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-rw-r--r--widget/gonk/nativewindow/GonkBufferQueueJB.cpp1036
1 files changed, 1036 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueJB.cpp b/widget/gonk/nativewindow/GonkBufferQueueJB.cpp
new file mode 100644
index 000000000..81502f81e
--- /dev/null
+++ b/widget/gonk/nativewindow/GonkBufferQueueJB.cpp
@@ -0,0 +1,1036 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ * Copyright (C) 2013 Mozilla Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "GonkBufferQueue"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+#define LOG_NDEBUG 0
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <utils/Log.h>
+
+#include "mozilla/layers/GrallocTextureClient.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+
+#include "GonkBufferQueueJB.h"
+
+// Macros for including the GonkBufferQueue name in log messages
+#define ST_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
+#define ST_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
+#define ST_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
+#define ST_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
+#define ST_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
+
+#define ATRACE_BUFFER_INDEX(index)
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+
+namespace android {
+
+// Get an ID that's unique within this process.
+static int32_t createProcessUniqueId() {
+ static volatile int32_t globalCounter = 0;
+ return android_atomic_inc(&globalCounter);
+}
+
+static const char* scalingModeName(int scalingMode) {
+ switch (scalingMode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
+ default: return "Unknown";
+ }
+}
+
+GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode,
+ const sp<IGraphicBufferAlloc>& allocator) :
+ mDefaultWidth(1),
+ mDefaultHeight(1),
+ mMaxAcquiredBufferCount(1),
+ mDefaultMaxBufferCount(2),
+ mOverrideMaxBufferCount(0),
+ mSynchronousMode(true),
+ mAllowSynchronousMode(allowSynchronousMode),
+ mConnectedApi(NO_CONNECTED_API),
+ mAbandoned(false),
+ mFrameCounter(0),
+ mBufferHasBeenQueued(false),
+ mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
+ mConsumerUsageBits(0),
+ mTransformHint(0)
+{
+ // Choose a name using the PID and a process-unique ID.
+ mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
+
+ ST_LOGV("GonkBufferQueue");
+}
+
+GonkBufferQueue::~GonkBufferQueue() {
+ ST_LOGV("~GonkBufferQueue");
+}
+
+status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) {
+ if (count < 2 || count > NUM_BUFFER_SLOTS)
+ return BAD_VALUE;
+
+ mDefaultMaxBufferCount = count;
+ mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+bool GonkBufferQueue::isSynchronousMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mSynchronousMode;
+}
+
+void GonkBufferQueue::setConsumerName(const String8& name) {
+ Mutex::Autolock lock(mMutex);
+ mConsumerName = name;
+}
+
+status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
+ Mutex::Autolock lock(mMutex);
+ mDefaultBufferFormat = defaultFormat;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) {
+ Mutex::Autolock lock(mMutex);
+ mConsumerUsageBits = usage;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setTransformHint(uint32_t hint) {
+ ST_LOGV("setTransformHint: %02x", hint);
+ Mutex::Autolock lock(mMutex);
+ mTransformHint = hint;
+ return NO_ERROR;
+}
+
+already_AddRefed<TextureClient>
+GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer)
+{
+ Mutex::Autolock _l(mMutex);
+ if (buffer == NULL) {
+ ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
+ return nullptr;
+ }
+
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) {
+ RefPtr<TextureClient> client(mSlots[i].mTextureClient);
+ return client.forget();
+ }
+ }
+ ST_LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
+ return nullptr;
+}
+
+int GonkBufferQueue::getSlotFromTextureClientLocked(
+ TextureClient* client) const
+{
+ if (client == NULL) {
+ ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer");
+ return BAD_VALUE;
+ }
+
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mTextureClient == client) {
+ return i;
+ }
+ }
+ ST_LOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client);
+ return BAD_VALUE;
+}
+
+
+status_t GonkBufferQueue::setBufferCount(int bufferCount) {
+ ST_LOGV("setBufferCount: count=%d", bufferCount);
+
+ sp<ConsumerListener> listener;
+ {
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("setBufferCount: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ if (bufferCount > NUM_BUFFER_SLOTS) {
+ ST_LOGE("setBufferCount: bufferCount too large (max %d)",
+ NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ }
+
+ // Error out if the user has dequeued buffers
+ int maxBufferCount = getMaxBufferCountLocked();
+ for (int i=0 ; i<maxBufferCount; i++) {
+ if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
+ ST_LOGE("setBufferCount: client owns some buffers");
+ return -EINVAL;
+ }
+ }
+
+ const int minBufferSlots = getMinMaxBufferCountLocked();
+ if (bufferCount == 0) {
+ mOverrideMaxBufferCount = 0;
+ mDequeueCondition.broadcast();
+ return NO_ERROR;
+ }
+
+ if (bufferCount < minBufferSlots) {
+ ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
+ "minimum (%d)", bufferCount, minBufferSlots);
+ return BAD_VALUE;
+ }
+
+ // here we're guaranteed that the client doesn't have dequeued buffers
+ // and will release all of its buffer references.
