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Diffstat (limited to 'testing/web-platform/tests/2dcontext/tools/tests2d.yaml')
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diff --git a/testing/web-platform/tests/2dcontext/tools/tests2d.yaml b/testing/web-platform/tests/2dcontext/tools/tests2d.yaml new file mode 100644 index 000000000..21a8c0015 --- /dev/null +++ b/testing/web-platform/tests/2dcontext/tools/tests2d.yaml @@ -0,0 +1,10092 @@ +# Copyright (c) 2011 Philip Taylor +# Released under the BSD license and W3C Test Suite License: see LICENSE.txt + +- name: 2d.getcontext.exists + desc: The 2D context is implemented + testing: + - context.2d + code: | + @assert canvas.getContext('2d') !== null; + +- name: 2d.getcontext.extraargs + desc: The 2D context ignores extra getContext arguments + testing: + - context.2d.extraargs + code: | + @assert canvas.getContext('2d', false, {}, [], 1, "2") !== null; + +- name: 2d.type.exists + desc: The 2D context interface is a property of 'window' + notes: &bindings Defined in "Web IDL" (draft) + testing: + - context.2d.type + code: | + @assert window.CanvasRenderingContext2D; + +- name: 2d.type.delete + desc: window.CanvasRenderingContext2D is Configurable + notes: *bindings + testing: + - context.2d.type + code: | + @assert window.CanvasRenderingContext2D !== undefined; + @assert delete window.CanvasRenderingContext2D === true; + @assert window.CanvasRenderingContext2D === undefined; + +- name: 2d.type.prototype + desc: window.CanvasRenderingContext2D.prototype are not [[Writable]] and not [[Configurable]], and its methods are [[Configurable]]. + notes: *bindings + testing: + - context.2d.type + code: | + @assert window.CanvasRenderingContext2D.prototype; + @assert window.CanvasRenderingContext2D.prototype.fill; + window.CanvasRenderingContext2D.prototype = null; + @assert window.CanvasRenderingContext2D.prototype; + delete window.CanvasRenderingContext2D.prototype; + @assert window.CanvasRenderingContext2D.prototype; + window.CanvasRenderingContext2D.prototype.fill = 1; + @assert window.CanvasRenderingContext2D.prototype.fill === 1; + delete window.CanvasRenderingContext2D.prototype.fill; + @assert window.CanvasRenderingContext2D.prototype.fill === undefined; + +- name: 2d.type.replace + desc: Interface methods can be overridden + notes: *bindings + testing: + - context.2d.type + code: | + var fillRect = window.CanvasRenderingContext2D.prototype.fillRect; + window.CanvasRenderingContext2D.prototype.fillRect = function (x, y, w, h) + { + this.fillStyle = '#0f0'; + fillRect.call(this, x, y, w, h); + }; + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.type.extend + desc: Interface methods can be added + notes: *bindings + testing: + - context.2d.type + code: | + window.CanvasRenderingContext2D.prototype.fillRectGreen = function (x, y, w, h) + { + this.fillStyle = '#0f0'; + this.fillRect(x, y, w, h); + }; + ctx.fillStyle = '#f00'; + ctx.fillRectGreen(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.getcontext.unique + desc: getContext('2d') returns the same object + testing: + - context.unique + code: | + @assert canvas.getContext('2d') === canvas.getContext('2d'); + +- name: 2d.getcontext.shared + desc: getContext('2d') returns objects which share canvas state + testing: + - context.unique + code: | + var ctx2 = canvas.getContext('2d'); + ctx.fillStyle = '#f00'; + ctx2.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.voidreturn + desc: void methods return undefined + notes: *bindings + images: + - yellow.png + code: | + @assert ctx.save() === undefined; + @assert ctx.restore() === undefined; + @assert ctx.scale(1, 1) === undefined; + @assert ctx.rotate(0) === undefined; + @assert ctx.translate(0, 0) === undefined; + if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported) + @assert ctx.transform(1, 0, 0, 1, 0, 0) === undefined; + } + if (ctx.setTransform) { + @assert ctx.setTransform(1, 0, 0, 1, 0, 0) === undefined; + } + @assert ctx.clearRect(0, 0, 0, 0) === undefined; + @assert ctx.fillRect(0, 0, 0, 0) === undefined; + @assert ctx.strokeRect(0, 0, 0, 0) === undefined; + @assert ctx.beginPath() === undefined; + @assert ctx.closePath() === undefined; + @assert ctx.moveTo(0, 0) === undefined; + @assert ctx.lineTo(0, 0) === undefined; + @assert ctx.quadraticCurveTo(0, 0, 0, 0) === undefined; + @assert ctx.bezierCurveTo(0, 0, 0, 0, 0, 0) === undefined; + @assert ctx.arcTo(0, 0, 0, 0, 1) === undefined; + @assert ctx.rect(0, 0, 0, 0) === undefined; + @assert ctx.arc(0, 0, 1, 0, 0, true) === undefined; + @assert ctx.fill() === undefined; + @assert ctx.stroke() === undefined; + @assert ctx.clip() === undefined; + if (ctx.fillText) { + @assert ctx.fillText('test', 0, 0) === undefined; + @assert ctx.strokeText('test', 0, 0) === undefined; + } + if (ctx.putImageData) { + @assert ctx.putImageData(ctx.getImageData(0, 0, 1, 1), 0, 0) === undefined; + } + @assert ctx.drawImage(document.getElementById('yellow.png'), 0, 0, 1, 1, 0, 0, 0, 0) === undefined; + @assert ctx.drawImage(canvas, 0, 0, 1, 1, 0, 0, 0, 0) === undefined; + @assert ctx.createLinearGradient(0, 0, 0, 0).addColorStop(0, 'white') === undefined; + +- name: 2d.missingargs + desc: Missing arguments cause TypeError + code: | + @assert throws TypeError ctx.scale(); + @assert throws TypeError ctx.scale(1); + @assert throws TypeError ctx.rotate(); + @assert throws TypeError ctx.translate(); + @assert throws TypeError ctx.translate(0); + if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported) + @assert throws TypeError ctx.transform(); + @assert throws TypeError ctx.transform(1); + @assert throws TypeError ctx.transform(1, 0); + @assert throws TypeError ctx.transform(1, 0, 0); + @assert throws TypeError ctx.transform(1, 0, 0, 1); + @assert throws TypeError ctx.transform(1, 0, 0, 1, 0); + } + if (ctx.setTransform) { + @assert throws TypeError ctx.setTransform(); + @assert throws TypeError ctx.setTransform(1); + @assert throws TypeError ctx.setTransform(1, 0); + @assert throws TypeError ctx.setTransform(1, 0, 0); + @assert throws TypeError ctx.setTransform(1, 0, 0, 1); + @assert throws TypeError ctx.setTransform(1, 0, 0, 1, 0); + } + @assert throws TypeError ctx.createLinearGradient(); + @assert throws TypeError ctx.createLinearGradient(0); + @assert throws TypeError ctx.createLinearGradient(0, 0); + @assert throws TypeError ctx.createLinearGradient(0, 0, 1); + @assert throws TypeError ctx.createRadialGradient(); + @assert throws TypeError ctx.createRadialGradient(0); + @assert throws TypeError ctx.createRadialGradient(0, 0); + @assert throws TypeError ctx.createRadialGradient(0, 0, 1); + @assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0); + @assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0, 0); + @assert throws TypeError ctx.createPattern(canvas); + @assert throws TypeError ctx.clearRect(); + @assert throws TypeError ctx.clearRect(0); + @assert throws TypeError ctx.clearRect(0, 0); + @assert throws TypeError ctx.clearRect(0, 0, 0); + @assert throws TypeError ctx.fillRect(); + @assert throws TypeError ctx.fillRect(0); + @assert throws TypeError ctx.fillRect(0, 0); + @assert throws TypeError ctx.fillRect(0, 0, 0); + @assert throws TypeError ctx.strokeRect(); + @assert throws TypeError ctx.strokeRect(0); + @assert throws TypeError ctx.strokeRect(0, 0); + @assert throws TypeError ctx.strokeRect(0, 0, 0); + @assert throws TypeError ctx.moveTo(); + @assert throws TypeError ctx.moveTo(0); + @assert throws TypeError ctx.lineTo(); + @assert throws TypeError ctx.lineTo(0); + @assert throws TypeError ctx.quadraticCurveTo(); + @assert throws TypeError ctx.quadraticCurveTo(0); + @assert throws TypeError ctx.quadraticCurveTo(0, 0); + @assert throws TypeError ctx.quadraticCurveTo(0, 0, 0); + @assert throws TypeError ctx.bezierCurveTo(); + @assert throws TypeError ctx.bezierCurveTo(0); + @assert throws TypeError ctx.bezierCurveTo(0, 0); + @assert throws TypeError ctx.bezierCurveTo(0, 0, 0); + @assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0); + @assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0, 0); + @assert throws TypeError ctx.arcTo(); + @assert throws TypeError ctx.arcTo(0); + @assert throws TypeError ctx.arcTo(0, 0); + @assert throws TypeError ctx.arcTo(0, 0, 0); + @assert throws TypeError ctx.arcTo(0, 0, 0, 0); + @assert throws TypeError ctx.rect(); + @assert throws TypeError ctx.rect(0); + @assert throws TypeError ctx.rect(0, 0); + @assert throws TypeError ctx.rect(0, 0, 0); + @assert throws TypeError ctx.arc(); + @assert throws TypeError ctx.arc(0); + @assert throws TypeError ctx.arc(0, 0); + @assert throws TypeError ctx.arc(0, 0, 1); + @assert throws TypeError ctx.arc(0, 0, 1, 0); + // (6th argument to arc is optional) + if (ctx.isPointInPath) { + @assert throws TypeError ctx.isPointInPath(); + @assert throws TypeError ctx.isPointInPath(0); + } + if (ctx.drawFocusRing) { + @assert throws TypeError ctx.drawFocusRing(); + @assert throws TypeError ctx.drawFocusRing(canvas); + @assert throws TypeError ctx.drawFocusRing(canvas, 0); + } + if (ctx.fillText) { + @assert throws TypeError ctx.fillText(); + @assert throws TypeError ctx.fillText('test'); + @assert throws TypeError ctx.fillText('test', 0); + @assert throws TypeError ctx.strokeText(); + @assert throws TypeError ctx.strokeText('test'); + @assert throws TypeError ctx.strokeText('test', 0); + @assert throws TypeError ctx.measureText(); + } + @assert throws TypeError ctx.drawImage(); + @assert throws TypeError ctx.drawImage(canvas); + @assert throws TypeError ctx.drawImage(canvas, 0); + // TODO: n >= 3 args on drawImage could be either a valid overload, + // or too few for another overload, or too many for another + // overload - what should happen? + if (ctx.createImageData) { + @assert throws TypeError ctx.createImageData(); + @assert throws TypeError ctx.createImageData(1); + } + if (ctx.getImageData) { + @assert throws TypeError ctx.getImageData(); + @assert throws TypeError ctx.getImageData(0); + @assert throws TypeError ctx.getImageData(0, 0); + @assert throws TypeError ctx.getImageData(0, 0, 1); + } + if (ctx.putImageData) { + var imgdata = ctx.getImageData(0, 0, 1, 1); + @assert throws TypeError ctx.putImageData(); + @assert throws TypeError ctx.putImageData(imgdata); + @assert throws TypeError ctx.putImageData(imgdata, 0); + } + var g = ctx.createLinearGradient(0, 0, 0, 0); + @assert throws TypeError g.addColorStop(); @moz-todo + @assert throws TypeError g.addColorStop(0); @moz-todo + +- name: 2d.coordinatespace + desc: Coordinate space goes from top-left to bottom-right + notes: This should not be upside down. + manual: We can't tell that getPixelData isn't using the wrong coordinate space too. + testing: + - 2d.coordinatespace + code: | + ctx.fillStyle = '#00f'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0ff'; + ctx.fillRect(0, 0, 50, 25); + @assert pixel 25,12 == 0,255,255,255; + @assert pixel 75,12 == 0,0,255,255; + @assert pixel 25,37 == 0,0,255,255; + @assert pixel 75,37 == 0,0,255,255; + expected: | + size 100 50 + cr.set_source_rgb(0, 0, 1) + cr.rectangle(0, 0, 100, 50) + cr.fill() + cr.set_source_rgb(0, 1, 1) + cr.rectangle(0, 0, 50, 25) + cr.fill() + +- name: 2d.scaled + desc: CSS-scaled canvases get drawn correctly + canvas: 'width="50" height="25" style="width: 100px; height: 50px"' + manual: + code: | + ctx.fillStyle = '#00f'; + ctx.fillRect(0, 0, 50, 25); + ctx.fillStyle = '#0ff'; + ctx.fillRect(0, 0, 25, 10); + expected: | + size 100 50 + cr.set_source_rgb(0, 0, 1) + cr.rectangle(0, 0, 100, 50) + cr.fill() + cr.set_source_rgb(0, 1, 1) + cr.rectangle(0, 0, 50, 20) + cr.fill() + +- name: 2d.canvas.reference + desc: CanvasRenderingContext2D.canvas refers back to its canvas + testing: + - 2d.canvas + code: | + @assert ctx.canvas === canvas; + +- name: 2d.canvas.readonly + desc: CanvasRenderingContext2D.canvas is readonly + testing: + - 2d.canvas.attribute + code: | + var c = document.createElement('canvas'); + var d = ctx.canvas; + @assert c !== d; + ctx.canvas = c; + @assert ctx.canvas === d; + +- meta: | + state = [ # some non-default values to test with + ('strokeStyle', '"#ff0000"'), + ('fillStyle', '"#ff0000"'), + ('globalAlpha', 0.5), + ('lineWidth', 0.5), + ('lineCap', '"round"'), + ('lineJoin', '"round"'), + ('miterLimit', 0.5), + ('shadowOffsetX', 5), + ('shadowOffsetY', 5), + ('shadowBlur', 5), + ('shadowColor', '"#ff0000"'), + ('globalCompositeOperation', '"copy"'), + ('font', '"25px serif"'), + ('textAlign', '"center"'), + ('textBaseline', '"bottom"'), + ] + for key,value in state: + tests.append( { + 'name': '2d.state.saverestore.%s' % key, + 'desc': 'save()/restore() works for %s' % key, + 'testing': [ '2d.state.%s' % key ], + 'code': + """// Test that restore() undoes any modifications + var old = ctx.%(key)s; + ctx.save(); + ctx.%(key)s = %(value)s; + ctx.restore(); + @assert ctx.%(key)s === old; + + // Also test that save() doesn't modify the values + ctx.%(key)s = %(value)s; + old = ctx.%(key)s; + // we're not interested in failures caused by get(set(x)) != x (e.g. + // from rounding), so compare against 'old' instead of against %(value)s + ctx.save(); + @assert ctx.%(key)s === old; + ctx.restore(); + """ % { 'key':key, 'value':value } + } ) + + tests.append( { + 'name': 'initial.reset.2dstate', + 'desc': 'Resetting the canvas state resets 2D state variables', + 'testing': [ 'initial.reset' ], + 'code': + """canvas.width = 100; + var default_val; + """ + "".join( + """ + default_val = ctx.%(key)s; + ctx.%(key)s = %(value)s; + canvas.width = 100; + @assert ctx.%(key)s === default_val; + """ % { 'key':key, 'value':value } + for key,value in state), + } ) + +- name: 2d.state.saverestore.transformation + desc: save()/restore() affects the current transformation matrix + testing: + - 2d.state.transformation + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.save(); + ctx.translate(200, 0); + ctx.restore(); + ctx.fillStyle = '#f00'; + ctx.fillRect(-200, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.state.saverestore.clip + desc: save()/restore() affects the clipping path + testing: + - 2d.state.clip + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.save(); + ctx.rect(0, 0, 1, 1); + ctx.clip(); + ctx.restore(); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.state.saverestore.path + desc: save()/restore() does not affect the current path + testing: + - 2d.state.path + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.save(); + ctx.rect(0, 0, 100, 50); + ctx.restore(); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.state.saverestore.bitmap + desc: save()/restore() does not affect the current bitmap + testing: + - 2d.state.bitmap + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.save(); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.restore(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.state.saverestore.stack + desc: save()/restore() can be nested as a stack + testing: + - 2d.state.save + - 2d.state.restore + code: | + ctx.lineWidth = 1; + ctx.save(); + ctx.lineWidth = 2; + ctx.save(); + ctx.lineWidth = 3; + @assert ctx.lineWidth === 3; + ctx.restore(); + @assert ctx.lineWidth === 2; + ctx.restore(); + @assert ctx.lineWidth === 1; + +- name: 2d.state.saverestore.stackdepth + desc: save()/restore() stack depth is not unreasonably limited + testing: + - 2d.state.save + - 2d.state.restore + code: | + var limit = 512; + for (var i = 1; i < limit; ++i) + { + ctx.save(); + ctx.lineWidth = i; + } + for (var i = limit-1; i > 0; --i) + { + @assert ctx.lineWidth === i; + ctx.restore(); + } + +- name: 2d.state.saverestore.underflow + desc: restore() with an empty stack has no effect + testing: + - 2d.state.restore.underflow + code: | + for (var i = 0; i < 16; ++i) + ctx.restore(); + ctx.lineWidth = 0.5; + ctx.restore(); + @assert ctx.lineWidth === 0.5; + + +- name: 2d.transformation.order + desc: Transformations are applied in the right order + testing: + - 2d.transformation.order + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.scale(2, 1); + ctx.rotate(Math.PI / 2); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, -50, 50, 50); + @assert pixel 75,25 == 0,255,0,255; + expected: green + + +- name: 2d.transformation.scale.basic + desc: scale() works + testing: + - 2d.transformation.scale + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.scale(2, 4); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 12.5); + @assert pixel 90,40 == 0,255,0,255; + expected: green + +- name: 2d.transformation.scale.zero + desc: scale() with a scale factor of zero works + testing: + - 2d.transformation.scale + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.save(); + ctx.translate(50, 0); + ctx.scale(0, 1); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.restore(); + + ctx.save(); + ctx.translate(0, 25); + ctx.scale(1, 0); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.restore(); + + canvas.toDataURL(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.scale.negative + desc: scale() with negative scale factors works + testing: + - 2d.transformation.scale + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.save(); + ctx.scale(-1, 1); + ctx.fillStyle = '#0f0'; + ctx.fillRect(-50, 0, 50, 50); + ctx.restore(); + + ctx.save(); + ctx.scale(1, -1); + ctx.fillStyle = '#0f0'; + ctx.fillRect(50, -50, 50, 50); + ctx.restore(); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.scale.large + desc: scale() with large scale factors works + notes: Not really that large at all, but it hits the limits in Firefox. + testing: + - 2d.transformation.scale + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.scale(1e5, 1e5); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 1, 1); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.scale.nonfinite + desc: scale() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(100, 10); + @nonfinite ctx.scale(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -10, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.scale.multiple + desc: Multiple scale()s combine + testing: + - 2d.transformation.scale.multiple + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.scale(Math.sqrt(2), Math.sqrt(2)); + ctx.scale(Math.sqrt(2), Math.sqrt(2)); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 25); + @assert pixel 90,40 == 0,255,0,255; + expected: green + + +- name: 2d.transformation.rotate.zero + desc: rotate() by 0 does nothing + testing: + - 2d.transformation.rotate + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.rotate(0); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.rotate.radians + desc: rotate() uses radians + testing: + - 2d.transformation.rotate.radians + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.rotate(Math.PI); // should fail obviously if this is 3.1 degrees + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -50, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.rotate.direction + desc: rotate() is clockwise + testing: + - 2d.transformation.rotate.direction + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.rotate(Math.PI / 2); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, -100, 50, 100); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.rotate.wrap + desc: rotate() wraps large positive values correctly + testing: + - 2d.transformation.rotate + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi) + // We need about pi +/- 0.001 in order to get correct-looking results + // 32-bit floats can store pi*4097 with precision 2^-10, so that should + // be safe enough on reasonable implementations + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -50, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,2 == 0,255,0,255; + @assert pixel 98,47 == 0,255,0,255; + expected: green + +- name: 2d.transformation.rotate.wrapnegative + desc: rotate() wraps large negative values correctly + testing: + - 2d.transformation.rotate + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.rotate(-Math.PI * (1 + 4096)); + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -50, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,2 == 0,255,0,255; + @assert pixel 98,47 == 0,255,0,255; + expected: green + +- name: 2d.transformation.rotate.nonfinite + desc: rotate() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(100, 10); + @nonfinite ctx.rotate(<0.1 Infinity -Infinity NaN>); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -10, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.translate.basic + desc: translate() works + testing: + - 2d.transformation.translate + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -50, 100, 50); + @assert pixel 90,40 == 0,255,0,255; + expected: green + +- name: 2d.transformation.translate.nonfinite + desc: translate() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(100, 10); + @nonfinite ctx.translate(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -10, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.transformation.transform.identity + desc: transform() with the identity matrix does nothing + testing: + - 2d.transformation.transform + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.transform(1,0, 0,1, 0,0); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.transform.skewed + desc: transform() with skewy matrix transforms correctly + testing: + - 2d.transformation.transform + code: | + // Create green with a red square ring inside it + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(20, 10, 60, 30); + ctx.fillStyle = '#0f0'; + ctx.fillRect(40, 20, 20, 10); + + // Draw a skewed shape to fill that gap, to make sure it is aligned correctly + ctx.transform(1,4, 2,3, 5,6); + // Post-transform coordinates: + // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]]; + // Hence pre-transform coordinates: + var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2], + [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2], + [-7.4,11.2]]; + ctx.beginPath(); + ctx.moveTo(pts[0][0], pts[0][1]); + for (var i = 0; i < pts.length; ++i) + ctx.lineTo(pts[i][0], pts[i][1]); + ctx.fill(); + @assert pixel 21,11 == 0,255,0,255; + @assert pixel 79,11 == 0,255,0,255; + @assert pixel 21,39 == 0,255,0,255; + @assert pixel 79,39 == 0,255,0,255; + @assert pixel 39,19 == 0,255,0,255; + @assert pixel 61,19 == 0,255,0,255; + @assert pixel 39,31 == 0,255,0,255; + @assert pixel 61,31 == 0,255,0,255; + expected: green + +- name: 2d.transformation.transform.multiply + desc: transform() multiplies the CTM + testing: + - 2d.transformation.transform.multiply + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.transform(1,2, 3,4, 5,6); + ctx.transform(-2,1, 3/2,-1/2, 1,-2); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.transformation.transform.nonfinite + desc: transform() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(100, 10); + @nonfinite ctx.transform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -10, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.transformation.setTransform.skewed + testing: + - 2d.transformation.setTransform + code: | + // Create green with a red square ring inside it + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(20, 10, 60, 30); + ctx.fillStyle = '#0f0'; + ctx.fillRect(40, 20, 20, 10); + + // Draw a skewed shape to fill that gap, to make sure it is aligned correctly + ctx.setTransform(1,4, 2,3, 5,6); + // Post-transform coordinates: + // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]]; + // Hence pre-transform coordinates: + var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2], + [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2], + [-7.4,11.2]]; + ctx.beginPath(); + ctx.moveTo(pts[0][0], pts[0][1]); + for (var i = 0; i < pts.length; ++i) + ctx.lineTo(pts[i][0], pts[i][1]); + ctx.fill(); + @assert pixel 21,11 == 0,255,0,255; + @assert pixel 79,11 == 0,255,0,255; + @assert pixel 21,39 == 0,255,0,255; + @assert pixel 79,39 == 0,255,0,255; + @assert pixel 39,19 == 0,255,0,255; + @assert pixel 61,19 == 0,255,0,255; + @assert pixel 39,31 == 0,255,0,255; + @assert pixel 61,31 == 0,255,0,255; + expected: green + +- name: 2d.transformation.setTransform.multiple + testing: + - 2d.transformation.setTransform.identity + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.setTransform(1/2,0, 0,1/2, 0,0); + ctx.setTransform(2,0, 0,2, 0,0); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 25); + @assert pixel 75,35 == 0,255,0,255; + expected: green + +- name: 2d.transformation.setTransform.nonfinite + desc: setTransform() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(100, 10); + @nonfinite ctx.setTransform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, -10, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.composite.globalAlpha.range + testing: + - 2d.composite.globalAlpha.range + code: | + ctx.globalAlpha = 0.5; + var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons + ctx.globalAlpha = 1.1; + @assert ctx.globalAlpha === a; + ctx.globalAlpha = -0.1; + @assert ctx.globalAlpha === a; + ctx.globalAlpha = 0; + @assert ctx.globalAlpha === 0; + ctx.globalAlpha = 1; + @assert ctx.globalAlpha === 1; + +- name: 2d.composite.globalAlpha.invalid + testing: + - 2d.composite.globalAlpha.range + code: | + ctx.globalAlpha = 0.5; + var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons + ctx.globalAlpha = Infinity; + @assert ctx.globalAlpha === a; + ctx.globalAlpha = -Infinity; + @assert ctx.globalAlpha === a; + ctx.globalAlpha = NaN; + @assert ctx.globalAlpha === a; + +- name: 2d.composite.globalAlpha.default + testing: + - 2d.composite.globalAlpha.default + code: | + @assert ctx.globalAlpha === 1.0; + +- name: 2d.composite.globalAlpha.fill + testing: + - 2d.composite.globalAlpha.shape + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ 2,253,0,255; + expected: green + +- name: 2d.composite.globalAlpha.image + testing: + - 2d.composite.globalAlpha.image + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations + ctx.drawImage(document.getElementById('red.png'), 0, 0); + @assert pixel 50,25 ==~ 2,253,0,255; + expected: green + +- name: 2d.composite.globalAlpha.canvas + testing: + - 2d.composite.globalAlpha.image + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#f00'; + ctx2.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations + ctx.drawImage(canvas2, 0, 0); + @assert pixel 50,25 ==~ 2,253,0,255; + expected: green + +- name: 2d.composite.globalAlpha.imagepattern + testing: + - 2d.composite.globalAlpha.image + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = ctx.createPattern(document.getElementById('red.png'), 'no-repeat'); + ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ 2,253,0,255; + expected: green + +- name: 2d.composite.globalAlpha.canvaspattern + testing: + - 2d.composite.globalAlpha.image + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#f00'; + ctx2.