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+/* Copyright (c) 2014-2015 Xiph.Org Foundation
+ Written by Viswanath Puttagunta */
+/**
+ @file celt_neon_intr.c
+ @brief ARM Neon Intrinsic optimizations for celt
+ */
+
+/*
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions
+ are met:
+
+ - Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ - Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+ OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <arm_neon.h>
+#include "../pitch.h"
+
+#if defined(FIXED_POINT)
+void xcorr_kernel_neon_fixed(const opus_val16 * x, const opus_val16 * y, opus_val32 sum[4], int len)
+{
+ int j;
+ int32x4_t a = vld1q_s32(sum);
+ /* Load y[0...3] */
+ /* This requires len>0 to always be valid (which we assert in the C code). */
+ int16x4_t y0 = vld1_s16(y);
+ y += 4;
+
+ for (j = 0; j + 8 <= len; j += 8)
+ {
+ /* Load x[0...7] */
+ int16x8_t xx = vld1q_s16(x);
+ int16x4_t x0 = vget_low_s16(xx);
+ int16x4_t x4 = vget_high_s16(xx);
+ /* Load y[4...11] */
+ int16x8_t yy = vld1q_s16(y);
+ int16x4_t y4 = vget_low_s16(yy);
+ int16x4_t y8 = vget_high_s16(yy);
+ int32x4_t a0 = vmlal_lane_s16(a, y0, x0, 0);
+ int32x4_t a1 = vmlal_lane_s16(a0, y4, x4, 0);
+
+ int16x4_t y1 = vext_s16(y0, y4, 1);
+ int16x4_t y5 = vext_s16(y4, y8, 1);
+ int32x4_t a2 = vmlal_lane_s16(a1, y1, x0, 1);
+ int32x4_t a3 = vmlal_lane_s16(a2, y5, x4, 1);
+
+ int16x4_t y2 = vext_s16(y0, y4, 2);
+ int16x4_t y6 = vext_s16(y4, y8, 2);
+ int32x4_t a4 = vmlal_lane_s16(a3, y2, x0, 2);
+ int32x4_t a5 = vmlal_lane_s16(a4, y6, x4, 2);
+
+ int16x4_t y3 = vext_s16(y0, y4, 3);
+ int16x4_t y7 = vext_s16(y4, y8, 3);
+ int32x4_t a6 = vmlal_lane_s16(a5, y3, x0, 3);
+ int32x4_t a7 = vmlal_lane_s16(a6, y7, x4, 3);
+
+ y0 = y8;
+ a = a7;
+ x += 8;
+ y += 8;
+ }
+
+ for (; j < len; j++)
+ {
+ int16x4_t x0 = vld1_dup_s16(x); /* load next x */
+ int32x4_t a0 = vmlal_s16(a, y0, x0);
+
+ int16x4_t y4 = vld1_dup_s16(y); /* load next y */
+ y0 = vext_s16(y0, y4, 1);
+ a = a0;
+ x++;
+ y++;
+ }
+
+ vst1q_s32(sum, a);
+}
+
+#else
+/*
+ * Function: xcorr_kernel_neon_float
+ * ---------------------------------
+ * Computes 4 correlation values and stores them in sum[4]
+ */
+static void xcorr_kernel_neon_float(const float32_t *x, const float32_t *y,
+ float32_t sum[4], int len) {
+ float32x4_t YY[3];
+ float32x4_t YEXT[3];
+ float32x4_t XX[2];
+ float32x2_t XX_2;
+ float32x4_t SUMM;
+ const float32_t *xi = x;
+ const float32_t *yi = y;
+
+ celt_assert(len>0);
+
+ YY[0] = vld1q_f32(yi);
+ SUMM = vdupq_n_f32(0);
+
+ /* Consume 8 elements in x vector and 12 elements in y
+ * vector. However, the 12'th element never really gets
+ * touched in this loop. So, if len == 8, then we only
+ * must access y[0] to y[10]. y[11] must not be accessed
+ * hence make sure len > 8 and not len >= 8
+ */
+ while (len > 8) {
+ yi += 4;
+ YY[1] = vld1q_f32(yi);
+ yi += 4;
+ YY[2] = vld1q_f32(yi);
+
+ XX[0] = vld1q_f32(xi);
+ xi += 4;
+ XX[1] = vld1q_f32(xi);
+ xi += 4;
+
+ SUMM = vmlaq_lane_f32(SUMM, YY[0], vget_low_f32(XX[0]), 0);
+ YEXT[0] = vextq_f32(YY[0], YY[1], 1);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[0]), 1);
+ YEXT[1] = vextq_f32(YY[0], YY[1], 2);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[0]), 0);
+ YEXT[2] = vextq_f32(YY[0], YY[1], 3);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[0]), 1);
+
+ SUMM = vmlaq_lane_f32(SUMM, YY[1], vget_low_f32(XX[1]), 0);
+ YEXT[0] = vextq_f32(YY[1], YY[2], 1);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[1]), 1);
+ YEXT[1] = vextq_f32(YY[1], YY[2], 2);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[1]), 0);
+ YEXT[2] = vextq_f32(YY[1], YY[2], 3);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[1]), 1);
+
+ YY[0] = YY[2];
+ len -= 8;
+ }
+
