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+//----------------------------------------------------------------------
+//
+// Common testing functions
+//
+//----------------------------------------------------------------------
+
+function advance_clock(milliseconds) {
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(milliseconds);
+}
+
+// Test-element creation/destruction and event checking
+(function() {
+ var gElem;
+ var gEventsReceived = [];
+
+ function new_div(style) {
+ return new_element("div", style);
+ }
+
+ // Creates a new |tagname| element with inline style |style| and appends
+ // it as a child of the element with ID 'display'.
+ // The element will also be given the class 'target' which can be used
+ // for additional styling.
+ function new_element(tagname, style) {
+ if (gElem) {
+ ok(false, "test author forgot to call done_div/done_elem");
+ }
+ if (typeof(style) != "string") {
+ ok(false, "test author forgot to pass argument");
+ }
+ if (!document.getElementById("display")) {
+ ok(false, "no 'display' element to append to");
+ }
+ gElem = document.createElement(tagname);
+ gElem.setAttribute("style", style);
+ gElem.classList.add("target");
+ document.getElementById("display").appendChild(gElem);
+ return [ gElem, getComputedStyle(gElem, "") ];
+ }
+
+ function listen() {
+ if (!gElem) {
+ ok(false, "test author forgot to call new_div before listen");
+ }
+ gEventsReceived = [];
+ function listener(event) {
+ gEventsReceived.push(event);
+ }
+ gElem.addEventListener("animationstart", listener, false);
+ gElem.addEventListener("animationiteration", listener, false);
+ gElem.addEventListener("animationend", listener, false);
+ }
+
+ function check_events(eventsExpected, desc) {
+ // This function checks that the list of eventsExpected matches
+ // the received events -- but it only checks the properties that
+ // are present on eventsExpected.
+ is(gEventsReceived.length, eventsExpected.length,
+ "number of events received for " + desc);
+ for (var i = 0,
+ i_end = Math.min(eventsExpected.length, gEventsReceived.length);
+ i != i_end; ++i) {
+ var exp = eventsExpected[i];
+ var rec = gEventsReceived[i];
+ for (var prop in exp) {
+ if (prop == "elapsedTime") {
+ // Allow floating point error.
+ ok(Math.abs(rec.elapsedTime - exp.elapsedTime) < 0.000002,
+ "events[" + i + "]." + prop + " for " + desc +
+ " received=" + rec.elapsedTime + " expected=" + exp.elapsedTime);
+ } else {
+ is(rec[prop], exp[prop],
+ "events[" + i + "]." + prop + " for " + desc);
+ }
+ }
+ }
+ for (var i = eventsExpected.length; i < gEventsReceived.length; ++i) {
+ ok(false, "unexpected " + gEventsReceived[i].type + " event for " + desc);
+ }
+ gEventsReceived = [];
+ }
+
+ function done_element() {
+ if (!gElem) {
+ ok(false, "test author called done_element/done_div without matching"
+ + " call to new_element/new_div");
+ }
+ gElem.remove();
+ gElem = null;
+ if (gEventsReceived.length) {
+ ok(false, "caller should have called check_events");
+ }
+ }
+
+ [ new_div
+ , new_element
+ , listen
+ , check_events
+ , done_element ]
+ .forEach(function(fn) {
+ window[fn.name] = fn;
+ });
+ window.done_div = done_element;
+})();
+
+function px_to_num(str)
+{
+ return Number(String(str).match(/^([\d.]+)px$/)[1]);
+}
+
+function bezier(x1, y1, x2, y2) {
+ // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
+ function x_for_t(t) {
+ var omt = 1-t;
+ return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
+ }
+ function y_for_t(t) {
+ var omt = 1-t;
+ return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
+ }
+ function t_for_x(x) {
+ // Binary subdivision.