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = ctx.createPattern(canvas2, 'no-repeat'); + ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ 2,253,0,255; + expected: green + + +- meta: | + # Composite operation tests + # <http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2007-March/010608.html> + ops = [ + # name FA FB + ('source-over', '1', '1-aA'), + ('destination-over', '1-aB', '1'), + ('source-in', 'aB', '0'), + ('destination-in', '0', 'aA'), + ('source-out', '1-aB', '0'), + ('destination-out', '0', '1-aA'), + ('source-atop', 'aB', '1-aA'), + ('destination-atop', '1-aB', 'aA'), + ('xor', '1-aB', '1-aA'), + ('copy', '1', '0'), + ('lighter', '1', '1'), + ] + + # The ones that change the output when src = (0,0,0,0): + ops_trans = [ 'source-in', 'destination-in', 'source-out', 'destination-atop', 'copy' ]; + + def calc_output((RA, GA, BA, aA), (RB, GB, BB, aB), FA_code, FB_code): + rA, gA, bA = RA*aA, GA*aA, BA*aA + rB, gB, bB = RB*aB, GB*aB, BB*aB + + FA = eval(FA_code) + FB = eval(FB_code) + + rO = rA*FA + rB*FB + gO = gA*FA + gB*FB + bO = bA*FA + bB*FB + aO = aA*FA + aB*FB + + rO = min(255, rO) + gO = min(255, gO) + bO = min(255, bO) + aO = min(1, aO) + + if aO: + RO = rO / aO + GO = gO / aO + BO = bO / aO + else: RO = GO = BO = 0 + + return (RO, GO, BO, aO) + + def to_test((r,g,b,a)): + return '%d,%d,%d,%d' % (round(r), round(g), round(b), round(a*255)) + def to_cairo((r,g,b,a)): + return '%f,%f,%f,%f' % (r/255., g/255., b/255., a) + + for (name, src, dest) in [ + ('solid', (255, 255, 0, 1.0), (0, 255, 255, 1.0)), + ('transparent', (0, 0, 255, 0.75), (0, 255, 0, 0.5)), + # catches the atop, xor and lighter bugs in Opera 9.10 + ]: + for op, FA_code, FB_code in ops: + expected = calc_output(src, dest, FA_code, FB_code) + tests.append( { + 'name': '2d.composite.%s.%s' % (name, op), + 'testing': [ '2d.composite.%s' % op ], + 'code': """ + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ %s +/- 5; + """ % (dest, op, src, to_test(expected)), + 'expected': """size 100 50 + cr.set_source_rgba(%s) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % to_cairo(expected), + } ) + + for (name, src, dest) in [ ('image', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]: + for op, FA_code, FB_code in ops: + expected = calc_output(src, dest, FA_code, FB_code) + tests.append( { + 'name': '2d.composite.%s.%s' % (name, op), + 'testing': [ '2d.composite.%s' % op ], + 'images': [ 'yellow75.png' ], + 'code': """ + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + ctx.drawImage(document.getElementById('yellow75.png'), 0, 0); + @assert pixel 50,25 ==~ %s +/- 5; + """ % (dest, op, to_test(expected)), + 'expected': """size 100 50 + cr.set_source_rgba(%s) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % to_cairo(expected), + } ) + + for (name, src, dest) in [ ('canvas', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]: + for op, FA_code, FB_code in ops: + expected = calc_output(src, dest, FA_code, FB_code) + tests.append( { + 'name': '2d.composite.%s.%s' % (name, op), + 'testing': [ '2d.composite.%s' % op ], + 'images': [ 'yellow75.png' ], + 'code': """ + var canvas2 = document.createElement('canvas'); + canvas2.width = canvas.width; + canvas2.height = canvas.height; + var ctx2 = canvas2.getContext('2d'); + ctx2.drawImage(document.getElementById('yellow75.png'), 0, 0); + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + ctx.drawImage(canvas2, 0, 0); + @assert pixel 50,25 ==~ %s +/- 5; + """ % (dest, op, to_test(expected)), + 'expected': """size 100 50 + cr.set_source_rgba(%s) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % to_cairo(expected), + } ) + + + for (name, src, dest) in [ ('uncovered.fill', (0, 0, 255, 0.75), (0, 255, 0, 0.5)) ]: + for op, FA_code, FB_code in ops: + if op not in ops_trans: continue + expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) + tests.append( { + 'name': '2d.composite.%s.%s' % (name, op), + 'desc': 'fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.', + 'testing': [ '2d.composite.%s' % op ], + 'code': """ + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + ctx.fillStyle = 'rgba%s'; + ctx.translate(0, 25); + ctx.fillRect(0, 50, 100, 50); + @assert pixel 50,25 ==~ %s +/- 5; + """ % (dest, op, src, to_test(expected0)), + 'expected': """size 100 50 + cr.set_source_rgba(%s) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % (to_cairo(expected0)), + } ) + + for (name, src, dest) in [ ('uncovered.image', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]: + for op, FA_code, FB_code in ops: + if op not in ops_trans: continue + expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) + tests.append( { + 'name': '2d.composite.%s.%s' % (name, op), + 'desc': 'drawImage() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.', + 'testing': [ '2d.composite.%s' % op ], + 'images': [ 'yellow.png' ], + 'code': """ + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + ctx.drawImage(document.getElementById('yellow.png'), 40, 40, 10, 10, 40, 50, 10, 10); + @assert pixel 15,15 ==~ %s +/- 5; + @assert pixel 50,25 ==~ %s +/- 5; + """ % (dest, op, to_test(expected0), to_test(expected0)), + 'expected': """size 100 50 + cr.set_source_rgba(%s) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % (to_cairo(expected0)), + } ) + + for (name, src, dest) in [ ('uncovered.nocontext', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]: + for op, FA_code, FB_code in ops: + if op not in ops_trans: continue + expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) + tests.append( { + 'name': '2d.composite.%s.%s' % (name, op), + 'desc': 'drawImage() of a canvas with no context draws pixels as (0,0,0,0), and does not leave the pixels unchanged.', + 'testing': [ '2d.composite.%s' % op ], + 'code': """ + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + var canvas2 = document.createElement('canvas'); + ctx.drawImage(canvas2, 0, 0); + @assert pixel 50,25 ==~ %s +/- 5; + """ % (dest, op, to_test(expected0)), + 'expected': """size 100 50 + cr.set_source_rgba(%s) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % (to_cairo(expected0)), + } ) + + for (name, src, dest) in [ ('uncovered.pattern', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]: + for op, FA_code, FB_code in ops: + if op not in ops_trans: continue + expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) + tests.append( { + 'name': '2d.composite.%s.%s' % (name, op), + 'desc': 'Pattern fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.', + 'testing': [ '2d.composite.%s' % op ], + 'images': [ 'yellow.png' ], + 'code': """ + ctx.fillStyle = 'rgba%s'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + ctx.fillStyle = ctx.createPattern(document.getElementById('yellow.png'), 'no-repeat'); + ctx.fillRect(0, 50, 100, 50); + @assert pixel 50,25 ==~ %s +/- 5; + """ % (dest, op, to_test(expected0)), + 'expected': """size 100 50 + cr.set_source_rgba(%s) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % (to_cairo(expected0)), + } ) + + for op, FA_code, FB_code in ops: + tests.append( { + 'name': '2d.composite.clip.%s' % (op), + 'desc': 'fill() does not affect pixels outside the clip region.', + 'testing': [ '2d.composite.%s' % op ], + 'code': """ + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = '%s'; + ctx.rect(-20, -20, 10, 10); + ctx.clip(); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 50, 50); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + """ % (op), + 'expected': 'green' + } ) + +- name: 2d.composite.operation.get + testing: + - 2d.composite.operation + code: | + var modes = ['source-atop', 'source-in', 'source-out', 'source-over', + 'destination-atop', 'destination-in', 'destination-out', 'destination-over', + 'lighter', 'copy', 'xor']; + for (var i = 0; i < modes.length; ++i) + { + ctx.globalCompositeOperation = modes[i]; + @assert ctx.globalCompositeOperation === modes[i]; + } + +- name: 2d.composite.operation.unrecognised + testing: + - 2d.composite.operation.unrecognised + code: | + ctx.globalCompositeOperation = 'xor'; + ctx.globalCompositeOperation = 'nonexistent'; + @assert ctx.globalCompositeOperation === 'xor'; + +- name: 2d.composite.operation.darker + testing: + - 2d.composite.operation.unrecognised + code: | + ctx.globalCompositeOperation = 'xor'; + ctx.globalCompositeOperation = 'darker'; + @assert ctx.globalCompositeOperation === 'xor'; + +- name: 2d.composite.operation.over + testing: + - 2d.composite.operation.unrecognised + code: | + ctx.globalCompositeOperation = 'xor'; + ctx.globalCompositeOperation = 'over'; + @assert ctx.globalCompositeOperation === 'xor'; + +- name: 2d.composite.operation.clear + testing: + - 2d.composite.operation.unrecognised + code: | + ctx.globalCompositeOperation = 'xor'; + ctx.globalCompositeOperation = 'clear'; + @assert ctx.globalCompositeOperation === 'xor'; + +- name: 2d.composite.operation.highlight + testing: + - 2d.composite.operation.unrecognised + code: | + ctx.globalCompositeOperation = 'xor'; + ctx.globalCompositeOperation = 'highlight'; + @assert ctx.globalCompositeOperation === 'xor'; + +- name: 2d.composite.operation.nullsuffix + testing: + - 2d.composite.operation.exact + code: | + ctx.globalCompositeOperation = 'xor'; + ctx.globalCompositeOperation = 'source-over\0'; + @assert ctx.globalCompositeOperation === 'xor'; + +- name: 2d.composite.operation.casesensitive + testing: + - 2d.composite.operation.casesensitive + code: | + ctx.globalCompositeOperation = 'xor'; + ctx.globalCompositeOperation = 'Source-over'; + @assert ctx.globalCompositeOperation === 'xor'; + +- name: 2d.composite.operation.default + testing: + - 2d.composite.operation.default + code: | + @assert ctx.globalCompositeOperation === 'source-over'; + + +- meta: | + # Colour parsing tests + + # Try most of the CSS3 Color <color> values - http://www.w3.org/TR/css3-color/#colorunits + big_float = '1' + ('0' * 39) + big_double = '1' + ('0' * 310) + for name, string, r,g,b,a, notes in [ + ('html4', 'limE', 0,255,0,255, ""), + ('hex3', '#0f0', 0,255,0,255, ""), + ('hex4', '#0f0f', 0,255,0,255, ""), + ('hex6', '#00fF00', 0,255,0,255, ""), + ('hex8', '#00ff00ff', 0,255,0,255, ""), + ('rgb-num', 'rgb(0,255,0)', 0,255,0,255, ""), + ('rgb-clamp-1', 'rgb(-1000, 1000, -1000)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), + ('rgb-clamp-2', 'rgb(-200%, 200%, -200%)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), + ('rgb-clamp-3', 'rgb(-2147483649, 4294967298, -18446744073709551619)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), + ('rgb-clamp-4', 'rgb(-'+big_float+', '+big_float+', -'+big_float+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), + ('rgb-clamp-5', 'rgb(-'+big_double+', '+big_double+', -'+big_double+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), + ('rgb-percent', 'rgb(0% ,100% ,0%)', 0,255,0,255, 'CSS3 Color says "The integer value 255 corresponds to 100%". (In particular, it is not 254...)'), + ('rgb-eof', 'rgb(0, 255, 0', 0,255,0,255, ""), # see CSS2.1 4.2 "Unexpected end of style sheet" + ('rgba-solid-1', 'rgba( 0 , 255 , 0 , 1 )', 0,255,0,255, ""), + ('rgba-solid-2', 'rgba( 0 , 255 , 0 , 1.0 )', 0,255,0,255, ""), + ('rgba-solid-3', 'rgba( 0 , 255 , 0 , +1 )', 0,255,0,255, ""), + ('rgba-solid-4', 'rgba( -0 , 255 , +0 , 1 )', 0,255,0,255, ""), + ('rgba-num-1', 'rgba( 0 , 255 , 0 , .499 )', 0,255,0,127, ""), + ('rgba-num-2', 'rgba( 0 , 255 , 0 , 0.499 )', 0,255,0,127, ""), + ('rgba-percent', 'rgba(0%,100%,0%,0.499)', 0,255,0,127, ""), # 0.499*255 rounds to 127, both down and nearest, so it should be safe + ('rgba-clamp-1', 'rgba(0, 255, 0, -2)', 0,0,0,0, ""), + ('rgba-clamp-2', 'rgba(0, 255, 0, 2)', 0,255,0,255, ""), + ('rgba-eof', 'rgba(0, 255, 0, 1', 0,255,0,255, ""), + ('transparent-1', 'transparent', 0,0,0,0, ""), + ('transparent-2', 'TrAnSpArEnT', 0,0,0,0, ""), + ('hsl-1', 'hsl(120, 100%, 50%)', 0,255,0,255, ""), + ('hsl-2', 'hsl( -240 , 100% , 50% )', 0,255,0,255, ""), + ('hsl-3', 'hsl(360120, 100%, 50%)', 0,255,0,255, ""), + ('hsl-4', 'hsl(-360240, 100%, 50%)', 0,255,0,255, ""), + ('hsl-5', 'hsl(120.0, 100.0%, 50.0%)', 0,255,0,255, ""), + ('hsl-6', 'hsl(+120, +100%, +50%)', 0,255,0,255, ""), + ('hsl-clamp-1', 'hsl(120, 200%, 50%)', 0,255,0,255, ""), + ('hsl-clamp-2', 'hsl(120, -200%, 49.9%)', 127,127,127,255, ""), + ('hsl-clamp-3', 'hsl(120, 100%, 200%)', 255,255,255,255, ""), + ('hsl-clamp-4', 'hsl(120, 100%, -200%)', 0,0,0,255, ""), + ('hsla-1', 'hsla(120, 100%, 50%, 0.499)', 0,255,0,127, ""), + ('hsla-2', 'hsla( 120.0 , 100.0% , 50.0% , 1 )', 0,255,0,255, ""), + ('hsla-clamp-1', 'hsla(120, 200%, 50%, 1)', 0,255,0,255, ""), + ('hsla-clamp-2', 'hsla(120, -200%, 49.9%, 1)', 127,127,127,255, ""), + ('hsla-clamp-3', 'hsla(120, 100%, 200%, 1)', 255,255,255,255, ""), + ('hsla-clamp-4', 'hsla(120, 100%, -200%, 1)', 0,0,0,255, ""), + ('hsla-clamp-5', 'hsla(120, 100%, 50%, 2)', 0,255,0,255, ""), + ('hsla-clamp-6', 'hsla(120, 100%, 0%, -2)', 0,0,0,0, ""), + ('svg-1', 'gray', 128,128,128,255, ""), + ('svg-2', 'grey', 128,128,128,255, ""), + # css-color-4 rgb() color function + # https://drafts.csswg.org/css-color/#numeric-rgb + ('css-color-4-rgb-1', 'rgb(0, 255.0, 0)', 0,255,0,255, ""), + ('css-color-4-rgb-2', 'rgb(0, 255, 0, 0.2)', 0,255,0,51, ""), + ('css-color-4-rgb-3', 'rgb(0, 255, 0, 20%)', 0,255,0,51, ""), + ('css-color-4-rgb-4', 'rgb(0 255 0)', 0,255,0,255, ""), + ('css-color-4-rgb-5', 'rgb(0 255 0 / 0.2)', 0,255,0,51, ""), + ('css-color-4-rgb-6', 'rgb(0 255 0 / 20%)', 0,255,0,51, ""), + ('css-color-4-rgba-1', 'rgba(0, 255.0, 0)', 0,255,0,255, ""), + ('css-color-4-rgba-2', 'rgba(0, 255, 0, 0.2)', 0,255,0,51, ""), + ('css-color-4-rgba-3', 'rgba(0, 255, 0, 20%)', 0,255,0,51, ""), + ('css-color-4-rgba-4', 'rgba(0 255 0)', 0,255,0,255, ""), + ('css-color-4-rgba-5', 'rgba(0 255 0 / 0.2)', 0,255,0,51, ""), + ('css-color-4-rgba-6', 'rgba(0 255 0 / 20%)', 0,255,0,51, ""), + # css-color-4 hsl() color function + # https://drafts.csswg.org/css-color/#the-hsl-notation + ('css-color-4-hsl-1', 'hsl(120 100.0% 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsl-2', 'hsl(120 100.0% 50.0% / 0.2)', 0,255,0,51, ""), + ('css-color-4-hsl-3', 'hsl(120.0, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), + ('css-color-4-hsl-4', 'hsl(120.0, 100.0%, 50.0%, 20%)', 0,255,0,51, ""), + ('css-color-4-hsl-5', 'hsl(120deg, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), + ('css-color-4-hsl-6', 'hsl(120deg, 100.0%, 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsl-7', 'hsl(133.33333333grad, 100.0%, 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsl-8', 'hsl(2.0943951024rad, 100.0%, 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsl-9', 'hsl(0.3333333333turn, 100.0%, 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsla-1', 'hsl(120 100.0% 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsla-2', 'hsl(120 100.0% 50.0% / 0.2)', 0,255,0,51, ""), + ('css-color-4-hsla-3', 'hsl(120.0, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), + ('css-color-4-hsla-4', 'hsl(120.0, 100.0%, 50.0%, 20%)', 0,255,0,51, ""), + ('css-color-4-hsla-5', 'hsl(120deg, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), + ('css-color-4-hsla-6', 'hsl(120deg, 100.0%, 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsla-7', 'hsl(133.33333333grad, 100.0%, 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsla-8', 'hsl(2.0943951024rad, 100.0%, 50.0%)', 0,255,0,255, ""), + ('css-color-4-hsla-9', 'hsl(0.3333333333turn, 100.0%, 50.0%)', 0,255,0,255, ""), + # currentColor is handled later + ]: + # TODO: test by retrieving fillStyle, instead of actually drawing? + # TODO: test strokeStyle, shadowColor in the same way + test = { + 'name': '2d.fillStyle.parse.%s' % name, + 'testing': [ '2d.colours.parse' ], + 'notes': notes, + 'code': """ + ctx.fillStyle = '#f00'; + ctx.fillStyle = '%s'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == %d,%d,%d,%d; + """ % (string, r,g,b,a), + 'expected': """size 100 50 + cr.set_source_rgba(%f, %f, %f, %f) + cr.rectangle(0, 0, 100, 50) + cr.fill() + """ % (r/255., g/255., b/255., a/255.), + } + tests.append(test) + + # Also test that invalid colours are ignored + for name, string in [ + ('hex1', '#f'), + ('hex2', '#f0'), + ('hex3', '#g00'), + ('hex4', '#fg00'), + ('hex5', '#ff000'), + ('hex6', '#fg0000'), + ('hex7', '#ff0000f'), + ('hex8', '#fg0000ff'), + ('rgb-1', 'rgb(255.0, 0, 0,)'), + ('rgb-2', 'rgb(100%, 0, 0)'), + ('rgb-3', 'rgb(255, - 1, 0)'), + ('rgba-1', 'rgba(100%, 0, 0, 1)'), + ('rgba-2', 'rgba(255, 0, 0, 1. 0)'), + ('rgba-3', 'rgba(255, 0, 0, 1.)'), + ('rgba-4', 'rgba(255, 0, 0, '), + ('rgba-5', 'rgba(255, 0, 0, 1,)'), + ('hsl-1', 'hsl(0%, 100%, 50%)'), + ('hsl-2', 'hsl(z, 100%, 50%)'), + ('hsl-3', 'hsl(0, 0, 50%)'), + ('hsl-4', 'hsl(0, 100%, 0)'), + ('hsl-5', 'hsl(0, 100.%, 50%)'), + ('hsl-6', 'hsl(0, 100%, 50%,)'), + ('hsla-1', 'hsla(0%, 100%, 50%, 1)'), + ('hsla-2', 'hsla(0, 0, 50%, 1)'), + ('hsla-3', 'hsla(0, 0, 50%, 1,)'), + ('name-1', 'darkbrown'), + ('name-2', 'firebrick1'), + ('name-3', 'red blue'), + ('name-4', '"red"'), + ('name-5', '"red'), + # css-color-4 color function + # comma and comma-less expressions should not mix together. + ('css-color-4-rgb-1', 'rgb(255, 0, 0 / 1)'), + ('css-color-4-rgb-2', 'rgb(255 0 0, 1)'), + ('css-color-4-rgb-3', 'rgb(255, 0 0)'), + ('css-color-4-rgba-1', 'rgba(255, 0, 0 / 1)'), + ('css-color-4-rgba-2', 'rgba(255 0 0, 1)'), + ('css-color-4-rgba-3', 'rgba(255, 0 0)'), + ('css-color-4-hsl-1', 'hsl(0, 100%, 50% / 1)'), + ('css-color-4-hsl-2', 'hsl(0 100% 50%, 1)'), + ('css-color-4-hsl-3', 'hsl(0, 100% 50%)'), + ('css-color-4-hsla-1', 'hsla(0, 100%, 50% / 1)'), + ('css-color-4-hsla-2', 'hsla(0 100% 50%, 1)'), + ('css-color-4-hsla-3', 'hsla(0, 100% 50%)'), + # trailing slash + ('css-color-4-rgb-4', 'rgb(0 0 0 /)'), + ('css-color-4-rgb-5', 'rgb(0, 0, 0 /)'), + ('css-color-4-hsl-4', 'hsl(0 100% 50% /)'), + ('css-color-4-hsl-5', 'hsl(0, 100%, 50% /)'), + ]: + test = { + 'name': '2d.fillStyle.parse.invalid.%s' % name, + 'testing': [ '2d.colours.parse' ], + 'code': """ + ctx.fillStyle = '#0f0'; + try { ctx.fillStyle = '%s'; } catch (e) { } // this shouldn't throw, but it shouldn't matter here if it does + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + """ % string, + 'expected': 'green' + } + tests.append(test) + + # Some can't have positive tests, only negative tests, because we don't know what colour they're meant to be + for name, string in [ + ('system', 'ThreeDDarkShadow'), + #('flavor', 'flavor'), # removed from latest CSS3 Color drafts + ]: + test = { + 'name': '2d.fillStyle.parse.%s' % name, + 'testing': [ '2d.colours.parse' ], + 'code': """ + ctx.fillStyle = '#f00'; + ctx.fillStyle = '%s'; + @assert ctx.fillStyle =~ /^#(?!(FF0000|ff0000|f00)$)/; // test that it's not red + """ % (string,), + } + tests.append(test) + +- name: 2d.fillStyle.parse.current.basic + desc: currentColor is computed from the canvas element + testing: + - 2d.colours.parse + - 2d.currentColor.onset + code: | + canvas.setAttribute('style', 'color: #0f0'); + ctx.fillStyle = '#f00'; + ctx.fillStyle = 'currentColor'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillStyle.parse.current.changed + desc: currentColor is computed when the attribute is set, not when it is painted + testing: + - 2d.colours.parse + - 2d.currentColor.onset + code: | + canvas.setAttribute('style', 'color: #0f0'); + ctx.fillStyle = '#f00'; + ctx.fillStyle = 'currentColor'; + canvas.setAttribute('style', 'color: #f00'); + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillStyle.parse.current.removed + desc: currentColor is solid black when the canvas element is not in a document + testing: + - 2d.colours.parse + - 2d.currentColor.outofdoc + code: | + // Try not to let it undetectably incorrectly pick up opaque-black + // from other parts of the document: + document.body.parentNode.setAttribute('style', 'color: #f00'); + document.body.setAttribute('style', 'color: #f00'); + canvas.setAttribute('style', 'color: #f00'); + + var canvas2 = document.createElement('canvas'); + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#f00'; + ctx2.fillStyle = 'currentColor'; + ctx2.fillRect(0, 0, 100, 50); + ctx.drawImage(canvas2, 0, 0); + + document.body.parentNode.removeAttribute('style'); + document.body.removeAttribute('style'); + + @assert pixel 50,25 == 0,0,0,255; + expected: | + size 100 50 + cr.set_source_rgb(0, 0, 0) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.fillStyle.invalidstring + testing: + - 2d.colours.invalidstring + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillStyle = 'invalid'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillStyle.invalidtype + testing: + - 2d.colours.invalidtype + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillStyle = null; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillStyle.get.solid + testing: + - 2d.colours.getcolour + - 2d.serializecolour.solid + code: | + ctx.fillStyle = '#fa0'; + @assert ctx.fillStyle === '#ffaa00'; + +- name: 2d.fillStyle.get.semitransparent + testing: + - 2d.colours.getcolour + - 2d.serializecolour.transparent + code: | + ctx.fillStyle = 'rgba(255,255,255,0.45)'; + @assert ctx.fillStyle =~ /^rgba\(255, 255, 255, 0\.4\d+\)$/; + +- name: 2d.fillStyle.get.transparent + testing: + - 2d.colours.getcolour + - 2d.serializecolour.transparent + code: | + ctx.fillStyle = 'rgba(0,0,0,0)'; + @assert ctx.fillStyle === 'rgba(0, 0, 0, 0)'; + +- name: 2d.fillStyle.default + testing: + - 2d.colours.default + code: | + @assert ctx.fillStyle === '#000000'; + +- name: 2d.strokeStyle.default + testing: + - 2d.colours.default + code: | + @assert ctx.strokeStyle === '#000000'; + + +- name: 2d.gradient.object.type + desc: window.CanvasGradient exists and has the right properties + testing: + - 2d.canvasGradient.type + notes: *bindings + code: | + @assert window.CanvasGradient !== undefined; + @assert window.CanvasGradient.prototype.addColorStop !== undefined; + +- name: 2d.gradient.object.return + desc: createLinearGradient() and createRadialGradient() returns objects implementing CanvasGradient + testing: + - 2d.gradient.linear.return + - 2d.gradient.radial.return + code: | + window.CanvasGradient.prototype.thisImplementsCanvasGradient = true; + + var g1 = ctx.createLinearGradient(0, 0, 100, 0); + @assert g1.addColorStop !== undefined; + @assert g1.thisImplementsCanvasGradient === true; + + var g2 = ctx.createRadialGradient(0, 0, 10, 0, 0, 20); + @assert g2.addColorStop !== undefined; + @assert g2.thisImplementsCanvasGradient === true; + +- name: 2d.gradient.interpolate.solid + testing: + - 2d.gradient.interpolate.linear + code: | + var g = ctx.createLinearGradient(0, 0, 100, 0); + g.addColorStop(0, '#0f0'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.gradient.interpolate.colour + testing: + - 2d.gradient.interpolate.linear + code: | + var g = ctx.createLinearGradient(0, 0, 100, 0); + g.addColorStop(0, '#ff0'); + g.addColorStop(1, '#00f'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 25,25 ==~ 191,191,63,255 +/- 3; + @assert pixel 50,25 ==~ 127,127,127,255 +/- 3; + @assert pixel 75,25 ==~ 63,63,191,255 +/- 3; + expected: | + size 100 50 + g = cairo.LinearGradient(0, 0, 100, 0) + g.add_color_stop_rgb(0, 1,1,0) + g.add_color_stop_rgb(1, 0,0,1) + cr.set_source(g) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.gradient.interpolate.alpha + testing: + - 2d.gradient.interpolate.linear + code: | + ctx.fillStyle = '#ff0'; + ctx.fillRect(0, 0, 100, 50); + var g = ctx.createLinearGradient(0, 0, 100, 0); + g.addColorStop(0, 'rgba(0,0,255, 0)'); + g.addColorStop(1, 'rgba(0,0,255, 1)'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 25,25 ==~ 191,191,63,255 +/- 3; + @assert pixel 50,25 ==~ 127,127,127,255 +/- 3; + @assert pixel 75,25 ==~ 63,63,191,255 +/- 3; + expected: | + size 100 50 + g = cairo.LinearGradient(0, 0, 100, 0) + g.add_color_stop_rgb(0, 1,1,0) + g.add_color_stop_rgb(1, 0,0,1) + cr.set_source(g) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.gradient.interpolate.colouralpha + testing: + - 2d.gradient.interpolate.alpha + code: | + var g = ctx.createLinearGradient(0, 0, 100, 0); + g.addColorStop(0, 'rgba(255,255,0, 0)'); + g.addColorStop(1, 'rgba(0,0,255, 1)'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 25,25 ==~ 190,190,65,65 +/- 3; + @assert pixel 50,25 ==~ 126,126,128,128 +/- 3; + @assert pixel 75,25 ==~ 62,62,192,192 +/- 3; + expected: | + size 100 50 + g = cairo.LinearGradient(0, 0, 100, 0) + g.add_color_stop_rgba(0, 1,1,0, 0) + g.add_color_stop_rgba(1, 0,0,1, 1) + cr.set_source(g) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.gradient.interpolate.outside + testing: + - 2d.gradient.outside.first + - 2d.gradient.outside.last + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(25, 0, 75, 0); + g.addColorStop(0.4, '#0f0'); + g.addColorStop(0.6, '#0f0'); + + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 20,25 ==~ 0,255,0,255; + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 80,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.gradient.interpolate.zerosize.fill + testing: + - 2d.gradient.linear.zerosize + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.rect(0, 0, 100, 50); + ctx.fill(); + @assert pixel 40,20 == 0,255,0,255; + expected: green + +- name: 2d.gradient.interpolate.zerosize.stroke + testing: + - 2d.gradient.linear.zerosize + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.strokeStyle = g; + ctx.rect(20, 20, 60, 10); + ctx.stroke(); + @assert pixel 19,19 == 0,255,0,255; + @assert pixel 20,19 == 0,255,0,255; + @assert pixel 21,19 == 0,255,0,255; + @assert pixel 19,20 == 0,255,0,255; + @assert pixel 20,20 == 0,255,0,255; + @assert pixel 21,20 == 0,255,0,255; + @assert pixel 19,21 == 0,255,0,255; + @assert pixel 20,21 == 0,255,0,255; + @assert pixel 21,21 == 0,255,0,255; + expected: green + +- name: 2d.gradient.interpolate.zerosize.fillRect + testing: + - 2d.gradient.linear.zerosize + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 40,20 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.gradient.interpolate.zerosize.strokeRect + testing: + - 2d.gradient.linear.zerosize + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.strokeStyle = g; + ctx.strokeRect(20, 20, 60, 10); + @assert pixel 19,19 == 0,255,0,255; + @assert pixel 20,19 == 0,255,0,255; + @assert pixel 21,19 == 0,255,0,255; + @assert pixel 19,20 == 0,255,0,255; + @assert pixel 20,20 == 0,255,0,255; + @assert pixel 21,20 == 0,255,0,255; + @assert pixel 19,21 == 0,255,0,255; + @assert pixel 20,21 == 0,255,0,255; + @assert pixel 21,21 == 0,255,0,255; + expected: green + +- name: 2d.gradient.interpolate.zerosize.fillText + testing: + - 2d.gradient.linear.zerosize + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.font = '100px sans-serif'; + ctx.fillText("AA", 0, 50); + _assertGreen(ctx, 100, 50); + expected: green + +- name: 2d.gradient.interpolate.zerosize.strokeText + testing: + - 2d.gradient.linear.zerosize + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.strokeStyle = g; + ctx.font = '100px sans-serif'; + ctx.strokeText("AA", 0, 50); + _assertGreen(ctx, 100, 50); + expected: green + + +- name: 2d.gradient.interpolate.vertical + testing: + - 2d.gradient.interpolate.linear + code: | + var g = ctx.createLinearGradient(0, 0, 0, 50); + g.addColorStop(0, '#ff0'); + g.addColorStop(1, '#00f'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,12 ==~ 191,191,63,255 +/- 10; + @assert pixel 50,25 ==~ 127,127,127,255 +/- 5; + @assert pixel 50,37 ==~ 63,63,191,255 +/- 10; + expected: | + size 100 50 + g = cairo.LinearGradient(0, 0, 0, 50) + g.add_color_stop_rgb(0, 1,1,0) + g.add_color_stop_rgb(1, 0,0,1) + cr.set_source(g) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.gradient.interpolate.multiple + testing: + - 2d.gradient.interpolate.linear + code: | + canvas.width = 200; + var g = ctx.createLinearGradient(0, 0, 200, 0); + g.addColorStop(0, '#ff0'); + g.addColorStop(0.5, '#0ff'); + g.addColorStop(1, '#f0f'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 200, 50); + @assert pixel 50,25 ==~ 127,255,127,255 +/- 3; + @assert pixel 100,25 ==~ 0,255,255,255 +/- 3; + @assert pixel 150,25 ==~ 127,127,255,255 +/- 3; + expected: | + size 200 50 + g = cairo.LinearGradient(0, 0, 200, 0) + g.add_color_stop_rgb(0.0, 1,1,0) + g.add_color_stop_rgb(0.5, 0,1,1) + g.add_color_stop_rgb(1.0, 1,0,1) + cr.set_source(g) + cr.rectangle(0, 0, 200, 50) + cr.fill() + +- name: 2d.gradient.interpolate.overlap + testing: + - 2d.gradient.interpolate.overlap + code: | + canvas.width = 200; + var g = ctx.createLinearGradient(0, 0, 200, 0); + g.addColorStop(0, '#f00'); + g.addColorStop(0, '#ff0'); + g.addColorStop(0.25, '#00f'); + g.addColorStop(0.25, '#0f0'); + g.addColorStop(0.25, '#0f0'); + g.addColorStop(0.25, '#0f0'); + g.addColorStop(0.25, '#ff0'); + g.addColorStop(0.5, '#00f'); + g.addColorStop(0.5, '#0f0'); + g.addColorStop(0.75, '#00f'); + g.addColorStop(0.75, '#f00'); + g.addColorStop(0.75, '#ff0'); + g.addColorStop(0.5, '#0f0'); + g.addColorStop(0.5, '#0f0'); + g.addColorStop(0.5, '#ff0'); + g.addColorStop(1, '#00f'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 200, 50); + @assert pixel 49,25 ==~ 0,0,255,255 +/- 16; + @assert pixel 51,25 ==~ 255,255,0,255 +/- 16; + @assert pixel 99,25 ==~ 0,0,255,255 +/- 16; + @assert pixel 101,25 ==~ 255,255,0,255 +/- 16; + @assert pixel 149,25 ==~ 0,0,255,255 +/- 16; + @assert pixel 151,25 ==~ 255,255,0,255 +/- 16; + expected: | + size 200 50 + g = cairo.LinearGradient(0, 0, 50, 0) + g.add_color_stop_rgb(0, 1,1,0) + g.add_color_stop_rgb(1, 0,0,1) + cr.set_source(g) + cr.rectangle(0, 0, 50, 50) + cr.fill() + + g = cairo.LinearGradient(50, 0, 100, 0) + g.add_color_stop_rgb(0, 1,1,0) + g.add_color_stop_rgb(1, 0,0,1) + cr.set_source(g) + cr.rectangle(50, 0, 50, 50) + cr.fill() + + g = cairo.LinearGradient(100, 0, 150, 0) + g.add_color_stop_rgb(0, 1,1,0) + g.add_color_stop_rgb(1, 0,0,1) + cr.set_source(g) + cr.rectangle(100, 0, 50, 50) + cr.fill() + + g = cairo.LinearGradient(150, 0, 200, 0) + g.add_color_stop_rgb(0, 1,1,0) + g.add_color_stop_rgb(1, 0,0,1) + cr.set_source(g) + cr.rectangle(150, 0, 50, 50) + cr.fill() + +- name: 2d.gradient.interpolate.overlap2 + testing: + - 2d.gradient.interpolate.overlap + code: | + var g = ctx.createLinearGradient(0, 0, 100, 0); + var ps = [ 0, 1/10, 1/4, 1/3, 1/2, 3/4, 1 ]; + for (var p = 0; p < ps.length; ++p) + { + g.addColorStop(ps[p], '#0f0'); + for (var i = 0; i < 15; ++i) + g.addColorStop(ps[p], '#f00'); + g.addColorStop(ps[p], '#0f0'); + } + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 30,25 == 0,255,0,255; + @assert pixel 40,25 == 0,255,0,255; + @assert pixel 60,25 == 0,255,0,255; + @assert pixel 80,25 == 0,255,0,255; + expected: green + +- name: 2d.gradient.empty + testing: + - 2d.gradient.empty + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var g = ctx.createLinearGradient(0, 0, 0, 50); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.gradient.object.update + testing: + - 2d.gradient.update + code: | + var g = ctx.createLinearGradient(-100, 0, 200, 0); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + g.addColorStop(0.1, '#0f0'); + g.addColorStop(0.9, '#0f0'); + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.gradient.object.compare + testing: + - 2d.gradient.object + code: | + var g1 = ctx.createLinearGradient(0, 0, 100, 0); + var g2 = ctx.createLinearGradient(0, 0, 100, 0); + @assert g1 !