diff options
Diffstat (limited to 'third_party/aom/av1/common/od_dering.c')
-rw-r--r-- | third_party/aom/av1/common/od_dering.c | 416 |
1 files changed, 416 insertions, 0 deletions
diff --git a/third_party/aom/av1/common/od_dering.c b/third_party/aom/av1/common/od_dering.c new file mode 100644 index 000000000..f54f337ef --- /dev/null +++ b/third_party/aom/av1/common/od_dering.c @@ -0,0 +1,416 @@ +/* + * Copyright (c) 2016, Alliance for Open Media. All rights reserved + * + * This source code is subject to the terms of the BSD 2 Clause License and + * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License + * was not distributed with this source code in the LICENSE file, you can + * obtain it at www.aomedia.org/license/software. If the Alliance for Open + * Media Patent License 1.0 was not distributed with this source code in the + * PATENTS file, you can obtain it at www.aomedia.org/license/patent. + */ + +#include <math.h> +#include <stdlib.h> + +#ifdef HAVE_CONFIG_H +#include "./config.h" +#endif + +#include "./aom_dsp_rtcd.h" +#include "./av1_rtcd.h" +#include "./cdef.h" + +/* Generated from gen_filter_tables.c. */ +const int OD_DIRECTION_OFFSETS_TABLE[8][3] = { + { -1 * OD_FILT_BSTRIDE + 1, -2 * OD_FILT_BSTRIDE + 2, + -3 * OD_FILT_BSTRIDE + 3 }, + { 0 * OD_FILT_BSTRIDE + 1, -1 * OD_FILT_BSTRIDE + 2, + -1 * OD_FILT_BSTRIDE + 3 }, + { 0 * OD_FILT_BSTRIDE + 1, 0 * OD_FILT_BSTRIDE + 2, 0 * OD_FILT_BSTRIDE + 3 }, + { 0 * OD_FILT_BSTRIDE + 1, 1 * OD_FILT_BSTRIDE + 2, 1 * OD_FILT_BSTRIDE + 3 }, + { 1 * OD_FILT_BSTRIDE + 1, 2 * OD_FILT_BSTRIDE + 2, 3 * OD_FILT_BSTRIDE + 3 }, + { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 1, 3 * OD_FILT_BSTRIDE + 1 }, + { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE + 0, 3 * OD_FILT_BSTRIDE + 0 }, + { 1 * OD_FILT_BSTRIDE + 0, 2 * OD_FILT_BSTRIDE - 1, 3 * OD_FILT_BSTRIDE - 1 }, +}; + +/* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on. + The search minimizes the weighted variance along all the lines in a + particular direction, i.e. the squared error between the input and a + "predicted" block where each pixel is replaced by the average along a line + in a particular direction. Since each direction have the same sum(x^2) term, + that term is never computed. See Section 2, step 2, of: + http://jmvalin.ca/notes/intra_paint.pdf */ +int od_dir_find8_c(const uint16_t *img, int stride, int32_t *var, + int coeff_shift) { + int i; + int32_t cost[8] = { 0 }; + int partial[8][15] = { { 0 } }; + int32_t best_cost = 0; + int best_dir = 0; + /* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n. + The output is then 840 times larger, but we don't care for finding + the max. */ + static const int div_table[] = { 0, 840, 420, 280, 210, 168, 140, 120, 105 }; + for (i = 0; i < 8; i++) { + int j; + for (j = 0; j < 8; j++) { + int x; + /* We subtract 128 here to reduce the maximum range of the squared + partial sums. */ + x = (img[i * stride + j] >> coeff_shift) - 128; + partial[0][i + j] += x; + partial[1][i + j / 2] += x; + partial[2][i] += x; + partial[3][3 + i - j / 2] += x; + partial[4][7 + i - j] += x; + partial[5][3 - i / 2 + j] += x; + partial[6][j] += x; + partial[7][i / 2 + j] += x; + } + } + for (i = 0; i < 8; i++) { + cost[2] += partial[2][i] * partial[2][i]; + cost[6] += partial[6][i] * partial[6][i]; + } + cost[2] *= div_table[8]; + cost[6] *= div_table[8]; + for (i = 0; i < 