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diff --git a/layout/style/test/test_animations.html b/layout/style/test/test_animations.html new file mode 100644 index 000000000..eaccba122 --- /dev/null +++ b/layout/style/test/test_animations.html @@ -0,0 +1,2047 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=435442 +--> +<!-- + + ====== PLEASE KEEP THIS IN SYNC WITH test_animations_omta.html ======= + + test_animations_omta.html mimicks the content of this file but with + extra machinery for testing animation values on the compositor thread. + + If you are making changes to this file or to test_animations_omta.html, please + try to keep them consistent where appropriate. + +--> +<head> + <title>Test for css3-animations (Bug 435442)</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="animation_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style type="text/css"> + @keyframes anim1 { + 0% { margin-left: 0px } + 50% { margin-left: 80px } + 100% { margin-left: 100px } + } + @keyframes anim2 { + from { margin-right: 0 } to { margin-right: 100px } + } + @keyframes anim3 { + from { margin-top: 0 } to { margin-top: 100px } + } + @keyframes anim4 { + from { margin-bottom: 0 } to { margin-bottom: 100px } + } + @keyframes anim5 { + from { margin-left: 0 } to { margin-left: 100px } + } + + @keyframes kf1 { + 50% { margin-top: 50px } + to { margin-top: 150px } + } + @keyframes kf2 { + from { margin-top: 150px } + 50% { margin-top: 50px } + } + @keyframes kf3 { + 25% { margin-top: 100px } + } + @keyframes kf4 { + to, from { display: none; margin-top: 37px } + } + @keyframes kf_cascade1 { + from { padding-top: 50px } + 50%, from { padding-top: 30px } /* wins: 0% */ + 75%, 85%, 50% { padding-top: 20px } /* wins: 75%, 50% */ + 100%, 85% { padding-top: 70px } /* wins: 100% */ + 85.1% { padding-top: 60px } /* wins: 85.1% */ + 85% { padding-top: 30px } /* wins: 85% */ + } + @keyframes kf_cascade2 { from, to { margin-top: 100px } } + @keyframes kf_cascade2 { from, to { margin-left: 200px } } + @keyframes kf_cascade2 { from, to { margin-left: 300px } } + @keyframes kf_tf1 { + 0% { padding-bottom: 20px; animation-timing-function: ease } + 25% { padding-bottom: 60px; } + 50% { padding-bottom: 160px; animation-timing-function: steps(5) } + 75% { padding-bottom: 120px; animation-timing-function: linear } + 100% { padding-bottom: 20px; animation-timing-function: ease-out } + } + + @keyframes always_fifty { + from, to { margin-left: 50px } + } + + #withbefore::before, #withafter::after { + content: ""; + animation: anim2 1s linear alternate 3; + } + + @keyframes multiprop { + 0% { + padding-top: 10px; padding-left: 30px; + animation-timing-function: ease; + } + 25% { + padding-left: 50px; + animation-timing-function: ease-out; + } + 50% { + padding-top: 40px; + } + 75% { + padding-top: 80px; padding-left: 60px; + animation-timing-function: ease-in; + } + } + + @keyframes uaoverride { + 0%, 100% { line-height: 3; margin-top: 20px } + 50% { margin-top: 120px } + } + + @keyframes cascade { + 0%, 25%, 100% { top: 0 } + 50%, 75% { top: 100px } + 0%, 75%, 100% { left: 0 } + 25%, 50% { left: 100px } + } + @keyframes cascade2 { + 0% { text-indent: 0 } + 25% { text-indent: 30px; animation-timing-function: ease-in } /* beaten by rule below */ + 50% { text-indent: 0 } + 25% { text-indent: 50px } + 100% { text-indent: 100px } + } + + @keyframes primitives1 { + from { -moz-transform: rotate(0deg) translateX(0px) scaleX(1) + translate(0px) scale3d(1, 1, 1); } + to { -moz-transform: rotate(270deg) translate3d(0px, 0px, 0px) scale(1) + translateY(0px) scaleY(1); } + } + + @keyframes important1 { + from { margin-top: 50px; } + 50% { margin-top: 150px !important; } /* ignored */ + to { margin-top: 100px; } + } + + @keyframes important2 { + from { margin-top: 50px; + margin-bottom: 100px; } + to { margin-top: 150px !important; /* ignored */ + margin-bottom: 50px; } + } + + @keyframes empty { } + @keyframes nearlyempty { to { margin-left: 100px; } } + + @keyframes lowerpriority { + 0% { + top: 0px; + left: 0px; + } + 100% { + top: 100px; + left: 100px; + } + } + + @keyframes overrideleft { + 0%, 100% { left: 0px } + } + + @keyframes overridetop { + 0%, 100% { top: 0px } + } + + @keyframes opacitymid { + 0% { opacity: 0.2 } + 100% { opacity: 0.8 } + } + </style> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=435442">Mozilla Bug 435442</a> +<div id="display"></div> +<pre id="test"> +<script type="application/javascript"> +"use strict"; + +/** Test for css3-animations (Bug 435442) **/ + +var e = new AnimationEvent("foo", + { + bubbles: true, + cancelable: true, + animationName: "name", + elapsedTime: 0.5, + pseudoElement: "pseudo" + }); +is(e.bubbles, true); +is(e.cancelable, true); +is(e.animationName, "name"); +is(e.elapsedTime, 0.5); +is(e.pseudoElement, "pseudo"); +is(e.isTrusted, false) + +// Shortcut new_div to update div, cs +var div, cs; +var originalNewDiv = window.new_div; +window.new_div = function(style) { + [ div, cs ] = originalNewDiv(style); +}; + +// take over the refresh driver right from the start. +advance_clock(0); + +/* + * css3-animations: 2. Animations + * http://dev.w3.org/csswg/css3-animations/#animations + */ + +// Test that animations don't affect the computed value before the +// start of the animation or after its end. Test without +// animation-fill-mode, but then repeat the test with all the values of +// animation-fill-mode. +function test_fill_mode(fill_mode, fills_backwards, fills_forwards) +{ + var style = "margin-left: 30px; animation: 10s 3s anim1 linear"; + var desc; + if (fill_mode.length > 0) { + style += " " + fill_mode; + desc = "fill mode " + fill_mode + ": "; + } else { + desc = "default fill mode: "; + } + new_div(style); + listen(); + if (fills_backwards) + is(cs.marginLeft, "0px", desc + "does affect value during delay (0s)"); + else + is(cs.marginLeft, "30px", desc + "doesn't affect value during delay (0s)"); + advance_clock(2000); + if (fills_backwards) + is(cs.marginLeft, "0px", desc + "does affect value during delay (2s)"); + else + is(cs.marginLeft, "30px", desc + "doesn't affect value during delay (2s)"); + check_events([], "before start in test_fill_mode"); + advance_clock(1000); + check_events([{ type: 'animationstart', target: div, + bubbles: true, cancelable: false, + animationName: 'anim1', elapsedTime: 0.0, + pseudoElement: "" }], + "right after start in test_fill_mode"); + if (fills_backwards) + is(cs.marginLeft, "0px", desc + "affects value at start of animation"); + advance_clock(125); + is(cs.marginLeft, "2px", desc + "affects value during animation"); + advance_clock(2375); + is(cs.marginLeft, "40px", desc + "affects value during animation"); + advance_clock(2500); + is(cs.marginLeft, "80px", desc + "affects value during animation"); + advance_clock(2500); + is(cs.marginLeft, "90px", desc + "affects value during animation"); + advance_clock(2375); + is(cs.marginLeft, "99.5px", desc + "affects value during animation"); + check_events([], "before end in test_fill_mode"); + advance_clock(125); + check_events([{ type: 'animationend', target: div, + bubbles: true, cancelable: false, + animationName: 'anim1', elapsedTime: 10.0, + pseudoElement: "" }], + "right after end in test_fill_mode"); + if (fills_forwards) + is(cs.marginLeft, "100px", desc + "affects value at end of animation"); + advance_clock(10); + if (fills_forwards) + is(cs.marginLeft, "100px", desc + "does affect value after animation"); + else + is(cs.marginLeft, "30px", desc + "does not affect value after animation"); + done_div(); +} +test_fill_mode("", false, false); +test_fill_mode("none", false, false); +test_fill_mode("forwards", false, true); +test_fill_mode("backwards", true, false); +test_fill_mode("both", true, true); + +// Test that animations continue running when the animation name +// list is changed. +new_div("animation: anim1 linear 10s"); + is(cs.getPropertyValue("margin-top"), "0px", + "just anim1, margin-top at start"); + is(cs.getPropertyValue("margin-right"), "0px", + "just anim1, margin-right at start"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "just anim1, margin-bottom at start"); + is(cs.getPropertyValue("margin-left"), "0px", + "just anim1, margin-left at start"); +advance_clock(1000); + is(cs.getPropertyValue("margin-top"), "0px", + "just anim1, margin-top at 1s"); + is(cs.getPropertyValue("margin-right"), "0px", + "just anim1, margin-right at 1s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "just anim1, margin-bottom at 1s"); + is(cs.getPropertyValue("margin-left"), "16px", + "just anim1, margin-left at 1s"); +// append anim2 +div.style.animation = "anim1 linear 10s, anim2 linear 10s"; + is(cs.getPropertyValue("margin-top"), "0px", + "anim1 + anim2, margin-top at 1s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim1 + anim2, margin-right at 1s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim1 + anim2, margin-bottom at 1s"); + is(cs.getPropertyValue("margin-left"), "16px", + "anim1 + anim2, margin-left at 1s"); +advance_clock(1000); + is(cs.getPropertyValue("margin-top"), "0px", + "anim1 + anim2, margin-top at 2s"); + is(cs.getPropertyValue("margin-right"), "10px", + "anim1 + anim2, margin-right at 2s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim1 + anim2, margin-bottom at 2s"); + is(cs.getPropertyValue("margin-left"), "32px", + "anim1 + anim2, margin-left at 2s"); +// prepend anim3 +div.style.animation = "anim3 linear 10s, anim1 linear 10s, anim2 linear 10s"; + is(cs.getPropertyValue("margin-top"), "0px", + "anim3 + anim1 + anim2, margin-top at 2s"); + is(cs.getPropertyValue("margin-right"), "10px", + "anim3 + anim1 + anim2, margin-right at 2s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1 + anim2, margin-bottom at 2s"); + is(cs.getPropertyValue("margin-left"), "32px", + "anim3 + anim1 + anim2, margin-left at 2s"); +advance_clock(1000); + is(cs.getPropertyValue("margin-top"), "10px", + "anim3 + anim1 + anim2, margin-top at 3s"); + is(cs.getPropertyValue("margin-right"), "20px", + "anim3 + anim1 + anim2, margin-right at 3s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1 + anim2, margin-bottom at 3s"); + is(cs.getPropertyValue("margin-left"), "48px", + "anim3 + anim1 + anim2, margin-left at 3s"); +// remove anim2 from end +div.style.animation = "anim3 linear 10s, anim1 linear 10s"; + is(cs.getPropertyValue("margin-top"), "10px", + "anim3 + anim1, margin-top at 3s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim3 + anim1, margin-right at 3s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1, margin-bottom at 3s"); + is(cs.getPropertyValue("margin-left"), "48px", + "anim3 + anim1, margin-left at 3s"); +advance_clock(1000); + is(cs.getPropertyValue("margin-top"), "20px", + "anim3 + anim1, margin-top at 4s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim3 + anim1, margin-right at 4s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1, margin-bottom at 4s"); + is(cs.getPropertyValue("margin-left"), "64px", + "anim3 + anim1, margin-left at 4s"); +// swap anim1 and anim3, change duration of anim3 +div.style.animation = "anim1 linear 10s, anim3 linear 5s"; + is(cs.getPropertyValue("margin-top"), "40px", + "anim1 + anim3, margin-top at 4s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim1 + anim3, margin-right at 4s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim1 + anim3, margin-bottom at 4s"); + is(cs.getPropertyValue("margin-left"), "64px", + "anim1 + anim3, margin-left at 4s"); +advance_clock(1000); + is(cs.getPropertyValue("margin-top"), "60px", + "anim1 + anim3, margin-top at 5s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim1 + anim3, margin-right at 5s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim1 + anim3, margin-bottom at 5s"); + is(cs.getPropertyValue("margin-left"), "80px", + "anim1 + anim3, margin-left at 5s"); +// list anim1 twice, last duration wins, original start time still applies +div.style.animation = "anim1 linear 10s, anim3 linear 5s, anim1 linear 20s"; + is(cs.getPropertyValue("margin-top"), "60px", + "anim1 + anim3 + anim1, margin-top at 5s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim1 + anim3 + anim1, margin-right at 5s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim1 + anim3 + anim1, margin-bottom at 5s"); + is(cs.getPropertyValue("margin-left"), "40px", + "anim1 + anim3 + anim1, margin-left at 5s"); +// drop one of the anim1, and list anim5 as well, which animates +// the same property as anim1 +div.style.animation = "anim3 linear 5s, anim1 linear 20s, anim5 linear 10s"; + is(cs.getPropertyValue("margin-top"), "60px", + "anim3 + anim1 + anim5, margin-top at 5s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim3 + anim1 + anim5, margin-right at 5s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1 + anim5, margin-bottom at 5s"); + is(cs.getPropertyValue("margin-left"), "0px", + "anim3 + anim1 + anim5, margin-left at 5s"); +advance_clock(1000); + is(cs.getPropertyValue("margin-top"), "80px", + "anim3 + anim1 + anim5, margin-top at 6s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim3 + anim1 + anim5, margin-right at 6s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1 + anim5, margin-bottom at 6s"); + is(cs.getPropertyValue("margin-left"), "10px", + "anim3 + anim1 + anim5, margin-left at 6s"); +// now swap the anim5 and anim1 order +div.style.animation = "anim3 linear 5s, anim5 linear 10s, anim1 linear 20s"; + is(cs.getPropertyValue("margin-top"), "80px", + "anim3 + anim1 + anim5, margin-top at 6s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim3 + anim1 + anim5, margin-right at 6s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1 + anim5, margin-bottom at 6s"); + is(cs.getPropertyValue("margin-left"), "48px", + "anim3 + anim1 + anim5, margin-left at 6s"); +advance_clock(1000); + is(cs.getPropertyValue("margin-top"), "0px", + "anim3 + anim1 + anim5, margin-top at 7s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim3 + anim1 + anim5, margin-right at 7s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1 + anim5, margin-bottom at 7s"); + is(cs.getPropertyValue("margin-left"), "56px", + "anim3 + anim1 + anim5, margin-left at 7s"); +// swap anim1 and anim5 back +div.style.animation = "anim3 linear 5s, anim1 linear 20s, anim5 linear 10s"; + is(cs.getPropertyValue("margin-top"), "0px", + "anim3 + anim1 + anim5, margin-top at 7s"); + is(cs.getPropertyValue("margin-right"), "0px", + "anim3 + anim1 + anim5, margin-right at 7s"); + is(cs.getPropertyValue("margin-bottom"), "0px", + "anim3 + anim1 + anim5, margin-bottom at 7s"); + is(cs.getPropertyValue("margin-left"), "20px", + "anim3 + anim1 + anim5, margin-left at 7s"); +advance_clock(100); + is(cs.getPropertyValue("margin-top"), "0px", + "anim3 + anim1 + anim5, margin-top at 7.1s"); +// Change the animation fill mode on the completed animation. +div.style.animation = "anim3 linear 5s forwards, anim1 linear 20s, anim5 linear 10s"; + is(cs.getPropertyValue("margin-top"), "100px", + "anim3 + anim1 + anim5, margin-top at 7.1s, with fill mode"); +advance_clock(900); + is(cs.getPropertyValue("margin-top"), "100px", + "anim3 + anim1 + anim5, margin-top at 8s, with fill mode"); +// Change the animation duration on the completed animation, so it is +// no longer completed. +div.style.animation = "anim3 linear 10s, anim1 linear 20s, anim5 linear 10s"; + is(cs.getPropertyValue("margin-top"), "60px", + "anim3 + anim1 + anim5, margin-top at 8s, with fill mode"); + is(cs.getPropertyValue("margin-left"), "30px", + "anim3 + anim1 + anim5, margin-left at 8s"); +done_div(); + +/* + * css3-animations: 3. Keyframes + * http://dev.w3.org/csswg/css3-animations/#keyframes + * + * Also see test_keyframes_rules.html . + */ + +// Test the rules on keyframes that lack a 0% or 100% rule: +// (simultaneously, test that reverse animations have their keyframes +// run backwards) + +// 100px at 0%, 50px at 50%, 150px at 100% +new_div("margin-top: 100px; animation: kf1 ease 1s alternate infinite"); +is(cs.marginTop, "100px", "no-0% at 0.0s"); +advance_clock(100); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease(0.2), 0.01, + "no-0% at 0.1s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease(0.6), 0.01, + "no-0% at 0.3s"); +advance_clock(200); +is(cs.marginTop, "50px", "no-0% at 0.5s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 50 + 100 * gTF.ease(0.4), 0.01, + "no-0% at 0.7s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 50 + 100 * gTF.ease(0.8), 0.01, + "no-0% at 0.9s"); +advance_clock(100); +is(cs.marginTop, "150px", "no-0% at 1.0s"); +advance_clock(100); +is_approx(px_to_num(cs.marginTop), 50 + 100 * gTF.ease(0.8), 0.01, + "no-0% at 1.1s"); +advance_clock(300); +is_approx(px_to_num(cs.marginTop), 50 + 100 * gTF.ease(0.2), 0.01, + "no-0% at 1.4s"); +advance_clock(300); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease(0.6), 0.01, + "no-0% at 1.7s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease(0.2), 0.01, + "no-0% at 1.9s"); +advance_clock(100); +is(cs.marginTop, "100px", "no-0% at 2.0s"); +done_div(); + +// 150px at 0%, 50px at 50%, 100px at 100% +new_div("margin-top: 100px; animation: kf2 ease-in 1s alternate infinite"); +is(cs.marginTop, "150px", "no-100% at 0.0s"); +advance_clock(100); +is_approx(px_to_num(cs.marginTop), 150 - 100 * gTF.ease_in(0.2), 0.01, + "no-100% at 0.1s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 150 - 100 * gTF.ease_in(0.6), 0.01, + "no-100% at 0.3s"); +advance_clock(200); +is(cs.marginTop, "50px", "no-100% at 0.5s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_in(0.4), 0.01, + "no-100% at 0.7s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_in(0.8), 0.01, + "no-100% at 0.9s"); +advance_clock(100); +is(cs.marginTop, "100px", "no-100% at 1.0s"); +advance_clock(100); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_in(0.8), 0.01, + "no-100% at 1.1s"); +advance_clock(300); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_in(0.2), 0.01, + "no-100% at 1.4s"); +advance_clock(300); +is_approx(px_to_num(cs.marginTop), 150 - 100 * gTF.ease_in(0.6), 0.01, + "no-100% at 1.7s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 150 - 100 * gTF.ease_in(0.2), 0.01, + "no-100% at 1.9s"); +advance_clock(100); +is(cs.marginTop, "150px", "no-100% at 2.0s"); +done_div(); + + +// 50px at 0%, 100px at 25%, 50px at 100% +new_div("margin-top: 50px; animation: kf3 ease-out 1s alternate infinite"); +is(cs.marginTop, "50px", "no-0%-no-100% at 0.0s"); +advance_clock(50); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_out(0.2), 0.01, + "no-0%-no-100% at 0.05s"); +advance_clock(100); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_out(0.6), 0.01, + "no-0%-no-100% at 0.15s"); +advance_clock(100); +is(cs.marginTop, "100px", "no-0%-no-100% at 0.25s"); +advance_clock(300); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease_out(0.4), 0.01, + "no-0%-no-100% at 0.55s"); +advance_clock(300); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease_out(0.8), 0.01, + "no-0%-no-100% at 0.85s"); +advance_clock(150); +is(cs.marginTop, "50px", "no-0%-no-100% at 1.0s"); +advance_clock(150); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease_out(0.8), 0.01, + "no-0%-no-100% at 1.15s"); +advance_clock(450); +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease_out(0.2), 0.01, + "no-0%-no-100% at 1.6s"); +advance_clock(250); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_out(0.6), 0.01, + "no-0%-no-100% at 