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Diffstat (limited to 'layout/base/nsDisplayList.cpp')
-rw-r--r-- | layout/base/nsDisplayList.cpp | 7553 |
1 files changed, 7553 insertions, 0 deletions
diff --git a/layout/base/nsDisplayList.cpp b/layout/base/nsDisplayList.cpp new file mode 100644 index 000000000..8035269e3 --- /dev/null +++ b/layout/base/nsDisplayList.cpp @@ -0,0 +1,7553 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: set ts=2 sw=2 et tw=78: + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +/* + * structures that represent things to be painted (ordered in z-order), + * used during painting and hit testing + */ + +#include "nsDisplayList.h" + +#include <stdint.h> +#include <algorithm> +#include <limits> + +#include "gfxUtils.h" +#include "mozilla/dom/TabChild.h" +#include "mozilla/dom/KeyframeEffectReadOnly.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/layers/PLayerTransaction.h" +#include "nsCSSRendering.h" +#include "nsRenderingContext.h" +#include "nsISelectionController.h" +#include "nsIPresShell.h" +#include "nsRegion.h" +#include "nsStyleStructInlines.h" +#include "nsStyleTransformMatrix.h" +#include "gfxMatrix.h" +#include "gfxPrefs.h" +#include "nsSVGIntegrationUtils.h" +#include "nsSVGUtils.h" +#include "nsLayoutUtils.h" +#include "nsIScrollableFrame.h" +#include "nsIFrameInlines.h" +#include "nsThemeConstants.h" +#include "LayerTreeInvalidation.h" + +#include "imgIContainer.h" +#include "BasicLayers.h" +#include "nsBoxFrame.h" +#include "nsViewportFrame.h" +#include "nsSubDocumentFrame.h" +#include "nsSVGEffects.h" +#include "nsSVGElement.h" +#include "nsSVGClipPathFrame.h" +#include "GeckoProfiler.h" +#include "nsViewManager.h" +#include "ImageLayers.h" +#include "ImageContainer.h" +#include "nsCanvasFrame.h" +#include "StickyScrollContainer.h" +#include "mozilla/AnimationPerformanceWarning.h" +#include "mozilla/AnimationUtils.h" +#include "mozilla/EffectCompositor.h" +#include "mozilla/EffectSet.h" +#include "mozilla/EventStates.h" +#include "mozilla/LookAndFeel.h" +#include "mozilla/OperatorNewExtensions.h" +#include "mozilla/PendingAnimationTracker.h" +#include "mozilla/Preferences.h" +#include "mozilla/Telemetry.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/Unused.h" +#include "mozilla/gfx/gfxVars.h" +#include "ActiveLayerTracker.h" +#include "nsContentUtils.h" +#include "nsPrintfCString.h" +#include "UnitTransforms.h" +#include "LayersLogging.h" +#include "FrameLayerBuilder.h" +#include "mozilla/EventStateManager.h" +#include "mozilla/RestyleManager.h" +#include "nsCaret.h" +#include "nsISelection.h" +#include "nsDOMTokenList.h" +#include "mozilla/RuleNodeCacheConditions.h" +#include "nsCSSProps.h" +#include "nsPluginFrame.h" +#include "DisplayItemScrollClip.h" +#include "nsSVGMaskFrame.h" + +// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to +// GetTickCount(). +#ifdef GetCurrentTime +#undef GetCurrentTime +#endif + +using namespace mozilla; +using namespace mozilla::layers; +using namespace mozilla::dom; +using namespace mozilla::layout; +using namespace mozilla::gfx; + +typedef FrameMetrics::ViewID ViewID; +typedef nsStyleTransformMatrix::TransformReferenceBox TransformReferenceBox; + +#ifdef DEBUG +static bool +SpammyLayoutWarningsEnabled() +{ + static bool sValue = false; + static bool sValueInitialized = false; + + if (!sValueInitialized) { + Preferences::GetBool("layout.spammy_warnings.enabled", &sValue); + sValueInitialized = true; + } + + return sValue; +} +#endif + +void* +AnimatedGeometryRoot::operator new(size_t aSize, nsDisplayListBuilder* aBuilder) +{ + return aBuilder->Allocate(aSize); +} + +static inline CSSAngle +MakeCSSAngle(const nsCSSValue& aValue) +{ + return CSSAngle(aValue.GetAngleValue(), aValue.GetUnit()); +} + +static void AddTransformFunctions(nsCSSValueList* aList, + nsStyleContext* aContext, + nsPresContext* aPresContext, + TransformReferenceBox& aRefBox, + InfallibleTArray<TransformFunction>& aFunctions) +{ + if (aList->mValue.GetUnit() == eCSSUnit_None) { + return; + } + + for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) { + const nsCSSValue& currElem = curr->mValue; + NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function, + "Stream should consist solely of functions!"); + nsCSSValue::Array* array = currElem.GetArrayValue(); + RuleNodeCacheConditions conditions; + switch (nsStyleTransformMatrix::TransformFunctionOf(array)) { + case eCSSKeyword_rotatex: + { + CSSAngle theta = MakeCSSAngle(array->Item(1)); + aFunctions.AppendElement(RotationX(theta)); + break; + } + case eCSSKeyword_rotatey: + { + CSSAngle theta = MakeCSSAngle(array->Item(1)); + aFunctions.AppendElement(RotationY(theta)); + break; + } + case eCSSKeyword_rotatez: + { + CSSAngle theta = MakeCSSAngle(array->Item(1)); + aFunctions.AppendElement(RotationZ(theta)); + break; + } + case eCSSKeyword_rotate: + { + CSSAngle theta = MakeCSSAngle(array->Item(1)); + aFunctions.AppendElement(Rotation(theta)); + break; + } + case eCSSKeyword_rotate3d: + { + double x = array->Item(1).GetFloatValue(); + double y = array->Item(2).GetFloatValue(); + double z = array->Item(3).GetFloatValue(); + CSSAngle theta = MakeCSSAngle(array->Item(4)); + aFunctions.AppendElement(Rotation3D(x, y, z, theta)); + break; + } + case eCSSKeyword_scalex: + { + double x = array->Item(1).GetFloatValue(); + aFunctions.AppendElement(Scale(x, 1, 1)); + break; + } + case eCSSKeyword_scaley: + { + double y = array->Item(1).GetFloatValue(); + aFunctions.AppendElement(Scale(1, y, 1)); + break; + } + case eCSSKeyword_scalez: + { + double z = array->Item(1).GetFloatValue(); + aFunctions.AppendElement(Scale(1, 1, z)); + break; + } + case eCSSKeyword_scale: + { + double x = array->Item(1).GetFloatValue(); + // scale(x) is shorthand for scale(x, x); + double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue(); + aFunctions.AppendElement(Scale(x, y, 1)); + break; + } + case eCSSKeyword_scale3d: + { + double x = array->Item(1).GetFloatValue(); + double y = array->Item(2).GetFloatValue(); + double z = array->Item(3).GetFloatValue(); + aFunctions.AppendElement(Scale(x, y, z)); + break; + } + case eCSSKeyword_translatex: + { + double x = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(1), aContext, aPresContext, conditions, + &aRefBox, &TransformReferenceBox::Width); + aFunctions.AppendElement(Translation(x, 0, 0)); + break; + } + case eCSSKeyword_translatey: + { + double y = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(1), aContext, aPresContext, conditions, + &aRefBox, &TransformReferenceBox::Height); + aFunctions.AppendElement(Translation(0, y, 0)); + break; + } + case eCSSKeyword_translatez: + { + double z = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(1), aContext, aPresContext, conditions, + nullptr); + aFunctions.AppendElement(Translation(0, 0, z)); + break; + } + case eCSSKeyword_translate: + { + double x = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(1), aContext, aPresContext, conditions, + &aRefBox, &TransformReferenceBox::Width); + // translate(x) is shorthand for translate(x, 0) + double y = 0; + if (array->Count() == 3) { + y = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(2), aContext, aPresContext, conditions, + &aRefBox, &TransformReferenceBox::Height); + } + aFunctions.AppendElement(Translation(x, y, 0)); + break; + } + case eCSSKeyword_translate3d: + { + double x = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(1), aContext, aPresContext, conditions, + &aRefBox, &TransformReferenceBox::Width); + double y = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(2), aContext, aPresContext, conditions, + &aRefBox, &TransformReferenceBox::Height); + double