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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+
+// Windows Timer Primer
+//
+// A good article: http://www.ddj.com/windows/184416651
+// A good mozilla bug: http://bugzilla.mozilla.org/show_bug.cgi?id=363258
+//
+// The default windows timer, GetSystemTimeAsFileTime is not very precise.
+// It is only good to ~15.5ms.
+//
+// QueryPerformanceCounter is the logical choice for a high-precision timer.
+// However, it is known to be buggy on some hardware. Specifically, it can
+// sometimes "jump". On laptops, QPC can also be very expensive to call.
+// It's 3-4x slower than timeGetTime() on desktops, but can be 10x slower
+// on laptops. A unittest exists which will show the relative cost of various
+// timers on any system.
+//
+// The next logical choice is timeGetTime(). timeGetTime has a precision of
+// 1ms, but only if you call APIs (timeBeginPeriod()) which affect all other
+// applications on the system. By default, precision is only 15.5ms.
+// Unfortunately, we don't want to call timeBeginPeriod because we don't
+// want to affect other applications. Further, on mobile platforms, use of
+// faster multimedia timers can hurt battery life. See the intel
+// article about this here:
+// http://softwarecommunity.intel.com/articles/eng/1086.htm
+//
+// To work around all this, we're going to generally use timeGetTime(). We
+// will only increase the system-wide timer if we're not running on battery
+// power.
+
+#include "base/time/time.h"
+
+#pragma comment(lib, "winmm.lib")
+#include <windows.h>
+#include <mmsystem.h>
+#include <stdint.h>
+
+#include "base/bit_cast.h"
+#include "base/cpu.h"
+#include "base/lazy_instance.h"
+#include "base/logging.h"
+#include "base/synchronization/lock.h"
+
+using base::ThreadTicks;
+using base::Time;
+using base::TimeDelta;
+using base::TimeTicks;
+
+namespace {
+
+// From MSDN, FILETIME "Contains a 64-bit value representing the number of
+// 100-nanosecond intervals since January 1, 1601 (UTC)."
+int64_t FileTimeToMicroseconds(const FILETIME& ft) {
+ // Need to bit_cast to fix alignment, then divide by 10 to convert
+ // 100-nanoseconds to microseconds. This only works on little-endian
+ // machines.
+ return bit_cast<int64_t, FILETIME>(ft) / 10;
+}
+
+void MicrosecondsToFileTime(int64_t us, FILETIME* ft) {
+ DCHECK_GE(us, 0LL) << "Time is less than 0, negative values are not "
+ "representable in FILETIME";
+
+ // Multiply by 10 to convert microseconds to 100-nanoseconds. Bit_cast will
+ // handle alignment problems. This only works on little-endian machines.
+ *ft = bit_cast<FILETIME, int64_t>(us * 10);
+}
+
+int64_t CurrentWallclockMicroseconds() {
+ FILETIME ft;
+ ::GetSystemTimeAsFileTime(&ft);
+ return FileTimeToMicroseconds(ft);
+}
+
+// Time between resampling the un-granular clock for this API. 60 seconds.
+const int kMaxMillisecondsToAvoidDrift = 60 * Time::kMillisecondsPerSecond;
+
+int64_t initial_time = 0;
+TimeTicks initial_ticks;
+
+void InitializeClock() {
+ initial_ticks = TimeTicks::Now();
+ initial_time = CurrentWallclockMicroseconds();
+}
+
+// The two values that ActivateHighResolutionTimer uses to set the systemwide
+// timer interrupt frequency on Windows. It controls how precise timers are
+// but also has a big impact on battery life.
+const int kMinTimerIntervalHighResMs = 1;
+const int kMinTimerIntervalLowResMs = 4;
+// Track if kMinTimerIntervalHighResMs or kMinTimerIntervalLowResMs is active.
+bool g_high_res_timer_enabled = false;
+// How many times the high resolution timer has been called.
+uint32_t g_high_res_timer_count = 0;
+// The lock to control access to the above two variables.
+base::LazyInstance<base::Lock>::Leaky g_high_res_lock =
+ LAZY_INSTANCE_INITIALIZER;
+
+// Returns a pointer to the QueryThreadCycleTime() function from Windows.
+// Can't statically link to it because it is not available on XP.
