diff options
Diffstat (limited to 'layout/doc/obsolete/layout.xml')
-rw-r--r-- | layout/doc/obsolete/layout.xml | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/layout/doc/obsolete/layout.xml b/layout/doc/obsolete/layout.xml new file mode 100644 index 000000000..9e4774aef --- /dev/null +++ b/layout/doc/obsolete/layout.xml @@ -0,0 +1,279 @@ +<?xml version="1.0"?> +<!-- This Source Code Form is subject to the terms of the Mozilla Public + - License, v. 2.0. If a copy of the MPL was not distributed with this + - file, You can obtain one at http://mozilla.org/MPL/2.0/. --> + +<?xml-stylesheet href="layout.css" type="text/css"?> +<!DOCTYPE Documentation> + +<Documentation xmlns:html="http://www.w3.org/1999/xhtml" + xmlns:xlink="http://www.w3.org/1999/xlink"> + +<Title>Gecko Layout Engine</Title> +<Author xlink:type="simple" xlink:show="new" xlink:href="mailto:troy@netscape.com">Troy Chevalier</Author> +<UpdateDate>8 August 1999</UpdateDate> + +<SectionHeading>Overview</SectionHeading> +<Body>Gecko is Mozilla's new layout engine. It is based on the HTML4, CSS1, XML 1.0, +and DOM Internet standards, and it is built using a modular XPCOM-based +architecture.</Body> + +<Body>When we talk about layout, we're referring to the formatting process that applies +presentation styles to a source document. The formatting process is controlled +by the style specification.</Body> + +<SectionHeading>Components</SectionHeading> +<Body>Here are a list of components and terms that will be referenced by this document.</Body> + +<Components> +<Term>Parser</Term> +<Definition>Either the <A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/parser.html">HTML</A> +or XML parser. Processes the document and makes calls to the content sink.</Definition> + +<Term>Content sink</Term> +<Definition>Called by the parser. Responsible for building the content model.</Definition> + +<Term><A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/contentmodel.html">Content model</A></Term> +<Definition>Consists of document object and a tree of content objects. Changes to the +content model result in modifications of the frame model.</Definition> + +<Term>Frame model</Term> +<Definition><A xlink:type="simple" xlink:show="replace" xlink:href="#Frames">Frames</A> are formatting +objects. Each frame defines a particular set of formatting characteristics.</Definition> + +<Term><A xlink:type="simple" xlink:show="replace" xlink:href="#Reflow">Reflow</A></Term> +<Definition>The formatting process. Reflow of the frame model defines the visual appearance +of the formatted document.</Definition> + +<Term><A xlink:type="simple" xlink:show="replace" xlink:href="#FrameConstruction">Frame construction</A></Term> +<Definition>Initial creation and updating of the frame model in response to changes to the +content model and changes to the style data.</Definition> + +<Term><A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/style.html">Style system</A></Term> +<Definition>Provide the mapping and management of style data onto document content in a given +presentation. Major components are style set, style sheets, style sheet and +rules, style context, and style sheet loader.</Definition> + +<Term>Presentation shell</Term> +<Definition>Controlling point for managing the presentation of a document.</Definition> + +<Term><A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/viewsystem.html">View system</A></Term> +<Definition>Consists of a view manager and view objects arranged in a tree hierarchy. +Views support overlapped positioning, z-order sorting, and opacity levels.</Definition> +</Components> + +<SectionHeading>Document Loading</SectionHeading> +<Body>The basic flow of control is as follows: as the parser encounters tokens it notifies +the content sink that a new node (or child node) is encountered. The content sink +creates the appropriate type content object and inserts it into the content model.</Body> + +<Body>Whenever the content model changes the document's observers are notified. The presentation +shell is one of the document observers. The presentation shell forwards the document +change notification to the style set object</Body> + +<Body>The style set passes the notification to the frame construction code, the +frame construction code creates new frames and inserts them into the frame model. The +document is reflowed, and the formatted changes are displayed. +</Body> + +<Body> +The actual interfaces involved are: +<Interfaces> +<Interface>nsIDocument</Interface> +<Interface>nsIDocumentObserver</Interface> +<Interface>nsIPresShell</Interface> +<Interface>nsIStyleSet</Interface> +<Interface>nsIStyleFrameConstruction</Interface> +<Interface>nsIFrame</Interface> +</Interfaces> +</Body> + +<Body>All of the interface files are located in the mozilla/layout/base/public +directory.