1.85s"); +advance_clock(100); +is_approx(px_to_num(cs.marginTop), 50 + 50 * gTF.ease_out(0.2), 0.01, + "no-0%-no-100% at 1.95s"); +advance_clock(50); +is(cs.marginTop, "50px", "no-0%-no-100% at 2.0s"); +done_div(); + +// Test that non-animatable properties are ignored. +// Simultaneously, test that the block is still honored, and that +// we still override the value when two consecutive keyframes have +// the same value. +new_div("animation: kf4 ease 10s"); +is(cs.display, "block", + "non-animatable properties should be ignored (linear, 0s)"); +is(cs.marginTop, "37px", + "animatable properties should still apply (linear, 0s)"); +advance_clock(1000); +is(cs.display, "block", + "non-animatable properties should be ignored (linear, 1s)"); +is(cs.marginTop, "37px", + "animatable properties should still apply (linear, 1s)"); +done_div(); +new_div("animation: kf4 step-start 10s"); +is(cs.display, "block", + "non-animatable properties should be ignored (step-start, 0s)"); +is(cs.marginTop, "37px", + "animatable properties should still apply (step-start, 0s)"); +advance_clock(1000); +is(cs.display, "block", + "non-animatable properties should be ignored (step-start, 1s)"); +is(cs.marginTop, "37px", + "animatable properties should still apply (step-start, 1s)"); +done_div(); + +// Test cascading of the keyframes within an @keyframes rule. +new_div("animation: kf_cascade1 linear 10s"); +// 0%: 30px +// 50%: 20px +// 75%: 20px +// 85%: 30px +// 85.1%: 60px +// 100%: 70px +is(cs.paddingTop, "30px", "kf_cascade1 at 0s"); +advance_clock(2500); +is(cs.paddingTop, "25px", "kf_cascade1 at 2.5s"); +advance_clock(2500); +is(cs.paddingTop, "20px", "kf_cascade1 at 5s"); +advance_clock(2000); +is(cs.paddingTop, "20px", "kf_cascade1 at 7s"); +advance_clock(500); +is(cs.paddingTop, "20px", "kf_cascade1 at 7.5s"); +advance_clock(500); +is(cs.paddingTop, "25px", "kf_cascade1 at 8s"); +advance_clock(500); +is(cs.paddingTop, "30px", "kf_cascade1 at 8.5s"); +advance_clock(10); +is(cs.paddingTop, "60px", "kf_cascade1 at 8.51s"); +advance_clock(745); +is(cs.paddingTop, "65px", "kf_cascade1 at 9.2505s"); +done_div(); + +// Test cascading of the @keyframes rules themselves. +new_div("animation: kf_cascade2 linear 10s"); +is(cs.marginTop, "0px", "@keyframes rule with margin-top should be ignored"); +is(cs.marginLeft, "300px", "last @keyframes rule with margin-left should win"); +done_div(); + +/* + * css3-animations: 3.1. Timing functions for keyframes + * http://dev.w3.org/csswg/css3-animations/#timing-functions-for-keyframes- + */ +new_div("animation: kf_tf1 ease-in 10s alternate infinite"); +is(cs.paddingBottom, "20px", + "keyframe timing functions test at 0s (test needed for flush)"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 20 + 40 * gTF.ease(0.4), 0.01, + "keyframe timing functions test at 1s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 20 + 40 * gTF.ease(0.8), 0.01, + "keyframe timing functions test at 2s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 60 + 100 * gTF.ease_in(0.2), 0.01, + "keyframe timing functions test at 3s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 60 + 100 * gTF.ease_in(0.6), 0.01, + "keyframe timing functions test at 4s"); +advance_clock(1000); +is(cs.paddingBottom, "160px", + "keyframe timing functions test at 5s"); +advance_clock(1001); // avoid floating-point error +is_approx(px_to_num(cs.paddingBottom), 160 - 40 * step_end(5)(0.4), 0.01, + "keyframe timing functions test at 6s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 160 - 40 * step_end(5)(0.8), 0.01, + "keyframe timing functions test at 7s"); +advance_clock(999); +is_approx(px_to_num(cs.paddingBottom), 120 - 100 * gTF.linear(0.2), 0.01, + "keyframe timing functions test at 8s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 120 - 100 * gTF.linear(0.6), 0.01, + "keyframe timing functions test at 9s"); +advance_clock(1000); +is(cs.paddingBottom, "20px", + "keyframe timing functions test at 10s"); +advance_clock(20000); +is(cs.paddingBottom, "20px", + "keyframe timing functions test at 30s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 120 - 100 * gTF.linear(0.6), 0.01, + "keyframe timing functions test at 31s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 120 - 100 * gTF.linear(0.2), 0.01, + "keyframe timing functions test at 32s"); +advance_clock(999); // avoid floating-point error +is_approx(px_to_num(cs.paddingBottom), 160 - 40 * step_end(5)(0.8), 0.01, + "keyframe timing functions test at 33s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 160 - 40 * step_end(5)(0.4), 0.01, + "keyframe timing functions test at 34s"); +advance_clock(1001); +is(cs.paddingBottom, "160px", + "keyframe timing functions test at 35s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 60 + 100 * gTF.ease_in(0.6), 0.01, + "keyframe timing functions test at 36s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 60 + 100 * gTF.ease_in(0.2), 0.01, + "keyframe timing functions test at 37s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 20 + 40 * gTF.ease(0.8), 0.01, + "keyframe timing functions test at 38s"); +advance_clock(1000); +is_approx(px_to_num(cs.paddingBottom), 20 + 40 * gTF.ease(0.4), 0.01, + "keyframe timing functions test at 39s"); +advance_clock(1000); +is(cs.paddingBottom, "20px", + "keyframe timing functions test at 40s"); +done_div(); + +// spot-check the same thing without alternate +new_div("animation: kf_tf1 ease-in 10s infinite"); +is(cs.paddingBottom, "20px", + "keyframe timing functions test at 0s (test needed for flush)"); +advance_clock(11000); +is_approx(px_to_num(cs.paddingBottom), 20 + 40 * gTF.ease(0.4), 0.01, + "keyframe timing functions test at 11s"); +advance_clock(3000); +is_approx(px_to_num(cs.paddingBottom), 60 + 100 * gTF.ease_in(0.6), 0.01, + "keyframe timing functions test at 14s"); +advance_clock(2001); // avoid floating-point error +is_approx(px_to_num(cs.paddingBottom), 160 - 40 * step_end(5)(0.4), 0.01, + "keyframe timing functions test at 16s"); +advance_clock(1999); +is_approx(px_to_num(cs.paddingBottom), 120 - 100 * gTF.linear(0.2), 0.01, + "keyframe timing functions test at 18s"); +done_div(); + +/* + * css3-animations: 3.2. The 'animation-name' Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-name-property- + */ + +// animation-name is reasonably well-tested up in the tests for Section +// 2, particularly the tests that "Test that animations continue running +// when the animation name list is changed." + +// Test that 'animation-name: none' steps the animation, and setting +// it again starts a new one. + +new_div(""); +div.style.animation = "anim2 ease-in-out 10s"; +is(cs.marginRight, "0px", "after setting animation-name to anim2"); +advance_clock(1000); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in_out(0.1), 0.01, + "before changing animation-name to none"); +div.style.animationName = "none"; +is(cs.marginRight, "0px", "after changing animation-name to none"); +advance_clock(1000); +is(cs.marginRight, "0px", "after changing animation-name to none plus 1s"); +div.style.animationName = "anim2"; +is(cs.marginRight, "0px", "after changing animation-name to anim2"); +advance_clock(1000); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in_out(0.1), 0.01, + "at 1s in animation when animation-name no longer none again"); +div.style.animationName = "none"; +is(cs.marginRight, "0px", "after changing animation-name to none"); +advance_clock(1000); +is(cs.marginRight, "0px", "after changing animation-name to none plus 1s"); +done_div(); + +/* + * css3-animations: 3.3. The 'animation-duration' Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-duration-property- + */ + +// FIXME: test animation-duration of 0 (quite a bit, including interaction +// with fill-mode, count, and reversing), once I know what the right +// behavior is. + +/* + * css3-animations: 3.4. The 'animation-timing-function' Property + * http://dev.w3.org/csswg/css3-animations/#animation-timing-function_tag + */ + +// tested in tests for section 3.1 + +/* + * css3-animations: 3.5. The 'animation-iteration-count' Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-iteration-count-property- + */ +new_div("animation: anim2 ease-in 10s 0.3 forwards"); +is(cs.marginRight, "0px", "animation-iteration-count test 1 at 0s"); +advance_clock(2000); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-iteration-count test 1 at 2s"); +advance_clock(900); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.29), 0.01, + "animation-iteration-count test 1 at 2.9s"); +advance_clock(100); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.3), 0.01, + "animation-iteration-count test 1 at 3s"); +advance_clock(100); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.3), 0.01, + "animation-iteration-count test 1 at 3.1s"); +advance_clock(5000); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.3), 0.01, + "animation-iteration-count test 1 at 8.1s"); +done_div(); + +new_div("animation: anim2 ease-in 10s 0.3" + + ", anim3 ease-out 20s 1.2 alternate forwards" + + ", anim4 ease-in-out 5s 1.6 forwards"); +is(cs.marginRight, "0px", "animation-iteration-count test 2 at 0s"); +is(cs.marginTop, "0px", "animation-iteration-count test 3 at 0s"); +is(cs.marginBottom, "0px", "animation-iteration-count test 4 at 0s"); +advance_clock(2000); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-iteration-count test 2 at 2s"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_out(0.1), 0.01, + "animation-iteration-count test 3 at 2s"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.4), 0.01, + "animation-iteration-count test 4 at 2s"); +advance_clock(900); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.29), 0.01, + "animation-iteration-count test 2 at 