+using QueryThreadCycleTimePtr = decltype(::QueryThreadCycleTime)*;
+QueryThreadCycleTimePtr GetQueryThreadCycleTimeFunction() {
+ static const QueryThreadCycleTimePtr query_thread_cycle_time_fn =
+ reinterpret_cast<QueryThreadCycleTimePtr>(::GetProcAddress(
+ ::GetModuleHandle(L"kernel32.dll"), "QueryThreadCycleTime"));
+ return query_thread_cycle_time_fn;
+}
+
+// Returns the current value of the performance counter.
+uint64_t QPCNowRaw() {
+ LARGE_INTEGER perf_counter_now = {};
+ // According to the MSDN documentation for QueryPerformanceCounter(), this
+ // will never fail on systems that run XP or later.
+ // https://msdn.microsoft.com/library/windows/desktop/ms644904.aspx
+ ::QueryPerformanceCounter(&perf_counter_now);
+ return perf_counter_now.QuadPart;
+}
+
+} // namespace
+
+// Time -----------------------------------------------------------------------
+
+// The internal representation of Time uses FILETIME, whose epoch is 1601-01-01
+// 00:00:00 UTC. ((1970-1601)*365+89)*24*60*60*1000*1000, where 89 is the
+// number of leap year days between 1601 and 1970: (1970-1601)/4 excluding
+// 1700, 1800, and 1900.
+// static
+const int64_t Time::kTimeTToMicrosecondsOffset = INT64_C(11644473600000000);
+
+// static
+Time Time::Now() {
+ if (initial_time == 0)
+ InitializeClock();
+
+ // We implement time using the high-resolution timers so that we can get
+ // timeouts which are smaller than 10-15ms. If we just used
+ // CurrentWallclockMicroseconds(), we'd have the less-granular timer.
+ //
+ // To make this work, we initialize the clock (initial_time) and the
+ // counter (initial_ctr). To compute the initial time, we can check
+ // the number of ticks that have elapsed, and compute the delta.
+ //
+ // To avoid any drift, we periodically resync the counters to the system
+ // clock.
+ while (true) {
+ TimeTicks ticks = TimeTicks::Now();
+
+ // Calculate the time elapsed since we started our timer
+ TimeDelta elapsed = ticks - initial_ticks;
+
+ // Check if enough time has elapsed that we need to resync the clock.
+ if (elapsed.InMilliseconds() > kMaxMillisecondsToAvoidDrift) {
+ InitializeClock();
+ continue;
+ }
+
+ return Time(elapsed + Time(initial_time));
+ }
+}
+
+// static
+Time Time::NowFromSystemTime() {
+ // Force resync.
+ InitializeClock();
+ return Time(initial_time);
+}
+
+// static
+Time Time::FromFileTime(FILETIME ft) {
+ if (bit_cast<int64_t, FILETIME>(ft) == 0)
+ return Time();
+ if (ft.dwHighDateTime == std::numeric_limits<DWORD>::max() &&
+ ft.dwLowDateTime == std::numeric_limits<DWORD>::max())
+ return Max();
+ return Time(FileTimeToMicroseconds(ft));
+}
+
+FILETIME Time::ToFileTime() const {
+ if (is_null())
+ return bit_cast<FILETIME, int64_t>(0);
+ if (is_max()) {
+ FILETIME result;
+ result.dwHighDateTime = std::numeric_limits<DWORD>::max();
+ result.dwLowDateTime = std::numeric_limits<DWORD>::max();
+ return result;
+ }
+ FILETIME utc_ft;
+ MicrosecondsToFileTime(us_, &utc_ft);
+ return utc_ft;
+}
+
+// static
+void Time::EnableHighResolutionTimer(bool enable) {
+ base::AutoLock lock(g_high_res_lock.Get());
+ if (g_high_res_timer_enabled == enable)
+ return;
+ g_high_res_timer_enabled = enable;
+ if (!g_high_res_timer_count)
+ return;
+ // Since g_high_res_timer_count != 0, an ActivateHighResolutionTimer(true)
+ // was called which called timeBeginPeriod with g_high_res_timer_enabled
+ // with a value which is the opposite of |enable|. With that information we
+ // call timeEndPeriod with the same value used in timeBeginPeriod and
+ // therefore undo the period effect.
+ if (enable) {
+ timeEndPeriod(kMinTimerIntervalLowResMs);
+ timeBeginPeriod(kMinTimerIntervalHighResMs);
+ } else {
+ timeEndPeriod(kMinTimerIntervalHighResMs);
+ timeBeginPeriod(kMinTimerIntervalLowResMs);
+ }
+}
+
+// static
+bool Time::ActivateHighResolutionTimer(bool activating) {
+ // We only do work on the transition from zero to one or one to zero so we
+ // can easily undo the effect (if necessary) when EnableHighResolutionTimer is
+ // called.