== g2; + ctx.fillStyle = g1; + @assert ctx.fillStyle === g1; + +- name: 2d.gradient.object.crosscanvas + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + var g = document.createElement('canvas').getContext('2d').createLinearGradient(0, 0, 100, 0); + g.addColorStop(0, '#0f0'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.gradient.object.current + testing: + - 2d.currentColor.gradient + code: | + canvas.setAttribute('style', 'color: #f00'); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createLinearGradient(0, 0, 100, 0); + g.addColorStop(0, 'currentColor'); + g.addColorStop(1, 'currentColor'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 ==~ 0,0,0,255; + expected: | + size 100 50 + cr.set_source_rgb(0, 0, 0) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.gradient.object.invalidoffset + testing: + - 2d.gradient.invalidoffset + code: | + var g = ctx.createLinearGradient(0, 0, 100, 0); + @assert throws INDEX_SIZE_ERR g.addColorStop(-1, '#000'); + @assert throws INDEX_SIZE_ERR g.addColorStop(2, '#000'); + @assert throws TypeError g.addColorStop(Infinity, '#000'); + @assert throws TypeError g.addColorStop(-Infinity, '#000'); + @assert throws TypeError g.addColorStop(NaN, '#000'); + +- name: 2d.gradient.object.invalidcolour + testing: + - 2d.gradient.invalidcolour + code: | + var g = ctx.createLinearGradient(0, 0, 100, 0); + @assert throws SYNTAX_ERR g.addColorStop(0, ""); + @assert throws SYNTAX_ERR g.addColorStop(0, 'null'); + @assert throws SYNTAX_ERR g.addColorStop(0, 'undefined'); + @assert throws SYNTAX_ERR g.addColorStop(0, null); + @assert throws SYNTAX_ERR g.addColorStop(0, undefined); + + +- name: 2d.gradient.linear.nonfinite + desc: createLinearGradient() throws TypeError if arguments are not finite + notes: *bindings + testing: + - 2d.gradient.linear.nonfinite + code: | + @nonfinite @assert throws TypeError ctx.createLinearGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); + +- name: 2d.gradient.linear.transform.1 + desc: Linear gradient coordinates are relative to the coordinate space at the time of filling + testing: + - 2d.gradient.linear.transform + code: | + var g = ctx.createLinearGradient(0, 0, 200, 0); + g.addColorStop(0, '#f00'); + g.addColorStop(0.25, '#0f0'); + g.addColorStop(0.75, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.translate(-50, 0); + ctx.fillRect(50, 0, 100, 50); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.gradient.linear.transform.2 + desc: Linear gradient coordinates are relative to the coordinate space at the time of filling + testing: + - 2d.gradient.linear.transform + code: | + ctx.translate(100, 0); + var g = ctx.createLinearGradient(0, 0, 200, 0); + g.addColorStop(0, '#f00'); + g.addColorStop(0.25, '#0f0'); + g.addColorStop(0.75, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.translate(-150, 0); + ctx.fillRect(50, 0, 100, 50); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.gradient.linear.transform.3 + desc: Linear gradient transforms do not experience broken caching effects + testing: + - 2d.gradient.linear.transform + code: | + var g = ctx.createLinearGradient(0, 0, 200, 0); + g.addColorStop(0, '#f00'); + g.addColorStop(0.25, '#0f0'); + g.addColorStop(0.75, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + ctx.translate(-50, 0); + ctx.fillRect(50, 0, 100, 50); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.negative + desc: createRadialGradient() throws INDEX_SIZE_ERR if either radius is negative + testing: + - 2d.gradient.radial.negative + code: | + @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, 1); + @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, 1, 0, 0, -0.1); + @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, -0.1); + +- name: 2d.gradient.radial.nonfinite + desc: createRadialGradient() throws TypeError if arguments are not finite + notes: *bindings + testing: + - 2d.gradient.radial.nonfinite + code: | + @nonfinite @assert throws TypeError ctx.createRadialGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>); + +- name: 2d.gradient.radial.inside1 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(50, 25, 100, 50, 25, 200); + g.addColorStop(0, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.inside2 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.inside3 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100); + g.addColorStop(0, '#f00'); + g.addColorStop(0.993, '#f00'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.outside1 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(200, 25, 10, 200, 25, 20); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.outside2 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10); + g.addColorStop(0, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.outside3 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10); + g.addColorStop(0, '#0f0'); + g.addColorStop(0.001, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.touch1 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(150, 25, 50, 200, 25, 100); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,1 == 0,255,0,255; @moz-todo + @assert pixel 98,1 == 0,255,0,255; @moz-todo + @assert pixel 1,25 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; @moz-todo + @assert pixel 98,25 == 0,255,0,255; @moz-todo + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 50,48 == 0,255,0,255; @moz-todo + @assert pixel 98,48 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.gradient.radial.touch2 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); + g.addColorStop(0, '#f00'); + g.addColorStop(0.01, '#0f0'); + g.addColorStop(0.99, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.touch3 + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(120, -15, 25, 140, -30, 50); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,1 == 0,255,0,255; @moz-todo + @assert pixel 98,1 == 0,255,0,255; @moz-todo + @assert pixel 1,25 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; @moz-todo + @assert pixel 98,25 == 0,255,0,255; @moz-todo + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 50,48 == 0,255,0,255; @moz-todo + @assert pixel 98,48 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.gradient.radial.equal + testing: + - 2d.gradient.radial.equal + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(50, 25, 20, 50, 25, 20); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,1 == 0,255,0,255; @moz-todo + @assert pixel 98,1 == 0,255,0,255; @moz-todo + @assert pixel 1,25 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; @moz-todo + @assert pixel 98,25 == 0,255,0,255; @moz-todo + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 50,48 == 0,255,0,255; @moz-todo + @assert pixel 98,48 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.gradient.radial.cone.behind + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(120, 25, 10, 211, 25, 100); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,1 == 0,255,0,255; @moz-todo + @assert pixel 98,1 == 0,255,0,255; @moz-todo + @assert pixel 1,25 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; @moz-todo + @assert pixel 98,25 == 0,255,0,255; @moz-todo + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 50,48 == 0,255,0,255; @moz-todo + @assert pixel 98,48 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.gradient.radial.cone.front + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(311, 25, 10, 210, 25, 100); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.cone.bottom + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 101); + g.addColorStop(0, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.cone.top + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(230, 25, 100, 100, 25, 101); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.cone.beside + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(0, 100, 40, 100, 100, 50); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,1 == 0,255,0,255; @moz-todo + @assert pixel 98,1 == 0,255,0,255; @moz-todo + @assert pixel 1,25 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; @moz-todo + @assert pixel 98,25 == 0,255,0,255; @moz-todo + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 50,48 == 0,255,0,255; @moz-todo + @assert pixel 98,48 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.gradient.radial.cone.cylinder + testing: + - 2d.gradient.radial.rendering + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 100); + g.addColorStop(0, '#0f0'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.cone.shape1 + testing: + - 2d.gradient.radial.rendering + code: | + var tol = 1; // tolerance to avoid antialiasing artifacts + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(30+tol, 40); + ctx.lineTo(110, -20+tol); + ctx.lineTo(110, 100-tol); + ctx.fill(); + + var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4); + g.addColorStop(0, '#0f0'); + g.addColorStop(1, '#0f0'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.cone.shape2 + testing: + - 2d.gradient.radial.rendering + code: | + var tol = 1; // tolerance to avoid antialiasing artifacts + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4); + g.addColorStop(0, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(30-tol, 40); + ctx.lineTo(110, -20-tol); + ctx.lineTo(110, 100+tol); + ctx.fill(); + + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,1 == 0,255,0,255; @moz-todo + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.transform.1 + desc: Radial gradient coordinates are relative to the coordinate space at the time of filling + testing: + - 2d.gradient.radial.transform + code: | + var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2); + g.addColorStop(0, '#0f0'); + g.addColorStop(0.5, '#0f0'); + g.addColorStop(0.51, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.translate(50, 25); + ctx.scale(10, 10); + ctx.fillRect(-5, -2.5, 10, 5); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.transform.2 + desc: Radial gradient coordinates are relative to the coordinate space at the time of filling + testing: + - 2d.gradient.radial.transform + code: | + ctx.translate(100, 0); + var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2); + g.addColorStop(0, '#0f0'); + g.addColorStop(0.5, '#0f0'); + g.addColorStop(0.51, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.translate(-50, 25); + ctx.scale(10, 10); + ctx.fillRect(-5, -2.5, 10, 5); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.gradient.radial.transform.3 + desc: Radial gradient transforms do not experience broken caching effects + testing: + - 2d.gradient.radial.transform + code: | + var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2); + g.addColorStop(0, '#0f0'); + g.addColorStop(0.5, '#0f0'); + g.addColorStop(0.51, '#f00'); + g.addColorStop(1, '#f00'); + ctx.fillStyle = g; + ctx.fillRect(0, 0, 100, 50); + ctx.translate(50, 25); + ctx.scale(10, 10); + ctx.fillRect(-5, -2.5, 10, 5); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + + + + + + +- name: 2d.pattern.basic.type + testing: + - 2d.pattern.return + images: + - green.png + code: | + @assert window.CanvasPattern !== undefined; + + window.CanvasPattern.prototype.thisImplementsCanvasPattern = true; + + var img = document.getElementById('green.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + @assert pattern.thisImplementsCanvasPattern; + +- name: 2d.pattern.basic.image + testing: + - 2d.pattern.painting + images: + - green.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + var img = document.getElementById('green.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.basic.canvas + testing: + - 2d.pattern.painting + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#0f0'; + ctx2.fillRect(0, 0, 100, 50); + + var pattern = ctx.createPattern(canvas2, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.basic.zerocanvas + testing: + - 2d.pattern.zerocanvas + code: | + canvas.width = 0; + canvas.height = 10; + @assert canvas.width === 0; + @assert canvas.height === 10; + @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat'); + + canvas.width = 10; + canvas.height = 0; + @assert canvas.width === 10; + @assert canvas.height === 0; + @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat'); + + canvas.width = 0; + canvas.height = 0; + @assert canvas.width === 0; + @assert canvas.height === 0; + @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat'); + +- name: 2d.pattern.basic.nocontext + testing: + - 2d.pattern.painting + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var pattern = ctx.createPattern(canvas2, 'no-repeat'); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.image.undefined + testing: + - 2d.pattern.IDL + notes: *bindings + code: | + @assert throws TypeError ctx.createPattern(undefined, 'repeat'); + +- name: 2d.pattern.image.null + testing: + - 2d.pattern.IDL + notes: *bindings + code: | + @assert throws TypeError ctx.createPattern(null, 'repeat'); + +- name: 2d.pattern.image.string + testing: + - 2d.pattern.IDL + notes: *bindings + code: | + @assert throws TypeError ctx.createPattern('../images/red.png', 'repeat'); + +- name: 2d.pattern.image.incomplete.nosrc + testing: + - 2d.pattern.incomplete.image + mozilla: { throws } + code: | + var img = new Image(); + @assert ctx.createPattern(img, 'repeat') === null; + +- name: 2d.pattern.image.incomplete.immediate + testing: + - 2d.pattern.incomplete.image + images: + - red.png + code: | + var img = new Image(); + img.src = '../images/red.png'; + // This triggers the "update the image data" algorithm. + // The image will not go to the "completely available" state + // until a fetch task in the networking task source is processed, + // so the image must not be fully decodable yet: + @assert ctx.createPattern(img, 'repeat') === null; @moz-todo + +- name: 2d.pattern.image.incomplete.reload + testing: + - 2d.pattern.incomplete.image + images: + - yellow.png + - red.png + code: | + var img = document.getElementById('yellow.png'); + img.src = '../images/red.png'; + // This triggers the "update the image data" algorithm, + // and resets the image to the "unavailable" state. + // The image will not go to the "completely available" state + // until a fetch task in the networking task source is processed, + // so the image must not be fully decodable yet: + @assert ctx.createPattern(img, 'repeat') === null; @moz-todo + +- name: 2d.pattern.image.incomplete.emptysrc + testing: + - 2d.pattern.incomplete.image + images: + - red.png + mozilla: { throws } + code: | + var img = document.getElementById('red.png'); + img.src = ""; + @assert ctx.createPattern(img, 'repeat') === null; + +- name: 2d.pattern.image.incomplete.removedsrc + testing: + - 2d.pattern.incomplete.image + images: + - red.png + mozilla: { throws } + code: | + var img = document.getElementById('red.png'); + img.removeAttribute('src'); + @assert ctx.createPattern(img, 'repeat') === null; + +- name: 2d.pattern.image.broken + testing: + - 2d.pattern.incomplete.image + images: + - broken.png + code: | + var img = document.getElementById('broken.png'); + @assert throws INVALID_STATE_ERR ctx.createPattern(img, 'repeat'); + +- name: 2d.pattern.repeat.empty + testing: + - 2d.pattern.missing + images: + - green-1x1.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + var img = document.getElementById('green-1x1.png'); + var pattern = ctx.createPattern(img, ""); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 200, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.repeat.null + testing: + - 2d.pattern.unrecognised + code: | + @assert ctx.createPattern(canvas, null) != null; + +- name: 2d.pattern.repeat.undefined + testing: + - 2d.pattern.unrecognised + code: | + @assert throws SYNTAX_ERR ctx.createPattern(canvas, undefined); + +- name: 2d.pattern.repeat.unrecognised + testing: + - 2d.pattern.unrecognised + code: | + @assert throws SYNTAX_ERR ctx.createPattern(canvas, "invalid"); + +- name: 2d.pattern.repeat.unrecognisednull + testing: + - 2d.pattern.unrecognised + code: | + @assert throws SYNTAX_ERR ctx.createPattern(canvas, "null"); + +- name: 2d.pattern.repeat.case + testing: + - 2d.pattern.exact + code: | + @assert throws SYNTAX_ERR ctx.createPattern(canvas, "Repeat"); + +- name: 2d.pattern.repeat.nullsuffix + testing: + - 2d.pattern.exact + code: | + @assert throws SYNTAX_ERR ctx.createPattern(canvas, "repeat\0"); + +- name: 2d.pattern.modify.image1 + testing: + - 2d.pattern.modify + images: + - green.png + code: | + var img = document.getElementById('green.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + deferTest(); + img.onload = t.step_func_done(function () + { + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + }); + img.src = '/images/red.png'; + expected: green + +- name: 2d.pattern.modify.image2 + testing: + - 2d.pattern.modify + images: + - green.png + code: | + var img = document.getElementById('green.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#00f'; + ctx.fillRect(0, 0, 100, 50); + deferTest(); + img.onload = t.step_func_done(function () + { + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + }); + img.src = '/images/red.png'; + expected: green + +- name: 2d.pattern.modify.canvas1 + testing: + - 2d.pattern.modify + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#0f0'; + ctx2.fillRect(0, 0, 100, 50); + + var pattern = ctx.createPattern(canvas2, 'no-repeat'); + + ctx2.fillStyle = '#f00'; + ctx2.fillRect(0, 0, 100, 50); + + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.modify.canvas2 + testing: + - 2d.pattern.modify + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#0f0'; + ctx2.fillRect(0, 0, 100, 50); + + var pattern = ctx.createPattern(canvas2, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx2.fillStyle = '#f00'; + ctx2.fillRect(0, 0, 100, 50); + + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.crosscanvas + images: + - green.png + code: | + var img = document.getElementById('green.png'); + + var pattern = document.createElement('canvas').getContext('2d').createPattern(img, 'no-repeat'); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.norepeat.basic + testing: + - 2d.pattern.painting + images: + - green.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('green.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.norepeat.outside + testing: + - 2d.pattern.painting + images: + - red.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('red.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = pattern; + ctx.fillRect(0, -50, 100, 50); + ctx.fillRect(-100, 0, 100, 50); + ctx.fillRect(0, 50, 100, 50); + ctx.fillRect(100, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.norepeat.coord1 + testing: + - 2d.pattern.painting + images: + - green.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(50, 0, 50, 50); + + var img = document.getElementById('green.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.translate(50, 0); + ctx.fillRect(-50, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.norepeat.coord2 + testing: + - 2d.pattern.painting + images: + - green.png + code: | + var img = document.getElementById('green.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 50, 50); + + ctx.fillStyle = '#f00'; + ctx.fillRect(50, 0, 50, 50); + + ctx.fillStyle = pattern; + ctx.translate(50, 0); + ctx.fillRect(-50, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.norepeat.coord3 + testing: + - 2d.pattern.painting + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('red.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.translate(50, 25); + ctx.fillRect(-50, -25, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 25); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeat.basic + testing: + - 2d.pattern.painting + images: + - green-16x16.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('green-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeat.outside + testing: + - 2d.pattern.painting + images: + - green-16x16.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('green-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat'); + ctx.fillStyle = pattern; + ctx.translate(50, 25); + ctx.fillRect(-50, -25, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeat.coord1 + testing: + - 2d.pattern.painting + images: + - rgrg-256x256.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('rgrg-256x256.png'); + var pattern = ctx.createPattern(img, 'repeat'); + ctx.fillStyle = pattern; + ctx.translate(-128, -78); + ctx.fillRect(128, 78, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeat.coord2 + testing: + - 2d.pattern.painting + images: + - ggrr-256x256.png + code: | + var img = document.getElementById('ggrr-256x256.png'); + var pattern = ctx.createPattern(img, 'repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeat.coord3 + testing: + - 2d.pattern.painting + images: + - rgrg-256x256.png + code: | + var img = document.getElementById('rgrg-256x256.png'); + var pattern = ctx.createPattern(img, 'repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(-128, -78); + ctx.fillRect(128, 78, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeatx.basic + testing: + - 2d.pattern.painting + images: + - green-16x16.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 16); + + var img = document.getElementById('green-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat-x'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeatx.outside + testing: + - 2d.pattern.painting + images: + - red-16x16.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('red-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat-x'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 16); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeatx.coord1 + testing: + - 2d.pattern.painting + images: + - red-16x16.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('red-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat-x'); + ctx.fillStyle = pattern; + ctx.translate(0, 16); + ctx.fillRect(0, -16, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 16); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeaty.basic + testing: + - 2d.pattern.painting + images: + - green-16x16.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 16, 50); + + var img = document.getElementById('green-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat-y'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeaty.outside + testing: + - 2d.pattern.painting + images: + - red-16x16.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('red-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat-y'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 16, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.repeaty.coord1 + testing: + - 2d.pattern.painting + images: + - red-16x16.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('red-16x16.png'); + var pattern = ctx.createPattern(img, 'repeat-y'); + ctx.fillStyle = pattern; + ctx.translate(48, 0); + ctx.fillRect(-48, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 16, 50); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.orientation.image + desc: Image patterns do not get flipped when painted + testing: + - 2d.pattern.painting + images: + - rrgg-256x256.