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Diffstat (limited to 'layout/style/test/animation_utils.js')
-rw-r--r-- | layout/style/test/animation_utils.js | 707 |
1 files changed, 707 insertions, 0 deletions
diff --git a/layout/style/test/animation_utils.js b/layout/style/test/animation_utils.js new file mode 100644 index 000000000..131e9b755 --- /dev/null +++ b/layout/style/test/animation_utils.js @@ -0,0 +1,707 @@ +//---------------------------------------------------------------------- +// +// Common testing functions +// +//---------------------------------------------------------------------- + +function advance_clock(milliseconds) { + SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(milliseconds); +} + +// Test-element creation/destruction and event checking +(function() { + var gElem; + var gEventsReceived = []; + + function new_div(style) { + return new_element("div", style); + } + + // Creates a new |tagname| element with inline style |style| and appends + // it as a child of the element with ID 'display'. + // The element will also be given the class 'target' which can be used + // for additional styling. + function new_element(tagname, style) { + if (gElem) { + ok(false, "test author forgot to call done_div/done_elem"); + } + if (typeof(style) != "string") { + ok(false, "test author forgot to pass argument"); + } + if (!document.getElementById("display")) { + ok(false, "no 'display' element to append to"); + } + gElem = document.createElement(tagname); + gElem.setAttribute("style", style); + gElem.classList.add("target"); + document.getElementById("display").appendChild(gElem); + return [ gElem, getComputedStyle(gElem, "") ]; + } + + function listen() { + if (!gElem) { + ok(false, "test author forgot to call new_div before listen"); + } + gEventsReceived = []; + function listener(event) { + gEventsReceived.push(event); + } + gElem.addEventListener("animationstart", listener, false); + gElem.addEventListener("animationiteration", listener, false); + gElem.addEventListener("animationend", listener, false); + } + + function check_events(eventsExpected, desc) { + // This function checks that the list of eventsExpected matches + // the received events -- but it only checks the properties that + // are present on eventsExpected. + is(gEventsReceived.length, eventsExpected.length, + "number of events received for " + desc); + for (var i = 0, + i_end = Math.min(eventsExpected.length, gEventsReceived.length); + i != i_end; ++i) { + var exp = eventsExpected[i]; + var rec = gEventsReceived[i]; + for (var prop in exp) { + if (prop == "elapsedTime") { + // Allow floating point error. + ok(Math.abs(rec.elapsedTime - exp.elapsedTime) < 0.000002, + "events[" + i + "]." + prop + " for " + desc + + " received=" + rec.elapsedTime + " expected=" + exp.elapsedTime); + } else { + is(rec[prop], exp[prop], + "events[" + i + "]." + prop + " for " + desc); + } + } + } + for (var i = eventsExpected.length; i < gEventsReceived.length; ++i) { + ok(false, "unexpected " + gEventsReceived[i].type + " event for " + desc); + } + gEventsReceived = []; + } + + function done_element() { + if (!gElem) { + ok(false, "test author called done_element/done_div without matching" + + " call to new_element/new_div"); + } + gElem.remove(); + gElem = null; + if (gEventsReceived.length) { + ok(false, "caller should have called check_events"); + } + } + + [ new_div + , new_element + , listen + , check_events + , done_element ] + .forEach(function(fn) { + window[fn.name] = fn; + }); + window.done_div = done_element; +})(); + +function px_to_num(str) +{ + return Number(String(str).match(/^([\d.]