+ const uint32_t max = std::numeric_limits<uint32_t>::max();
+
+ base::AutoLock lock(g_high_res_lock.Get());
+ UINT period = g_high_res_timer_enabled ? kMinTimerIntervalHighResMs
+ : kMinTimerIntervalLowResMs;
+ if (activating) {
+ DCHECK_NE(g_high_res_timer_count, max);
+ ++g_high_res_timer_count;
+ if (g_high_res_timer_count == 1)
+ timeBeginPeriod(period);
+ } else {
+ DCHECK_NE(g_high_res_timer_count, 0u);
+ --g_high_res_timer_count;
+ if (g_high_res_timer_count == 0)
+ timeEndPeriod(period);
+ }
+ return (period == kMinTimerIntervalHighResMs);
+}
+
+// static
+bool Time::IsHighResolutionTimerInUse() {
+ base::AutoLock lock(g_high_res_lock.Get());
+ return g_high_res_timer_enabled && g_high_res_timer_count > 0;
+}
+
+// static
+Time Time::FromExploded(bool is_local, const Exploded& exploded) {
+ // Create the system struct representing our exploded time. It will either be
+ // in local time or UTC.
+ SYSTEMTIME st;
+ st.wYear = static_cast<WORD>(exploded.year);
+ st.wMonth = static_cast<WORD>(exploded.month);
+ st.wDayOfWeek = static_cast<WORD>(exploded.day_of_week);
+ st.wDay = static_cast<WORD>(exploded.day_of_month);
+ st.wHour = static_cast<WORD>(exploded.hour);
+ st.wMinute = static_cast<WORD>(exploded.minute);
+ st.wSecond = static_cast<WORD>(exploded.second);
+ st.wMilliseconds = static_cast<WORD>(exploded.millisecond);
+
+ FILETIME ft;
+ bool success = true;
+ // Ensure that it's in UTC.
+ if (is_local) {
+ SYSTEMTIME utc_st;
+ success = TzSpecificLocalTimeToSystemTime(NULL, &st, &utc_st) &&
+ SystemTimeToFileTime(&utc_st, &ft);
+ } else {
+ success = !!SystemTimeToFileTime(&st, &ft);
+ }
+
+ if (!success) {
+ NOTREACHED() << "Unable to convert time";
+ return Time(0);
+ }
+ return Time(FileTimeToMicroseconds(ft));
+}
+
+void Time::Explode(bool is_local, Exploded* exploded) const {
+ if (us_ < 0LL) {
+ // We are not able to convert it to FILETIME.
+ ZeroMemory(exploded, sizeof(*exploded));
+ return;
+ }
+
+ // FILETIME in UTC.
+ FILETIME utc_ft;
+ MicrosecondsToFileTime(us_, &utc_ft);
+
+ // FILETIME in local time if necessary.
+ bool success = true;
+ // FILETIME in SYSTEMTIME (exploded).
+ SYSTEMTIME st = {0};
+ if (is_local) {
+ SYSTEMTIME utc_st;
+ // We don't use FileTimeToLocalFileTime here, since it uses the current
+ // settings for the time zone and daylight saving time. Therefore, if it is
+ // daylight saving time, it will take daylight saving time into account,
+ // even if the time you are converting is in standard time.
+ success = FileTimeToSystemTime(&utc_ft, &utc_st) &&
+ SystemTimeToTzSpecificLocalTime(NULL, &utc_st, &st);
+ } else {
+ success = !!FileTimeToSystemTime(&utc_ft, &st);
+ }
+
+ if (!success) {
+ NOTREACHED() << "Unable to convert time, don't know why";
+ ZeroMemory(exploded, sizeof(*exploded));
+ return;
+ }
+
+ exploded->year = st.wYear;
+ exploded->month = st.wMonth;
+ exploded->day_of_week = st.wDayOfWeek;
+ exploded->day_of_month = st.wDay;
+ exploded->hour = st.wHour;
+ exploded->minute = st.wMinute;
+ exploded->second = st.wSecond;
+ exploded->millisecond = st.wMilliseconds;
+}
+
+// TimeTicks ------------------------------------------------------------------
+namespace {
+
+// We define a wrapper to adapt between the __stdcall and __cdecl call of the
+// mock function, and to avoid a static constructor. Assigning an import to a
+// function pointer directly would require setup code to fetch from the IAT.