2.9s"); +advance_clock(200); +is(cs.marginRight, "0px", "animation-iteration-count test 2 at 3.1s"); +advance_clock(1800); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.98), 0.01, + "animation-iteration-count test 4 at 4.9s"); +advance_clock(200); +is(cs.marginRight, "0px", "animation-iteration-count test 2 at 5.1s"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.02), 0.01, + "animation-iteration-count test 4 at 5.1s"); +advance_clock(2800); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.58), 0.01, + "animation-iteration-count test 4 at 7.9s"); +advance_clock(100); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.6), 0.01, + "animation-iteration-count test 4 at 8s"); +advance_clock(100); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.6), 0.01, + "animation-iteration-count test 4 at 8.1s"); +advance_clock(11700); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_out(0.99), 0.01, + "animation-iteration-count test 3 at 19.8s"); +advance_clock(200); +is(cs.marginTop, "100px", "animation-iteration-count test 3 at 20s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_out(0.99), 0.01, + "animation-iteration-count test 3 at 20.2s"); +advance_clock(3600); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_out(0.81), 0.01, + "animation-iteration-count test 3 at 23.8s"); +advance_clock(200); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_out(0.8), 0.01, + "animation-iteration-count test 3 at 24s"); +advance_clock(200); +is(cs.marginRight, "0px", "animation-iteration-count test 2 at 25s"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_out(0.8), 0.01, + "animation-iteration-count test 3 at 25s"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.6), 0.01, + "animation-iteration-count test 4 at 25s"); +done_div(); + +/* + * css3-animations: 3.6. The 'animation-direction' Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-direction-property- + */ + +// Tested in tests for sections 3.1 and 3.5. + +new_div("animation: anim2 ease-in 10s infinite"); +div.style.animationDirection = "normal"; +is(cs.marginRight, "0px", "animation-direction test 1 (normal) at 0s"); +div.style.animationDirection = "reverse"; +is(cs.marginRight, "100px", "animation-direction test 1 (reverse) at 0s"); +div.style.animationDirection = "alternate"; +is(cs.marginRight, "0px", "animation-direction test 1 (alternate) at 0s"); +div.style.animationDirection = "alternate-reverse"; +is(cs.marginRight, "100px", "animation-direction test 1 (alternate-reverse) at 0s"); +advance_clock(2000); +div.style.animationDirection = "normal"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (normal) at 2s"); +div.style.animationDirection = "reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (reverse) at 2s"); +div.style.animationDirection = "alternate"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (alternate) at 2s"); +div.style.animationDirection = "alternate-reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (alternate-reverse) at 2s"); +advance_clock(5000); +div.style.animationDirection = "normal"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.7), 0.01, + "animation-direction test 1 (normal) at 7s"); +div.style.animationDirection = "reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.3), 0.01, + "animation-direction test 1 (reverse) at 7s"); +div.style.animationDirection = "alternate"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.7), 0.01, + "animation-direction test 1 (alternate) at 7s"); +div.style.animationDirection = "alternate-reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.3), 0.01, + "animation-direction test 1 (alternate-reverse) at 7s"); +advance_clock(5000); +div.style.animationDirection = "normal"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (normal) at 12s"); +div.style.animationDirection = "reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (reverse) at 12s"); +div.style.animationDirection = "alternate"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (alternate) at 12s"); +div.style.animationDirection = "alternate-reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (alternate-reverse) at 12s"); +advance_clock(10000); +div.style.animationDirection = "normal"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (normal) at 22s"); +div.style.animationDirection = "reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (reverse) at 22s"); +div.style.animationDirection = "alternate"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (alternate) at 22s"); +div.style.animationDirection = "alternate-reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (alternate-reverse) at 22s"); +advance_clock(30000); +div.style.animationDirection = "normal"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (normal) at 52s"); +div.style.animationDirection = "reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (reverse) at 52s"); +div.style.animationDirection = "alternate"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "animation-direction test 1 (alternate) at 52s"); +div.style.animationDirection = "alternate-reverse"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.2), 0.01, + "animation-direction test 1 (alternate-reverse) at 52s"); +done_div(); + +/* + * css3-animations: 3.7. The 'animation-play-state' Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-play-state-property- + */ + +// simple test with just one animation +new_div(""); +div.style.animationTimingFunction = "ease"; +div.style.animationName = "anim1"; +div.style.animationDuration = "1s"; +div.style.animationDirection = "alternate"; +div.style.animationIterationCount = "2"; +is(cs.marginLeft, "0px", "animation-play-state test 1, at 0s"); +advance_clock(250); +is_approx(px_to_num(cs.marginLeft), 80 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 250ms"); +div.style.animationPlayState = "paused"; +is_approx(px_to_num(cs.marginLeft), 80 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 250ms"); +advance_clock(250); +is_approx(px_to_num(cs.marginLeft), 80 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 still at 500ms"); +div.style.animationPlayState = "running"; +is_approx(px_to_num(cs.marginLeft), 80 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 still at 500ms"); +advance_clock(500); +is_approx(px_to_num(cs.marginLeft), 80 + 20 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 1000ms"); +advance_clock(250); +is(cs.marginLeft, "100px", "animation-play-state test 1 at 1250ms"); +advance_clock(250); +is_approx(px_to_num(cs.marginLeft), 80 + 20 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 1500ms"); +div.style.animationPlayState = "paused"; +is_approx(px_to_num(cs.marginLeft), 80 + 20 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 1500ms"); +advance_clock(2000); +is_approx(px_to_num(cs.marginLeft), 80 + 20 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 3500ms"); +advance_clock(500); +is_approx(px_to_num(cs.marginLeft), 80 + 20 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 4000ms"); +div.style.animationPlayState = ""; +is_approx(px_to_num(cs.marginLeft), 80 + 20 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 4000ms"); +advance_clock(500); +is_approx(px_to_num(cs.marginLeft), 80 * gTF.ease(0.5), 0.01, + "animation-play-state test 1 at 4500ms"); +advance_clock(250); +is(cs.marginLeft, "0px", "animation-play-state test 1, at 4750ms"); +advance_clock(250); +is(cs.marginLeft, "0px", "animation-play-state test 1, at 5000ms"); +done_div(); + +// more complicated test with multiple animations (and different directions +// and iteration counts) +new_div(""); +div.style.animationTimingFunction = "ease-out, ease-in, ease-in-out"; +div.style.animationName = "anim2, anim3, anim4"; +div.style.animationDuration = "1s, 2s, 1s"; +div.style.animationDirection = "alternate, normal, normal"; +div.style.animationIterationCount = "4, 2, infinite"; +is(cs.marginRight, "0px", "animation-play-state test 2, at 0s"); +is(cs.marginTop, "0px", "animation-play-state test 3, at 0s"); +is(cs.marginBottom, "0px", "animation-play-state test 4, at 0s"); +advance_clock(250); +div.style.animationPlayState = "paused, running"; // pause 1 and 3 +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.25), 0.01, + "animation-play-state test 2 at 250ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.125), 0.01, + "animation-play-state test 3 at 250ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.25), 0.01, + "animation-play-state test 4 at 250ms"); +advance_clock(250); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.25), 0.01, + "animation-play-state test 2 at 500ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.25), 0.01, + "animation-play-state test 3 at 500ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.25), 0.01, + "animation-play-state test 4 at 500ms"); +div.style.animationPlayState = "paused, running, running"; // unpause 3 +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.25), 0.01, + "animation-play-state test 2 at 500ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.25), 0.01, + "animation-play-state test 3 at 500ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.25), 0.01, + "animation-play-state test 4 at 500ms"); +advance_clock(250); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.25), 0.01, + "animation-play-state test 2 at 750ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.375), 0.01, + "animation-play-state test 3 at 750ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.5), 0.01, + "animation-play-state test 4 at 750ms"); +div.style.animationPlayState = "running, paused"; // unpause 1, pause 2 +advance_clock(0); // notify refresh observers +advance_clock(250); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.5), 0.01, + "animation-play-state test 2 at 1000ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.375), 