+)px$/)[1]); +} + +function bezier(x1, y1, x2, y2) { + // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1). + function x_for_t(t) { + var omt = 1-t; + return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t; + } + function y_for_t(t) { + var omt = 1-t; + return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t; + } + function t_for_x(x) { + // Binary subdivision. + var mint = 0, maxt = 1; + for (var i = 0; i < 30; ++i) { + var guesst = (mint + maxt) / 2; + var guessx = x_for_t(guesst); + if (x < guessx) + maxt = guesst; + else + mint = guesst; + } + return (mint + maxt) / 2; + } + return function bezier_closure(x) { + if (x == 0) return 0; + if (x == 1) return 1; + return y_for_t(t_for_x(x)); + } +} + +function step_end(nsteps) { + return function step_end_closure(x) { + return Math.floor(x * nsteps) / nsteps; + } +} + +function step_start(nsteps) { + var stepend = step_end(nsteps); + return function step_start_closure(x) { + return 1.0 - stepend(1.0 - x); + } +} + +var gTF = { + "ease": bezier(0.25, 0.1, 0.25, 1), + "linear": function(x) { return x; }, + "ease_in": bezier(0.42, 0, 1, 1), + "ease_out": bezier(0, 0, 0.58, 1), + "ease_in_out": bezier(0.42, 0, 0.58, 1), + "step_start": step_start(1), + "step_end": step_end(1), +}; + +function is_approx(float1, float2, error, desc) { + ok(Math.abs(float1 - float2) < error, + desc + ": " + float1 + " and " + float2 + " should be within " + error); +} + +function findKeyframesRule(name) { + for (var i = 0; i < document.styleSheets.length; i++) { + var match = [].find.call(document.styleSheets[i].cssRules, function(rule) { + return rule.type == CSSRule.KEYFRAMES_RULE && + rule.name == name; + }); + if (match) { + return match; + } + } + return undefined; +} + +// Checks if off-main thread animation (OMTA) is available, and if it is, runs +// the provided callback function. If OMTA is not available or is not +// functioning correctly, the second callback, aOnSkip, is run instead. +// +// This function also does an internal test to verify that OMTA is working at +// all so that if OMTA is not functioning correctly when it is expected to +// function only a single failure is produced. +// +// Since this function relies on various asynchronous operations, the caller is +// responsible for calling SimpleTest.waitForExplicitFinish() before calling +// this and SimpleTest.finish() within aTestFunction and aOnSkip. +// +// specialPowersForPrefs exists because some SpecialPowers objects apparently +// can get prefs and some can't; callers that would normally have one of the +// latter but can get their hands on one of the former can pass it in +// explicitly. +function runOMTATest(aTestFunction, aOnSkip, specialPowersForPrefs) { + const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations"; + var utils = SpecialPowers.DOMWindowUtils; + if (!specialPowersForPrefs) { + specialPowersForPrefs = SpecialPowers; + } + var expectOMTA = utils.layerManagerRemote && + // ^ Off-main thread animation cannot be used if off-main + // thread composition (OMTC) is not available + specialPowersForPrefs.getBoolPref(OMTAPrefKey); + + isOMTAWorking().then(function(isWorking) { + if (expectOMTA) { + if (isWorking) { + aTestFunction(); + } else { + // We only call this when we know it will fail as otherwise in the + // regular success case we will end up inflating the "passed tests" + // count by 1 + ok(isWorking, "OMTA should work"); + aOnSkip(); + } + } else { + todo(isWorking, + "OMTA should ideally work, though we don't expect it to work on " + + "this platform/configuration"); + aOnSkip(); + } + }).catch(function(err) { + ok(false, err); + aOnSkip(); + }); + + function isOMTAWorking() { + // Create keyframes rule + const animationName = "a6ce3091ed85"; // Random name to avoid clashes + var ruleText = "@keyframes " + animationName + + " { from { opacity: 0.5 } to { opacity: 0.5 } }"; + var style = document.createElement("style"); + style.appendChild(document.createTextNode(ruleText)); + document.head.appendChild(style); + + // Create animation target + var div = document.createElement("div"); + document.body.appendChild(div); + + // Give the target geometry so it is eligible for layerization + div.style.width = "100px"; + div.style.height = "100px"; + div.style.backgroundColor = "white"; + + // Common clean up code + var cleanUp = function() { + div.parentNode.removeChild(div); + style.parentNode.removeChild(style); + if (utils.isTestControllingRefreshes) { + utils.restoreNormalRefresh(); + } + }; + + return waitForDocumentLoad() + .then(loadPaintListener) + .then(function() { + // Put refresh driver under test control and trigger animation + utils.advanceTimeAndRefresh(0); + div.style.animation = animationName + " 10s"; + + // Trigger