+ /* Consume 4 elements in x vector and 8 elements in y
+ * vector. However, the 8'th element in y never really gets
+ * touched in this loop. So, if len == 4, then we only
+ * must access y[0] to y[6]. y[7] must not be accessed
+ * hence make sure len>4 and not len>=4
+ */
+ if (len > 4) {
+ yi += 4;
+ YY[1] = vld1q_f32(yi);
+
+ XX[0] = vld1q_f32(xi);
+ xi += 4;
+
+ SUMM = vmlaq_lane_f32(SUMM, YY[0], vget_low_f32(XX[0]), 0);
+ YEXT[0] = vextq_f32(YY[0], YY[1], 1);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[0]), 1);
+ YEXT[1] = vextq_f32(YY[0], YY[1], 2);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[0]), 0);
+ YEXT[2] = vextq_f32(YY[0], YY[1], 3);
+ SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[0]), 1);
+
+ YY[0] = YY[1];
+ len -= 4;
+ }
+
+ while (--len > 0) {
+ XX_2 = vld1_dup_f32(xi++);
+ SUMM = vmlaq_lane_f32(SUMM, YY[0], XX_2, 0);
+ YY[0]= vld1q_f32(++yi);
+ }
+
+ XX_2 = vld1_dup_f32(xi);
+ SUMM = vmlaq_lane_f32(SUMM, YY[0], XX_2, 0);
+
+ vst1q_f32(sum, SUMM);
+}
+
+/*
+ * Function: xcorr_kernel_neon_float_process1
+ * ---------------------------------
+ * Computes single correlation values and stores in *sum
+ */
+static void xcorr_kernel_neon_float_process1(const float32_t *x,
+ const float32_t *y, float32_t *sum, int len) {
+ float32x4_t XX[4];
+ float32x4_t YY[4];
+ float32x2_t XX_2;
+ float32x2_t YY_2;
+ float32x4_t SUMM;
+ float32x2_t SUMM_2[2];
+ const float32_t *xi = x;
+ const float32_t *yi = y;
+
+ SUMM = vdupq_n_f32(0);
+
+ /* Work on 16 values per iteration */
+ while (len >= 16) {
+ XX[0] = vld1q_f32(xi);
+ xi += 4;
+ XX[1] = vld1q_f32(xi);
+ xi += 4;
+ XX[2] = vld1q_f32(xi);
+ xi += 4;
+ XX[3] = vld1q_f32(xi);
+ xi += 4;
+
+ YY[0] = vld1q_f32(yi);
+ yi += 4;
+ YY[1] = vld1q_f32(yi);
+ yi += 4;
+ YY[2] = vld1q_f32(yi);
+ yi += 4;
+ YY[3] = vld1q_f32(yi);
+ yi += 4;
+
+ SUMM = vmlaq_f32(SUMM, YY[0], XX[0]);
+ SUMM = vmlaq_f32(SUMM, YY[1], XX[1]);
+ SUMM = vmlaq_f32(SUMM, YY[2], XX[2]);
+ SUMM = vmlaq_f32(SUMM, YY[3], XX[3]);
+ len -= 16;
+ }
+
+ /* Work on 8 values */
+ if (len >= 8) {
+ XX[0] = vld1q_f32(xi);
+ xi += 4;
+ XX[1] = vld1q_f32(xi);
+ xi += 4;
+
+ YY[0] = vld1q_f32(yi);
+ yi += 4;
+ YY[1] = vld1q_f32(yi);
+ yi += 4;
+
+ SUMM = vmlaq_f32(SUMM, YY[0], XX[0]);
+ SUMM = vmlaq_f32(SUMM, YY[1], XX[1]);
+ len -= 8;
+ }
+
+ /* Work on 4 values */
+ if (len >= 4) {
+ XX[0] = vld1q_f32(xi);
+ xi += 4;
+ YY[0] = vld1q_f32(yi);
+ yi += 4;
+ SUMM = vmlaq_f32(SUMM, YY[0], XX[0]);
+ len -= 4;
+ }
+
+ /* Start accumulating results */
+ SUMM_2[0] = vget_low_f32(SUMM);
+ if (len >= 2) {
+ /* While at it, consume 2 more values if available */
+ XX_2 = vld1_f32(xi);
+ xi += 2;
+ YY_2 = vld1_f32(yi);
+ yi += 2;
+ SUMM_2[0] = vmla_f32(SUMM_2[0], YY_2, XX_2);
+ len -= 2;
+ }
+ SUMM_2[1] = vget_high_f32(SUMM);
+ SUMM_2[0] = vadd_f32(SUMM_2[0], SUMM_2[1]);
+ SUMM_2[0] = vpadd_f32(SUMM_2[0], SUMM_2[0]);
+ /* Ok, now we have result accumulated in SUMM_2[0].0 */
+
+ if (len > 0) {
+ /* Case when you have one value left */
+ XX_2 = vld1_dup_f32(xi);
+ YY_2 = vld1_dup_f32(yi);
+ SUMM_2[0] = vmla_f32(SUMM_2[0], XX_2, YY_2);
+ }
+
+ vst1_lane_f32(sum, SUMM_2[0], 0);
+}
+
+void celt_pitch_xcorr_float_neon(const opus_val16 *_x, const opus_val16 *_y,
+ opus_val32 *xcorr, int len, int max_pitch) {
+ int i;
+ celt_assert(max_pitch > 0);
+ celt_assert((((unsigned char *)_x-(unsigned char *)NULL)&3)==0);
+
+ for (i = 0; i < (max_pitch-3); i += 4) {
+ xcorr_kernel_neon_float((const float32_t *)_x, (const float32_t *)_y+i,
+ (float32_t *)xcorr+i, len);
+ }
+
+ /* In case max_pitch isn't multiple of 4
+ * compute single correlation value per iteration
+ */
+ for (; i < max_pitch; i++) {
+ xcorr_kernel_neon_float_process1((const float32_t *)_x,
+ (const float32_t *)_y+i, (float32_t *)xcorr+i, len);
+ }
+}
+#endif