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-rw-r--r--layout/tables/nsCellMap.cpp2716
1 files changed, 2716 insertions, 0 deletions
diff --git a/layout/tables/nsCellMap.cpp b/layout/tables/nsCellMap.cpp
new file mode 100644
index 000000000..bdd12cf70
--- /dev/null
+++ b/layout/tables/nsCellMap.cpp
@@ -0,0 +1,2716 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsTArray.h"
+#include "nsCellMap.h"
+#include "nsTableFrame.h"
+#include "nsTableCellFrame.h"
+#include "nsTableRowFrame.h"
+#include "nsTableRowGroupFrame.h"
+#include <algorithm>
+
+using namespace mozilla;
+
+static void
+SetDamageArea(int32_t aStartCol,
+ int32_t aStartRow,
+ int32_t aColCount,
+ int32_t aRowCount,
+ TableArea& aDamageArea)
+{
+ NS_ASSERTION(aStartCol >= 0, "negative col index");
+ NS_ASSERTION(aStartRow >= 0, "negative row index");
+ NS_ASSERTION(aColCount >= 0, "negative col count");
+ NS_ASSERTION(aRowCount >= 0, "negative row count");
+ aDamageArea.StartCol() = aStartCol;
+ aDamageArea.StartRow() = aStartRow;
+ aDamageArea.ColCount() = aColCount;
+ aDamageArea.RowCount() = aRowCount;
+}
+
+// Empty static array used for SafeElementAt() calls on mRows.
+static nsCellMap::CellDataArray * sEmptyRow;
+
+// CellData
+
+CellData::CellData(nsTableCellFrame* aOrigCell)
+{
+ MOZ_COUNT_CTOR(CellData);
+ static_assert(sizeof(mOrigCell) == sizeof(mBits),
+ "mOrigCell and mBits must be the same size");
+ mOrigCell = aOrigCell;
+}
+
+CellData::~CellData()
+{
+ MOZ_COUNT_DTOR(CellData);
+}
+
+BCCellData::BCCellData(nsTableCellFrame* aOrigCell)
+:CellData(aOrigCell)
+{
+ MOZ_COUNT_CTOR(BCCellData);
+}
+
+BCCellData::~BCCellData()
+{
+ MOZ_COUNT_DTOR(BCCellData);
+}
+
+// nsTableCellMap
+
+nsTableCellMap::nsTableCellMap(nsTableFrame& aTableFrame,
+ bool aBorderCollapse)
+:mTableFrame(aTableFrame), mFirstMap(nullptr), mBCInfo(nullptr)
+{
+ MOZ_COUNT_CTOR(nsTableCellMap);
+
+ nsTableFrame::RowGroupArray orderedRowGroups;
+ aTableFrame.OrderRowGroups(orderedRowGroups);
+
+ nsTableRowGroupFrame* prior = nullptr;
+ for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) {
+ nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX];
+ InsertGroupCellMap(rgFrame, prior);
+ prior = rgFrame;
+ }
+ if (aBorderCollapse) {
+ mBCInfo = new BCInfo();
+ }
+}
+
+nsTableCellMap::~nsTableCellMap()
+{
+ MOZ_COUNT_DTOR(nsTableCellMap);
+
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ nsCellMap* next = cellMap->GetNextSibling();
+ delete cellMap;
+ cellMap = next;
+ }
+
+ if (mBCInfo) {
+ DeleteIEndBEndBorders();
+ delete mBCInfo;
+ }
+}
+
+// Get the bcData holding the border segments of the iEnd edge of the table
+BCData*
+nsTableCellMap::GetIEndMostBorder(int32_t aRowIndex)
+{
+ if (!mBCInfo) ABORT1(nullptr);
+
+ int32_t numRows = mBCInfo->mIEndBorders.Length();
+ if (aRowIndex < numRows) {
+ return &mBCInfo->mIEndBorders.ElementAt(aRowIndex);
+ }
+
+ mBCInfo->mIEndBorders.SetLength(aRowIndex+1);
+ return &mBCInfo->mIEndBorders.ElementAt(aRowIndex);
+}
+
+// Get the bcData holding the border segments of the bEnd edge of the table
+BCData*
+nsTableCellMap::GetBEndMostBorder(int32_t aColIndex)
+{
+ if (!mBCInfo) ABORT1(nullptr);
+
+ int32_t numCols = mBCInfo->mBEndBorders.Length();
+ if (aColIndex < numCols) {
+ return &mBCInfo->mBEndBorders.ElementAt(aColIndex);
+ }
+
+ mBCInfo->mBEndBorders.SetLength(aColIndex+1);
+ return &mBCInfo->mBEndBorders.ElementAt(aColIndex);
+}
+
+// delete the borders corresponding to the iEnd and bEnd edges of the table
+void
+nsTableCellMap::DeleteIEndBEndBorders()
+{
+ if (mBCInfo) {
+ mBCInfo->mBEndBorders.Clear();
+ mBCInfo->mIEndBorders.Clear();
+ }
+}
+
+void
+nsTableCellMap::InsertGroupCellMap(nsCellMap* aPrevMap,
+ nsCellMap& aNewMap)
+{
+ nsCellMap* next;
+ if (aPrevMap) {
+ next = aPrevMap->GetNextSibling();
+ aPrevMap->SetNextSibling(&aNewMap);
+ }
+ else {
+ next = mFirstMap;
+ mFirstMap = &aNewMap;
+ }
+ aNewMap.SetNextSibling(next);
+}
+
+void nsTableCellMap::InsertGroupCellMap(nsTableRowGroupFrame* aNewGroup,
+ nsTableRowGroupFrame*& aPrevGroup)
+{
+ nsCellMap* newMap = new nsCellMap(aNewGroup, mBCInfo != nullptr);
+ nsCellMap* prevMap = nullptr;
+ nsCellMap* lastMap = mFirstMap;
+ if (aPrevGroup) {
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ lastMap = map;
+ if (map->GetRowGroup() == aPrevGroup) {
+ prevMap = map;
+ break;
+ }
+ map = map->GetNextSibling();
+ }
+ }
+ if (!prevMap) {
+ if (aPrevGroup) {
+ prevMap = lastMap;
+ aPrevGroup = (prevMap) ? prevMap->GetRowGroup() : nullptr;
+ }
+ else {
+ aPrevGroup = nullptr;
+ }
+ }
+ InsertGroupCellMap(prevMap, *newMap);
+}
+
+void nsTableCellMap::RemoveGroupCellMap(nsTableRowGroupFrame* aGroup)
+{
+ nsCellMap* map = mFirstMap;
+ nsCellMap* prior = nullptr;
+ while (map) {
+ if (map->GetRowGroup() == aGroup) {
+ nsCellMap* next = map->GetNextSibling();
+ if (mFirstMap == map) {
+ mFirstMap = next;
+ }
+ else {
+ prior->SetNextSibling(next);
+ }
+ delete map;
+ break;
+ }
+ prior = map;
+ map = map->GetNextSibling();
+ }
+}
+
+static nsCellMap*
+FindMapFor(const nsTableRowGroupFrame* aRowGroup,
+ nsCellMap* aStart,
+ const nsCellMap* aEnd)
+{
+ for (nsCellMap* map = aStart; map != aEnd; map = map->GetNextSibling()) {
+ if (aRowGroup == map->GetRowGroup()) {
+ return map;
+ }
+ }
+
+ return nullptr;
+}
+
+nsCellMap*
+nsTableCellMap::GetMapFor(const nsTableRowGroupFrame* aRowGroup,
+ nsCellMap* aStartHint) const
+{
+ NS_PRECONDITION(aRowGroup, "Must have a rowgroup");
+ NS_ASSERTION(!aRowGroup->GetPrevInFlow(), "GetMapFor called with continuation");
+ if (aStartHint) {
+ nsCellMap* map = FindMapFor(aRowGroup, aStartHint, nullptr);
+ if (map) {
+ return map;
+ }
+ }
+
+ nsCellMap* map = FindMapFor(aRowGroup, mFirstMap, aStartHint);
+ if (map) {
+ return map;
+ }
+
+ // if aRowGroup is a repeated header or footer find the header or footer it was repeated from
+ if (aRowGroup->IsRepeatable()) {
+ nsTableFrame* fifTable = static_cast<nsTableFrame*>(mTableFrame.FirstInFlow());
+
+ const nsStyleDisplay* display = aRowGroup->StyleDisplay();
+ nsTableRowGroupFrame* rgOrig =
+ (StyleDisplay::TableHeaderGroup == display->mDisplay) ?
+ fifTable->GetTHead() : fifTable->GetTFoot();
+ // find the row group cell map using the original header/footer
+ if (rgOrig && rgOrig != aRowGroup) {
+ return GetMapFor(rgOrig, aStartHint);
+ }
+ }
+
+ return nullptr;
+}
+
+void
+nsTableCellMap::Synchronize(nsTableFrame* aTableFrame)
+{
+ nsTableFrame::RowGroupArray orderedRowGroups;
+ AutoTArray<nsCellMap*, 8> maps;
+
+ aTableFrame->OrderRowGroups(orderedRowGroups);
+ if (!orderedRowGroups.Length()) {
+ return;
+ }
+
+ // XXXbz this fails if orderedRowGroups is missing some row groups
+ // (due to OOM when appending to the array, e.g. -- we leak maps in
+ // that case).
+
+ // Scope |map| outside the loop so we can use it as a hint.