+DWORD timeGetTimeWrapper() {
+ return timeGetTime();
+}
+
+DWORD (*g_tick_function)(void) = &timeGetTimeWrapper;
+
+// Accumulation of time lost due to rollover (in milliseconds).
+int64_t g_rollover_ms = 0;
+
+// The last timeGetTime value we saw, to detect rollover.
+DWORD g_last_seen_now = 0;
+
+// Lock protecting rollover_ms and last_seen_now.
+// Note: this is a global object, and we usually avoid these. However, the time
+// code is low-level, and we don't want to use Singletons here (it would be too
+// easy to use a Singleton without even knowing it, and that may lead to many
+// gotchas). Its impact on startup time should be negligible due to low-level
+// nature of time code.
+base::Lock g_rollover_lock;
+
+// We use timeGetTime() to implement TimeTicks::Now(). This can be problematic
+// because it returns the number of milliseconds since Windows has started,
+// which will roll over the 32-bit value every ~49 days. We try to track
+// rollover ourselves, which works if TimeTicks::Now() is called at least every
+// 49 days.
+TimeDelta RolloverProtectedNow() {
+ base::AutoLock locked(g_rollover_lock);
+ // We should hold the lock while calling tick_function to make sure that
+ // we keep last_seen_now stay correctly in sync.
+ DWORD now = g_tick_function();
+ if (now < g_last_seen_now)
+ g_rollover_ms += 0x100000000I64; // ~49.7 days.
+ g_last_seen_now = now;
+ return TimeDelta::FromMilliseconds(now + g_rollover_ms);
+}
+
+// Discussion of tick counter options on Windows:
+//
+// (1) CPU cycle counter. (Retrieved via RDTSC)
+// The CPU counter provides the highest resolution time stamp and is the least
+// expensive to retrieve. However, on older CPUs, two issues can affect its
+// reliability: First it is maintained per processor and not synchronized
+// between processors. Also, the counters will change frequency due to thermal
+// and power changes, and stop in some states.
+//
+// (2) QueryPerformanceCounter (QPC). The QPC counter provides a high-
+// resolution (<1 microsecond) time stamp. On most hardware running today, it
+// auto-detects and uses the constant-rate RDTSC counter to provide extremely
+// efficient and reliable time stamps.
+//
+// On older CPUs where RDTSC is unreliable, it falls back to using more
+// expensive (20X to 40X more costly) alternate clocks, such as HPET or the ACPI
+// PM timer, and can involve system calls; and all this is up to the HAL (with
+// some help from ACPI). According to
+// http://blogs.msdn.com/oldnewthing/archive/2005/09/02/459952.aspx, in the
+// worst case, it gets the counter from the rollover interrupt on the
+// programmable interrupt timer. In best cases, the HAL may conclude that the
+// RDTSC counter runs at a constant frequency, then it uses that instead. On
+// multiprocessor machines, it will try to verify the values returned from
+// RDTSC on each processor are consistent with each other, and apply a handful
+// of workarounds for known buggy hardware. In other words, QPC is supposed to
+// give consistent results on a multiprocessor computer, but for older CPUs it
+// can be unreliable due bugs in BIOS or HAL.
+//
+// (3) System time. The system time provides a low-resolution (from ~1 to ~15.6
+// milliseconds) time stamp but is comparatively less expensive to retrieve and
+// more reliable. Time::EnableHighResolutionTimer() and
+// Time::ActivateHighResolutionTimer() can be called to alter the resolution of
+// this timer; and also other Windows applications can alter it, affecting this
+// one.
+
+using NowFunction = TimeDelta (*)(void);
+
+TimeDelta InitialNowFunction();
+
+// See "threading notes" in InitializeNowFunctionPointer() for details on how
+// concurrent reads/writes to these globals has been made safe.
+NowFunction g_now_function = &InitialNowFunction;
+int64_t g_qpc_ticks_per_second = 0;
+
+// As of January 2015, use of <atomic> is forbidden in Chromium code. This is
+// what std::atomic_thread_fence does on Windows on all Intel architectures when
+// the memory_order argument is anything but std::memory_order_seq_cst:
+#define ATOMIC_THREAD_FENCE(memory_order) _ReadWriteBarrier();
+
+TimeDelta QPCValueToTimeDelta(LONGLONG qpc_value) {
+ // Ensure that the assignment to |g_qpc_ticks_per_second|, made in
+ // InitializeNowFunctionPointer(), has happened by this point.