z = nsStyleTransformMatrix::ProcessTranslatePart( + array->Item(3), aContext, aPresContext, conditions, + nullptr); + + aFunctions.AppendElement(Translation(x, y, z)); + break; + } + case eCSSKeyword_skewx: + { + CSSAngle x = MakeCSSAngle(array->Item(1)); + aFunctions.AppendElement(SkewX(x)); + break; + } + case eCSSKeyword_skewy: + { + CSSAngle y = MakeCSSAngle(array->Item(1)); + aFunctions.AppendElement(SkewY(y)); + break; + } + case eCSSKeyword_skew: + { + CSSAngle x = MakeCSSAngle(array->Item(1)); + // skew(x) is shorthand for skew(x, 0) + CSSAngle y(0.0f, eCSSUnit_Degree); + if (array->Count() == 3) { + y = MakeCSSAngle(array->Item(2)); + } + aFunctions.AppendElement(Skew(x, y)); + break; + } + case eCSSKeyword_matrix: + { + gfx::Matrix4x4 matrix; + matrix._11 = array->Item(1).GetFloatValue(); + matrix._12 = array->Item(2).GetFloatValue(); + matrix._13 = 0; + matrix._14 = 0; + matrix._21 = array->Item(3).GetFloatValue(); + matrix._22 = array->Item(4).GetFloatValue(); + matrix._23 = 0; + matrix._24 = 0; + matrix._31 = 0; + matrix._32 = 0; + matrix._33 = 1; + matrix._34 = 0; + matrix._41 = array->Item(5).GetFloatValue(); + matrix._42 = array->Item(6).GetFloatValue(); + matrix._43 = 0; + matrix._44 = 1; + aFunctions.AppendElement(TransformMatrix(matrix)); + break; + } + case eCSSKeyword_matrix3d: + { + gfx::Matrix4x4 matrix; + matrix._11 = array->Item(1).GetFloatValue(); + matrix._12 = array->Item(2).GetFloatValue(); + matrix._13 = array->Item(3).GetFloatValue(); + matrix._14 = array->Item(4).GetFloatValue(); + matrix._21 = array->Item(5).GetFloatValue(); + matrix._22 = array->Item(6).GetFloatValue(); + matrix._23 = array->Item(7).GetFloatValue(); + matrix._24 = array->Item(8).GetFloatValue(); + matrix._31 = array->Item(9).GetFloatValue(); + matrix._32 = array->Item(10).GetFloatValue(); + matrix._33 = array->Item(11).GetFloatValue(); + matrix._34 = array->Item(12).GetFloatValue(); + matrix._41 = array->Item(13).GetFloatValue(); + matrix._42 = array->Item(14).GetFloatValue(); + matrix._43 = array->Item(15).GetFloatValue(); + matrix._44 = array->Item(16).GetFloatValue(); + aFunctions.AppendElement(TransformMatrix(matrix)); + break; + } + case eCSSKeyword_interpolatematrix: + { + bool dummy; + Matrix4x4 matrix; + nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array, + aContext, + aPresContext, + conditions, + aRefBox, + &dummy); + aFunctions.AppendElement(TransformMatrix(matrix)); + break; + } + case eCSSKeyword_perspective: + { + aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue())); + break; + } + default: + NS_ERROR("Function not handled yet!"); + } + } +} + +static TimingFunction +ToTimingFunction(const Maybe<ComputedTimingFunction>& aCTF) +{ + if (aCTF.isNothing()) { + return TimingFunction(null_t()); + } + + if (aCTF->HasSpline()) { + const nsSMILKeySpline* spline = aCTF->GetFunction(); + return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(), + spline->X2(), spline->Y2())); + } + + uint32_t type = aCTF->GetType() == nsTimingFunction::Type::StepStart ? 1 : 2; + return TimingFunction(StepFunction(aCTF->GetSteps(), type)); +} + +static void +AddAnimationForProperty(nsIFrame* aFrame, const AnimationProperty& aProperty, + dom::Animation* aAnimation, Layer* aLayer, + AnimationData& aData, bool aPending) +{ + MOZ_ASSERT(aLayer->AsContainerLayer(), "Should only animate ContainerLayer"); + MOZ_ASSERT(aAnimation->GetEffect(), + "Should not be adding an animation without an effect"); + MOZ_ASSERT(!aAnimation->GetCurrentOrPendingStartTime().IsNull() || + (aAnimation->GetTimeline() && + aAnimation->GetTimeline()->TracksWallclockTime()), + "Animation should either have a resolved start time or " + "a timeline that tracks wallclock time"); + nsStyleContext* styleContext = aFrame->StyleContext(); + nsPresContext* presContext = aFrame->PresContext(); + TransformReferenceBox refBox(aFrame); + + layers::Animation* animation = + aPending ? + aLayer->AddAnimationForNextTransaction() : + aLayer->AddAnimation(); + + const TimingParams& timing = aAnimation->GetEffect()->SpecifiedTiming(); + + // If we are starting a new transition that replaces an existing transition + // running on the compositor, it is possible that the animation on the + // compositor will have advanced ahead of the main thread. If we use as + // the starting point of the new transition, the current value of the + // replaced transition as calculated on the main thread using the refresh + // driver time, the new transition will jump when it starts. Instead, we + // re-calculate the starting point of the new transition by applying the + // current TimeStamp to the parameters of the replaced transition. + // + // We need to do this here, rather than when we generate the new transition, + // since after generating the new transition other requestAnimationFrame + // callbacks may run that introduce further lag between the main thread and + // the compositor. + if (aAnimation->AsCSSTransition() && + aAnimation->GetEffect() && + aAnimation->GetEffect()->AsTransition()) { + // We update startValue from the replaced transition only if the effect is + // an ElementPropertyTransition. + aAnimation->GetEffect()->AsTransition()-> + UpdateStartValueFromReplacedTransition(); + } + + const ComputedTiming computedTiming = + aAnimation->GetEffect()->GetComputedTiming(); + Nullable<TimeDuration> startTime = aAnimation->GetCurrentOrPendingStartTime(); + animation->startTime() = startTime.IsNull() + ? TimeStamp() + : aAnimation->GetTimeline()-> + ToTimeStamp(startTime.Value()); + animation->initialCurrentTime() = aAnimation->GetCurrentTime().Value() + - timing.mDelay; + animation->delay() = timing.mDelay; + animation->duration() = computedTiming.mDuration; + animation->iterations() = computedTiming.mIterations; + animation->iterationStart() = computedTiming.mIterationStart; + animation->direction() = static_cast<uint8_t>(timing.mDirection); + animation->fillMode() = static_cast<uint8_t>(computedTiming.mFill); + animation->property() = aProperty.mProperty; + animation->playbackRate() = aAnimation->PlaybackRate(); + animation->data() = aData; + animation->easingFunction() = ToTimingFunction(timing.mFunction); + animation->iterationComposite() = + static_cast<uint8_t>(aAnimation->GetEffect()-> + AsKeyframeEffect()->IterationComposite()); + + for (uint32_t segIdx = 0; segIdx < aProperty.mSegments.Length(); segIdx++) { + const AnimationPropertySegment& segment = aProperty.mSegments[segIdx]; + + AnimationSegment* animSegment = animation->segments().AppendElement(); + if (aProperty.mProperty == eCSSProperty_transform) { + animSegment->startState() = InfallibleTArray<TransformFunction>(); + animSegment->endState() = InfallibleTArray<TransformFunction>(); + + nsCSSValueSharedList* list = + segment.mFromValue.GetCSSValueSharedListValue(); + AddTransformFunctions(list->mHead, styleContext, presContext, refBox, + animSegment->startState().get_ArrayOfTransformFunction()); + + list = segment.mToValue.GetCSSValueSharedListValue(); + AddTransformFunctions(list->mHead, styleContext, presContext, refBox, + animSegment->endState().get_ArrayOfTransformFunction()); + } else if (aProperty.mProperty == eCSSProperty_opacity) { + animSegment->startState() = segment.mFromValue.GetFloatValue(); + animSegment->endState() = segment.mToValue.GetFloatValue(); + } + + animSegment->startPortion() = segment.mFromKey; + animSegment->endPortion() = segment.mToKey; + animSegment->sampleFn() = ToTimingFunction(segment.mTimingFunction); + } +} + +static void +AddAnimationsForProperty(nsIFrame* aFrame, nsCSSPropertyID aProperty, + nsTArray<RefPtr<dom::Animation>>& aAnimations, + Layer* aLayer, AnimationData& aData, + bool