+ nsCellMap* map = nullptr;
+ for (uint32_t rgX = 0; rgX < orderedRowGroups.Length(); rgX++) {
+ nsTableRowGroupFrame* rgFrame = orderedRowGroups[rgX];
+ map = GetMapFor(static_cast<nsTableRowGroupFrame*>(rgFrame->FirstInFlow()),
+ map);
+ if (map) {
+ if (!maps.AppendElement(map)) {
+ delete map;
+ map = nullptr;
+ NS_WARNING("Could not AppendElement");
+ break;
+ }
+ }
+ }
+ if (maps.IsEmpty()) {
+ MOZ_ASSERT(!mFirstMap);
+ return;
+ }
+
+ int32_t mapIndex = maps.Length() - 1; // Might end up -1
+ nsCellMap* nextMap = maps.ElementAt(mapIndex);
+ nextMap->SetNextSibling(nullptr);
+ for (mapIndex-- ; mapIndex >= 0; mapIndex--) {
+ nsCellMap* map = maps.ElementAt(mapIndex);
+ map->SetNextSibling(nextMap);
+ nextMap = map;
+ }
+ mFirstMap = nextMap;
+}
+
+bool
+nsTableCellMap::HasMoreThanOneCell(int32_t aRowIndex) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ if (map->GetRowCount() > rowIndex) {
+ return map->HasMoreThanOneCell(rowIndex);
+ }
+ rowIndex -= map->GetRowCount();
+ map = map->GetNextSibling();
+ }
+ return false;
+}
+
+int32_t
+nsTableCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ if (map->GetRowCount() > rowIndex) {
+ return map->GetNumCellsOriginatingInRow(rowIndex);
+ }
+ rowIndex -= map->GetRowCount();
+ map = map->GetNextSibling();
+ }
+ return 0;
+}
+int32_t
+nsTableCellMap::GetEffectiveRowSpan(int32_t aRowIndex,
+ int32_t aColIndex) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ if (map->GetRowCount() > rowIndex) {
+ return map->GetRowSpan(rowIndex, aColIndex, true);
+ }
+ rowIndex -= map->GetRowCount();
+ map = map->GetNextSibling();
+ }
+ NS_NOTREACHED("Bogus row index?");
+ return 0;
+}
+
+int32_t
+nsTableCellMap::GetEffectiveColSpan(int32_t aRowIndex,
+ int32_t aColIndex) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ if (map->GetRowCount() > rowIndex) {
+ return map->GetEffectiveColSpan(*this, rowIndex, aColIndex);
+ }
+ rowIndex -= map->GetRowCount();
+ map = map->GetNextSibling();
+ }
+ NS_NOTREACHED("Bogus row index?");
+ return 0;
+}
+
+nsTableCellFrame*
+nsTableCellMap::GetCellFrame(int32_t aRowIndex,
+ int32_t aColIndex,
+ CellData& aData,
+ bool aUseRowIfOverlap) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ if (map->GetRowCount() > rowIndex) {
+ return map->GetCellFrame(rowIndex, aColIndex, aData, aUseRowIfOverlap);
+ }
+ rowIndex -= map->GetRowCount();
+ map = map->GetNextSibling();
+ }
+ return nullptr;
+}
+
+nsColInfo*
+nsTableCellMap::GetColInfoAt(int32_t aColIndex)
+{
+ int32_t numColsToAdd = aColIndex + 1 - mCols.Length();
+ if (numColsToAdd > 0) {
+ AddColsAtEnd(numColsToAdd); // XXX this could fail to add cols in theory
+ }
+ return &mCols.ElementAt(aColIndex);
+}
+
+int32_t
+nsTableCellMap::GetRowCount() const
+{
+ int32_t numRows = 0;
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ numRows += map->GetRowCount();
+ map = map->GetNextSibling();
+ }
+ return numRows;
+}
+
+CellData*
+nsTableCellMap::GetDataAt(int32_t aRowIndex,
+ int32_t aColIndex) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* map = mFirstMap;
+ while (map) {
+ if (map->GetRowCount() > rowIndex) {
+ return map->GetDataAt(rowIndex, aColIndex);
+ }
+ rowIndex -= map->GetRowCount();
+ map = map->GetNextSibling();
+ }
+ return nullptr;
+}
+
+void
+nsTableCellMap::AddColsAtEnd(uint32_t aNumCols)
+{
+ if (!mCols.AppendElements(aNumCols)) {
+ NS_WARNING("Could not AppendElement");
+ }
+ if (mBCInfo) {
+ if (!mBCInfo->mBEndBorders.AppendElements(aNumCols)) {
+ NS_WARNING("Could not AppendElement");
+ }
+ }
+}
+
+void
+nsTableCellMap::RemoveColsAtEnd()
+{
+ // Remove the cols at the end which don't have originating cells or cells spanning
+ // into them. Only do this if the col was created as eColAnonymousCell
+ int32_t numCols = GetColCount();
+ int32_t lastGoodColIndex = mTableFrame.GetIndexOfLastRealCol();
+ for (int32_t colX = numCols - 1; (colX >= 0) && (colX > lastGoodColIndex); colX--) {
+ nsColInfo& colInfo = mCols.ElementAt(colX);
+ if ((colInfo.mNumCellsOrig <= 0) && (colInfo.mNumCellsSpan <= 0)) {
+ mCols.RemoveElementAt(colX);
+
+ if (mBCInfo) {
+ int32_t count = mBCInfo->mBEndBorders.Length();
+ if (colX < count) {
+ mBCInfo->mBEndBorders.RemoveElementAt(colX);
+ }
+ }
+ }
+ else break; // only remove until we encounter the 1st valid one
+ }
+}
+
+void
+nsTableCellMap::ClearCols()
+{
+ mCols.Clear();
+ if (mBCInfo)
+ mBCInfo->mBEndBorders.Clear();
+}
+void
+nsTableCellMap::InsertRows(nsTableRowGroupFrame* aParent,
+ nsTArray<nsTableRowFrame*>& aRows,
+ int32_t aFirstRowIndex,
+ bool aConsiderSpans,
+ TableArea& aDamageArea)
+{
+ int32_t numNewRows = aRows.Length();
+ if ((numNewRows <= 0) || (aFirstRowIndex < 0)) ABORT0();
+
+ int32_t rowIndex = aFirstRowIndex;
+ int32_t rgStartRowIndex = 0;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ nsTableRowGroupFrame* rg = cellMap->GetRowGroup();
+ if (rg == aParent) {
+ cellMap->InsertRows(*this, aRows, rowIndex, aConsiderSpans,
+ rgStartRowIndex, aDamageArea);
+#ifdef DEBUG_TABLE_CELLMAP
+ Dump("after InsertRows");
+#endif
+ if (mBCInfo) {
+ int32_t count = mBCInfo->mIEndBorders.Length();
+ if (aFirstRowIndex < count) {
+ for (int32_t rowX = aFirstRowIndex; rowX < aFirstRowIndex + numNewRows; rowX++) {
+ mBCInfo->mIEndBorders.InsertElementAt(rowX);
+ }
+ }
+ else {
+ GetIEndMostBorder(aFirstRowIndex); // this will create missing entries
+ for (int32_t rowX = aFirstRowIndex + 1; rowX < aFirstRowIndex + numNewRows; rowX++) {
+ mBCInfo->mIEndBorders.AppendElement();
+ }
+ }
+ }
+ return;
+ }
+ int32_t rowCount = cellMap->GetRowCount();
+ rgStartRowIndex += rowCount;
+ rowIndex -= rowCount;
+ cellMap = cellMap->GetNextSibling();
+ }
+
+ NS_ERROR("Attempt to insert row into wrong map.");
+}
+
+void
+nsTableCellMap::RemoveRows(int32_t aFirstRowIndex,
+ int32_t aNumRowsToRemove,
+ bool aConsiderSpans,
+ TableArea& aDamageArea)
+{
+ int32_t rowIndex = aFirstRowIndex;
+ int32_t rgStartRowIndex = 0;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ int32_t rowCount = cellMap->GetRowCount();
+ if (rowCount > rowIndex) {
+ cellMap->RemoveRows(*this, rowIndex, aNumRowsToRemove, aConsiderSpans,
+ rgStartRowIndex, aDamageArea);
+ if (mBCInfo) {
+ for (int32_t rowX = aFirstRowIndex + aNumRowsToRemove - 1; rowX >= aFirstRowIndex; rowX--) {
+ if (uint32_t(rowX) < mBCInfo->mIEndBorders.Length()) {
+ mBCInfo->mIEndBorders.RemoveElementAt(rowX);
+ }
+ }
+ }
+ break;
+ }
+ rgStartRowIndex += rowCount;
+ rowIndex -= rowCount;
+ cellMap = cellMap->GetNextSibling();
+ }
+#ifdef DEBUG_TABLE_CELLMAP
+ Dump("after RemoveRows");
+#endif
+}
+
+
+
+CellData*
+nsTableCellMap::AppendCell(nsTableCellFrame& aCellFrame,
+ int32_t aRowIndex,
+ bool aRebuildIfNecessary,
+ TableArea& aDamageArea)
+{
+ MOZ_ASSERT(&aCellFrame == aCellFrame.FirstInFlow(),
+ "invalid call on continuing frame");
+ nsIFrame* rgFrame = aCellFrame.GetParent(); // get the row
+ if (!rgFrame) return 0;
+ rgFrame = rgFrame->GetParent(); // get the row group
+ if (!rgFrame) return 0;
+
+ CellData* result = nullptr;
+ int32_t rowIndex = aRowIndex;
+ int32_t rgStartRowIndex = 0;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ if (cellMap->GetRowGroup() == rgFrame) {
+ result = cellMap->AppendCell(*this, &aCellFrame, rowIndex,
+ aRebuildIfNecessary, rgStartRowIndex,
+ aDamageArea);
+ break;
+ }
+ int32_t rowCount = cellMap->GetRowCount();
+ rgStartRowIndex += rowCount;
+ rowIndex -= rowCount;
+ cellMap = cellMap->GetNextSibling();
+ }
+#ifdef DEBUG_TABLE_CELLMAP
+ Dump("after AppendCell");
+#endif
+ return result;
+}
+
+
+void
+nsTableCellMap::InsertCells(nsTArray<nsTableCellFrame*>& aCellFrames,
+ int32_t aRowIndex,
+ int32_t aColIndexBefore,
+ TableArea& aDamageArea)
+{
+ int32_t rowIndex = aRowIndex;
+ int32_t rgStartRowIndex = 0;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ int32_t rowCount = cellMap->GetRowCount();
+ if (rowCount > rowIndex) {
+ cellMap->InsertCells(*this, aCellFrames, rowIndex, aColIndexBefore,
+ rgStartRowIndex, aDamageArea);
+ break;
+ }
+ rgStartRowIndex += rowCount;
+ rowIndex -= rowCount;
+ cellMap = cellMap->GetNextSibling();
+ }
+#ifdef DEBUG_TABLE_CELLMAP
+ Dump("after InsertCells");
+#endif
+}
+
+
+void
+nsTableCellMap::RemoveCell(nsTableCellFrame* aCellFrame,
+ int32_t aRowIndex,
+ TableArea& aDamageArea)
+{
+ if (!aCellFrame) ABORT0();
+ MOZ_ASSERT(aCellFrame == aCellFrame->FirstInFlow(),
+ "invalid call on continuing frame");
+ int32_t rowIndex = aRowIndex;
+ int32_t rgStartRowIndex = 0;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ int32_t rowCount = cellMap->GetRowCount();
+ if (rowCount > rowIndex) {
+ cellMap->RemoveCell(*this, aCellFrame, rowIndex, rgStartRowIndex,
+ aDamageArea);
+#ifdef DEBUG_TABLE_CELLMAP
+ Dump("after RemoveCell");
+#endif
+ return;
+ }
+ rgStartRowIndex += rowCount;
+ rowIndex -= rowCount;
+ cellMap = cellMap->GetNextSibling();
+ }
+ // if we reach this point - the cell did not get removed, the caller of this routine
+ // will delete the cell and the cellmap will probably hold a reference to
+ // the deleted cell which will cause a subsequent crash when this cell is
+ // referenced later
+ NS_ERROR("nsTableCellMap::RemoveCell - could not remove cell");
+}
+
+void
+nsTableCellMap::RebuildConsideringCells(nsCellMap* aCellMap,
+ nsTArray<nsTableCellFrame*>* aCellFrames,
+ int32_t aRowIndex,
+ int32_t aColIndex,
+ bool aInsert,
+ TableArea& aDamageArea)
+{
+ int32_t numOrigCols = GetColCount();
+ ClearCols();
+ nsCellMap* cellMap = mFirstMap;
+ int32_t rowCount = 0;
+ while (cellMap) {
+ if (cellMap == aCellMap) {
+ cellMap->RebuildConsideringCells(*this, numOrigCols, aCellFrames,
+ aRowIndex, aColIndex, aInsert);
+ }
+ else {
+ cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0,
+ false);
+ }
+ rowCount += cellMap->GetRowCount();
+ cellMap = cellMap->GetNextSibling();
+ }
+ SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea);
+}
+
+void
+nsTableCellMap::RebuildConsideringRows(nsCellMap* aCellMap,
+ int32_t aStartRowIndex,
+ nsTArray<nsTableRowFrame*>* aRowsToInsert,
+ int32_t aNumRowsToRemove,
+ TableArea& aDamageArea)
+{
+ NS_PRECONDITION(!aRowsToInsert || aNumRowsToRemove == 0,
+ "Can't handle both removing and inserting rows at once");
+
+ int32_t numOrigCols = GetColCount();
+ ClearCols();
+ nsCellMap* cellMap = mFirstMap;
+ int32_t rowCount = 0;
+ while (cellMap) {
+ if (cellMap == aCellMap) {
+ cellMap->RebuildConsideringRows(*this, aStartRowIndex, aRowsToInsert,
+ aNumRowsToRemove);
+ }
+ else {
+ cellMap->RebuildConsideringCells(*this, numOrigCols, nullptr, -1, 0,
+ false);
+ }
+ rowCount += cellMap->GetRowCount();
+ cellMap = cellMap->GetNextSibling();
+ }
+ SetDamageArea(0, 0, GetColCount(), rowCount, aDamageArea);
+}
+
+int32_t
+nsTableCellMap::GetNumCellsOriginatingInCol(int32_t aColIndex) const
+{
+ int32_t colCount = mCols.Length();
+ if ((aColIndex >= 0) && (aColIndex < colCount)) {
+ return mCols.ElementAt(aColIndex).mNumCellsOrig;
+ }
+ else {
+ NS_ERROR("nsCellMap::GetNumCellsOriginatingInCol - bad col index");
+ return 0;
+ }
+}
+
+#ifdef DEBUG
+void
+nsTableCellMap::Dump(char* aString) const
+{
+ if (aString)
+ printf("%s \n", aString);
+ printf("***** START TABLE CELL MAP DUMP ***** %p\n", (void*)this);
+ // output col info
+ int32_t colCount = mCols.Length();
+ printf ("cols array orig/span-> %p", (void*)this);
+ for (int32_t colX = 0; colX < colCount; colX++) {
+ const nsColInfo& colInfo = mCols.ElementAt(colX);
+ printf ("%d=%d/%d ", colX, colInfo.mNumCellsOrig, colInfo.mNumCellsSpan);
+ }
+ printf(" cols in cache %d\n", int(mTableFrame.GetColCache().Length()));
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ cellMap->Dump(nullptr != mBCInfo);
+ cellMap = cellMap->GetNextSibling();
+ }
+ if (nullptr != mBCInfo) {
+ printf("***** block-end borders *****\n");
+ nscoord size;
+ BCBorderOwner owner;
+ LogicalSide side;
+ bool segStart;
+ bool bevel;
+ int32_t colIndex;
+ int32_t numCols = mBCInfo->mBEndBorders.Length();
+ for (int32_t i = 0; i <= 2; i++) {
+
+ printf("\n ");
+ for (colIndex = 0; colIndex < numCols; colIndex++) {
+ BCData& cd = mBCInfo->mBEndBorders.ElementAt(colIndex);
+ if (0 == i) {
+ size = cd.GetBStartEdge(owner, segStart);
+ printf("t=%d%X%d ", int32_t(size), owner, segStart);
+ }
+ else if (1 == i) {
+ size = cd.GetIStartEdge(owner, segStart);
+ printf("l=%d%X%d ", int32_t(size), owner, segStart);
+ }
+ else {
+ size = cd.GetCorner(side, bevel);
+ printf("c=%d%X%d ", int32_t(size), side, bevel);
+ }
+ }
+ BCData& cd = mBCInfo->mBEndIEndCorner;
+ if (0 == i) {
+ size = cd.GetBStartEdge(owner, segStart);
+ printf("t=%d%X%d ", int32_t(size), owner, segStart);
+ }
+ else if (1 == i) {
+ size = cd.GetIStartEdge(owner, segStart);
+ printf("l=%d%X%d ", int32_t(size), owner, segStart);
+ }
+ else {
+ size = cd.GetCorner(side, bevel);
+ printf("c=%d%X%d ", int32_t(size), side, bevel);
+ }
+ }
+ printf("\n");
+ }
+ printf("***** END TABLE CELL MAP DUMP *****\n");
+}
+#endif
+
+nsTableCellFrame*
+nsTableCellMap::GetCellInfoAt(int32_t aRowIndex,
+ int32_t aColIndex,
+ bool* aOriginates,
+ int32_t* aColSpan) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ if (cellMap->GetRowCount() > rowIndex) {
+ return cellMap->GetCellInfoAt(*this, rowIndex, aColIndex, aOriginates, aColSpan);
+ }
+ rowIndex -= cellMap->GetRowCount();
+ cellMap = cellMap->GetNextSibling();
+ }
+ return nullptr;
+}
+
+int32_t
+nsTableCellMap::GetIndexByRowAndColumn(int32_t aRow, int32_t aColumn) const
+{
+ int32_t index = 0;
+
+ int32_t colCount = mCols.Length();
+ int32_t rowIndex = aRow;
+
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ int32_t rowCount = cellMap->GetRowCount();
+ if (rowIndex >= rowCount) {
+ // If the rowCount is less than the rowIndex, this means that the index is
+ // not within the current map. If so, get the index of the last cell in
+ // the last row.
