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Diffstat (limited to 'layout/reftests/svg/smil/container/invalid-elem-1.xhtml')
-rw-r--r-- | layout/reftests/svg/smil/container/invalid-elem-1.xhtml | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/layout/reftests/svg/smil/container/invalid-elem-1.xhtml b/layout/reftests/svg/smil/container/invalid-elem-1.xhtml new file mode 100644 index 000000000..3a2f79be1 --- /dev/null +++ b/layout/reftests/svg/smil/container/invalid-elem-1.xhtml @@ -0,0 +1,74 @@ +<?xml version="1.0" encoding="UTF-8" standalone="no" ?> +<html xmlns="http://www.w3.org/1999/xhtml" class="reftest-wait"> + <head> + <title>Valid, invalid, valid</title> + <!-- + PURPOSE: When manipulating the DOM tree it is quite likely that at some + instant the document will be invalid such as during a chain of + operations. SVG 1.1, section F.2 states: + + "Because of situations where a block of scripting changes might cause + a given SVG document fragment to go into and out of error, error + processing shall occur only at times when document presentation (e.g., + rendering to the display device) is updated" + + A similar requirement exists regarding unsuspend / suspend redraw. + This test checks that behaviour. + + OPERATION: There is a box and a circle. Initially the circle is animated and + should move to the right. The animation element is moved to the rectangle. + At this point the animation points to an invalid attribute. This attribute + is then updated to be valid again. + + EXPECTED RESULTS: The circle is moved and then the rectangle is moved. There + should not be any errors reported in the Javascript console or assertions + etc. + + After the animation is removed from the circle it should reset (I think). + + Currently this hasn't been implemented (we need to make use of + mLastCompositors table in nsSMILAnimationController), so this test is + disabled for now. As the code stands now you'll normally get the correct + result but under other conditions the circle moves a fraction before the + call to pauseAnimations and this effect is not then cleared. + --> + <script> + function moveAnimation() + { + var svg = document.getElementsByTagName('svg')[0]; + svg.pauseAnimations(); + svg.setCurrentTime(0.5); + doMove(); + svg.setCurrentTime(1.0); + setTimeout('document.documentElement.removeAttribute("class")', 0); + } + + function doMove() + { + var anim = document.getElementById('animation-to-move'); + anim.parentNode.removeChild(anim); + var rect = document.getElementById('target'); + rect.appendChild(anim); + // The animation is now in error + anim.setAttribute('attributeName', 'x'); + // Now it's fixed + } + </script> + </head> + + <body onload="moveAnimation()"> + <svg xmlns="http://www.w3.org/2000/svg" width="200px" height="200px"> + <rect x="0" y="0" width="199" height="199" + style="fill: none; stroke: black"/> + <!-- rect to be animated second --> + <rect x="-20" y="80" width="40" height="40" fill="royalblue" + stroke="black" stroke-width="1" id="target"/> + <!-- circle to be animated first --> + <circle cx="0" cy="100" r="15" fill="skyblue" stroke="black" + stroke-width="1"> + <animate attributeName="cx" from="0" to="200" begin="0s" dur="2s" + fill="freeze" id="animation-to-move"/> + </circle> + </svg> + </body> +</html> |