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+<!DOCTYPE html>
+<!-- DO NOT EDIT! This test has been generated by tools/gentest.py. -->
+<title>Canvas test: 2d.path.bezierCurveTo.nonfinite</title>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="/common/canvas-tests.js"></script>
+<link rel="stylesheet" href="/common/canvas-tests.css">
+<body class="show_output">
+
+<h1>2d.path.bezierCurveTo.nonfinite</h1>
+<p class="desc">bezierCurveTo() with Infinity/NaN is ignored</p>
+
+
+<p class="output">Actual output:</p>
+<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
+<p class="output expectedtext">Expected output:<p><img src="/images/green-100x50.png" class="output expected" id="expected" alt="">
+<ul id="d"></ul>
+<script>
+var t = async_test("bezierCurveTo() with Infinity/NaN is ignored");
+_addTest(function(canvas, ctx) {
+
+ctx.moveTo(0, 0);
+ctx.lineTo(100, 0);
+ctx.bezierCurveTo(Infinity, 50, 0, 50, 0, 50);
+ctx.bezierCurveTo(-Infinity, 50, 0, 50, 0, 50);
+ctx.bezierCurveTo(NaN, 50, 0, 50, 0, 50);
+ctx.bezierCurveTo(0, Infinity, 0, 50, 0, 50);
+ctx.bezierCurveTo(0, -Infinity, 0, 50, 0, 50);
+ctx.bezierCurveTo(0, NaN, 0, 50, 0, 50);
+ctx.bezierCurveTo(0, 50, Infinity, 50, 0, 50);
+ctx.bezierCurveTo(0, 50, -Infinity, 50, 0, 50);
+ctx.bezierCurveTo(0, 50, NaN, 50, 0, 50);
+ctx.bezierCurveTo(0, 50, 0, Infinity, 0, 50);
+ctx.bezierCurveTo(0, 50, 0, -Infinity, 0, 50);
+ctx.bezierCurveTo(0, 50, 0, NaN, 0, 50);
+ctx.bezierCurveTo(0, 50, 0, 50, Infinity, 50);
+ctx.bezierCurveTo(0, 50, 0, 50, -Infinity, 50);
+ctx.bezierCurveTo(0, 50, 0, 50, NaN, 50);
+ctx.bezierCurveTo(0, 50, 0, 50, 0, Infinity);
+ctx.bezierCurveTo(0, 50, 0, 50, 0, -Infinity);
+ctx.bezierCurveTo(0, 50, 0, 50, 0, NaN);
+ctx.bezierCurveTo(Infinity, Infinity, 0, 50, 0, 50);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, 0, 50);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, 0, 50);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, Infinity, 50);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, 0, Infinity);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, Infinity, 50);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, 0, Infinity);
+ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, 0, 50);
+ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, Infinity, 50);
+ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, 0, Infinity);
+ctx.bezierCurveTo(Infinity, Infinity, 0, 50, Infinity, 50);
+ctx.bezierCurveTo(Infinity, Infinity, 0, 50, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, Infinity, 0, 50, 0, Infinity);
+ctx.bezierCurveTo(Infinity, 50, Infinity, 50, 0, 50);
+ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, 0, 50);
+ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, Infinity, 50);
+ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, 0, Infinity);
+ctx.bezierCurveTo(Infinity, 50, Infinity, 50, Infinity, 50);
+ctx.bezierCurveTo(Infinity, 50, Infinity, 50, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, 50, Infinity, 50, 0, Infinity);
+ctx.bezierCurveTo(Infinity, 50, 0, Infinity, 0, 50);
+ctx.bezierCurveTo(Infinity, 50, 0, Infinity, Infinity, 50);
+ctx.bezierCurveTo(Infinity, 50, 0, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, 50, 0, Infinity, 0, Infinity);
+ctx.bezierCurveTo(Infinity, 50, 0, 50, Infinity, 50);
+ctx.bezierCurveTo(Infinity, 50, 0, 50, Infinity, Infinity);
+ctx.bezierCurveTo(Infinity, 50, 0, 50, 0, Infinity);
+ctx.bezierCurveTo(0, Infinity, Infinity, 50, 0, 50);
+ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, 0, 50);
+ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, Infinity, 50);
+ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, 0, Infinity);
+ctx.bezierCurveTo(0, Infinity, Infinity, 50, Infinity, 50);
+ctx.bezierCurveTo(0, Infinity, Infinity, 50, Infinity, Infinity);
+ctx.bezierCurveTo(0, Infinity, Infinity, 50, 0, Infinity);
+ctx.bezierCurveTo(0, Infinity, 0, Infinity, 0, 50);
+ctx.bezierCurveTo(0, Infinity, 0, Infinity, Infinity, 50);
+ctx.bezierCurveTo(0, Infinity, 0, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(0, Infinity, 0, Infinity, 0, Infinity);
+ctx.bezierCurveTo(0, Infinity, 0, 50, Infinity, 50);
+ctx.bezierCurveTo(0, Infinity, 0, 50, Infinity, Infinity);
+ctx.bezierCurveTo(0, Infinity, 0, 50, 0, Infinity);
+ctx.bezierCurveTo(0, 50, Infinity, Infinity, 0, 50);
+ctx.bezierCurveTo(0, 50, Infinity, Infinity, Infinity, 50);
+ctx.bezierCurveTo(0, 50, Infinity, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(0, 50, Infinity, Infinity, 0, Infinity);
+ctx.bezierCurveTo(0, 50, Infinity, 50, Infinity, 50);
+ctx.bezierCurveTo(0, 50, Infinity, 50, Infinity, Infinity);
+ctx.bezierCurveTo(0, 50, Infinity, 50, 0, Infinity);
+ctx.bezierCurveTo(0, 50, 0, Infinity, Infinity, 50);
+ctx.bezierCurveTo(0, 50, 0, Infinity, Infinity, Infinity);
+ctx.bezierCurveTo(0, 50, 0, Infinity, 0, Infinity);
+ctx.bezierCurveTo(0, 50, 0, 50, Infinity, Infinity);
+ctx.lineTo(100, 50);
+ctx.lineTo(0, 50);
+ctx.fillStyle = '#0f0';
+ctx.fill();
+_assertPixel(canvas, 50,25, 0,255,0,255, "50,25", "0,255,0,255");
+_assertPixel(canvas, 90,45, 0,255,0,255, "90,45", "0,255,0,255");
+
+
+});
+</script>
+