</Body> + +<SectionHeading>Object Lifetimes</SectionHeading> +<Body>Gecko supports multiple views of the same document. This means you can print the +same document that you're viewing on the screen, and there's only one content +model. Because there's just a single content model, each of the content objects +is referenced counted. The document holds a reference to the root content object, +and each content node holds a reference to its child content nodes.</Body> + +<Body>Each view of the document has a separate presentation shell, style manager, +style set, and frame hierarchy. The presentation shell is the controlling point for +the presentation of a document, and it holds a reference to the document object.</Body> + +<Body>Frames and views are not referenced counted. The lifetime of the frame hierarchy +is bounded by the lifetime of the presentation shell which owns the frames. The +lifetime of the view hierarchy is bounded by the lifetime of the view manager +that owns the views.</Body> + +<SectionHeading><html:a name="Frames">Frames</html:a></SectionHeading> +<Body>Each frame defines a particular set of formatting characteristics. Frames have +the opportunity to: +<Characteristics> +<Characteristic>reflow (format) their child frames</Characteristic> +<Characteristic>render their appearance</Characteristic> +<Characteristic>handle mouse and keyboard events</Characteristic> +<Characteristic>display a cursor</Characteristic> +<Characteristic>have an associated view object</Characteristic> +</Characteristics> +</Body> + +<Body>Frames can have multiple child lists, the default unnamed child list +(referred to as the principal child list) and additional named child lists. +There is an ordering of frames within a child list, but no ordering +between frames in different child lists of the same parent frame.</Body> + +<Body>The principal child list contains the flowed children, and the additional +child lists are for out-of-flow frames like floated elements and absolutely +positioned elements.</Body> + +<Body>Child frames are linked together in a singly linked list. Each frame +defines its own local coordinate space. Frame bounding rects are in twips, +and the origin is relative to the upper-left corner of its parent frame. +The bounding rect includes the content area, borders, and padding.</Body> + +<SectionHeading><html:a name="FrameConstruction">Frame Construction</html:a></SectionHeading> +<Body>The frame construction process begins with a notification that content +has been added or removed or that style has changed.</Body> + +<Body>The first step is to resolve style information for the content element. +This process creates a style context that is stored in the frame (see +nsIStyleContext).</Body> + +<Body>Once style is resolved construction rules are used to decide the type of +frame to create. First we look at the element's tag and special case some +things like IMG elements. If we don't create a frame that way, then we use +the 'display' property to dictate what type of frame to create. Typically +it's a block or inline frame.</Body> + +<Body>For a 'display' value of 'none' no frame is created. For elements that are +out of the flow (for example, a floated element or an absolutely positioned +element), a placeholder frame is also created. The placeholder frame is inserted +into the flow exactly where the out-of-flow frame would have been inserted. +The out-of-flow frame is then inserted as a child of its containing block in +one of the additional child lists. Floated frames are inserted into the +"Float-list" and absolutely positioned frames are inserted into the +"Absolute-list".</Body> + +<SectionHeading>Frame Manager</SectionHeading> +<Body>The frame manager is owned by the presentation shell and used by both the +presentation shell and the frame construction code. It serves two main +purposes: +<Purposes> +<Purpose>provides a service for mapping from content object to frame and from out-of-flow +frame to placeholder frame</Purpose> +<Purpose>coordinates structural modifications to the frame model</Purpose> +</Purposes> +</Body> + +<Body>In many places in the frame code we need to find the frame associated with +a particular content object. In order to quickly implement this operation we +maintain a mapping from content objects to frames. The frame construction adds +and removes entries from the map as frames are created and destroyed.</Body> + +<Body>When creating new frames and removing existing frames, the frame construction +code doesn't directly modify the frame hierarchy. Instead if informs the frame +manager and has it coordinate the request. If the frame model lock is available, +the change is processed immediately; otherwise, the request is queued and +processed later.</Body> + +<Body>The frame manager also coordinates processing of replaced elements that can't +be rendered (for example, an IMG or OBJECT element), and it allows client to +register to be notified when a particular frame is being destroyed. This is +needed because frames are not reference counted. It's used by the event manager +and other clients to ensure that any outstanding references to the frame are +cleaned up.