0.01, + "animation-play-state test 3 at 1000ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.75), 0.01, + "animation-play-state test 4 at 1000ms"); +div.style.animationPlayState = "paused"; // pause all +advance_clock(0); // notify refresh observers +advance_clock(3000); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.5), 0.01, + "animation-play-state test 2 at 4000ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.375), 0.01, + "animation-play-state test 3 at 4000ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.75), 0.01, + "animation-play-state test 4 at 4000ms"); +div.style.animationPlayState = "running, paused"; // pause 2 +advance_clock(0); // notify refresh observers +advance_clock(850); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.65), 0.01, + "animation-play-state test 2 at 4850ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.375), 0.01, + "animation-play-state test 3 at 4850ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.6), 0.01, + "animation-play-state test 4 at 4850ms"); +advance_clock(300); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.35), 0.01, + "animation-play-state test 2 at 5150ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.375), 0.01, + "animation-play-state test 3 at 5150ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.9), 0.01, + "animation-play-state test 4 at 5150ms"); +advance_clock(2300); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.05), 0.01, + "animation-play-state test 2 at 7450ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.375), 0.01, + "animation-play-state test 3 at 7450ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.2), 0.01, + "animation-play-state test 4 at 7450ms"); +advance_clock(100); +is(cs.marginRight, "0px", "animation-play-state test 2 at 7550ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.375), 0.01, + "animation-play-state test 3 at 7550ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.3), 0.01, + "animation-play-state test 4 at 7550ms"); +div.style.animationPlayState = "running"; // unpause 2 +advance_clock(0); // notify refresh observers +advance_clock(1000); +is(cs.marginRight, "0px", "animation-play-state test 2 at 7550ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.875), 0.01, + "animation-play-state test 3 at 7550ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.3), 0.01, + "animation-play-state test 4 at 7550ms"); +advance_clock(500); +is(cs.marginRight, "0px", "animation-play-state test 2 at 8050ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.125), 0.01, + "animation-play-state test 3 at 8050ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.8), 0.01, + "animation-play-state test 4 at 8050ms"); +advance_clock(1000); +is(cs.marginRight, "0px", "animation-play-state test 2 at 9050ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.625), 0.01, + "animation-play-state test 3 at 9050ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.8), 0.01, + "animation-play-state test 4 at 9050ms"); +advance_clock(500); +is(cs.marginRight, "0px", "animation-play-state test 2 at 9550ms"); +is_approx(px_to_num(cs.marginTop), 100 * gTF.ease_in(0.875), 0.01, + "animation-play-state test 3 at 9550ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.3), 0.01, + "animation-play-state test 4 at 9550ms"); +advance_clock(500); +is(cs.marginRight, "0px", "animation-play-state test 2 at 10050ms"); +is(cs.marginTop, "0px", "animation-play-state test 3 at 10050ms"); +is_approx(px_to_num(cs.marginBottom), 100 * gTF.ease_in_out(0.8), 0.01, + "animation-play-state test 4 at 10050ms"); +done_div(); + +// an initially paused animation (bug 1063992) +new_div("animation: anim1 1s paused both"); +is(cs.marginLeft, "0px", "animation-play-state test 5, at 0s"); +advance_clock(500); +is(cs.marginLeft, "0px", "animation-play-state test 5, at 0.5s"); +div.style.animationPlayState = "running"; +is(cs.marginLeft, "0px", + "animation-play-state test 5, at 0.5s after unpausing"); +advance_clock(500); +is(cs.marginLeft, "80px", + "animation-play-state test 5, at 1s after unpaused"); +done_div(); + +/* + * css3-animations: 3.8. The 'animation-delay' Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-delay-property- + */ + +// test positive delay +new_div("animation: anim2 1s 0.5s ease-out"); +is(cs.marginRight, "0px", "positive delay test at 0ms"); +advance_clock(400); +is(cs.marginRight, "0px", "positive delay test at 400ms"); +advance_clock(100); +is(cs.marginRight, "0px", "positive delay test at 500ms"); +advance_clock(100); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.1), 0.01, + "positive delay test at 500ms"); +done_div(); + +// test dynamic changes to delay (i.e., that we preserve the start time +// that's before the delay) +new_div("animation: anim2 1s 0.5s ease-out both"); +is(cs.marginRight, "0px", "dynamic delay delay test at 0ms"); +advance_clock(400); +is(cs.marginRight, "0px", "dynamic delay delay test at 400ms (1)"); +div.style.animationDelay = "0.2s"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.2), 0.01, + "dynamic delay delay test at 400ms (2)"); +div.style.animationDelay = "0.6s"; +advance_clock(0); +advance_clock(200); +is(cs.marginRight, "0px", "dynamic delay delay test at 600ms"); +advance_clock(200); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.2), 0.01, + "dynamic delay delay test at 800ms"); +advance_clock(1000); +is(cs.marginRight, "100px", "dynamic delay delay test at 1800ms (1)"); +div.style.animationDelay = "1.5s"; +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.3), 0.01, + "dynamic delay delay test at 1800ms (2)"); +div.style.animationDelay = "2s"; +is(cs.marginRight, "0px", "dynamic delay delay test at 1800ms (3)"); +done_div(); + +// test delay and play-state interaction +new_div("animation: anim2 1s 0.5s ease-out"); +is(cs.marginRight, "0px", "delay and play-state delay test at 0ms"); +advance_clock(400); +is(cs.marginRight, "0px", "delay and play-state delay test at 400ms"); +div.style.animationPlayState = "paused"; +advance_clock(0); +advance_clock(100); +is(cs.marginRight, "0px", "delay and play-state delay test at 500ms"); +advance_clock(500); +is(cs.marginRight, "0px", "delay and play-state delay test at 1000ms"); +div.style.animationPlayState = "running"; +advance_clock(0); +advance_clock(100); +is(cs.marginRight, "0px", "delay and play-state delay test at 1100ms"); +advance_clock(100); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.1), 0.01, + "delay and play-state delay test at 1200ms"); +div.style.animationPlayState = "paused"; +advance_clock(0); +advance_clock(100); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_out(0.1), 0.01, + "delay and play-state delay test at 1300ms"); +done_div(); + +// test negative delay and implicit starting values +new_div("margin-top: 1000px"); +advance_clock(300); +div.style.marginTop = "100px"; +div.style.animation = "kf1 1s -0.1s ease-in"; +is_approx(px_to_num(cs.marginTop), 100 - 50 * gTF.ease_in(0.2), 0.01, + "delay and implicit starting values test"); +done_div(); + +// test large negative delay that causes the animation to start +// in the fourth iteration +new_div("animation: anim2 1s -3.6s ease-in 5 alternate forwards"); +listen(); // rely on no flush having happened yet +cs.animationName; // flush styles so animation is created +advance_clock(0); // complete pending animation start +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.4), 0.01, + "large negative delay test at 0ms"); +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 3.6, + pseudoElement: "" }, + { type: 'animationiteration', target: div, + animationName: 'anim2', elapsedTime: 3.6, + pseudoElement: "" }], + "right after start in large negative delay test"); +advance_clock(380); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.02), 0.01, + "large negative delay test at 380ms"); +check_events([]); +advance_clock(20); +is(cs.marginRight, "0px", "large negative delay test at 400ms"); +check_events([{ type: 'animationiteration', target: div, + animationName: 'anim2', elapsedTime: 4.0, + pseudoElement: "" }], + "large negative delay test at 400ms"); +advance_clock(800); +is_approx(px_to_num(cs.marginRight), 100 * gTF.ease_in(0.8), 0.01, + "large negative delay test at 1200ms"); +check_events([]); +advance_clock(200); +is(cs.marginRight, "100px", "large negative delay test at 1400ms"); +check_events([{ type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 5.0, + pseudoElement: "" }], + "large negative delay test at 1400ms"); +done_div(); + +/* + * css3-animations: 3.9. The 'animation-fill-mode' Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-fill-mode-property- + */ + +// animation-fill-mode is tested in the tests for section (2). + +/* + * css3-animations: 3.10. The 'animation' Shorthand Property + * http://dev.w3.org/csswg/css3-animations/#the-animation-shorthand-property- + */ + +// shorthand vs. longhand is adequately tested by the +// property_database.js-based tests. + +/** + * Basic tests of animations on pseudo-elements + */ +new_div(""); +listen(); +div.id = "withbefore"; +var cs_before = getComputedStyle(div, ":before"); +is(cs_before.marginRight, "0px", ":before test at 0ms"); +advance_clock(400); +is(cs_before.marginRight, "40px", ":before test at 400ms"); +advance_clock(800); +is(cs_before.marginRight, "80px", ":before test at 1200ms"); +is(cs.marginRight, "0px", ":before animation should not affect element"); +advance_clock(800); +is(cs_before.marginRight, "0px", ":before test at 2000ms"); +advance_clock(300); +is(cs_before.marginRight, "30px", ":before test at 2300ms"); +advance_clock(700); +check_events([ { type: "animationstart", animationName: "anim2", elapsedTime: 0, pseudoElement: "::before" }, + { type: "animationiteration", animationName: "anim2", elapsedTime: 1, pseudoElement: "::before" }, + { type: "animationiteration", animationName: "anim2", elapsedTime: 2, pseudoElement: "::before" }, + { type: "animationend", animationName: "anim2", elapsedTime: 3, pseudoElement: "::before" }]); +done_div(); + +new_div(""); +listen(); +div.id = "withafter"; +var cs_after = getComputedStyle(div, ":after"); +is(cs_after.marginRight, "0px", ":after test at 0ms"); +advance_clock(400); +is(cs_after.marginRight, "40px", ":after test at 400ms"); +advance_clock(800); +is(cs_after.marginRight, "80px", ":after test at 1200ms"); +is(cs.marginRight, "0px", ":after animation should not affect element"); +advance_clock(800); +is(cs_after.marginRight, "0px", ":after test at 2000ms"); +advance_clock(300); +is(cs_after.marginRight, "30px", ":after test at 2300ms"); +advance_clock(700); +check_events([ { type: "animationstart", animationName: "anim2", elapsedTime: 0, pseudoElement: "::after" }, + { type: "animationiteration", animationName: "anim2", elapsedTime: 1, pseudoElement: "::after" }, + { type: "animationiteration", animationName: "anim2", elapsedTime: 2, pseudoElement: "::after" }, + { type: "animationend", animationName: "anim2", elapsedTime: 3, pseudoElement: "::after" }]); +done_div(); + +/** + * Test handling of properties that are present in only some of the + * keyframes. + */ +new_div("animation: multiprop 1s ease-in-out alternate infinite"); +is(cs.paddingTop, "10px", "multiprop top at 0ms"); +is(cs.paddingLeft, "30px", "multiprop top at 0ms"); +advance_clock(100); +is_approx(px_to_num(cs.paddingTop), 10 + 30 * gTF.ease(0.2), 0.01, + "multiprop top at 100ms"); +is_approx(px_to_num(cs.paddingLeft), 30 + 20 * gTF.ease(0.4), 0.01, + "multiprop left at 100ms"); +advance_clock(200); +is_approx(px_to_num(cs.paddingTop), 10 + 30 * gTF.ease(0.6), 0.01, + "multiprop top at 300ms"); +is_approx(px_to_num(cs.paddingLeft), 50 + 10 * gTF.ease_out(0.1), 0.01, + "multiprop left at 300ms"); +advance_clock(300); +is_approx(px_to_num(cs.paddingTop), 40 + 40 * gTF.ease_in_out(0.4), 0.01, + "multiprop top at 600ms"); +is_approx(px_to_num(cs.paddingLeft), 50 + 10 * gTF.ease_out(0.7), 0.01, + "multiprop left at 600ms"); +advance_clock(200); +is_approx(px_to_num(cs.paddingTop), 80 - 80 * gTF.ease_in(0.2), 0.01, + "multiprop top at 800ms"); +is_approx(px_to_num(cs.paddingLeft), 60 - 60 * gTF.ease_in(0.2), 0.01, + "multiprop left at 800ms"); +advance_clock(400); +is_approx(px_to_num(cs.paddingTop), 80 - 80 * gTF.ease_in(0.2), 0.01, + "multiprop top at 1200ms"); +is_approx(px_to_num(cs.paddingLeft), 60 - 60 * gTF.ease_in(0.2), 0.01, + "multiprop left at 1200ms"); +advance_clock(200); +is_approx(px_to_num(cs.paddingTop), 40 + 40 * gTF.ease_in_out(0.4), 0.01, + "multiprop top at 1400ms"); +is_approx(px_to_num(cs.paddingLeft), 50 + 10 * gTF.ease_out(0.7), 0.01, + "multiprop left at 1400ms"); +advance_clock(300); +is_approx(px_to_num(cs.paddingTop), 10 + 30 * gTF.ease(0.6), 0.01, + "multiprop top at 1700ms"); +is_approx(px_to_num(cs.paddingLeft), 50 + 10 * gTF.ease_out(0.1), 0.01, + "multiprop left at 1700ms"); +advance_clock(200); +is_approx(px_to_num(cs.paddingTop), 10 + 30 * gTF.ease(0.2), 0.01, + "multiprop top at 1900ms"); +is_approx(px_to_num(cs.paddingLeft), 30 + 20 * gTF.ease(0.4), 0.01, + "multiprop left at 1900ms"); +done_div(); + +// Test for https://bugzilla.mozilla.org/show_bug.cgi?id=651456 -- make +// sure that refreshing of animations doesn't break when we get two +// refreshes with the same timestamp. +new_div("animation: anim2 1s linear"); +is(cs.marginRight, "0px", "bug 651456 at 0ms"); +advance_clock(100); +is(cs.marginRight, "10px", "bug 651456 at 100ms (1)"); +advance_clock(0); // still forces a refresh +is(cs.marginRight, "10px", "bug 651456 at 100ms (2)"); +advance_clock(100); +is(cs.marginRight, "20px", "bug 651456 at 200ms"); +done_div(); + +// Test that UA !important rules override animations. +// This test depends on forms.css having a rule +// select { line-height: !important } +// If that rule changes, we should rewrite it to depend on a different rule. +var select; +[ select, cs ] = new_element("select", ""); +var default_line_height = cs.lineHeight; +done_element(); +[ select, cs ] = new_element("select", + "animation: uaoverride 2s linear infinite"); +is(cs.lineHeight, default_line_height, + "animations should not override UA !important at 0ms"); +is(cs.marginTop, "20px", + "rest of animation should still work when UA !important present at 0ms"); +advance_clock(200); +is(cs.lineHeight, default_line_height, + "animations should not override UA !important at 200ms"); +is(cs.marginTop, "40px", + "rest of animation should still work when UA !important present at 200ms"); +done_element(); + +// Test that author !important rules override animations, but +// that animations override regular author rules. +new_div("animation: always_fifty 1s linear infinite; margin-left: 200px"); +is(cs.marginLeft, "50px", "animations override regular author rules"); +done_div(); +new_div("animation: always_fifty 1s linear infinite;" + + " margin-left: 200px ! important;"); +is(cs.marginLeft, "200px", "important author rules override animations"); +done_div(); + +// Test interaction of animations and restyling (Bug 686656). +// This test depends on kf3 getting its 0% and 100% values from the +// rules below it in the cascade; we're checking that the animation +// isn't rebuilt when the restyles happen. +new_div("animation: kf3 1s linear forwards"); +is(cs.marginTop, "0px", "bug 686656 test 1 at 0ms"); +advance_clock(250); +display.style.color = "blue"; +is(cs.marginTop, "100px", "bug 686656 test 1 at 250ms"); +advance_clock(375); +is(cs.marginTop, "50px", "bug 686656 test 1 at 625ms"); +advance_clock(375); +is(cs.marginTop, "0px", "bug 686656 test 1 at 1000ms"); +done_div(); +display.style.color = ""; + +// Test interaction of animations and restyling (Bug 686656), +// with reframing. +// This test depends on kf3 getting its 0% and 100% values from the +// rules below it in the cascade; we're checking that the animation +// isn't rebuilt when the restyles happen. +new_div("animation: kf3 1s linear forwards"); +is(cs.marginTop, "0px", "bug 686656 test 2 at 0ms"); +advance_clock(250); +display.style.overflow = "scroll"; +is(cs.marginTop, "100px", "bug 686656 test 2 at 250ms"); +advance_clock(375); +is(cs.marginTop, "50px", "bug 686656 test 2 at 625ms"); +advance_clock(375); +is(cs.marginTop, "0px", "bug 686656 test 2 at 1000ms"); +done_div(); +display.style.overflow = ""; + +// Test that cascading between keyframes rules is per-property rather +// than per-rule (bug ), and that the timing function isn't taken from a +// rule that's skipped. (Bug 738003) +new_div("animation: cascade 1s linear forwards; position: relative"); +is(cs.top, "0px", "cascade test (top) at 0ms"); +is(cs.left, "0px", "cascade test (top) at 0ms"); +advance_clock(125); +is(cs.top, "0px", "cascade test (top) at 125ms"); +is(cs.left, "50px", "cascade test (top) at 125ms"); +advance_clock(125); +is(cs.top, "0px", "cascade test (top) at 250ms"); +is(cs.left, "100px", "cascade test (top) at 250ms"); +advance_clock(125); +is(cs.top, "50px", "cascade test (top) at 375ms"); +is(cs.left, "100px", "cascade test (top) at 375ms"); +advance_clock(125); +is(cs.top, "100px", "cascade test (top) at 500ms"); +is(cs.left, "100px", "cascade test (top) at 500ms"); +advance_clock(125); +is(cs.top, "100px", "cascade test (top) at 625ms"); +is(cs.left, "50px", "cascade test (top) at 625ms"); +advance_clock(125); +is(cs.top, "100px", "cascade test (top) at 750ms"); +is(cs.left, "0px", "cascade test (top) at 750ms"); +advance_clock(125); +is(cs.top, "50px", "cascade test (top) at 875ms"); +is(cs.left, "0px", "cascade test (top) at 875ms"); +advance_clock(125); +is(cs.top, "0px", "cascade test (top) at 1000ms"); +is(cs.left, "0px", "cascade test (top) at 1000ms"); +done_div(); + +new_div("animation: cascade2 8s linear forwards"); +is(cs.textIndent, "0px", "cascade2 test at 0s"); +advance_clock(1000); +is(cs.textIndent, "25px", "cascade2 test at 1s"); +advance_clock(1000); +is(cs.textIndent, "50px", "cascade2 test at 2s"); +advance_clock(1000); +is(cs.textIndent, "25px", "cascade2 test at 3s"); +advance_clock(1000); +is(cs.textIndent, "0px", "cascade2 test at 4s"); +advance_clock(3000); +is(cs.textIndent, "75px", "cascade2 test at 7s"); +advance_clock(1000); +is(cs.textIndent, "100px", "cascade2 test at 8s"); +done_div(); + +new_div("-moz-animation: primitives1 2s linear forwards"); +is(cs.getPropertyValue("-moz-transform"), "matrix(1, 0, 0, 1, 0, 0)", + "primitives1 at 0s"); +advance_clock(1000); +is(cs.getPropertyValue("-moz-transform"), + "matrix(-0.707107, 0.707107, -0.707107, -0.707107, 0, 0)", + "primitives1 at 1s"); +advance_clock(1000); +is(cs.getPropertyValue("-moz-transform"), "matrix(0, -1, 1, 0, 0, 0)", + "primitives1 at 0s"); +done_div(); + +new_div("animation: important1 1s linear forwards"); +is(cs.marginTop, "50px", "important1 test at 0s"); +advance_clock(500); +is(cs.marginTop, "75px", "important1 test at 0.5s"); +advance_clock(500); +is(cs.marginTop, "100px", "important1 test at 1s"); +done_div(); + +new_div("animation: important2 1s linear forwards"); +is(cs.marginTop, "50px", "important2 (margin-top) test at 0s"); +is(cs.marginBottom, "100px", "important2 (margin-bottom) test at 0s"); +advance_clock(1000); +is(cs.marginTop, "0px", "important2 (margin-top) test at 1s"); +is(cs.marginBottom, "50px", "important2 (margin-bottom) test at 1s"); +done_div(); + +// Test that it's the length of the 'animation-name' list that's used to +// start animations. +// note: anim2 animates margin-right from 0 to 100px +// note: anim3 animates margin-top