+ var mint = 0, maxt = 1;
+ for (var i = 0; i < 30; ++i) {
+ var guesst = (mint + maxt) / 2;
+ var guessx = x_for_t(guesst);
+ if (x < guessx)
+ maxt = guesst;
+ else
+ mint = guesst;
+ }
+ return (mint + maxt) / 2;
+ }
+ return function bezier_closure(x) {
+ if (x == 0) return 0;
+ if (x == 1) return 1;
+ return y_for_t(t_for_x(x));
+ }
+}
+
+function step_end(nsteps) {
+ return function step_end_closure(x) {
+ return Math.floor(x * nsteps) / nsteps;
+ }
+}
+
+function step_start(nsteps) {
+ var stepend = step_end(nsteps);
+ return function step_start_closure(x) {
+ return 1.0 - stepend(1.0 - x);
+ }
+}
+
+var gTF = {
+ "ease": bezier(0.25, 0.1, 0.25, 1),
+ "linear": function(x) { return x; },
+ "ease_in": bezier(0.42, 0, 1, 1),
+ "ease_out": bezier(0, 0, 0.58, 1),
+ "ease_in_out": bezier(0.42, 0, 0.58, 1),
+ "step_start": step_start(1),
+ "step_end": step_end(1),
+};
+
+function is_approx(float1, float2, error, desc) {
+ ok(Math.abs(float1 - float2) < error,
+ desc + ": " + float1 + " and " + float2 + " should be within " + error);
+}
+
+function findKeyframesRule(name) {
+ for (var i = 0; i < document.styleSheets.length; i++) {
+ var match = [].find.call(document.styleSheets[i].cssRules, function(rule) {
+ return rule.type == CSSRule.KEYFRAMES_RULE &&
+ rule.name == name;
+ });
+ if (match) {
+ return match;
+ }
+ }
+ return undefined;
+}
+
+// Checks if off-main thread animation (OMTA) is available, and if it is, runs
+// the provided callback function. If OMTA is not available or is not
+// functioning correctly, the second callback, aOnSkip, is run instead.
+//
+// This function also does an internal test to verify that OMTA is working at
+// all so that if OMTA is not functioning correctly when it is expected to
+// function only a single failure is produced.
+//
+// Since this function relies on various asynchronous operations, the caller is
+// responsible for calling SimpleTest.waitForExplicitFinish() before calling
+// this and SimpleTest.finish() within aTestFunction and aOnSkip.
+//
+// specialPowersForPrefs exists because some SpecialPowers objects apparently
+// can get prefs and some can't; callers that would normally have one of the
+// latter but can get their hands on one of the former can pass it in
+// explicitly.
+function runOMTATest(aTestFunction, aOnSkip, specialPowersForPrefs) {
+ const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
+ var utils = SpecialPowers.DOMWindowUtils;
+ if (!specialPowersForPrefs) {
+ specialPowersForPrefs = SpecialPowers;
+ }
+ var expectOMTA = utils.layerManagerRemote &&
+ // ^ Off-main thread animation cannot be used if off-main
+ // thread composition (OMTC) is not available
+ specialPowersForPrefs.getBoolPref(OMTAPrefKey);
+
+ isOMTAWorking().then(function(isWorking) {
+ if (expectOMTA) {
+ if (isWorking) {
+ aTestFunction();
+ } else {
+ // We only call this when we know it will fail as otherwise in the
+ // regular success case we will end up inflating the "passed tests"
+ // count by 1
+ ok(isWorking, "OMTA should work");
+ aOnSkip();
+ }
+ } else {
+ todo(isWorking,
+ "OMTA should ideally work, though we don't expect it to work on " +
+ "this platform/configuration");
+ aOnSkip();
+ }
+ }).catch(function(err) {
+ ok(false, err);
+ aOnSkip();
+ });
+
+ function isOMTAWorking() {
+ // Create keyframes rule
+ const animationName = "a6ce3091ed85"; // Random name to avoid clashes
+ var ruleText = "@keyframes " + animationName +
+ " { from { opacity: 0.5 } to { opacity: 0.5 } }";
+ var style = document.createElement("style");
+ style.appendChild(document.createTextNode(ruleText));
+ document.head.appendChild(style);
+
+ // Create animation target
+ var div = document.createElement("div");
+ document.body.appendChild(div);
+
+ // Give the target geometry so it is eligible for layerization
+ div.style.width = "100px";
+ div.style.height = "100px";
+ div.style.backgroundColor = "white";
+
+ // Common clean up code
+ var cleanUp = function() {
+ div.parentNode.removeChild(div);
+ style.parentNode.removeChild(style);
+ if (utils.isTestControllingRefreshes) {
+ utils.restoreNormalRefresh();
+ }
+ };
+
+ return waitForDocumentLoad()
+ .then(loadPaintListener)
+ .then(function() {
+ // Put refresh driver under test control and trigger animation
+ utils.advanceTimeAndRefresh(0);
+ div.style.animation = animationName + " 10s";
+
+ // Trigger style flush
+ div.clientTop;
+ return waitForPaints();
+ }).then(function() {
+ var opacity = utils.getOMTAStyle(div, "opacity");
+ cleanUp();
+ return Promise.resolve(opacity == 0.5);
+ }).catch(function(err) {
+ cleanUp();
+ return Promise.reject(err);
+ });
+ }
+
+ function waitForDocumentLoad() {
+ return new Promise(function(resolve, reject) {
+ if (document.readyState === "complete") {
+ resolve();
+ } else {
+ window.addEventListener("load", resolve);
+ }
+ });
+ }
+
+ function waitForPaints() {
+ return new Promise(function(resolve, reject) {
+ waitForAllPaintsFlushed(resolve);
+ });
+ }
+
+ function loadPaintListener() {
+ return new Promise(function(resolve, reject) {
+ if (typeof(window.waitForAllPaints) !== "function") {
+ var script = document.createElement("script");
+ script.onload = resolve;
+ script.onerror = function() {
+ reject(new Error("Failed to load paint listener"));
+ };
+ script.src = "/tests/SimpleTest/paint_listener.js";
+ var firstScript = document.scripts[0];
+ firstScript.parentNode.insertBefore(script, firstScript);
+ } else {
+ resolve();
+ }
+ });
+ }
+}
+
+// Common architecture for setting up a series of asynchronous animation tests
+//
+// Usage example:
+//
+// addAsyncAnimTest(function *() {
+// .. do work ..