+ rowIndex -= rowCount;
+
+ int32_t cellMapIdx = cellMap->GetHighestIndex(colCount);
+ if (cellMapIdx != -1)
+ index += cellMapIdx + 1;
+
+ } else {
+ // Index is in valid range for this cellmap, so get the index of rowIndex
+ // and aColumn.
+ int32_t cellMapIdx = cellMap->GetIndexByRowAndColumn(colCount, rowIndex,
+ aColumn);
+ if (cellMapIdx == -1)
+ return -1; // no cell at the given row and column.
+
+ index += cellMapIdx;
+ return index; // no need to look through further maps here
+ }
+
+ cellMap = cellMap->GetNextSibling();
+ }
+
+ return -1;
+}
+
+void
+nsTableCellMap::GetRowAndColumnByIndex(int32_t aIndex,
+ int32_t *aRow, int32_t *aColumn) const
+{
+ *aRow = -1;
+ *aColumn = -1;
+
+ int32_t colCount = mCols.Length();
+
+ int32_t previousRows = 0;
+ int32_t index = aIndex;
+
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ int32_t rowCount = cellMap->GetRowCount();
+ // Determine the highest possible index in this map to see
+ // if wanted index is in here.
+ int32_t cellMapIdx = cellMap->GetHighestIndex(colCount);
+ if (cellMapIdx == -1) {
+ // The index is not within this map, increase the total row index
+ // accordingly.
+ previousRows += rowCount;
+ } else {
+ if (index > cellMapIdx) {
+ // The index is not within this map, so decrease it by the cellMapIdx
+ // determined index and increase the total row index accordingly.
+ index -= cellMapIdx + 1;
+ previousRows += rowCount;
+ } else {
+ cellMap->GetRowAndColumnByIndex(colCount, index, aRow, aColumn);
+ // If there were previous indexes, take them into account.
+ *aRow += previousRows;
+ return; // no need to look any further.
+ }
+ }
+
+ cellMap = cellMap->GetNextSibling();
+ }
+}
+
+bool nsTableCellMap::RowIsSpannedInto(int32_t aRowIndex,
+ int32_t aNumEffCols) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ if (cellMap->GetRowCount() > rowIndex) {
+ return cellMap->RowIsSpannedInto(rowIndex, aNumEffCols);
+ }
+ rowIndex -= cellMap->GetRowCount();
+ cellMap = cellMap->GetNextSibling();
+ }
+ return false;
+}
+
+bool nsTableCellMap::RowHasSpanningCells(int32_t aRowIndex,
+ int32_t aNumEffCols) const
+{
+ int32_t rowIndex = aRowIndex;
+ nsCellMap* cellMap = mFirstMap;
+ while (cellMap) {
+ if (cellMap->GetRowCount() > rowIndex) {
+ return cellMap->RowHasSpanningCells(rowIndex, aNumEffCols);
+ }
+ rowIndex -= cellMap->GetRowCount();
+ cellMap = cellMap->GetNextSibling();
+ }
+ return false;
+}
+
+void
+nsTableCellMap::ResetBStartStart(LogicalSide aSide,
+ nsCellMap& aCellMap,
+ uint32_t aRowIndex,
+ uint32_t aColIndex,
+ bool aIsBEndIEnd)
+{
+ if (!mBCInfo || aIsBEndIEnd) ABORT0();
+
+ BCCellData* cellData;
+ BCData* bcData = nullptr;
+
+ switch(aSide) {
+ case eLogicalSideBEnd:
+ aRowIndex++;
+ MOZ_FALLTHROUGH;
+ case eLogicalSideBStart:
+ cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex, aColIndex);
+ if (cellData) {
+ bcData = &cellData->mData;
+ }
+ else {
+ NS_ASSERTION(aSide == eLogicalSideBEnd, "program error");
+ // try the next row group
+ nsCellMap* cellMap = aCellMap.GetNextSibling();
+ if (cellMap) {
+ cellData = (BCCellData*)cellMap->GetDataAt(0, aColIndex);
+ if (cellData) {
+ bcData = &cellData->mData;
+ }
+ else {
+ bcData = GetBEndMostBorder(aColIndex);
+ }
+ }
+ }
+ break;
+ case eLogicalSideIEnd:
+ aColIndex++;
+ MOZ_FALLTHROUGH;
+ case eLogicalSideIStart:
+ cellData = (BCCellData*)aCellMap.GetDataAt(aRowIndex, aColIndex);
+ if (cellData) {
+ bcData = &cellData->mData;
+ }
+ else {
+ NS_ASSERTION(aSide == eLogicalSideIEnd, "program error");
+ bcData = GetIEndMostBorder(aRowIndex);
+ }
+ break;
+ }
+ if (bcData) {
+ bcData->SetBStartStart(false);
+ }
+}
+
+// store the aSide border segment at coord = (aRowIndex, aColIndex). For bStart/iStart, store
+// the info at coord. For bEnd/iStart store it at the adjacent location so that it is
+// bStart/iStart at that location. If the new location is at the iEnd or bEnd edge of the
+// table, then store it one of the special arrays (iEnd-most borders, bEnd-most borders).
+void
+nsTableCellMap::SetBCBorderEdge(LogicalSide aSide,
+ nsCellMap& aCellMap,
+ uint32_t aCellMapStart,
+ uint32_t aRowIndex,
+ uint32_t aColIndex,
+ uint32_t aLength,
+ BCBorderOwner aOwner,
+ nscoord aSize,
+ bool aChanged)
+{
+ if (!mBCInfo) ABORT0();
+
+ BCCellData* cellData;
+ int32_t lastIndex, xIndex, yIndex;
+ int32_t xPos = aColIndex;
+ int32_t yPos = aRowIndex;
+ int32_t rgYPos = aRowIndex - aCellMapStart;
+ bool changed;
+
+ switch(aSide) {
+ case eLogicalSideBEnd:
+ rgYPos++;
+ yPos++;
+ MOZ_FALLTHROUGH;
+ case eLogicalSideBStart:
+ lastIndex = xPos + aLength - 1;
+ for (xIndex = xPos; xIndex <= lastIndex; xIndex++) {
+ changed = aChanged && (xIndex == xPos);
+ BCData* bcData = nullptr;
+ cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xIndex);
+ if (!cellData) {
+ int32_t numRgRows = aCellMap.GetRowCount();
+ if (yPos < numRgRows) { // add a dead cell data
+ TableArea damageArea;
+ cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos,
+ false, 0, damageArea);
+ if (!cellData) ABORT0();
+ }
+ else {
+ NS_ASSERTION(aSide == eLogicalSideBEnd, "program error");
+ // try the next non empty row group
+ nsCellMap* cellMap = aCellMap.GetNextSibling();
+ while (cellMap && (0 == cellMap->GetRowCount())) {
+ cellMap = cellMap->GetNextSibling();
+ }
+ if (cellMap) {
+ cellData = (BCCellData*)cellMap->GetDataAt(0, xIndex);
+ if (!cellData) { // add a dead cell
+ TableArea damageArea;
+ cellData = (BCCellData*)cellMap->AppendCell(*this, nullptr, 0,
+ false, 0,
+ damageArea);
+ }
+ }
+ else { // must be at the end of the table
+ bcData = GetBEndMostBorder(xIndex);
+ }
+ }
+ }
+ if (!bcData && cellData) {
+ bcData = &cellData->mData;
+ }
+ if (bcData) {
+ bcData->SetBStartEdge(aOwner, aSize, changed);
+ }
+ else NS_ERROR("Cellmap: BStart edge not found");
+ }
+ break;
+ case eLogicalSideIEnd:
+ xPos++;
+ MOZ_FALLTHROUGH;
+ case eLogicalSideIStart:
+ // since bStart, bEnd borders were set, there should already be a cellData entry
+ lastIndex = rgYPos + aLength - 1;
+ for (yIndex = rgYPos; yIndex <= lastIndex; yIndex++) {
+ changed = aChanged && (yIndex == rgYPos);
+ cellData = (BCCellData*)aCellMap.GetDataAt(yIndex, xPos);
+ if (cellData) {
+ cellData->mData.SetIStartEdge(aOwner, aSize, changed);
+ }
+ else {
+ NS_ASSERTION(aSide == eLogicalSideIEnd, "program error");
+ BCData* bcData = GetIEndMostBorder(yIndex + aCellMapStart);
+ if (bcData) {
+ bcData->SetIStartEdge(aOwner, aSize, changed);
+ }
+ else NS_ERROR("Cellmap: IStart edge not found");
+ }
+ }
+ break;
+ }
+}
+
+// store corner info (aOwner, aSubSize, aBevel). For aCorner = eBStartIStart, store the info at
+// (aRowIndex, aColIndex). For eBStartIEnd, store it in the entry to the iEnd-wards where
+// it would be BStartIStart. For eBEndIEnd, store it in the entry to the bEnd-wards. etc.
