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Diffstat (limited to 'testing/web-platform/tests/web-animations/interfaces/Animation/onfinish.html')
-rw-r--r-- | testing/web-platform/tests/web-animations/interfaces/Animation/onfinish.html | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/testing/web-platform/tests/web-animations/interfaces/Animation/onfinish.html b/testing/web-platform/tests/web-animations/interfaces/Animation/onfinish.html new file mode 100644 index 000000000..50e5bed6b --- /dev/null +++ b/testing/web-platform/tests/web-animations/interfaces/Animation/onfinish.html @@ -0,0 +1,121 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Animation.onfinish</title> +<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-onfinish"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="../../testcommon.js"></script> +<body> +<div id="log"></div> +<script> +"use strict"; + +async_test(function(t) { + var div = createDiv(t); + var animation = div.animate({}, 100 * MS_PER_SEC); + var finishedTimelineTime; + animation.finished.then(function() { + finishedTimelineTime = animation.timeline.currentTime; + }); + + animation.onfinish = t.step_func_done(function(event) { + assert_equals(event.currentTime, 0, + 'event.currentTime should be zero'); + assert_equals(event.timelineTime, finishedTimelineTime, + 'event.timelineTime should equal to the animation timeline ' + + 'when finished promise is resolved'); + }); + + animation.playbackRate = -1; +}, 'onfinish event is fired when the currentTime < 0 and ' + + 'the playbackRate < 0'); + +async_test(function(t) { + var div = createDiv(t); + var animation = div.animate({}, 100 * MS_PER_SEC); + + var finishedTimelineTime; + animation.finished.then(function() { + finishedTimelineTime = animation.timeline.currentTime; + }); + + animation.onfinish = t.step_func_done(function(event) { + assert_equals(event.currentTime, 100 * MS_PER_SEC, + 'event.currentTime should be the effect end'); + assert_equals(event.timelineTime, finishedTimelineTime, + 'event.timelineTime should equal to the animation timeline ' + + 'when finished promise is resolved'); + }); + + animation.currentTime = 100 * MS_PER_SEC; +}, 'onfinish event is fired when the currentTime > 0 and ' + + 'the playbackRate > 0'); + +async_test(function(t) { + var div = createDiv(t); + var animation = div.animate({}, 100 * MS_PER_SEC); + + var finishedTimelineTime; + animation.finished.then(function() { + finishedTimelineTime = animation.timeline.currentTime; + }); + + animation.onfinish = t.step_func_done(function(event) { + assert_equals(event.currentTime, 100 * MS_PER_SEC, + 'event.currentTime should be the effect end'); + assert_equals(event.timelineTime, finishedTimelineTime, + 'event.timelineTime should equal to the animation timeline ' + + 'when finished promise is resolved'); + }); + + animation.finish(); +}, 'onfinish event is fired when animation.finish() is called'); + +promise_test(function(t) { + var div = createDiv(t); + var animation = div.animate({}, 100 * MS_PER_SEC); + + animation.onfinish = function(event) { + assert_unreached('onfinish event should not be fired'); + }; + + animation.currentTime = 100 * MS_PER_SEC / 2; + animation.pause(); + + return animation.ready.then(function() { + animation.currentTime = 100 * MS_PER_SEC; + return waitForAnimationFrames(2); + }); +}, 'onfinish event is not fired when paused'); + +promise_test(function(t) { + var div = createDiv(t); + var animation = div.animate({}, 100 * MS_PER_SEC); + animation.onfinish = function(event) { + assert_unreached('onfinish event should not be fired'); + }; + + return animation.ready.then(function() { + animation.playbackRate = 0; + animation.currentTime = 100 * MS_PER_SEC; + return waitForAnimationFrames(2); + }); +}, 'onfinish event is not fired when the playbackRate is zero'); + +promise_test(function(t) { + var div = createDiv(t); + var animation = div.animate({}, 100 * MS_PER_SEC); + animation.onfinish = function(event) { + assert_unreached('onfinish event should not be fired'); + }; + + return animation.ready.then(function() { + animation.currentTime = 100 * MS_PER_SEC; + animation.currentTime = 100 * MS_PER_SEC / 2; + return waitForAnimationFrames(2); + }); +}, 'onfinish event is not fired when the animation falls out ' + + 'finished state immediately'); + +</script> +</body> |