+ //
+ // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
+ freeAllBuffersLocked();
+ mOverrideMaxBufferCount = bufferCount;
+ mBufferHasBeenQueued = false;
+ mDequeueCondition.broadcast();
+ listener = mConsumerListener;
+ } // scope for lock
+
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return NO_ERROR;
+}
+
+int GonkBufferQueue::query(int what, int* outValue)
+{
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("query: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ int value;
+ switch (what) {
+ case NATIVE_WINDOW_WIDTH:
+ value = mDefaultWidth;
+ break;
+ case NATIVE_WINDOW_HEIGHT:
+ value = mDefaultHeight;
+ break;
+ case NATIVE_WINDOW_FORMAT:
+ value = mDefaultBufferFormat;
+ break;
+ case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
+ value = getMinUndequeuedBufferCountLocked();
+ break;
+ case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
+ value = (mQueue.size() >= 2);
+ break;
+ default:
+ return BAD_VALUE;
+ }
+ outValue[0] = value;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
+ ST_LOGV("requestBuffer: slot=%d", slot);
+ Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ ST_LOGE("requestBuffer: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ int maxBufferCount = getMaxBufferCountLocked();
+ if (slot < 0 || maxBufferCount <= slot) {
+ ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
+ maxBufferCount, slot);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ // XXX: I vaguely recall there was some reason this can be valid, but
+ // for the life of me I can't recall under what circumstances that's
+ // the case.
+ ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
+ slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+ mSlots[slot].mRequestBufferCalled = true;
+ *buf = mSlots[slot].mGraphicBuffer;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
+ ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
+
+ if ((w && !h) || (!w && h)) {
+ ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
+ return BAD_VALUE;
+ }
+
+ status_t returnFlags(OK);
+ int buf = INVALID_BUFFER_SLOT;
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (format == 0) {
+ format = mDefaultBufferFormat;
+ }
+ // turn on usage bits the consumer requested
+ usage |= mConsumerUsageBits;
+
+ int found = -1;
+ int dequeuedCount = 0;
+ bool tryAgain = true;
+ while (tryAgain) {
+ if (mAbandoned) {
+ ST_LOGE("dequeueBuffer: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ const int maxBufferCount = getMaxBufferCountLocked();
+
+ // Free up any buffers that are in slots beyond the max buffer
+ // count.
+ //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
+ // assert(mSlots[i].mBufferState == BufferSlot::FREE);
+ // if (mSlots[i].mGraphicBuffer != NULL) {
+ // freeBufferLocked(i);
+ // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
+ // }
+ //}
+
+ // look for a free buffer to give to the client
+ found = INVALID_BUFFER_SLOT;
+ dequeuedCount = 0;
+ for (int i = 0; i < maxBufferCount; i++) {
+ const int state = mSlots[i].mBufferState;
+ if (state == BufferSlot::DEQUEUED) {
+ dequeuedCount++;
+ }
+
+ if (state == BufferSlot::FREE) {
+ /* We return the oldest of the free buffers to avoid
+ * stalling the producer if possible. This is because
+ * the consumer may still have pending reads of the
+ * buffers in flight.