+void
+nsTableCellMap::SetBCBorderCorner(Corner aCorner,
+ nsCellMap& aCellMap,
+ uint32_t aCellMapStart,
+ uint32_t aRowIndex,
+ uint32_t aColIndex,
+ LogicalSide aOwner,
+ nscoord aSubSize,
+ bool aBevel,
+ bool aIsBEndIEnd)
+{
+ if (!mBCInfo) ABORT0();
+
+ if (aIsBEndIEnd) {
+ mBCInfo->mBEndIEndCorner.SetCorner(aSubSize, aOwner, aBevel);
+ return;
+ }
+
+ int32_t xPos = aColIndex;
+ int32_t yPos = aRowIndex;
+ int32_t rgYPos = aRowIndex - aCellMapStart;
+
+ if (eBStartIEnd == aCorner) {
+ xPos++;
+ }
+ else if (eBEndIEnd == aCorner) {
+ xPos++;
+ rgYPos++;
+ yPos++;
+ }
+ else if (eBEndIStart == aCorner) {
+ rgYPos++;
+ yPos++;
+ }
+
+ BCCellData* cellData = nullptr;
+ BCData* bcData = nullptr;
+ if (GetColCount() <= xPos) {
+ NS_ASSERTION(xPos == GetColCount(), "program error");
+ // at the iEnd edge of the table as we checked the corner before
+ NS_ASSERTION(!aIsBEndIEnd, "should be handled before");
+ bcData = GetIEndMostBorder(yPos);
+ }
+ else {
+ cellData = (BCCellData*)aCellMap.GetDataAt(rgYPos, xPos);
+ if (!cellData) {
+ int32_t numRgRows = aCellMap.GetRowCount();
+ if (yPos < numRgRows) { // add a dead cell data
+ TableArea damageArea;
+ cellData = (BCCellData*)aCellMap.AppendCell(*this, nullptr, rgYPos,
+ false, 0, damageArea);
+ }
+ else {
+ // try the next non empty row group
+ nsCellMap* cellMap = aCellMap.GetNextSibling();
+ while (cellMap && (0 == cellMap->GetRowCount())) {
+ cellMap = cellMap->GetNextSibling();
+ }
+ if (cellMap) {
+ cellData = (BCCellData*)cellMap->GetDataAt(0, xPos);
+ if (!cellData) { // add a dead cell
+ TableArea damageArea;
+ cellData = (BCCellData*)cellMap->AppendCell(*this, nullptr, 0,
+ false, 0, damageArea);
+ }
+ }
+ else { // must be at the bEnd of the table
+ bcData = GetBEndMostBorder(xPos);
+ }
+ }
+ }
+ }
+ if (!bcData && cellData) {
+ bcData = &cellData->mData;
+ }
+ if (bcData) {
+ bcData->SetCorner(aSubSize, aOwner, aBevel);
+ }
+ else NS_ERROR("program error: Corner not found");
+}
+
+nsCellMap::nsCellMap(nsTableRowGroupFrame* aRowGroup, bool aIsBC)
+ : mRows(8), mContentRowCount(0), mRowGroupFrame(aRowGroup),
+ mNextSibling(nullptr), mIsBC(aIsBC),
+ mPresContext(aRowGroup->PresContext())
+{
+ MOZ_COUNT_CTOR(nsCellMap);
+ NS_ASSERTION(mPresContext, "Must have prescontext");
+}
+
+nsCellMap::~nsCellMap()
+{
+ MOZ_COUNT_DTOR(nsCellMap);
+
+ uint32_t mapRowCount = mRows.Length();
+ for (uint32_t rowX = 0; rowX < mapRowCount; rowX++) {
+ CellDataArray &row = mRows[rowX];
+ uint32_t colCount = row.Length();
+ for (uint32_t colX = 0; colX < colCount; colX++) {
+ DestroyCellData(row[colX]);
+ }
+ }
+}
+
+/* static */
+void
+nsCellMap::Init()
+{
+ MOZ_ASSERT(!sEmptyRow, "How did that happen?");
+ sEmptyRow = new nsCellMap::CellDataArray();
+}
+
+/* static */
+void
+nsCellMap::Shutdown()
+{
+ delete sEmptyRow;
+ sEmptyRow = nullptr;
+}
+
+nsTableCellFrame*
+nsCellMap::GetCellFrame(int32_t aRowIndexIn,
+ int32_t aColIndexIn,
+ CellData& aData,
+ bool aUseRowIfOverlap) const
+{
+ int32_t rowIndex = aRowIndexIn - aData.GetRowSpanOffset();
+ int32_t colIndex = aColIndexIn - aData.GetColSpanOffset();
+ if (aData.IsOverlap()) {
+ if (aUseRowIfOverlap) {
+ colIndex = aColIndexIn;
+ }
+ else {
+ rowIndex = aRowIndexIn;
+ }
+ }
+
+ CellData* data =
+ mRows.SafeElementAt(rowIndex, *sEmptyRow).SafeElementAt(colIndex);
+ if (data) {
+ return data->GetCellFrame();
+ }
+ return nullptr;
+}
+
+int32_t
+nsCellMap::GetHighestIndex(int32_t aColCount)
+{
+ int32_t index = -1;
+ int32_t rowCount = mRows.Length();
+ for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) {
+ const CellDataArray& row = mRows[rowIdx];
+
+ for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) {
+ CellData* data = row.SafeElementAt(colIdx);
+ // No data means row doesn't have more cells.
+ if (!data)
+ break;
+
+ if (data->IsOrig())
+ index++;
+ }
+ }
+
+ return index;
+}
+
+int32_t
+nsCellMap::GetIndexByRowAndColumn(int32_t aColCount,
+ int32_t aRow, int32_t aColumn) const
+{
+ if (uint32_t(aRow) >= mRows.Length())
+ return -1;
+
+ int32_t index = -1;
+ int32_t lastColsIdx = aColCount - 1;
+
+ // Find row index of the cell where row span is started.
+ const CellDataArray& row = mRows[aRow];
+ CellData* data = row.SafeElementAt(aColumn);
+ int32_t origRow = data ? aRow - data->GetRowSpanOffset() : aRow;
+
+ // Calculate cell index.
+ for (int32_t rowIdx = 0; rowIdx <= origRow; rowIdx++) {
+ const CellDataArray& row = mRows[rowIdx];
+ int32_t colCount = (rowIdx == origRow) ? aColumn : lastColsIdx;
+
+ for (int32_t colIdx = 0; colIdx <= colCount; colIdx++) {
+ data = row.SafeElementAt(colIdx);
+ // No data means row doesn't have more cells.
+ if (!data)
+ break;
+
+ if (data->IsOrig())
+ index++;
+ }
+ }
+
+ // Given row and column don't point to the cell.
+ if (!data)
+ return -1;
+
+ return index;
+}
+
+void
+nsCellMap::GetRowAndColumnByIndex(int32_t aColCount, int32_t aIndex,
+ int32_t *aRow, int32_t *aColumn) const
+{
+ *aRow = -1;
+ *aColumn = -1;
+
+ int32_t index = aIndex;
+ int32_t rowCount = mRows.Length();
+
+ for (int32_t rowIdx = 0; rowIdx < rowCount; rowIdx++) {
+ const CellDataArray& row = mRows[rowIdx];
+
+ for (int32_t colIdx = 0; colIdx < aColCount; colIdx++) {
+ CellData* data = row.SafeElementAt(colIdx);
+
+ // The row doesn't have more cells.
+ if (!data)
+ break;
+
+ if (data->IsOrig())
+ index--;
+
+ if (index < 0) {
+ *aRow = rowIdx;
+ *aColumn = colIdx;
+ return;
+ }
+ }
+ }
+}
+
+bool nsCellMap::Grow(nsTableCellMap& aMap,
+ int32_t aNumRows,
+ int32_t aRowIndex)
+{
+ NS_ASSERTION(aNumRows >= 1, "Why are we calling this?");
+
+ // Get the number of cols we want to use for preallocating the row arrays.
+ int32_t numCols = aMap.GetColCount();
+ if (numCols == 0) {
+ numCols = 4;
+ }
+ uint32_t startRowIndex = (aRowIndex >= 0) ? aRowIndex : mRows.Length();
+ NS_ASSERTION(startRowIndex <= mRows.Length(), "Missing grow call inbetween");
+
+ return mRows.InsertElementsAt(startRowIndex, aNumRows, numCols) != nullptr;
+}
+
+void nsCellMap::GrowRow(CellDataArray& aRow,
+ int32_t aNumCols)
+
+{
+ // Have to have the cast to get the template to do the right thing.
+ aRow.InsertElementsAt(aRow.Length(), aNumCols, (CellData*)nullptr);
+}
+
+void
+nsCellMap::InsertRows(nsTableCellMap& aMap,
+ nsTArray<nsTableRowFrame*>& aRows,
+ int32_t aFirstRowIndex,
+ bool aConsiderSpans,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ int32_t numCols = aMap.GetColCount();
+ NS_ASSERTION(aFirstRowIndex >= 0, "nsCellMap::InsertRows called with negative rowIndex");
+ if (uint32_t(aFirstRowIndex) > mRows.Length()) {
+ // create (aFirstRowIndex - mRows.Length()) empty rows up to aFirstRowIndex
+ int32_t numEmptyRows = aFirstRowIndex - mRows.Length();
+ if (!Grow(aMap, numEmptyRows)) {
+ return;
+ }
+ }
+
+ if (!aConsiderSpans) {
+ // update mContentRowCount, since non-empty rows will be added
+ mContentRowCount = std::max(aFirstRowIndex, mContentRowCount);
+ ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea);
+ return;
+ }
+
+ // if any cells span into or out of the row being inserted, then rebuild
+ bool spansCauseRebuild = CellsSpanInOrOut(aFirstRowIndex,
+ aFirstRowIndex, 0, numCols - 1);
+
+ // update mContentRowCount, since non-empty rows will be added
+ mContentRowCount = std::max(aFirstRowIndex, mContentRowCount);
+
+ // if any of the new cells span out of the new rows being added, then rebuild
+ // XXX it would be better to only rebuild the portion of the map that follows the new rows
+ if (!spansCauseRebuild && (uint32_t(aFirstRowIndex) < mRows.Length())) {
+ spansCauseRebuild = CellsSpanOut(aRows);
+ }
+ if (spansCauseRebuild) {
+ aMap.RebuildConsideringRows(this, aFirstRowIndex, &aRows, 0, aDamageArea);
+ }
+ else {
+ ExpandWithRows(aMap, aRows, aFirstRowIndex, aRgFirstRowIndex, aDamageArea);
+ }
+}
+
+void
+nsCellMap::RemoveRows(nsTableCellMap& aMap,
+ int32_t aFirstRowIndex,
+ int32_t aNumRowsToRemove,
+ bool aConsiderSpans,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ int32_t numRows = mRows.Length();
+ int32_t numCols = aMap.GetColCount();
+
+ if (aFirstRowIndex >= numRows) {
+ // reduce the content based row count based on the function arguments
+ // as they are known to be real rows even if the cell map did not create
+ // rows for them before.
+ mContentRowCount -= aNumRowsToRemove;
+ return;
+ }
+ if (!aConsiderSpans) {
+ ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex,
+ aDamageArea);
+ return;
+ }
+ int32_t endRowIndex = aFirstRowIndex + aNumRowsToRemove - 1;
+ if (endRowIndex >= numRows) {
+ NS_ERROR("nsCellMap::RemoveRows tried to remove too many rows");
+ endRowIndex = numRows - 1;
+ }
+ bool spansCauseRebuild = CellsSpanInOrOut(aFirstRowIndex, endRowIndex,
+ 0, numCols - 1);
+ if (spansCauseRebuild) {
+ aMap.RebuildConsideringRows(this, aFirstRowIndex, nullptr, aNumRowsToRemove,
+ aDamageArea);
+ }
+ else {
+ ShrinkWithoutRows(aMap, aFirstRowIndex, aNumRowsToRemove, aRgFirstRowIndex,
+ aDamageArea);
+ }
+}
+
+
+
+
+CellData*
+nsCellMap::AppendCell(nsTableCellMap& aMap,
+ nsTableCellFrame* aCellFrame,
+ int32_t aRowIndex,
+ bool aRebuildIfNecessary,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea,
+ int32_t* aColToBeginSearch)
+{
+ NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
+ int32_t origNumMapRows = mRows.Length();
+ int32_t origNumCols = aMap.GetColCount();
+ bool zeroRowSpan = false;
+ int32_t rowSpan = (aCellFrame) ? GetRowSpanForNewCell(aCellFrame, aRowIndex,
+ zeroRowSpan) : 1;
+ // add new rows if necessary
+ int32_t endRowIndex = aRowIndex + rowSpan - 1;
+ if (endRowIndex >= origNumMapRows) {
+ // XXXbz handle allocation failures?
