diff options
Diffstat (limited to 'third_party/aom/av1/common/od_dering.c')
-rw-r--r-- | third_party/aom/av1/common/od_dering.c | 416 |
1 files changed, 0 insertions, 416 deletions
diff --git a/third_party/aom/av1/common/od_dering.c b/third_party/aom/av1/common/od_dering.c deleted file mode 100644 index df4fb2ab5..000000000 --- a/third_party/aom/av1/common/od_dering.c +++ /dev/null @@ -1,416 +0,0 @@ -/* - * Copyright (c) 2016, Alliance for Open Media. All rights reserved - * - * This source code is subject to the terms of the BSD 2 Clause License and - * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License - * was not distributed with this source code in the LICENSE file, you can - * obtain it at www.aomedia.org/license/software. If the Alliance for Open - * Media Patent License 1.0 was not distributed with this source code in the - * PATENTS file, you can obtain it at www.aomedia.org/license/patent. - */ - -#include <math.h> -#include <stdlib.h> - -#ifdef HAVE_CONFIG_H -#include "./config.h" -#endif - -#include "./aom_dsp_rtcd.h" -#include "./av1_rtcd.h" -#include "./cdef.h" - -/* Generated from gen_filter_tables.c. */ -const int OD_DIRECTION_OFFSETS_TABLE[8][3] = { - { -1 * OD_FILT_BSTRIDE + 1, -2 * OD_FILT_BSTRIDE + 2, - -3 * OD_FILT_BSTRIDE + 3 }, - { 0 * OD_FILT_BSTRIDE + 1, -1 * OD_FILT_BSTRIDE + 2, - -1 * OD_FILT_BSTRIDE + 3 }, - { 0 * OD_FILT_BSTRIDE + 1, 0 * OD_FILT_BSTRIDE + 2, 0 * OD_FILT_BSTRIDE + 3 }, - { 0 * OD_FILT_BSTRIDE + 1, 1 * OD_FILT_BSTRIDE + 2, 1 * OD_FILT_BSTRIDE + 3 }, - { 1 * OD_FILT_BSTRIDE + 1, 2 * OD_FILT_BSTRIDE + 2, 3 * OD_FILT_BSTRIDE + 3 }, - { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 1, 3 * OD_FILT_BSTRIDE + 1 }, - { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 0, 3 * OD_FILT_BSTRIDE + 0 }, - { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE - 1, 3 * OD_FILT_BSTRIDE - 1 }, -}; - -/* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on. - The search minimizes the weighted variance along all the lines in a - particular direction, i.e. the squared error between the input and a - "predicted" block where each pixel is replaced by the average along a line - in a particular direction. Since each direction have the same sum(x^2) term, - that term is never computed. See Section 2, step 2, of: - http://jmvalin.ca/notes/intra_paint.pdf */ -int od_dir_find8_c(const uint16_t *img, int stride, int32_t *var, - int coeff_shift) { - int i; - int32_t cost[8] = { 0 }; - int partial[8][15] = { { 0 } }; - int32_t best_cost = 0; - int best_dir = 0; - /* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n. - The output is then 840 times larger, but we don't care for finding - the max. */ - static const int div_table[] = { 0, 840, 420, 280, 210, 168, 140, 120, 105 }; - for (i = 0; i < 8; i++) { - int j; - for (j = 0; j < 8; j++) { - int x; - /* We subtract 128 here to reduce the maximum range of the squared - partial sums. */ - x = (img[i * stride + j] >> coeff_shift) - 128; - partial[0][i + j] += x; - partial[1][i + j / 2] += x; - partial[2][i] += x; - partial[3][3 + i - j / 2] += x; - partial[4][7 + i - j] += x; - partial[5][3 - i / 2 + j] += x; - partial[6][j] += x; - partial[7][i / 2 + j] += x; - } - } - for (i = 0; i < 8; i++) { - cost[2] += partial[2][i] * partial[2][i]; - cost[6] += partial[6][i] * partial[6][i]; - } - cost[2] *= div_table[8]; - cost[6] *= div_table[8]; - for (i = 0; i < 7; i++) { - cost[0] += (partial[0][i] * partial[0][i] + - partial[0][14 - i] * partial[0][14 - i]) * - div_table[i + 1]; - cost[4] += (partial[4][i] * partial[4][i] + - partial[4][14 - i] * partial[4][14 - i]) * - div_table[i + 1]; - } - cost[0] += partial[0][7] * partial[0][7] * div_table[8]; - cost[4] += partial[4][7] * partial[4][7] * div_table[8]; - for (i = 1; i < 8; i += 2) { - int j; - for (j = 0; j < 4 + 1; j++) { - cost[i] += partial[i][3 + j] * partial[i][3 + j]; - } - cost[i] *= div_table[8]; - for (j = 0; j < 4 - 1; j++) { - cost[i] += (partial[i][j] * partial[i][j] + - partial[i][10 - j] * partial[i][10 - j]) * - div_table[2 * j + 2]; - } - } - for (i = 0; i < 8; i++) { - if (cost[i] > best_cost) { - best_cost = cost[i]; - best_dir = i; - } - } - /* Difference between the optimal variance and the variance along the - orthogonal direction. Again, the sum(x^2) terms cancel out. */ - *var = best_cost - cost[(best_dir + 4) & 7]; - /* We'd normally divide by 840, but dividing by 1024 is close enough - for what we're going to do with this. */ - *var >>= 10; - return best_dir; -} - -/* Smooth in