+ */
+ if ((found < 0) ||
+ mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
+ found = i;
+ }
+ }
+ }
+
+ // clients are not allowed to dequeue more than one buffer
+ // if they didn't set a buffer count.
+ if (!mOverrideMaxBufferCount && dequeuedCount) {
+ ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
+ "setting the buffer count");
+ return -EINVAL;
+ }
+
+ // See whether a buffer has been queued since the last
+ // setBufferCount so we know whether to perform the min undequeued
+ // buffers check below.
+ if (mBufferHasBeenQueued) {
+ // make sure the client is not trying to dequeue more buffers
+ // than allowed.
+ const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
+ const int minUndequeuedCount = getMinUndequeuedBufferCountLocked();
+ if (newUndequeuedCount < minUndequeuedCount) {
+ ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
+ "exceeded (dequeued=%d undequeudCount=%d)",
+ minUndequeuedCount, dequeuedCount,
+ newUndequeuedCount);
+ return -EBUSY;
+ }
+ }
+
+ // If no buffer is found, wait for a buffer to be released or for
+ // the max buffer count to change.
+ tryAgain = found == INVALID_BUFFER_SLOT;
+ if (tryAgain) {
+ mDequeueCondition.wait(mMutex);
+ }
+ }
+
+
+ if (found == INVALID_BUFFER_SLOT) {
+ // This should not happen.
+ ST_LOGE("dequeueBuffer: no available buffer slots");
+ return -EBUSY;
+ }
+
+ buf = found;
+ *outBuf = found;
+
+ const bool useDefaultSize = !w && !h;
+ if (useDefaultSize) {
+ // use the default size
+ w = mDefaultWidth;
+ h = mDefaultHeight;
+ }
+
+ mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
+
+ const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
+ if ((buffer == NULL) ||
+ (uint32_t(buffer->width) != w) ||
+ (uint32_t(buffer->height) != h) ||
+ (uint32_t(buffer->format) != format) ||
+ ((uint32_t(buffer->usage) & usage) != usage))
+ {
+ mSlots[buf].mAcquireCalled = false;
+ mSlots[buf].mGraphicBuffer = NULL;
+ mSlots[buf].mRequestBufferCalled = false;
+ mSlots[buf].mFence = Fence::NO_FENCE;
+ if (mSlots[buf].mTextureClient) {
+ mSlots[buf].mTextureClient->ClearRecycleCallback();
+ // release TextureClient in ImageBridge thread
+ RefPtr<TextureClientReleaseTask> task =
+ MakeAndAddRef<TextureClientReleaseTask>(mSlots[buf].mTextureClient);
+ mSlots[buf].mTextureClient = NULL;
+ ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
+ }
+ returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
+ }
+
+ *outFence = mSlots[buf].mFence;
+ mSlots[buf].mFence = Fence::NO_FENCE;
+ } // end lock scope
+
+ sp<GraphicBuffer> graphicBuffer;
+ if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
+
+ usage |= GraphicBuffer::USAGE_HW_TEXTURE;
+ RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton();
+ GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w,h), format,
+ gfx::BackendType::NONE, usage,
+ allocator);
+ if (!texData) {
+ ST_LOGE("dequeueBuffer: failed to alloc gralloc buffer");
+ return -ENOMEM;
+ }
+ RefPtr<TextureClient> textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator);
+ sp<GraphicBuffer> graphicBuffer = texData->GetGraphicBuffer();
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
+ mSlots[buf].mGraphicBuffer = graphicBuffer;
+ mSlots[buf].mTextureClient = textureClient;
+ ST_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf,
+ mSlots[buf].mGraphicBuffer->handle);
+ //mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
+ }
+ }
+
+ ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
+ mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
+
+ return returnFlags;
+}
+
+status_t GonkBufferQueue::setSynchronousMode(bool enabled) {
+ ST_LOGV("setSynchronousMode: enabled=%d", enabled);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ if (mSynchronousMode != enabled) {
