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Diffstat (limited to 'testing/web-platform/tests/gamepad/timestamp-manual.html')
-rw-r--r-- | testing/web-platform/tests/gamepad/timestamp-manual.html | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/testing/web-platform/tests/gamepad/timestamp-manual.html b/testing/web-platform/tests/gamepad/timestamp-manual.html new file mode 100644 index 000000000..dec74a000 --- /dev/null +++ b/testing/web-platform/tests/gamepad/timestamp-manual.html @@ -0,0 +1,58 @@ +<!doctype html> +<html> +<head> +<title>Manual Gamepad timestamp tests</title> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#widl-Gamepad-timestamp"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script> +setup({explicit_timeout: true}); + +function set_instructions(text) { + document.getElementById("instructions").textContent = text; +} + +var index = -1; +var lastTimestamp = performance.now(); +var id = -1; +addEventListener("gamepadconnected", function (e) { + assert_equals(index, -1, "Too many connected events?"); + index = e.gamepad.index; + assert_greater_than(e.gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + lastTimestamp = e.gamepad.timestamp; + set_instructions("Found a gamepad. Now release the button you pressed and press it again."); + // There may not be a button pressed here, so handle it cleanly either way. + if (e.gamepad.buttons.some(function (b) { return b.pressed; })) { + id = setInterval(waitForButtonRelease, 15); + } else { + id = setInterval(waitForButtonPress, 15); + } +}); + +function waitForButtonRelease() { + var gamepad = navigator.getGamepads()[index]; + assert_true(!!gamepad); + if (gamepad.buttons.every(function (b) { return !b.pressed; })) { + assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + lastTimestamp = gamepad.timestamp; + clearInterval(id); + id = setInterval(waitForButtonPress, 15); + } +} + +function waitForButtonPress() { + var gamepad = navigator.getGamepads()[index]; + assert_true(!!gamepad); + if (gamepad.buttons.some(function (b) { return b.pressed; })) { + assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + clearInterval(id); + done(); + } +} + +</script> +</head> +<body> +<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p> +</body> +</html> |