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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _ANDROIDFW_INPUT_TRANSPORT_H
+#define _ANDROIDFW_INPUT_TRANSPORT_H
+
+/**
+ * Native input transport.
+ *
+ * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
+ *
+ * The InputPublisher and InputConsumer each handle one end-point of an input channel.
+ * The InputPublisher is used by the input dispatcher to send events to the application.
+ * The InputConsumer is used by the application to receive events from the input dispatcher.
+ */
+
+#include "Input.h"
+#include <utils/Errors.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/Vector.h>
+#include <utils/BitSet.h>
+
+namespace android {
+
+/*
+ * Intermediate representation used to send input events and related signals.
+ */
+struct InputMessage {
+ enum {
+ TYPE_KEY = 1,
+ TYPE_MOTION = 2,
+ TYPE_FINISHED = 3,
+ };
+
+ struct Header {
+ uint32_t type;
+ uint32_t padding; // 8 byte alignment for the body that follows
+ } header;
+
+ union Body {
+ struct Key {
+ uint32_t seq;
+ nsecs_t eventTime;
+ int32_t deviceId;
+ int32_t source;
+ int32_t action;
+ int32_t flags;
+ int32_t keyCode;
+ int32_t scanCode;
+ int32_t metaState;
+ int32_t repeatCount;
+ nsecs_t downTime;
+
+ inline size_t size() const {
+ return sizeof(Key);
+ }
+ } key;
+
+ struct Motion {
+ uint32_t seq;
+ nsecs_t eventTime;
+ int32_t deviceId;
+ int32_t source;
+ int32_t action;
+ int32_t flags;
+ int32_t metaState;
+ int32_t buttonState;
+ int32_t edgeFlags;
+ nsecs_t downTime;
+ float xOffset;
+ float yOffset;
+ float xPrecision;
+ float yPrecision;
+ size_t pointerCount;
+ struct Pointer {
+ PointerProperties properties;
+ PointerCoords coords;
+ } pointers[MAX_POINTERS];
+
+ int32_t getActionId() const {
+ uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
+ >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+ return pointers[index].properties.id;
+ }
+
+ inline size_t size() const {
+ return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
+ + sizeof(Pointer) * pointerCount;
+ }
+ } motion;
+
+ struct Finished {
+ uint32_t seq;
+ bool handled;
+
+ inline size_t size() const {
+ return sizeof(Finished);
+ }
+ } finished;
+ } body;
+
+ bool isValid(size_t actualSize) const;
+ size_t size() const;
+};
+
+/*
+ * An input channel consists of a local unix domain socket used to send and receive
+ * input messages across processes. Each channel has a descriptive name for debugging purposes.
+ *
+ * Each endpoint has its own InputChannel object that specifies its file descriptor.
+ *
+ * The input channel is closed when all references to it are released.
+ */
+class InputChannel : public RefBase {
+protected:
+ virtual ~InputChannel();
+
+public:
+ InputChannel(const String8& name, int fd);
+
+ /* Creates a pair of input channels.
+ *
+ * Returns OK on success.
+ */
+ static status_t openInputChannelPair(const String8& name,
+ sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
+
+ inline String8 getName() const { return mName; }
+ inline int getFd() const { return mFd; }
+
+ /* Sends a message to the other endpoint.
+ *
+ * If the channel is full then the message is guaranteed not to have been sent at all.
+ * Try again after the consumer has sent a finished signal indicating that it has
+ * consumed some of the pending messages from the channel.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if the channel is full.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t sendMessage(const InputMessage* msg);
+
+ /* Receives a message sent by the other endpoint.
+ *
+ * If there is no message present, try again after poll() indicates that the fd
+ * is readable.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if there is no message present.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t receiveMessage(InputMessage* msg);
+
+ /* Returns a new object that has a duplicate of this channel's fd. */
+ sp<InputChannel> dup() const;
+
+private:
+ String8 mName;
+ int mFd;
+};
+
+/*
+ * Publishes input events to an input channel.