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var img = document.getElementById('rrgg-256x256.png'); + var pattern = ctx.createPattern(img, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.save(); + ctx.translate(0, -103); + ctx.fillRect(0, 103, 100, 50); + ctx.restore(); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 25); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.pattern.paint.orientation.canvas + desc: Canvas patterns do not get flipped when painted + testing: + - 2d.pattern.painting + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#f00'; + ctx2.fillRect(0, 0, 100, 25); + ctx2.fillStyle = '#0f0'; + ctx2.fillRect(0, 25, 100, 25); + + var pattern = ctx.createPattern(canvas2, 'no-repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 25); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + + +- name: 2d.pattern.animated.gif + desc: createPattern() of an animated GIF draws the first frame + testing: + - 2d.pattern.animated.image + images: + - anim-gr.gif + code: | + deferTest(); + setTimeout(function () { + var pattern = ctx.createPattern(document.getElementById('anim-gr.gif'), 'repeat'); + ctx.fillStyle = pattern; + ctx.fillRect(0, 0, 50, 50); + setTimeout(t.step_func_done(function () { + ctx.fillRect(50, 0, 50, 50); + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + }), 250); + }, 250); + expected: green + + + + +- name: 2d.line.defaults + testing: + - 2d.lineWidth.default + - 2d.lineCap.default + - 2d.lineJoin.default + - 2d.miterLimit.default + code: | + @assert ctx.lineWidth === 1; + @assert ctx.lineCap === 'butt'; + @assert ctx.lineJoin === 'miter'; + @assert ctx.miterLimit === 10; + +- name: 2d.line.width.basic + desc: lineWidth determines the width of line strokes + testing: + - 2d.lineWidth + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 20; + // Draw a green line over a red box, to check the line is not too small + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + ctx.fillRect(15, 15, 20, 20); + ctx.beginPath(); + ctx.moveTo(25, 15); + ctx.lineTo(25, 35); + ctx.stroke(); + + // Draw a green box over a red line, to check the line is not too large + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(75, 15); + ctx.lineTo(75, 35); + ctx.stroke(); + ctx.fillRect(65, 15, 20, 20); + + @assert pixel 14,25 == 0,255,0,255; + @assert pixel 15,25 == 0,255,0,255; + @assert pixel 16,25 == 0,255,0,255; + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 34,25 == 0,255,0,255; + @assert pixel 35,25 == 0,255,0,255; + @assert pixel 36,25 == 0,255,0,255; + + @assert pixel 64,25 == 0,255,0,255; + @assert pixel 65,25 == 0,255,0,255; + @assert pixel 66,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + @assert pixel 84,25 == 0,255,0,255; + @assert pixel 85,25 == 0,255,0,255; + @assert pixel 86,25 == 0,255,0,255; + expected: green + +- name: 2d.line.width.transformed + desc: Line stroke widths are affected by scale transformations + testing: + - 2d.lineWidth + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 4; + // Draw a green line over a red box, to check the line is not too small + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + ctx.fillRect(15, 15, 20, 20); + ctx.save(); + ctx.scale(5, 1); + ctx.beginPath(); + ctx.moveTo(5, 15); + ctx.lineTo(5, 35); + ctx.stroke(); + ctx.restore(); + + // Draw a green box over a red line, to check the line is not too large + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + ctx.save(); + ctx.scale(-5, 1); + ctx.beginPath(); + ctx.moveTo(-15, 15); + ctx.lineTo(-15, 35); + ctx.stroke(); + ctx.restore(); + ctx.fillRect(65, 15, 20, 20); + + @assert pixel 14,25 == 0,255,0,255; + @assert pixel 15,25 == 0,255,0,255; + @assert pixel 16,25 == 0,255,0,255; + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 34,25 == 0,255,0,255; + @assert pixel 35,25 == 0,255,0,255; + @assert pixel 36,25 == 0,255,0,255; + + @assert pixel 64,25 == 0,255,0,255; + @assert pixel 65,25 == 0,255,0,255; + @assert pixel 66,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + @assert pixel 84,25 == 0,255,0,255; + @assert pixel 85,25 == 0,255,0,255; + @assert pixel 86,25 == 0,255,0,255; + expected: green + +- name: 2d.line.width.scaledefault + desc: Default lineWidth strokes are affected by scale transformations + testing: + - 2d.lineWidth + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.scale(50, 50); + ctx.strokeStyle = '#0f0'; + ctx.moveTo(0, 0.5); + ctx.lineTo(2, 0.5); + ctx.stroke(); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + @assert pixel 50,5 == 0,255,0,255; + @assert pixel 50,45 == 0,255,0,255; + expected: green + +- name: 2d.line.width.valid + desc: Setting lineWidth to valid values works + testing: + - 2d.lineWidth.set + - 2d.lineWidth.get + code: | + ctx.lineWidth = 1.5; + @assert ctx.lineWidth === 1.5; + + ctx.lineWidth = "1e1"; + @assert ctx.lineWidth === 10; + + ctx.lineWidth = 1/1024; + @assert ctx.lineWidth === 1/1024; + + ctx.lineWidth = 1000; + @assert ctx.lineWidth === 1000; + +- name: 2d.line.width.invalid + desc: Setting lineWidth to invalid values is ignored + testing: + - 2d.lineWidth.invalid + code: | + ctx.lineWidth = 1.5; + @assert ctx.lineWidth === 1.5; + + ctx.lineWidth = 1.5; + ctx.lineWidth = 0; + @assert ctx.lineWidth === 1.5; + + ctx.lineWidth = 1.5; + ctx.lineWidth = -1; + @assert ctx.lineWidth === 1.5; + + ctx.lineWidth = 1.5; + ctx.lineWidth = Infinity; + @assert ctx.lineWidth === 1.5; + + ctx.lineWidth = 1.5; + ctx.lineWidth = -Infinity; + @assert ctx.lineWidth === 1.5; + + ctx.lineWidth = 1.5; + ctx.lineWidth = NaN; + @assert ctx.lineWidth === 1.5; + +- name: 2d.line.cap.butt + desc: lineCap 'butt' is rendered correctly + testing: + - 2d.lineCap.butt + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineCap = 'butt'; + ctx.lineWidth = 20; + + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + ctx.fillRect(15, 15, 20, 20); + ctx.beginPath(); + ctx.moveTo(25, 15); + ctx.lineTo(25, 35); + ctx.stroke(); + + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(75, 15); + ctx.lineTo(75, 35); + ctx.stroke(); + ctx.fillRect(65, 15, 20, 20); + + @assert pixel 25,14 == 0,255,0,255; + @assert pixel 25,15 == 0,255,0,255; + @assert pixel 25,16 == 0,255,0,255; + @assert pixel 25,34 == 0,255,0,255; + @assert pixel 25,35 == 0,255,0,255; + @assert pixel 25,36 == 0,255,0,255; + + @assert pixel 75,14 == 0,255,0,255; + @assert pixel 75,15 == 0,255,0,255; + @assert pixel 75,16 == 0,255,0,255; + @assert pixel 75,34 == 0,255,0,255; + @assert pixel 75,35 == 0,255,0,255; + @assert pixel 75,36 == 0,255,0,255; + expected: green + +- name: 2d.line.cap.round + desc: lineCap 'round' is rendered correctly + testing: + - 2d.lineCap.round + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var tol = 1; // tolerance to avoid antialiasing artifacts + + ctx.lineCap = 'round'; + ctx.lineWidth = 20; + + + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + + ctx.beginPath(); + ctx.moveTo(35-tol, 15); + ctx.arc(25, 15, 10-tol, 0, Math.PI, true); + ctx.arc(25, 35, 10-tol, Math.PI, 0, true); + ctx.fill(); + + ctx.beginPath(); + ctx.moveTo(25, 15); + ctx.lineTo(25, 35); + ctx.stroke(); + + + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + + ctx.beginPath(); + ctx.moveTo(75, 15); + ctx.lineTo(75, 35); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(85+tol, 15); + ctx.arc(75, 15, 10+tol, 0, Math.PI, true); + ctx.arc(75, 35, 10+tol, Math.PI, 0, true); + ctx.fill(); + + @assert pixel 17,6 == 0,255,0,255; + @assert pixel 25,6 == 0,255,0,255; + @assert pixel 32,6 == 0,255,0,255; + @assert pixel 17,43 == 0,255,0,255; + @assert pixel 25,43 == 0,255,0,255; + @assert pixel 32,43 == 0,255,0,255; + + @assert pixel 67,6 == 0,255,0,255; + @assert pixel 75,6 == 0,255,0,255; + @assert pixel 82,6 == 0,255,0,255; + @assert pixel 67,43 == 0,255,0,255; + @assert pixel 75,43 == 0,255,0,255; + @assert pixel 82,43 == 0,255,0,255; + expected: green + +- name: 2d.line.cap.square + desc: lineCap 'square' is rendered correctly + testing: + - 2d.lineCap.square + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineCap = 'square'; + ctx.lineWidth = 20; + + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + ctx.fillRect(15, 5, 20, 40); + ctx.beginPath(); + ctx.moveTo(25, 15); + ctx.lineTo(25, 35); + ctx.stroke(); + + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(75, 15); + ctx.lineTo(75, 35); + ctx.stroke(); + ctx.fillRect(65, 5, 20, 40); + + @assert pixel 25,4 == 0,255,0,255; + @assert pixel 25,5 == 0,255,0,255; + @assert pixel 25,6 == 0,255,0,255; + @assert pixel 25,44 == 0,255,0,255; + @assert pixel 25,45 == 0,255,0,255; + @assert pixel 25,46 == 0,255,0,255; + + @assert pixel 75,4 == 0,255,0,255; + @assert pixel 75,5 == 0,255,0,255; + @assert pixel 75,6 == 0,255,0,255; + @assert pixel 75,44 == 0,255,0,255; + @assert pixel 75,45 == 0,255,0,255; + @assert pixel 75,46 == 0,255,0,255; + expected: green + +- name: 2d.line.cap.open + desc: Line caps are drawn at the corners of an unclosed rectangle + testing: + - 2d.lineCap.end + code: | + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineJoin = 'bevel'; + ctx.lineCap = 'square'; + ctx.lineWidth = 400; + + ctx.beginPath(); + ctx.moveTo(200, 200); + ctx.lineTo(200, 1000); + ctx.lineTo(1000, 1000); + ctx.lineTo(1000, 200); + ctx.lineTo(200, 200); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.cap.closed + desc: Line caps are not drawn at the corners of an unclosed rectangle + testing: + - 2d.lineCap.end + code: | + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineJoin = 'bevel'; + ctx.lineCap = 'square'; + ctx.lineWidth = 400; + + ctx.beginPath(); + ctx.moveTo(200, 200); + ctx.lineTo(200, 1000); + ctx.lineTo(1000, 1000); + ctx.lineTo(1000, 200); + ctx.closePath(); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.cap.valid + desc: Setting lineCap to valid values works + testing: + - 2d.lineCap.set + - 2d.lineCap.get + code: | + ctx.lineCap = 'butt' + @assert ctx.lineCap === 'butt'; + + ctx.lineCap = 'round'; + @assert ctx.lineCap === 'round'; + + ctx.lineCap = 'square'; + @assert ctx.lineCap === 'square'; + +- name: 2d.line.cap.invalid + desc: Setting lineCap to invalid values is ignored + testing: + - 2d.lineCap.invalid + code: | + ctx.lineCap = 'butt' + @assert ctx.lineCap === 'butt'; + + ctx.lineCap = 'butt'; + ctx.lineCap = 'invalid'; + @assert ctx.lineCap === 'butt'; + + ctx.lineCap = 'butt'; + ctx.lineCap = 'ROUND'; + @assert ctx.lineCap === 'butt'; + + ctx.lineCap = 'butt'; + ctx.lineCap = 'round\0'; + @assert ctx.lineCap === 'butt'; + + ctx.lineCap = 'butt'; + ctx.lineCap = 'round '; + @assert ctx.lineCap === 'butt'; + + ctx.lineCap = 'butt'; + ctx.lineCap = ""; + @assert ctx.lineCap === 'butt'; + + ctx.lineCap = 'butt'; + ctx.lineCap = 'bevel'; + @assert ctx.lineCap === 'butt'; + +- name: 2d.line.join.bevel + desc: lineJoin 'bevel' is rendered correctly + testing: + - 2d.lineJoin.common + - 2d.lineJoin.bevel + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var tol = 1; // tolerance to avoid antialiasing artifacts + + ctx.lineJoin = 'bevel'; + ctx.lineWidth = 20; + + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + + ctx.fillRect(10, 10, 20, 20); + ctx.fillRect(20, 20, 20, 20); + ctx.beginPath(); + ctx.moveTo(30, 20); + ctx.lineTo(40-tol, 20); + ctx.lineTo(30, 10+tol); + ctx.fill(); + + ctx.beginPath(); + ctx.moveTo(10, 20); + ctx.lineTo(30, 20); + ctx.lineTo(30, 40); + ctx.stroke(); + + + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + + ctx.beginPath(); + ctx.moveTo(60, 20); + ctx.lineTo(80, 20); + ctx.lineTo(80, 40); + ctx.stroke(); + + ctx.fillRect(60, 10, 20, 20); + ctx.fillRect(70, 20, 20, 20); + ctx.beginPath(); + ctx.moveTo(80, 20); + ctx.lineTo(90+tol, 20); + ctx.lineTo(80, 10-tol); + ctx.fill(); + + @assert pixel 34,16 == 0,255,0,255; + @assert pixel 34,15 == 0,255,0,255; + @assert pixel 35,15 == 0,255,0,255; + @assert pixel 36,15 == 0,255,0,255; + @assert pixel 36,14 == 0,255,0,255; + + @assert pixel 84,16 == 0,255,0,255; + @assert pixel 84,15 == 0,255,0,255; + @assert pixel 85,15 == 0,255,0,255; + @assert pixel 86,15 == 0,255,0,255; + @assert pixel 86,14 == 0,255,0,255; + expected: green + +- name: 2d.line.join.round + desc: lineJoin 'round' is rendered correctly + testing: + - 2d.lineJoin.round + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var tol = 1; // tolerance to avoid antialiasing artifacts + + ctx.lineJoin = 'round'; + ctx.lineWidth = 20; + + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + + ctx.fillRect(10, 10, 20, 20); + ctx.fillRect(20, 20, 20, 20); + ctx.beginPath(); + ctx.moveTo(30, 20); + ctx.arc(30, 20, 10-tol, 0, 2*Math.PI, true); + ctx.fill(); + + ctx.beginPath(); + ctx.moveTo(10, 20); + ctx.lineTo(30, 20); + ctx.lineTo(30, 40); + ctx.stroke(); + + + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + + ctx.beginPath(); + ctx.moveTo(60, 20); + ctx.lineTo(80, 20); + ctx.lineTo(80, 40); + ctx.stroke(); + + ctx.fillRect(60, 10, 20, 20); + ctx.fillRect(70, 20, 20, 20); + ctx.beginPath(); + ctx.moveTo(80, 20); + ctx.arc(80, 20, 10+tol, 0, 2*Math.PI, true); + ctx.fill(); + + @assert pixel 36,14 == 0,255,0,255; + @assert pixel 36,13 == 0,255,0,255; + @assert pixel 37,13 == 0,255,0,255; + @assert pixel 38,13 == 0,255,0,255; + @assert pixel 38,12 == 0,255,0,255; + + @assert pixel 86,14 == 0,255,0,255; + @assert pixel 86,13 == 0,255,0,255; + @assert pixel 87,13 == 0,255,0,255; + @assert pixel 88,13 == 0,255,0,255; + @assert pixel 88,12 == 0,255,0,255; + expected: green + +- name: 2d.line.join.miter + desc: lineJoin 'miter' is rendered correctly + testing: + - 2d.lineJoin.miter + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineJoin = 'miter'; + ctx.lineWidth = 20; + + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + + ctx.fillRect(10, 10, 30, 20); + ctx.fillRect(20, 10, 20, 30); + + ctx.beginPath(); + ctx.moveTo(10, 20); + ctx.lineTo(30, 20); + ctx.lineTo(30, 40); + ctx.stroke(); + + + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + + ctx.beginPath(); + ctx.moveTo(60, 20); + ctx.lineTo(80, 20); + ctx.lineTo(80, 40); + ctx.stroke(); + + ctx.fillRect(60, 10, 30, 20); + ctx.fillRect(70, 10, 20, 30); + + @assert pixel 38,12 == 0,255,0,255; + @assert pixel 39,11 == 0,255,0,255; + @assert pixel 40,10 == 0,255,0,255; + @assert pixel 41,9 == 0,255,0,255; + @assert pixel 42,8 == 0,255,0,255; + + @assert pixel 88,12 == 0,255,0,255; + @assert pixel 89,11 == 0,255,0,255; + @assert pixel 90,10 == 0,255,0,255; + @assert pixel 91,9 == 0,255,0,255; + @assert pixel 92,8 == 0,255,0,255; + expected: green + +- name: 2d.line.join.open + desc: Line joins are not drawn at the corner of an unclosed rectangle + testing: + - 2d.lineJoin.joins + code: | + ctx.fillStyle = '#0f0'; + ctx.strokeStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineJoin = 'miter'; + ctx.lineWidth = 200; + + ctx.beginPath(); + ctx.moveTo(100, 50); + ctx.lineTo(100, 1000); + ctx.lineTo(1000, 1000); + ctx.lineTo(1000, 50); + ctx.lineTo(100, 50); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.join.closed + desc: Line joins are drawn at the corner of a closed rectangle + testing: + - 2d.lineJoin.joinclosed + code: | + ctx.fillStyle = '#f00'; + ctx.strokeStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineJoin = 'miter'; + ctx.lineWidth = 200; + + ctx.beginPath(); + ctx.moveTo(100, 50); + ctx.lineTo(100, 1000); + ctx.lineTo(1000, 1000); + ctx.lineTo(1000, 50); + ctx.closePath(); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.join.parallel + desc: Line joins are drawn at 180-degree joins + testing: + - 2d.lineJoin.joins + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 300; + ctx.lineJoin = 'round'; + ctx.beginPath(); + ctx.moveTo(-100, 25); + ctx.lineTo(0, 25); + ctx.lineTo(-100, 25); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.join.valid + desc: Setting lineJoin to valid values works + testing: + - 2d.lineJoin.set + - 2d.lineJoin.get + code: | + ctx.lineJoin = 'bevel' + @assert ctx.lineJoin === 'bevel'; + + ctx.lineJoin = 'round'; + @assert ctx.lineJoin === 'round'; + + ctx.lineJoin = 'miter'; + @assert ctx.lineJoin === 'miter'; + +- name: 2d.line.join.invalid + desc: Setting lineJoin to invalid values is ignored + testing: + - 2d.lineJoin.invalid + code: | + ctx.lineJoin = 'bevel' + @assert ctx.lineJoin === 'bevel'; + + ctx.lineJoin = 'bevel'; + ctx.lineJoin = 'invalid'; + @assert ctx.lineJoin === 'bevel'; + + ctx.lineJoin = 'bevel'; + ctx.lineJoin = 'ROUND'; + @assert ctx.lineJoin === 'bevel'; + + ctx.lineJoin = 'bevel'; + ctx.lineJoin = 'round\0'; + @assert ctx.lineJoin === 'bevel'; + + ctx.lineJoin = 'bevel'; + ctx.lineJoin = 'round '; + @assert ctx.lineJoin === 'bevel'; + + ctx.lineJoin = 'bevel'; + ctx.lineJoin = ""; + @assert ctx.lineJoin === 'bevel'; + + ctx.lineJoin = 'bevel'; + ctx.lineJoin = 'butt'; + @assert ctx.lineJoin === 'bevel'; + +- name: 2d.line.miter.exceeded + desc: Miter joins are not drawn when the miter limit is exceeded + testing: + - 2d.lineJoin.miterLimit + - 2d.lineJoin.miter + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 400; + ctx.lineJoin = 'miter'; + + ctx.strokeStyle = '#f00'; + ctx.miterLimit = 1.414; + ctx.beginPath(); + ctx.moveTo(200, 1000); + ctx.lineTo(200, 200); + ctx.lineTo(1000, 201); // slightly non-right-angle to avoid being a special case + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.miter.acute + desc: Miter joins are drawn correctly with acute angles + testing: + - 2d.lineJoin.miterLimit + - 2d.lineJoin.miter + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 200; + ctx.lineJoin = 'miter'; + + ctx.strokeStyle = '#0f0'; + ctx.miterLimit = 2.614; + ctx.beginPath(); + ctx.moveTo(100, 1000); + ctx.lineTo(100, 100); + ctx.lineTo(1000, 1000); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.miterLimit = 2.613; + ctx.beginPath(); + ctx.moveTo(100, 1000); + ctx.lineTo(100, 100); + ctx.lineTo(1000, 1000); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.miter.obtuse + desc: Miter joins are drawn correctly with obtuse angles + testing: + - 2d.lineJoin.miterLimit + - 2d.lineJoin.miter + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 1600; + ctx.lineJoin = 'miter'; + + ctx.strokeStyle = '#0f0'; + ctx.miterLimit = 1.083; + ctx.beginPath(); + ctx.moveTo(800, 10000); + ctx.lineTo(800, 300); + ctx.lineTo(10000, -8900); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.miterLimit = 1.082; + ctx.beginPath(); + ctx.moveTo(800, 10000); + ctx.lineTo(800, 300); + ctx.lineTo(10000, -8900); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.miter.rightangle + desc: Miter joins are not drawn when the miter limit is exceeded, on exact right angles + testing: + - 2d.lineJoin.miter + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 400; + ctx.lineJoin = 'miter'; + + ctx.strokeStyle = '#f00'; + ctx.miterLimit = 1.414; + ctx.beginPath(); + ctx.moveTo(200, 1000); + ctx.lineTo(200, 200); + ctx.lineTo(1000, 200); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.miter.lineedge + desc: Miter joins are not drawn when the miter limit is exceeded at the corners of a zero-height rectangle + testing: + - 2d.lineJoin.miter + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 200; + ctx.lineJoin = 'miter'; + + ctx.strokeStyle = '#f00'; + ctx.miterLimit = 1.414; + ctx.beginPath(); + ctx.strokeRect(100, 25, 200, 0); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.miter.within + desc: Miter joins are drawn when the miter limit is not quite exceeded + testing: + - 2d.lineJoin.miter + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 400; + ctx.lineJoin = 'miter'; + + ctx.strokeStyle = '#0f0'; + ctx.miterLimit = 1.416; + ctx.beginPath(); + ctx.moveTo(200, 1000); + ctx.lineTo(200, 200); + ctx.lineTo(1000, 201); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.miter.valid + desc: Setting miterLimit to valid values works + testing: + - 2d.miterLimit.set + - 2d.miterLimit.get + code: | + ctx.miterLimit = 1.5; + @assert ctx.miterLimit === 1.5; + + ctx.miterLimit = "1e1"; + @assert ctx.miterLimit === 10; + + ctx.miterLimit = 1/1024; + @assert ctx.miterLimit === 1/1024; + + ctx.miterLimit = 1000; + @assert ctx.miterLimit === 1000; + +- name: 2d.line.miter.invalid + desc: Setting miterLimit to invalid values is ignored + testing: + - 2d.miterLimit.invalid + code: | + ctx.miterLimit = 1.5; + @assert ctx.miterLimit === 1.5; + + ctx.miterLimit = 1.5; + ctx.miterLimit = 0; + @assert ctx.miterLimit === 1.5; + + ctx.miterLimit = 1.5; + ctx.miterLimit = -1; + @assert ctx.miterLimit === 1.5; + + ctx.miterLimit = 1.5; + ctx.miterLimit = Infinity; + @assert ctx.miterLimit === 1.5; + + ctx.miterLimit = 1.5; + ctx.miterLimit = -Infinity; + @assert ctx.miterLimit === 1.5; + + ctx.miterLimit = 1.5; + ctx.miterLimit = NaN; + @assert ctx.miterLimit === 1.5; + +- name: 2d.line.cross + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 200; + ctx.lineJoin = 'bevel'; + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(110, 50); + ctx.lineTo(110, 60); + ctx.lineTo(100, 60); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + expected: green + +- name: 2d.line.union + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 24); + ctx.lineTo(100, 25); + ctx.lineTo(0, 26); + ctx.closePath(); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 25,1 == 0,255,0,255; + @assert pixel 48,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 25,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + expected: green + + + + + + + +- name: 2d.shadow.attributes.shadowBlur.initial + testing: + - 2d.shadow.blur.get + - 2d.shadow.blur.initial + code: | + @assert ctx.shadowBlur === 0; + +- name: 2d.shadow.attributes.shadowBlur.valid + testing: + - 2d.shadow.blur.get + - 2d.shadow.blur.set + code: | + ctx.shadowBlur = 1; + @assert ctx.shadowBlur === 1; + + ctx.shadowBlur = 0.5; + @assert ctx.shadowBlur === 0.5; + + ctx.shadowBlur = 1e6; + @assert ctx.shadowBlur === 1e6; + + ctx.shadowBlur = 0; + @assert ctx.shadowBlur === 0; + +- name: 2d.shadow.attributes.shadowBlur.invalid + testing: + - 2d.shadow.blur.invalid + code: | + ctx.shadowBlur = 1; + ctx.shadowBlur = -2; + @assert ctx.shadowBlur === 1; + + ctx.shadowBlur = 1; + ctx.shadowBlur = Infinity; + @assert ctx.shadowBlur === 1; + + ctx.shadowBlur = 1; + ctx.shadowBlur = -Infinity; + @assert ctx.shadowBlur === 1; + + ctx.shadowBlur = 1; + ctx.shadowBlur = NaN; + @assert ctx.shadowBlur === 1; + +- name: 2d.shadow.attributes.shadowOffset.initial + testing: + - 2d.shadow.offset.initial + code: | + @assert ctx.shadowOffsetX === 0; + @assert ctx.shadowOffsetY === 0; + +- name: 2d.shadow.attributes.shadowOffset.valid + testing: + - 2d.shadow.offset.get + - 2d.shadow.offset.set + code: | + ctx.shadowOffsetX = 1; + ctx.shadowOffsetY = 2; + @assert ctx.shadowOffsetX === 1; + @assert ctx.shadowOffsetY === 2; + + ctx.shadowOffsetX = 0.5; + ctx.shadowOffsetY = 0.25; + @assert ctx.shadowOffsetX === 0.5; + @assert ctx.shadowOffsetY === 0.25; + + ctx.shadowOffsetX = -0.5; + ctx.shadowOffsetY = -0.25; + @assert ctx.shadowOffsetX === -0.5; + @assert ctx.shadowOffsetY === -0.25; + + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 0; + @assert ctx.shadowOffsetX === 0; + @assert ctx.shadowOffsetY === 0; + + ctx.shadowOffsetX = 1e6; + ctx.shadowOffsetY = 1e6; + @assert ctx.shadowOffsetX === 1e6; + @assert ctx.shadowOffsetY === 1e6; + +- name: 2d.shadow.attributes.shadowOffset.invalid + testing: + - 2d.shadow.offset.invalid + code: | + ctx.shadowOffsetX = 1; + ctx.shadowOffsetY = 2; + ctx.shadowOffsetX = Infinity; + ctx.shadowOffsetY = Infinity; + @assert ctx.shadowOffsetX === 1; + @assert ctx.shadowOffsetY === 2; + + ctx.shadowOffsetX = 1; + ctx.shadowOffsetY = 2; + ctx.shadowOffsetX = -Infinity; + ctx.shadowOffsetY = -Infinity; + @assert ctx.shadowOffsetX === 1; + @assert ctx.shadowOffsetY === 2; + + ctx.shadowOffsetX = 1; + ctx.shadowOffsetY = 2; + ctx.shadowOffsetX = NaN; + ctx.shadowOffsetY = NaN; + @assert ctx.shadowOffsetX === 1; + @assert ctx.shadowOffsetY === 2; + +- name: 2d.shadow.attributes.shadowColor.initial + testing: + - 2d.shadow.color.initial + code: | + @assert ctx.shadowColor === 'rgba(0, 0, 0, 0)'; + +- name: 2d.shadow.attributes.shadowColor.valid + testing: + - 2d.shadow.color.get + - 2d.shadow.color.set + code: | + ctx.shadowColor = 'lime'; + @assert ctx.shadowColor === '#00ff00'; + + ctx.shadowColor = 'RGBA(0,255, 0,0)'; + @assert ctx.shadowColor === 'rgba(0, 255, 0, 0)'; + +- name: 2d.shadow.attributes.shadowColor.invalid + testing: + - 2d.shadow.color.invalid + code: | + ctx.shadowColor = '#00ff00'; + ctx.shadowColor = 'bogus'; + @assert ctx.shadowColor === '#00ff00'; + + ctx.shadowColor = '#00ff00'; + ctx.shadowColor = 'red bogus'; + @assert ctx.shadowColor === '#00ff00'; + + ctx.shadowColor = '#00ff00'; + ctx.shadowColor = ctx; + @assert ctx.shadowColor === '#00ff00'; + + ctx.shadowColor = '#00ff00'; + ctx.shadowColor = undefined; + @assert ctx.shadowColor === '#00ff00'; + +- name: 2d.shadow.enable.off.1 + desc: Shadows are not drawn when only shadowColor is set + testing: + - 2d.shadow.enable + - 2d.shadow.render + code: | + ctx.shadowColor = '#f00'; + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.enable.off.2 + desc: Shadows are not drawn when only shadowColor is set + testing: + - 2d.shadow.enable + - 2d.shadow.render + code: | + ctx.globalCompositeOperation = 'destination-atop'; + ctx.shadowColor = '#f00'; + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.enable.blur + desc: Shadows are drawn if shadowBlur is set + testing: + - 2d.shadow.enable + - 2d.shadow.render + code: | + ctx.globalCompositeOperation = 'destination-atop'; + ctx.shadowColor = '#0f0'; + ctx.shadowBlur = 0.1; + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.enable.x + desc: Shadows are drawn if shadowOffsetX is set + testing: + - 2d.shadow.enable + - 2d.shadow.render + code: | + ctx.globalCompositeOperation = 'destination-atop'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetX = 0.1; + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.enable.y + desc: Shadows are drawn if shadowOffsetY is set + testing: + - 2d.shadow.enable + - 2d.shadow.render + code: | + ctx.globalCompositeOperation = 'destination-atop'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 0.1; + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.offset.positiveX + desc: Shadows can be offset with positive x + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetX = 50; + ctx.fillRect(0, 0, 50, 50); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.offset.negativeX + desc: Shadows can be offset with negative x + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetX = -50; + ctx.fillRect(50, 0, 50, 50); + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.offset.positiveY + desc: Shadows can be offset with positive y + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 25; + ctx.fillRect(0, 0, 100, 25); + @assert pixel 50,12 == 0,255,0,255; + @assert pixel 50,37 == 0,255,0,255; + expected: green + +- name: 2d.shadow.offset.negativeY + desc: Shadows can be offset with negative y + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = -25; + ctx.fillRect(0, 25, 100, 25); + @assert pixel 50,12 == 0,255,0,255; + @assert pixel 50,37 == 0,255,0,255; + expected: green + +- name: 2d.shadow.outside + desc: Shadows of shapes outside the visible area can be offset onto the visible area + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetX = 100; + ctx.fillRect(-100, 0, 25, 50); + ctx.shadowOffsetX = -100; + ctx.fillRect(175, 0, 25, 50); + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 100; + ctx.fillRect(25, -100, 50, 25); + ctx.shadowOffsetY = -100; + ctx.fillRect(25, 125, 50, 25); + @assert pixel 12,25 == 0,255,0,255; + @assert pixel 87,25 == 0,255,0,255; + @assert pixel 50,12 == 0,255,0,255; + @assert pixel 50,37 == 0,255,0,255; + expected: green + +- name: 2d.shadow.clip.1 + desc: Shadows of clipped shapes are still drawn within the clipping region + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(50, 0, 50, 50); + + ctx.save(); + ctx.beginPath(); + ctx.rect(50, 0, 50, 50); + ctx.clip(); + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetX = 50; + ctx.fillRect(0, 0, 50, 50); + ctx.restore(); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.clip.2 + desc: Shadows are not drawn outside the clipping region + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(50, 0, 50, 50); + + ctx.save(); + ctx.beginPath(); + ctx.rect(0, 0, 50, 50); + ctx.clip(); + ctx.shadowColor = '#f00'; + ctx.shadowOffsetX = 50; + ctx.fillRect(0, 0, 50, 50); + ctx.restore(); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.clip.3 + desc: Shadows of clipped shapes are still drawn within the clipping region + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(50, 0, 50, 50); + + ctx.save(); + ctx.beginPath(); + ctx.rect(0, 0, 50, 50); + ctx.clip(); + ctx.fillStyle = '#f00'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetX = 50; + ctx.fillRect(-50, 0, 50, 50); + ctx.restore(); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.stroke.basic + desc: Shadows are drawn for strokes + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 50; + ctx.beginPath(); + ctx.lineWidth = 50; + ctx.moveTo(0, -25); + ctx.lineTo(100, -25); + ctx.stroke(); + + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.stroke.cap.1 + desc: Shadows are not drawn for areas outside stroke caps + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.shadowColor = '#f00'; + ctx.shadowOffsetY = 50; + ctx.beginPath(); + ctx.lineWidth = 50; + ctx.lineCap = 'butt'; + ctx.moveTo(-50, -25); + ctx.lineTo(0, -25); + ctx.moveTo(100, -25); + ctx.lineTo(150, -25); + ctx.stroke(); + + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.stroke.cap.2 + desc: Shadows are drawn for stroke caps + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 50; + ctx.beginPath(); + ctx.lineWidth = 50; + ctx.lineCap = 'square'; + ctx.moveTo(25, -25); + ctx.lineTo(75, -25); + ctx.stroke(); + + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.stroke.join.1 + desc: Shadows are not drawn for areas outside stroke joins + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.shadowColor = '#f00'; + ctx.shadowOffsetX = 100; + ctx.lineWidth = 200; + ctx.lineJoin = 'bevel'; + ctx.beginPath(); + ctx.moveTo(-200, -50); + ctx.lineTo(-150, -50); + ctx.lineTo(-151, -100); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.shadow.stroke.join.2 + desc: Shadows are drawn for stroke joins + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(50, 0, 50, 50); + ctx.strokeStyle = '#f00'; + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetX = 100; + ctx.lineWidth = 200; + ctx.lineJoin = 'miter'; + ctx.beginPath(); + ctx.moveTo(-200, -50); + ctx.lineTo(-150, -50); + ctx.lineTo(-151, -100); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.shadow.stroke.join.3 + desc: Shadows are drawn for stroke joins respecting miter limit + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.shadowColor = '#f00'; + ctx.shadowOffsetX = 100; + ctx.lineWidth = 200; + ctx.lineJoin = 'miter'; + ctx.miterLimit = 0.1; + ctx.beginPath(); + ctx.moveTo(-200, -50); + ctx.lineTo(-150, -50); + ctx.lineTo(-151, -100); // (not an exact right angle, to avoid some other bug in Firefox 3) + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 48,48 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.shadow.image.basic + desc: Shadows are drawn for images + testing: + - 2d.shadow.render + images: + - red.