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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Setting the start time tests</title>
+<link rel="help" href="https://w3c.github.io/web-animations/#set-the-animation-start-time">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+'use strict';
+
+test(function(t)
+{
+ // It should only be possible to set *either* the start time or the current
+ // time for an animation that does not have an active timeline.
+
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+
+ assert_equals(animation.currentTime, null, 'Intial current time');
+ assert_equals(animation.startTime, null, 'Intial start time');
+
+ animation.currentTime = 1000;
+ assert_equals(animation.currentTime, 1000,
+ 'Setting the current time succeeds');
+ assert_equals(animation.startTime, null,
+ 'Start time remains null after setting current time');
+
+ animation.startTime = 1000;
+ assert_equals(animation.startTime, 1000,
+ 'Setting the start time succeeds');
+ assert_equals(animation.currentTime, null,
+ 'Setting the start time clears the current time');
+
+ animation.startTime = null;
+ assert_equals(animation.startTime, null,
+ 'Setting the start time to an unresolved time succeeds');
+ assert_equals(animation.currentTime, null, 'The current time is unaffected');
+
+}, 'Setting the start time of an animation without an active timeline');
+
+test(function(t)
+{
+ // Setting an unresolved start time on an animation without an active
+ // timeline should not clear the current time.
+
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ null);
+
+ assert_equals(animation.currentTime, null, 'Intial current time');
+ assert_equals(animation.startTime, null, 'Intial start time');
+
+ animation.currentTime = 1000;
+ assert_equals(animation.currentTime, 1000,
+ 'Setting the current time succeeds');
+ assert_equals(animation.startTime, null,
+ 'Start time remains null after setting current time');
+
+ animation.startTime = null;
+ assert_equals(animation.startTime, null, 'Start time remains unresolved');
+ assert_equals(animation.currentTime, 1000, 'Current time is unaffected');
+
+}, 'Setting an unresolved start time an animation without an active timeline'
+ + ' does not clear the current time');
+
+test(function(t)
+{
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+
+ // So long as a hold time is set, querying the current time will return
+ // the hold time.
+
+ // Since the start time is unresolved at this point, setting the current time
+ // will set the hold time
+ animation.currentTime = 1000;
+ assert_equals(animation.currentTime, 1000,
+ 'The current time is calculated from the hold time');
+
+ // If we set the start time, however, we should clear the hold time.
+ animation.startTime = document.timeline.currentTime - 2000;
+ assert_times_equal(animation.currentTime, 2000,
+ 'The current time is calculated from the start time,'
+ + ' not the hold time');
+
+ // Sanity check
+ assert_equals(animation.playState, 'running',
+ 'Animation reports it is running after setting a resolved'
+ + ' start time');
+}, 'Setting the start time clears the hold time');
+
+test(function(t)
+{
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+
+ // Set up a running animation (i.e. both start time and current time
+ // are resolved).
+ animation.startTime = document.timeline.currentTime - 1000;
+ assert_equals(animation.playState, 'running');
+ assert_times_equal(animation.currentTime, 1000,
+ 'Current time is resolved for a running animation')
+
+ // Clear start time
+ animation.startTime = null;
+ assert_times_equal(animation.currentTime, 1000,
+ 'Hold time is set after start time is made unresolved');
+ assert_equals(animation.playState, 'paused',
+ 'Animation reports it is paused after setting an unresolved'
+ + ' start time');
+}, 'Setting an unresolved start time sets the hold time');
+
+promise_test(function(t)
+{
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+
+ var readyPromiseCallbackCalled = false;
+ animation.ready.then(function() { readyPromiseCallbackCalled = true; } );
+
+ // Put the animation in the play-pending state
+ animation.play();
+
+ // Sanity check
+ assert_equals(animation.playState, 'pending',
+ 'Animation is in play-pending state');
+
+ // Setting the start time should resolve the 'ready' promise, i.e.
+ // it should schedule a microtask to run the promise callbacks.
+ animation.startTime = document.timeline.currentTime;
+ assert_false(readyPromiseCallbackCalled,
+ 'Ready promise callback is not called synchronously');
+
+ // If we schedule another microtask then it should run immediately after
+ // the ready promise resolution microtask.
+ return Promise.resolve().then(function() {
+ assert_true(readyPromiseCallbackCalled,
+ 'Ready promise callback called after setting startTime');
+ });
+}, 'Setting the start time resolves a pending ready promise');
+
+promise_test(function(t)
+{
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+
+ var readyPromiseCallbackCalled = false;
+ animation.ready.then(function() { readyPromiseCallbackCalled = true; } );
+
+ // Put the animation in the pause-pending state
+ animation.startTime = document.timeline.currentTime;
+ animation.pause();
+
+ // Sanity check
+ assert_equals(animation.playState, 'pending',
+ 'Animation is in pause-pending state');
+
+ // Setting the start time should resolve the 'ready' promise although
+ // the resolution callbacks when be run in a separate microtask.
+ animation.startTime = null;
+ assert_false(readyPromiseCallbackCalled,
+ 'Ready promise callback is not called synchronously');
+
+ return Promise.resolve().then(function() {
+ assert_true(readyPromiseCallbackCalled,
+ 'Ready promise callback called after setting startTime');
+ });
+}, 'Setting the start time resolves a pending pause task');
+
+promise_test(function(t)
+{
+ var animation =
+ new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
+ document.timeline);
+
+ // Set start time such that the current time is past the end time
+ animation.startTime = document.timeline.currentTime
+ - 110 * MS_PER_SEC;
+ assert_equals(animation.playState, 'finished',
+ 'Seeked to finished state using the startTime');
+
+ // If the 'did seek' flag is true, the current time should be greater than
+ // the effect end.
+ assert_greater_than(animation.currentTime,
+ animation.effect.getComputedTiming().endTime,
+ 'Setting the start time updated the finished state with'
+ + ' the \'did seek\' flag set to true');
+
+ // Furthermore, that time should persist if we have correctly updated
+ // the hold time
+ var finishedCurrentTime = animation.currentTime;
+ return waitForAnimationFrames(1).then(function() {
+ assert_equals(animation.currentTime, finishedCurrentTime,
+ 'Current time does not change after seeking past the effect'
+ + ' end time by setting the current time');
+ });
+}, 'Setting the start time updates the finished state');
+
+</script>
+</body>