the direction detected. */ -void od_filter_dering_direction_8x8_c(uint16_t *y, int ystride, - const uint16_t *in, int threshold, - int dir, int damping) { - int i; - int j; - int k; - static const int taps[3] = { 3, 2, 1 }; - for (i = 0; i < 8; i++) { - for (j = 0; j < 8; j++) { - int16_t sum; - int16_t xx; - int16_t yy; - xx = in[i * OD_FILT_BSTRIDE + j]; - sum = 0; - for (k = 0; k < 3; k++) { - int16_t p0; - int16_t p1; - p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] - - xx; - p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] - - xx; - sum += taps[k] * constrain(p0, threshold, damping); - sum += taps[k] * constrain(p1, threshold, damping); - } - sum = (sum + 8) >> 4; - yy = xx + sum; - y[i * ystride + j] = yy; - } - } -} - -/* Smooth in the direction detected. */ -void od_filter_dering_direction_4x4_c(uint16_t *y, int ystride, - const uint16_t *in, int threshold, - int dir, int damping) { - int i; - int j; - int k; - static const int taps[2] = { 4, 1 }; - for (i = 0; i < 4; i++) { - for (j = 0; j < 4; j++) { - int16_t sum; - int16_t xx; - int16_t yy; - xx = in[i * OD_FILT_BSTRIDE + j]; - sum = 0; - for (k = 0; k < 2; k++) { - int16_t p0; - int16_t p1; - p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] - - xx; - p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] - - xx; - sum += taps[k] * constrain(p0, threshold, damping); - sum += taps[k] * constrain(p1, threshold, damping); - } - sum = (sum + 8) >> 4; - yy = xx + sum; - y[i * ystride + j] = yy; - } - } -} - -/* Compute deringing filter threshold for an 8x8 block based on the - directional variance difference. A high variance difference means that we - have a highly directional pattern (e.g. a high contrast edge), so we can - apply more deringing. A low variance means that we either have a low - contrast edge, or a non-directional texture, so we want to be careful not - to blur. */ -static INLINE int od_adjust_thresh(int threshold, int32_t var) { - const int i = var >> 6 ? AOMMIN(get_msb(var >> 6), 12) : 0; - /* We use the variance of 8x8 blocks to adjust the threshold. */ - return var ? (threshold * (4 + i) + 8) >> 4 : 0; -} - -void copy_8x8_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src, - int sstride) { - int i, j; - for (i = 0; i < 8; i++) - for (j = 0; j < 8; j++) dst[i * dstride + j] = src[i * sstride + j]; -} - -void copy_4x4_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src, - int sstride) { - int i, j; - for (i = 0; i < 4; i++) - for (j = 0; j < 4; j++) dst[i * dstride + j] = src[i * sstride + j]; -} - -static void copy_dering_16bit_to_16bit(uint16_t *dst, int dstride, - uint16_t *src, dering_list *dlist, - int dering_count, int bsize) { - int bi, bx, by; - - if (bsize == BLOCK_8X8) { - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_8x8_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 3)], dstride, - &src[bi << (3 + 3)], 8); - } - } else if (bsize == BLOCK_4X8) { - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_4x4_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 2)], dstride, - &src[bi << (3 + 2)], 4); - copy_4x4_16bit_to_16bit(&dst[((by << 3) + 4) * dstride + (bx << 2)], - dstride, &src[(bi << (3 + 2)) + 4 * 4], 4); - } - } else if (bsize == BLOCK_8X4) { - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3)], dstride, - &src[bi << (2 + 3)], 8); - copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3) + 4], - dstride, &src[(bi << (2 + 3)) + 4], 8); - } - } else { - assert(bsize == BLOCK_4X4); - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 2)], dstride, - &src[bi << (2 + 2)], 4); - } - } -} - -void copy_8x8_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src, - int sstride) { - int i, j; - for (i = 0; i < 8; i++) - for (j = 0; j < 8; j++) - dst[i * dstride + j] = (uint8_t)src[i * sstride + j]; -} - -void copy_4x4_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src, - int sstride) { - int i, j; - for (i = 0; i < 4; i++) - for (j = 0; j < 4; j++) - dst[i * dstride + j] = (uint8_t)src[i * sstride + j]; -} - -static void copy_dering_16bit_to_8bit(uint8_t *dst, int dstride, - const uint16_t *src, dering_list *dlist, - int dering_count, int bsize) { - int bi, bx, by; - if (bsize == BLOCK_8X8) { - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_8x8_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 3)], dstride, - &src[bi << (3 + 3)], 8); - } - } else if (bsize == BLOCK_4X8) { - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_4x4_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 