aPending) +{ + MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty, + CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR), + "inconsistent property flags"); + + DebugOnly<EffectSet*> effects = EffectSet::GetEffectSet(aFrame); + MOZ_ASSERT(effects); + + // Add from first to last (since last overrides) + for (size_t animIdx = 0; animIdx < aAnimations.Length(); animIdx++) { + dom::Animation* anim = aAnimations[animIdx]; + if (!anim->IsPlayableOnCompositor()) { + continue; + } + + dom::KeyframeEffectReadOnly* keyframeEffect = + anim->GetEffect() ? anim->GetEffect()->AsKeyframeEffect() : nullptr; + MOZ_ASSERT(keyframeEffect, + "A playing animation should have a keyframe effect"); + const AnimationProperty* property = + keyframeEffect->GetEffectiveAnimationOfProperty(aProperty); + if (!property) { + continue; + } + + // Note that if the property is overridden by !important rules, + // GetEffectiveAnimationOfProperty returns null instead. + // This is what we want, since if we have animations overridden by + // !important rules, we don't want to send them to the compositor. + MOZ_ASSERT(anim->CascadeLevel() != + EffectCompositor::CascadeLevel::Animations || + !effects->PropertiesWithImportantRules() + .HasProperty(aProperty), + "GetEffectiveAnimationOfProperty already tested the property " + "is not overridden by !important rules"); + + // Don't add animations that are pending if their timeline does not + // track wallclock time. This is because any pending animations on layers + // will have their start time updated with the current wallclock time. + // If we can't convert that wallclock time back to an equivalent timeline + // time, we won't be able to update the content animation and it will end + // up being out of sync with the layer animation. + // + // Currently this only happens when the timeline is driven by a refresh + // driver under test control. In this case, the next time the refresh + // driver is advanced it will trigger any pending animations. + if (anim->PlayState() == AnimationPlayState::Pending && + (!anim->GetTimeline() || + !anim->GetTimeline()->TracksWallclockTime())) { + continue; + } + + AddAnimationForProperty(aFrame, *property, anim, aLayer, aData, aPending); + keyframeEffect->SetIsRunningOnCompositor(aProperty, true); + } +} + +static bool +GenerateAndPushTextMask(nsIFrame* aFrame, nsRenderingContext* aContext, + const nsRect& aFillRect, nsDisplayListBuilder* aBuilder) +{ + if (aBuilder->IsForGenerateGlyphMask() || + aBuilder->IsForPaintingSelectionBG()) { + return false; + } + + // The main function of enabling background-clip:text property value. + // When a nsDisplayBackgroundImage detects "text" bg-clip style, it will call + // this function to + // 1. Paint background color of the selection text if any. + // 2. Generate a mask by all descendant text frames + // 3. Push the generated mask into aContext. + // + // TBD: we actually generate display list of aFrame twice here. It's better + // to reuse the same display list and paint that one twice, one for selection + // background, one for generating text mask. + + gfxContext* sourceCtx = aContext->ThebesContext(); + gfxRect bounds = + nsLayoutUtils::RectToGfxRect(aFillRect, + aFrame->PresContext()->AppUnitsPerDevPixel()); + + { + // Paint text selection background into sourceCtx. + gfxContextMatrixAutoSaveRestore save(sourceCtx); + sourceCtx->SetMatrix(sourceCtx->CurrentMatrix().Translate(bounds.TopLeft())); + + nsLayoutUtils::PaintFrame(aContext, aFrame, + nsRect(nsPoint(0, 0), aFrame->GetSize()), + NS_RGB(255, 255, 255), + nsDisplayListBuilderMode::PAINTING_SELECTION_BACKGROUND); + } + + // Evaluate required surface size. + IntRect drawRect; + { + gfxContextMatrixAutoSaveRestore matRestore(sourceCtx); + + sourceCtx->SetMatrix(gfxMatrix()); + gfxRect clipRect = sourceCtx->GetClipExtents(); + drawRect = RoundedOut(ToRect(clipRect)); + } + + // Create a mask surface. + RefPtr<DrawTarget> sourceTarget = sourceCtx->GetDrawTarget(); + RefPtr<DrawTarget> maskDT = + sourceTarget->CreateSimilarDrawTarget(drawRect.Size(), + SurfaceFormat::A8); + if (!maskDT || !maskDT->IsValid()) { + return false; + } + RefPtr<gfxContext> maskCtx = gfxContext::CreatePreservingTransformOrNull(maskDT); + MOZ_ASSERT(maskCtx); + gfxMatrix currentMatrix = sourceCtx->CurrentMatrix(); + maskCtx->SetMatrix(gfxMatrix::Translation(bounds.TopLeft()) * + currentMatrix * + gfxMatrix::Translation(-drawRect.TopLeft())); + + // Shade text shape into mask A8 surface. + nsRenderingContext rc(maskCtx); + nsLayoutUtils::PaintFrame(&rc, aFrame, + nsRect(nsPoint(0, 0), aFrame->GetSize()), + NS_RGB(255, 255, 255), + nsDisplayListBuilderMode::GENERATE_GLYPH); + + // Push the generated mask into aContext, so that the caller can pop and + // blend with it. + Matrix maskTransform = ToMatrix(currentMatrix) * + Matrix::Translation(-drawRect.x, -drawRect.y); + maskTransform.Invert(); + + RefPtr<SourceSurface> maskSurface = maskDT->Snapshot(); + sourceCtx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 1.0, maskSurface, maskTransform); + + return true; +} + +/* static */ void +nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(Layer* aLayer, + nsDisplayListBuilder* aBuilder, + nsDisplayItem* aItem, + nsIFrame* aFrame, + nsCSSPropertyID aProperty) +{ + MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty, + CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR), + "inconsistent property flags"); + + // This function can be called in two ways: from + // nsDisplay*::BuildLayer while constructing a layer (with all + // pointers non-null), or from RestyleManager's handling of + // UpdateOpacityLayer/UpdateTransformLayer hints. + MOZ_ASSERT(!aBuilder == !aItem, + "should only be called in two configurations, with both " + "aBuilder and aItem, or with neither"); + MOZ_ASSERT(!aItem || aFrame == aItem->Frame(), "frame mismatch"); + + // Only send animations to a layer that is actually using + // off-main-thread compositing. + if (aLayer->Manager()->GetBackendType() != + layers::LayersBackend::LAYERS_CLIENT) { + return; + } + + bool pending = !aBuilder; + + if (pending) { + aLayer->ClearAnimationsForNextTransaction(); + } else { + aLayer->ClearAnimations(); + } + + // Update the animation generation on the layer. We need to do this before + // any early returns since even if we don't add any animations to the + // layer, we still need to mark it as up-to-date with regards to animations. + // Otherwise, in RestyleManager we'll notice the discrepancy between the + // animation generation numbers and update the layer indefinitely. + uint64_t animationGeneration = + RestyleManager::GetAnimationGenerationForFrame(aFrame); + aLayer->SetAnimationGeneration(animationGeneration); + + EffectCompositor::ClearIsRunningOnCompositor(aFrame, aProperty); + nsTArray<RefPtr<dom::Animation>> compositorAnimations = + EffectCompositor::GetAnimationsForCompositor(aFrame, aProperty); + if (compositorAnimations.IsEmpty()) { + return; + } + + // If the frame is not prerendered, bail out. + // Do this check only during layer construction; during updating the + // caller is required to check it appropriately. + if (aItem && !aItem->CanUseAsyncAnimations(aBuilder)) { + // EffectCompositor needs to know that we refused to run this animation + // asynchronously so that it will not throttle the main thread + // animation. + aFrame->Properties().Set(nsIFrame::RefusedAsyncAnimationProperty(), true); + + // We need to schedule another refresh driver run so that EffectCompositor + // gets a chance to unthrottle the animation. + aFrame->SchedulePaint(); + return; + } + + AnimationData data; + if (aProperty == eCSSProperty_transform) { + // XXX