style flush + div.clientTop; + return waitForPaints(); + }).then(function() { + var opacity = utils.getOMTAStyle(div, "opacity"); + cleanUp(); + return Promise.resolve(opacity == 0.5); + }).catch(function(err) { + cleanUp(); + return Promise.reject(err); + }); + } + + function waitForDocumentLoad() { + return new Promise(function(resolve, reject) { + if (document.readyState === "complete") { + resolve(); + } else { + window.addEventListener("load", resolve); + } + }); + } + + function waitForPaints() { + return new Promise(function(resolve, reject) { + waitForAllPaintsFlushed(resolve); + }); + } + + function loadPaintListener() { + return new Promise(function(resolve, reject) { + if (typeof(window.waitForAllPaints) !== "function") { + var script = document.createElement("script"); + script.onload = resolve; + script.onerror = function() { + reject(new Error("Failed to load paint listener")); + }; + script.src = "/tests/SimpleTest/paint_listener.js"; + var firstScript = document.scripts[0]; + firstScript.parentNode.insertBefore(script, firstScript); + } else { + resolve(); + } + }); + } +} + +// Common architecture for setting up a series of asynchronous animation tests +// +// Usage example: +// +// addAsyncAnimTest(function *() { +// .. do work .. +// yield functionThatReturnsAPromise(); +// .. do work .. +// }); +// runAllAsyncAnimTests().then(SimpleTest.finish()); +// +(function() { + var tests = []; + + window.addAsyncAnimTest = function(generator) { + tests.push(generator); + }; + + // Returns a promise when all tests have run + window.runAllAsyncAnimTests = function(aOnAbort) { + // runAsyncAnimTest returns a Promise that is resolved when the + // test is finished so we can chain them together + return tests.reduce(function(sequence, test) { + return sequence.then(function() { + return runAsyncAnimTest(test, aOnAbort); + }); + }, Promise.resolve() /* the start of the sequence */); + }; + + // Takes a generator function that represents a test case. Each point in the + // test case that waits asynchronously for some result yields a Promise that + // is resolved when the asynchronous action has completed. By chaining these + // intermediate results together we run the test to completion. + // + // This method itself returns a Promise that is resolved when the generator + // function has completed. + // + // This arrangement is based on add_task() which is currently only available + // in mochitest-chrome (bug 872229). If add_task becomes available in + // mochitest-plain, we can remove this function and use add_task instead. + function runAsyncAnimTest(aTestFunc, aOnAbort) { + var generator; + + function step(arg) { + var next; + try { + next = generator.next(arg); + } catch (e) { + return Promise.reject(e); + } + if (next.done) { + return Promise.resolve(next.value); + } else { + return Promise.resolve(next.value) + .then(step, function(err) { throw err; }); + } + } + + // Put refresh driver under test control + SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0); + + // Run test + generator = aTestFunc(); + return step() + .catch(function(err) { + ok(false, err.message); + if (typeof aOnAbort == "function") { + aOnAbort(); + } + }).then(function() { + // Restore clock + SpecialPowers.DOMWindowUtils.restoreNormalRefresh(); + }); + } +})(); + +//---------------------------------------------------------------------- +// +// Helper functions for testing animated values on the compositor +// +//---------------------------------------------------------------------- + +const RunningOn = { + MainThread: 0, + Compositor: 1, + Either: 2, + TodoMainThread: 3 +}; + +const ExpectComparisonTo = { + Pass: 1, + Fail: 2 +}; + +(function() { + window.omta_todo_is = function(elem, property, expected, runningOn, desc, + pseudo) { + return omta_is_approx(elem, property, expected, 0, runningOn, desc, + ExpectComparisonTo.Fail, pseudo); + }; + + window.omta_is = function(elem, property, expected, runningOn, desc, + pseudo) { + return omta_is_approx(elem, property, expected, 0, runningOn, desc, + ExpectComparisonTo.Pass, pseudo); + }; + + // Many callers of this method will pass 'undefined' for + // expectedComparisonResult. + window.omta_is_approx = function(elem, property, expected, tolerance, + runningOn, desc, expectedComparisonResult, + pseudo) { + // Check input + const omtaProperties = [ "transform", "opacity" ]; + if (omtaProperties.indexOf(property) === -1) { + ok(false, property + " is not an OMTA property"); + return; + } + var isTransform = property == "transform"; + var normalize = isTransform ? convertTo3dMatrix : parseFloat; + var compare = isTransform ? + matricesRoughlyEqual : + function(a, b, error) { return Math.abs(a - b) <= error; }; + var normalizedToString = isTransform ? + convert3dMatrixToString : + JSON.stringify; + + // Get actual values + var compositorStr = + SpecialPowers.DOMWindowUtils.getOMTAStyle(elem, property, pseudo); + var computedStr = window.getComputedStyle(elem, pseudo)[property]; + + // Prepare expected value + var expectedValue = normalize(expected); + if (expectedValue === null) { + ok(false, desc + ": test author should provide a valid 'expected' value" + + " - got " + expected.toString()); + return; + } + + // Check expected value appears in the right place + var actualStr; + switch (runningOn) { + case RunningOn.Either: + runningOn = compositorStr !== "" ? + RunningOn.Compositor : + RunningOn.MainThread; + actualStr = compositorStr !== "" ? compositorStr : computedStr; + break; + + case RunningOn.Compositor: + if (compositorStr === "") { + ok(false, desc + ": should be animating on compositor"); + return; + } + actualStr = compositorStr; + break; + + case RunningOn.TodoMainThread: + todo(compositorStr === "", + desc + ": should NOT be animating on compositor"); + actualStr = compositorStr === "" ? computedStr : compositorStr; + break; + + default: + if (compositorStr !== "") { + ok(false, desc + ": should NOT be animating on compositor"); + return; + } + actualStr = computedStr; + break; + } + + var okOrTodo = expectedComparisonResult == ExpectComparisonTo.Fail ? + todo : + ok; + + // Compare animated value with expected + var actualValue = normalize(actualStr); + if (actualValue === null) { + ok(false, desc + ": should return a valid result - got " + actualStr); + return; + } + okOrTodo(compare(expectedValue, actualValue, tolerance), + desc + " - got " + actualStr + ", expected " + + normalizedToString(expectedValue)); + + // For compositor animations do an additional check that they match + // the value calculated on the main thread + if (actualStr === compositorStr) { + var computedValue = normalize(computedStr); + if (computedValue === null) { + ok(false, desc + ": test framework should parse computed style" + + " - got " + computedStr); + return; + } + okOrTodo(compare(computedValue, actualValue, 0), + desc + ": OMTA style and computed style should be equal" + + " - OMTA " + actualStr + ", computed " + computedStr); + } + }; + + window.matricesRoughlyEqual = function(a, b, tolerance) { + tolerance = tolerance || 0.00011; + for (var i = 0; i < 4; i++) { + for (var j = 0; j < 4; j++) { + var diff = Math.abs(a[i][j] - b[i][j]); + if (diff > tolerance || isNaN(diff)) + return false; + } + } + return true; + }; + + // Converts something representing an transform into a 3d matrix in + // column-major order. + // The following are supported: + // "matrix(...)" + // "matrix3d(...)" + // [ 1, 0, 0, ... ] + // { a: 1, ty: 23 } etc. + window.convertTo3dMatrix = function(matrixLike) { + if (typeof(matrixLike) == "string") { + return convertStringTo3dMatrix(matrixLike); + } else if (Array.isArray(matrixLike)) { + return convertArrayTo3dMatrix(matrixLike); + } else if (typeof(matrixLike) == "object") { + return convertObjectTo3dMatrix(matrixLike); + } else { + return null; + } + }; + + // In future most of these methods should be able to be replaced + // with DOMMatrix + window.isInvertible = function(matrix) { + return getDeterminant(matrix) != 0; + }; + + // Converts strings of the format "matrix(...)" and "matrix3d(...)" to a 3d + // matrix + function convertStringTo3dMatrix(str) { + if (str == "none") + return convertArrayTo3dMatrix([1, 0, 0, 1, 0, 0]); + var result = str.match("^matrix(3d)?