+ Grow(aMap, 1 + endRowIndex - origNumMapRows);
+ }
+
+ // get the first null or dead CellData in the desired row. It will equal origNumCols if there are none
+ CellData* origData = nullptr;
+ int32_t startColIndex = 0;
+ if (aColToBeginSearch)
+ startColIndex = *aColToBeginSearch;
+ for (; startColIndex < origNumCols; startColIndex++) {
+ CellData* data = GetDataAt(aRowIndex, startColIndex);
+ if (!data)
+ break;
+ // The border collapse code relies on having multiple dead cell data entries
+ // in a row.
+ if (data->IsDead() && aCellFrame) {
+ origData = data;
+ break;
+ }
+ }
+ // We found the place to append the cell, when the next cell is appended
+ // the next search does not need to duplicate the search but can start
+ // just at the next cell.
+ if (aColToBeginSearch)
+ *aColToBeginSearch = startColIndex + 1;
+
+ int32_t colSpan = aCellFrame ? aCellFrame->GetColSpan() : 1;
+
+ // if the new cell could potentially span into other rows and collide with
+ // originating cells there, we will play it safe and just rebuild the map
+ if (aRebuildIfNecessary && (aRowIndex < mContentRowCount - 1) && (rowSpan > 1)) {
+ AutoTArray<nsTableCellFrame*, 1> newCellArray;
+ newCellArray.AppendElement(aCellFrame);
+ aMap.RebuildConsideringCells(this, &newCellArray, aRowIndex, startColIndex, true, aDamageArea);
+ return origData;
+ }
+ mContentRowCount = std::max(mContentRowCount, aRowIndex + 1);
+
+ // add new cols to the table map if necessary
+ int32_t endColIndex = startColIndex + colSpan - 1;
+ if (endColIndex >= origNumCols) {
+ NS_ASSERTION(aCellFrame, "dead cells should not require new columns");
+ aMap.AddColsAtEnd(1 + endColIndex - origNumCols);
+ }
+
+ // Setup CellData for this cell
+ if (origData) {
+ NS_ASSERTION(origData->IsDead(), "replacing a non dead cell is a memory leak");
+ if (aCellFrame) { // do nothing to replace a dead cell with a dead cell
+ origData->Init(aCellFrame);
+ // we are replacing a dead cell, increase the number of cells
+ // originating at this column
+ nsColInfo* colInfo = aMap.GetColInfoAt(startColIndex);
+ NS_ASSERTION(colInfo, "access to a non existing column");
+ if (colInfo) {
+ colInfo->mNumCellsOrig++;
+ }
+ }
+ }
+ else {
+ origData = AllocCellData(aCellFrame);
+ if (!origData) ABORT1(origData);
+ SetDataAt(aMap, *origData, aRowIndex, startColIndex);
+ }
+
+ if (aRebuildIfNecessary) {
+ //the caller depends on the damageArea
+ // The special case for zeroRowSpan is to adjust for the '2' in
+ // GetRowSpanForNewCell.
+ uint32_t height = zeroRowSpan ? endRowIndex - aRowIndex :
+ 1 + endRowIndex - aRowIndex;
+ SetDamageArea(startColIndex, aRgFirstRowIndex + aRowIndex,
+ 1 + endColIndex - startColIndex, height, aDamageArea);
+ }
+
+ if (!aCellFrame) {
+ return origData;
+ }
+
+ // initialize the cell frame
+ aCellFrame->SetColIndex(startColIndex);
+
+ // Create CellData objects for the rows that this cell spans. Set
+ // their mOrigCell to nullptr and their mSpanData to point to data.
+ for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
+ // The row at rowX will need to have at least endColIndex columns
+ mRows[rowX].SetCapacity(endColIndex);
+ for (int32_t colX = startColIndex; colX <= endColIndex; colX++) {
+ if ((rowX != aRowIndex) || (colX != startColIndex)) { // skip orig cell data done above
+ CellData* cellData = GetDataAt(rowX, colX);
+ if (cellData) {
+ if (cellData->IsOrig()) {
+ NS_ERROR("cannot overlap originating cell");
+ continue;
+ }
+ if (rowX > aRowIndex) { // row spanning into cell
+ if (cellData->IsRowSpan()) {
+ // do nothing, this can be caused by rowspan which is overlapped
+ // by a another cell with a rowspan and a colspan
+ }
+ else {
+ cellData->SetRowSpanOffset(rowX - aRowIndex);
+ if (zeroRowSpan) {
+ cellData->SetZeroRowSpan(true);
+ }
+ }
+ }
+ if (colX > startColIndex) { // col spanning into cell
+ if (!cellData->IsColSpan()) {
+ if (cellData->IsRowSpan()) {
+ cellData->SetOverlap(true);
+ }
+ cellData->SetColSpanOffset(colX - startColIndex);
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ colInfo->mNumCellsSpan++;
+ }
+ }
+ }
+ else {
+ cellData = AllocCellData(nullptr);
+ if (!cellData) return origData;
+ if (rowX > aRowIndex) {
+ cellData->SetRowSpanOffset(rowX - aRowIndex);
+ if (zeroRowSpan) {
+ cellData->SetZeroRowSpan(true);
+ }
+ }
+ if (colX > startColIndex) {
+ cellData->SetColSpanOffset(colX - startColIndex);
+ }
+ SetDataAt(aMap, *cellData, rowX, colX);
+ }
+ }
+ }
+ }
+#ifdef DEBUG_TABLE_CELLMAP
+ printf("appended cell=%p row=%d \n", aCellFrame, aRowIndex);
+ aMap.Dump();
+#endif
+ return origData;
+}
+
+bool nsCellMap::CellsSpanOut(nsTArray<nsTableRowFrame*>& aRows) const
+{
+ int32_t numNewRows = aRows.Length();
+ for (int32_t rowX = 0; rowX < numNewRows; rowX++) {
+ nsIFrame* rowFrame = (nsIFrame *) aRows.ElementAt(rowX);
+ for (nsIFrame* childFrame : rowFrame->PrincipalChildList()) {
+ nsTableCellFrame *cellFrame = do_QueryFrame(childFrame);
+ if (cellFrame) {
+ bool zeroSpan;
+ int32_t rowSpan = GetRowSpanForNewCell(cellFrame, rowX, zeroSpan);
+ if (zeroSpan || rowX + rowSpan > numNewRows) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+// return true if any cells have rows spans into or out of the region
+// defined by the row and col indices or any cells have colspans into the region
+bool nsCellMap::CellsSpanInOrOut(int32_t aStartRowIndex,
+ int32_t aEndRowIndex,
+ int32_t aStartColIndex,
+ int32_t aEndColIndex) const
+{
+ /*
+ * this routine will watch the cells adjacent to the region or at the edge
+ * they are marked with *. The routine will verify whether they span in or
+ * are spanned out.
+ *
+ * startCol endCol
+ * r1c1 r1c2 r1c3 r1c4 r1c5 r1rc6 r1c7
+ * startrow r2c1 r2c2 *r2c3 *r2c4 *r2c5 *r2rc6 r2c7
+ * endrow r3c1 r3c2 *r3c3 r3c4 r3c5 *r3rc6 r3c7
+ * r4c1 r4c2 *r4c3 *r4c4 *r4c5 r4rc6 r4c7
+ * r5c1 r5c2 r5c3 r5c4 r5c5 r5rc6 r5c7
+ */
+
+ int32_t numRows = mRows.Length(); // use the cellmap rows to determine the
+ // current cellmap extent.
+ for (int32_t colX = aStartColIndex; colX <= aEndColIndex; colX++) {
+ CellData* cellData;
+ if (aStartRowIndex > 0) {
+ cellData = GetDataAt(aStartRowIndex, colX);
+ if (cellData && (cellData->IsRowSpan())) {
+ return true; // there is a row span into the region
+ }
+ if ((aStartRowIndex >= mContentRowCount) && (mContentRowCount > 0)) {
+ cellData = GetDataAt(mContentRowCount - 1, colX);
+ if (cellData && cellData->IsZeroRowSpan()) {
+ return true; // When we expand the zerospan it'll span into our row
+ }
+ }
+ }
+ if (aEndRowIndex < numRows - 1) { // is there anything below aEndRowIndex
+ cellData = GetDataAt(aEndRowIndex + 1, colX);
+ if ((cellData) && (cellData->IsRowSpan())) {
+ return true; // there is a row span out of the region
+ }
+ }
+ else {
+ cellData = GetDataAt(aEndRowIndex, colX);
+ if ((cellData) && (cellData->IsRowSpan()) && (mContentRowCount < numRows)) {
+ return true; // this cell might be the cause of a dead row
+ }
+ }
+ }
+ if (aStartColIndex > 0) {
+ for (int32_t rowX = aStartRowIndex; rowX <= aEndRowIndex; rowX++) {
+ CellData* cellData = GetDataAt(rowX, aStartColIndex);
+ if (cellData && (cellData->IsColSpan())) {
+ return true; // there is a col span into the region
+ }
+ cellData = GetDataAt(rowX, aEndColIndex + 1);
+ if (cellData && (cellData->IsColSpan())) {
+ return true; // there is a col span out of the region
+ }
+ }
+ }
+ return false;
+}
+
+void nsCellMap::InsertCells(nsTableCellMap& aMap,
+ nsTArray<nsTableCellFrame*>& aCellFrames,
+ int32_t aRowIndex,
+ int32_t aColIndexBefore,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ if (aCellFrames.Length() == 0) return;
+ NS_ASSERTION(aColIndexBefore >= -1, "index out of range");
+ int32_t numCols = aMap.GetColCount();
+ if (aColIndexBefore >= numCols) {
+ NS_ERROR("Inserting instead of appending cells indicates a serious cellmap error");
+ aColIndexBefore = numCols - 1;
+ }
+
+ // get the starting col index of the 1st new cells
+ int32_t startColIndex;
+ for (startColIndex = aColIndexBefore + 1; startColIndex < numCols; startColIndex++) {
+ CellData* data = GetDataAt(aRowIndex, startColIndex);
+ if (!data || data->IsOrig() || data->IsDead()) {
+ // // Not a span. Stop.
+ break;
+ }
+ }
+
+ // record whether inserted cells are going to cause complications due
+ // to existing row spans, col spans or table sizing.
+ bool spansCauseRebuild = false;
+
+ // check that all cells have the same row span
+ int32_t numNewCells = aCellFrames.Length();
+ bool zeroRowSpan = false;
+ int32_t rowSpan = 0;
+ for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
+ nsTableCellFrame* cell = aCellFrames.ElementAt(cellX);
+ int32_t rowSpan2 = GetRowSpanForNewCell(cell, aRowIndex, zeroRowSpan);
+ if (rowSpan == 0) {
+ rowSpan = rowSpan2;
+ }
+ else if (rowSpan != rowSpan2) {
+ spansCauseRebuild = true;
+ break;
+ }
+ }
+
+ // check if the new cells will cause the table to add more rows
+ if (!spansCauseRebuild) {
+ if (mRows.Length() < uint32_t(aRowIndex + rowSpan)) {
+ spansCauseRebuild = true;
+ }
+ }
+
+ if (!spansCauseRebuild) {
+ spansCauseRebuild = CellsSpanInOrOut(aRowIndex, aRowIndex + rowSpan - 1,
+ startColIndex, numCols - 1);
+ }
+ if (spansCauseRebuild) {
+ aMap.RebuildConsideringCells(this, &aCellFrames, aRowIndex, startColIndex,
+ true, aDamageArea);
+ }
+ else {
+ ExpandWithCells(aMap, aCellFrames, aRowIndex, startColIndex, rowSpan,
+ zeroRowSpan, aRgFirstRowIndex, aDamageArea);
+ }
+}
+
+void
+nsCellMap::ExpandWithRows(nsTableCellMap& aMap,
+ nsTArray<nsTableRowFrame*>& aRowFrames,
+ int32_t aStartRowIndexIn,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ int32_t startRowIndex = (aStartRowIndexIn >= 0) ? aStartRowIndexIn : 0;
+ NS_ASSERTION(uint32_t(startRowIndex) <= mRows.Length(), "caller should have grown cellmap before");
+
+ int32_t numNewRows = aRowFrames.Length();
+ mContentRowCount += numNewRows;
+
+ int32_t endRowIndex = startRowIndex + numNewRows - 1;
+
+ // shift the rows after startRowIndex down and insert empty rows that will
+ // be filled via the AppendCell call below
+ if (!Grow(aMap, numNewRows, startRowIndex)) {
+ return;
+ }
+
+
+ int32_t newRowIndex = 0;
+ for (int32_t rowX = startRowIndex; rowX <= endRowIndex; rowX++) {
+ nsTableRowFrame* rFrame = aRowFrames.ElementAt(newRowIndex);
+ // append cells
+ int32_t colIndex = 0;
+ for (nsIFrame* cFrame : rFrame->PrincipalChildList()) {
+ nsTableCellFrame *cellFrame = do_QueryFrame(cFrame);
+ if (cellFrame) {
+ AppendCell(aMap, cellFrame, rowX, false, aRgFirstRowIndex, aDamageArea,
+ &colIndex);
+ }
+ }
+ newRowIndex++;
+ }
+ // mark all following rows damaged, they might contain a previously set
+ // damage area which we can not shift.