+ ATOMIC_THREAD_FENCE(memory_order_acquire);
+
+ DCHECK_GT(g_qpc_ticks_per_second, 0);
+
+ // If the QPC Value is below the overflow threshold, we proceed with
+ // simple multiply and divide.
+ if (qpc_value < Time::kQPCOverflowThreshold) {
+ return TimeDelta::FromMicroseconds(
+ qpc_value * Time::kMicrosecondsPerSecond / g_qpc_ticks_per_second);
+ }
+ // Otherwise, calculate microseconds in a round about manner to avoid
+ // overflow and precision issues.
+ int64_t whole_seconds = qpc_value / g_qpc_ticks_per_second;
+ int64_t leftover_ticks = qpc_value - (whole_seconds * g_qpc_ticks_per_second);
+ return TimeDelta::FromMicroseconds(
+ (whole_seconds * Time::kMicrosecondsPerSecond) +
+ ((leftover_ticks * Time::kMicrosecondsPerSecond) /
+ g_qpc_ticks_per_second));
+}
+
+TimeDelta QPCNow() {
+ return QPCValueToTimeDelta(QPCNowRaw());
+}
+
+bool IsBuggyAthlon(const base::CPU& cpu) {
+ // On Athlon X2 CPUs (e.g. model 15) QueryPerformanceCounter is unreliable.
+ return cpu.vendor_name() == "AuthenticAMD" && cpu.family() == 15;
+}
+
+void InitializeNowFunctionPointer() {
+ LARGE_INTEGER ticks_per_sec = {};
+ if (!QueryPerformanceFrequency(&ticks_per_sec))
+ ticks_per_sec.QuadPart = 0;
+
+ // If Windows cannot provide a QPC implementation, TimeTicks::Now() must use
+ // the low-resolution clock.
+ //
+ // If the QPC implementation is expensive and/or unreliable, TimeTicks::Now()
+ // will still use the low-resolution clock. A CPU lacking a non-stop time
+ // counter will cause Windows to provide an alternate QPC implementation that
+ // works, but is expensive to use. Certain Athlon CPUs are known to make the
+ // QPC implementation unreliable.
+ //
+ // Otherwise, Now uses the high-resolution QPC clock. As of 21 August 2015,
+ // ~72% of users fall within this category.
+ NowFunction now_function;
+ base::CPU cpu;
+ if (ticks_per_sec.QuadPart <= 0 ||
+ !cpu.has_non_stop_time_stamp_counter() || IsBuggyAthlon(cpu)) {
+ now_function = &RolloverProtectedNow;
+ } else {
+ now_function = &QPCNow;
+ }
+
+ // Threading note 1: In an unlikely race condition, it's possible for two or
+ // more threads to enter InitializeNowFunctionPointer() in parallel. This is
+ // not a problem since all threads should end up writing out the same values
+ // to the global variables.
+ //
+ // Threading note 2: A release fence is placed here to ensure, from the
+ // perspective of other threads using the function pointers, that the
+ // assignment to |g_qpc_ticks_per_second| happens before the function pointers
+ // are changed.
+ g_qpc_ticks_per_second = ticks_per_sec.QuadPart;
+ ATOMIC_THREAD_FENCE(memory_order_release);
+ g_now_function = now_function;
+}
+
+TimeDelta InitialNowFunction() {
+ InitializeNowFunctionPointer();
+ return g_now_function();
+}
+
+} // namespace
+
+// static
+TimeTicks::TickFunctionType TimeTicks::SetMockTickFunction(
+ TickFunctionType ticker) {
+ base::AutoLock locked(g_rollover_lock);
+ TickFunctionType old = g_tick_function;
+ g_tick_function = ticker;
+ g_rollover_ms = 0;
+ g_last_seen_now = 0;
+ return old;
+}
+
+// static
+TimeTicks TimeTicks::Now() {
+ return TimeTicks() + g_now_function();
+}
+
+// static
+bool TimeTicks::IsHighResolution() {
+ if (g_now_function == &InitialNowFunction)
+ InitializeNowFunctionPointer();
+ return g_now_function == &QPCNow;
+}
+
+// static
+ThreadTicks ThreadTicks::Now() {
+ DCHECK(IsSupported());
+
+ // Get the number of TSC ticks used by the current thread.