Performance here isn't ideal for SVG. We'd prefer to avoid resolving + // the dimensions of refBox. That said, we only get here if there are CSS + // animations or transitions on this element, and that is likely to be a + // lot rarer than transforms on SVG (the frequency of which drives the need + // for TransformReferenceBox). + TransformReferenceBox refBox(aFrame); + nsRect bounds(0, 0, refBox.Width(), refBox.Height()); + // all data passed directly to the compositor should be in dev pixels + int32_t devPixelsToAppUnits = aFrame->PresContext()->AppUnitsPerDevPixel(); + float scale = devPixelsToAppUnits; + Point3D offsetToTransformOrigin = + nsDisplayTransform::GetDeltaToTransformOrigin(aFrame, scale, &bounds); + nsPoint origin; + if (aItem) { + // This branch is for display items to leverage the cache of + // nsDisplayListBuilder. + origin = aItem->ToReferenceFrame(); + } else { + // This branch is running for restyling. + // Animations are animated at the coordination of the reference + // frame outside, not the given frame itself. The given frame + // is also reference frame too, so the parent's reference frame + // are used. + nsIFrame* referenceFrame = + nsLayoutUtils::GetReferenceFrame(nsLayoutUtils::GetCrossDocParentFrame(aFrame)); + origin = aFrame->GetOffsetToCrossDoc(referenceFrame); + } + + data = TransformData(origin, offsetToTransformOrigin, + bounds, devPixelsToAppUnits); + } else if (aProperty == eCSSProperty_opacity) { + data = null_t(); + } + + AddAnimationsForProperty(aFrame, aProperty, compositorAnimations, + aLayer, data, pending); +} + +nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame, + nsDisplayListBuilderMode aMode, bool aBuildCaret) + : mReferenceFrame(aReferenceFrame), + mIgnoreScrollFrame(nullptr), + mLayerEventRegions(nullptr), + mCurrentTableItem(nullptr), + mCurrentFrame(aReferenceFrame), + mCurrentReferenceFrame(aReferenceFrame), + mCurrentAGR(&mRootAGR), + mRootAGR(aReferenceFrame, nullptr), + mUsedAGRBudget(0), + mDirtyRect(-1,-1,-1,-1), + mGlassDisplayItem(nullptr), + mScrollInfoItemsForHoisting(nullptr), + mMode(aMode), + mCurrentScrollParentId(FrameMetrics::NULL_SCROLL_ID), + mCurrentScrollbarTarget(FrameMetrics::NULL_SCROLL_ID), + mCurrentScrollbarFlags(0), + mPerspectiveItemIndex(0), + mSVGEffectsBuildingDepth(0), + mContainsBlendMode(false), + mIsBuildingScrollbar(false), + mCurrentScrollbarWillHaveLayer(false), + mBuildCaret(aBuildCaret), + mIgnoreSuppression(false), + mIsAtRootOfPseudoStackingContext(false), + mIncludeAllOutOfFlows(false), + mDescendIntoSubdocuments(true), + mSelectedFramesOnly(false), + mAccurateVisibleRegions(false), + mAllowMergingAndFlattening(true), + mWillComputePluginGeometry(false), + mInTransform(false), + mIsInChromePresContext(false), + mSyncDecodeImages(false), + mIsPaintingToWindow(false), + mIsCompositingCheap(false), + mContainsPluginItem(false), + mAncestorHasApzAwareEventHandler(false), + mHaveScrollableDisplayPort(false), + mWindowDraggingAllowed(false), + mIsBuildingForPopup(nsLayoutUtils::IsPopup(aReferenceFrame)), + mForceLayerForScrollParent(false), + mAsyncPanZoomEnabled(nsLayoutUtils::AsyncPanZoomEnabled(aReferenceFrame)), + mBuildingInvisibleItems(false) +{ + MOZ_COUNT_CTOR(nsDisplayListBuilder); + PL_InitArenaPool(&mPool, "displayListArena", 4096, + std::max(NS_ALIGNMENT_OF(void*),NS_ALIGNMENT_OF(double))-1); + + nsPresContext* pc = aReferenceFrame->PresContext(); + nsIPresShell *shell = pc->PresShell(); + if (pc->IsRenderingOnlySelection()) { + nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell)); + if (selcon) { + selcon->GetSelection(nsISelectionController::SELECTION_NORMAL, + getter_AddRefs(mBoundingSelection)); + } + } + + mFrameToAnimatedGeometryRootMap.Put(aReferenceFrame, &mRootAGR); + + nsCSSRendering::BeginFrameTreesLocked(); + static_assert(nsDisplayItem::TYPE_MAX < (1 << nsDisplayItem::TYPE_BITS), + "Check nsDisplayItem::TYPE_MAX should not overflow"); +} + +static void MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) { + for (nsIFrame* f = aFrame; f; + f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) { + if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) + return; + f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); + if (f == aStopAtFrame) { + // we've reached a frame that we know will be painted, so we can stop. + break; + } + } +} + +bool nsDisplayListBuilder::NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem) +{ + return aItem == mGlassDisplayItem || aItem->ClearsBackground(); +} + +AnimatedGeometryRoot* +nsDisplayListBuilder::WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot, + AnimatedGeometryRoot* aParent /* = nullptr */) +{ + MOZ_ASSERT(IsAnimatedGeometryRoot(aAnimatedGeometryRoot)); + + AnimatedGeometryRoot* result = nullptr; + if (!mFrameToAnimatedGeometryRootMap.Get(aAnimatedGeometryRoot, &result)) { + MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aAnimatedGeometryRoot)); + AnimatedGeometryRoot* parent = aParent; + if (!parent) { + nsIFrame* parentFrame = nsLayoutUtils::GetCrossDocParentFrame(aAnimatedGeometryRoot); + if (parentFrame) { + nsIFrame* parentAGRFrame = FindAnimatedGeometryRootFrameFor(parentFrame); + parent = WrapAGRForFrame(parentAGRFrame); + } + } + result = new (this) AnimatedGeometryRoot(aAnimatedGeometryRoot, parent); + mFrameToAnimatedGeometryRootMap.Put(aAnimatedGeometryRoot, result); + } + MOZ_ASSERT(!aParent || result->mParentAGR == aParent); + return result; +} + +AnimatedGeometryRoot* +nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsIFrame* aFrame) +{ + if (!IsPaintingToWindow()) { + return &mRootAGR; + } + if (aFrame == mCurrentFrame) { + return mCurrentAGR; + } + AnimatedGeometryRoot* result = nullptr; + if (mFrameToAnimatedGeometryRootMap.Get(aFrame, &result)) { + return result; + } + + nsIFrame* agrFrame = FindAnimatedGeometryRootFrameFor(aFrame); + result = WrapAGRForFrame(agrFrame); + mFrameToAnimatedGeometryRootMap.Put(aFrame, result); + return result; +} + +AnimatedGeometryRoot* +nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsDisplayItem* aItem) +{ + if (aItem->ShouldFixToViewport(this)) { + // Make its active scrolled root be the active scrolled root of + // the enclosing viewport, since it shouldn't be scrolled by scrolled + // frames in its document. InvalidateFixedBackgroundFramesFromList in + // nsGfxScrollFrame will not repaint this item when scrolling occurs. + nsIFrame* viewportFrame = + nsLayoutUtils::GetClosestFrameOfType(aItem->Frame(), nsGkAtoms::viewportFrame, RootReferenceFrame()); + if (viewportFrame) { + return FindAnimatedGeometryRootFor(viewportFrame); + } + } + return FindAnimatedGeometryRootFor(aItem->Frame()); +} + + +void nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame, + nsIFrame* aFrame, + const nsRect& aDirtyRect) +{ + nsRect dirtyRectRelativeToDirtyFrame = aDirtyRect; + if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame) && + IsPaintingToWindow()) { + NS_ASSERTION(aDirtyFrame == aFrame->GetParent(), "Dirty frame should be viewport frame"); + // position: fixed items are reflowed into and only drawn inside the + // viewport, or the scroll position clamping scrollport size, if one is + // set. + nsIPresShell* ps = aFrame->PresContext()->PresShell(); + dirtyRectRelativeToDirtyFrame.MoveTo(0, 0); + if (ps->IsScrollPositionClampingScrollPortSizeSet()) { + dirtyRectRelativeToDirtyFrame.SizeTo(ps->GetScrollPositionClampingScrollPortSize()); + } else { + dirtyRectRelativeToDirtyFrame.SizeTo(aDirtyFrame->GetSize()); + } + } + nsRect dirty = dirtyRectRelativeToDirtyFrame - aFrame->GetOffsetTo(aDirtyFrame); + nsRect overflowRect = aFrame->GetVisualOverflowRect(); + + if (aFrame->IsTransformed() && + EffectCompositor::HasAnimationsForCompositor(aFrame, + eCSSProperty_transform)) { + /** + * Add a fuzz factor to the overflow rectangle so that elements only just + * out of view are pulled into the display list, so they can be + * prerendered if necessary. + */ + overflowRect.Inflate(nsPresContext::CSSPixelsToAppUnits(32)); + } + + if (!dirty.IntersectRect(dirty, overflowRect) && + !