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-rw-r--r--widget/gonk/libui/PointerController.cpp604
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diff --git a/widget/gonk/libui/PointerController.cpp b/widget/gonk/libui/PointerController.cpp
deleted file mode 100644
index ff80a0a9f..000000000
--- a/widget/gonk/libui/PointerController.cpp
+++ /dev/null
@@ -1,604 +0,0 @@
-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "PointerController"
-
-//#define LOG_NDEBUG 0
-
-// Log debug messages about pointer updates
-#define DEBUG_POINTER_UPDATES 0
-
-#include "PointerController.h"
-
-#include "cutils_log.h"
-
-#include <SkBitmap.h>
-#include <SkCanvas.h>
-#include <SkColor.h>
-#include <SkPaint.h>
-#include <SkXfermode.h>
-
-namespace android {
-
-// --- PointerController ---
-
-// Time to wait before starting the fade when the pointer is inactive.
-static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
-static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
-
-// Time to wait between animation frames.
-static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
-
-// Time to spend fading out the spot completely.
-static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
-
-// Time to spend fading out the pointer completely.
-static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
-
-
-// --- PointerController ---
-
-PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
- const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
- mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
- mHandler = new WeakMessageHandler(this);
-
- AutoMutex _l(mLock);
-
- mLocked.animationPending = false;
-
- mLocked.displayWidth = -1;
- mLocked.displayHeight = -1;
- mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
-
- mLocked.presentation = PRESENTATION_POINTER;
- mLocked.presentationChanged = false;
-
- mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
-
- mLocked.pointerFadeDirection = 0;
- mLocked.pointerX = 0;
- mLocked.pointerY = 0;
- mLocked.pointerAlpha = 0.0f; // pointer is initially faded
- mLocked.pointerSprite = mSpriteController->createSprite();
- mLocked.pointerIconChanged = false;
-
- mLocked.buttonState = 0;
-
- loadResources();
-}
-
-PointerController::~PointerController() {
- mLooper->removeMessages(mHandler);
-
- AutoMutex _l(mLock);
-
- mLocked.pointerSprite.clear();
-
- for (size_t i = 0; i < mLocked.spots.size(); i++) {
- delete mLocked.spots.itemAt(i);
- }
- mLocked.spots.clear();
- mLocked.recycledSprites.clear();
-}
-
-bool PointerController::getBounds(float* outMinX, float* outMinY,
- float* outMaxX, float* outMaxY) const {
- AutoMutex _l(mLock);
-
- return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
-}
-
-bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
- float* outMaxX, float* outMaxY) const {
- if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
- return false;
- }
-
- *outMinX = 0;
- *outMinY = 0;
- switch (mLocked.displayOrientation) {
- case DISPLAY_ORIENTATION_90:
- case DISPLAY_ORIENTATION_270:
- *outMaxX = mLocked.displayHeight - 1;
- *outMaxY = mLocked.displayWidth - 1;
- break;
- default:
- *outMaxX = mLocked.displayWidth - 1;
- *outMaxY = mLocked.displayHeight - 1;
- break;
- }
- return true;
-}
-
-void PointerController::move(float deltaX, float deltaY) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
-#endif
- if (deltaX == 0.0f && deltaY == 0.0f) {
- return;
- }
-
- AutoMutex _l(mLock);
-
- setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
-}
-
-void PointerController::setButtonState(int32_t buttonState) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("Set button state 0x%08x", buttonState);
-#endif
- AutoMutex _l(mLock);
-
- if (mLocked.buttonState != buttonState) {
- mLocked.buttonState = buttonState;
- }
-}
-
-int32_t PointerController::getButtonState() const {
- AutoMutex _l(mLock);
-
- return mLocked.buttonState;
-}
-
-void PointerController::setPosition(float x, float y) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
-#endif
- AutoMutex _l(mLock);
-
- setPositionLocked(x, y);
-}
-
-void PointerController::setPositionLocked(float x, float y) {
- float minX, minY, maxX, maxY;
- if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
- if (x <= minX) {
- mLocked.pointerX = minX;
- } else if (x >= maxX) {
- mLocked.pointerX = maxX;
- } else {
- mLocked.pointerX = x;
- }
- if (y <= minY) {
- mLocked.pointerY = minY;
- } else if (y >= maxY) {
- mLocked.pointerY = maxY;
- } else {
- mLocked.pointerY = y;
- }
- updatePointerLocked();
- }
-}
-
-void PointerController::getPosition(float* outX, float* outY) const {
- AutoMutex _l(mLock);
-
- *outX = mLocked.pointerX;
- *outY = mLocked.pointerY;
-}
-
-void PointerController::fade(Transition transition) {
- AutoMutex _l(mLock);
-
- // Remove the inactivity timeout, since we are fading now.
