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Diffstat (limited to 'layout/reftests/svg/smil/anim-polygon-points-01.svg')
-rw-r--r-- | layout/reftests/svg/smil/anim-polygon-points-01.svg | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/layout/reftests/svg/smil/anim-polygon-points-01.svg b/layout/reftests/svg/smil/anim-polygon-points-01.svg new file mode 100644 index 000000000..1f4f9e643 --- /dev/null +++ b/layout/reftests/svg/smil/anim-polygon-points-01.svg @@ -0,0 +1,73 @@ +<!-- + From https://bugzilla.mozilla.org/show_bug.cgi?id=522308 +--> +<svg xmlns="http://www.w3.org/2000/svg" + xmlns:xlink="http://www.w3.org/1999/xlink" + class="reftest-wait" + onload="setTimeAndSnapshot(1, true)"> + <title>Test animation of the 'points' attribute on the 'polygon' element</title> + <script xlink:href="smil-util.js" type="text/javascript"/> + <style type="text/css"> + polygon { fill: blue; } + </style> + + + <!-- The difference between respective numbers in the effective 'from' and + 'to' lists below is carefully designed to be a factor of 3. That way + our reference file (which checks against a one third complete animation) + can contain whole numbers, which is necessary to avoid failure due to + hard coded rounded numbers in the reference not matching platform + specific rounding behaviour. + --> + + <!-- Test 'to' animation. --> + + <polygon points="10,10 70,70 110,10 160,10 210,10"> + <animate attributeName="points" + calcMode="linear" + begin="0s" dur="3s" + to="10,10 70,10 110,10 160,70 210,10" + fill="freeze"/> + </polygon> + + + <!-- Test 'by' animation. --> + + <polygon transform="translate(0, 70)" + points="10,10 70,70 110,10 160,10 210,10"> + <animate attributeName="points" + calcMode="linear" + begin="0s" dur="3s" + by="0,0 0,-60 0,0 0,60 0,0" + fill="freeze"/> + </polygon> + + + <!-- Test calcMode="paced". We don't currently support paced animation, so + we're just testing that we don't do anything unexpected (that we behave + as if calcMode="discrete"). + --> + + <polygon transform="translate(0, 140)"> + <animate attributeName="points" + calcMode="paced" + begin="0s" dur="3s" + values="10,10 70,70 110,10 160,10 210,10; + 10,10 70,30 110,10 160,50 210,10; + 10,10 70,10 110,10 160,70 210,10" + fill="freeze"/> + </polygon> + + + <!-- Test calcMode="discrete". --> + + <polygon transform="translate(0, 210)" + points="10,10 70,70 110,10 160,10 210,10"> + <animate attributeName="points" + calcMode="discrete" + begin="0s" dur="2s" + to="10,10 70,10 110,10 160,70 210,10" + fill="freeze"/> + </polygon> + +</svg> |