from 0 to 100px +new_div("animation-name: anim2, anim3;" + + " animation-duration: 1s;" + + " animation-timing-function: linear;" + + " animation-delay: -250ms, -250ms, -750ms, -500ms;"); +is(cs.marginRight, "25px", "animation-name list length is the length that matters"); +is(cs.marginTop, "25px", "animation-name list length is the length that matters"); +done_div(); +new_div("animation-name: anim2, anim3, anim2;" + + " animation-duration: 1s;" + + " animation-timing-function: linear;" + + " animation-delay: -250ms, -250ms, -750ms, -500ms;"); +is(cs.marginRight, "75px", "animation-name list length is the length that matters, and the last occurrence of a name wins"); +is(cs.marginTop, "25px", "animation-name list length is the length that matters"); +done_div(); + +var dyn_sheet_elt = document.createElement("style"); +document.head.appendChild(dyn_sheet_elt); +var dyn_sheet = dyn_sheet_elt.sheet; +dyn_sheet.insertRule("@keyframes dyn1 { from { margin-left: 0 } 50% { margin-left: 50px } to { margin-left: 100px } }", 0); +dyn_sheet.insertRule("@keyframes dyn2 { from { margin-left: 100px } to { margin-left: 200px } }", 1); +var dyn1 = dyn_sheet.cssRules[0]; +var dyn2 = dyn_sheet.cssRules[1]; +new_div("animation: dyn1 1s linear"); +is(cs.marginLeft, "0px", "dynamic rule change test, initial state"); +advance_clock(250); +is(cs.marginLeft, "25px", "dynamic rule change test, 250ms"); +dyn2.name = "dyn1"; +is(cs.marginLeft, "125px", "dynamic rule change test, change in @keyframes name applies"); +dyn2.appendRule("50% { margin-left: 0px }"); +is(cs.marginLeft, "50px", "dynamic rule change test, @keyframes appendRule"); +var dyn2_kf1 = dyn2.cssRules[0]; // currently 0% { margin-left: 100px } +dyn2_kf1.style.marginLeft = "-100px"; +is(cs.marginLeft, "-50px", "dynamic rule change test, keyframe style set"); +dyn2.name = "dyn2"; +is(cs.marginLeft, "25px", "dynamic rule change test, change in @keyframes name applies (second time)"); +var dyn1_kf2 = dyn1.cssRules[1]; // currently 50% { margin-left: 50px } +dyn1_kf2.keyText = "25%"; +is(cs.marginLeft, "50px", "dynamic rule change test, change in keyframe keyText"); +dyn1.deleteRule("25%"); +is(cs.marginLeft, "25px", "dynamic rule change test, @keyframes deleteRule"); +done_div(); +dyn_sheet_elt.parentNode.removeChild(dyn_sheet_elt); +dyn_sheet_elt = null; +dyn_sheet = null; + +/* + * Bug 1004361 - CSS animations with short duration sometimes don't dispatch + * a start event + */ +new_div("animation: anim2 1s 0.1s"); +listen(); +advance_clock(0); // Trigger animation +advance_clock(1200); // Skip past end of animation's entire active duration +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 1, + pseudoElement: "" }], + "events after skipping over animation interval"); +done_div(); + +/* + * Bug 1007513 - AnimationEvent.elapsedTime should be animation time + */ +new_div("animation: anim2 1s 2"); +listen(); +advance_clock(0); // Trigger animation +advance_clock(500); // Jump to middle of first interval +advance_clock(1000); // Jump to middle of second interval +advance_clock(1000); // Jump past end of last interval +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationiteration', target: div, + animationName: 'anim2', elapsedTime: 1, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 2, + pseudoElement: "" }], + "events after skipping past event moments"); +done_div(); + +new_div("animation: anim2 1s -2s"); +listen(); +cs.animationName; // build animation +advance_clock(0); // finish pending +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 1, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 1, + pseudoElement: "" }], + "events after skipping over animation with negative delay"); +done_div(); + +/* + * Bug 1004365 - zero-duration animations + */ + +new_div("margin-right: 200px; animation: anim2 0s 1s both"); +listen(); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during backwards fill of zero-duration animation"); +advance_clock(2000); // Skip over animation +is(cs.getPropertyValue("margin-right"), "100px", + "margin-right during forwards fill of zero-duration animation"); +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }], + "events after skipping over zero-duration animation"); +done_div(); + +new_div("margin-right: 200px; animation: anim2 0s 1s both"); +listen(); +advance_clock(0); +// Seek to just before the animation starts and stops +advance_clock(999); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right at exact end of zero-duration animation"); +check_events([]); +// Seek to exactly the point where the animation starts and stops +advance_clock(1); +is(cs.getPropertyValue("margin-right"), "100px", + "margin-right at exact end of zero-duration animation"); +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }], + "events after seeking to end of zero-duration animation"); +// Check no further events are dispatched +advance_clock(0); +advance_clock(100); +check_events([]); +done_div(); + +// Test with animation-direction reverse +new_div("margin-right: 200px;" + + " animation: anim2 0s 1s both reverse"); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "100px", + "margin-right during backwards fill of reversed zero-duration animation"); +advance_clock(2000); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during forwards fill of reversed zero-duration animation"); +done_div(); + +// Test with animation-direction alternate +new_div("margin-right: 200px; animation: anim2 0s 1s both alternate 2"); +listen(); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during backwards fill of alternating zero-duration animation"); +advance_clock(2000); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during forwards fill of alternating zero-duration animation"); +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }], + "events after seeking to end of zero-duration animation" + + " that repeats twice"); +done_div(); + +// Test with animation-direction alternate and odd number of iterations +new_div("margin-right: 200px; animation: anim2 0s 1s both alternate 3"); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during backwards fill of alternating zero-duration " + + "animation with odd number of iterations"); +advance_clock(2000); +is(cs.getPropertyValue("margin-right"), "100px", + "margin-right during forwards fill of alternating zero-duration " + + "animation with odd number of iterations"); +done_div(); + +// Test with animation-direction alternate and non-integral number of iterations +new_div("margin-right: 200px;" + + " animation: anim2 0s 1s both alternate 7.3 linear"); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during backwards fill of alternating zero-duration " + + "animation with non-integral number of iterations"); +advance_clock(2000); +is(cs.getPropertyValue("margin-right"), "70px", + "margin-right during forwards fill of alternating zero-duration " + + "animation with non-integral number of iterations"); +done_div(); + +// Test with infinite iteration count +// CSS Animations doesn't actually define what the behavior is in this case +// (and many many other similar cases) so we follow the behavior defined in Web +// Animations which is that the zero-duration "wins". +new_div("margin-right: 200px; animation: anim2 0s 1s both infinite"); +listen(); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during backwards fill of infinitely repeating " + + "zero-duration animation"); +advance_clock(2000); +is(cs.getPropertyValue("margin-right"), "100px", + "margin-right during forwards fill of infinitely repeating " + + "zero-duration animation"); +// Check we don't get infinite iteration events :) +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }], + "events after seeking to end of infinitely repeating " + + "zero-duration animation"); +done_div(); + +// Test with infinite iteration count and alternating direction +new_div("margin-right: 200px; animation: anim2 0s 1s alternate both infinite"); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during backwards fill of infinitely repeating and " + + "alternating zero-duration animation"); +advance_clock(2000); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during forwards fill of infinitely repeating and " + + "alternating zero-duration animation"); +done_div(); + +// Test with infinite iteration count and alternate-reverse direction +new_div("margin-right: 200px;" + + " animation: anim2 0s 1s alternate-reverse infinite both"); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "100px", + "margin-right during backwards fill of infinitely repeating and " + + "alternate-reverse zero-duration animation"); +advance_clock(2000); +is(cs.getPropertyValue("margin-right"), "100px", + "margin-right during forwards fill of infinitely repeating and " + + "alternate-reverse zero-duration animation"); +done_div(); + +// Test with negative delay +new_div("margin-right: 200px;" + + " animation: anim2 0s -1s both reverse 12.7 linear"); +listen(); +cs.animationName; // build animation +advance_clock(0); // finish pending +is(cs.getPropertyValue("margin-right"), "30px", + "margin-right during forwards fill of reversed and repeated " + + "zero-duration animation with negative delay"); +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }], + "events after skipping over zero-duration animation " + + "with negative delay"); +done_div(); + +// Test zero duration with zero iteration count +new_div("margin-right: 200px; animation: anim2 0s 1s both 0"); +listen(); +advance_clock(0); +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during backwards fill of zero-duration animation"); +advance_clock(2000); // Skip over animation +is(cs.getPropertyValue("margin-right"), "0px", + "margin-right during forwards fill of