(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) { + return; + } + + const DisplayItemClip* oldClip = mClipState.GetClipForContainingBlockDescendants(); + const DisplayItemScrollClip* sc = mClipState.GetCurrentInnermostScrollClip(); + OutOfFlowDisplayData* data = new OutOfFlowDisplayData(oldClip, sc, dirty); + aFrame->Properties().Set(nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data); + + MarkFrameForDisplay(aFrame, aDirtyFrame); +} + +static void UnmarkFrameForDisplay(nsIFrame* aFrame) { + nsPresContext* presContext = aFrame->PresContext(); + presContext->PropertyTable()-> + Delete(aFrame, nsDisplayListBuilder::OutOfFlowDisplayDataProperty()); + + for (nsIFrame* f = aFrame; f; + f = nsLayoutUtils::GetParentOrPlaceholderFor(f)) { + if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) + return; + f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO); + } +} + +nsDisplayListBuilder::~nsDisplayListBuilder() { + NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0, + "All frames should have been unmarked"); + NS_ASSERTION(mPresShellStates.Length() == 0, + "All presshells should have been exited"); + NS_ASSERTION(!mCurrentTableItem, "No table item should be active"); + + nsCSSRendering::EndFrameTreesLocked(); + + for (DisplayItemClip* c : mDisplayItemClipsToDestroy) { + c->DisplayItemClip::~DisplayItemClip(); + } + for (DisplayItemScrollClip* c : mScrollClipsToDestroy) { + c->DisplayItemScrollClip::~DisplayItemScrollClip(); + } + + PL_FinishArenaPool(&mPool); + MOZ_COUNT_DTOR(nsDisplayListBuilder); +} + +uint32_t +nsDisplayListBuilder::GetBackgroundPaintFlags() { + uint32_t flags = 0; + if (mSyncDecodeImages) { + flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES; + } + if (mIsPaintingToWindow) { + flags |= nsCSSRendering::PAINTBG_TO_WINDOW; + } + return flags; +} + +void +nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion, + const nsRegion& aRegion) +{ + if (aRegion.IsEmpty()) + return; + + nsRegion tmp; + tmp.Sub(*aVisibleRegion, aRegion); + // Don't let *aVisibleRegion get too complex, but don't let it fluff out + // to its bounds either, which can be very bad (see bug 516740). + // Do let aVisibleRegion get more complex if by doing so we reduce its + // area by at least half. + if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 || + tmp.Area() <= aVisibleRegion->Area()/2) { + *aVisibleRegion = tmp; + } +} + +nsCaret * +nsDisplayListBuilder::GetCaret() { + RefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret(); + return caret; +} + +void +nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame, + bool aPointerEventsNoneDoc) +{ + PresShellState* state = mPresShellStates.AppendElement(); + state->mPresShell = aReferenceFrame->PresContext()->PresShell(); + state->mCaretFrame = nullptr; + state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length(); + + state->mPresShell->UpdateCanvasBackground(); + + if (mIsPaintingToWindow) { + mReferenceFrame->AddPaintedPresShell(state->mPresShell); + + state->mPresShell->IncrementPaintCount(); + } + + bool buildCaret = mBuildCaret; + if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) { + state->mIsBackgroundOnly = false; + } else { + state->mIsBackgroundOnly = true; + buildCaret = false; + } + + bool pointerEventsNone = aPointerEventsNoneDoc; + if (IsInSubdocument()) { + pointerEventsNone |= mPresShellStates[mPresShellStates.Length() - 2].mInsidePointerEventsNoneDoc; + } + state->mInsidePointerEventsNoneDoc = pointerEventsNone; + + if (!buildCaret) + return; + + RefPtr<nsCaret> caret = state->mPresShell->GetCaret(); + state->mCaretFrame = caret->GetPaintGeometry(&state->mCaretRect); + if (state->mCaretFrame) { + mFramesMarkedForDisplay.AppendElement(state->mCaretFrame); + MarkFrameForDisplay(state->mCaretFrame, nullptr); + } + + nsPresContext* pc = aReferenceFrame->PresContext(); + nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell(); + if (docShell) { + docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed); + } + mIsInChromePresContext = pc->IsChrome(); +} + +// A non-blank paint is a paint that does not just contain the canvas background. +static bool +DisplayListIsNonBlank(nsDisplayList* aList) +{ + for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) { + switch (i->GetType()) { + case nsDisplayItem::TYPE_LAYER_EVENT_REGIONS: + case nsDisplayItem::TYPE_CANVAS_BACKGROUND_COLOR: + case nsDisplayItem::TYPE_CANVAS_BACKGROUND_IMAGE: + continue; + case nsDisplayItem::TYPE_SOLID_COLOR: + case nsDisplayItem::TYPE_BACKGROUND: + case nsDisplayItem::TYPE_BACKGROUND_COLOR: + if (i->Frame()->GetType() == nsGkAtoms::canvasFrame) { + continue; + } + return true; + default: + return true; + } + } + return false; +} + +void +nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame, nsDisplayList* aPaintedContents) +{ + NS_ASSERTION(CurrentPresShellState()->mPresShell == + aReferenceFrame->PresContext()->PresShell(), + "Presshell mismatch"); + + if (mIsPaintingToWindow) { + nsPresContext* pc = aReferenceFrame->PresContext(); + if (!pc->HadNonBlankPaint()) { + if (!CurrentPresShellState()->mIsBackgroundOnly && + DisplayListIsNonBlank(aPaintedContents)) { + pc->NotifyNonBlankPaint(); + } + } + } + + ResetMarkedFramesForDisplayList(); + mPresShellStates.SetLength(mPresShellStates.Length() - 1); + + if (!mPresShellStates.IsEmpty()) { + nsPresContext* pc = CurrentPresContext(); + nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell(); + if (docShell) { + docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed); + } + mIsInChromePresContext = pc->IsChrome(); + } +} + +void +nsDisplayListBuilder::ResetMarkedFramesForDisplayList() +{ + // Unmark and pop off the frames marked for display in this pres shell. + uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay; + for (uint32_t i = firstFrameForShell; + i < mFramesMarkedForDisplay.Length(); ++i) { + UnmarkFrameForDisplay(mFramesMarkedForDisplay[i]); + } + mFramesMarkedForDisplay.SetLength(firstFrameForShell); +} + +void +nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame, + const nsFrameList& aFrames, + const nsRect& aDirtyRect) { + mFramesMarkedForDisplay.SetCapacity(mFramesMarkedForDisplay.Length() + aFrames.GetLength()); + for (nsIFrame* e : aFrames) { + // Skip the AccessibleCaret frame when building no caret. + if (!IsBuildingCaret()) { + nsIContent* content = e->GetContent(); + if (content && content->IsInNativeAnonymousSubtree() && content->IsElement()) { + auto classList = content->AsElement()->ClassList(); + if (classList->Contains(NS_LITERAL_STRING("moz-accessiblecaret"))) { + continue; + } + } + } + mFramesMarkedForDisplay.AppendElement(e); + MarkOutOfFlowFrameForDisplay(aDirtyFrame, e, aDirtyRect); + } +} + +/** + * Mark all preserve-3d children with + * NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO to make sure + * nsFrame::BuildDisplayListForChild() would visit them. Also compute + * dirty rect for preserve-3d children. + * + * @param aDirtyFrame is the frame to mark children extending context. + */ +void +nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame) +{ + AutoTArray<nsIFrame::ChildList,4> childListArray; + aDirtyFrame->GetChildLists(&childListArray); + nsIFrame::ChildListArrayIterator lists(childListArray); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + nsIFrame *child = childFrames.get(); + if (child->Combines3DTransformWithAncestors()) { + mFramesMarkedForDisplay.AppendElement(child); + MarkFrameForDisplay(child, aDirtyFrame); + } + } + } +} + +void* +nsDisplayListBuilder::Allocate(size_t aSize) +{ + void *tmp; + PL_ARENA_ALLOCATE(tmp, &mPool, aSize); + if (!tmp) { + NS_ABORT_OOM(aSize); + } + return tmp; +} + +const DisplayItemClip* +nsDisplayListBuilder::AllocateDisplayItemClip(const DisplayItemClip& aOriginal) +{ + void* p = Allocate(sizeof(DisplayItemClip)); + if (!aOriginal.GetRoundedRectCount()) { + memcpy(p, &aOriginal, sizeof(DisplayItemClip)); + return static_cast<DisplayItemClip*>(p); + } + + DisplayItemClip* c = new (KnownNotNull, p) DisplayItemClip(aOriginal); + mDisplayItemClipsToDestroy.AppendElement(c); + return c; +} + +DisplayItemScrollClip* +nsDisplayListBuilder::AllocateDisplayItemScrollClip(const DisplayItemScrollClip* aParent, + nsIScrollableFrame* aScrollableFrame, + const DisplayItemClip* aClip, + bool aIsAsyncScrollable) +{ + void* p = Allocate(sizeof(DisplayItemScrollClip)); + DisplayItemScrollClip* c = + new (KnownNotNull, p) DisplayItemScrollClip(aParent, aScrollableFrame, + aClip, aIsAsyncScrollable); + mScrollClipsToDestroy.AppendElement(c); + return c; +} + +const nsIFrame* +nsDisplayListBuilder::FindReferenceFrameFor(const nsIFrame *aFrame, + nsPoint* aOffset) +{ + if (aFrame == mCurrentFrame) { + if (aOffset) { + *aOffset = mCurrentOffsetToReferenceFrame; + } + return mCurrentReferenceFrame; + } + for (const nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f)) + { + if (f == mReferenceFrame || f->IsTransformed()) { + if (aOffset) { + *aOffset = aFrame->GetOffsetToCrossDoc(f); + } + return f; + } + } + if (aOffset) { + *aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame); + } + return mReferenceFrame; +} + +// Sticky frames are active if their nearest scrollable frame is also active. +static bool +IsStickyFrameActive(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aParent) +{ + MOZ_ASSERT(aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY); + + // Find the nearest scrollframe. + nsIFrame* cursor = aFrame; + nsIFrame* parent = aParent; + if (!parent) { + parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame); + } + while (parent->GetType() != nsGkAtoms::scrollFrame) { + cursor = parent; + if ((parent = nsLayoutUtils::GetCrossDocParentFrame(cursor)) == nullptr) { + return false; + } + } + + nsIScrollableFrame* sf = do_QueryFrame(parent); + return sf->IsScrollingActive(aBuilder) && sf->GetScrolledFrame() == cursor; +} + +bool +nsDisplayListBuilder::IsAnimatedGeometryRoot(nsIFrame* aFrame, nsIFrame** aParent) +{ + if (aFrame == mReferenceFrame) { + return true; + } + if (!IsPaintingToWindow()) { + if (aParent) { + *aParent = nsLayoutUtils::GetCrossDocParentFrame(aFrame); + } + return false; + } + + if (nsLayoutUtils::IsPopup(aFrame)) + return true; + if (ActiveLayerTracker::IsOffsetOrMarginStyleAnimated(aFrame)) { + const bool inBudget = AddToAGRBudget(aFrame); + if (inBudget) { + return true; + } + } + if (!aFrame->GetParent() && + nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext())) { + // Viewport frames in a display port need to be animated geometry roots + // for background-attachment:fixed elements. + return true; + } + if (aFrame->IsTransformed()) { + return true; + } + + nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame); + if (!parent) + return true; + + nsIAtom* parentType = parent->GetType(); + // Treat the slider thumb as being as an active scrolled root when it wants + // its own layer so that it can move without repainting. + if (parentType == nsGkAtoms::sliderFrame && nsLayoutUtils::IsScrollbarThumbLayerized(aFrame)) { + return true; + } + + if (aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY && + IsStickyFrameActive(this, aFrame, parent)) + { + return true; + } + + if (parentType == nsGkAtoms::scrollFrame || parentType == nsGkAtoms::listControlFrame) { + nsIScrollableFrame* sf = do_QueryFrame(parent); + if (sf->IsScrollingActive(this) && sf->GetScrolledFrame() == aFrame) { + return true; + } + } + + // Fixed-pos frames are parented by the viewport frame, which has no parent. + if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame)) { + return true; + } + + if (aParent) { + *aParent = parent; + } + return false; +} + +nsIFrame* +nsDisplayListBuilder::FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame) +{ + MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aFrame)); + nsIFrame* cursor = aFrame; + while (cursor != RootReferenceFrame()) { + nsIFrame* next; + if (IsAnimatedGeometryRoot(cursor, &next)) + return cursor; + cursor = next; + } + return cursor; +} + +void +nsDisplayListBuilder::RecomputeCurrentAnimatedGeometryRoot() +{ + if (*mCurrentAGR != mCurrentFrame && + IsAnimatedGeometryRoot(const_cast<nsIFrame*>(mCurrentFrame))) { + AnimatedGeometryRoot* oldAGR = mCurrentAGR; + mCurrentAGR = WrapAGRForFrame(const_cast<nsIFrame*>(mCurrentFrame), mCurrentAGR); + + // Iterate the AGR cache and look for any objects that reference the old AGR and check + // to see if they need to be updated. AGRs can be in the cache multiple times, so we may + // end up doing the work multiple times for AGRs that don't change. + for (auto iter = mFrameToAnimatedGeometryRootMap.Iter(); !iter.Done(); iter.Next()) { + AnimatedGeometryRoot* cached = iter.UserData(); + if (cached->mParentAGR == oldAGR && cached != mCurrentAGR) { + // It's possible that this cached AGR struct that has the old AGR as a parent + // should instead have mCurrentFrame has a parent. + nsIFrame* parent = FindAnimatedGeometryRootFrameFor(*cached); + MOZ_ASSERT(parent == mCurrentFrame || parent == *oldAGR); + if (parent == mCurrentFrame) { + cached->mParentAGR = mCurrentAGR; + } + } + } + } +} + +void +nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame) +{ + if (!mWindowDraggingAllowed || !IsForPainting()) { + return; + } + + const nsStyleUIReset* styleUI = aFrame->StyleUIReset(); + if (styleUI->mWindowDragging == StyleWindowDragging::Default) { + // This frame has the default value and doesn't influence the window + // dragging region. + return; + } + + LayoutDeviceToLayoutDeviceMatrix4x4 referenceFrameToRootReferenceFrame; + + // The const_cast is for nsLayoutUtils::GetTransformToAncestor. + nsIFrame* referenceFrame = const_cast<nsIFrame*>(FindReferenceFrameFor(aFrame)); + + if (IsInTransform()) { + // Only support 2d rectilinear transforms. Transform support is needed for + // the horizontal flip transform that's applied to the urlbar textbox in + // RTL mode - it should be able to exclude itself from the draggable region. + referenceFrameToRootReferenceFrame = + ViewAs<LayoutDeviceToLayoutDeviceMatrix4x4>( + nsLayoutUtils::GetTransformToAncestor(referenceFrame, mReferenceFrame)); + Matrix referenceFrameToRootReferenceFrame2d; + if (!referenceFrameToRootReferenceFrame.Is2D(&referenceFrameToRootReferenceFrame2d) || + !referenceFrameToRootReferenceFrame2d.IsRectilinear()) { + return; + } + } else { + MOZ_ASSERT(referenceFrame == mReferenceFrame, + "referenceFrameToRootReferenceFrame needs to be adjusted"); + } + + // We do some basic visibility checking on the frame's border box here. + // We intersect it both with the current dirty rect and with the current + // clip. Either one is just a conservative approximation on its own, but + // their intersection luckily works well enough for our purposes, so that + // we don't have to do full-blown visibility computations. + // The most important case we need to handle is the scrolled-off tab: + // If the tab bar overflows, tab parts that are clipped by