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Diffstat (limited to 'layout/reftests/svg/smil/anim-feFuncR-tableValues-01.svg')
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diff --git a/layout/reftests/svg/smil/anim-feFuncR-tableValues-01.svg b/layout/reftests/svg/smil/anim-feFuncR-tableValues-01.svg new file mode 100644 index 000000000..512e1ab07 --- /dev/null +++ b/layout/reftests/svg/smil/anim-feFuncR-tableValues-01.svg @@ -0,0 +1,101 @@ +<svg xmlns="http://www.w3.org/2000/svg" + xmlns:xlink="http://www.w3.org/1999/xlink" + class="reftest-wait" + onload="setTimeAndSnapshot(1, true)"> + <title>Test animation of the <number-list> attribute on the 'text' element</title> + <script xlink:href="smil-util.js" type="text/javascript"/> + + <linearGradient id="gradient"> + <stop offset="0" stop-color="black" /> + <stop offset="100%" stop-color="red" /> + </linearGradient> + + <!-- The difference between respective numbers in the effective 'from' and + 'to' lists below is carefully designed to be a factor of 3. That way + our reference file (which checks against a one third complete animation) + can contain whole numbers, which is necessary to avoid failure due to + hard coded rounded numbers in the reference not matching platform + specific rounding behaviour. + --> + + + <!-- Test calcMode="linear". --> + + <filter id="f_calcMode_linear_to" x="0%" y="0%" width="100%" height="100%"> + <feComponentTransfer> + <feFuncR type="table" tableValues="-1 3 3 -1"> + + <!-- At 1s the animVal should be "0 2 2 0". --> + <animate attributeName="tableValues" + calcMode="linear" + begin="0s" dur="3s" + to="2 0 0 2" + fill="freeze"/> + + </feFuncR> + </feComponentTransfer> + </filter> + <rect x="20" y="20" width="256" height="20" fill="url(#gradient)" + filter="url(#f_calcMode_linear_to)"/> + + + <!-- Test 'by' animation. --> + + <filter id="f_calcMode_linear_by" x="0%" y="0%" width="100%" height="100%"> + <feComponentTransfer> + <feFuncR type="table" tableValues="-1 3 3 -1"> + + <!-- At 1s the animVal should be "0 2 2 0". --> + <animate attributeName="tableValues" + calcMode="linear" + begin="0s" dur="3s" + by="3 -3 -3 3" + fill="freeze"/> + + </feFuncR> + </feComponentTransfer> + </filter> + <rect x="20" y="60" width="256" height="20" fill="url(#gradient)" + filter="url(#f_calcMode_linear_by)"/> + + + <!-- Test calcMode="paced". --> + + <filter id="f_calcMode_paced" x="0%" y="0%" width="100%" height="100%"> + <feComponentTransfer> + <feFuncR type="table" tableValues="-1 3 3 -1"> + + <!-- At 1s the animVal should be "0 2 2 0". --> + <animate attributeName="tableValues" + calcMode="paced" + begin="0s" dur="3s" + values="-1 3 3 -1; 1 1 1 1; 2 0 0 2" + fill="freeze"/> + + </feFuncR> + </feComponentTransfer> + </filter> + <rect x="20" y="100" width="256" height="20" fill="url(#gradient)" + filter="url(#f_calcMode_paced)"/> + + + <!-- Test calcMode="discrete". --> + + <filter id="f_calcMode_discrete" x="0%" y="0%" width="100%" height="100%"> + <feComponentTransfer> + <feFuncR type="table" tableValues="0 0 0 0"> + + <!-- The value should be "0 2 2 0" from 1s onwards. --> + <animate attributeName="tableValues" + calcMode="discrete" + begin="0s" dur="2s" + to="0 2 2 0" + fill="freeze"/> + + </feFuncR> + </feComponentTransfer> + </filter> + <rect x="20" y="140" width="256" height="20" fill="url(#gradient)" + filter="url(#f_calcMode_discrete)"/> + +</svg> |