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Diffstat (limited to 'third_party/aom/av1/decoder/dthread.h')
-rw-r--r-- | third_party/aom/av1/decoder/dthread.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/third_party/aom/av1/decoder/dthread.h b/third_party/aom/av1/decoder/dthread.h new file mode 100644 index 000000000..c17053d9c --- /dev/null +++ b/third_party/aom/av1/decoder/dthread.h @@ -0,0 +1,75 @@ +/* + * Copyright (c) 2016, Alliance for Open Media. All rights reserved + * + * This source code is subject to the terms of the BSD 2 Clause License and + * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License + * was not distributed with this source code in the LICENSE file, you can + * obtain it at www.aomedia.org/license/software. If the Alliance for Open + * Media Patent License 1.0 was not distributed with this source code in the + * PATENTS file, you can obtain it at www.aomedia.org/license/patent. + */ + +#ifndef AV1_DECODER_DTHREAD_H_ +#define AV1_DECODER_DTHREAD_H_ + +#include "./aom_config.h" +#include "aom_util/aom_thread.h" +#include "aom/internal/aom_codec_internal.h" + +#ifdef __cplusplus +extern "C" { +#endif + +struct AV1Common; +struct AV1Decoder; + +// WorkerData for the FrameWorker thread. It contains all the information of +// the worker and decode structures for decoding a frame. +typedef struct FrameWorkerData { + struct AV1Decoder *pbi; + const uint8_t *data; + const uint8_t *data_end; + size_t data_size; + void *user_priv; + int result; + int worker_id; + int received_frame; + + // scratch_buffer is used in frame parallel mode only. + // It is used to make a copy of the compressed data. + uint8_t *scratch_buffer; + size_t scratch_buffer_size; + +#if CONFIG_MULTITHREAD + pthread_mutex_t stats_mutex; + pthread_cond_t stats_cond; +#endif + + int frame_context_ready; // Current frame's context is ready to read. + int frame_decoded; // Finished decoding current frame. +} FrameWorkerData; + +void av1_frameworker_lock_stats(AVxWorker *const worker); +void av1_frameworker_unlock_stats(AVxWorker *const worker); +void av1_frameworker_signal_stats(AVxWorker *const worker); + +// Wait until ref_buf has been decoded to row in real pixel unit. +// Note: worker may already finish decoding ref_buf and release it in order to +// start decoding next frame. So need to check whether worker is still decoding +// ref_buf. +void av1_frameworker_wait(AVxWorker *const worker, RefCntBuffer *const ref_buf, + int row); + +// FrameWorker broadcasts its decoding progress so other workers that are +// waiting on it can resume decoding. +void av1_frameworker_broadcast(RefCntBuffer *const buf, int row); + +// Copy necessary decoding context from src worker to dst worker. +void av1_frameworker_copy_context(AVxWorker *const dst_worker, + AVxWorker *const src_worker); + +#ifdef __cplusplus +} // extern "C" +#endif + +#endif // AV1_DECODER_DTHREAD_H_ |