+// yield functionThatReturnsAPromise();
+// .. do work ..
+// });
+// runAllAsyncAnimTests().then(SimpleTest.finish());
+//
+(function() {
+ var tests = [];
+
+ window.addAsyncAnimTest = function(generator) {
+ tests.push(generator);
+ };
+
+ // Returns a promise when all tests have run
+ window.runAllAsyncAnimTests = function(aOnAbort) {
+ // runAsyncAnimTest returns a Promise that is resolved when the
+ // test is finished so we can chain them together
+ return tests.reduce(function(sequence, test) {
+ return sequence.then(function() {
+ return runAsyncAnimTest(test, aOnAbort);
+ });
+ }, Promise.resolve() /* the start of the sequence */);
+ };
+
+ // Takes a generator function that represents a test case. Each point in the
+ // test case that waits asynchronously for some result yields a Promise that
+ // is resolved when the asynchronous action has completed. By chaining these
+ // intermediate results together we run the test to completion.
+ //
+ // This method itself returns a Promise that is resolved when the generator
+ // function has completed.
+ //
+ // This arrangement is based on add_task() which is currently only available
+ // in mochitest-chrome (bug 872229). If add_task becomes available in
+ // mochitest-plain, we can remove this function and use add_task instead.
+ function runAsyncAnimTest(aTestFunc, aOnAbort) {
+ var generator;
+
+ function step(arg) {
+ var next;
+ try {
+ next = generator.next(arg);
+ } catch (e) {
+ return Promise.reject(e);
+ }
+ if (next.done) {
+ return Promise.resolve(next.value);
+ } else {
+ return Promise.resolve(next.value)
+ .then(step, function(err) { throw err; });
+ }
+ }
+
+ // Put refresh driver under test control
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
+
+ // Run test
+ generator = aTestFunc();
+ return step()
+ .catch(function(err) {
+ ok(false, err.message);
+ if (typeof aOnAbort == "function") {
+ aOnAbort();
+ }
+ }).then(function() {
+ // Restore clock
+ SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
+ });
+ }
+})();
+
+//----------------------------------------------------------------------
+//
+// Helper functions for testing animated values on the compositor
+//
+//----------------------------------------------------------------------
+
+const RunningOn = {
+ MainThread: 0,
+ Compositor: 1,
+ Either: 2,
+ TodoMainThread: 3
+};
+
+const ExpectComparisonTo = {
+ Pass: 1,
+ Fail: 2
+};
+
+(function() {
+ window.omta_todo_is = function(elem, property, expected, runningOn, desc,
+ pseudo) {
+ return omta_is_approx(elem, property, expected, 0, runningOn, desc,
+ ExpectComparisonTo.Fail, pseudo);
+ };
+
+ window.omta_is = function(elem, property, expected, runningOn, desc,
+ pseudo) {
+ return omta_is_approx(elem, property, expected, 0, runningOn, desc,
+ ExpectComparisonTo.Pass, pseudo);
+ };
+
+ // Many callers of this method will pass 'undefined' for
+ // expectedComparisonResult.
+ window.omta_is_approx = function(elem, property, expected, tolerance,
+ runningOn, desc, expectedComparisonResult,
+ pseudo) {
+ // Check input
+ const omtaProperties = [ "transform", "opacity" ];
+ if (omtaProperties.indexOf(property) === -1) {
+ ok(false, property + " is not an OMTA property");
+ return;
+ }
+ var isTransform = property == "transform";
+ var normalize = isTransform ? convertTo3dMatrix : parseFloat;
+ var compare = isTransform ?
