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+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SF_DISPLAY_SURFACE_H
+#define ANDROID_SF_DISPLAY_SURFACE_H
+
+#include <gui/ConsumerBase.h>
+#include <system/window.h>
+#include <utils/Errors.h>
+#include <utils/RefBase.h>
+#include <utils/StrongPointer.h>
+
+// ---------------------------------------------------------------------------
+namespace android {
+// ---------------------------------------------------------------------------
+
+class IGraphicBufferProducer;
+class String8;
+
+#if ANDROID_VERSION >= 21
+typedef IGraphicBufferConsumer StreamConsumer;
+#else
+typedef BufferQueue StreamConsumer;
+#endif
+
+class DisplaySurface : public ConsumerBase {
+public:
+ // beginFrame is called at the beginning of the composition loop, before
+ // the configuration is known. The DisplaySurface should do anything it
+ // needs to do to enable HWComposer to decide how to compose the frame.
+ // We pass in mustRecompose so we can keep VirtualDisplaySurface's state
+ // machine happy without actually queueing a buffer if nothing has changed.
+ virtual status_t beginFrame(bool mustRecompose) = 0;
+
+ // prepareFrame is called after the composition configuration is known but
+ // before composition takes place. The DisplaySurface can use the
+ // composition type to decide how to manage the flow of buffers between
+ // GLES and HWC for this frame.
+ enum CompositionType {
+ COMPOSITION_UNKNOWN = 0,
+ COMPOSITION_GLES = 1,
+ COMPOSITION_HWC = 2,
+ COMPOSITION_MIXED = COMPOSITION_GLES | COMPOSITION_HWC
+ };
+ virtual status_t prepareFrame(CompositionType compositionType) = 0;
+
+ // Should be called when composition rendering is complete for a frame (but
+ // eglSwapBuffers hasn't necessarily been called). Required by certain
+ // older drivers for synchronization.
+ // TODO: Remove this when we drop support for HWC 1.0.
+ virtual status_t compositionComplete() = 0;
+
+ // Inform the surface that GLES composition is complete for this frame, and
+ // the surface should make sure that HWComposer has the correct buffer for
+ // this frame. Some implementations may only push a new buffer to
+ // HWComposer if GLES composition took place, others need to push a new
+ // buffer on every frame.
+ //
+ // advanceFrame must be followed by a call to onFrameCommitted before
+ // advanceFrame may be called again.
+ virtual status_t advanceFrame() = 0;
+
+ // onFrameCommitted is called after the frame has been committed to the
+ // hardware composer. The surface collects the release fence for this
+ // frame's buffer.
+ virtual void onFrameCommitted() = 0;
+
+ virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0;
+
+ // setReleaseFenceFd stores a fence file descriptor that will signal when the
+ // current buffer is no longer being read. This fence will be returned to
+ // the producer when the current buffer is released by updateTexImage().
+ // Multiple fences can be set for a given buffer; they will be merged into
+ // a single union fence. The SurfaceTexture will close the file descriptor
+ // when finished with it.
+ virtual status_t setReleaseFenceFd(int fenceFd) = 0;
+
+ virtual int GetPrevDispAcquireFd() = 0;
+
+ buffer_handle_t lastHandle;
+
+protected:
+ DisplaySurface(const sp<StreamConsumer>& sc)
+#if ANDROID_VERSION >= 19
+ : ConsumerBase(sc, true)
+#else
+ : ConsumerBase(sc)
+#endif
+ , lastHandle(0)
+ { }
+ virtual ~DisplaySurface() {}
+};
+
+// ---------------------------------------------------------------------------
+} // namespace android
+// ---------------------------------------------------------------------------
+
+#endif // ANDROID_SF_DISPLAY_SURFACE_H
+