+ */
+class InputPublisher {
+public:
+ /* Creates a publisher associated with an input channel. */
+ explicit InputPublisher(const sp<InputChannel>& channel);
+
+ /* Destroys the publisher and releases its input channel. */
+ ~InputPublisher();
+
+ /* Gets the underlying input channel. */
+ inline sp<InputChannel> getChannel() { return mChannel; }
+
+ /* Publishes a key event to the input channel.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if the channel is full.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Returns BAD_VALUE if seq is 0.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t publishKeyEvent(
+ uint32_t seq,
+ int32_t deviceId,
+ int32_t source,
+ int32_t action,
+ int32_t flags,
+ int32_t keyCode,
+ int32_t scanCode,
+ int32_t metaState,
+ int32_t repeatCount,
+ nsecs_t downTime,
+ nsecs_t eventTime);
+
+ /* Publishes a motion event to the input channel.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if the channel is full.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t publishMotionEvent(
+ uint32_t seq,
+ int32_t deviceId,
+ int32_t source,
+ int32_t action,
+ int32_t flags,
+ int32_t edgeFlags,
+ int32_t metaState,
+ int32_t buttonState,
+ float xOffset,
+ float yOffset,
+ float xPrecision,
+ float yPrecision,
+ nsecs_t downTime,
+ nsecs_t eventTime,
+ size_t pointerCount,
+ const PointerProperties* pointerProperties,
+ const PointerCoords* pointerCoords);
+
+ /* Receives the finished signal from the consumer in reply to the original dispatch signal.
+ * If a signal was received, returns the message sequence number,
+ * and whether the consumer handled the message.
+ *
+ * The returned sequence number is never 0 unless the operation failed.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if there is no signal present.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
+
+private:
+ sp<InputChannel> mChannel;
+};
+
+/*
+ * Consumes input events from an input channel.
+ */
+class InputConsumer {
+public:
+ /* Creates a consumer associated with an input channel. */
+ explicit InputConsumer(const sp<InputChannel>& channel);
+
+ /* Destroys the consumer and releases its input channel. */
+ ~InputConsumer();
+
+ /* Gets the underlying input channel. */
+ inline sp<InputChannel> getChannel() { return mChannel; }
+
+ /* Consumes an input event from the input channel and copies its contents into
+ * an InputEvent object created using the specified factory.
+ *
+ * Tries to combine a series of move events into larger batches whenever possible.
+ *
+ * If consumeBatches is false, then defers consuming pending batched events if it
+ * is possible for additional samples to be added to them later. Call hasPendingBatch()
+ * to determine whether a pending batch is available to be consumed.
+ *
+ * If consumeBatches is true, then events are still batched but they are consumed
+ * immediately as soon as the input channel is exhausted.
+ *
+ * The frameTime parameter specifies the time when the current display frame started
+ * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
+ *
+ * The returned sequence number is never 0 unless the operation failed.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if there is no event present.
+ * Returns DEAD_OBJECT if the channel's peer has been closed.
+ * Returns NO_MEMORY if the event could not be created.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
+ nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
+
+ /* Sends a finished signal to the publisher to inform it that the message
+ * with the specified sequence number has finished being process and whether
+ * the message was handled by the consumer.
+ *
+ * Returns OK on success.
+ * Returns BAD_VALUE if seq is 0.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t sendFinishedSignal(uint32_t seq, bool handled);
+
+ /* Returns true if there is a deferred event waiting.
+ *
+ * Should be called after calling consume() to determine whether the consumer
+ * has a deferred event to be processed. Deferred events are somewhat special in
+ * that they have already been removed from the input channel. If the input channel
+ * becomes empty, the client may need to do extra work to ensure that it processes
+ * the deferred event despite the fact that the input channel's file descriptor
+ * is not readable.
+ *
+ * One option is simply to call consume() in a loop until it returns WOULD_BLOCK.
+ * This guarantees that all deferred events will be processed.
+ *
+ * Alternately, the caller can call hasDeferredEvent() to determine whether there is
+ * a deferred event waiting and then ensure that its event loop wakes up at least
+ * one more time to consume the deferred event.