zero-duration animation"); +check_events([{ type: 'animationstart', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'anim2', elapsedTime: 0, + pseudoElement: "" }], + "events after skipping over zero-duration, zero iteration count" + + " animation"); +done_div(); + +/* + * Bug 1004377 - Animations with empty keyframes rule + */ + +new_div("margin-right: 200px; animation: empty 2s 1s both"); +listen(); +advance_clock(0); +check_events([], "events during delay"); +advance_clock(2000); // Skip to middle of animation +div.clientTop; // Trigger events +check_events([{ type: 'animationstart', target: div, + animationName: 'empty', elapsedTime: 0, + pseudoElement: "" }], + "middle of animation with empty keyframes rule"); +advance_clock(1000); // Skip to end of animation +div.clientTop; // Trigger events +check_events([{ type: 'animationend', target: div, + animationName: 'empty', elapsedTime: 2, + pseudoElement: "" }], + "end of animation with empty keyframes rule"); +done_div(); + +// Test with a zero-duration animation and empty @keyframes rule +new_div("margin-right: 200px; animation: empty 0s 1s both"); +listen(); +advance_clock(0); +advance_clock(1000); +div.clientTop; // Trigger events +check_events([{ type: 'animationstart', target: div, + animationName: 'empty', elapsedTime: 0, + pseudoElement: "" }, + { type: 'animationend', target: div, + animationName: 'empty', elapsedTime: 0, + pseudoElement: "" }], + "end of zero-duration animation with empty keyframes rule"); +done_div(); + +// Test with a keyframes rule that becomes empty +new_div("animation: nearlyempty 1s both linear"); +advance_clock(0); +advance_clock(500); +is(cs.getPropertyValue("margin-left"), "50px", + "margin-left for animation that is about to be emptied"); +listen(); +findKeyframesRule("nearlyempty").deleteRule("to"); +is(cs.getPropertyValue("margin-left"), "0px", + "margin-left for animation with (now) empty keyframes rule"); +check_events([], "events after emptying keyframes rule"); +advance_clock(500); +div.clientTop; // Trigger events +check_events([{ type: 'animationend', target: div, + animationName: 'nearlyempty', elapsedTime: 1, + pseudoElement: "" }], + "events at end of animation with newly " + + "empty keyframes rule"); +done_div(); + +// Test when we update to point to an empty animation +new_div("animation: always_fifty 1s both linear"); +advance_clock(0); +advance_clock(500); +is(cs.getPropertyValue("margin-left"), "50px", + "margin-left for animation that will soon point to an empty keyframes rule"); +listen(); +div.style.animationName = "empty"; +is(cs.getPropertyValue("margin-left"), "0px", + "margin-left for animation now points to empty keyframes rule"); +advance_clock(500); +div.clientTop; // Trigger events +check_events([{ type: 'animationstart', target: div, + animationName: 'empty', elapsedTime: 0, + pseudoElement: "" }], + "events at start of animation updated to use " + + "empty keyframes rule"); +done_div(); + +/* + * Bug 1031319 - 'none' animations + * + * The code under test here is run entirely on the main thread so there is no + * OMTA version of these tests in test_animations_omta.html. + */ + +// Setting "animation: none" after animations have finished should not trigger +// animation events +new_div("animation: always_fifty 1s"); +listen(); +advance_clock(0); +advance_clock(1000); +check_events([{ type: 'animationstart', target: div, + animationName: 'always_fifty', elapsedTime: 0, + pseudoElement: '' }, + { type: 'animationend', target: div, + animationName: 'always_fifty', elapsedTime: 1, + pseudoElement: '' }], + "events after running initial animation"); +div.style.animation = "none"; +div.clientTop; // Trigger events +check_events([], "events after setting animation to 'none'"); +done_div(); + +// Setting "animation: " after animations have finished should not trigger +// animation events +new_div("animation: always_fifty 1s"); +listen(); +advance_clock(0); +advance_clock(1000); +check_events([{ type: 'animationstart', target: div, + animationName: 'always_fifty', elapsedTime: 0, + pseudoElement: '' }, + { type: 'animationend', target: div, + animationName: 'always_fifty', elapsedTime: 1, + pseudoElement: '' }], + "events after running initial animation"); +div.style.animation = ""; +div.clientTop; // Trigger events +check_events([], "events after setting animation to ''"); +done_div(); + +// Setting "animation: none 1s" should not trigger events +new_div("animation: none 1s"); +listen(); +advance_clock(0); +advance_clock(1000); +check_events([], "events after setting animation to 'none 1s'"); +done_div(); + +// Setting "animation: 1s" should not trigger events +new_div("animation: 1s"); +listen(); +advance_clock(0); +advance_clock(1000); +check_events([], "events after setting animation to '1s'"); +done_div(); + +// Setting animation-name: none among other animations should cause only that +// animation to be skipped +new_div("animation-name: always_fifty, none, always_fifty;" + + " animation-duration: 1s"); +listen(); +advance_clock(0); +advance_clock(500); +advance_clock(500); +check_events([{ type: 'animationstart', target: div, + animationName: 'always_fifty', elapsedTime: 0, + pseudoElement: '' }, + { type: 'animationstart', target: div, + animationName: 'always_fifty', elapsedTime: 0, + pseudoElement: '' }, + { type: 'animationend', target: div, + animationName: 'always_fifty', elapsedTime: 1, + pseudoElement: '' }, + { type: 'animationend', target: div, + animationName: 'always_fifty', elapsedTime: 1, + pseudoElement: '' }], + "events for animation-name: a, none, a"); +done_div(); + +/* + * Bug 1033881 - Non-matching animation-name + * + * The code under test here is run entirely on the main thread so there is no + * OMTA version of these tests in test_animations_omta.html. + */ + +new_div("animation-name: non_existent, always_fifty; animation-duration: 1s"); +listen(); +advance_clock(0); +advance_clock(500); +advance_clock(500); +check_events([{ type: 'animationstart', target: div, + animationName: 'always_fifty', elapsedTime: 0, + pseudoElement: '' }, + { type: 'animationend', target: div, + animationName: 'always_fifty', elapsedTime: 1, + pseudoElement: '' }], + "events for animation-name: non_existent, always_fifty"); +done_div(); + +/* + * Bug 1038032 - Infinite repetition and delay causes overflow + */ +new_div("animation: always_fifty 10s 1s infinite"); +advance_clock(0); +advance_clock(2000); +is(cs.marginLeft, "50px", + "infinitely repeating animation with positive delay takes effect" + + " (does not overflow)"); +done_div(); + +/* + * Bug 1140134 - A property in a CSS animation being overridden by later + * animation causes later properties in that animation to be skipped + */ +new_div("position: relative; animation: lowerpriority 1s linear infinite alternate, overridetop 1s linear infinite alternate"); +advance_clock(0); +advance_clock(500); +is(cs.getPropertyValue("left"), "50px", "left is animating"); +is(cs.getPropertyValue("top"), "0px", "top is not animating"); +done_div(); + +new_div("position: relative; animation: lowerpriority 1s linear infinite alternate, overrideleft 1s linear infinite alternate"); +advance_clock(0); +advance_clock(500); +is(cs.getPropertyValue("left"), "0px", "left is not animating"); +is(cs.getPropertyValue("top"), "50px", "top is animating"); +done_div(); + +/* + * Bug 962594 - Turn off CSS animations when the element is display:none, or + * is in a display:none subtree. + */ + +// Helper function for the two tests below +function testDisplayNoneTurnsOffAnimations(aTestName, aElementToDisplayNone) { + is(cs.getPropertyValue("margin-right"), "0px", + aTestName + "margin-right at 0s"); + advance_clock(1000); + is(cs.getPropertyValue("margin-right"), "10px", + aTestName + "margin-right at 1s"); + aElementToDisplayNone.style.display = "none"; + is(cs.getPropertyValue("margin-right"), "0px", + aTestName + "margin-right after display:none"); + advance_clock(1000); + is(cs.getPropertyValue("margin-right"), "0px", + aTestName + "margin-right 1s after display:none"); + aElementToDisplayNone.style.display = ""; + is(cs.getPropertyValue("margin-right"), "0px", + aTestName + "margin-right after display:block"); + advance_clock(1000); + is(cs.getPropertyValue("margin-right"), "10px", + aTestName + "margin-right 1s after display:block"); +} + +// Check that it works if the animated element itself becomes display:none +new_div("animation: anim2 linear 10s"); +testDisplayNoneTurnsOffAnimations("AnimatedElement ", div); +done_div(); + +// Check that it works if an ancestor of the animated element becomes display:none +new_div("animation: anim2 linear 10s"); +var ancestor = document.createElement("div"); +div.parentNode.insertBefore(ancestor, div); +ancestor.appendChild(div); +testDisplayNoneTurnsOffAnimations("AncestorElement ", ancestor); +ancestor.parentNode.insertBefore(div, ancestor); +ancestor.parentNode.removeChild(ancestor); +done_div(); + + +/* + * Bug 1125455 - Transitions should not run when animations are running. + */ +new_div("transition: opacity 2s linear; opacity: 0.8"); +advance_clock(0); +is(cs.getPropertyValue("opacity"), "0.8", "initial opacity"); +div.style.opacity = "0.2"; +is(cs.getPropertyValue("opacity"), "0.8", "opacity transition at 0s"); +advance_clock(500); +is(cs.getPropertyValue("opacity"), "0.65", "opacity transition at 0.5s"); +div.style.animation = "opacitymid 2s linear"; +is(cs.getPropertyValue("opacity"), "0.2", "opacity animation overriding transition at 0s"); +advance_clock(500); +is(cs.getPropertyValue("opacity"), "0.35", "opacity animation overriding transition at 0.5s"); +done_div(); + +SpecialPowers.DOMWindowUtils.restoreNormalRefresh(); + +</script> +</pre> +</body> +</html> |