- removeInactivityTimeoutLocked();
-
- // Start fading.
- if (transition == TRANSITION_IMMEDIATE) {
- mLocked.pointerFadeDirection = 0;
- mLocked.pointerAlpha = 0.0f;
- updatePointerLocked();
- } else {
- mLocked.pointerFadeDirection = -1;
- startAnimationLocked();
- }
-}
-
-void PointerController::unfade(Transition transition) {
- AutoMutex _l(mLock);
-
- // Always reset the inactivity timer.
- resetInactivityTimeoutLocked();
-
- // Start unfading.
- if (transition == TRANSITION_IMMEDIATE) {
- mLocked.pointerFadeDirection = 0;
- mLocked.pointerAlpha = 1.0f;
- updatePointerLocked();
- } else {
- mLocked.pointerFadeDirection = 1;
- startAnimationLocked();
- }
-}
-
-void PointerController::setPresentation(Presentation presentation) {
- AutoMutex _l(mLock);
-
- if (mLocked.presentation != presentation) {
- mLocked.presentation = presentation;
- mLocked.presentationChanged = true;
-
- if (presentation != PRESENTATION_SPOT) {
- fadeOutAndReleaseAllSpotsLocked();
- }
-
- updatePointerLocked();
- }
-}
-
-void PointerController::setSpots(const PointerCoords* spotCoords,
- const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
-#if DEBUG_POINTER_UPDATES
- ALOGD("setSpots: idBits=%08x", spotIdBits.value);
- for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
- uint32_t id = idBits.firstMarkedBit();
- idBits.clearBit(id);
- const PointerCoords& c = spotCoords[spotIdToIndex[id]];
- ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
- c.getAxisValue(AMOTION_EVENT_AXIS_X),
- c.getAxisValue(AMOTION_EVENT_AXIS_Y),
- c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
- }
-#endif
-
- AutoMutex _l(mLock);
-
- mSpriteController->openTransaction();
-
- // Add or move spots for fingers that are down.
- for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
- uint32_t id = idBits.clearFirstMarkedBit();
- const PointerCoords& c = spotCoords[spotIdToIndex[id]];
- const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
- ? mResources.spotTouch : mResources.spotHover;
- float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
- float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
-
- Spot* spot = getSpotLocked(id);
- if (!spot) {
- spot = createAndAddSpotLocked(id);
- }
-
- spot->updateSprite(&icon, x, y);
- }
-
- // Remove spots for fingers that went up.
- for (size_t i = 0; i < mLocked.spots.size(); i++) {
- Spot* spot = mLocked.spots.itemAt(i);
- if (spot->id != Spot::INVALID_ID
- && !spotIdBits.hasBit(spot->id)) {
- fadeOutAndReleaseSpotLocked(spot);
- }
- }
-
- mSpriteController->closeTransaction();
-}
-
-void PointerController::clearSpots() {
-#if DEBUG_POINTER_UPDATES
- ALOGD("clearSpots");
-#endif
-
- AutoMutex _l(mLock);
-
- fadeOutAndReleaseAllSpotsLocked();
-}
-
-void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
- AutoMutex _l(mLock);
-
- if (mLocked.inactivityTimeout != inactivityTimeout) {
- mLocked.inactivityTimeout = inactivityTimeout;
- resetInactivityTimeoutLocked();
- }
-}
-
-void PointerController::setDisplayViewport(int32_t width, int32_t height, int32_t orientation) {
- AutoMutex _l(mLock);
-
- // Adjust to use the display's unrotated coordinate frame.
