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Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h')
-rw-r--r-- | widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h new file mode 100644 index 000000000..936e11686 --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueCore.h @@ -0,0 +1,251 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H +#define NATIVEWINDOW_GONKBUFFERQUEUECORE_LL_H + +#include "GonkBufferQueueDefs.h" +#include "GonkBufferSlot.h" + +#include <utils/Condition.h> +#include <utils/Mutex.h> +#include <utils/NativeHandle.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/StrongPointer.h> +#include <utils/Trace.h> +#include <utils/Vector.h> + +#include "mozilla/layers/TextureClient.h" + +#define ATRACE_BUFFER_INDEX(index) + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; + +namespace android { + +class GonkBufferItem; +class IConsumerListener; +class IGraphicBufferAlloc; +class IProducerListener; + +class GonkBufferQueueCore : public virtual RefBase { + + friend class GonkBufferQueueProducer; + friend class GonkBufferQueueConsumer; + +public: + // Used as a placeholder slot number when the value isn't pointing to an + // existing buffer. + enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem + + // We reserve two slots in order to guarantee that the producer and + // consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = GonkBufferQueueDefs::NUM_BUFFER_SLOTS - 2 }; + + // The default API number used to indicate that no producer is connected + enum { NO_CONNECTED_API = 0 }; + + typedef Vector<GonkBufferItem> Fifo; + typedef mozilla::layers::TextureClient TextureClient; + + // GonkBufferQueueCore manages a pool of gralloc memory slots to be used by + // producers and consumers. allocator is used to allocate all the needed + // gralloc buffers. + GonkBufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL); + virtual ~GonkBufferQueueCore(); + +private: + // Dump our state in a string + void dump(String8& result, const char* prefix) const; + + int getSlotFromTextureClientLocked(TextureClient* client) const; + + // getMinUndequeuedBufferCountLocked returns the minimum number of buffers + // that must remain in a state other than DEQUEUED. The async parameter + // tells whether we're in asynchronous mode. + int getMinUndequeuedBufferCountLocked(bool async) const; + + // getMinMaxBufferCountLocked returns the minimum number of buffers allowed + // given the current GonkBufferQueue state. The async parameter tells whether + // we're in asynchonous mode. + int getMinMaxBufferCountLocked(bool async) const; + + // getMaxBufferCountLocked returns the maximum number of buffers that can be + // allocated at once. This value depends on the following member variables: + // + // mDequeueBufferCannotBlock + // mMaxAcquiredBufferCount + // mDefaultMaxBufferCount + // mOverrideMaxBufferCount + // async parameter + // + // Any time one of these member variables is changed while a producer is + // connected, mDequeueCondition must be broadcast. + int getMaxBufferCountLocked(bool async) const; + + // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots + // that will be used if the producer does not override the buffer slot + // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. The + // initial default is 2. + status_t setDefaultMaxBufferCountLocked(int count); + + // freeBufferLocked frees the GraphicBuffer and sync resources for the + // given slot. + void freeBufferLocked(int slot); + + // freeAllBuffersLocked frees the GraphicBuffer and sync resources for + // all slots. + void freeAllBuffersLocked(); + + // stillTracking returns true iff the buffer item is still being tracked + // in one of the slots. + bool stillTracking(const GonkBufferItem* item) const; + + // waitWhileAllocatingLocked blocks until mIsAllocating is false. + void waitWhileAllocatingLocked() const; + + // mAllocator is the connection to SurfaceFlinger that is used to allocate + // new GraphicBuffer objects. + sp<IGraphicBufferAlloc> mAllocator; + + // mMutex is the mutex used to prevent concurrent access to the member + // variables of GonkBufferQueueCore objects. It must be locked whenever any + // member variable is accessed. + mutable Mutex mMutex; + + // mIsAbandoned indicates that the GonkBufferQueue will no longer be used to + // consume image buffers pushed to it using the IGraphicBufferProducer + // interface. It is initialized to false, and set to true in the + // consumerDisconnect method. A GonkBufferQueue that is abandoned will return + // the NO_INIT error from all IGraphicBufferProducer methods capable of + // returning an error. + bool