the scrollbox + // should not be allowed to interfere with the window dragging region. Using + // just the current DisplayItemClip is not enough to cover this case + // completely because clips are reset while building stacking context + // contents, so for example we'd fail to clip frames that have a clip path + // applied to them. But the current dirty rect doesn't get reset in that + // case, so we use it to make this case work. + nsRect borderBox = aFrame->GetRectRelativeToSelf().Intersect(mDirtyRect); + borderBox += ToReferenceFrame(aFrame); + const DisplayItemClip* clip = ClipState().GetCurrentCombinedClip(this); + if (clip) { + borderBox = clip->ApplyNonRoundedIntersection(borderBox); + } + if (!borderBox.IsEmpty()) { + LayoutDeviceRect devPixelBorderBox = + LayoutDevicePixel::FromAppUnits(borderBox, aFrame->PresContext()->AppUnitsPerDevPixel()); + LayoutDeviceRect transformedDevPixelBorderBox = + TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox); + transformedDevPixelBorderBox.Round(); + LayoutDeviceIntRect transformedDevPixelBorderBoxInt; + if (transformedDevPixelBorderBox.ToIntRect(&transformedDevPixelBorderBoxInt)) { + if (styleUI->mWindowDragging == StyleWindowDragging::Drag) { + mWindowDraggingRegion.OrWith(transformedDevPixelBorderBoxInt); + } else { + mWindowNoDraggingRegion.OrWith(transformedDevPixelBorderBoxInt); + } + } + } +} + +LayoutDeviceIntRegion +nsDisplayListBuilder::GetWindowDraggingRegion() const +{ + LayoutDeviceIntRegion result; + result.Sub(mWindowDraggingRegion, mWindowNoDraggingRegion);; + return result; +} + +const uint32_t gWillChangeAreaMultiplier = 3; +static uint32_t GetLayerizationCost(const nsSize& aSize) { + // There's significant overhead for each layer created from Gecko + // (IPC+Shared Objects) and from the backend (like an OpenGL texture). + // Therefore we set a minimum cost threshold of a 64x64 area. + int minBudgetCost = 64 * 64; + + uint32_t budgetCost = + std::max(minBudgetCost, + nsPresContext::AppUnitsToIntCSSPixels(aSize.width) * + nsPresContext::AppUnitsToIntCSSPixels(aSize.height)); + + return budgetCost; +} + +bool +nsDisplayListBuilder::AddToWillChangeBudget(nsIFrame* aFrame, + const nsSize& aSize) { + if (mWillChangeBudgetSet.Contains(aFrame)) { + return true; // Already accounted + } + + nsPresContext* key = aFrame->PresContext(); + if (!mWillChangeBudget.Contains(key)) { + mWillChangeBudget.Put(key, DocumentWillChangeBudget()); + } + + DocumentWillChangeBudget budget; + mWillChangeBudget.Get(key, &budget); + + nsRect area = aFrame->PresContext()->GetVisibleArea(); + uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) * + nsPresContext::AppUnitsToIntCSSPixels(area.height); + + uint32_t cost = GetLayerizationCost(aSize); + bool onBudget = (budget.mBudget + cost) / + gWillChangeAreaMultiplier < budgetLimit; + + if (onBudget) { + budget.mBudget += cost; + mWillChangeBudget.Put(key, budget); + mWillChangeBudgetSet.PutEntry(aFrame); + } + + return onBudget; +} + +bool +nsDisplayListBuilder::IsInWillChangeBudget(nsIFrame* aFrame, + const nsSize& aSize) { + bool onBudget = AddToWillChangeBudget(aFrame, aSize); + + if (!onBudget) { + nsString usageStr; + usageStr.AppendInt(GetLayerizationCost(aSize)); + + nsString multiplierStr; + multiplierStr.AppendInt(gWillChangeAreaMultiplier); + + nsString limitStr; + nsRect area = aFrame->PresContext()->GetVisibleArea(); + uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) * + nsPresContext::AppUnitsToIntCSSPixels(area.height); + limitStr.AppendInt(budgetLimit); + + const char16_t* params[] = { multiplierStr.get(), limitStr.get() }; + aFrame->PresContext()->Document()->WarnOnceAbout( + nsIDocument::eIgnoringWillChangeOverBudget, false, + params, ArrayLength(params)); + } + return onBudget; +} + +#ifdef MOZ_GFX_OPTIMIZE_MOBILE +const float gAGRBudgetAreaMultiplier = 0.3; +#else +const float gAGRBudgetAreaMultiplier = 3.0; +#endif + +bool +nsDisplayListBuilder::AddToAGRBudget(nsIFrame* aFrame) +{ + if (mAGRBudgetSet.Contains(aFrame)) { + return true; + } + + const nsPresContext* presContext = aFrame->PresContext()->GetRootPresContext(); + if (!presContext) { + return false; + } + + const nsRect area = presContext->GetVisibleArea(); + const uint32_t budgetLimit = gAGRBudgetAreaMultiplier * + nsPresContext::AppUnitsToIntCSSPixels(area.width) * + nsPresContext::AppUnitsToIntCSSPixels(area.height); + + const uint32_t cost = GetLayerizationCost(aFrame->GetSize()); + const bool onBudget = mUsedAGRBudget + cost < budgetLimit; + + if (onBudget) { + mUsedAGRBudget += cost; + mAGRBudgetSet.PutEntry(aFrame); + } + + return onBudget; +} + +void +nsDisplayListBuilder::EnterSVGEffectsContents(nsDisplayList* aHoistedItemsStorage) +{ + MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0); + MOZ_ASSERT(aHoistedItemsStorage); + if (mSVGEffectsBuildingDepth == 0) { + MOZ_ASSERT(!mScrollInfoItemsForHoisting); + mScrollInfoItemsForHoisting = aHoistedItemsStorage; + } + mSVGEffectsBuildingDepth++; +} + +void +nsDisplayListBuilder::ExitSVGEffectsContents() +{ + mSVGEffectsBuildingDepth--; + MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0); + MOZ_ASSERT(mScrollInfoItemsForHoisting); + if (mSVGEffectsBuildingDepth == 0) { + mScrollInfoItemsForHoisting = nullptr; + } +} + +void +nsDisplayListBuilder::AppendNewScrollInfoItemForHoisting(nsDisplayScrollInfoLayer* aScrollInfoItem) +{ + MOZ_ASSERT(ShouldBuildScrollInfoItemsForHoisting()); + MOZ_ASSERT(mScrollInfoItemsForHoisting); + mScrollInfoItemsForHoisting->AppendNewToTop(aScrollInfoItem); +} + +bool +nsDisplayListBuilder::IsBuildingLayerEventRegions() +{ + if (IsPaintingToWindow()) { + // Note: this function and LayerEventRegionsEnabled are the only places + // that get to query LayoutEventRegionsEnabled 'directly' - other code + // should call this function. + return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() || + mAsyncPanZoomEnabled; + } + return false; +} + +/* static */ bool +nsDisplayListBuilder::LayerEventRegionsEnabled() +{ + // Note: this function and IsBuildingLayerEventRegions are the only places + // that get to query LayoutEventRegionsEnabled 'directly' - other code + // should call this function. + return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() || + gfxPlatform::AsyncPanZoomEnabled(); +} + +void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const +{ + aDestination.BorderBackground()->AppendToTop(BorderBackground()); + aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds()); + aDestination.Floats()->AppendToTop(Floats()); + aDestination.Content()->AppendToTop(Content()); + aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants()); + aDestination.Outlines()->AppendToTop(Outlines()); +} + +static void +MoveListTo(nsDisplayList* aList, nsTArray<nsDisplayItem*>* aElements) { + nsDisplayItem* item; + while ((item = aList->RemoveBottom()) != nullptr) { + aElements->AppendElement(item); + } +} + +nsRect +nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const { + nsRect bounds; + for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) { + bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder)); + } + return bounds; +} + +nsRect +nsDisplayList::GetScrollClippedBoundsUpTo(nsDisplayListBuilder* aBuilder, + const DisplayItemScrollClip* aIncludeScrollClipsUpTo) const { + nsRect bounds; + for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) { + nsRect r = i->GetClippedBounds(aBuilder); + if (r.IsEmpty()) { + continue; + } + for (auto* sc = i->ScrollClip(); sc && sc != aIncludeScrollClipsUpTo; sc = sc->mParent) { + if (sc->mClip && sc->mClip->HasClip()) { + if (sc->mIsAsyncScrollable) { + // Assume the item can move anywhere in the scroll