- if (orientation == DISPLAY_ORIENTATION_90
- || orientation == DISPLAY_ORIENTATION_270) {
- int32_t temp = height;
- height = width;
- width = temp;
- }
-
- if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
- mLocked.displayWidth = width;
- mLocked.displayHeight = height;
-
- float minX, minY, maxX, maxY;
- if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
- mLocked.pointerX = (minX + maxX) * 0.5f;
- mLocked.pointerY = (minY + maxY) * 0.5f;
- } else {
- mLocked.pointerX = 0;
- mLocked.pointerY = 0;
- }
-
- fadeOutAndReleaseAllSpotsLocked();
- }
-
- if (mLocked.displayOrientation != orientation) {
- // Apply offsets to convert from the pixel top-left corner position to the pixel center.
- // This creates an invariant frame of reference that we can easily rotate when
- // taking into account that the pointer may be located at fractional pixel offsets.
- float x = mLocked.pointerX + 0.5f;
- float y = mLocked.pointerY + 0.5f;
- float temp;
-
- // Undo the previous rotation.
- switch (mLocked.displayOrientation) {
- case DISPLAY_ORIENTATION_90:
- temp = x;
- x = mLocked.displayWidth - y;
- y = temp;
- break;
- case DISPLAY_ORIENTATION_180:
- x = mLocked.displayWidth - x;
- y = mLocked.displayHeight - y;
- break;
- case DISPLAY_ORIENTATION_270:
- temp = x;
- x = y;
- y = mLocked.displayHeight - temp;
- break;
- }
-
- // Perform the new rotation.
- switch (orientation) {
- case DISPLAY_ORIENTATION_90:
- temp = x;
- x = y;
- y = mLocked.displayWidth - temp;
- break;
- case DISPLAY_ORIENTATION_180:
- x = mLocked.displayWidth - x;
- y = mLocked.displayHeight - y;
- break;
- case DISPLAY_ORIENTATION_270:
- temp = x;
- x = mLocked.displayHeight - y;
- y = temp;
- break;
- }
-
- // Apply offsets to convert from the pixel center to the pixel top-left corner position
- // and save the results.
- mLocked.pointerX = x - 0.5f;
- mLocked.pointerY = y - 0.5f;
- mLocked.displayOrientation = orientation;
- }
-
- updatePointerLocked();
-}
-
-void PointerController::setPointerIcon(const SpriteIcon& icon) {
- AutoMutex _l(mLock);
-
- mLocked.pointerIcon = icon.copy();
- mLocked.pointerIconChanged = true;
-
- updatePointerLocked();
-}
-
-void PointerController::handleMessage(const Message& message) {
- switch (message.what) {
- case MSG_ANIMATE:
- doAnimate();
- break;
- case MSG_INACTIVITY_TIMEOUT:
- doInactivityTimeout();
- break;
- }
-}
-
-void PointerController::doAnimate() {
- AutoMutex _l(mLock);
-
- bool keepAnimating = false;
- mLocked.animationPending = false;
- nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
-
- // Animate pointer fade.
- if (mLocked.pointerFadeDirection < 0) {
- mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
- if (mLocked.pointerAlpha <= 0.0f) {
- mLocked.pointerAlpha = 0.0f;
- mLocked.pointerFadeDirection = 0;
- } else {
- keepAnimating = true;
- }
- updatePointerLocked();
- } else if (mLocked.pointerFadeDirection > 0) {
- mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
- if (mLocked.pointerAlpha >= 1.0f) {
- mLocked.pointerAlpha = 1.0f;
- mLocked.pointerFadeDirection = 0;
- } else {
- keepAnimating = true;
- }
- updatePointerLocked();
- }
-
- // Animate spots that are fading out and being removed.