7; i++) { + cost[0] += (partial[0][i] * partial[0][i] + + partial[0][14 - i] * partial[0][14 - i]) * + div_table[i + 1]; + cost[4] += (partial[4][i] * partial[4][i] + + partial[4][14 - i] * partial[4][14 - i]) * + div_table[i + 1]; + } + cost[0] += partial[0][7] * partial[0][7] * div_table[8]; + cost[4] += partial[4][7] * partial[4][7] * div_table[8]; + for (i = 1; i < 8; i += 2) { + int j; + for (j = 0; j < 4 + 1; j++) { + cost[i] += partial[i][3 + j] * partial[i][3 + j]; + } + cost[i] *= div_table[8]; + for (j = 0; j < 4 - 1; j++) { + cost[i] += (partial[i][j] * partial[i][j] + + partial[i][10 - j] * partial[i][10 - j]) * + div_table[2 * j + 2]; + } + } + for (i = 0; i < 8; i++) { + if (cost[i] > best_cost) { + best_cost = cost[i]; + best_dir = i; + } + } + /* Difference between the optimal variance and the variance along the + orthogonal direction. Again, the sum(x^2) terms cancel out. */ + *var = best_cost - cost[(best_dir + 4) & 7]; + /* We'd normally divide by 840, but dividing by 1024 is close enough + for what we're going to do with this. */ + *var >>= 10; + return best_dir; +} + +/* Smooth in the direction detected. */ +void od_filter_dering_direction_8x8_c(uint16_t *y, int ystride, + const uint16_t *in, int threshold, + int dir, int damping) { + int i; + int j; + int k; + static const int taps[3] = { 3, 2, 1 }; + for (i = 0; i < 8; i++) { + for (j = 0; j < 8; j++) { + int16_t sum; + int16_t xx; + int16_t yy; + xx = in[i * OD_FILT_BSTRIDE + j]; + sum = 0; + for (k = 0; k < 3; k++) { + int16_t p0; + int16_t p1; + p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] - + xx; + p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] - + xx; + sum += taps[k] * constrain(p0, threshold, damping); + sum += taps[k] * constrain(p1, threshold, damping); + } + sum = (sum + 8) >> 4; + yy = xx + sum; + y[i * ystride + j] = yy; + } + } +} + +/* Smooth in the direction detected. */ +void od_filter_dering_direction_4x4_c(uint16_t *y, int ystride, + const uint16_t *in, int threshold, + int dir, int damping) { + int i; + int j; + int k; + static const int taps[2] = { 4, 1 }; + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + int16_t sum; + int16_t xx; + int16_t yy; + xx = in[i * OD_FILT_BSTRIDE + j]; + sum = 0; + for (k = 0; k < 2; k++) { + int16_t p0; + int16_t p1; + p0 = in[i * OD_FILT_BSTRIDE + j + OD_DIRECTION_OFFSETS_TABLE[dir][k]] - + xx; + p1 = in[i * OD_FILT_BSTRIDE + j - OD_DIRECTION_OFFSETS_TABLE[dir][k]] - + xx; + sum += taps[k] * constrain(p0, threshold, damping); + sum += taps[k] * constrain(p1, threshold, damping); + } + sum = (sum + 8) >> 4; + yy = xx + sum; + y[i * ystride + j] = yy; + } + } +} + +/* Compute deringing filter threshold for an 8x8 block based on the + directional variance difference. A high variance difference means that we + have a highly directional pattern (e.g. a high contrast edge), so we can + apply more deringing. A low variance means that we either have a low + contrast edge, or a non-directional texture, so we want to be careful not + to blur. */ +static INLINE int od_adjust_thresh(int threshold, int32_t var) { + const int i = var >> 6 ? AOMMIN(get_msb(var >> 6), 12) : 0; + /* We use the variance of 8x8 blocks to adjust the threshold. */ + return var ? (threshold * (4 + i) + 8) >> 4 : 0; +} + +void copy_8x8_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src, + int sstride) { + int i, j; + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) dst[i * dstride + j] = src[i * sstride + j]; +} + +void copy_4x4_16bit_to_16bit_c(uint16_t *dst, int dstride, const uint16_t *src, + int sstride) { + int i, j; + for (i = 0; i < 4; i++) + for (j = 0; j < 4; j++) dst[i * dstride + j] = src[i * sstride + j]; +} + +void copy_dering_16bit_to_16bit(uint16_t *dst, int dstride, uint16_t *src, + dering_list *dlist, int dering_count, + int bsize) { + int bi, bx, by; + + if (bsize == BLOCK_8X8) { + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_8x8_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 3)], dstride, + &src[bi << (3 + 3)], 8); + } + } else if (bsize == BLOCK_4X8) { + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_4x4_16bit_to_16bit(&dst[(by << 3) * dstride + (bx << 2)], dstride, + &src[bi << (3 + 2)], 4); + copy_4x4_16bit_to_16bit(&dst[((by << 3) + 4) * dstride + (bx << 2)], + dstride, &src[(bi << (3 + 2)) + 4 * 4], 4); + } + } else if (bsize == BLOCK_8X4) { + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3)], dstride, + &src[bi << (2 + 3)], 8); + copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 3) + 4], + dstride, &src[(bi << (2 + 3)) + 4], 8); + } + } else { + assert(bsize == BLOCK_4X4); + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_4x4_16bit_to_16bit(&dst[(by << 2) * dstride + (bx << 2)], dstride, + &src[bi << (2 + 2)], 4); + } + } +} + +void copy_8x8_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src, + int sstride) { + int i, j; + for (i = 0; i < 8; i++) + for (j = 0; j < 8; j++) + dst[i * dstride + j] = (uint8_t)src[i * sstride + j]; +} + +void copy_4x4_16bit_to_8bit_c(uint8_t *dst, int dstride, const uint16_t *src, + int sstride) { + int i, j; + for (i = 0; i < 4; i++) + for (j = 0; j < 4; j++) + dst[i * dstride + j] = (uint8_t)src[i * sstride + j]; +} + +static void copy_dering_16bit_to_8bit(uint8_t *dst, int dstride, + const uint16_t *src, dering_list *dlist, + int dering_count, int bsize) { + int bi, bx, by; + if (bsize == BLOCK_8X8) { + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_8x8_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 3)], dstride, + &src[bi << (3 + 3)], 8); + } + } else if (bsize == BLOCK_4X8) { + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_4x4_16bit_to_8bit(&dst[(by << 3) * dstride + (bx << 2)], dstride, + &src[bi << (3 + 2)], 4); + copy_4x4_16bit_to_8bit(&dst[((by << 3) + 4) * dstride + (bx << 2)], + dstride, &src[(bi << (3 + 2)) + 4 * 4], 4); + } + } else if (bsize == BLOCK_8X4) { + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3)], dstride, + &src[bi << (2 + 3)], 8); + copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 3) + 4], dstride, + &src[(bi << (2 + 3)) + 4], 8); + } + } else { + assert(bsize == BLOCK_4X4); + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + copy_4x4_16bit_to_8bit(&dst[(by << 2) * dstride + (bx << 2)], dstride, + &src[bi << (2 * 2)], 4); + } + } +} + +int get_filter_skip(int level) { + int filter_skip = level & 1; + if (level == 1) filter_skip = 0; + return filter_skip; +} + +void od_dering(uint8_t *dst, int dstride, uint16_t *y, uint16_t *in, int xdec, + int ydec, int dir[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], + int *dirinit, int var[OD_DERING_NBLOCKS][OD_DERING_NBLOCKS], + int pli, dering_list *dlist, int dering_count, int level, + int clpf_strength, int clpf_damping, int dering_damping, + int coeff_shift, int skip_dering, int hbd) { + int