+ int32_t firstDamagedRow = aRgFirstRowIndex + startRowIndex;
+ SetDamageArea(0, firstDamagedRow, aMap.GetColCount(),
+ aMap.GetRowCount() - firstDamagedRow, aDamageArea);
+}
+
+void nsCellMap::ExpandWithCells(nsTableCellMap& aMap,
+ nsTArray<nsTableCellFrame*>& aCellFrames,
+ int32_t aRowIndex,
+ int32_t aColIndex,
+ int32_t aRowSpan, // same for all cells
+ bool aRowSpanIsZero,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
+ int32_t endRowIndex = aRowIndex + aRowSpan - 1;
+ int32_t startColIndex = aColIndex;
+ int32_t endColIndex = aColIndex;
+ int32_t numCells = aCellFrames.Length();
+ int32_t totalColSpan = 0;
+
+ // add cellData entries for the space taken up by the new cells
+ for (int32_t cellX = 0; cellX < numCells; cellX++) {
+ nsTableCellFrame* cellFrame = aCellFrames.ElementAt(cellX);
+ CellData* origData = AllocCellData(cellFrame); // the originating cell
+ if (!origData) return;
+
+ // set the starting and ending col index for the new cell
+ int32_t colSpan = cellFrame->GetColSpan();
+ totalColSpan += colSpan;
+ if (cellX == 0) {
+ endColIndex = aColIndex + colSpan - 1;
+ }
+ else {
+ startColIndex = endColIndex + 1;
+ endColIndex = startColIndex + colSpan - 1;
+ }
+
+ // add the originating cell data and any cell data corresponding to row/col spans
+ for (int32_t rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
+ CellDataArray& row = mRows[rowX];
+ // Pre-allocate all the cells we'll need in this array, setting
+ // them to null.
+ // Have to have the cast to get the template to do the right thing.
+ int32_t insertionIndex = row.Length();
+ if (insertionIndex > startColIndex) {
+ insertionIndex = startColIndex;
+ }
+ if (!row.InsertElementsAt(insertionIndex, endColIndex - insertionIndex + 1,
+ (CellData*)nullptr) &&
+ rowX == aRowIndex) {
+ // Failed to insert the slots, and this is the very first row. That
+ // means that we need to clean up |origData| before returning, since
+ // the cellmap doesn't own it yet.
+ DestroyCellData(origData);
+ return;
+ }
+
+ for (int32_t colX = startColIndex; colX <= endColIndex; colX++) {
+ CellData* data = origData;
+ if ((rowX != aRowIndex) || (colX != startColIndex)) {
+ data = AllocCellData(nullptr);
+ if (!data) return;
+ if (rowX > aRowIndex) {
+ data->SetRowSpanOffset(rowX - aRowIndex);
+ if (aRowSpanIsZero) {
+ data->SetZeroRowSpan(true);
+ }
+ }
+ if (colX > startColIndex) {
+ data->SetColSpanOffset(colX - startColIndex);
+ }
+ }
+ SetDataAt(aMap, *data, rowX, colX);
+ }
+ }
+ cellFrame->SetColIndex(startColIndex);
+ }
+ int32_t damageHeight = std::min(GetRowGroup()->GetRowCount() - aRowIndex,
+ aRowSpan);
+ SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex,
+ 1 + endColIndex - aColIndex, damageHeight, aDamageArea);
+
+ int32_t rowX;
+
+ // update the row and col info due to shifting
+ for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
+ CellDataArray& row = mRows[rowX];
+ uint32_t numCols = row.Length();
+ uint32_t colX;
+ for (colX = aColIndex + totalColSpan; colX < numCols; colX++) {
+ CellData* data = row[colX];
+ if (data) {
+ // increase the origin and span counts beyond the spanned cols
+ if (data->IsOrig()) {
+ // a cell that gets moved needs adjustment as well as it new orignating col
+ data->GetCellFrame()->SetColIndex(colX);
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ colInfo->mNumCellsOrig++;
+ }
+ if (data->IsColSpan()) {
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ colInfo->mNumCellsSpan++;
+ }
+
+ // decrease the origin and span counts within the spanned cols
+ int32_t colX2 = colX - totalColSpan;
+ nsColInfo* colInfo2 = aMap.GetColInfoAt(colX2);
+ if (data->IsOrig()) {
+ // the old originating col of a moved cell needs adjustment
+ colInfo2->mNumCellsOrig--;
+ }
+ if (data->IsColSpan()) {
+ colInfo2->mNumCellsSpan--;
+ }
+ }
+ }
+ }
+}
+
+void nsCellMap::ShrinkWithoutRows(nsTableCellMap& aMap,
+ int32_t aStartRowIndex,
+ int32_t aNumRowsToRemove,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
+ int32_t endRowIndex = aStartRowIndex + aNumRowsToRemove - 1;
+ uint32_t colCount = aMap.GetColCount();
+ for (int32_t rowX = endRowIndex; rowX >= aStartRowIndex; --rowX) {
+ CellDataArray& row = mRows[rowX];
+ uint32_t colX;
+ for (colX = 0; colX < colCount; colX++) {
+ CellData* data = row.SafeElementAt(colX);
+ if (data) {
+ // Adjust the column counts.
+ if (data->IsOrig()) {
+ // Decrement the column count.
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ colInfo->mNumCellsOrig--;
+ }
+ // colspan=0 is only counted as a spanned cell in the 1st col it spans
+ else if (data->IsColSpan()) {
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ colInfo->mNumCellsSpan--;
+ }
+ }
+ }
+
+ uint32_t rowLength = row.Length();
+ // Delete our row information.
+ for (colX = 0; colX < rowLength; colX++) {
+ DestroyCellData(row[colX]);
+ }
+
+ mRows.RemoveElementAt(rowX);
+
+ // Decrement our row and next available index counts.
+ mContentRowCount--;
+ }
+ aMap.RemoveColsAtEnd();
+ // mark all following rows damaged, they might contain a previously set
+ // damage area which we can not shift.
+ int32_t firstDamagedRow = aRgFirstRowIndex + aStartRowIndex;
+ SetDamageArea(0, firstDamagedRow, aMap.GetColCount(),
+ aMap.GetRowCount() - firstDamagedRow, aDamageArea);
+}
+
+int32_t nsCellMap::GetEffectiveColSpan(const nsTableCellMap& aMap,
+ int32_t aRowIndex,
+ int32_t aColIndex) const
+{
+ int32_t numColsInTable = aMap.GetColCount();
+ int32_t colSpan = 1;
+ if (uint32_t(aRowIndex) >= mRows.Length()) {
+ return colSpan;
+ }
+
+ const CellDataArray& row = mRows[aRowIndex];
+ int32_t colX;
+ CellData* data;
+ int32_t maxCols = numColsInTable;
+ bool hitOverlap = false; // XXX this is not ever being set to true
+ for (colX = aColIndex + 1; colX < maxCols; colX++) {
+ data = row.SafeElementAt(colX);
+ if (data) {
+ // for an overlapping situation get the colspan from the originating cell and
+ // use that as the max number of cols to iterate. Since this is rare, only
+ // pay the price of looking up the cell's colspan here.
+ if (!hitOverlap && data->IsOverlap()) {
+ CellData* origData = row.SafeElementAt(aColIndex);
+ if (origData && origData->IsOrig()) {
+ nsTableCellFrame* cellFrame = origData->GetCellFrame();
+ if (cellFrame) {
+ // possible change the number of colums to iterate
+ maxCols = std::min(aColIndex + cellFrame->GetColSpan(), maxCols);
+ if (colX >= maxCols)
+ break;
+ }
+ }
+ }
+ if (data->IsColSpan()) {
+ colSpan++;
+ }
+ else {
+ break;
+ }
+ }
+ else break;
+ }
+ return colSpan;
+}
+
+int32_t
+nsCellMap::GetRowSpanForNewCell(nsTableCellFrame* aCellFrameToAdd,
+ int32_t aRowIndex,
+ bool& aIsZeroRowSpan) const
+{
+ aIsZeroRowSpan = false;
+ int32_t rowSpan = aCellFrameToAdd->GetRowSpan();
+ if (0 == rowSpan) {
+ // Use a min value of 2 for a zero rowspan to make computations easier
+ // elsewhere. Zero rowspans are only content dependent!
+ rowSpan = std::max(2, mContentRowCount - aRowIndex);
+ aIsZeroRowSpan = true;
+ }
+ return rowSpan;
+}
+
+bool nsCellMap::HasMoreThanOneCell(int32_t aRowIndex) const
+{
+ const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow);
+ uint32_t maxColIndex = row.Length();
+ uint32_t count = 0;
+ uint32_t colIndex;
+ for (colIndex = 0; colIndex < maxColIndex; colIndex++) {
+ CellData* cellData = row[colIndex];
+ if (cellData && (cellData->GetCellFrame() || cellData->IsRowSpan()))
+ count++;
+ if (count > 1)
+ return true;
+ }
+ return false;
+}
+
+int32_t
+nsCellMap::GetNumCellsOriginatingInRow(int32_t aRowIndex) const
+{
+ const CellDataArray& row = mRows.SafeElementAt(aRowIndex, *sEmptyRow);
+ uint32_t count = 0;
+ uint32_t maxColIndex = row.Length();
+ uint32_t colIndex;
+ for (colIndex = 0; colIndex < maxColIndex; colIndex++) {
+ CellData* cellData = row[colIndex];
+ if (cellData && cellData->IsOrig())
+ count++;
+ }
+ return count;
+}
+
+int32_t nsCellMap::GetRowSpan(int32_t aRowIndex,
+ int32_t aColIndex,
+ bool aGetEffective) const
+{
+ int32_t rowSpan = 1;
+ int32_t rowCount = (aGetEffective) ? mContentRowCount : mRows.Length();
+ int32_t rowX;
+ for (rowX = aRowIndex + 1; rowX < rowCount; rowX++) {
+ CellData* data = GetDataAt(rowX, aColIndex);
+ if (data) {
+ if (data->IsRowSpan()) {
+ rowSpan++;
+ }
+ else {
+ break;
+ }
+ }
+ else break;
+ }
+ return rowSpan;
+}
+
+void nsCellMap::ShrinkWithoutCell(nsTableCellMap& aMap,
+ nsTableCellFrame& aCellFrame,
+ int32_t aRowIndex,
+ int32_t aColIndex,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
+ uint32_t colX, rowX;
+
+ // get the rowspan and colspan from the cell map since the content may have changed
+ uint32_t numCols = aMap.GetColCount();
+ int32_t rowSpan = GetRowSpan(aRowIndex, aColIndex, true);
+ uint32_t colSpan = GetEffectiveColSpan(aMap, aRowIndex, aColIndex);
+ uint32_t endRowIndex = aRowIndex + rowSpan - 1;
+ uint32_t endColIndex = aColIndex + colSpan - 1;
+
+ // adjust the col counts due to the deleted cell before removing it
+ for (colX = aColIndex; colX <= endColIndex; colX++) {
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ if (colX == uint32_t(aColIndex)) {
+ colInfo->mNumCellsOrig--;
+ }
+ else {
+ colInfo->mNumCellsSpan--;
+ }
+ }
+
+ // remove the deleted cell and cellData entries for it
+ for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
+ CellDataArray& row = mRows[rowX];
+
+ // endIndexForRow points at the first slot we don't want to clean up. This
+ // makes the aColIndex == 0 case work right with our unsigned int colX.