mIsAbandoned; + + // mConsumerControlledByApp indicates whether the connected consumer is + // controlled by the application. + bool mConsumerControlledByApp; + + // mConsumerName is a string used to identify the GonkBufferQueue in log + // messages. It is set by the IGraphicBufferConsumer::setConsumerName + // method. + String8 mConsumerName; + + // mConsumerListener is used to notify the connected consumer of + // asynchronous events that it may wish to react to. It is initially + // set to NULL and is written by consumerConnect and consumerDisconnect. + sp<IConsumerListener> mConsumerListener; + + // mConsumerUsageBits contains flags that the consumer wants for + // GraphicBuffers. + uint32_t mConsumerUsageBits; + + // mConnectedApi indicates the producer API that is currently connected + // to this GonkBufferQueue. It defaults to NO_CONNECTED_API, and gets updated + // by the connect and disconnect methods. + int mConnectedApi; + + // mConnectedProducerToken is used to set a binder death notification on + // the producer. + sp<IProducerListener> mConnectedProducerListener; + + // mSlots is an array of buffer slots that must be mirrored on the producer + // side. This allows buffer ownership to be transferred between the producer + // and consumer without sending a GraphicBuffer over Binder. The entire + // array is initialized to NULL at construction time, and buffers are + // allocated for a slot when requestBuffer is called with that slot's index. + GonkBufferQueueDefs::SlotsType mSlots; + + // mQueue is a FIFO of queued buffers used in synchronous mode. + Fifo mQueue; + + // mOverrideMaxBufferCount is the limit on the number of buffers that will + // be allocated at one time. This value is set by the producer by calling + // setBufferCount. The default is 0, which means that the producer doesn't + // care about the number of buffers in the pool. In that case, + // mDefaultMaxBufferCount is used as the limit. + int mOverrideMaxBufferCount; + + // mDequeueCondition is a condition variable used for dequeueBuffer in + // synchronous mode. + mutable Condition mDequeueCondition; + + // mUseAsyncBuffer indicates whether an extra buffer is used in async mode + // to prevent dequeueBuffer from blocking. + bool mUseAsyncBuffer; + + // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to + // block. This flag is set during connect when both the producer and + // consumer are controlled by the application. + bool mDequeueBufferCannotBlock; + + // mDefaultBufferFormat can be set so it will override the buffer format + // when it isn't specified in dequeueBuffer. + uint32_t mDefaultBufferFormat; + + // mDefaultWidth holds the default width of allocated buffers. It is used + // in dequeueBuffer if a width and height of 0 are specified. + int mDefaultWidth; + + // mDefaultHeight holds the default height of allocated buffers. It is used + // in dequeueBuffer if a width and height of 0 are specified. + int mDefaultHeight; + + // mDefaultMaxBufferCount is the default limit on the number of buffers that + // will be allocated at one time. This default limit is set by the consumer. + // The limit (as opposed to the default limit) may be overriden by the + // producer. + int mDefaultMaxBufferCount; + + // mMaxAcquiredBufferCount is the number of buffers that the consumer may + // acquire at one time. It defaults to 1, and can be changed by the consumer + // via setMaxAcquiredBufferCount, but this may only be done while no + // producer is connected to the GonkBufferQueue. This value is used to derive + // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer. + int mMaxAcquiredBufferCount; + + // mBufferHasBeenQueued is true once a buffer has been queued. It is reset + // when something causes all buffers to be freed (e.g., changing the buffer + // count). + bool mBufferHasBeenQueued; + + // mFrameCounter is the free running counter, incremented on every + // successful queueBuffer call and buffer allocation. + uint64_t mFrameCounter; + + // mTransformHint is used to optimize for screen rotations. + uint32_t mTransformHint; + + // mSidebandStream is a handle to the sideband buffer stream, if any + sp<NativeHandle> mSidebandStream; + + // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which + // releases mMutex while doing the allocation proper). Producers should not modify any of the + // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to + // false. + bool mIsAllocating; + + // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating + // becomes false. + mutable Condition mIsAllocatingCondition; +}; // class GonkBufferQueueCore + +} // namespace android + +#endif |