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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// ConditionVariable wraps pthreads condition variable synchronization or, on
+// Windows, simulates it. This functionality is very helpful for having
+// several threads wait for an event, as is common with a thread pool managed
+// by a master. The meaning of such an event in the (worker) thread pool
+// scenario is that additional tasks are now available for processing. It is
+// used in Chrome in the DNS prefetching system to notify worker threads that
+// a queue now has items (tasks) which need to be tended to. A related use
+// would have a pool manager waiting on a ConditionVariable, waiting for a
+// thread in the pool to announce (signal) that there is now more room in a
+// (bounded size) communications queue for the manager to deposit tasks, or,
+// as a second example, that the queue of tasks is completely empty and all
+// workers are waiting.
+//
+// USAGE NOTE 1: spurious signal events are possible with this and
+// most implementations of condition variables. As a result, be
+// *sure* to retest your condition before proceeding. The following
+// is a good example of doing this correctly:
+//
+// while (!work_to_be_done()) Wait(...);
+//
+// In contrast do NOT do the following:
+//
+// if (!work_to_be_done()) Wait(...); // Don't do this.
+//
+// Especially avoid the above if you are relying on some other thread only
+// issuing a signal up *if* there is work-to-do. There can/will
+// be spurious signals. Recheck state on waiting thread before
+// assuming the signal was intentional. Caveat caller ;-).
+//
+// USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
+// which leads to contention for the locks they all held when they
+// called Wait(). This results in POOR performance. A much better
+// approach to getting a lot of threads out of Wait() is to have each
+// thread (upon exiting Wait()) call Signal() to free up another
+// Wait'ing thread. Look at condition_variable_unittest.cc for
+// both examples.
+//
+// Broadcast() can be used nicely during teardown, as it gets the job
+// done, and leaves no sleeping threads... and performance is less
+// critical at that point.
+//
+// The semantics of Broadcast() are carefully crafted so that *all*
+// threads that were waiting when the request was made will indeed
+// get signaled. Some implementations mess up, and don't signal them
+// all, while others allow the wait to be effectively turned off (for
+// a while while waiting threads come around). This implementation
+// appears correct, as it will not "lose" any signals, and will guarantee
+// that all threads get signaled by Broadcast().
+//
+// This implementation offers support for "performance" in its selection of
+// which thread to revive. Performance, in direct contrast with "fairness,"
+// assures that the thread that most recently began to Wait() is selected by
+// Signal to revive. Fairness would (if publicly supported) assure that the
+// thread that has Wait()ed the longest is selected. The default policy
+// may improve performance, as the selected thread may have a greater chance of
+// having some of its stack data in various CPU caches.
+//
+// For a discussion of the many very subtle implementation details, see the FAQ
+// at the end of condition_variable_win.cc.
+
+#ifndef BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
+#define BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
+
+#include "base/base_export.h"
+#include "base/logging.h"
+#include "base/macros.h"
+#include "base/synchronization/lock.h"
+#include "build/build_config.h"
+
+#if defined(OS_POSIX)
+#include <pthread.h>
+#endif
+
+namespace base {
+
+class ConditionVarImpl;
+class TimeDelta;
+
+class BASE_EXPORT ConditionVariable {
+ public:
+ // Construct a cv for use with ONLY one user lock.
+ explicit ConditionVariable(Lock* user_lock);
+
+ ~ConditionVariable();
+
+ // Wait() releases the caller's critical section atomically as it starts to
+ // sleep, and the reacquires it when it is signaled.
+ void Wait();
+ void TimedWait(const TimeDelta& max_time);
+
+ // Broadcast() revives all waiting threads.
+ void Broadcast();
+ // Signal() revives one waiting thread.
+ void Signal();
+
+ private:
+
+#if defined(OS_WIN)
+ ConditionVarImpl* impl_;
+#elif defined(OS_POSIX)
+ pthread_cond_t condition_;
+ pthread_mutex_t* user_mutex_;
+#if DCHECK_IS_ON()
+ base::Lock* user_lock_; // Needed to adjust shadow lock state on wait.
+#endif
+
+#endif
+
+ DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
+};
+
+} // namespace base
+
+#endif // BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_