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-rw-r--r--layout/base/nsDisplayList.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/layout/base/nsDisplayList.cpp b/layout/base/nsDisplayList.cpp
index 44fc95deb..e22230b41 100644
--- a/layout/base/nsDisplayList.cpp
+++ b/layout/base/nsDisplayList.cpp
@@ -5708,7 +5708,7 @@ nsDisplayTransform::GetDeltaToTransformOrigin(const nsIFrame* aFrame,
}
/* Allows us to access dimension getters by index. */
- float coords[2];
+ float transformOrigin[2];
TransformReferenceBox::DimensionGetter dimensionGetter[] =
{ &TransformReferenceBox::Width, &TransformReferenceBox::Height };
TransformReferenceBox::DimensionGetter offsetGetter[] =
@@ -5718,33 +5718,33 @@ nsDisplayTransform::GetDeltaToTransformOrigin(const nsIFrame* aFrame,
/* If the transform-origin specifies a percentage, take the percentage
* of the size of the box.
*/
- const nsStyleCoord &coord = display->mTransformOrigin[index];
- if (coord.GetUnit() == eStyleUnit_Calc) {
- const nsStyleCoord::Calc *calc = coord.GetCalcValue();
- coords[index] =
+ const nsStyleCoord &originValue = display->mTransformOrigin[index];
+ if (originValue.GetUnit() == eStyleUnit_Calc) {
+ const nsStyleCoord::Calc *calc = originValue.GetCalcValue();
+ transformOrigin[index] =
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
calc->mPercent +
NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
- } else if (coord.GetUnit() == eStyleUnit_Percent) {
- coords[index] =
+ } else if (originValue.GetUnit() == eStyleUnit_Percent) {
+ transformOrigin[index] =
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
- coord.GetPercentValue();
+ originValue.GetPercentValue();
} else {
- MOZ_ASSERT(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit");
- coords[index] =
- NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel);
+ MOZ_ASSERT(originValue.GetUnit() == eStyleUnit_Coord, "unexpected unit");
+ transformOrigin[index] =
+ NSAppUnitsToFloatPixels(originValue.GetCoordValue(), aAppUnitsPerPixel);
}
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
// SVG frames (unlike other frames) have a reference box that can be (and
// typically is) offset from the TopLeft() of the frame. We need to
// account for that here.
- coords[index] +=
+ transformOrigin[index] +=
NSAppUnitsToFloatPixels((refBox.*offsetGetter[index])(), aAppUnitsPerPixel);
}
}
- return Point3D(coords[0], coords[1],
+ return Point3D(transformOrigin[0], transformOrigin[1],
NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(),
aAppUnitsPerPixel));
}