+ mSynchronousMode = enabled;
+ mDequeueCondition.broadcast();
+ }
+ return OK;
+}
+
+status_t GonkBufferQueue::queueBuffer(int buf,
+ const QueueBufferInput& input, QueueBufferOutput* output) {
+
+ Rect crop;
+ uint32_t transform;
+ int scalingMode;
+ int64_t timestamp;
+ sp<Fence> fence;
+
+ input.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
+
+#if ANDROID_VERSION >= 18
+ if (fence == NULL) {
+ ST_LOGE("queueBuffer: fence is NULL");
+ return BAD_VALUE;
+ }
+#endif
+
+ ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
+ "scale=%s",
+ buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
+ transform, scalingModeName(scalingMode));
+
+ sp<ConsumerListener> listener;
+
+ { // scope for the lock
+ Mutex::Autolock lock(mMutex);
+ if (mAbandoned) {
+ ST_LOGE("queueBuffer: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ int maxBufferCount = getMaxBufferCountLocked();
+ if (buf < 0 || buf >= maxBufferCount) {
+ ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
+ maxBufferCount, buf);
+ return -EINVAL;
+ } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+ ST_LOGE("queueBuffer: slot %d is not owned by the client "
+ "(state=%d)", buf, mSlots[buf].mBufferState);
+ return -EINVAL;
+ } else if (!mSlots[buf].mRequestBufferCalled) {
+ ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
+ "buffer", buf);
+ return -EINVAL;
+ }
+
+ const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
+ Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
+ Rect croppedCrop;
+ crop.intersect(bufferRect, &croppedCrop);
+ if (croppedCrop != crop) {
+ ST_LOGE("queueBuffer: crop rect is not contained within the "
+ "buffer in slot %d", buf);
+ return -EINVAL;
+ }
+
+ if (mSynchronousMode) {
+ // In synchronous mode we queue all buffers in a FIFO.
+ mQueue.push_back(buf);
+ } else {
+ // In asynchronous mode we only keep the most recent buffer.
+ if (mQueue.empty()) {
+ mQueue.push_back(buf);
+ } else {
+ Fifo::iterator front(mQueue.begin());
+ // buffer currently queued is freed
+ mSlots[*front].mBufferState = BufferSlot::FREE;
+ // and we record the new buffer index in the queued list
+ *front = buf;
+ }
+ }
+ // always signals that an additional frame should be consumed
+ // to handle max acquired buffer count reached case.
+ listener = mConsumerListener;
+
+ mSlots[buf].mTimestamp = timestamp;
+ mSlots[buf].mCrop = crop;
+ mSlots[buf].mTransform = transform;
+ mSlots[buf].mFence = fence;
+
+ switch (scalingMode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
+ break;
+ default:
+ ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
+ scalingMode = mSlots[buf].mScalingMode;
+ break;
+ }
+
+ mSlots[buf].mBufferState = BufferSlot::QUEUED;
+ mSlots[buf].mScalingMode = scalingMode;
+ mFrameCounter++;
+ mSlots[buf].mFrameNumber = mFrameCounter;
+
+ mBufferHasBeenQueued = true;
+ mDequeueCondition.broadcast();
+
+ output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
+ mQueue.size());
+ } // scope for the lock
+
+ // call back without lock held
+ if (listener != 0) {
+ listener->onFrameAvailable();
+ }
+ return NO_ERROR;
+}
+
+#if ANDROID_VERSION == 17
+void GonkBufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
+#else
+void GonkBufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
+#endif
+
+ ST_LOGV("cancelBuffer: slot=%d", buf);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGW("cancelBuffer: GonkBufferQueue has been abandoned!");
+ return;
+ }
+
+ int maxBufferCount = getMaxBufferCountLocked();
+ if (buf < 0 || buf >= maxBufferCount) {
+ ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
+ maxBufferCount, buf);
+ return;
+ } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+ ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
+ buf, mSlots[buf].mBufferState);
