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+/*
+Distributed under both the W3C Test Suite License [1] and the W3C
+3-clause BSD License [2]. To contribute to a W3C Test Suite, see the
+policies and contribution forms [3].
+
+[1] http://www.w3.org/Consortium/Legal/2008/04-testsuite-license
+[2] http://www.w3.org/Consortium/Legal/2008/03-bsd-license
+[3] http://www.w3.org/2004/10/27-testcases
+ */
+
+'use strict';
+
+var MS_PER_SEC = 1000;
+
+// The recommended minimum precision to use for time values[1].
+//
+// [1] https://w3c.github.io/web-animations/#precision-of-time-values
+var TIME_PRECISION = 0.0005; // ms
+
+// Allow implementations to substitute an alternative method for comparing
+// times based on their precision requirements.
+if (!window.assert_times_equal) {
+ window.assert_times_equal = function(actual, expected, description) {
+ assert_approx_equals(actual, expected, TIME_PRECISION, description);
+ }
+}
+
+// creates div element, appends it to the document body and
+// removes the created element during test cleanup
+function createDiv(test, doc) {
+ return createElement(test, 'div', doc);
+}
+
+// creates element of given tagName, appends it to the document body and
+// removes the created element during test cleanup
+// if tagName is null or undefined, returns div element
+function createElement(test, tagName, doc) {
+ if (!doc) {
+ doc = document;
+ }
+ var element = doc.createElement(tagName || 'div');
+ doc.body.appendChild(element);
+ test.add_cleanup(function() {
+ element.remove();
+ });
+ return element;
+}
+
+// Creates a style element with the specified rules, appends it to the document
+// head and removes the created element during test cleanup.
+// |rules| is an object. For example:
+// { '@keyframes anim': '' ,
+// '.className': 'animation: anim 100s;' };
+// or
+// { '.className1::before': 'content: ""; width: 0px; transition: all 10s;',
+// '.className2::before': 'width: 100px;' };
+// The object property name could be a keyframes name, or a selector.
+// The object property value is declarations which are property:value pairs
+// split by a space.
+function createStyle(test, rules, doc) {
+ if (!doc) {
+ doc = document;
+ }
+ var extraStyle = doc.createElement('style');
+ doc.head.appendChild(extraStyle);
+ if (rules) {
+ var sheet = extraStyle.sheet;
+ for (var selector in rules) {
+ sheet.insertRule(selector + '{' + rules[selector] + '}',
+ sheet.cssRules.length);
+ }
+ }
+ test.add_cleanup(function() {
+ extraStyle.remove();
+ });
+}
+
+// Create a pseudo element
+function createPseudo(test, type) {
+ createStyle(test, { '@keyframes anim': '',
+ ['.pseudo::' + type]: 'animation: anim 10s;' });
+ var div = createDiv(test);
+ div.classList.add('pseudo');
+ var anims = document.getAnimations();
+ assert_true(anims.length >= 1);
+ var anim = anims[anims.length - 1];
+ assert_equals(anim.effect.target.parentElement, div);
+ assert_equals(anim.effect.target.type, '::' + type);
+ anim.cancel();
+ return anim.effect.target;
+}
+
+// Convert px unit value to a Number
+function pxToNum(str) {
+ return Number(String(str).match(/^(-?[\d.]+)px$/)[1]);
+}
+
+// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
+function cubicBezier(x1, y1, x2, y2) {
+ function xForT(t) {
+ var omt = 1-t;
+ return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
+ }
+
+ function yForT(t) {
+ var omt = 1-t;
+ return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
+ }
+
+ function tForX(x) {
+ // Binary subdivision.
+ var mint = 0, maxt = 1;
+ for (var i = 0; i < 30; ++i) {
+ var guesst = (mint + maxt) / 2;
+ var guessx = xForT(guesst);
+ if (x < guessx) {
+ maxt = guesst;
+ } else {
+ mint = guesst;
+ }
+ }
+ return (mint + maxt) / 2;
+ }
+
+ return function bezierClosure(x) {
+ if (x == 0) {
+ return 0;
+ }
+ if (x == 1) {
+ return 1;
+ }
+ return yForT(tForX(x));
+ }
+}
+
+function stepEnd(nsteps) {
+ return function stepEndClosure(x) {
+ return Math.floor(x * nsteps) / nsteps;
+ }
+}
+
+function stepStart(nsteps) {
+ return function stepStartClosure(x) {
+ var result = Math.floor(x * nsteps + 1.0) / nsteps;
+ return (result > 1.0) ? 1.0 : result;
+ }
+}
+
+function waitForAnimationFrames(frameCount) {
+ return new Promise(function(resolve, reject) {
+ function handleFrame() {
+ if (--frameCount <= 0) {
+ resolve();
+ } else {
+ window.requestAnimationFrame(handleFrame); // wait another frame
+ }
+ }
+ window.requestAnimationFrame(handleFrame);
+ });
+}
+
+// Continually calls requestAnimationFrame until |minDelay| has elapsed
+// as recorded using document.timeline.currentTime (i.e. frame time not
+// wall-clock time).
+function waitForAnimationFramesWithDelay(minDelay) {
+ var startTime = document.timeline.currentTime;
+ return new Promise(function(resolve) {
+ (function handleFrame() {
+ if (document.timeline.currentTime - startTime >= minDelay) {
+ resolve();
+ } else {
+ window.requestAnimationFrame(handleFrame);
+ }
+ }());
+ });
+}