</Body> + +<SectionHeading><html:a name="Reflow">Reflow</html:a> Process</SectionHeading> +<Note>The fact that are two reflow interfaces reflects an early +goal of having core layout and HTML specific layout. The core reflow process would +be the same for all frames, and each class of formatting objects (for +example, CSS and DSSSL) would have their own reflow additions.</Note> + +<Body>The reflow process is a top-down protocol where a frame is given some +available space and asked to reflow its child frames and return a desired +size.</Body> + +<Body>The reflow process is not part of the nsIFrame interface. The generic reflow +interface is defined in the nsIFrameReflow interface, and the HTML/CSS specific +reflow interface is defined in the nsIHTMLReflow interface.</Body> + +<Body>An important part of the reflow process is the calculation of the computed +values for the CSS properties. This includes things like 'width', 'height', +and 'margin', and involves calculation of the containing block width and height +and percentage based values and properties whose value is inherited.</Body> + +<Body>This process is encapsulated in the HTML specific reflow state struct +(struct nsHTMLReflowState) that is passed in as part of reflow. The reflow +states are linked together with the reflow state for a child frame pointing +to its parent frame's reflow state. This allows us to walk up the reflow state +structures and calculate containing block width and height and percentage +based values.</Body> + +<Body>In addition to the computed values for the CSS box model properties, the +following items are also included: +<Items> +<Item>reflow reason that indicates why the frame is being reflowed</Item> +<Item>a rendering context that can be used to measure text</Item> +<Item>reflow command (only used for incremental reflow)</Item> +<Item>space manager</Item> +</Items> +</Body> + +<Body>The most common reflow reasons are 'eReflowReason_Resize' (the viewport +has changed size) and 'eReflowReason_Incremental' (processing of an incremental +reflow command).</Body> + +<Body>Reflow commands (see nsHTMLReflowCommand in mozilla/layout/html/base/src) are used +to kick off an incremental reflow. They're generated either by the style system +(in response to a style change) or by a frame itself (for example, if a frame has +dirty child frames that need to be reflowed it will generate a reflow command).</Body> + +<Body>Reflow commands are queued by the presentation shell and then dispatched. Reflow +commands have a target frame, which is the frame for which the reflow command +is destined. In the example above the target frame is the frame with dirty child +frames that need to be reflowed. Reflow command processing follows a path from +the root frame down to the target frame.</Body> + +<Body>The space manager (see nsISpaceManager in mozilla/layout/base/public) is used +when flowing text around floated elements. It has an API for managing bands of +unavailable space (space that is reserved for a floated element). Internally it +organizes the band data similar to how a region data structure works.</Body> + +<SectionHeading>Frame Classes</SectionHeading> +<Body>There are four main categories of frame classes, all of which are located +in mozilla/layout/html/src: + +<Categories> +<Category>core frame classes</Category> +<Category>table frame classes</Category> +<Category>form frame classes</Category> +<Category>frameset frame classes</Category> +</Categories> +</Body> + +<Body><RunIn>The core frame classes</RunIn> implement the CSS viewport abstraction, scrolling, +block and inline display of flowed elements, floats, and absolute positioning.</Body> + +<Body>For more information on block layout, click +<A xlink:type="simple" xlink:show="replace" xlink:href="block.html">here</A>. For more information about +line layout, click <A xlink:type="simple" xlink:show="replace" xlink:href="line-layout.html">here</A>.</Body> + +<Body><RunIn>The table frame classes</RunIn> correspond to the HTML4 table spec, and in addition +to the table frame there are row group frames, row frames, column group frames, +column frames, and cell frames. There is an "outer" table frame as well that's +really an anonymous frame that contains the caption frame and the table frame +itself.</Body> + +<Body>Table layout is determined in a 3-step process. In the first step, the table +is flowed into an infinitely wide and tall space. This gives us the minimum and +desired sizes for every cell in the table. In the second step, the table constraints +are factored in and widths are assigned to every cell. In the third step, heights are +assigned to every cell based on the computed width constraint. The results of the first +step are cached and only need to be recomputed when content or constraints are changed.</Body> + +<SectionHeading>Event Manager</SectionHeading> +<Body>To be written</Body> + +</Documentation> |