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-rw-r--r--layout/tables/nsTableFrame.cpp84
1 files changed, 0 insertions, 84 deletions
diff --git a/layout/tables/nsTableFrame.cpp b/layout/tables/nsTableFrame.cpp
index b5cd3b487..06a05292f 100644
--- a/layout/tables/nsTableFrame.cpp
+++ b/layout/tables/nsTableFrame.cpp
@@ -23,7 +23,6 @@
#include "nsTableRowFrame.h"
#include "nsTableRowGroupFrame.h"
#include "nsTableWrapperFrame.h"
-#include "nsTablePainter.h"
#include "BasicTableLayoutStrategy.h"
#include "FixedTableLayoutStrategy.h"
@@ -1167,36 +1166,6 @@ nsDisplayTableBorderCollapse::Paint(nsDisplayListBuilder* aBuilder,
static_cast<nsTableFrame*>(mFrame)->PaintBCBorders(*drawTarget, mVisibleRect - pt);
}
-class nsDisplayTableBorderBackground : public nsDisplayTableItem {
-public:
- nsDisplayTableBorderBackground(nsDisplayListBuilder* aBuilder,
- nsTableFrame* aFrame,
- bool aDrawsBackground) :
- nsDisplayTableItem(aBuilder, aFrame, aDrawsBackground) {
- MOZ_COUNT_CTOR(nsDisplayTableBorderBackground);
- }
-#ifdef NS_BUILD_REFCNT_LOGGING
- virtual ~nsDisplayTableBorderBackground() {
- MOZ_COUNT_DTOR(nsDisplayTableBorderBackground);
- }
-#endif
-
- virtual void Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx) override;
- NS_DISPLAY_DECL_NAME("TableBorderBackground", TYPE_TABLE_BORDER_BACKGROUND)
-};
-
-void
-nsDisplayTableBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx)
-{
- DrawResult result = static_cast<nsTableFrame*>(mFrame)->
- PaintTableBorderBackground(aBuilder, *aCtx, mVisibleRect,
- ToReferenceFrame());
-
- nsDisplayTableItemGeometry::UpdateDrawResult(this, result);
-}
-
/* static */ void
nsTableFrame::GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
const nsRect& aDirtyRect, const nsDisplayListSet& aLists)
@@ -1383,59 +1352,6 @@ nsTableFrame::GetDeflationForBackground(nsPresContext* aPresContext) const
return GetOuterBCBorder(wm).GetPhysicalMargin(wm);
}
-// XXX We don't put the borders and backgrounds in tree order like we should.
-// That requires some major surgery which we aren't going to do right now.
-DrawResult
-nsTableFrame::PaintTableBorderBackground(nsDisplayListBuilder* aBuilder,
- nsRenderingContext& aRenderingContext,
- const nsRect& aDirtyRect,
- nsPoint aPt)
-{
- nsPresContext* presContext = PresContext();
-
- uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
- PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
- ? PaintBorderFlags::SYNC_DECODE_IMAGES
- : PaintBorderFlags();
-
- TableBackgroundPainter painter(this, TableBackgroundPainter::eOrigin_Table,
- presContext, aRenderingContext,
- aDirtyRect, aPt, bgFlags);
- nsMargin deflate = GetDeflationForBackground(presContext);
- // If 'deflate' is (0,0,0,0) then we'll paint the table background
- // in a separate display item, so don't do it here.
- DrawResult result =
- painter.PaintTable(this, deflate, deflate != nsMargin(0, 0, 0, 0));
-
- if (StyleVisibility()->IsVisible()) {
- if (!IsBorderCollapse()) {
- Sides skipSides = GetSkipSides();
- nsRect rect(aPt, mRect.Size());
-
- result &=
- nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
- aDirtyRect, rect, mStyleContext,
- borderFlags, skipSides);
- } else {
- DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
-
- gfxPoint devPixelOffset =
- nsLayoutUtils::PointToGfxPoint(aPt,
- PresContext()->AppUnitsPerDevPixel());
-
- // XXX we should probably get rid of this translation at some stage
- // But that would mean modifying PaintBCBorders, ugh
- AutoRestoreTransform autoRestoreTransform(drawTarget);
- drawTarget->SetTransform(
- drawTarget->GetTransform().PreTranslate(ToPoint(devPixelOffset)));
-
- PaintBCBorders(*drawTarget, aDirtyRect - aPt);
- }
- }
-
- return result;
-}
-
nsIFrame::LogicalSides
nsTableFrame::GetLogicalSkipSides(const ReflowInput* aReflowInput) const
{