+ NS_ASSERTION(endColIndex + 1 <= row.Length(), "span beyond the row size!");
+ uint32_t endIndexForRow = std::min(endColIndex + 1, uint32_t(row.Length()));
+
+ // Since endIndexForRow <= row.Length(), enough to compare aColIndex to it.
+ if (uint32_t(aColIndex) < endIndexForRow) {
+ for (colX = endIndexForRow; colX > uint32_t(aColIndex); colX--) {
+ DestroyCellData(row[colX-1]);
+ }
+ row.RemoveElementsAt(aColIndex, endIndexForRow - aColIndex);
+ }
+ }
+
+ numCols = aMap.GetColCount();
+
+ // update the row and col info due to shifting
+ for (rowX = aRowIndex; rowX <= endRowIndex; rowX++) {
+ CellDataArray& row = mRows[rowX];
+ for (colX = aColIndex; colX < numCols - colSpan; colX++) {
+ CellData* data = row.SafeElementAt(colX);
+ if (data) {
+ if (data->IsOrig()) {
+ // a cell that gets moved to the left needs adjustment in its new location
+ data->GetCellFrame()->SetColIndex(colX);
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ colInfo->mNumCellsOrig++;
+ // a cell that gets moved to the left needs adjustment in its old location
+ colInfo = aMap.GetColInfoAt(colX + colSpan);
+ if (colInfo) {
+ colInfo->mNumCellsOrig--;
+ }
+ }
+
+ else if (data->IsColSpan()) {
+ // a cell that gets moved to the left needs adjustment
+ // in its new location
+ nsColInfo* colInfo = aMap.GetColInfoAt(colX);
+ colInfo->mNumCellsSpan++;
+ // a cell that gets moved to the left needs adjustment
+ // in its old location
+ colInfo = aMap.GetColInfoAt(colX + colSpan);
+ if (colInfo) {
+ colInfo->mNumCellsSpan--;
+ }
+ }
+ }
+ }
+ }
+ aMap.RemoveColsAtEnd();
+ SetDamageArea(aColIndex, aRgFirstRowIndex + aRowIndex,
+ std::max(0, aMap.GetColCount() - aColIndex - 1),
+ 1 + endRowIndex - aRowIndex, aDamageArea);
+}
+
+void
+nsCellMap::RebuildConsideringRows(nsTableCellMap& aMap,
+ int32_t aStartRowIndex,
+ nsTArray<nsTableRowFrame*>* aRowsToInsert,
+ int32_t aNumRowsToRemove)
+{
+ NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
+ // copy the old cell map into a new array
+ uint32_t numOrigRows = mRows.Length();
+ nsTArray<CellDataArray> origRows;
+ mRows.SwapElements(origRows);
+
+ int32_t rowNumberChange;
+ if (aRowsToInsert) {
+ rowNumberChange = aRowsToInsert->Length();
+ } else {
+ rowNumberChange = -aNumRowsToRemove;
+ }
+
+ // adjust mContentRowCount based on the function arguments as they are known to
+ // be real rows.
+ mContentRowCount += rowNumberChange;
+ NS_ASSERTION(mContentRowCount >= 0, "previous mContentRowCount was wrong");
+ // mRows is empty now. Grow it to the size we expect it to have.
+ if (mContentRowCount) {
+ if (!Grow(aMap, mContentRowCount)) {
+ // Bail, I guess... Not sure what else we can do here.
+ return;
+ }
+ }
+
+ // aStartRowIndex might be after all existing rows so we should limit the
+ // copy to the amount of exisiting rows
+ uint32_t copyEndRowIndex = std::min(numOrigRows, uint32_t(aStartRowIndex));
+
+ // rowX keeps track of where we are in mRows while setting up the
+ // new cellmap.
+ uint32_t rowX = 0;
+ TableArea damageArea;
+ // put back the rows before the affected ones just as before. Note that we
+ // can't just copy the old rows in bit-for-bit, because they might be
+ // spanning out into the rows we're adding/removing.
+ for ( ; rowX < copyEndRowIndex; rowX++) {
+ const CellDataArray& row = origRows[rowX];
+ uint32_t numCols = row.Length();
+ for (uint32_t colX = 0; colX < numCols; colX++) {
+ // put in the original cell from the cell map
+ const CellData* data = row.ElementAt(colX);
+ if (data && data->IsOrig()) {
+ AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
+ }
+ }
+ }
+
+ // Now handle the new rows being inserted, if any.
+ uint32_t copyStartRowIndex;
+ rowX = aStartRowIndex;
+ if (aRowsToInsert) {
+ // add in the new cells and create rows if necessary
+ int32_t numNewRows = aRowsToInsert->Length();
+ for (int32_t newRowX = 0; newRowX < numNewRows; newRowX++) {
+ nsTableRowFrame* rFrame = aRowsToInsert->ElementAt(newRowX);
+ for (nsIFrame* cFrame : rFrame->PrincipalChildList()) {
+ nsTableCellFrame *cellFrame = do_QueryFrame(cFrame);
+ if (cellFrame) {
+ AppendCell(aMap, cellFrame, rowX, false, 0, damageArea);
+ }
+ }
+ rowX++;
+ }
+ copyStartRowIndex = aStartRowIndex;
+ }
+ else {
+ copyStartRowIndex = aStartRowIndex + aNumRowsToRemove;
+ }
+
+ // put back the rows after the affected ones just as before. Again, we can't
+ // just copy the old bits because that would not handle the new rows spanning
+ // out or our earlier old rows spanning through the damaged area.
+ for (uint32_t copyRowX = copyStartRowIndex; copyRowX < numOrigRows;
+ copyRowX++) {
+ const CellDataArray& row = origRows[copyRowX];
+ uint32_t numCols = row.Length();
+ for (uint32_t colX = 0; colX < numCols; colX++) {
+ // put in the original cell from the cell map
+ CellData* data = row.ElementAt(colX);
+ if (data && data->IsOrig()) {
+ AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
+ }
+ }
+ rowX++;
+ }
+
+ // delete the old cell map. Now rowX no longer has anything to do with mRows
+ for (rowX = 0; rowX < numOrigRows; rowX++) {
+ CellDataArray& row = origRows[rowX];
+ uint32_t len = row.Length();
+ for (uint32_t colX = 0; colX < len; colX++) {
+ DestroyCellData(row[colX]);
+ }
+ }
+}
+
+void
+nsCellMap::RebuildConsideringCells(nsTableCellMap& aMap,
+ int32_t aNumOrigCols,
+ nsTArray<nsTableCellFrame*>* aCellFrames,
+ int32_t aRowIndex,
+ int32_t aColIndex,
+ bool aInsert)
+{
+ NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
+ // copy the old cell map into a new array
+ int32_t numOrigRows = mRows.Length();
+ nsTArray<CellDataArray> origRows;
+ mRows.SwapElements(origRows);
+
+ int32_t numNewCells = (aCellFrames) ? aCellFrames->Length() : 0;
+
+ // the new cells might extend the previous column number
+ NS_ASSERTION(aNumOrigCols >= aColIndex, "Appending cells far beyond cellmap data?!");
+ int32_t numCols = aInsert ? std::max(aNumOrigCols, aColIndex + 1) : aNumOrigCols;
+
+ // build the new cell map. Hard to say what, if anything, we can preallocate
+ // here... Should come back to that sometime, perhaps.
+ int32_t rowX;
+ TableArea damageArea;
+ for (rowX = 0; rowX < numOrigRows; rowX++) {
+ const CellDataArray& row = origRows[rowX];
+ for (int32_t colX = 0; colX < numCols; colX++) {
+ if ((rowX == aRowIndex) && (colX == aColIndex)) {
+ if (aInsert) { // put in the new cells
+ for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
+ nsTableCellFrame* cell = aCellFrames->ElementAt(cellX);
+ if (cell) {
+ AppendCell(aMap, cell, rowX, false, 0, damageArea);
+ }
+ }
+ }
+ else {
+ continue; // do not put the deleted cell back
+ }
+ }
+ // put in the original cell from the cell map
+ CellData* data = row.SafeElementAt(colX);
+ if (data && data->IsOrig()) {
+ AppendCell(aMap, data->GetCellFrame(), rowX, false, 0, damageArea);
+ }
+ }
+ }
+ if (aInsert && numOrigRows <= aRowIndex) { // append the new cells below the last original row
+ NS_ASSERTION (numOrigRows == aRowIndex, "Appending cells far beyond the last row");
+ for (int32_t cellX = 0; cellX < numNewCells; cellX++) {
+ nsTableCellFrame* cell = aCellFrames->ElementAt(cellX);
+ if (cell) {
+ AppendCell(aMap, cell, aRowIndex, false, 0, damageArea);
+ }
+ }
+ }
+
+ // delete the old cell map
+ for (rowX = 0; rowX < numOrigRows; rowX++) {
+ CellDataArray& row = origRows[rowX];
+ uint32_t len = row.Length();
+ for (uint32_t colX = 0; colX < len; colX++) {
+ DestroyCellData(row.SafeElementAt(colX));
+ }
+ }
+ // expand the cellmap to cover empty content rows
+ if (mRows.Length() < uint32_t(mContentRowCount)) {
+ Grow(aMap, mContentRowCount - mRows.Length());
+ }
+
+}
+
+void nsCellMap::RemoveCell(nsTableCellMap& aMap,
+ nsTableCellFrame* aCellFrame,
+ int32_t aRowIndex,
+ int32_t aRgFirstRowIndex,
+ TableArea& aDamageArea)
+{
+ uint32_t numRows = mRows.Length();
+ if (uint32_t(aRowIndex) >= numRows) {
+ NS_ERROR("bad arg in nsCellMap::RemoveCell");
+ return;
+ }
+ int32_t numCols = aMap.GetColCount();
+
+ // Now aRowIndex is guaranteed OK.
+
+ // get the starting col index of the cell to remove
+ int32_t startColIndex;
+ for (startColIndex = 0; startColIndex < numCols; startColIndex++) {
+ CellData* data = mRows[aRowIndex].SafeElementAt(startColIndex);
+ if (data && (data->IsOrig()) && (aCellFrame == data->GetCellFrame())) {
+ break; // we found the col index
+ }
+ }
+
+ int32_t rowSpan = GetRowSpan(aRowIndex, startColIndex, false);
+ // record whether removing the cells is going to cause complications due
+ // to existing row spans, col spans or table sizing.
+ bool spansCauseRebuild = CellsSpanInOrOut(aRowIndex,
+ aRowIndex + rowSpan - 1,
+ startColIndex, numCols - 1);
+ // XXX if the cell has a col span to the end of the map, and the end has no originating
+ // cells, we need to assume that this the only such cell, and rebuild so that there are
+ // no extraneous cols at the end. The same is true for removing rows.