+ ULONG64 thread_cycle_time = 0;
+ GetQueryThreadCycleTimeFunction()(::GetCurrentThread(), &thread_cycle_time);
+
+ // Get the frequency of the TSC.
+ double tsc_ticks_per_second = TSCTicksPerSecond();
+ if (tsc_ticks_per_second == 0)
+ return ThreadTicks();
+
+ // Return the CPU time of the current thread.
+ double thread_time_seconds = thread_cycle_time / tsc_ticks_per_second;
+ return ThreadTicks(
+ static_cast<int64_t>(thread_time_seconds * Time::kMicrosecondsPerSecond));
+}
+
+// static
+bool ThreadTicks::IsSupportedWin() {
+ static bool is_supported = GetQueryThreadCycleTimeFunction() &&
+ base::CPU().has_non_stop_time_stamp_counter() &&
+ !IsBuggyAthlon(base::CPU());
+ return is_supported;
+}
+
+// static
+void ThreadTicks::WaitUntilInitializedWin() {
+ while (TSCTicksPerSecond() == 0)
+ ::Sleep(10);
+}
+
+double ThreadTicks::TSCTicksPerSecond() {
+ DCHECK(IsSupported());
+
+ // The value returned by QueryPerformanceFrequency() cannot be used as the TSC
+ // frequency, because there is no guarantee that the TSC frequency is equal to
+ // the performance counter frequency.
+
+ // The TSC frequency is cached in a static variable because it takes some time
+ // to compute it.
+ static double tsc_ticks_per_second = 0;
+ if (tsc_ticks_per_second != 0)
+ return tsc_ticks_per_second;
+
+ // Increase the thread priority to reduces the chances of having a context
+ // switch during a reading of the TSC and the performance counter.
+ int previous_priority = ::GetThreadPriority(::GetCurrentThread());
+ ::SetThreadPriority(::GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
+
+ // The first time that this function is called, make an initial reading of the
+ // TSC and the performance counter.
+ static const uint64_t tsc_initial = __rdtsc();
+ static const uint64_t perf_counter_initial = QPCNowRaw();
+
+ // Make a another reading of the TSC and the performance counter every time
+ // that this function is called.
+ uint64_t tsc_now = __rdtsc();
+ uint64_t perf_counter_now = QPCNowRaw();
+
+ // Reset the thread priority.
+ ::SetThreadPriority(::GetCurrentThread(), previous_priority);
+
+ // Make sure that at least 50 ms elapsed between the 2 readings. The first
+ // time that this function is called, we don't expect this to be the case.
+ // Note: The longer the elapsed time between the 2 readings is, the more
+ // accurate the computed TSC frequency will be. The 50 ms value was
+ // chosen because local benchmarks show that it allows us to get a
+ // stddev of less than 1 tick/us between multiple runs.
+ // Note: According to the MSDN documentation for QueryPerformanceFrequency(),
+ // this will never fail on systems that run XP or later.
+ // https://msdn.microsoft.com/library/windows/desktop/ms644905.aspx
+ LARGE_INTEGER perf_counter_frequency = {};
+ ::QueryPerformanceFrequency(&perf_counter_frequency);
+ DCHECK_GE(perf_counter_now, perf_counter_initial);
+ uint64_t perf_counter_ticks = perf_counter_now - perf_counter_initial;
+ double elapsed_time_seconds =
+ perf_counter_ticks / static_cast<double>(perf_counter_frequency.QuadPart);
+
+ const double kMinimumEvaluationPeriodSeconds = 0.05;
+ if (elapsed_time_seconds < kMinimumEvaluationPeriodSeconds)
+ return 0;
+
+ // Compute the frequency of the TSC.
+ DCHECK_GE(tsc_now, tsc_initial);
+ uint64_t tsc_ticks = tsc_now - tsc_initial;
+ tsc_ticks_per_second = tsc_ticks / elapsed_time_seconds;
+
+ return tsc_ticks_per_second;
+}
+
+// static
+TimeTicks TimeTicks::FromQPCValue(LONGLONG qpc_value) {
+ return TimeTicks() + QPCValueToTimeDelta(qpc_value);
+}
+
+// TimeDelta ------------------------------------------------------------------
+
+// static
+TimeDelta TimeDelta::FromQPCValue(LONGLONG qpc_value) {
+ return QPCValueToTimeDelta(qpc_value);
+}