+ matricesRoughlyEqual :
+ function(a, b, error) { return Math.abs(a - b) <= error; };
+ var normalizedToString = isTransform ?
+ convert3dMatrixToString :
+ JSON.stringify;
+
+ // Get actual values
+ var compositorStr =
+ SpecialPowers.DOMWindowUtils.getOMTAStyle(elem, property, pseudo);
+ var computedStr = window.getComputedStyle(elem, pseudo)[property];
+
+ // Prepare expected value
+ var expectedValue = normalize(expected);
+ if (expectedValue === null) {
+ ok(false, desc + ": test author should provide a valid 'expected' value" +
+ " - got " + expected.toString());
+ return;
+ }
+
+ // Check expected value appears in the right place
+ var actualStr;
+ switch (runningOn) {
+ case RunningOn.Either:
+ runningOn = compositorStr !== "" ?
+ RunningOn.Compositor :
+ RunningOn.MainThread;
+ actualStr = compositorStr !== "" ? compositorStr : computedStr;
+ break;
+
+ case RunningOn.Compositor:
+ if (compositorStr === "") {
+ ok(false, desc + ": should be animating on compositor");
+ return;
+ }
+ actualStr = compositorStr;
+ break;
+
+ case RunningOn.TodoMainThread:
+ todo(compositorStr === "",
+ desc + ": should NOT be animating on compositor");
+ actualStr = compositorStr === "" ? computedStr : compositorStr;
+ break;
+
+ default:
+ if (compositorStr !== "") {
+ ok(false, desc + ": should NOT be animating on compositor");
+ return;
+ }
+ actualStr = computedStr;
+ break;
+ }
+
+ var okOrTodo = expectedComparisonResult == ExpectComparisonTo.Fail ?
+ todo :
+ ok;
+
+ // Compare animated value with expected
+ var actualValue = normalize(actualStr);
+ if (actualValue === null) {
+ ok(false, desc + ": should return a valid result - got " + actualStr);
+ return;
+ }
+ okOrTodo(compare(expectedValue, actualValue, tolerance),
+ desc + " - got " + actualStr + ", expected " +
+ normalizedToString(expectedValue));
+
+ // For compositor animations do an additional check that they match
+ // the value calculated on the main thread
+ if (actualStr === compositorStr) {
+ var computedValue = normalize(computedStr);
+ if (computedValue === null) {
+ ok(false, desc + ": test framework should parse computed style" +
+ " - got " + computedStr);
+ return;
+ }
+ okOrTodo(compare(computedValue, actualValue, 0),
+ desc + ": OMTA style and computed style should be equal" +
+ " - OMTA " + actualStr + ", computed " + computedStr);
+ }
+ };
+
+ window.matricesRoughlyEqual = function(a, b, tolerance) {
+ tolerance = tolerance || 0.00011;
+ for (var i = 0; i < 4; i++) {
+ for (var j = 0; j < 4; j++) {
+ var diff = Math.abs(a[i][j] - b[i][j]);
+ if (diff > tolerance || isNaN(diff))
+ return false;
+ }
+ }
+ return true;
+ };
+
+ // Converts something representing an transform into a 3d matrix in
+ // column-major order.
+ // The following are supported:
+ // "matrix(...)"
+ // "matrix3d(...)"
+ // [ 1, 0, 0, ... ]
+ // { a: 1, ty: 23 } etc.