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 50; + ctx.drawImage(document.getElementById('red.png'), 0, -50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.image.transparent.1 + desc: Shadows are not drawn for transparent images + testing: + - 2d.shadow.render + images: + - transparent.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#f00'; + ctx.shadowOffsetY = 50; + ctx.drawImage(document.getElementById('transparent.png'), 0, -50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.image.transparent.2 + desc: Shadows are not drawn for transparent parts of images + testing: + - 2d.shadow.render + images: + - redtransparent.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(50, 0, 50, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#0f0'; + ctx.drawImage(document.getElementById('redtransparent.png'), 50, -50); + ctx.shadowColor = '#f00'; + ctx.drawImage(document.getElementById('redtransparent.png'), -50, -50); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.image.alpha + desc: Shadows are drawn correctly for partially-transparent images + testing: + - 2d.shadow.render + images: + - transparent50.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#00f'; + ctx.drawImage(document.getElementById('transparent50.png'), 0, -50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.image.section + desc: Shadows are not drawn for areas outside image source rectangles + testing: + - 2d.shadow.render + images: + - redtransparent.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#f00'; + ctx.drawImage(document.getElementById('redtransparent.png'), 50, 0, 50, 50, 0, -50, 50, 50); + + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.shadow.image.scale + desc: Shadows are drawn correctly for scaled images + testing: + - 2d.shadow.render + images: + - redtransparent.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#0f0'; + ctx.drawImage(document.getElementById('redtransparent.png'), 0, 0, 100, 50, -10, -50, 240, 50); + + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.shadow.canvas.basic + desc: Shadows are drawn for canvases + testing: + - 2d.shadow.render + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#f00'; + ctx2.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 50; + ctx.drawImage(canvas2, 0, -50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.canvas.transparent.1 + desc: Shadows are not drawn for transparent canvases + testing: + - 2d.shadow.render + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#f00'; + ctx.shadowOffsetY = 50; + ctx.drawImage(canvas2, 0, -50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.canvas.transparent.2 + desc: Shadows are not drawn for transparent parts of canvases + testing: + - 2d.shadow.render + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#f00'; + ctx2.fillRect(0, 0, 50, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(50, 0, 50, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#0f0'; + ctx.drawImage(canvas2, 50, -50); + ctx.shadowColor = '#f00'; + ctx.drawImage(canvas2, -50, -50); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.canvas.alpha + desc: Shadows are drawn correctly for partially-transparent canvases + testing: + - 2d.shadow.render + images: + - transparent50.png + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = 'rgba(255, 0, 0, 0.5)'; + ctx2.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#00f'; + ctx.drawImage(canvas2, 0, -50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.pattern.basic + desc: Shadows are drawn for fill patterns + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + images: + - red.png + code: | + var pattern = ctx.createPattern(document.getElementById('red.png'), 'repeat'); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 50; + ctx.fillStyle = pattern; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.pattern.transparent.1 + desc: Shadows are not drawn for transparent fill patterns + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + images: + - transparent.png + code: | + var pattern = ctx.createPattern(document.getElementById('transparent.png'), 'repeat'); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#f00'; + ctx.shadowOffsetY = 50; + ctx.fillStyle = pattern; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.pattern.transparent.2 + desc: Shadows are not drawn for transparent parts of fill patterns + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + images: + - redtransparent.png + code: | + var pattern = ctx.createPattern(document.getElementById('redtransparent.png'), 'repeat'); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(50, 0, 50, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#0f0'; + ctx.fillStyle = pattern; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.pattern.alpha + desc: Shadows are drawn correctly for partially-transparent fill patterns + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + images: + - transparent50.png + code: | + var pattern = ctx.createPattern(document.getElementById('transparent50.png'), 'repeat'); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#00f'; + ctx.fillStyle = pattern; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.gradient.basic + desc: Shadows are drawn for gradient fills + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + code: | + var gradient = ctx.createLinearGradient(0, 0, 100, 0); + gradient.addColorStop(0, '#f00'); + gradient.addColorStop(1, '#f00'); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#0f0'; + ctx.shadowOffsetY = 50; + ctx.fillStyle = gradient; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.gradient.transparent.1 + desc: Shadows are not drawn for transparent gradient fills + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + code: | + var gradient = ctx.createLinearGradient(0, 0, 100, 0); + gradient.addColorStop(0, 'rgba(0,0,0,0)'); + gradient.addColorStop(1, 'rgba(0,0,0,0)'); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#f00'; + ctx.shadowOffsetY = 50; + ctx.fillStyle = gradient; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.gradient.transparent.2 + desc: Shadows are not drawn for transparent parts of gradient fills + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + code: | + var gradient = ctx.createLinearGradient(0, 0, 100, 0); + gradient.addColorStop(0, '#f00'); + gradient.addColorStop(0.499, '#f00'); + gradient.addColorStop(0.5, 'rgba(0,0,0,0)'); + gradient.addColorStop(1, 'rgba(0,0,0,0)'); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(50, 0, 50, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#0f0'; + ctx.fillStyle = gradient; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 25,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 75,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.gradient.alpha + desc: Shadows are drawn correctly for partially-transparent gradient fills + testing: + - 2d.shadow.render + # http://bugs.webkit.org/show_bug.cgi?id=15266 + code: | + var gradient = ctx.createLinearGradient(0, 0, 100, 0); + gradient.addColorStop(0, 'rgba(255,0,0,0.5)'); + gradient.addColorStop(1, 'rgba(255,0,0,0.5)'); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#00f'; + ctx.fillStyle = gradient; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.transform.1 + desc: Shadows take account of transformations + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#0f0'; + ctx.translate(100, 100); + ctx.fillRect(-100, -150, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.transform.2 + desc: Shadow offsets are not affected by transformations + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowOffsetY = 50; + ctx.shadowColor = '#0f0'; + ctx.rotate(Math.PI) + ctx.fillRect(-100, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.shadow.blur.low + desc: Shadows look correct for small blurs + manual: + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#ff0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#00f'; + ctx.shadowOffsetY = 25; + for (var x = 0; x < 100; ++x) { + ctx.save(); + ctx.beginPath(); + ctx.rect(x, 0, 1, 50); + ctx.clip(); + ctx.shadowBlur = x; + ctx.fillRect(-200, -200, 500, 200); + ctx.restore(); + } + expected: | + size 100 50 + import math + cr.set_source_rgb(0, 0, 1) + cr.rectangle(0, 0, 1, 25) + cr.fill() + cr.set_source_rgb(1, 1, 0) + cr.rectangle(0, 25, 1, 25) + cr.fill() + for x in range(1, 100): + sigma = x/2.0 + filter = [math.exp(-i*i / (2*sigma*sigma)) / (math.sqrt(2*math.pi)*sigma) for i in range(-24, 26)] + accum = [0] + for f in filter: + accum.append(accum[-1] + f) + for y in range(0, 50): + cr.set_source_rgb(accum[y], accum[y], 1-accum[y]) + cr.rectangle(x, y, 1, 1) + cr.fill() + +- name: 2d.shadow.blur.high + desc: Shadows look correct for large blurs + manual: + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#ff0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#00f'; + ctx.shadowOffsetY = 0; + ctx.shadowBlur = 100; + ctx.fillRect(-200, -200, 200, 400); + expected: | + size 100 50 + import math + sigma = 100.0/2 + filter = [math.exp(-i*i / (2*sigma*sigma)) / (math.sqrt(2*math.pi)*sigma) for i in range(-200, 100)] + accum = [0] + for f in filter: + accum.append(accum[-1] + f) + for x in range(0, 100): + cr.set_source_rgb(accum[x+200], accum[x+200], 1-accum[x+200]) + cr.rectangle(x, 0, 1, 50) + cr.fill() + +- name: 2d.shadow.alpha.1 + desc: Shadow colour alpha components are used + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = 'rgba(255, 0, 0, 0.01)'; + ctx.shadowOffsetY = 50; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 ==~ 0,255,0,255 +/- 4; + expected: green + +- name: 2d.shadow.alpha.2 + desc: Shadow colour alpha components are used + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = 'rgba(0, 0, 255, 0.5)'; + ctx.shadowOffsetY = 50; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.alpha.3 + desc: Shadows are affected by globalAlpha + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching) + ctx.shadowColor = '#00f'; + ctx.shadowOffsetY = 50; + ctx.globalAlpha = 0.5; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.alpha.4 + desc: Shadows with alpha components are correctly affected by globalAlpha + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching) + ctx.shadowColor = 'rgba(0, 0, 255, 0.707)'; + ctx.shadowOffsetY = 50; + ctx.globalAlpha = 0.707; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.alpha.5 + desc: Shadows of shapes with alpha components are drawn correctly + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = 'rgba(64, 0, 0, 0.5)'; + ctx.shadowColor = '#00f'; + ctx.shadowOffsetY = 50; + ctx.fillRect(0, -50, 100, 50); + + @assert pixel 50,25 ==~ 127,0,127,255; + expected: | + size 100 50 + cr.set_source_rgb(0.5, 0, 0.5) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.shadow.composite.1 + desc: Shadows are drawn using globalCompositeOperation + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = 'xor'; + ctx.shadowColor = '#f00'; + ctx.shadowOffsetX = 100; + ctx.fillStyle = '#0f0'; + ctx.fillRect(-100, 0, 200, 50); + + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.shadow.composite.2 + desc: Shadows are drawn using globalCompositeOperation + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = 'xor'; + ctx.shadowColor = '#f00'; + ctx.shadowBlur = 1; + ctx.fillStyle = '#0f0'; + ctx.fillRect(-10, -10, 120, 70); + + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.shadow.composite.3 + desc: Areas outside shadows are drawn correctly with destination-out + testing: + - 2d.shadow.render + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = 'destination-out'; + ctx.shadowColor = '#f00'; + ctx.shadowBlur = 10; + ctx.fillStyle = '#f00'; + ctx.fillRect(200, 0, 100, 50); + + @assert pixel 5,5 ==~ 0,255,0,255; + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + + + + + + +- name: 2d.clearRect.basic + desc: clearRect clears to transparent black + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.clearRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.clearRect.path + desc: clearRect does not affect the current path + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.rect(0, 0, 100, 50); + ctx.clearRect(0, 0, 16, 16); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.clearRect.zero + desc: clearRect of zero pixels has no effect + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.clearRect(0, 0, 100, 0); + ctx.clearRect(0, 0, 0, 50); + ctx.clearRect(0, 0, 0, 0); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.clearRect.negative + desc: clearRect of negative sizes works + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.clearRect(0, 0, 50, 25); + ctx.clearRect(100, 0, -50, 25); + ctx.clearRect(0, 50, 50, -25); + ctx.clearRect(100, 50, -50, -25); + @assert pixel 25,12 == 0,0,0,0; + @assert pixel 75,12 == 0,0,0,0; + @assert pixel 25,37 == 0,0,0,0; + @assert pixel 75,37 == 0,0,0,0; + expected: clear + +- name: 2d.clearRect.transform + desc: clearRect is affected by transforms + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(10, 10); + ctx.translate(0, 5); + ctx.clearRect(0, -5, 10, 5); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.clearRect.globalalpha + desc: clearRect is not affected by globalAlpha + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalAlpha = 0.1; + ctx.clearRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.clearRect.globalcomposite + desc: clearRect is not affected by globalCompositeOperation + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = 'destination-atop'; + ctx.clearRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.clearRect.clip + desc: clearRect is affected by clipping regions + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(0, 0, 16, 16); + ctx.clip(); + + ctx.clearRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 16, 16); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.clearRect.shadow + desc: clearRect does not draw shadows + testing: + - 2d.clearRect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#f00'; + ctx.shadowBlur = 0; + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 50; + ctx.clearRect(0, -50, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.clearRect.nonfinite + desc: clearRect() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + @nonfinite ctx.clearRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.fillRect.basic + desc: fillRect works + testing: + - 2d.fillRect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillRect.path + desc: fillRect does not affect the current path + testing: + - 2d.fillRect + code: | + ctx.beginPath(); + ctx.rect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 16, 16); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillRect.zero + desc: fillRect of zero pixels has no effect + testing: + - 2d.fillRect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 0); + ctx.fillRect(0, 0, 0, 50); + ctx.fillRect(0, 0, 0, 0); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillRect.negative + desc: fillRect of negative sizes works + testing: + - 2d.fillRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 25); + ctx.fillRect(100, 0, -50, 25); + ctx.fillRect(0, 50, 50, -25); + ctx.fillRect(100, 50, -50, -25); + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + expected: green + +- name: 2d.fillRect.transform + desc: fillRect is affected by transforms + testing: + - 2d.fillRect + code: | + ctx.scale(10, 10); + ctx.translate(0, 5); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, -5, 10, 5); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +# don't bother testing globalalpha, globalcomposite because they're already heavily used by other test cases + +- name: 2d.fillRect.clip + desc: fillRect is affected by clipping regions + testing: + - 2d.fillRect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(0, 0, 16, 16); + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 16, 16); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillRect.shadow + desc: fillRect draws shadows + testing: + - 2d.fillRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.shadowColor = '#0f0'; + ctx.shadowBlur = 0; + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 50; + ctx.fillRect(0, -50, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.fillRect.nonfinite + desc: fillRect() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + @nonfinite ctx.fillRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.strokeRect.basic + desc: strokeRect works + testing: + - 2d.strokeRect + code: | + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.strokeRect(25, 24, 50, 2); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.path + desc: strokeRect does not affect the current path + testing: + - 2d.strokeRect + code: | + ctx.beginPath(); + ctx.rect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 5; + ctx.strokeRect(0, 0, 16, 16); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.zero.1 + desc: strokeRect of 0x0 pixels draws nothing + testing: + - 2d.strokeRect + code: | + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 250; + ctx.strokeRect(50, 25, 0, 0); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.strokeRect.zero.2 + desc: strokeRect of 0x0 pixels draws nothing, including caps and joins + testing: + - 2d.strokeRect + code: | + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 250; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + ctx.strokeRect(50, 25, 0, 0); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.strokeRect.zero.3 + desc: strokeRect of Nx0 pixels draws a straight line + testing: + - 2d.strokeRect + code: | + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.strokeRect(0, 25, 100, 0); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.zero.4 + desc: strokeRect of Nx0 pixels draws a closed line with no caps + testing: + - 2d.strokeRect + code: | + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 250; + ctx.lineCap = 'round'; + ctx.strokeRect(100, 25, 100, 0); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.strokeRect.zero.5 + desc: strokeRect of Nx0 pixels draws a closed line with joins + testing: + - 2d.strokeRect + code: | + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 250; + ctx.lineJoin = 'round'; + ctx.strokeRect(100, 25, 100, 0); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.negative + desc: strokeRect of negative sizes works + testing: + - 2d.strokeRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 25; + ctx.strokeRect(12, 12, 26, 1); + ctx.strokeRect(88, 12, -26, 1); + ctx.strokeRect(12, 38, 26, -1); + ctx.strokeRect(88, 38, -26, -1); + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.transform + desc: fillRect is affected by transforms + testing: + - 2d.strokeRect + code: | + ctx.scale(10, 10); + ctx.translate(0, 5); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 5; + ctx.strokeRect(2.5, -2.6, 5, 0.2); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.globalalpha + desc: strokeRect is affected by globalAlpha + testing: + - 2d.strokeRect + code: | + ctx.globalAlpha = 0; + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.strokeRect(25, 24, 50, 2); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.strokeRect.globalcomposite + desc: strokeRect is not affected by globalCompositeOperation + testing: + - 2d.strokeRect + code: | + ctx.globalCompositeOperation = 'source-in'; + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.strokeRect(25, 24, 50, 2); + @assert pixel 50,25 == 0,0,0,0; + expected: clear + +- name: 2d.strokeRect.clip + desc: strokeRect is affected by clipping regions + testing: + - 2d.strokeRect + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(0, 0, 16, 16); + ctx.clip(); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.strokeRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 16, 16); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.shadow + desc: strokeRect draws shadows + testing: + - 2d.strokeRect + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.shadowColor = '#0f0'; + ctx.shadowBlur = 0; + ctx.shadowOffsetX = 0; + ctx.shadowOffsetY = 50; + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.strokeRect(0, -75, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.strokeRect.nonfinite + desc: strokeRect() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 150; + @nonfinite ctx.strokeRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.path.initial + testing: + - 2d.path.initial + #mozilla: { bug: TODO } + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.closePath(); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.beginPath + testing: + - 2d.path.beginPath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.rect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.basic + testing: + - 2d.path.moveTo + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.rect(0, 0, 10, 50); + ctx.moveTo(100, 0); + ctx.lineTo(10, 0); + ctx.lineTo(10, 50); + ctx.lineTo(100, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 90,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.newsubpath + testing: + - 2d.path.moveTo + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.moveTo(100, 0); + ctx.moveTo(100, 50); + ctx.moveTo(0, 50); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.multiple + testing: + - 2d.path.moveTo + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.moveTo(0, 25); + ctx.moveTo(100, 25); + ctx.moveTo(0, 25); + ctx.lineTo(100, 25); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.moveTo.nonfinite + desc: moveTo() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.moveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.closePath.empty + testing: + - 2d.path.closePath.empty + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.closePath(); + ctx.fillStyle = '#f00'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.closePath.newline + testing: + - 2d.path.closePath.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-100, -100); + ctx.lineTo(200, -100); + ctx.lineTo(200, 25); + ctx.closePath(); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.closePath.nextpoint + testing: + - 2d.path.closePath.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-100, -1000); + ctx.closePath(); + ctx.lineTo(1000, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.ensuresubpath.1 + desc: If there is no subpath, the point is added and nothing is drawn + testing: + - 2d.path.lineTo.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.lineTo(100, 50); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.ensuresubpath.2 + desc: If there is no subpath, the point is added and used for subsequent drawing + testing: + - 2d.path.lineTo.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.lineTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.basic + testing: + - 2d.path.lineTo.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.nextpoint + testing: + - 2d.path.lineTo.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(-100, -100); + ctx.lineTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.nonfinite + desc: lineTo() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.lineTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.lineTo.nonfinite.details + desc: lineTo() with Infinity/NaN for first arg still converts the second arg + testing: + - 2d.nonfinite + code: | + for (var arg1 of [Infinity, -Infinity, NaN]) { + var converted = false; + ctx.lineTo(arg1, { valueOf: function() { converted = true; return 0; } }); + @assert converted; + } + expected: clear + +- name: 2d.path.quadraticCurveTo.ensuresubpath.1 + desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) + testing: + - 2d.path.quadratic.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.quadraticCurveTo(100, 50, 200, 50); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 95,45 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.quadraticCurveTo.ensuresubpath.2 + desc: If there is no subpath, the first control point is added + testing: + - 2d.path.quadratic.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.quadraticCurveTo(0, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 5,45 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.quadraticCurveTo.basic + testing: + - 2d.path.quadratic.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.quadraticCurveTo(100, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.quadraticCurveTo.shape + testing: + - 2d.path.quadratic.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 55; + ctx.beginPath(); + ctx.moveTo(-1000, 1050); + ctx.quadraticCurveTo(0, -1000, 1200, 1050); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.quadraticCurveTo.scaled + testing: + - 2d.path.quadratic.