- for (size_t i = 0; i < mLocked.spots.size(); i++) {
- Spot* spot = mLocked.spots.itemAt(i);
- if (spot->id == Spot::INVALID_ID) {
- spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
- if (spot->alpha <= 0) {
- mLocked.spots.removeAt(i--);
- releaseSpotLocked(spot);
- } else {
- spot->sprite->setAlpha(spot->alpha);
- keepAnimating = true;
- }
- }
- }
-
- if (keepAnimating) {
- startAnimationLocked();
- }
-}
-
-void PointerController::doInactivityTimeout() {
- fade(TRANSITION_GRADUAL);
-}
-
-void PointerController::startAnimationLocked() {
- if (!mLocked.animationPending) {
- mLocked.animationPending = true;
- mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
- mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
- }
-}
-
-void PointerController::resetInactivityTimeoutLocked() {
- mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
-
- nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
- ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
- mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
-}
-
-void PointerController::removeInactivityTimeoutLocked() {
- mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
-}
-
-void PointerController::updatePointerLocked() {
- mSpriteController->openTransaction();
-
- mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
- mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
-
- if (mLocked.pointerAlpha > 0) {
- mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
- mLocked.pointerSprite->setVisible(true);
- } else {
- mLocked.pointerSprite->setVisible(false);
- }
-
- if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
- mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
- ? mLocked.pointerIcon : mResources.spotAnchor);
- mLocked.pointerIconChanged = false;
- mLocked.presentationChanged = false;
- }
-
- mSpriteController->closeTransaction();
-}
-
-PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
- for (size_t i = 0; i < mLocked.spots.size(); i++) {
- Spot* spot = mLocked.spots.itemAt(i);
- if (spot->id == id) {
- return spot;
- }
- }
- return NULL;
-}
-
-PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
- // Remove spots until we have fewer than MAX_SPOTS remaining.
- while (mLocked.spots.size() >= MAX_SPOTS) {
- Spot* spot = removeFirstFadingSpotLocked();
- if (!spot) {
- spot = mLocked.spots.itemAt(0);
- mLocked.spots.removeAt(0);
- }
- releaseSpotLocked(spot);
- }
-
- // Obtain a sprite from the recycled pool.
- sp<Sprite> sprite;
- if (! mLocked.recycledSprites.isEmpty()) {
- sprite = mLocked.recycledSprites.top();
- mLocked.recycledSprites.pop();
- } else {
- sprite = mSpriteController->createSprite();
- }
-
- // Return the new spot.
- Spot* spot = new Spot(id, sprite);
- mLocked.spots.push(spot);
- return spot;
-}
-
-PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
- for (size_t i = 0; i < mLocked.spots.size(); i++) {
- Spot* spot = mLocked.spots.itemAt(i);
- if (spot->id == Spot::INVALID_ID) {
- mLocked.spots.removeAt(i);
- return spot;
- }
- }
- return NULL;
-}
-
-void PointerController::releaseSpotLocked(Spot* spot) {
- spot->sprite->clearIcon();
-
- if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
- mLocked.recycledSprites.push(spot->sprite);
- }
-
- delete spot;
-}
-
-void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
- if (spot->id != Spot::INVALID_ID) {
- spot->id = Spot::INVALID_ID;
- startAnimationLocked();
- }
-}
-
-void PointerController::fadeOutAndReleaseAllSpotsLocked() {
- for (size_t i = 0; i < mLocked.spots.size(); i++) {
- Spot* spot = mLocked.spots.itemAt(i);
- fadeOutAndReleaseSpotLocked(spot);
- }
-}
-
-void PointerController::loadResources() {
- mPolicy->loadPointerResources(&mResources);
-}
-
-
-// --- PointerController::Spot ---
-
-void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
- sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
- sprite->setAlpha(alpha);
- sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
- sprite->setPosition(x, y);
-
- this->x = x;
- this->y = y;
-
- if (icon != lastIcon) {
- lastIcon = icon;
- if (icon) {
- sprite->setIcon(*icon);
- sprite->setVisible(true);
- } else {
- sprite->setVisible(false);
- }
- }
-}
-
-} // namespace android