2)], dstride, - &src[bi << (3 + 2)], 4); - copy_4x4_16bit_to_8bit(&dst[((by << 3) + 4) * dstride + (bx << 2)], - dstride, &src[(bi << (3 + 2)) + 4 * 4], 4); - } - } else if (bsize == BLOCK_8X4) { - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3)], dstride, - &src[bi << (2 + 3)], 8); - copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3) + 4], dstride, - &src[(bi << (2 + 3)) + 4], 8); - } - } else { - assert(bsize == BLOCK_4X4); - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 2)], dstride, - &src[bi << (2 * 2)], 4); - } - } -} - -int get_filter_skip(int level) { - int filter_skip = level & 1; - if (level == 1) filter_skip = 0; - return filter_skip; -} - -void od_dering(uint8_t *dst, int dstride, uint16_t *y, uint16_t *in, int xdec, - int ydec, int dir[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], - int *dirinit, int var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], - int pli, dering_list *dlist, int dering_count, int level, - int clpf_strength, int clpf_damping, int dering_damping, - int coeff_shift, int skip_dering, int hbd) { - int bi; - int bx; - int by; - int bsize, bsizex, bsizey; - - int threshold = (level >> 1) << coeff_shift; - int filter_skip = get_filter_skip(level); - if (level == 1) threshold = 31 << coeff_shift; - - od_filter_dering_direction_func filter_dering_direction[] = { - od_filter_dering_direction_4x4, od_filter_dering_direction_8x8 - }; - clpf_damping += coeff_shift - (pli != AOM_PLANE_Y); - dering_damping += coeff_shift - (pli != AOM_PLANE_Y); - bsize = - ydec ? (xdec ? BLOCK_4X4 : BLOCK_8X4) : (xdec ? BLOCK_4X8 : BLOCK_8X8); - bsizex = 3 - xdec; - bsizey = 3 - ydec; - - if (!skip_dering) { - if (pli == 0) { - if (!dirinit || !*dirinit) { - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - dir[by][bx] = - od_dir_find8(&in[8 * by * OD_FILT_BSTRIDE + 8 * bx], - OD_FILT_BSTRIDE, &var[by][bx], coeff_shift); - } - if (dirinit) *dirinit = 1; - } - } - // Only run dering for non-zero threshold (which is always the case for - // 4:2:2 or 4:4:0). If we don't dering, we still need to eventually write - // something out in y[] later. - if (threshold != 0) { - assert(bsize == BLOCK_8X8 || bsize == BLOCK_4X4); - for (bi = 0; bi < dering_count; bi++) { - int t = !filter_skip && dlist[bi].skip ? 0 : threshold; - by = dlist[bi].by; - bx = dlist[bi].bx; - (filter_dering_direction[bsize == BLOCK_8X8])( - &y[bi << (bsizex + bsizey)], 1 << bsizex, - &in[(by * OD_FILT_BSTRIDE << bsizey) + (bx << bsizex)], - pli ? t : od_adjust_thresh(t, var[by][bx]), dir[by][bx], - dering_damping); - } - } - } - - if (clpf_strength) { - if (threshold && !skip_dering) - copy_dering_16bit_to_16bit(in, OD_FILT_BSTRIDE, y, dlist, dering_count, - bsize); - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - int py = by << bsizey; - int px = bx << bsizex; - - if (!filter_skip && dlist[bi].skip) continue; - if (!dst || hbd) { - // 16 bit destination if high bitdepth or 8 bit destination not given - (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block_hbd - : aom_clpf_hblock_hbd)( - dst ? (uint16_t *)dst + py * dstride + px - : &y[bi << (bsizex + bsizey)], - in + py * OD_FILT_BSTRIDE + px, dst && hbd ? dstride : 1 << bsizex, - OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey, - clpf_strength << coeff_shift, clpf_damping); - } else { - // Do clpf and write the result to an 8 bit destination - (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block - : aom_clpf_hblock)( - dst + py * dstride + px, in + py * OD_FILT_BSTRIDE + px, dstride, - OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey, - clpf_strength << coeff_shift, clpf_damping); - } - } - } else if (threshold != 0) { - // No clpf, so copy instead - if (hbd) { - copy_dering_16bit_to_16bit((uint16_t *)dst, dstride, y, dlist, - dering_count, bsize); - } else { - copy_dering_16bit_to_8bit(dst, dstride, y, dlist, dering_count, bsize); - } - } else if (dirinit) { - // If we're here, both dering and clpf are off, and we still haven't written - // anything to y[] yet, so we just copy the input to y[]. This is necessary - // only for av1_cdef_search() and only av1_cdef_search() sets dirinit. - for (bi = 0; bi < dering_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - int iy, ix; - // TODO(stemidts/jmvalin): SIMD optimisations - for (iy = 0; iy < 1 << bsizey; iy++) - for (ix = 0; ix < 1 << bsizex; ix++) - y[(bi << (bsizex + bsizey)) + (iy << bsizex) + ix] = - in[((by << bsizey) + iy) * OD_FILT_BSTRIDE + (bx << bsizex) + ix]; - } - } -} |