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(1000, 1000); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 0.055; + ctx.beginPath(); + ctx.moveTo(-1, 1.05); + ctx.quadraticCurveTo(0, -1, 1.2, 1.05); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.quadraticCurveTo.nonfinite + desc: quadraticCurveTo() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.quadraticCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.ensuresubpath.1 + desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) + testing: + - 2d.path.bezier.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.bezierCurveTo(100, 50, 200, 50, 200, 50); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 95,45 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.ensuresubpath.2 + desc: If there is no subpath, the first control point is added + testing: + - 2d.path.bezier.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.bezierCurveTo(0, 25, 100, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 5,45 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.basic + testing: + - 2d.path.bezier.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.bezierCurveTo(100, 25, 100, 25, 100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.shape + testing: + - 2d.path.bezier.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 55; + ctx.beginPath(); + ctx.moveTo(-2000, 3100); + ctx.bezierCurveTo(-2000, -1000, 2100, -1000, 2100, 3100); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.scaled + testing: + - 2d.path.bezier.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(1000, 1000); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 0.055; + ctx.beginPath(); + ctx.moveTo(-2, 3.1); + ctx.bezierCurveTo(-2, -1, 2.1, -1, 2.1, 3.1); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.bezierCurveTo.nonfinite + desc: bezierCurveTo() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.bezierCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.ensuresubpath.1 + desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) + testing: + - 2d.path.arcTo.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arcTo(100, 50, 200, 50, 0.1); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.ensuresubpath.2 + desc: If there is no subpath, the first control point is added + testing: + - 2d.path.arcTo.empty + - 2d.path.ensure + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arcTo(0, 25, 50, 250, 0.1); // adds (x1,y1), draws nothing + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.coincide.1 + desc: arcTo() has no effect if P0 = P1 + testing: + - 2d.path.arcTo.coincide.01 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(0, 25, 50, 1000, 1); + ctx.lineTo(100, 25); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arcTo(50, 25, 100, 25, 1); + ctx.stroke(); + + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.coincide.2 + desc: arcTo() draws a straight line to P1 if P1 = P2 + testing: + - 2d.path.arcTo.coincide.12 + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 100, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.collinear.1 + desc: arcTo() with all points on a line, and P1 between P0/P2, draws a straight line to P1 + testing: + - 2d.path.arcTo.collinear + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 200, 25, 1); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(-100, 25); + ctx.arcTo(0, 25, 100, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.collinear.2 + desc: arcTo() with all points on a line, and P2 between P0/P1, draws a straight line to P1 + testing: + - 2d.path.arcTo.collinear + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 10, 25, 1); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 25); + ctx.arcTo(200, 25, 110, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.collinear.3 + desc: arcTo() with all points on a line, and P0 between P1/P2, draws a straight line to P1 + testing: + - 2d.path.arcTo.collinear + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, -100, 25, 1); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 25); + ctx.arcTo(200, 25, 0, 25, 1); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(-100, 25); + ctx.arcTo(0, 25, -200, 25, 1); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.curve1 + desc: arcTo() curves in the right kind of shape + testing: + - 2d.path.arcTo.shape + code: | + var tol = 1.5; // tolerance to avoid antialiasing artifacts + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 10; + ctx.beginPath(); + ctx.moveTo(10, 25); + ctx.arcTo(75, 25, 75, 60, 20); + ctx.stroke(); + + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.rect(10, 20, 45, 10); + ctx.moveTo(80, 45); + ctx.arc(55, 45, 25+tol, 0, -Math.PI/2, true); + ctx.arc(55, 45, 15-tol, -Math.PI/2, 0, false); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 55,19 == 0,255,0,255; + @assert pixel 55,20 == 0,255,0,255; + @assert pixel 55,21 == 0,255,0,255; + @assert pixel 64,22 == 0,255,0,255; + @assert pixel 65,21 == 0,255,0,255; + @assert pixel 72,28 == 0,255,0,255; + @assert pixel 73,27 == 0,255,0,255; + @assert pixel 78,36 == 0,255,0,255; + @assert pixel 79,35 == 0,255,0,255; + @assert pixel 80,44 == 0,255,0,255; + @assert pixel 80,45 == 0,255,0,255; + @assert pixel 80,46 == 0,255,0,255; + @assert pixel 65,45 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.curve2 + desc: arcTo() curves in the right kind of shape + testing: + - 2d.path.arcTo.shape + code: | + var tol = 1.5; // tolerance to avoid antialiasing artifacts + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.rect(10, 20, 45, 10); + ctx.moveTo(80, 45); + ctx.arc(55, 45, 25-tol, 0, -Math.PI/2, true); + ctx.arc(55, 45, 15+tol, -Math.PI/2, 0, false); + ctx.fill(); + + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 10; + ctx.beginPath(); + ctx.moveTo(10, 25); + ctx.arcTo(75, 25, 75, 60, 20); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 55,19 == 0,255,0,255; + @assert pixel 55,20 == 0,255,0,255; + @assert pixel 55,21 == 0,255,0,255; + @assert pixel 64,22 == 0,255,0,255; + @assert pixel 65,21 == 0,255,0,255; + @assert pixel 72,28 == 0,255,0,255; + @assert pixel 73,27 == 0,255,0,255; + @assert pixel 78,36 == 0,255,0,255; + @assert pixel 79,35 == 0,255,0,255; + @assert pixel 80,44 == 0,255,0,255; + @assert pixel 80,45 == 0,255,0,255; + @assert pixel 80,46 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.start + desc: arcTo() draws a straight line from P0 to P1 + testing: + - 2d.path.arcTo.shape + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(200, 25, 200, 50, 10); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.shape.end + desc: arcTo() does not draw anything from P1 to P2 + testing: + - 2d.path.arcTo.shape + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.beginPath(); + ctx.moveTo(-100, -100); + ctx.arcTo(-100, 25, 200, 25, 10); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.negative + desc: arcTo() with negative radius throws an exception + testing: + - 2d.path.arcTo.negative + code: | + @assert throws INDEX_SIZE_ERR ctx.arcTo(0, 0, 0, 0, -1); + +- name: 2d.path.arcTo.zero.1 + desc: arcTo() with zero radius draws a straight line from P0 to P1 + testing: + - 2d.path.arcTo.zeroradius + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, 100, 100, 0); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(0, -25); + ctx.arcTo(50, -25, 50, 50, 0); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.zero.2 + desc: arcTo() with zero radius draws a straight line from P0 to P1, even when all points are collinear + testing: + - 2d.path.arcTo.zeroradius + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arcTo(100, 25, -100, 25, 0); + ctx.stroke(); + + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 25); + ctx.arcTo(200, 25, 50, 25, 0); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.transformation + desc: arcTo joins up to the last subpath point correctly + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 50); + ctx.translate(100, 0); + ctx.arcTo(50, 50, 50, 0, 50); + ctx.lineTo(-100, 0); + ctx.fill(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.scale + desc: arcTo scales the curve, not just the control points + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 50); + ctx.translate(100, 0); + ctx.scale(0.1, 1); + ctx.arcTo(50, 50, 50, 0, 50); + ctx.lineTo(-1000, 0); + ctx.fill(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.arcTo.nonfinite + desc: arcTo() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.arcTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + + +- name: 2d.path.arc.empty + desc: arc() with an empty path does not draw a straight line to the start point + testing: + - 2d.path.arc.nonempty + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(200, 25, 5, 0, 2*Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.nonempty + desc: arc() with a non-empty path does draw a straight line to the start point + testing: + - 2d.path.arc.nonempty + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arc(200, 25, 5, 0, 2*Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.end + desc: arc() adds the end point of the arc to the subpath + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(-100, 0); + ctx.arc(-100, 0, 25, -Math.PI/2, Math.PI/2, true); + ctx.lineTo(100, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.default + desc: arc() with missing last argument defaults to clockwise + testing: + - 2d.path.arc.omitted + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, -Math.PI, Math.PI/2); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.1 + desc: arc() draws pi/2 .. -pi anticlockwise correctly + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, Math.PI/2, -Math.PI, true); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.2 + desc: arc() draws -3pi/2 .. -pi anticlockwise correctly + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, -3*Math.PI/2, -Math.PI, true); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.3 + desc: arc() wraps angles mod 2pi when anticlockwise and end > start+2pi + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, (512+1/2)*Math.PI, (1024-1)*Math.PI, true); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.4 + desc: arc() draws a full circle when clockwise and end > start+2pi + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arc(50, 25, 60, (512+1/2)*Math.PI, (1024-1)*Math.PI, false); + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.5 + desc: arc() wraps angles mod 2pi when clockwise and start > end+2pi + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(100, 0); + ctx.arc(100, 0, 150, (1024-1)*Math.PI, (512+1/2)*Math.PI, false); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.angle.6 + desc: arc() draws a full circle when anticlockwise and start > end+2pi + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arc(50, 25, 60, (1024-1)*Math.PI, (512+1/2)*Math.PI, true); + ctx.fill(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.zero.1 + desc: arc() draws nothing when startAngle = endAngle and anticlockwise + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 0, true); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.zero.2 + desc: arc() draws nothing when startAngle = endAngle and clockwise + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 0, false); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.1 + desc: arc() draws nothing when end = start + 2pi-e and anticlockwise + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, true); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.2 + desc: arc() draws a full circle when end = start + 2pi-e and clockwise + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, false); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.3 + desc: arc() draws a full circle when end = start + 2pi+e and anticlockwise + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, true); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.twopie.4 + desc: arc() draws nothing when end = start + 2pi+e and clockwise + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, false); + ctx.stroke(); + @assert pixel 50,20 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.1 + desc: arc() from 0 to pi does not draw anything in the wrong half + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(50, 50, 50, 0, Math.PI, false); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 20,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.2 + desc: arc() from 0 to pi draws stuff in the right half + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 100; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(50, 50, 50, 0, Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 20,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.3 + desc: arc() from 0 to -pi/2 does not draw anything in the wrong quadrant + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 100; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(0, 50, 50, 0, -Math.PI/2, false); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; @moz-todo + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.4 + desc: arc() from 0 to -pi/2 draws stuff in the right quadrant + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 150; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(-50, 50, 100, 0, -Math.PI/2, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.shape.5 + desc: arc() from 0 to 5pi does not draw crazy things + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 200; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(300, 0, 100, 0, 5*Math.PI, false); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.selfintersect.1 + desc: arc() with lineWidth > 2*radius is drawn sensibly + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 200; + ctx.strokeStyle = '#f00'; + ctx.beginPath(); + ctx.arc(100, 50, 25, 0, -Math.PI/2, true); + ctx.stroke(); + ctx.beginPath(); + ctx.arc(0, 0, 25, 0, -Math.PI/2, true); + ctx.stroke(); + @assert pixel 1,1 == 0,255,0,255; @moz-todo + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.selfintersect.2 + desc: arc() with lineWidth > 2*radius is drawn sensibly + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 180; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(-50, 50, 25, 0, -Math.PI/2, true); + ctx.stroke(); + ctx.beginPath(); + ctx.arc(100, 0, 25, 0, -Math.PI/2, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,10 == 0,255,0,255; + @assert pixel 97,1 == 0,255,0,255; + @assert pixel 97,2 == 0,255,0,255; + @assert pixel 97,3 == 0,255,0,255; + @assert pixel 2,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.negative + desc: arc() with negative radius throws INDEX_SIZE_ERR + testing: + - 2d.path.arc.negative + code: | + @assert throws INDEX_SIZE_ERR ctx.arc(0, 0, -1, 0, 0, true); + +- name: 2d.path.arc.zeroradius + desc: arc() with zero radius draws a line to the start point + testing: + - 2d.path.arc.zero + code: | + ctx.fillStyle = '#f00' + ctx.fillRect(0, 0, 100, 50); + ctx.lineWidth = 50; + ctx.strokeStyle = '#0f0'; + ctx.beginPath(); + ctx.moveTo(0, 25); + ctx.arc(200, 25, 0, 0, Math.PI, true); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.scale.1 + desc: Non-uniformly scaled arcs are the right shape + testing: + - 2d.path.transformation + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(2, 0.5); + ctx.fillStyle = '#0f0'; + ctx.beginPath(); + ctx.arc(25, 50, 56, 0, 2*Math.PI, false); + ctx.fill(); + ctx.fillStyle = '#f00'; + ctx.beginPath(); + ctx.moveTo(-25, 50); + ctx.arc(-25, 50, 24, 0, 2*Math.PI, false); + ctx.moveTo(75, 50); + ctx.arc(75, 50, 24, 0, 2*Math.PI, false); + ctx.moveTo(25, -25); + ctx.arc(25, -25, 24, 0, 2*Math.PI, false); + ctx.moveTo(25, 125); + ctx.arc(25, 125, 24, 0, 2*Math.PI, false); + ctx.fill(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.scale.2 + desc: Highly scaled arcs are the right shape + testing: + - 2d.path.arc.draw + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.scale(100, 100); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 1.2; + ctx.beginPath(); + ctx.arc(0, 0, 0.6, 0, Math.PI/2, false); + ctx.stroke(); + + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 50,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 98,25 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 50,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.arc.nonfinite + desc: arc() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.arc(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <2*Math.PI Infinity -Infinity NaN>, <true>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + + +- name: 2d.path.rect.basic + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.rect(0, 0, 100, 50); + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.newsubpath + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-50, 25); + ctx.rect(200, 25, 1, 1); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.closed + testing: + - 2d.path.rect.closed + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 200; + ctx.lineJoin = 'miter'; + ctx.rect(100, 50, 100, 100); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.end.1 + testing: + - 2d.path.rect.newsubpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.rect(200, 100, 400, 1000); + ctx.lineTo(-2000, -1000); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.end.2 + testing: + - 2d.path.rect.newsubpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 450; + ctx.lineCap = 'round'; + ctx.lineJoin = 'bevel'; + ctx.rect(150, 150, 2000, 2000); + ctx.lineTo(160, 160); + ctx.stroke(); + @assert pixel 1,1 == 0,255,0,255; + @assert pixel 98,1 == 0,255,0,255; + @assert pixel 1,48 == 0,255,0,255; + @assert pixel 98,48 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.1 + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.rect(0, 50, 100, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.2 + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.rect(50, -100, 0, 250); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.3 + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.beginPath(); + ctx.rect(50, 25, 0, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.4 + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 50; + ctx.rect(100, 25, 0, 0); + ctx.lineTo(0, 25); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.5 + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.moveTo(0, 0); + ctx.rect(100, 25, 0, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.rect.zero.6 + testing: + - 2d.path.rect.subpath + #mozilla: { bug: TODO } + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#f00'; + ctx.lineJoin = 'miter'; + ctx.miterLimit = 1.5; + ctx.lineWidth = 200; + ctx.beginPath(); + ctx.rect(100, 25, 1000, 0); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.rect.negative + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#0f0'; + ctx.rect(0, 0, 50, 25); + ctx.rect(100, 0, -50, 25); + ctx.rect(0, 50, 50, -25); + ctx.rect(100, 50, -50, -25); + ctx.fill(); + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + +- name: 2d.path.rect.winding + testing: + - 2d.path.rect.subpath + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.beginPath(); + ctx.fillStyle = '#f00'; + ctx.rect(0, 0, 50, 50); + ctx.rect(100, 50, -50, -50); + ctx.rect(0, 25, 100, -25); + ctx.rect(100, 25, -100, 25); + ctx.fill(); + @assert pixel 25,12 == 0,255,0,255; + @assert pixel 75,12 == 0,255,0,255; + @assert pixel 25,37 == 0,255,0,255; + @assert pixel 75,37 == 0,255,0,255; + +- name: 2d.path.rect.selfintersect + #mozilla: { bug: TODO } + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 90; + ctx.beginPath(); + ctx.rect(45, 20, 10, 10); + ctx.stroke(); + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.rect.nonfinite + desc: rect() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + code: | + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + @nonfinite ctx.rect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 90,45 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.overlap + testing: + - 2d.path.fill.basic + code: | + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = 'rgba(0, 255, 0, 0.5)'; + ctx.rect(0, 0, 100, 50); + ctx.closePath(); + ctx.rect(10, 10, 80, 30); + ctx.fill(); + + @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; + expected: | + size 100 50 + cr.set_source_rgb(0, 0.5, 0) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.path.fill.winding.add + testing: + - 2d.path.fill.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(0, 0); + ctx.lineTo(100, 0); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.winding.subtract.1 + testing: + - 2d.path.fill.basic + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.winding.subtract.2 + testing: + - 2d.path.fill.basic + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.moveTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.winding.subtract.3 + testing: + - 2d.path.fill.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(-20, -20); + ctx.lineTo(120, -20); + ctx.lineTo(120, 70); + ctx.lineTo(-20, 70); + ctx.lineTo(-20, -20); + ctx.lineTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.closed.basic + testing: + - 2d.path.fill.closed + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + ctx.lineTo(100, 50); + ctx.lineTo(0, 50); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.fill.closed.unaffected + testing: + - 2d.path.fill.closed + code: | + ctx.fillStyle = '#00f'; + ctx.fillRect(0, 0, 100, 50); + + ctx.moveTo(0, 0); + ctx.lineTo(100, 0); + ctx.lineTo(100, 50); + ctx.fillStyle = '#f00'; + ctx.fill(); + ctx.lineTo(0, 50); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + @assert pixel 90,10 == 0,255,0,255; + @assert pixel 10,40 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.overlap + desc: Stroked subpaths are combined before being drawn + testing: + - 2d.path.stroke.basic + code: | + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = 'rgba(0, 255, 0, 0.5)'; + ctx.lineWidth = 50; + ctx.moveTo(0, 20); + ctx.lineTo(100, 20); + ctx.moveTo(0, 30); + ctx.lineTo(100, 30); + ctx.stroke(); + + @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; + expected: | + size 100 50 + cr.set_source_rgb(0, 0.5, 0) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.path.stroke.union + desc: Strokes in opposite directions are unioned, not subtracted + testing: + - 2d.path.stroke.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#0f0'; + ctx.lineWidth = 40; + ctx.moveTo(0, 10); + ctx.lineTo(100, 10); + ctx.moveTo(100, 40); + ctx.lineTo(0, 40); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.unaffected + desc: Stroking does not start a new path or subpath + testing: + - 2d.path.stroke.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.lineWidth = 50; + ctx.moveTo(-100, 25); + ctx.lineTo(-100, -100); + ctx.lineTo(200, -100); + ctx.lineTo(200, 25); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + + ctx.closePath(); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.scale1 + desc: Stroke line widths are scaled by the current transformation matrix + testing: + - 2d.path.transformation + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(25, 12.5, 50, 25); + ctx.save(); + ctx.scale(50, 25); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + ctx.restore(); + + ctx.beginPath(); + ctx.rect(-25, -12.5, 150, 75); + ctx.save(); + ctx.scale(50, 25); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.scale2 + desc: Stroke line widths are scaled by the current transformation matrix + testing: + - 2d.path.transformation + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(25, 12.5, 50, 25); + ctx.save(); + ctx.rotate(Math.PI/2); + ctx.scale(25, 50); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + ctx.restore(); + + ctx.beginPath(); + ctx.rect(-25, -12.5, 150, 75); + ctx.save(); + ctx.rotate(Math.PI/2); + ctx.scale(25, 50); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.skew + desc: Strokes lines are skewed by the current transformation matrix + testing: + - 2d.path.transformation + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.save(); + ctx.beginPath(); + ctx.moveTo(49, -50); + ctx.lineTo(201, -50); + ctx.rotate(Math.PI/4); + ctx.scale(1, 283); + ctx.strokeStyle = '#0f0'; + ctx.stroke(); + ctx.restore(); + + ctx.save(); + ctx.beginPath(); + ctx.translate(-150, 0); + ctx.moveTo(49, -50); + ctx.lineTo(199, -50); + ctx.rotate(Math.PI/4); + ctx.scale(1, 142); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + ctx.save(); + ctx.beginPath(); + ctx.translate(-150, 0); + ctx.moveTo(49, -50); + ctx.lineTo(199, -50); + ctx.rotate(Math.PI/4); + ctx.scale(1, 142); + ctx.strokeStyle = '#f00'; + ctx.stroke(); + ctx.restore(); + + @assert pixel 0,0 == 0,255,0,255; + @assert pixel 50,0 == 0,255,0,255; + @assert pixel 99,0 == 0,255,0,255; + @assert pixel 0,25 == 0,255,0,255; + @assert pixel 50,25 == 0,255,0,255; + @assert pixel 99,25 == 0,255,0,255; + @assert pixel 0,49 == 0,255,0,255; + @assert pixel 50,49 == 0,255,0,255; + @assert pixel 99,49 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.empty + desc: Empty subpaths are not stroked + testing: + - 2d.path.stroke.empty + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(40, 25); + ctx.moveTo(60, 25); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.stroke.prune.line + desc: Zero-length line segments from lineTo are removed before stroking + testing: + - 2d.path.stroke.prune + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.lineTo(50, 25); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.closed + desc: Zero-length line segments from closed paths are removed before stroking + testing: + - 2d.path.stroke.prune + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.lineTo(50, 25); + ctx.closePath(); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.curve + desc: Zero-length line segments from quadraticCurveTo and bezierCurveTo are removed before stroking + testing: + - 2d.path.stroke.prune + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.quadraticCurveTo(50, 25, 50, 25); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.bezierCurveTo(50, 25, 50, 25, 50, 25); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.arc + desc: Zero-length line segments from arcTo and arc are removed before stroking + testing: + - 2d.path.stroke.prune + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.moveTo(50, 25); + ctx.arcTo(50, 25, 150, 25, 10); + ctx.stroke(); + + ctx.beginPath(); + ctx.moveTo(60, 25); + ctx.arc(50, 25, 10, 0, 0, false); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.rect + desc: Zero-length line segments from rect and strokeRect are removed before stroking + testing: + - 2d.path.stroke.prune + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 100; + ctx.lineCap = 'round'; + ctx.lineJoin = 'round'; + + ctx.beginPath(); + ctx.rect(50, 25, 0, 0); + ctx.stroke(); + + ctx.strokeRect(50, 25, 0, 0); + + @assert pixel 50,25 == 0,255,0,255; @moz-todo + expected: green + +- name: 2d.path.stroke.prune.corner + desc: Zero-length line segments are removed before stroking with miters + testing: + - 2d.path.stroke.prune + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 400; + ctx.lineJoin = 'miter'; + ctx.miterLimit = 1.4; + + ctx.beginPath(); + ctx.moveTo(-1000, 200); + ctx.lineTo(-100, 200); + ctx.lineTo(-100, 200); + ctx.lineTo(-100, 200); + ctx.lineTo(-100, 1000); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.path.transformation.basic + testing: + - 2d.path.transformation + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.translate(-100, 0); + ctx.rect(100, 0, 100, 50); + ctx.translate(0, -100); + ctx.fillStyle = '#0f0'; + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.transformation.multiple + # TODO: change this name + desc: Transformations are applied while building paths, not when drawing + testing: + - 2d.path.transformation + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.translate(-100, 0); + ctx.rect(0, 0, 100, 50); + ctx.fill(); + ctx.translate(100, 0); + ctx.fill(); + + ctx.beginPath(); + ctx.strokeStyle = '#f00'; + ctx.lineWidth = 50; + ctx.translate(0, -50); + ctx.moveTo(0, 25); + ctx.lineTo(100, 25); + ctx.stroke(); + ctx.translate(0, 50); + ctx.stroke(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.transformation.changing + desc: Transformations are applied while building paths, not when drawing + testing: + - 2d.path.transformation + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.moveTo(0, 0); + ctx.translate(100, 0); + ctx.lineTo(0, 0); + ctx.translate(0, 50); + ctx.lineTo(0, 0); + ctx.translate(-100, 0); + ctx.lineTo(0, 0); + ctx.translate(1000, 1000); + ctx.rotate(Math.PI/2); + ctx.scale(0.1, 0.1); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + +- name: 2d.path.clip.empty + testing: + - 2d.path.clip.basic + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.basic.1 + testing: + - 2d.path.clip.