+ window.convertTo3dMatrix = function(matrixLike) {
+ if (typeof(matrixLike) == "string") {
+ return convertStringTo3dMatrix(matrixLike);
+ } else if (Array.isArray(matrixLike)) {
+ return convertArrayTo3dMatrix(matrixLike);
+ } else if (typeof(matrixLike) == "object") {
+ return convertObjectTo3dMatrix(matrixLike);
+ } else {
+ return null;
+ }
+ };
+
+ // In future most of these methods should be able to be replaced
+ // with DOMMatrix
+ window.isInvertible = function(matrix) {
+ return getDeterminant(matrix) != 0;
+ };
+
+ // Converts strings of the format "matrix(...)" and "matrix3d(...)" to a 3d
+ // matrix
+ function convertStringTo3dMatrix(str) {
+ if (str == "none")
+ return convertArrayTo3dMatrix([1, 0, 0, 1, 0, 0]);
+ var result = str.match("^matrix(3d)?\\(");
+ if (result === null)
+ return null;
+
+ return convertArrayTo3dMatrix(
+ str.substring(result[0].length, str.length-1)
+ .split(",")
+ .map(function(component) {
+ return Number(component);
+ })
+ );
+ }
+
+ // Takes an array of numbers of length 6 (2d matrix) or 16 (3d matrix)
+ // representing a matrix specified in column-major order and returns a 3d
+ // matrix represented as an array of arrays
+ function convertArrayTo3dMatrix(array) {
+ if (array.length == 6) {
+ return convertObjectTo3dMatrix(
+ { a: array[0], b: array[1],
+ c: array[2], d: array[3],
+ e: array[4], f: array[5] } );
+ } else if (array.length == 16) {
+ return [
+ array.slice(0, 4),
+ array.slice(4, 8),
+ array.slice(8, 12),
+ array.slice(12, 16)
+ ];
+ } else {
+ return null;
+ }
+ }
+
+ // Takes an object of the form { a: 1.1, e: 23 } and builds up a 3d matrix
+ // with unspecified values filled in with identity values.
+ function convertObjectTo3dMatrix(obj) {
+ return [
+ [
+ obj.a || obj.sx || obj.m11 || 1,
+ obj.b || obj.m12 || 0,
+ obj.m13 || 0,
+ obj.m14 || 0
+ ], [
+ obj.c || obj.m21 || 0,
+ obj.d || obj.sy || obj.m22 || 1,
+ obj.m23 || 0,
+ obj.m24 || 0
+ ], [
+ obj.m31 || 0,
+ obj.m32 || 0,
+ obj.sz || obj.m33 || 1,
+ obj.m34 || 0
+ ], [
+ obj.e || obj.tx || obj.m41 || 0,
+ obj.f || obj.ty || obj.m42 || 0,
+ obj.tz || obj.m43 || 0,
+ obj.m44 || 1
+ ]
+ ];
+ }
+
+ function convert3dMatrixToString(matrix) {
+ if (is2d(matrix)) {
+ return "matrix(" +
+ [ matrix[0][0], matrix[0][1],
+ matrix[1][0], matrix[1][1],
+ matrix[3][0], matrix[3][1] ].join(", ") + ")";
+ } else {
+ return "matrix3d(" +
+ matrix.reduce(function(outer, inner) {
+ return outer.concat(inner);
+ }).join(", ") + ")";
+ }
+ }
+
+ function is2d(matrix) {
+ return matrix[0][2] === 0 && matrix[0][3] === 0 &&
+ matrix[1][2] === 0 && matrix[1][3] === 0 &&
+ matrix[2][0] === 0 && matrix[2][1] === 0 &&
+ matrix[2][2] === 1 && matrix[2][3] === 0 &&
+ matrix[3][2] === 0 && matrix[3][3] === 1;
+ }
+
+ function getDeterminant(matrix) {
+ if (is2d(matrix)) {
+ return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
+ }
+
+ return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0]
+ - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0]
+ - matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0]
+ + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0]
+ + matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0]
+ - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0]
+ - matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1]
+ + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1]
+ + matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1]
+ - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1]
+ - matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1]
+ + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1]
+ + matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2]
+ - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2]
+ - matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2]
+ + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2]
+ + matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2]
+ - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2]
+ - matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3]
+ + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3]
+ + matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3]
+ - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3]
+ - matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3]
+ + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
+ }
+})();
+
+//----------------------------------------------------------------------
+//
+// Promise wrappers for paint_listener.js
+//
+//----------------------------------------------------------------------
+
+// Returns a Promise that resolves once all paints have completed
+function waitForPaints() {
+ return new Promise(function(resolve, reject) {
+ waitForAllPaints(resolve);
+ });
+}
+
+// As with waitForPaints but also flushes pending style changes before waiting
+function waitForPaintsFlushed() {
+ return new Promise(function(resolve, reject) {
+ waitForAllPaintsFlushed(resolve);
+ });
+}
+
+function waitForVisitedLinkColoring(visitedLink, waitProperty, waitValue) {
+ function checkLink(resolve) {
+ if (SpecialPowers.DOMWindowUtils
+ .getVisitedDependentComputedStyle(visitedLink, "", waitProperty) ==
+ waitValue) {
+ // Our link has been styled as visited. Resolve.
+ resolve(true);
+ } else {
+ // Our link is not yet styled as visited. Poll for completion.
+ setTimeout(checkLink, 0, resolve);
+ }
+ }
+ return new Promise(function(resolve, reject) {
+ checkLink(resolve);
+ });
+}