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Diffstat (limited to 'layout/style/test/file_animations_playbackrate.html')
-rw-r--r-- | layout/style/test/file_animations_playbackrate.html | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/layout/style/test/file_animations_playbackrate.html b/layout/style/test/file_animations_playbackrate.html new file mode 100644 index 000000000..93206594e --- /dev/null +++ b/layout/style/test/file_animations_playbackrate.html @@ -0,0 +1,102 @@ +<!DOCTYPE html> +<html> +<head> + <script type="application/javascript" + src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="animation_utils.js"></script> + <style type="text/css"> + @keyframes anim { + 0% { transform: translate(0px) } + 100% { transform: translate(100px) } + } + .target { + /* The animation target needs geometry in order to qualify for OMTA */ + width: 100px; + height: 100px; + background-color: white; + } + </style> + <script> + var ok = opener.ok.bind(opener); + var is = opener.is.bind(opener); + var todo = opener.todo.bind(opener); + function finish() { + var o = opener; + self.close(); + o.SimpleTest.finish(); + } + </script> +</head> +<body> +<div id="display"></div> +<script type="application/javascript"> +"use strict"; + +runOMTATest(function() { + runAllAsyncAnimTests().then(function() { + finish(); + }); +}, finish, opener.SpecialPowers); + +addAsyncAnimTest(function *() { + var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards"); + var animation = div.getAnimations()[0]; + animation.playbackRate = 10; + + advance_clock(300); + + yield waitForPaints(); + omta_is(div, "transform", { tx: 30 }, RunningOn.Compositor, + "at 300ms"); + done_div(); +}); + +addAsyncAnimTest(function *() { + var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards"); + var animation = div.getAnimations()[0]; + advance_clock(300); + yield waitForPaints(); + + animation.playbackRate = 0; + + yield waitForPaintsFlushed(); + + omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread, + "animation with zero playback rate should stay in the " + + "same position and be running on the main thread"); + + done_div(); +}); + +addAsyncAnimTest(function *() { + var [ div, cs ] = new_div("animation: anim 10s 1s"); + var animation = div.getAnimations()[0]; + animation.playbackRate = 0.5; + + advance_clock(2000); // 1s * (1 / playbackRate) + + yield waitForPaints(); + omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor, + "animation with positive delay and playbackRate > 1 should " + + "start from the initial position at the beginning of the " + + "active duration"); + done_div(); +}); + +addAsyncAnimTest(function *() { + var [ div, cs ] = new_div("animation: anim 10s 1s"); + var animation = div.getAnimations()[0]; + animation.playbackRate = 2.0; + + advance_clock(500); // 1s * (1 / playbackRate) + + yield waitForPaints(); + omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor, + "animation with positive delay and playbackRate < 1 should " + + "start from the initial position at the beginning of the " + + "active duration"); + done_div(); +}); +</script> +</body> +</html> |