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+<!DOCTYPE html>
+<html>
+<head>
+ <script type="application/javascript"
+ src="/tests/SimpleTest/paint_listener.js"></script>
+ <script type="application/javascript" src="animation_utils.js"></script>
+ <style type="text/css">
+ @keyframes anim {
+ 0% { transform: translate(0px) }
+ 100% { transform: translate(100px) }
+ }
+ .target {
+ /* The animation target needs geometry in order to qualify for OMTA */
+ width: 100px;
+ height: 100px;
+ background-color: white;
+ }
+ </style>
+ <script>
+ var ok = opener.ok.bind(opener);
+ var is = opener.is.bind(opener);
+ var todo = opener.todo.bind(opener);
+ function finish() {
+ var o = opener;
+ self.close();
+ o.SimpleTest.finish();
+ }
+ </script>
+</head>
+<body>
+<div id="display"></div>
+<script type="application/javascript">
+"use strict";
+
+runOMTATest(function() {
+ runAllAsyncAnimTests().then(function() {
+ finish();
+ });
+}, finish, opener.SpecialPowers);
+
+addAsyncAnimTest(function *() {
+ var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
+ var animation = div.getAnimations()[0];
+ animation.playbackRate = 10;
+
+ advance_clock(300);
+
+ yield waitForPaints();
+ omta_is(div, "transform", { tx: 30 }, RunningOn.Compositor,
+ "at 300ms");
+ done_div();
+});
+
+addAsyncAnimTest(function *() {
+ var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
+ var animation = div.getAnimations()[0];
+ advance_clock(300);
+ yield waitForPaints();
+
+ animation.playbackRate = 0;
+
+ yield waitForPaintsFlushed();
+
+ omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread,
+ "animation with zero playback rate should stay in the " +
+ "same position and be running on the main thread");
+
+ done_div();
+});
+
+addAsyncAnimTest(function *() {
+ var [ div, cs ] = new_div("animation: anim 10s 1s");
+ var animation = div.getAnimations()[0];
+ animation.playbackRate = 0.5;
+
+ advance_clock(2000); // 1s * (1 / playbackRate)
+
+ yield waitForPaints();
+ omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
+ "animation with positive delay and playbackRate > 1 should " +
+ "start from the initial position at the beginning of the " +
+ "active duration");
+ done_div();
+});
+
+addAsyncAnimTest(function *() {
+ var [ div, cs ] = new_div("animation: anim 10s 1s");
+ var animation = div.getAnimations()[0];
+ animation.playbackRate = 2.0;
+
+ advance_clock(500); // 1s * (1 / playbackRate)
+
+ yield waitForPaints();
+ omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
+ "animation with positive delay and playbackRate < 1 should " +
+ "start from the initial position at the beginning of the " +
+ "active duration");
+ done_div();
+});
+</script>
+</body>
+</html>