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+/*
+ * Copyright 2012 The LibYuv Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_ // NOLINT
+#define INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_
+
+#include "libyuv/basic_types.h"
+
+#ifdef __cplusplus
+namespace libyuv {
+extern "C" {
+#endif
+
+// Copy ARGB to ARGB.
+#define ARGBToARGB ARGBCopy
+LIBYUV_API
+int ARGBCopy(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb, int dst_stride_argb,
+ int width, int height);
+
+// Convert ARGB To BGRA.
+LIBYUV_API
+int ARGBToBGRA(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_bgra, int dst_stride_bgra,
+ int width, int height);
+
+// Convert ARGB To ABGR.
+LIBYUV_API
+int ARGBToABGR(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_abgr, int dst_stride_abgr,
+ int width, int height);
+
+// Convert ARGB To RGBA.
+LIBYUV_API
+int ARGBToRGBA(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_rgba, int dst_stride_rgba,
+ int width, int height);
+
+// Convert ARGB To RGB24.
+LIBYUV_API
+int ARGBToRGB24(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_rgb24, int dst_stride_rgb24,
+ int width, int height);
+
+// Convert ARGB To RAW.
+LIBYUV_API
+int ARGBToRAW(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_rgb, int dst_stride_rgb,
+ int width, int height);
+
+// Convert ARGB To RGB565.
+LIBYUV_API
+int ARGBToRGB565(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_rgb565, int dst_stride_rgb565,
+ int width, int height);
+
+// Convert ARGB To RGB565 with 4x4 dither matrix (16 bytes).
+// Values in dither matrix from 0 to 7 recommended.
+// The order of the dither matrix is first byte is upper left.
+// TODO(fbarchard): Consider pointer to 2d array for dither4x4.
+// const uint8(*dither)[4][4];
+LIBYUV_API
+int ARGBToRGB565Dither(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_rgb565, int dst_stride_rgb565,
+ const uint8* dither4x4, int width, int height);
+
+// Convert ARGB To ARGB1555.
+LIBYUV_API
+int ARGBToARGB1555(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb1555, int dst_stride_argb1555,
+ int width, int height);
+
+// Convert ARGB To ARGB4444.
+LIBYUV_API
+int ARGBToARGB4444(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_argb4444, int dst_stride_argb4444,
+ int width, int height);
+
+// Convert ARGB To I444.
+LIBYUV_API
+int ARGBToI444(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert ARGB To I422.
+LIBYUV_API
+int ARGBToI422(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert ARGB To I420. (also in convert.h)
+LIBYUV_API
+int ARGBToI420(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert ARGB to J420. (JPeg full range I420).
+LIBYUV_API
+int ARGBToJ420(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_yj, int dst_stride_yj,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert ARGB to J422.
+LIBYUV_API
+int ARGBToJ422(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_yj, int dst_stride_yj,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert ARGB To I411.
+LIBYUV_API
+int ARGBToI411(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_u, int dst_stride_u,
+ uint8* dst_v, int dst_stride_v,
+ int width, int height);
+
+// Convert ARGB to J400. (JPeg full range).
+LIBYUV_API
+int ARGBToJ400(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_yj, int dst_stride_yj,
+ int width, int height);
+
+// Convert ARGB to I400.
+LIBYUV_API
+int ARGBToI400(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ int width, int height);
+
+// Convert ARGB to G. (Reverse of J400toARGB, which replicates G back to ARGB)
+LIBYUV_API
+int ARGBToG(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_g, int dst_stride_g,
+ int width, int height);
+
+// Convert ARGB To NV12.
+LIBYUV_API
+int ARGBToNV12(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_uv, int dst_stride_uv,
+ int width, int height);
+
+// Convert ARGB To NV21.
+LIBYUV_API
+int ARGBToNV21(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_vu, int dst_stride_vu,
+ int width, int height);
+
+// Convert ARGB To NV21.
+LIBYUV_API
+int ARGBToNV21(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_y, int dst_stride_y,
+ uint8* dst_vu, int dst_stride_vu,
+ int width, int height);
+
+// Convert ARGB To YUY2.
+LIBYUV_API
+int ARGBToYUY2(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_yuy2, int dst_stride_yuy2,
+ int width, int height);
+
+// Convert ARGB To UYVY.
+LIBYUV_API
+int ARGBToUYVY(const uint8* src_argb, int src_stride_argb,
+ uint8* dst_uyvy, int dst_stride_uyvy,
+ int width, int height);
+
+#ifdef __cplusplus
+} // extern "C"
+} // namespace libyuv
+#endif
+
+#endif // INCLUDE_LIBYUV_CONVERT_FROM_ARGB_H_ NOLINT