+ if (!aCellFrame->GetRowSpan() || !aCellFrame->GetColSpan())
+ spansCauseRebuild = true;
+
+ if (spansCauseRebuild) {
+ aMap.RebuildConsideringCells(this, nullptr, aRowIndex, startColIndex, false,
+ aDamageArea);
+ }
+ else {
+ ShrinkWithoutCell(aMap, *aCellFrame, aRowIndex, startColIndex,
+ aRgFirstRowIndex, aDamageArea);
+ }
+}
+
+#ifdef DEBUG
+void nsCellMap::Dump(bool aIsBorderCollapse) const
+{
+ printf("\n ***** START GROUP CELL MAP DUMP ***** %p\n", (void*)this);
+ nsTableRowGroupFrame* rg = GetRowGroup();
+ const nsStyleDisplay* display = rg->StyleDisplay();
+ switch (display->mDisplay) {
+ case StyleDisplay::TableHeaderGroup:
+ printf(" thead ");
+ break;
+ case StyleDisplay::TableFooterGroup:
+ printf(" tfoot ");
+ break;
+ case StyleDisplay::TableRowGroup:
+ printf(" tbody ");
+ break;
+ default:
+ printf("HUH? wrong display type on rowgroup");
+ }
+ uint32_t mapRowCount = mRows.Length();
+ printf("mapRowCount=%u tableRowCount=%d\n", mapRowCount, mContentRowCount);
+
+
+ uint32_t rowIndex, colIndex;
+ for (rowIndex = 0; rowIndex < mapRowCount; rowIndex++) {
+ const CellDataArray& row = mRows[rowIndex];
+ printf(" row %d : ", rowIndex);
+ uint32_t colCount = row.Length();
+ for (colIndex = 0; colIndex < colCount; colIndex++) {
+ CellData* cd = row[colIndex];
+ if (cd) {
+ if (cd->IsOrig()) {
+ printf("C%d,%d ", rowIndex, colIndex);
+ } else {
+ if (cd->IsRowSpan()) {
+ printf("R ");
+ }
+ if (cd->IsColSpan()) {
+ printf("C ");
+ }
+ if (!(cd->IsRowSpan() && cd->IsColSpan())) {
+ printf(" ");
+ }
+ printf(" ");
+ }
+ } else {
+ printf("---- ");
+ }
+ }
+ if (aIsBorderCollapse) {
+ nscoord size;
+ BCBorderOwner owner;
+ LogicalSide side;
+ bool segStart;
+ bool bevel;
+ for (int32_t i = 0; i <= 2; i++) {
+ printf("\n ");
+ for (colIndex = 0; colIndex < colCount; colIndex++) {
+ BCCellData* cd = (BCCellData *)row[colIndex];
+ if (cd) {
+ if (0 == i) {
+ size = cd->mData.GetBStartEdge(owner, segStart);
+ printf("t=%d%d%d ", int32_t(size), owner, segStart);
+ }
+ else if (1 == i) {
+ size = cd->mData.GetIStartEdge(owner, segStart);
+ printf("l=%d%d%d ", int32_t(size), owner, segStart);
+ }
+ else {
+ size = cd->mData.GetCorner(side, bevel);
+ printf("c=%d%d%d ", int32_t(size), side, bevel);
+ }
+ }
+ }
+ }
+ }
+ printf("\n");
+ }
+
+ // output info mapping Ci,j to cell address
+ uint32_t cellCount = 0;
+ for (uint32_t rIndex = 0; rIndex < mapRowCount; rIndex++) {
+ const CellDataArray& row = mRows[rIndex];
+ uint32_t colCount = row.Length();
+ printf(" ");
+ for (colIndex = 0; colIndex < colCount; colIndex++) {
+ CellData* cd = row[colIndex];
+ if (cd) {
+ if (cd->IsOrig()) {
+ nsTableCellFrame* cellFrame = cd->GetCellFrame();
+ int32_t cellFrameColIndex;
+ cellFrame->GetColIndex(cellFrameColIndex);
+ printf("C%d,%d=%p(%d) ", rIndex, colIndex, (void*)cellFrame,
+ cellFrameColIndex);
+ cellCount++;
+ }
+ }
+ }
+ printf("\n");
+ }
+
+ printf(" ***** END GROUP CELL MAP DUMP *****\n");
+}
+#endif
+
+CellData*
+nsCellMap::GetDataAt(int32_t aMapRowIndex,
+ int32_t aColIndex) const
+{
+ return
+ mRows.SafeElementAt(aMapRowIndex, *sEmptyRow).SafeElementAt(aColIndex);
+}
+
+// only called if the cell at aMapRowIndex, aColIndex is null or dead
+// (the latter from ExpandZeroColSpans (XXXmats which has now been removed -
+// are there other ways cells may be dead?)).
+void nsCellMap::SetDataAt(nsTableCellMap& aMap,
+ CellData& aNewCell,
+ int32_t aMapRowIndex,
+ int32_t aColIndex)
+{
+ NS_ASSERTION(!!aMap.mBCInfo == mIsBC, "BC state mismatch");
+ if (uint32_t(aMapRowIndex) >= mRows.Length()) {
+ NS_ERROR("SetDataAt called with row index > num rows");
+ return;
+ }
+
+ CellDataArray& row = mRows[aMapRowIndex];
+
+ // the table map may need cols added
+ int32_t numColsToAdd = aColIndex + 1 - aMap.GetColCount();
+ if (numColsToAdd > 0) {
+ aMap.AddColsAtEnd(numColsToAdd);
+ }
+ // the row may need cols added
+ numColsToAdd = aColIndex + 1 - row.Length();
+ if (numColsToAdd > 0) {
+ // XXXbz need to handle allocation failures.
+ GrowRow(row, numColsToAdd);
+ }
+
+ DestroyCellData(row[aColIndex]);
+
+ row.ReplaceElementsAt(aColIndex, 1, &aNewCell);
+ // update the originating cell counts if cell originates in this row, col
+ nsColInfo* colInfo = aMap.GetColInfoAt(aColIndex);
+ if (colInfo) {
+ if (aNewCell.IsOrig()) {
+ colInfo->mNumCellsOrig++;
+ }
+ else if (aNewCell.IsColSpan()) {
+ colInfo->mNumCellsSpan++;
+ }
+ }
+ else NS_ERROR("SetDataAt called with col index > table map num cols");
+}
+
+nsTableCellFrame*
+nsCellMap::GetCellInfoAt(const nsTableCellMap& aMap,
+ int32_t aRowX,
+ int32_t aColX,
+ bool* aOriginates,
+ int32_t* aColSpan) const
+{
+ if (aOriginates) {
+ *aOriginates = false;
+ }
+ CellData* data = GetDataAt(aRowX, aColX);
+ nsTableCellFrame* cellFrame = nullptr;
+ if (data) {
+ if (data->IsOrig()) {
+ cellFrame = data->GetCellFrame();
+ if (aOriginates)
+ *aOriginates = true;
+ }
+ else {
+ cellFrame = GetCellFrame(aRowX, aColX, *data, true);
+ }
+ if (cellFrame && aColSpan) {
+ int32_t initialColIndex;
+ cellFrame->GetColIndex(initialColIndex);
+ *aColSpan = GetEffectiveColSpan(aMap, aRowX, initialColIndex);
+ }
+ }
+ return cellFrame;
+}
+
+
+bool nsCellMap::RowIsSpannedInto(int32_t aRowIndex,
+ int32_t aNumEffCols) const
+{
+ if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) {
+ return false;
+ }
+ for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) {
+ CellData* cd = GetDataAt(aRowIndex, colIndex);
+ if (cd) { // there's really a cell at (aRowIndex, colIndex)
+ if (cd->IsSpan()) { // the cell at (aRowIndex, colIndex) is the result of a span
+ if (cd->IsRowSpan() && GetCellFrame(aRowIndex, colIndex, *cd, true)) { // XXX why the last check
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+bool nsCellMap::RowHasSpanningCells(int32_t aRowIndex,
+ int32_t aNumEffCols) const
+{
+ if ((0 > aRowIndex) || (aRowIndex >= mContentRowCount)) {
+ return false;
+ }
+ if (aRowIndex != mContentRowCount - 1) {
+ // aRowIndex is not the last row, so we check the next row after aRowIndex for spanners
+ for (int32_t colIndex = 0; colIndex < aNumEffCols; colIndex++) {
+ CellData* cd = GetDataAt(aRowIndex, colIndex);
+ if (cd && (cd->IsOrig())) { // cell originates
+ CellData* cd2 = GetDataAt(aRowIndex + 1, colIndex);
+ if (cd2 && cd2->IsRowSpan()) { // cd2 is spanned by a row
+ if (cd->GetCellFrame() == GetCellFrame(aRowIndex + 1, colIndex, *cd2, true)) {
+ return true;
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
+void nsCellMap::DestroyCellData(CellData* aData)
+{
+ if (!aData) {
+ return;
+ }
+
+ if (mIsBC) {
+ BCCellData* bcData = static_cast<BCCellData*>(aData);
+ bcData->~BCCellData();
+ mPresContext->FreeToShell(sizeof(BCCellData), bcData);
+ } else {
+ aData->~CellData();
+ mPresContext->FreeToShell(sizeof(CellData), aData);
+ }
+}
+
+CellData* nsCellMap::AllocCellData(nsTableCellFrame* aOrigCell)
+{
+ if (mIsBC) {
+ BCCellData* data = (BCCellData*)
+ mPresContext->AllocateFromShell(sizeof(BCCellData));
+ if (data) {
+ new (data) BCCellData(aOrigCell);
+ }
+ return data;
+ }
+
+ CellData* data = (CellData*)
+ mPresContext->AllocateFromShell(sizeof(CellData));
+ if (data) {
+ new (data) CellData(aOrigCell);
+ }
+ return data;
+}
+
+void
+nsCellMapColumnIterator::AdvanceRowGroup()
+{
+ do {
+ mCurMapStart += mCurMapContentRowCount;
+ mCurMap = mCurMap->GetNextSibling();
+ if (!mCurMap) {
+ // Set mCurMapContentRowCount and mCurMapRelevantRowCount to 0 in case
+ // mCurMap has no next sibling. This can happen if we just handled the
+ // last originating cell. Future calls will end up with mFoundCells ==
+ // mOrigCells, but for this one mFoundCells was definitely not big enough
+ // if we got here.
+ mCurMapContentRowCount = 0;
+ mCurMapRelevantRowCount = 0;
+ break;
+ }
+
+ mCurMapContentRowCount = mCurMap->GetRowCount();
+ uint32_t rowArrayLength = mCurMap->mRows.Length();
+ mCurMapRelevantRowCount = std::min(mCurMapContentRowCount, rowArrayLength);
+ } while (0 == mCurMapRelevantRowCount);
+
+ NS_ASSERTION(mCurMapRelevantRowCount != 0 || !mCurMap,
+ "How did that happen?");
+
+ // Set mCurMapRow to 0, since cells can't span across table row groups.
+ mCurMapRow = 0;
+}
+
+void
+nsCellMapColumnIterator::IncrementRow(int32_t aIncrement)
+{
+ NS_PRECONDITION(aIncrement >= 0, "Bogus increment");
+ NS_PRECONDITION(mCurMap, "Bogus mOrigCells?");
+ if (aIncrement == 0) {
+ AdvanceRowGroup();
+ }
+ else {
+ mCurMapRow += aIncrement;
+ if (mCurMapRow >= mCurMapRelevantRowCount) {
+ AdvanceRowGroup();
+ }
+ }
+}
+
+nsTableCellFrame*
+nsCellMapColumnIterator::GetNextFrame(int32_t* aRow, int32_t* aColSpan)
+{
+ // Fast-path for the case when we don't have anything left in the column and
+ // we know it.
+ if (mFoundCells == mOrigCells) {
+ *aRow = 0;
+ *aColSpan = 1;
+ return nullptr;
+ }
+
+ while (1) {
+ NS_ASSERTION(mCurMapRow < mCurMapRelevantRowCount, "Bogus mOrigCells?");
+ // Safe to just get the row (which is faster than calling GetDataAt(), but
+ // there may not be that many cells in it, so have to use SafeElementAt for
+ // the mCol.
+ const nsCellMap::CellDataArray& row = mCurMap->mRows[mCurMapRow];
+ CellData* cellData = row.SafeElementAt(mCol);
+ if (!cellData || cellData->IsDead()) {
+ // Could hit this if there are fewer cells in this row than others, for
+ // example.
+ IncrementRow(1);
+ continue;
+ }
+
+ if (cellData->IsColSpan()) {
+ // Look up the originating data for this cell, advance by its relative rowspan.
+ int32_t rowspanOffset = cellData->GetRowSpanOffset();
+ nsTableCellFrame* cellFrame = mCurMap->GetCellFrame(mCurMapRow, mCol, *cellData, false);
+ NS_ASSERTION(cellFrame,"Must have usable originating data here");
+ int32_t rowSpan = cellFrame->GetRowSpan();
+ if (rowSpan == 0) {
+ AdvanceRowGroup();
+ }
+ else {
+ IncrementRow(rowSpan - rowspanOffset);
+ }
+ continue;
+ }
+
+ NS_ASSERTION(cellData->IsOrig(),
+ "Must have originating cellData by this point. "
+ "See comment on mCurMapRow in header.");
+
+ nsTableCellFrame* cellFrame = cellData->GetCellFrame();
+ NS_ASSERTION(cellFrame, "Orig data without cellframe?");
+
+ *aRow = mCurMapStart + mCurMapRow;
+ *aColSpan = mCurMap->GetEffectiveColSpan(*mMap, mCurMapRow, mCol);
+
+ IncrementRow(cellFrame->GetRowSpan());
+
+ ++mFoundCells;
+
+ MOZ_ASSERT(cellData == mMap->GetDataAt(*aRow, mCol),
+ "Giving caller bogus row?");
+
+ return cellFrame;
+ }
+
+ NS_NOTREACHED("Can't get here");
+ return nullptr;
+}