+ return;
+#if ANDROID_VERSION >= 18
+ } else if (fence == NULL) {
+ ST_LOGE("cancelBuffer: fence is NULL");
+ return;
+#endif
+ }
+ mSlots[buf].mBufferState = BufferSlot::FREE;
+ mSlots[buf].mFrameNumber = 0;
+ mSlots[buf].mFence = fence;
+ mDequeueCondition.broadcast();
+}
+
+status_t GonkBufferQueue::connect(int api, QueueBufferOutput* output) {
+ ST_LOGV("connect: api=%d", api);
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("connect: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ if (mConsumerListener == NULL) {
+ ST_LOGE("connect: GonkBufferQueue has no consumer!");
+ return NO_INIT;
+ }
+
+ int err = NO_ERROR;
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ if (mConnectedApi != NO_CONNECTED_API) {
+ ST_LOGE("connect: already connected (cur=%d, req=%d)",
+ mConnectedApi, api);
+ err = -EINVAL;
+ } else {
+ mConnectedApi = api;
+ output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
+ mQueue.size());
+ }
+ break;
+ default:
+ err = -EINVAL;
+ break;
+ }
+
+ mBufferHasBeenQueued = false;
+
+ return err;
+}
+
+status_t GonkBufferQueue::disconnect(int api) {
+ ST_LOGV("disconnect: api=%d", api);
+
+ int err = NO_ERROR;
+ sp<ConsumerListener> listener;
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ // it is not really an error to disconnect after the surface
+ // has been abandoned, it should just be a no-op.
+ return NO_ERROR;
+ }
+
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ if (mConnectedApi == api) {
+ freeAllBuffersLocked();
+ mConnectedApi = NO_CONNECTED_API;
+ mDequeueCondition.broadcast();
+ listener = mConsumerListener;
+ } else {
+ ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
+ mConnectedApi, api);
+ err = -EINVAL;
+ }
+ break;
+ default:
+ ST_LOGE("disconnect: unknown API %d", api);
+ err = -EINVAL;
+ break;
+ }
+ }
+
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return err;
+}
+
+void GonkBufferQueue::dumpToString(String8& result) const
+{
+ char buffer[1024];
+ GonkBufferQueue::dumpToString(result, "", buffer, 1024);
+}
+
+void GonkBufferQueue::dumpToString(String8& result, const char* prefix,
+ char* buffer, size_t SIZE) const
+{
+ Mutex::Autolock _l(mMutex);
+
+ String8 fifo;
+ int fifoSize = 0;
+ Fifo::const_iterator i(mQueue.begin());
+ while (i != mQueue.end()) {
+ snprintf(buffer, SIZE, "%02d ", *i++);
+ fifoSize++;
+ fifo.append(buffer);
+ }
+
+ int maxBufferCount = getMaxBufferCountLocked();
+
+ snprintf(buffer, SIZE,
+ "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
+ "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
+ prefix, maxBufferCount, mSynchronousMode, mDefaultWidth,
+ mDefaultHeight, mDefaultBufferFormat, mTransformHint,
+ fifoSize, fifo.string());
+ result.append(buffer);
+
+
+ struct {
+ const char * operator()(int state) const {
+ switch (state) {
+ case BufferSlot::DEQUEUED: return "DEQUEUED";
+ case BufferSlot::QUEUED: return "QUEUED";
+ case BufferSlot::FREE: return "FREE";
+ case BufferSlot::ACQUIRED: return "ACQUIRED";
+ default: return "Unknown";
+ }
+ }
+ } stateName;
+
+ for (int i=0 ; i<maxBufferCount ; i++) {
+ const BufferSlot& slot(mSlots[i]);
+ snprintf(buffer, SIZE,
+ "%s%s[%02d] "
+ "state=%-8s, crop=[%d,%d,%d,%d], "
+ "xform=0x%02x, time=%#llx, scale=%s",
+ prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
+ stateName(slot.mBufferState),
+ slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
+ slot.mCrop.bottom, slot.mTransform, slot.mTimestamp,
+ scalingModeName(slot.mScalingMode)
+ );
+ result.append(buffer);
+
+ const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
+ if (buf != NULL) {
+ snprintf(buffer, SIZE,
+ ", %p [%4ux%4u:%4u,%3X]",
+ buf->handle, buf->width, buf->height, buf->stride,
+ buf->format);
+ result.append(buffer);
+ }
+ result.append("\n");
+ }