\\("); + if (result === null) + return null; + + return convertArrayTo3dMatrix( + str.substring(result[0].length, str.length-1) + .split(",") + .map(function(component) { + return Number(component); + }) + ); + } + + // Takes an array of numbers of length 6 (2d matrix) or 16 (3d matrix) + // representing a matrix specified in column-major order and returns a 3d + // matrix represented as an array of arrays + function convertArrayTo3dMatrix(array) { + if (array.length == 6) { + return convertObjectTo3dMatrix( + { a: array[0], b: array[1], + c: array[2], d: array[3], + e: array[4], f: array[5] } ); + } else if (array.length == 16) { + return [ + array.slice(0, 4), + array.slice(4, 8), + array.slice(8, 12), + array.slice(12, 16) + ]; + } else { + return null; + } + } + + // Takes an object of the form { a: 1.1, e: 23 } and builds up a 3d matrix + // with unspecified values filled in with identity values. + function convertObjectTo3dMatrix(obj) { + return [ + [ + obj.a || obj.sx || obj.m11 || 1, + obj.b || obj.m12 || 0, + obj.m13 || 0, + obj.m14 || 0 + ], [ + obj.c || obj.m21 || 0, + obj.d || obj.sy || obj.m22 || 1, + obj.m23 || 0, + obj.m24 || 0 + ], [ + obj.m31 || 0, + obj.m32 || 0, + obj.sz || obj.m33 || 1, + obj.m34 || 0 + ], [ + obj.e || obj.tx || obj.m41 || 0, + obj.f || obj.ty || obj.m42 || 0, + obj.tz || obj.m43 || 0, + obj.m44 || 1 + ] + ]; + } + + function convert3dMatrixToString(matrix) { + if (is2d(matrix)) { + return "matrix(" + + [ matrix[0][0], matrix[0][1], + matrix[1][0], matrix[1][1], + matrix[3][0], matrix[3][1] ].join(", ") + ")"; + } else { + return "matrix3d(" + + matrix.reduce(function(outer, inner) { + return outer.concat(inner); + }).join(", ") + ")"; + } + } + + function is2d(matrix) { + return matrix[0][2] === 0 && matrix[0][3] === 0 && + matrix[1][2] === 0 && matrix[1][3] === 0 && + matrix[2][0] === 0 && matrix[2][1] === 0 && + matrix[2][2] === 1 && matrix[2][3] === 0 && + matrix[3][2] === 0 && matrix[3][3] === 1; + } + + function getDeterminant(matrix) { + if (is2d(matrix)) { + return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; + } + + return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] + - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] + - matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] + + matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] + - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] + - matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] + + matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] + - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] + - matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] + + matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] + - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] + - matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] + + matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] + - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] + - matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] + + matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] + - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] + - matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3]; + } +})(); + +//---------------------------------------------------------------------- +// +// Promise wrappers for paint_listener.js +// +//---------------------------------------------------------------------- + +// Returns a Promise that resolves once all paints have completed +function waitForPaints() { + return new Promise(function(resolve, reject) { + waitForAllPaints(resolve); + }); +} + +// As with waitForPaints but also flushes pending style changes before waiting +function waitForPaintsFlushed() { + return new Promise(function(resolve, reject) { + waitForAllPaintsFlushed(resolve); + }); +} + +function waitForVisitedLinkColoring(visitedLink, waitProperty, waitValue) { + function checkLink(resolve) { + if (SpecialPowers.DOMWindowUtils + .getVisitedDependentComputedStyle(visitedLink, "", waitProperty) == + waitValue) { + // Our link has been styled as visited. Resolve. + resolve(true); + } else { + // Our link is not yet styled as visited. Poll for completion. + setTimeout(checkLink, 0, resolve); + } + } + return new Promise(function(resolve, reject) { + checkLink(resolve); + }); +} |