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Diffstat (limited to 'widget/gonk/libui/InputTransport.h')
-rw-r--r-- | widget/gonk/libui/InputTransport.h | 443 |
1 files changed, 0 insertions, 443 deletions
diff --git a/widget/gonk/libui/InputTransport.h b/widget/gonk/libui/InputTransport.h deleted file mode 100644 index 66ef2850a..000000000 --- a/widget/gonk/libui/InputTransport.h +++ /dev/null @@ -1,443 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef _ANDROIDFW_INPUT_TRANSPORT_H -#define _ANDROIDFW_INPUT_TRANSPORT_H - -/** - * Native input transport. - * - * The InputChannel provides a mechanism for exchanging InputMessage structures across processes. - * - * The InputPublisher and InputConsumer each handle one end-point of an input channel. - * The InputPublisher is used by the input dispatcher to send events to the application. - * The InputConsumer is used by the application to receive events from the input dispatcher. - */ - -#include "Input.h" -#include <utils/Errors.h> -#include <utils/Timers.h> -#include <utils/RefBase.h> -#include <utils/String8.h> -#include <utils/Vector.h> -#include <utils/BitSet.h> - -namespace android { - -/* - * Intermediate representation used to send input events and related signals. - */ -struct InputMessage { - enum { - TYPE_KEY = 1, - TYPE_MOTION = 2, - TYPE_FINISHED = 3, - }; - - struct Header { - uint32_t type; - uint32_t padding; // 8 byte alignment for the body that follows - } header; - - union Body { - struct Key { - uint32_t seq; - nsecs_t eventTime; - int32_t deviceId; - int32_t source; - int32_t action; - int32_t flags; - int32_t keyCode; - int32_t scanCode; - int32_t metaState; - int32_t repeatCount; - nsecs_t downTime; - - inline size_t size() const { - return sizeof(Key); - } - } key; - - struct Motion { - uint32_t seq; - nsecs_t eventTime; - int32_t deviceId; - int32_t source; - int32_t action; - int32_t flags; - int32_t metaState; - int32_t buttonState; - int32_t edgeFlags; - nsecs_t downTime; - float xOffset; - float yOffset; - float xPrecision; - float yPrecision; - size_t pointerCount; - struct Pointer { - PointerProperties properties; - PointerCoords coords; - } pointers[MAX_POINTERS]; - - int32_t getActionId() const { - uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) - >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; - return pointers[index].properties.id; - } - - inline size_t size() const { - return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS - + sizeof(Pointer) * pointerCount; - } - } motion; - - struct Finished { - uint32_t seq; - bool handled; - - inline size_t size() const { - return sizeof(Finished); - } - } finished; - } body; - - bool isValid(size_t actualSize) const; - size_t size() const; -}; - -/* - * An input channel consists of a local unix domain socket used to send and receive - * input messages across processes. Each channel has a descriptive name for debugging purposes. - * - * Each endpoint has its own InputChannel object that specifies its file descriptor. - * - * The input channel is closed when all references to it are released. - */ -class InputChannel : public RefBase { -protected: - virtual ~InputChannel(); - -public: - InputChannel(const String8& name, int fd); - - /* Creates a pair of input channels. - * - * Returns OK on success. - */ - static status_t openInputChannelPair(const String8& name, - sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel); - - inline String8 getName() const { return mName; } - inline int getFd() const { return mFd; } - - /* Sends a message to the other endpoint. - * - * If the channel is full then the message is guaranteed not to have been sent at all. - * Try again after the consumer has sent a finished signal indicating that it has - * consumed some of the pending messages from the channel. - * - * Returns OK on success. - * Returns WOULD_BLOCK if the channel is full. - * Returns DEAD_OBJECT if the channel's peer has been closed. - * Other errors probably indicate that the channel is broken. - */ - status_t sendMessage(const InputMessage* msg); - - /* Receives a message sent by the other endpoint. - * - * If there is no message present, try again after poll() indicates that the fd - * is readable. - * - * Returns OK on success. - * Returns WOULD_BLOCK if there is no message present. - * Returns DEAD_OBJECT if the channel's peer has been closed. - * Other errors probably indicate that the channel is broken. - */ - status_t receiveMessage(InputMessage* msg); - - /* Returns a new object that has a duplicate of this channel's