+}
+
+void GonkBufferQueue::freeAllBuffersLocked()
+{
+ ALOGW_IF(!mQueue.isEmpty(),
+ "freeAllBuffersLocked called but mQueue is not empty");
+ mQueue.clear();
+ mBufferHasBeenQueued = false;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ mSlots[i].mGraphicBuffer = 0;
+ if (mSlots[i].mTextureClient) {
+ mSlots[i].mTextureClient->ClearRecycleCallback();
+ // release TextureClient in ImageBridge thread
+ RefPtr<TextureClientReleaseTask> task =
+ MakeAndAddRef<TextureClientReleaseTask>(mSlots[i].mTextureClient);
+ mSlots[i].mTextureClient = NULL;
+ ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget());
+ }
+ if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[i].mNeedsCleanupOnRelease = true;
+ }
+ mSlots[i].mBufferState = BufferSlot::FREE;
+ mSlots[i].mFrameNumber = 0;
+ mSlots[i].mAcquireCalled = false;
+ // destroy fence as GonkBufferQueue now takes ownership
+ mSlots[i].mFence = Fence::NO_FENCE;
+ }
+}
+
+status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer) {
+ Mutex::Autolock _l(mMutex);
+
+ // Check that the consumer doesn't currently have the maximum number of
+ // buffers acquired. We allow the max buffer count to be exceeded by one
+ // buffer, so that the consumer can successfully set up the newly acquired
+ // buffer before releasing the old one.
+ int numAcquiredBuffers = 0;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
+ numAcquiredBuffers++;
+ }
+ }
+ if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
+ ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
+ numAcquiredBuffers, mMaxAcquiredBufferCount);
+ return INVALID_OPERATION;
+ }
+
+ // check if queue is empty
+ // In asynchronous mode the list is guaranteed to be one buffer
+ // deep, while in synchronous mode we use the oldest buffer.
+ if (!mQueue.empty()) {
+ Fifo::iterator front(mQueue.begin());
+ int buf = *front;
+
+ // In android, when the buffer is aquired by BufferConsumer,
+ // BufferQueue releases a reference to the buffer and
+ // it's ownership moves to the BufferConsumer.
+ // In b2g, GonkBufferQueue continues to have a buffer ownership.
+ // It is necessary to free buffer via ImageBridgeChild.
+
+ //if (mSlots[buf].mAcquireCalled) {
+ // buffer->mGraphicBuffer = NULL;
+ //} else {
+ // buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
+ //}
+ buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
+ buffer->mCrop = mSlots[buf].mCrop;
+ buffer->mTransform = mSlots[buf].mTransform;
+ buffer->mScalingMode = mSlots[buf].mScalingMode;
+ buffer->mFrameNumber = mSlots[buf].mFrameNumber;
+ buffer->mTimestamp = mSlots[buf].mTimestamp;
+ buffer->mBuf = buf;
+ buffer->mFence = mSlots[buf].mFence;
+
+ mSlots[buf].mAcquireCalled = true;
+ mSlots[buf].mNeedsCleanupOnRelease = false;
+ mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
+ mSlots[buf].mFence = Fence::NO_FENCE;
+
+ mQueue.erase(front);
+ mDequeueCondition.broadcast();
+ } else {
+ return NO_BUFFER_AVAILABLE;
+ }
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::releaseBuffer(int buf, const sp<Fence>& fence) {
+ Mutex::Autolock _l(mMutex);
+
+#if ANDROID_VERSION == 17
+ if (buf == INVALID_BUFFER_SLOT) {
+#else
+ if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
+#endif
+ return BAD_VALUE;
+ }
+
+ mSlots[buf].mFence = fence;
+
+ // The buffer can now only be released if its in the acquired state
+ if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[buf].mBufferState = BufferSlot::FREE;
+ } else if (mSlots[buf].mNeedsCleanupOnRelease) {
+ ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
+ mSlots[buf].mNeedsCleanupOnRelease = false;
+ return STALE_BUFFER_SLOT;
+ } else {
+ ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
+ return -EINVAL;
+ }
+
+ mDequeueCondition.broadcast();