+ */
+ bool hasDeferredEvent() const;
+
+ /* Returns true if there is a pending batch.
+ *
+ * Should be called after calling consume() with consumeBatches == false to determine
+ * whether consume() should be called again later on with consumeBatches == true.
+ */
+ bool hasPendingBatch() const;
+
+private:
+ // True if touch resampling is enabled.
+ const bool mResampleTouch;
+
+ // The input channel.
+ sp<InputChannel> mChannel;
+
+ // The current input message.
+ InputMessage mMsg;
+
+ // True if mMsg contains a valid input message that was deferred from the previous
+ // call to consume and that still needs to be handled.
+ bool mMsgDeferred;
+
+ // Batched motion events per device and source.
+ struct Batch {
+ Vector<InputMessage> samples;
+ };
+ Vector<Batch> mBatches;
+
+ // Touch state per device and source, only for sources of class pointer.
+ struct History {
+ nsecs_t eventTime;
+ BitSet32 idBits;
+ int32_t idToIndex[MAX_POINTER_ID + 1];
+ PointerCoords pointers[MAX_POINTERS];
+
+ void initializeFrom(const InputMessage* msg) {
+ eventTime = msg->body.motion.eventTime;
+ idBits.clear();
+ for (size_t i = 0; i < msg->body.motion.pointerCount; i++) {
+ uint32_t id = msg->body.motion.pointers[i].properties.id;
+ idBits.markBit(id);
+ idToIndex[id] = i;
+ pointers[i].copyFrom(msg->body.motion.pointers[i].coords);
+ }
+ }
+
+ const PointerCoords& getPointerById(uint32_t id) const {
+ return pointers[idToIndex[id]];
+ }
+ };
+ struct TouchState {
+ int32_t deviceId;
+ int32_t source;
+ size_t historyCurrent;
+ size_t historySize;
+ History history[2];
+ History lastResample;
+
+ void initialize(int32_t deviceId, int32_t source) {
+ this->deviceId = deviceId;
+ this->source = source;
+ historyCurrent = 0;
+ historySize = 0;
+ lastResample.eventTime = 0;
+ lastResample.idBits.clear();
+ }
+
+ void addHistory(const InputMessage* msg) {
+ historyCurrent ^= 1;
+ if (historySize < 2) {
+ historySize += 1;
+ }
+ history[historyCurrent].initializeFrom(msg);
+ }
+
+ const History* getHistory(size_t index) const {
+ return &history[(historyCurrent + index) & 1];
+ }
+ };
+ Vector<TouchState> mTouchStates;
+
+ // Chain of batched sequence numbers. When multiple input messages are combined into
+ // a batch, we append a record here that associates the last sequence number in the
+ // batch with the previous one. When the finished signal is sent, we traverse the
+ // chain to individually finish all input messages that were part of the batch.
+ struct SeqChain {
+ uint32_t seq; // sequence number of batched input message
+ uint32_t chain; // sequence number of previous batched input message
+ };
+ Vector<SeqChain> mSeqChains;
+
+ status_t consumeBatch(InputEventFactoryInterface* factory,
+ nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
+ status_t consumeSamples(InputEventFactoryInterface* factory,
+ Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
+
+ void updateTouchState(InputMessage* msg);
+ void rewriteMessage(const TouchState& state, InputMessage* msg);
+ void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
+ const InputMessage *next);
+
+ ssize_t findBatch(int32_t deviceId, int32_t source) const;
+ ssize_t findTouchState(int32_t deviceId, int32_t source) const;
+
+ status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
+
+ static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
+ static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
+ static void addSample(MotionEvent* event, const InputMessage* msg);
+ static bool canAddSample(const Batch& batch, const InputMessage* msg);
+ static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
+ static bool shouldResampleTool(int32_t toolType);
+
+ static bool isTouchResamplingEnabled();
+};
+
+} // namespace android
+
+#endif // _ANDROIDFW_INPUT_TRANSPORT_H