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+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Animation.onfinish</title>
+<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-onfinish">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<body>
+<div id="log"></div>
+<script>
+"use strict";
+
+async_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 100 * MS_PER_SEC);
+ var finishedTimelineTime;
+ animation.finished.then(function() {
+ finishedTimelineTime = animation.timeline.currentTime;
+ });
+
+ animation.onfinish = t.step_func_done(function(event) {
+ assert_equals(event.currentTime, 0,
+ 'event.currentTime should be zero');
+ assert_equals(event.timelineTime, finishedTimelineTime,
+ 'event.timelineTime should equal to the animation timeline ' +
+ 'when finished promise is resolved');
+ });
+
+ animation.playbackRate = -1;
+}, 'onfinish event is fired when the currentTime < 0 and ' +
+ 'the playbackRate < 0');
+
+async_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 100 * MS_PER_SEC);
+
+ var finishedTimelineTime;
+ animation.finished.then(function() {
+ finishedTimelineTime = animation.timeline.currentTime;
+ });
+
+ animation.onfinish = t.step_func_done(function(event) {
+ assert_equals(event.currentTime, 100 * MS_PER_SEC,
+ 'event.currentTime should be the effect end');
+ assert_equals(event.timelineTime, finishedTimelineTime,
+ 'event.timelineTime should equal to the animation timeline ' +
+ 'when finished promise is resolved');
+ });
+
+ animation.currentTime = 100 * MS_PER_SEC;
+}, 'onfinish event is fired when the currentTime > 0 and ' +
+ 'the playbackRate > 0');
+
+async_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 100 * MS_PER_SEC);
+
+ var finishedTimelineTime;
+ animation.finished.then(function() {
+ finishedTimelineTime = animation.timeline.currentTime;
+ });
+
+ animation.onfinish = t.step_func_done(function(event) {
+ assert_equals(event.currentTime, 100 * MS_PER_SEC,
+ 'event.currentTime should be the effect end');
+ assert_equals(event.timelineTime, finishedTimelineTime,
+ 'event.timelineTime should equal to the animation timeline ' +
+ 'when finished promise is resolved');
+ });
+
+ animation.finish();
+}, 'onfinish event is fired when animation.finish() is called');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 100 * MS_PER_SEC);
+
+ animation.onfinish = function(event) {
+ assert_unreached('onfinish event should not be fired');
+ };
+
+ animation.currentTime = 100 * MS_PER_SEC / 2;
+ animation.pause();
+
+ return animation.ready.then(function() {
+ animation.currentTime = 100 * MS_PER_SEC;
+ return waitForAnimationFrames(2);
+ });
+}, 'onfinish event is not fired when paused');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 100 * MS_PER_SEC);
+ animation.onfinish = function(event) {
+ assert_unreached('onfinish event should not be fired');
+ };
+
+ return animation.ready.then(function() {
+ animation.playbackRate = 0;
+ animation.currentTime = 100 * MS_PER_SEC;
+ return waitForAnimationFrames(2);
+ });
+}, 'onfinish event is not fired when the playbackRate is zero');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 100 * MS_PER_SEC);
+ animation.onfinish = function(event) {
+ assert_unreached('onfinish event should not be fired');
+ };
+
+ return animation.ready.then(function() {
+ animation.currentTime = 100 * MS_PER_SEC;
+ animation.currentTime = 100 * MS_PER_SEC / 2;
+ return waitForAnimationFrames(2);
+ });
+}, 'onfinish event is not fired when the animation falls out ' +
+ 'finished state immediately');
+
+</script>
+</body>