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(0, 0, 100, 50); + ctx.clip(); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.basic.2 + testing: + - 2d.path.clip.basic + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(-100, 0, 100, 50); + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.intersect + testing: + - 2d.path.clip.basic + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.rect(0, 0, 50, 50); + ctx.clip(); + ctx.beginPath(); + ctx.rect(50, 0, 50, 50) + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.winding.1 + testing: + - 2d.path.clip.basic + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.lineTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.clip(); + + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.winding.2 + testing: + - 2d.path.clip.basic + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.beginPath(); + ctx.moveTo(-10, -10); + ctx.lineTo(110, -10); + ctx.lineTo(110, 60); + ctx.lineTo(-10, 60); + ctx.lineTo(-10, -10); + ctx.clip(); + + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.lineTo(0, 0); + ctx.clip(); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.path.clip.unaffected + testing: + - 2d.path.clip.closed + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.lineTo(0, 50); + ctx.lineTo(100, 50); + ctx.lineTo(100, 0); + ctx.clip(); + + ctx.lineTo(0, 0); + ctx.fill(); + + @assert pixel 50,25 == 0,255,0,255; + expected: green + + + +- name: 2d.path.isPointInPath.basic.1 + desc: isPointInPath() detects whether the point is inside the path + testing: + - 2d.path.isPointInPath + code: | + ctx.rect(0, 0, 20, 20); + @assert ctx.isPointInPath(10, 10) === true; + @assert ctx.isPointInPath(30, 10) === false; + +- name: 2d.path.isPointInPath.basic.2 + desc: isPointInPath() detects whether the point is inside the path + testing: + - 2d.path.isPointInPath + code: | + ctx.rect(20, 0, 20, 20); + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(30, 10) === true; + +- name: 2d.path.isPointInPath.edge + desc: isPointInPath() counts points on the path as being inside + testing: + - 2d.path.isPointInPath.edge + code: | + ctx.rect(0, 0, 20, 20); + @assert ctx.isPointInPath(0, 0) === true; + @assert ctx.isPointInPath(10, 0) === true; + @assert ctx.isPointInPath(20, 0) === true; + @assert ctx.isPointInPath(20, 10) === true; + @assert ctx.isPointInPath(20, 20) === true; + @assert ctx.isPointInPath(10, 20) === true; + @assert ctx.isPointInPath(0, 20) === true; + @assert ctx.isPointInPath(0, 10) === true; + @assert ctx.isPointInPath(10, -0.01) === false; + @assert ctx.isPointInPath(10, 20.01) === false; + @assert ctx.isPointInPath(-0.01, 10) === false; + @assert ctx.isPointInPath(20.01, 10) === false; + +- name: 2d.path.isPointInPath.empty + desc: isPointInPath() works when there is no path + testing: + - 2d.path.isPointInPath + code: | + @assert ctx.isPointInPath(0, 0) === false; + +- name: 2d.path.isPointInPath.subpath + desc: isPointInPath() uses the current path, not just the subpath + testing: + - 2d.path.isPointInPath + code: | + ctx.rect(0, 0, 20, 20); + ctx.beginPath(); + ctx.rect(20, 0, 20, 20); + ctx.closePath(); + ctx.rect(40, 0, 20, 20); + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(30, 10) === true; + @assert ctx.isPointInPath(50, 10) === true; + +- name: 2d.path.isPointInPath.outside + desc: isPointInPath() works on paths outside the canvas + testing: + - 2d.path.isPointInPath + code: | + ctx.rect(0, -100, 20, 20); + ctx.rect(20, -10, 20, 20); + @assert ctx.isPointInPath(10, -110) === false; + @assert ctx.isPointInPath(10, -90) === true; + @assert ctx.isPointInPath(10, -70) === false; + @assert ctx.isPointInPath(30, -20) === false; + @assert ctx.isPointInPath(30, 0) === true; + @assert ctx.isPointInPath(30, 20) === false; + +- name: 2d.path.isPointInPath.unclosed + desc: isPointInPath() works on unclosed subpaths + testing: + - 2d.path.isPointInPath + code: | + ctx.moveTo(0, 0); + ctx.lineTo(20, 0); + ctx.lineTo(20, 20); + ctx.lineTo(0, 20); + @assert ctx.isPointInPath(10, 10) === true; + @assert ctx.isPointInPath(30, 10) === false; + +- name: 2d.path.isPointInPath.arc + desc: isPointInPath() works on arcs + testing: + - 2d.path.isPointInPath + code: | + ctx.arc(50, 25, 10, 0, Math.PI, false); + @assert ctx.isPointInPath(50, 10) === false; + @assert ctx.isPointInPath(50, 20) === false; + @assert ctx.isPointInPath(50, 30) === true; + @assert ctx.isPointInPath(50, 40) === false; + @assert ctx.isPointInPath(30, 20) === false; + @assert ctx.isPointInPath(70, 20) === false; + @assert ctx.isPointInPath(30, 30) === false; + @assert ctx.isPointInPath(70, 30) === false; + +- name: 2d.path.isPointInPath.bigarc + desc: isPointInPath() works on unclosed arcs larger than 2pi + opera: { bug: 320937 } + testing: + - 2d.path.isPointInPath + code: | + ctx.arc(50, 25, 10, 0, 7, false); + @assert ctx.isPointInPath(50, 10) === false; + @assert ctx.isPointInPath(50, 20) === true; + @assert ctx.isPointInPath(50, 30) === true; + @assert ctx.isPointInPath(50, 40) === false; + @assert ctx.isPointInPath(30, 20) === false; + @assert ctx.isPointInPath(70, 20) === false; + @assert ctx.isPointInPath(30, 30) === false; + @assert ctx.isPointInPath(70, 30) === false; + +- name: 2d.path.isPointInPath.bezier + desc: isPointInPath() works on Bezier curves + testing: + - 2d.path.isPointInPath + code: | + ctx.moveTo(25, 25); + ctx.bezierCurveTo(50, -50, 50, 100, 75, 25); + @assert ctx.isPointInPath(25, 20) === false; + @assert ctx.isPointInPath(25, 30) === false; + @assert ctx.isPointInPath(30, 20) === true; + @assert ctx.isPointInPath(30, 30) === false; + @assert ctx.isPointInPath(40, 2) === false; + @assert ctx.isPointInPath(40, 20) === true; + @assert ctx.isPointInPath(40, 30) === false; + @assert ctx.isPointInPath(40, 47) === false; + @assert ctx.isPointInPath(45, 20) === true; + @assert ctx.isPointInPath(45, 30) === false; + @assert ctx.isPointInPath(55, 20) === false; + @assert ctx.isPointInPath(55, 30) === true; + @assert ctx.isPointInPath(60, 2) === false; + @assert ctx.isPointInPath(60, 20) === false; + @assert ctx.isPointInPath(60, 30) === true; + @assert ctx.isPointInPath(60, 47) === false; + @assert ctx.isPointInPath(70, 20) === false; + @assert ctx.isPointInPath(70, 30) === true; + @assert ctx.isPointInPath(75, 20) === false; + @assert ctx.isPointInPath(75, 30) === false; + +- name: 2d.path.isPointInPath.winding + desc: isPointInPath() uses the non-zero winding number rule + testing: + - 2d.path.isPointInPath + code: | + // Create a square ring, using opposite windings to make a hole in the centre + ctx.moveTo(0, 0); + ctx.lineTo(50, 0); + ctx.lineTo(50, 50); + ctx.lineTo(0, 50); + ctx.lineTo(0, 0); + ctx.lineTo(10, 10); + ctx.lineTo(10, 40); + ctx.lineTo(40, 40); + ctx.lineTo(40, 10); + ctx.lineTo(10, 10); + + @assert ctx.isPointInPath(5, 5) === true; + @assert ctx.isPointInPath(25, 5) === true; + @assert ctx.isPointInPath(45, 5) === true; + @assert ctx.isPointInPath(5, 25) === true; + @assert ctx.isPointInPath(25, 25) === false; + @assert ctx.isPointInPath(45, 25) === true; + @assert ctx.isPointInPath(5, 45) === true; + @assert ctx.isPointInPath(25, 45) === true; + @assert ctx.isPointInPath(45, 45) === true; + +- name: 2d.path.isPointInPath.transform.1 + desc: isPointInPath() handles transformations correctly + testing: + - 2d.path.isPointInPath + code: | + ctx.translate(50, 0); + ctx.rect(0, 0, 20, 20); + @assert ctx.isPointInPath(-40, 10) === false; + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(49, 10) === false; + @assert ctx.isPointInPath(51, 10) === true; + @assert ctx.isPointInPath(69, 10) === true; + @assert ctx.isPointInPath(71, 10) === false; + +- name: 2d.path.isPointInPath.transform.2 + desc: isPointInPath() handles transformations correctly + testing: + - 2d.path.isPointInPath + code: | + ctx.rect(50, 0, 20, 20); + ctx.translate(50, 0); + @assert ctx.isPointInPath(-40, 10) === false; + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(49, 10) === false; + @assert ctx.isPointInPath(51, 10) === true; + @assert ctx.isPointInPath(69, 10) === true; + @assert ctx.isPointInPath(71, 10) === false; + +- name: 2d.path.isPointInPath.transform.3 + desc: isPointInPath() handles transformations correctly + testing: + - 2d.path.isPointInPath + code: | + ctx.scale(-1, 1); + ctx.rect(-70, 0, 20, 20); + @assert ctx.isPointInPath(-40, 10) === false; + @assert ctx.isPointInPath(10, 10) === false; + @assert ctx.isPointInPath(49, 10) === false; + @assert ctx.isPointInPath(51, 10) === true; + @assert ctx.isPointInPath(69, 10) === true; + @assert ctx.isPointInPath(71, 10) === false; + +- name: 2d.path.isPointInPath.transform.4 + desc: isPointInPath() handles transformations correctly + testing: + - 2d.path.isPointInPath + code: | + ctx.translate(50, 0); + ctx.rect(50, 0, 20, 20); + ctx.translate(0, 50); + @assert ctx.isPointInPath(60, 10) === false; + @assert ctx.isPointInPath(110, 10) === true; + @assert ctx.isPointInPath(110, 60) === false; + +- name: 2d.path.isPointInPath.nonfinite + desc: isPointInPath() returns false for non-finite arguments + testing: + - 2d.path.isPointInPath.nonfinite + code: | + ctx.rect(-100, -50, 200, 100); + @assert ctx.isPointInPath(Infinity, 0) === false; + @assert ctx.isPointInPath(-Infinity, 0) === false; + @assert ctx.isPointInPath(NaN, 0) === false; + @assert ctx.isPointInPath(0, Infinity) === false; + @assert ctx.isPointInPath(0, -Infinity) === false; + @assert ctx.isPointInPath(0, NaN) === false; + @assert ctx.isPointInPath(NaN, NaN) === false; + + +- name: 2d.drawImage.3arg + testing: + - 2d.drawImage.defaultsource + - 2d.drawImage.defaultdest + images: + - red.png + - green.png + code: | + ctx.drawImage(document.getElementById('green.png'), 0, 0); + ctx.drawImage(document.getElementById('red.png'), -100, 0); + ctx.drawImage(document.getElementById('red.png'), 100, 0); + ctx.drawImage(document.getElementById('red.png'), 0, -50); + ctx.drawImage(document.getElementById('red.png'), 0, 50); + + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.5arg + testing: + - 2d.drawImage.defaultsource + images: + - red.png + - green.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('green.png'), 50, 0, 50, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 50, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 50); + + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.9arg.basic + testing: + - 2d.drawImage.paint + images: + - green.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('green.png'), 0, 0, 100, 50, 0, 0, 100, 50); + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.9arg.sourcepos + testing: + - 2d.drawImage.paint + images: + - rgrg-256x256.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('rgrg-256x256.png'), 140, 20, 100, 50, 0, 0, 100, 50); + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.9arg.sourcesize + testing: + - 2d.drawImage.paint + images: + - rgrg-256x256.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('rgrg-256x256.png'), 0, 0, 256, 256, 0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 51, 26); + ctx.fillRect(49, 24, 51, 26); + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + @assert pixel 20,20 ==~ 0,255,0,255; + @assert pixel 80,20 ==~ 0,255,0,255; + @assert pixel 20,30 ==~ 0,255,0,255; + @assert pixel 80,30 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.9arg.destpos + testing: + - 2d.drawImage.paint + images: + - red.png + - green.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('green.png'), 0, 0, 100, 50, 0, 0, 100, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, -100, 0, 100, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 100, 0, 100, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, -50, 100, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, 50, 100, 50); + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.9arg.destsize + testing: + - 2d.drawImage.paint + images: + - red.png + - green.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('green.png'), 1, 1, 1, 1, 0, 0, 100, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, -50, 0, 50, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 100, 0, 50, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, -25, 100, 25); + ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, 50, 100, 25); + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.canvas + testing: + - 2d.drawImage.paint + code: | + var canvas2 = document.createElement('canvas'); + canvas2.width = 100; + canvas2.height = 50; + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#0f0'; + ctx2.fillRect(0, 0, 100, 50); + + ctx.fillStyle = '#f00'; + ctx.drawImage(canvas2, 0, 0); + + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.self.1 + testing: + - 2d.drawImage.self + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(50, 0, 50, 50); + ctx.drawImage(canvas, 50, 0); + + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.self.2 + testing: + - 2d.drawImage.self + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 1, 100, 49); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 1); + ctx.drawImage(canvas, 0, 1); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 2); + + @assert pixel 0,0 ==~ 0,255,0,255; + @assert pixel 99,0 ==~ 0,255,0,255; + @assert pixel 0,49 ==~ 0,255,0,255; + @assert pixel 99,49 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.null + testing: + - 2d.drawImage.IDL + code: | + @assert throws TypeError ctx.drawImage(null, 0, 0); + +- name: 2d.drawImage.wrongtype + desc: Incorrect image types in drawImage do not match any defined overloads, so WebIDL throws a TypeError + notes: *bindings + testing: + - 2d.drawImage.IDL + code: | + @assert throws TypeError ctx.drawImage(undefined, 0, 0); + @assert throws TypeError ctx.drawImage(0, 0, 0); + @assert throws TypeError ctx.drawImage("", 0, 0); + @assert throws TypeError ctx.drawImage(document.createElement('p'), 0, 0); + +- name: 2d.drawImage.floatsource + testing: + - 2d.drawImage.paint + images: + - green.png + code: | + ctx.drawImage(document.getElementById('green.png'), 10.1, 10.1, 0.1, 0.1, 0, 0, 100, 50); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.zerosource + desc: drawImage with zero-sized source rectangle throws INDEX_SIZE_ERR + testing: + - 2d.drawImage.zerosource + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 10, 10, 0, 1, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 10, 10, 1, 0, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 10, 10, 0, 0, 0, 0, 100, 50); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.zerosource.image + desc: drawImage with zero-sized source rectangle from image throws INDEX_SIZE_ERR + testing: + - 2d.drawImage.zerosource + images: + - red-zerowidth.svg + - red-zeroheight.svg + - red-zerosize.svg + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red-zerowidth.svg'), 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red-zeroheight.svg'), 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red-zerosize.svg'), 0, 0, 100, 50); + @assert pixel 50,25 == 0,255,0,255; + expected: green + +- name: 2d.drawImage.negativesource + desc: Negative source width/height represents the correct rectangle + testing: + - 2d.drawImage.direction + mozilla: { throws } + images: + - ggrr-256x256.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 78, -100, 50, 0, 0, 50, 50); + ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 128, -100, -50, 50, 0, 50, 50); + @assert pixel 1,1 ==~ 0,255,0,255; + @assert pixel 1,48 ==~ 0,255,0,255; + @assert pixel 98,1 ==~ 0,255,0,255; + @assert pixel 98,48 ==~ 0,255,0,255; + @assert pixel 48,1 ==~ 0,255,0,255; + @assert pixel 48,48 ==~ 0,255,0,255; + @assert pixel 51,1 ==~ 0,255,0,255; + @assert pixel 51,48 ==~ 0,255,0,255; + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.negativedest + desc: Negative destination width/height represents the correct rectangle + testing: + - 2d.drawImage.direction + mozilla: { throws } + images: + - ggrr-256x256.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 78, 50, 50, 0, 50, 50, -50); + ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 128, 50, -50, 100, 50, -50, -50); + @assert pixel 1,1 ==~ 0,255,0,255; + @assert pixel 1,48 ==~ 0,255,0,255; + @assert pixel 98,1 ==~ 0,255,0,255; + @assert pixel 98,48 ==~ 0,255,0,255; + @assert pixel 48,1 ==~ 0,255,0,255; + @assert pixel 48,48 ==~ 0,255,0,255; + @assert pixel 51,1 ==~ 0,255,0,255; + @assert pixel 51,48 ==~ 0,255,0,255; + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.negativedir + desc: Negative dimensions do not affect the direction of the image + testing: + - 2d.drawImage.direction + mozilla: { throws } + images: + - ggrr-256x256.png + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('ggrr-256x256.png'), 0, 178, 50, -100, 0, 0, 50, 100); + ctx.drawImage(document.getElementById('ggrr-256x256.png'), 0, 78, 50, 100, 50, 100, 50, -100); + @assert pixel 1,1 ==~ 0,255,0,255; + @assert pixel 1,48 ==~ 0,255,0,255; + @assert pixel 98,1 ==~ 0,255,0,255; + @assert pixel 98,48 ==~ 0,255,0,255; + @assert pixel 48,1 ==~ 0,255,0,255; + @assert pixel 48,48 ==~ 0,255,0,255; + @assert pixel 51,1 ==~ 0,255,0,255; + @assert pixel 51,48 ==~ 0,255,0,255; + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.outsidesource + DISABLED: fix this to match the current spec (transparent black outside source) + testing: + - 2d.drawImage.outsidesource + mozilla: { throws } + images: + - green.png + - red.png + code: | + ctx.drawImage(document.getElementById('green.png'), 10.5, 10.5, 89.5, 39.5, 0, 0, 100, 50); + ctx.drawImage(document.getElementById('green.png'), 5.5, 5.5, -5.5, -5.5, 0, 0, 100, 50); + ctx.drawImage(document.getElementById('green.png'), 100, 50, -5, -5, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), -0.001, 0, 100, 50, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, -0.001, 100, 50, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, 100.001, 50, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50.001, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 50, 0, 50.001, 50, 0, 0, 100, 50); @moz-todo + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, -5, 5, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, 5, -5, 0, 0, 100, 50); + @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 110, 60, -20, -20, 0, 0, 100, 50); + @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo + expected: green + +- name: 2d.drawImage.incomplete.nosrc + testing: + - 2d.drawImage.incomplete.image + mozilla: { throws } + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var img = new Image(); + ctx.drawImage(img, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.incomplete.immediate + testing: + - 2d.drawImage.incomplete.image + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var img = new Image(); + img.src = '../images/red.png'; + // This triggers the "update the image data" algorithm. + // The image will not go to the "completely available" state + // until a fetch task in the networking task source is processed, + // so the image must not be fully decodable yet: + ctx.drawImage(img, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo + expected: green + +- name: 2d.drawImage.incomplete.reload + testing: + - 2d.drawImage.incomplete.image + images: + - yellow.png + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var img = document.getElementById('yellow.png'); + img.src = '../images/red.png'; + // This triggers the "update the image data" algorithm, + // and resets the image to the "unavailable" state. + // The image will not go to the "completely available" state + // until a fetch task in the networking task source is processed, + // so the image must not be fully decodable yet: + ctx.drawImage(img, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo + expected: green + +- name: 2d.drawImage.incomplete.emptysrc + testing: + - 2d.drawImage.incomplete.image + images: + - red.png + mozilla: { throws } + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var img = document.getElementById('red.png'); + img.src = ""; + ctx.drawImage(img, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.incomplete.removedsrc + testing: + - 2d.drawImage.incomplete.image + images: + - red.png + mozilla: { throws } + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var img = document.getElementById('red.png'); + img.removeAttribute('src'); + ctx.drawImage(img, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.broken + testing: + - 2d.drawImage.incomplete.image + images: + - broken.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var img = document.getElementById('broken.png'); + ctx.drawImage(img, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo + expected: green + +- name: 2d.drawImage.zerocanvas + testing: + - 2d.drawImage.zerocanvas + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + + var canvas2 = document.createElement('canvas'); + canvas2.width = 0; + canvas2.height = 10; + @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0); + + canvas2.width = 10; + canvas2.height = 0; + @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0); + + canvas2.width = 0; + canvas2.height = 0; + @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0); + + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.svg + desc: drawImage() of an SVG image + testing: + - 2d.drawImage.svg + images: + - green.svg + code: | + ctx.drawImage(document.getElementById('green.svg'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.animated.gif + desc: drawImage() of an animated GIF draws the first frame + testing: + - 2d.drawImage.animated.image + images: + - anim-gr.gif + code: | + deferTest(); + setTimeout(t.step_func_done(function () { + ctx.drawImage(document.getElementById('anim-gr.gif'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + }), 500); + expected: green + +- name: 2d.drawImage.animated.apng + desc: drawImage() of an APNG with no poster frame draws the first frame + testing: + - 2d.drawImage.animated.image + images: + - anim-gr.png + code: | + deferTest(); + setTimeout(t.step_func_done(function () { + ctx.drawImage(document.getElementById('anim-gr.png'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + }), 500); + expected: green + +- name: 2d.drawImage.animated.poster + desc: drawImage() of an APNG draws the poster frame + testing: + - 2d.drawImage.animated.image + images: + - anim-poster-gr.png + code: | + ctx.drawImage(document.getElementById('anim-poster-gr.png'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo + expected: green + +- name: 2d.drawImage.path + testing: + - 2d.drawImage.unaffect + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.rect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('red.png'), 0, 0); + ctx.fill(); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.transform + testing: + - 2d.drawImage.subject + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.translate(100, 0); + ctx.drawImage(document.getElementById('red.png'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +# TODO: drawImage shadows + +- name: 2d.drawImage.alpha + testing: + - 2d.drawImage.subject + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalAlpha = 0; + ctx.drawImage(document.getElementById('red.png'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.clip + testing: + - 2d.drawImage.subject + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.rect(-10, -10, 1, 1); + ctx.clip(); + ctx.drawImage(document.getElementById('red.png'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.composite + testing: + - 2d.drawImage.subject + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.globalCompositeOperation = 'destination-over'; + ctx.drawImage(document.getElementById('red.png'), 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.nowrap + desc: Stretched images do not get pixels wrapping around the edges + images: + - redtransparent.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + ctx.drawImage(document.getElementById('redtransparent.png'), -1950, 0, 2000, 50); + @assert pixel 45,25 ==~ 0,255,0,255; + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 55,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.drawImage.nonfinite + desc: drawImage() with Infinity/NaN is ignored + testing: + - 2d.nonfinite + images: + - red.png + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var red = document.getElementById('red.png'); + @nonfinite ctx.drawImage(<red>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); + @nonfinite ctx.drawImage(<red>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + @nonfinite ctx.drawImage(<red>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); + @assert pixel 50,25 == 0,255,0,255; + expected: green + + + +- name: 2d.imageData.create2.basic + desc: createImageData(sw, sh) exists and returns something + testing: + - 2d.imageData.create2.object + code: | + @assert ctx.createImageData(1, 1) !== null; + +- name: 2d.imageData.create1.basic + desc: createImageData(imgdata) exists and returns something + testing: + - 2d.imageData.create1.object + code: | + @assert ctx.createImageData(ctx.createImageData(1, 1)) !== null; + +- name: 2d.imageData.create2.type + desc: createImageData(sw, sh) returns an ImageData object containing a Uint8ClampedArray object + testing: + - 2d.imageData.create2.object + code: | + @assert window.ImageData !== undefined; + @assert window.Uint8ClampedArray !== undefined; + window.ImageData.prototype.thisImplementsImageData = true; + window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true; + var imgdata = ctx.createImageData(1, 1); + @assert imgdata.thisImplementsImageData; + @assert imgdata.data.thisImplementsUint8ClampedArray; + +- name: 2d.imageData.create1.type + desc: createImageData(imgdata) returns an ImageData object containing a Uint8ClampedArray object + testing: + - 2d.imageData.create1.object + code: | + @assert window.ImageData !== undefined; + @assert window.Uint8ClampedArray !