fd. */ - sp<InputChannel> dup() const; - -private: - String8 mName; - int mFd; -}; - -/* - * Publishes input events to an input channel. - */ -class InputPublisher { -public: - /* Creates a publisher associated with an input channel. */ - explicit InputPublisher(const sp<InputChannel>& channel); - - /* Destroys the publisher and releases its input channel. */ - ~InputPublisher(); - - /* Gets the underlying input channel. */ - inline sp<InputChannel> getChannel() { return mChannel; } - - /* Publishes a key event to the input channel. - * - * Returns OK on success. - * Returns WOULD_BLOCK if the channel is full. - * Returns DEAD_OBJECT if the channel's peer has been closed. - * Returns BAD_VALUE if seq is 0. - * Other errors probably indicate that the channel is broken. - */ - status_t publishKeyEvent( - uint32_t seq, - int32_t deviceId, - int32_t source, - int32_t action, - int32_t flags, - int32_t keyCode, - int32_t scanCode, - int32_t metaState, - int32_t repeatCount, - nsecs_t downTime, - nsecs_t eventTime); - - /* Publishes a motion event to the input channel. - * - * Returns OK on success. - * Returns WOULD_BLOCK if the channel is full. - * Returns DEAD_OBJECT if the channel's peer has been closed. - * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS. - * Other errors probably indicate that the channel is broken. - */ - status_t publishMotionEvent( - uint32_t seq, - int32_t deviceId, - int32_t source, - int32_t action, - int32_t flags, - int32_t edgeFlags, - int32_t metaState, - int32_t buttonState, - float xOffset, - float yOffset, - float xPrecision, - float yPrecision, - nsecs_t downTime, - nsecs_t eventTime, - size_t pointerCount, - const PointerProperties* pointerProperties, - const PointerCoords* pointerCoords); - - /* Receives the finished signal from the consumer in reply to the original dispatch signal. - * If a signal was received, returns the message sequence number, - * and whether the consumer handled the message. - * - * The returned sequence number is never 0 unless the operation failed. - * - * Returns OK on success. - * Returns WOULD_BLOCK if there is no signal present. - * Returns DEAD_OBJECT if the channel's peer has been closed. - * Other errors probably indicate that the channel is broken. - */ - status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled); - -private: - sp<InputChannel> mChannel; -}; - -/* - * Consumes input events from an input channel. - */ -class InputConsumer { -public: - /* Creates a consumer associated with an input channel. */ - explicit InputConsumer(const sp<InputChannel>& channel); - - /* Destroys the consumer and releases its input channel. */ - ~InputConsumer(); - - /* Gets the underlying input channel. */ - inline sp<InputChannel> getChannel() { return mChannel; } - - /* Consumes an input event from the input channel and copies its contents into - * an InputEvent object created using the specified factory. - * - * Tries to combine a series of move events into larger batches whenever possible. - * - * If consumeBatches is false, then defers consuming pending batched events if it - * is possible for additional samples to be added to them later. Call hasPendingBatch() - * to determine whether a pending batch is available to be consumed. - * - * If consumeBatches is true, then events are still batched but they are consumed - * immediately as soon as the input channel is exhausted. - * - * The frameTime parameter specifies the time when the current display frame started - * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown. - * - * The returned sequence number is never 0 unless the operation failed. - * - * Returns OK on success. - * Returns WOULD_BLOCK if there is no event present. - * Returns DEAD_OBJECT if the channel's peer has been closed. - * Returns NO_MEMORY if the event could not be created. - * Other errors probably indicate that the channel is broken. - */ - status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, - nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); - - /* Sends a finished signal to the publisher to inform it that the message - * with the specified sequence number has finished being process and whether - * the message was handled by the consumer. - * - * Returns OK on success. - * Returns BAD_VALUE if seq is 0. - * Other errors probably indicate that the channel is broken. - */ - status_t sendFinishedSignal(uint32_t seq, bool handled); - - /* Returns true if there is a deferred event waiting. - * - * Should be called after calling consume() to determine whether the consumer - * has a deferred event to be processed. Deferred events are somewhat special in - * that they have already been removed from the input channel. If the input channel - * becomes empty, the client may need to do extra work to ensure that it processes - * the deferred event despite the fact that the input channel's file descriptor - * is not readable. - * - * One option is simply to call consume() in a loop until it returns WOULD_BLOCK. - * This guarantees that all deferred events will be processed. - * - * Alternately, the caller can call hasDeferredEvent() to determine whether there is - * a deferred event waiting and then ensure that its event loop wakes up at least - * one more time to consume the deferred event. - */ - bool hasDeferredEvent() const; - - /* Returns true if there is a pending batch. - * - * Should be called after calling consume() with consumeBatches == false to determine - * whether consume() should be called again later on with consumeBatches == true. - */ - bool hasPendingBatch() const; - -private: - // True if touch resampling is enabled. - const bool mResampleTouch; - - // The input channel. - sp<InputChannel> mChannel; - - // The current input message. - InputMessage mMsg; - - // True if mMsg contains a valid input message that was deferred from the previous - // call to consume and that still needs to be handled. - bool mMsgDeferred; - - // Batched motion events per device and source. - struct Batch { - Vector<InputMessage> samples; - }; - Vector<Batch> mBatches; - - // Touch state per device and source, only for sources of class pointer. - struct History { - nsecs_t eventTime; - BitSet32 idBits; - int32_t idToIndex[MAX_POINTER_ID + 1]; - PointerCoords pointers[MAX_POINTERS]; - - void initializeFrom(const InputMessage* msg) { - eventTime = msg->body.motion.eventTime; - idBits.clear(); - for (size_t i = 0; i < msg->body.motion.pointerCount; i++) { - uint32_t id = msg->body.motion.pointers[i].properties.id; - idBits.markBit(id); - idToIndex[id] = i; - pointers[i].copyFrom(msg->body.motion.pointers[i].coords); - } - } - - const PointerCoords& getPointerById(uint32_t id) const { - return pointers[idToIndex[id]]; - } - }; - struct TouchState { - int32_t deviceId; - int32_t source; - size_t historyCurrent; - size_t historySize; - History history[2]; - History lastResample; - - void initialize(int32_t deviceId, int32_t source) { - this->deviceId = deviceId; - this->source = source; - historyCurrent = 0; - historySize = 0; - lastResample.eventTime = 0; - lastResample.idBits.clear(); - } - - void addHistory(const InputMessage* msg) { - historyCurrent ^= 1; - if (historySize < 2) { - historySize += 1; - } - history[historyCurrent].initializeFrom(msg); - } - - const History* getHistory(size_t index) const { - return &history[(historyCurrent + index) & 1]; - } - }; - Vector<TouchState> mTouchStates; - - // Chain of batched sequence numbers. When multiple input messages are combined into - // a batch, we append a record here that associates the last sequence number in the - // batch with the previous one. When the finished signal is sent, we traverse the - // chain to individually finish all input messages that were part of the batch. - struct SeqChain { - uint32_t seq; // sequence number of batched input message - uint32_t chain; // sequence number of previous batched input message - }; - Vector<SeqChain> mSeqChains; - - status_t consumeBatch(InputEventFactoryInterface* factory, - nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent); - status_t consumeSamples(InputEventFactoryInterface* factory, - Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent); - - void updateTouchState(InputMessage* msg); - void rewriteMessage(const TouchState& state, InputMessage* msg); - void resampleTouchState(nsecs_t frameTime, MotionEvent* event, - const InputMessage *next); - - ssize_t findBatch(int32_t deviceId, int32_t source) const; - ssize_t findTouchState(int32_t deviceId, int32_t source) const; - - status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled); - - static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg); - static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg); - static void addSample(MotionEvent* event, const InputMessage* msg); - static bool canAddSample(const Batch& batch, const InputMessage* msg); - static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time); - static bool shouldResampleTool(int32_t toolType); - - static bool isTouchResamplingEnabled(); -}; - -} // namespace android - -#endif // _ANDROIDFW_INPUT_TRANSPORT_H |