bi; + int bx; + int by; + int bsize, bsizex, bsizey; + + int threshold = (level >> 1) << coeff_shift; + int filter_skip = get_filter_skip(level); + if (level == 1) threshold = 31 << coeff_shift; + + od_filter_dering_direction_func filter_dering_direction[] = { + od_filter_dering_direction_4x4, od_filter_dering_direction_8x8 + }; + clpf_damping += coeff_shift - (pli != AOM_PLANE_Y); + dering_damping += coeff_shift - (pli != AOM_PLANE_Y); + bsize = + ydec ? (xdec ? BLOCK_4X4 : BLOCK_8X4) : (xdec ? BLOCK_4X8 : BLOCK_8X8); + bsizex = 3 - xdec; + bsizey = 3 - ydec; + + if (!skip_dering) { + if (pli == 0) { + if (!dirinit || !*dirinit) { + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + dir[by][bx] = + od_dir_find8(&in[8 * by * OD_FILT_BSTRIDE + 8 * bx], + OD_FILT_BSTRIDE, &var[by][bx], coeff_shift); + } + if (dirinit) *dirinit = 1; + } + } + // Only run dering for non-zero threshold (which is always the case for + // 4:2:2 or 4:4:0). If we don't dering, we still need to eventually write + // something out in y[] later. + if (threshold != 0) { + assert(bsize == BLOCK_8X8 || bsize == BLOCK_4X4); + for (bi = 0; bi < dering_count; bi++) { + int t = !filter_skip && dlist[bi].skip ? 0 : threshold; + by = dlist[bi].by; + bx = dlist[bi].bx; + (filter_dering_direction[bsize == BLOCK_8X8])( + &y[bi << (bsizex + bsizey)], 1 << bsizex, + &in[(by * OD_FILT_BSTRIDE << bsizey) + (bx << bsizex)], + pli ? t : od_adjust_thresh(t, var[by][bx]), dir[by][bx], + dering_damping); + } + } + } + + if (clpf_strength) { + if (threshold && !skip_dering) + copy_dering_16bit_to_16bit(in, OD_FILT_BSTRIDE, y, dlist, dering_count, + bsize); + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + int py = by << bsizey; + int px = bx << bsizex; + + if (!filter_skip && dlist[bi].skip) continue; + if (!dst || hbd) { + // 16 bit destination if high bitdepth or 8 bit destination not given + (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block_hbd + : aom_clpf_hblock_hbd)( + dst ? (uint16_t *)dst + py * dstride + px + : &y[bi << (bsizex + bsizey)], + in + py * OD_FILT_BSTRIDE + px, dst && hbd ? dstride : 1 << bsizex, + OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey, + clpf_strength << coeff_shift, clpf_damping); + } else { + // Do clpf and write the result to an 8 bit destination + (!threshold || (dir[by][bx] < 4 && dir[by][bx]) ? aom_clpf_block + : aom_clpf_hblock)( + dst + py * dstride + px, in + py * OD_FILT_BSTRIDE + px, dstride, + OD_FILT_BSTRIDE, 1 << bsizex, 1 << bsizey, + clpf_strength << coeff_shift, clpf_damping); + } + } + } else if (threshold != 0) { + // No clpf, so copy instead + if (hbd) { + copy_dering_16bit_to_16bit((uint16_t *)dst, dstride, y, dlist, + dering_count, bsize); + } else { + copy_dering_16bit_to_8bit(dst, dstride, y, dlist, dering_count, bsize); + } + } else if (dirinit) { + // If we're here, both dering and clpf are off, and we still haven't written + // anything to y[] yet, so we just copy the input to y[]. This is necessary + // only for av1_cdef_search() and only av1_cdef_search() sets dirinit. + for (bi = 0; bi < dering_count; bi++) { + by = dlist[bi].by; + bx = dlist[bi].bx; + int iy, ix; + // TODO(stemidts/jmvalin): SIMD optimisations + for (iy = 0; iy < 1 << bsizey; iy++) + for (ix = 0; ix < 1 << bsizex; ix++) + y[(bi << (bsizex + bsizey)) + (iy << bsizex) + ix] = + in[((by << bsizey) + iy) * OD_FILT_BSTRIDE + (bx << bsizex) + ix]; + } + } +} |