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
+ ST_LOGV("consumerConnect");
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("consumerConnect: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+ if (consumerListener == NULL) {
+ ST_LOGE("consumerConnect: consumerListener may not be NULL");
+ return BAD_VALUE;
+ }
+
+ mConsumerListener = consumerListener;
+
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::consumerDisconnect() {
+ ST_LOGV("consumerDisconnect");
+ Mutex::Autolock lock(mMutex);
+
+ if (mConsumerListener == NULL) {
+ ST_LOGE("consumerDisconnect: No consumer is connected!");
+ return -EINVAL;
+ }
+
+ mAbandoned = true;
+ mConsumerListener = NULL;
+ mQueue.clear();
+ freeAllBuffersLocked();
+ mDequeueCondition.broadcast();
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) {
+ ST_LOGV("getReleasedBuffers");
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!");
+ return NO_INIT;
+ }
+
+ uint32_t mask = 0;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (!mSlots[i].mAcquireCalled) {
+ mask |= 1 << i;
+ }
+ }
+ *slotMask = mask;
+
+ ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
+{
+ ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
+ if (!w || !h) {
+ ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
+ w, h);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+ mDefaultWidth = w;
+ mDefaultHeight = h;
+ return NO_ERROR;
+}
+
+status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) {
+ Mutex::Autolock lock(mMutex);
+ return setDefaultMaxBufferCountLocked(bufferCount);
+}
+
+status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
+ Mutex::Autolock lock(mMutex);
+ if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
+ ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
+ maxAcquiredBuffers);
+ return BAD_VALUE;
+ }
+ if (mConnectedApi != NO_CONNECTED_API) {
+ return INVALID_OPERATION;
+ }
+ mMaxAcquiredBufferCount = maxAcquiredBuffers;
+ return NO_ERROR;
+}
+
+int GonkBufferQueue::getMinMaxBufferCountLocked() const {
+ return getMinUndequeuedBufferCountLocked() + 1;
+}
+
+int GonkBufferQueue::getMinUndequeuedBufferCountLocked() const {
+ return mSynchronousMode ? mMaxAcquiredBufferCount :
+ mMaxAcquiredBufferCount + 1;
+}
+
+int GonkBufferQueue::getMaxBufferCountLocked() const {
+ int minMaxBufferCount = getMinMaxBufferCountLocked();
+
+ int maxBufferCount = mDefaultMaxBufferCount;
+ if (maxBufferCount < minMaxBufferCount) {
+ maxBufferCount = minMaxBufferCount;
+ }
+ if (mOverrideMaxBufferCount != 0) {
+ assert(mOverrideMaxBufferCount >= minMaxBufferCount);
+ maxBufferCount = mOverrideMaxBufferCount;
+ }
+
+ // Any buffers that are dequeued by the producer or sitting in the queue
+ // waiting to be consumed need to have their slots preserved. Such
+ // buffers will temporarily keep the max buffer count up until the slots
+ // no longer need to be preserved.
+ for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
+ BufferSlot::BufferState state = mSlots[i].mBufferState;
+ if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
+ maxBufferCount = i + 1;
+ }
+ }
+
+ return maxBufferCount;
+}
+
+GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener(
+ const wp<GonkBufferQueue::ConsumerListener>& consumerListener):
+ mConsumerListener(consumerListener) {}
+
+GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
+
+void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() {
+ sp<GonkBufferQueue::ConsumerListener> listener(mConsumerListener.promote());
+ if (listener != NULL) {
+ listener->onFrameAvailable();
+ }
+}
+
+void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() {
+ sp<GonkBufferQueue::ConsumerListener> listener(mConsumerListener.promote());
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+}
+
+}; // namespace android