diff options
Diffstat (limited to 'layout')
-rw-r--r-- | layout/base/nsCaret.cpp | 4 | ||||
-rw-r--r-- | layout/style/nsStyleStruct.h | 11 |
2 files changed, 9 insertions, 6 deletions
diff --git a/layout/base/nsCaret.cpp b/layout/base/nsCaret.cpp index 2f08d156e..8ad435950 100644 --- a/layout/base/nsCaret.cpp +++ b/layout/base/nsCaret.cpp @@ -200,8 +200,8 @@ nsCaret::ComputeMetrics(nsIFrame* aFrame, int32_t aOffset, nscoord aCaretHeight) // between 0 and 1 goes up to 1 so we don't let the caret disappear. int32_t tpp = aFrame->PresContext()->AppUnitsPerDevPixel(); Metrics result; - result.mCaretWidth = NS_ROUND_BORDER_TO_PIXELS(caretWidth, tpp); - result.mBidiIndicatorSize = NS_ROUND_BORDER_TO_PIXELS(bidiIndicatorSize, tpp); + result.mCaretWidth = NS_ROUND_CARET_TO_PIXELS(caretWidth, tpp); + result.mBidiIndicatorSize = NS_ROUND_CARET_TO_PIXELS(bidiIndicatorSize, tpp); return result; } diff --git a/layout/style/nsStyleStruct.h b/layout/style/nsStyleStruct.h index ca5d03056..05a6be91e 100644 --- a/layout/style/nsStyleStruct.h +++ b/layout/style/nsStyleStruct.h @@ -1197,11 +1197,14 @@ private: nsCSSShadowItem mArray[1]; // This MUST be the last item }; -// Border widths are rounded to the nearest-below integer number of pixels, -// but values between zero and one device pixels are always rounded up to -// one device pixel. +// Border widths are rounded to the nearest integer number of pixels, but values +// between zero and one device pixels are always rounded up to one device pixel. #define NS_ROUND_BORDER_TO_PIXELS(l,tpp) \ - ((l) == 0) ? 0 : std::max((tpp), (l) / (tpp) * (tpp)) + ((l) == 0) ? 0 : std::max((tpp), ((l) + ((tpp) / 2)) / (tpp) * (tpp)) +// Caret widths are rounded to the nearest-below integer number of pixels, but values +// between zero and one device pixels are always rounded up to one device pixel. +#define NS_ROUND_CARET_TO_PIXELS(l,tpp) \ + ((l) == 0) ? 0 : std::max((tpp), (l) / (tpp) * (tpp)) // Outline offset is rounded to the nearest integer number of pixels, but values // between zero and one device pixels are always rounded up to one device pixel. // Note that the offset can be negative. |