== undefined; + window.ImageData.prototype.thisImplementsImageData = true; + window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true; + var imgdata = ctx.createImageData(ctx.createImageData(1, 1)); + @assert imgdata.thisImplementsImageData; + @assert imgdata.data.thisImplementsUint8ClampedArray; + +- name: 2d.imageData.create2.this + desc: createImageData(sw, sh) should throw when called with the wrong |this| + notes: *bindings + testing: + - 2d.imageData.create2.object + code: | + @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, 1, 1); @moz-todo + @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, 1, 1); @moz-todo + @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, 1, 1); @moz-todo + +- name: 2d.imageData.create1.this + desc: createImageData(imgdata) should throw when called with the wrong |this| + notes: *bindings + testing: + - 2d.imageData.create2.object + code: | + var imgdata = ctx.createImageData(1, 1); + @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, imgdata); @moz-todo + @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, imgdata); @moz-todo + @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, imgdata); @moz-todo + +- name: 2d.imageData.create2.initial + desc: createImageData(sw, sh) returns transparent black data of the right size + testing: + - 2d.imageData.create2.size + - 2d.imageData.create.initial + - 2d.imageData.initial + code: | + var imgdata = ctx.createImageData(10, 20); + @assert imgdata.data.length === imgdata.width*imgdata.height*4; + @assert imgdata.width < imgdata.height; + @assert imgdata.width > 0; + var isTransparentBlack = true; + for (var i = 0; i < imgdata.data.length; ++i) + if (imgdata.data[i] !== 0) + isTransparentBlack = false; + @assert isTransparentBlack; + +- name: 2d.imageData.create1.initial + desc: createImageData(imgdata) returns transparent black data of the right size + testing: + - 2d.imageData.create1.size + - 2d.imageData.create.initial + - 2d.imageData.initial + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50); + var imgdata1 = ctx.getImageData(0, 0, 10, 20); + var imgdata2 = ctx.createImageData(imgdata1); + @assert imgdata2.data.length === imgdata1.data.length; + @assert imgdata2.width === imgdata1.width; + @assert imgdata2.height === imgdata1.height; + var isTransparentBlack = true; + for (var i = 0; i < imgdata2.data.length; ++i) + if (imgdata2.data[i] !== 0) + isTransparentBlack = false; + @assert isTransparentBlack; + +- name: 2d.imageData.create2.large + desc: createImageData(sw, sh) works for sizes much larger than the canvas + testing: + - 2d.imageData.create2.size + code: | + var imgdata = ctx.createImageData(1000, 2000); + @assert imgdata.data.length === imgdata.width*imgdata.height*4; + @assert imgdata.width < imgdata.height; + @assert imgdata.width > 0; + var isTransparentBlack = true; + for (var i = 0; i < imgdata.data.length; i += 7813) // check ~1024 points (assuming normal scaling) + if (imgdata.data[i] !== 0) + isTransparentBlack = false; + @assert isTransparentBlack; + +- name: 2d.imageData.create2.tiny + desc: createImageData(sw, sh) works for sizes smaller than one pixel + testing: + - 2d.imageData.create2.size + - 2d.imageData.one + code: | + var imgdata = ctx.createImageData(0.0001, 0.0001); + @assert imgdata.data.length === imgdata.width*imgdata.height*4; + @assert imgdata.width === 1; + @assert imgdata.height === 1; + var isTransparentBlack = true; + for (var i = 0; i < imgdata.data.length; ++i) + if (imgdata.data[i] !== 0) + isTransparentBlack = false; + @assert isTransparentBlack; + +- name: 2d.imageData.create2.negative + desc: createImageData(sw, sh) takes the absolute magnitude of the size arguments + testing: + - 2d.imageData.create2.size + code: | + var imgdata1 = ctx.createImageData(10, 20); + var imgdata2 = ctx.createImageData(-10, 20); + var imgdata3 = ctx.createImageData(10, -20); + var imgdata4 = ctx.createImageData(-10, -20); + @assert imgdata1.data.length === imgdata2.data.length; + @assert imgdata2.data.length === imgdata3.data.length; + @assert imgdata3.data.length === imgdata4.data.length; + +- name: 2d.imageData.create2.zero + desc: createImageData(sw, sh) throws INDEX_SIZE_ERR if size is zero + testing: + - 2d.imageData.getcreate.zero + code: | + @assert throws INDEX_SIZE_ERR ctx.createImageData(10, 0); + @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 10); + @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 0); + +- name: 2d.imageData.create2.nonfinite + desc: createImageData() throws TypeError if arguments are not finite + notes: *bindings + testing: + - 2d.imageData.getcreate.nonfinite + code: | + @nonfinite @assert throws TypeError ctx.createImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); + var posinfobj = { valueOf: function() { return Infinity; } }, + neginfobj = { valueOf: function() { return -Infinity; } }, + nanobj = { valueOf: function() { return -Infinity; } }; + @nonfinite @assert throws TypeError ctx.createImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>); + +- name: 2d.imageData.create1.zero + desc: createImageData(null) throws TypeError + testing: + - 2d.imageData.create.null + code: | + @assert throws TypeError ctx.createImageData(null); + +- name: 2d.imageData.create2.round + desc: createImageData(w, h) is rounded the same as getImageData(0, 0, w, h) + testing: + - 2d.imageData.createround + code: | + var imgdata1 = ctx.createImageData(10.01, 10.99); + var imgdata2 = ctx.getImageData(0, 0, 10.01, 10.99); + @assert imgdata1.width === imgdata2.width; + @assert imgdata1.height === imgdata2.height; + +- name: 2d.imageData.get.basic + desc: getImageData() exists and returns something + testing: + - 2d.imageData.get.basic + code: | + @assert ctx.getImageData(0, 0, 100, 50) !== null; + +- name: 2d.imageData.get.type + desc: getImageData() returns an ImageData object containing a Uint8ClampedArray object + testing: + - 2d.imageData.get.object + code: | + @assert window.ImageData !== undefined; + @assert window.Uint8ClampedArray !== undefined; + window.ImageData.prototype.thisImplementsImageData = true; + window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true; + var imgdata = ctx.getImageData(0, 0, 1, 1); + @assert imgdata.thisImplementsImageData; + @assert imgdata.data.thisImplementsUint8ClampedArray; + +- name: 2d.imageData.get.zero + desc: getImageData() throws INDEX_SIZE_ERR if size is zero + testing: + - 2d.imageData.getcreate.zero + code: | + @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, 0); + @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 10); + @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 0); + +- name: 2d.imageData.get.nonfinite + desc: getImageData() throws TypeError if arguments are not finite + notes: *bindings + testing: + - 2d.imageData.getcreate.nonfinite + code: | + @nonfinite @assert throws TypeError ctx.getImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); + var posinfobj = { valueOf: function() { return Infinity; } }, + neginfobj = { valueOf: function() { return -Infinity; } }, + nanobj = { valueOf: function() { return -Infinity; } }; + @nonfinite @assert throws TypeError ctx.getImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>); + +- name: 2d.imageData.get.source.outside + desc: getImageData() returns transparent black outside the canvas + testing: + - 2d.imageData.get.basic + - 2d.imageData.get.outside + code: | + ctx.fillStyle = '#08f'; + ctx.fillRect(0, 0, 100, 50); + + var imgdata1 = ctx.getImageData(-10, 5, 1, 1); + @assert imgdata1.data[0] === 0; + @assert imgdata1.data[1] === 0; + @assert imgdata1.data[2] === 0; + @assert imgdata1.data[3] === 0; + + var imgdata2 = ctx.getImageData(10, -5, 1, 1); + @assert imgdata2.data[0] === 0; + @assert imgdata2.data[1] === 0; + @assert imgdata2.data[2] === 0; + @assert imgdata2.data[3] === 0; + + var imgdata3 = ctx.getImageData(200, 5, 1, 1); + @assert imgdata3.data[0] === 0; + @assert imgdata3.data[1] === 0; + @assert imgdata3.data[2] === 0; + @assert imgdata3.data[3] === 0; + + var imgdata4 = ctx.getImageData(10, 60, 1, 1); + @assert imgdata4.data[0] === 0; + @assert imgdata4.data[1] === 0; + @assert imgdata4.data[2] === 0; + @assert imgdata4.data[3] === 0; + + var imgdata5 = ctx.getImageData(100, 10, 1, 1); + @assert imgdata5.data[0] === 0; + @assert imgdata5.data[1] === 0; + @assert imgdata5.data[2] === 0; + @assert imgdata5.data[3] === 0; + + var imgdata6 = ctx.getImageData(0, 10, 1, 1); + @assert imgdata6.data[0] === 0; + @assert imgdata6.data[1] === 136; + @assert imgdata6.data[2] === 255; + @assert imgdata6.data[3] === 255; + + var imgdata7 = ctx.getImageData(-10, 10, 20, 20); + @assert imgdata7.data[ 0*4+0] === 0; + @assert imgdata7.data[ 0*4+1] === 0; + @assert imgdata7.data[ 0*4+2] === 0; + @assert imgdata7.data[ 0*4+3] === 0; + @assert imgdata7.data[ 9*4+0] === 0; + @assert imgdata7.data[ 9*4+1] === 0; + @assert imgdata7.data[ 9*4+2] === 0; + @assert imgdata7.data[ 9*4+3] === 0; + @assert imgdata7.data[10*4+0] === 0; + @assert imgdata7.data[10*4+1] === 136; + @assert imgdata7.data[10*4+2] === 255; + @assert imgdata7.data[10*4+3] === 255; + @assert imgdata7.data[19*4+0] === 0; + @assert imgdata7.data[19*4+1] === 136; + @assert imgdata7.data[19*4+2] === 255; + @assert imgdata7.data[19*4+3] === 255; + @assert imgdata7.data[20*4+0] === 0; + @assert imgdata7.data[20*4+1] === 0; + @assert imgdata7.data[20*4+2] === 0; + @assert imgdata7.data[20*4+3] === 0; + +- name: 2d.imageData.get.source.negative + desc: getImageData() works with negative width and height, and returns top-to-bottom left-to-right + testing: + - 2d.imageData.get.basic + - 2d.pixelarray.order + code: | + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#fff'; + ctx.fillRect(20, 10, 60, 10); + + var imgdata1 = ctx.getImageData(85, 25, -10, -10); + @assert imgdata1.data[0] === 255; + @assert imgdata1.data[1] === 255; + @assert imgdata1.data[2] === 255; + @assert imgdata1.data[3] === 255; + @assert imgdata1.data[imgdata1.data.length-4+0] === 0; + @assert imgdata1.data[imgdata1.data.length-4+1] === 0; + @assert imgdata1.data[imgdata1.data.length-4+2] === 0; + @assert imgdata1.data[imgdata1.data.length-4+3] === 255; + + var imgdata2 = ctx.getImageData(0, 0, -1, -1); + @assert imgdata2.data[0] === 0; + @assert imgdata2.data[1] === 0; + @assert imgdata2.data[2] === 0; + @assert imgdata2.data[3] === 0; + +- name: 2d.imageData.get.source.size + desc: getImageData() returns bigger ImageData for bigger source rectangle + testing: + - 2d.imageData.get.basic + code: | + var imgdata1 = ctx.getImageData(0, 0, 10, 10); + var imgdata2 = ctx.getImageData(0, 0, 20, 20); + @assert imgdata2.width > imgdata1.width; + @assert imgdata2.height > imgdata1.height; + +- name: 2d.imageData.get.tiny + desc: getImageData() works for sizes smaller than one pixel + testing: + - 2d.imageData.one + code: | + var imgdata = ctx.getImageData(0, 0, 0.0001, 0.0001); + @assert imgdata.data.length === imgdata.width*imgdata.height*4; + @assert imgdata.width === 1; + @assert imgdata.height === 1; + +- name: 2d.imageData.get.nonpremul + desc: getImageData() returns non-premultiplied colours + testing: + - 2d.imageData.get.premul + code: | + ctx.fillStyle = 'rgba(255, 255, 255, 0.5)'; + ctx.fillRect(0, 0, 100, 50); + var imgdata = ctx.getImageData(10, 10, 10, 10); + @assert imgdata.data[0] > 200; + @assert imgdata.data[1] > 200; + @assert imgdata.data[2] > 200; + @assert imgdata.data[3] > 100; + @assert imgdata.data[3] < 200; + +- name: 2d.imageData.get.range + desc: getImageData() returns values in the range [0, 255] + testing: + - 2d.pixelarray.range + - 2d.pixelarray.retrieve + code: | + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#fff'; + ctx.fillRect(20, 10, 60, 10); + var imgdata1 = ctx.getImageData(10, 5, 1, 1); + @assert imgdata1.data[0] === 0; + var imgdata2 = ctx.getImageData(30, 15, 1, 1); + @assert imgdata2.data[0] === 255; + +- name: 2d.imageData.get.clamp + desc: getImageData() clamps colours to the range [0, 255] + testing: + - 2d.pixelarray.range + code: | + ctx.fillStyle = 'rgb(-100, -200, -300)'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = 'rgb(256, 300, 400)'; + ctx.fillRect(20, 10, 60, 10); + var imgdata1 = ctx.getImageData(10, 5, 1, 1); + @assert imgdata1.data[0] === 0; + @assert imgdata1.data[1] === 0; + @assert imgdata1.data[2] === 0; + var imgdata2 = ctx.getImageData(30, 15, 1, 1); + @assert imgdata2.data[0] === 255; + @assert imgdata2.data[1] === 255; + @assert imgdata2.data[2] === 255; + +- name: 2d.imageData.get.length + desc: getImageData() returns a correctly-sized Uint8ClampedArray + testing: + - 2d.pixelarray.length + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + @assert imgdata.data.length === imgdata.width*imgdata.height*4; + +- name: 2d.imageData.get.order.cols + desc: getImageData() returns leftmost columns first + testing: + - 2d.pixelarray.order + code: | + ctx.fillStyle = '#fff'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 2, 50); + var imgdata = ctx.getImageData(0, 0, 10, 10); + @assert imgdata.data[0] === 0; + @assert imgdata.data[Math.round(imgdata.width/2*4)] === 255; + @assert imgdata.data[Math.round((imgdata.height/2)*imgdata.width*4)] === 0; + +- name: 2d.imageData.get.order.rows + desc: getImageData() returns topmost rows first + testing: + - 2d.pixelarray.order + code: | + ctx.fillStyle = '#fff'; + ctx.fillRect(0, 0, 100, 50); + ctx.fillStyle = '#000'; + ctx.fillRect(0, 0, 100, 2); + var imgdata = ctx.getImageData(0, 0, 10, 10); + @assert imgdata.data[0] === 0; + @assert imgdata.data[Math.floor(imgdata.width/2*4)] === 0; + @assert imgdata.data[(imgdata.height/2)*imgdata.width*4] === 255; + +- name: 2d.imageData.get.order.rgb + desc: getImageData() returns R then G then B + testing: + - 2d.pixelarray.order + - 2d.pixelarray.indexes + code: | + ctx.fillStyle = '#48c'; + ctx.fillRect(0, 0, 100, 50); + var imgdata = ctx.getImageData(0, 0, 10, 10); + @assert imgdata.data[0] === 0x44; + @assert imgdata.data[1] === 0x88; + @assert imgdata.data[2] === 0xCC; + @assert imgdata.data[3] === 255; + @assert imgdata.data[4] === 0x44; + @assert imgdata.data[5] === 0x88; + @assert imgdata.data[6] === 0xCC; + @assert imgdata.data[7] === 255; + +- name: 2d.imageData.get.order.alpha + desc: getImageData() returns A in the fourth component + testing: + - 2d.pixelarray.order + code: | + ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; + ctx.fillRect(0, 0, 100, 50); + var imgdata = ctx.getImageData(0, 0, 10, 10); + @assert imgdata.data[3] < 200; + @assert imgdata.data[3] > 100; + +- name: 2d.imageData.get.unaffected + desc: getImageData() is not affected by context state + testing: + - 2d.imageData.unaffected + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 50, 50) + ctx.fillStyle = '#f00'; + ctx.fillRect(50, 0, 50, 50) + ctx.save(); + ctx.translate(50, 0); + ctx.globalAlpha = 0.1; + ctx.globalCompositeOperation = 'destination-atop'; + ctx.shadowColor = '#f00'; + ctx.rect(0, 0, 5, 5); + ctx.clip(); + var imgdata = ctx.getImageData(0, 0, 50, 50); + ctx.restore(); + ctx.putImageData(imgdata, 50, 0); + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + expected: green + + +- name: 2d.imageData.object.properties + desc: ImageData objects have the right properties + testing: + - 2d.imageData.type + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + @assert typeof(imgdata.width) === 'number'; + @assert typeof(imgdata.height) === 'number'; + @assert typeof(imgdata.data) === 'object'; + +- name: 2d.imageData.object.readonly + desc: ImageData objects properties are read-only + testing: + - 2d.imageData.type + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + var w = imgdata.width; + var h = imgdata.height; + var d = imgdata.data; + imgdata.width = 123; + imgdata.height = 123; + imgdata.data = [100,100,100,100]; + @assert imgdata.width === w; + @assert imgdata.height === h; + @assert imgdata.data === d; + @assert imgdata.data[0] === 0; + @assert imgdata.data[1] === 0; + @assert imgdata.data[2] === 0; + @assert imgdata.data[3] === 0; + +- name: 2d.imageData.object.ctor + desc: ImageData does not have a usable constructor + testing: + - 2d.imageData.type + code: | + @assert window.ImageData !== undefined; + @assert throws TypeError new window.ImageData(1,1); + +- name: 2d.imageData.object.set + desc: ImageData.data can be modified + testing: + - 2d.pixelarray.modify + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + imgdata.data[0] = 100; + @assert imgdata.data[0] === 100; + imgdata.data[0] = 200; + @assert imgdata.data[0] === 200; + +- name: 2d.imageData.object.undefined + desc: ImageData.data converts undefined to 0 + testing: + - 2d.pixelarray.modify + webidl: + - es-octet + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + imgdata.data[0] = 100; + imgdata.data[0] = undefined; + @assert imgdata.data[0] === 0; + +- name: 2d.imageData.object.nan + desc: ImageData.data converts NaN to 0 + testing: + - 2d.pixelarray.modify + webidl: + - es-octet + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + imgdata.data[0] = 100; + imgdata.data[0] = NaN; + @assert imgdata.data[0] === 0; + imgdata.data[0] = 100; + imgdata.data[0] = "cheese"; + @assert imgdata.data[0] === 0; + +- name: 2d.imageData.object.string + desc: ImageData.data converts strings to numbers with ToNumber + testing: + - 2d.pixelarray.modify + webidl: + - es-octet + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + imgdata.data[0] = 100; + imgdata.data[0] = "110"; + @assert imgdata.data[0] === 110; + imgdata.data[0] = 100; + imgdata.data[0] = "0x78"; + @assert imgdata.data[0] === 120; + imgdata.data[0] = 100; + imgdata.data[0] = " +130e0 "; + @assert imgdata.data[0] === 130; + +- name: 2d.imageData.object.clamp + desc: ImageData.data clamps numbers to [0, 255] + testing: + - 2d.pixelarray.modify + webidl: + - es-octet + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + + imgdata.data[0] = 100; + imgdata.data[0] = 300; + @assert imgdata.data[0] === 255; + imgdata.data[0] = 100; + imgdata.data[0] = -100; + @assert imgdata.data[0] === 0; + + imgdata.data[0] = 100; + imgdata.data[0] = 200+Math.pow(2, 32); + @assert imgdata.data[0] === 255; + imgdata.data[0] = 100; + imgdata.data[0] = -200-Math.pow(2, 32); + @assert imgdata.data[0] === 0; + + imgdata.data[0] = 100; + imgdata.data[0] = Math.pow(10, 39); + @assert imgdata.data[0] === 255; + imgdata.data[0] = 100; + imgdata.data[0] = -Math.pow(10, 39); + @assert imgdata.data[0] === 0; + + imgdata.data[0] = 100; + imgdata.data[0] = -Infinity; + @assert imgdata.data[0] === 0; + imgdata.data[0] = 100; + imgdata.data[0] = Infinity; + @assert imgdata.data[0] === 255; + +- name: 2d.imageData.object.round + desc: ImageData.data rounds numbers with round-to-zero + testing: + - 2d.pixelarray.modify + webidl: + - es-octet + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + imgdata.data[0] = 0.499; + @assert imgdata.data[0] === 0; + imgdata.data[0] = 0.5; + @assert imgdata.data[0] === 0; + imgdata.data[0] = 0.501; + @assert imgdata.data[0] === 1; + imgdata.data[0] = 1.499; + @assert imgdata.data[0] === 1; + imgdata.data[0] = 1.5; + @assert imgdata.data[0] === 2; + imgdata.data[0] = 1.501; + @assert imgdata.data[0] === 2; + imgdata.data[0] = 2.5; + @assert imgdata.data[0] === 2; + imgdata.data[0] = 3.5; + @assert imgdata.data[0] === 4; + imgdata.data[0] = 252.5; + @assert imgdata.data[0] === 252; + imgdata.data[0] = 253.5; + @assert imgdata.data[0] === 254; + imgdata.data[0] = 254.5; + @assert imgdata.data[0] === 254; + imgdata.data[0] = 256.5; + @assert imgdata.data[0] === 255; + imgdata.data[0] = -0.5; + @assert imgdata.data[0] === 0; + imgdata.data[0] = -1.5; + @assert imgdata.data[0] === 0; + + + +- name: 2d.imageData.put.null + desc: putImageData() with null imagedata throws TypeError + testing: + - 2d.imageData.put.wrongtype + code: | + @assert throws TypeError ctx.putImageData(null, 0, 0); + +- name: 2d.imageData.put.nonfinite + desc: putImageData() throws TypeError if arguments are not finite + notes: *bindings + testing: + - 2d.imageData.put.nonfinite + code: | + var imgdata = ctx.getImageData(0, 0, 10, 10); + @nonfinite @assert throws TypeError ctx.putImageData(<imgdata>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); + @nonfinite @assert throws TypeError ctx.putImageData(<imgdata>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); + +- name: 2d.imageData.put.basic + desc: putImageData() puts image data from getImageData() onto the canvas + testing: + - 2d.imageData.put.normal + - 2d.imageData.put.3arg + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + var imgdata = ctx.getImageData(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.putImageData(imgdata, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.created + desc: putImageData() puts image data from createImageData() onto the canvas + testing: + - 2d.imageData.put.normal + code: | + var imgdata = ctx.createImageData(100, 50); + for (var i = 0; i < imgdata.data.length; i += 4) { + imgdata.data[i] = 0; + imgdata.data[i+1] = 255; + imgdata.data[i+2] = 0; + imgdata.data[i+3] = 255; + } + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.putImageData(imgdata, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.wrongtype + desc: putImageData() does not accept non-ImageData objects + testing: + - 2d.imageData.put.wrongtype + code: | + var imgdata = { width: 1, height: 1, data: [255, 0, 0, 255] }; + @assert throws TypeError ctx.putImageData(imgdata, 0, 0); + @assert throws TypeError ctx.putImageData("cheese", 0, 0); + @assert throws TypeError ctx.putImageData(42, 0, 0); + expected: green + +- name: 2d.imageData.put.cross + desc: putImageData() accepts image data got from a different canvas + testing: + - 2d.imageData.put.normal + code: | + var canvas2 = document.createElement('canvas'); + var ctx2 = canvas2.getContext('2d'); + ctx2.fillStyle = '#0f0'; + ctx2.fillRect(0, 0, 100, 50) + var imgdata = ctx2.getImageData(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.putImageData(imgdata, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.alpha + desc: putImageData() puts non-solid image data correctly + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = 'rgba(0, 255, 0, 0.25)'; + ctx.fillRect(0, 0, 100, 50) + var imgdata = ctx.getImageData(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.putImageData(imgdata, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,64; + expected: | + size 100 50 + cr.set_source_rgba(0, 1, 0, 0.25) + cr.rectangle(0, 0, 100, 50) + cr.fill() + +- name: 2d.imageData.put.modified + desc: putImageData() puts modified image data correctly + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + ctx.fillStyle = '#f00'; + ctx.fillRect(45, 20, 10, 10) + var imgdata = ctx.getImageData(45, 20, 10, 10); + for (var i = 0, len = imgdata.width*imgdata.height*4; i < len; i += 4) + { + imgdata.data[i] = 0; + imgdata.data[i+1] = 255; + } + ctx.putImageData(imgdata, 45, 20); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.dirty.zero + desc: putImageData() with zero-sized dirty rectangle puts nothing + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + var imgdata = ctx.getImageData(0, 0, 100, 50); + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + ctx.putImageData(imgdata, 0, 0, 0, 0, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.dirty.rect1 + desc: putImageData() only modifies areas inside the dirty rectangle, using width and height + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 20, 20) + + var imgdata = ctx.getImageData(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + ctx.fillStyle = '#f00'; + ctx.fillRect(40, 20, 20, 20) + ctx.putImageData(imgdata, 40, 20, 0, 0, 20, 20); + + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 35,25 ==~ 0,255,0,255; + @assert pixel 65,25 ==~ 0,255,0,255; + @assert pixel 50,15 ==~ 0,255,0,255; + @assert pixel 50,45 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.dirty.rect2 + desc: putImageData() only modifies areas inside the dirty rectangle, using x and y + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.fillStyle = '#0f0'; + ctx.fillRect(60, 30, 20, 20) + + var imgdata = ctx.getImageData(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + ctx.fillStyle = '#f00'; + ctx.fillRect(40, 20, 20, 20) + ctx.putImageData(imgdata, -20, -10, 60, 30, 20, 20); + + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 35,25 ==~ 0,255,0,255; + @assert pixel 65,25 ==~ 0,255,0,255; + @assert pixel 50,15 ==~ 0,255,0,255; + @assert pixel 50,45 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.dirty.negative + desc: putImageData() handles negative-sized dirty rectangles correctly + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 20, 20) + + var imgdata = ctx.getImageData(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + ctx.fillStyle = '#f00'; + ctx.fillRect(40, 20, 20, 20) + ctx.putImageData(imgdata, 40, 20, 20, 20, -20, -20); + + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 35,25 ==~ 0,255,0,255; + @assert pixel 65,25 ==~ 0,255,0,255; + @assert pixel 50,15 ==~ 0,255,0,255; + @assert pixel 50,45 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.dirty.outside + desc: putImageData() handles dirty rectangles outside the canvas correctly + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + + var imgdata = ctx.getImageData(0, 0, 100, 50); + + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + + ctx.putImageData(imgdata, 100, 20, 20, 20, -20, -20); + ctx.putImageData(imgdata, 200, 200, 0, 0, 100, 50); + ctx.putImageData(imgdata, 40, 20, -30, -20, 30, 20); + ctx.putImageData(imgdata, -30, 20, 0, 0, 30, 20); + + @assert pixel 50,25 ==~ 0,255,0,255; + @assert pixel 98,15 ==~ 0,255,0,255; + @assert pixel 98,25 ==~ 0,255,0,255; + @assert pixel 98,45 ==~ 0,255,0,255; + @assert pixel 1,5 ==~ 0,255,0,255; + @assert pixel 1,25 ==~ 0,255,0,255; + @assert pixel 1,45 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.unchanged + desc: putImageData(getImageData(...), ...) has no effect + testing: + - 2d.imageData.unchanged + code: | + var i = 0; + for (var y = 0; y < 16; ++y) { + for (var x = 0; x < 16; ++x, ++i) { + ctx.fillStyle = 'rgba(' + i + ',' + (Math.floor(i*1.5) % 256) + ',' + (Math.floor(i*23.3) % 256) + ',' + (i/256) + ')'; + ctx.fillRect(x, y, 1, 1); + } + } + var imgdata1 = ctx.getImageData(0.1, 0.2, 15.8, 15.9); + var olddata = []; + for (var i = 0; i < imgdata1.data.length; ++i) + olddata[i] = imgdata1.data[i]; + + ctx.putImageData(imgdata1, 0.1, 0.2); + + var imgdata2 = ctx.getImageData(0.1, 0.2, 15.8, 15.9); + for (var i = 0; i < imgdata2.data.length; ++i) { + @assert olddata[i] === imgdata2.data[i]; + } + +- name: 2d.imageData.put.unaffected + desc: putImageData() is not affected by context state + testing: + - 2d.imageData.unaffected + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + var imgdata = ctx.getImageData(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.globalAlpha = 0.1; + ctx.globalCompositeOperation = 'destination-atop'; + ctx.shadowColor = '#f00'; + ctx.shadowBlur = 1; + ctx.translate(100, 50); + ctx.scale(0.1, 0.1); + ctx.putImageData(imgdata, 0, 0); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.clip + desc: putImageData() is not affected by clipping regions + testing: + - 2d.imageData.unaffected + code: | + ctx.fillStyle = '#0f0'; + ctx.fillRect(0, 0, 100, 50) + var imgdata = ctx.getImageData(0, 0, 100, 50); + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.beginPath(); + ctx.rect(0, 0, 50, 50); + ctx.clip(); + ctx.putImageData(imgdata, 0, 0); + @assert pixel 25,25 ==~ 0,255,0,255; + @assert pixel 75,25 ==~ 0,255,0,255; + expected: green + +- name: 2d.imageData.put.path + desc: putImageData() does not affect the current path + testing: + - 2d.imageData.put.normal + code: | + ctx.fillStyle = '#f00'; + ctx.fillRect(0, 0, 100, 50) + ctx.rect(0, 0, 100, 50); + var imgdata = ctx.getImageData(0, 0, 100, 50); + ctx.putImageData(imgdata, 0, 0); + ctx.fillStyle = '#0f0'; + ctx.fill(); + @assert pixel 50,25 ==~ 0,255,0,255; + expected: green |