clip's clip rect. + r = sc->mClip->GetClipRect(); + } else { + r = sc->mClip->ApplyNonRoundedIntersection(r); + } + } + } + bounds.UnionRect(bounds, r); + } + return bounds; +} + +nsRect +nsDisplayList::GetVisibleRect() const { + nsRect result; + for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) { + result.UnionRect(result, i->GetVisibleRect()); + } + return result; +} + +bool +nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) { + PROFILER_LABEL("nsDisplayList", "ComputeVisibilityForRoot", + js::ProfileEntry::Category::GRAPHICS); + + nsRegion r; + r.And(*aVisibleRegion, GetBounds(aBuilder)); + return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds()); +} + +static nsRegion +TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder) +{ + bool snap; + nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap); + if (aBuilder->IsForPluginGeometry() && + aItem->GetType() != nsDisplayItem::TYPE_LAYER_EVENT_REGIONS) + { + // Treat all leaf chrome items as opaque, unless their frames are opacity:0. + // Since opacity:0 frames generate an nsDisplayOpacity, that item will + // not be treated as opaque here, so opacity:0 chrome content will be + // effectively ignored, as it should be. + // We treat leaf chrome items as opaque to ensure that they cover + // content plugins, for security reasons. + // Non-leaf chrome items don't render contents of their own so shouldn't + // be treated as opaque (and their bounds is just the union of their + // children, which might be a large area their contents don't really cover). + nsIFrame* f = aItem->Frame(); + if (f->PresContext()->IsChrome() && !aItem->GetChildren() && + f->StyleEffects()->mOpacity != 0.0) { + opaque = aItem->GetBounds(aBuilder, &snap); + } + } + if (opaque.IsEmpty()) { + return opaque; + } + nsRegion opaqueClipped; + for (auto iter = opaque.RectIter(); !iter.Done(); iter.Next()) { + opaqueClipped.Or(opaqueClipped, + aItem->GetClip().ApproximateIntersectInward(iter.Get())); + } + return opaqueClipped; +} + +bool +nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion, + const nsRect& aListVisibleBounds) +{ +#ifdef DEBUG + nsRegion r; + r.And(*aVisibleRegion, GetBounds(aBuilder)); + NS_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds), + "bad aListVisibleBounds"); +#endif + + bool anyVisible = false; + + AutoTArray<nsDisplayItem*, 512> elements; + MoveListTo(this, &elements); + + for (int32_t i = elements.Length() - 1; i >= 0; --i) { + nsDisplayItem* item = elements[i]; + + if (item->mForceNotVisible && !item->GetSameCoordinateSystemChildren()) { + NS_ASSERTION(item->mVisibleRect.IsEmpty(), + "invisible items should have empty vis rect"); + } else { + nsRect bounds = item->GetClippedBounds(aBuilder); + + nsRegion itemVisible; + itemVisible.And(*aVisibleRegion, bounds); + item->mVisibleRect = itemVisible.GetBounds(); + } + + if (item->ComputeVisibility(aBuilder, aVisibleRegion)) { + anyVisible = true; + + nsRegion opaque = TreatAsOpaque(item, aBuilder); + // Subtract opaque item from the visible region + aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque); + } + AppendToBottom(item); + } + + mIsOpaque = !aVisibleRegion->Intersects(aListVisibleBounds); + return anyVisible; +} + +static bool +TriggerPendingAnimationsOnSubDocuments(nsIDocument* aDocument, void* aReadyTime) +{ + PendingAnimationTracker* tracker = aDocument->GetPendingAnimationTracker(); + if (tracker) { + nsIPresShell* shell = aDocument->GetShell(); + // If paint-suppression is in effect then we haven't finished painting + // this document yet so we shouldn't start animations + if (!shell || !shell->IsPaintingSuppressed()) { + const TimeStamp& readyTime = *static_cast<TimeStamp*>(aReadyTime); + tracker->TriggerPendingAnimationsOnNextTick(readyTime); + } + } + aDocument->EnumerateSubDocuments(TriggerPendingAnimationsOnSubDocuments, + aReadyTime); + return true; +} + +static void +TriggerPendingAnimations(nsIDocument* aDocument, + const TimeStamp& aReadyTime) { + MOZ_ASSERT(!aReadyTime.IsNull(), + "Animation ready time is not set. Perhaps we're using a layer" + " manager that doesn't update it"); + TriggerPendingAnimationsOnSubDocuments(aDocument, + const_cast<TimeStamp*>(&aReadyTime)); +} + +LayerManager* +nsDisplayListBuilder::GetWidgetLayerManager(nsView** aView) +{ + nsView* view = RootReferenceFrame()->GetView(); + if (aView) { + *aView = view; + } + if (RootReferenceFrame() != nsLayoutUtils::GetDisplayRootFrame(RootReferenceFrame())) { + return nullptr; + } + nsIWidget* window = RootReferenceFrame()->GetNearestWidget(); + if (window) { + return window->GetLayerManager(); + } + return nullptr; +} + +/** + * We paint by executing a layer manager transaction, constructing a + * single layer representing the display list, and then making it the + * root of the layer manager, drawing into the PaintedLayers. + */ +already_AddRefed<LayerManager> nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx, + uint32_t aFlags) { + PROFILER_LABEL("nsDisplayList", "PaintRoot", + js::ProfileEntry::Category::GRAPHICS); + + RefPtr<LayerManager> layerManager; + bool widgetTransaction = false; + bool doBeginTransaction = true; + nsView *view = nullptr; + if (aFlags & PAINT_USE_WIDGET_LAYERS) { + layerManager = aBuilder->GetWidgetLayerManager(&view); + if (layerManager) { + doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION); + widgetTransaction = true; + } + } + if (!layerManager) { + if (!aCtx) { + NS_WARNING("Nowhere to paint into"); + return nullptr; + } + layerManager = new BasicLayerManager(BasicLayerManager::BLM_OFFSCREEN); + } + + // Store the existing layer builder to reinstate it on return. + FrameLayerBuilder *oldBuilder = layerManager->GetLayerBuilder(); + + FrameLayerBuilder *layerBuilder = new FrameLayerBuilder(); + layerBuilder->Init(aBuilder, layerManager); + + if (aFlags & PAINT_COMPRESSED) { + layerBuilder->SetLayerTreeCompressionMode(); + } + + if (doBeginTransaction) { + if (aCtx) { + if (!layerManager->BeginTransactionWithTarget(aCtx->ThebesContext())) { + return nullptr; + } + } else { + if (!layerManager->BeginTransaction()) { + return nullptr; + } + } + } + + if (XRE_IsContentProcess() && gfxPrefs::AlwaysPaint()) { + FrameLayerBuilder::InvalidateAllLayers(layerManager); + } + + if (widgetTransaction) { + layerBuilder->DidBeginRetainedLayerTransaction(layerManager); + } + + nsIFrame* frame = aBuilder->RootReferenceFrame(); + nsPresContext* presContext = frame->PresContext(); + nsIPresShell* presShell = presContext->PresShell(); + nsRootPresContext* rootPresContext = presContext->GetRootPresContext(); + + NotifySubDocInvalidationFunc computeInvalidFunc = + presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0; + bool computeInvalidRect = (computeInvalidFunc || + (!layerManager->IsCompositingCheap() && layerManager->NeedsWidgetInvalidation())) && + widgetTransaction; + + UniquePtr<LayerProperties> props; + if (computeInvalidRect) { + props = Move(LayerProperties::CloneFrom(layerManager->GetRoot())); + } + + // Clear any ScrollMetadata that may have been set on the root layer on a + // previous paint. This paint will set new metrics if necessary, and if we + // don't clear the old one here, we may be left with extra metrics. + if (Layer* root = layerManager->GetRoot()) { + root->SetScrollMetadata(nsTArray<ScrollMetadata>()); + } + + ContainerLayerParameters containerParameters + (presShell->GetResolution(), presShell->GetResolution()); + + RefPtr<ContainerLayer> root; + { + PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Layerization); + root = layerBuilder-> + BuildContainerLayerFor(aBuilder, layerManager, frame, nullptr, this, + containerParameters, nullptr); + } + + nsIDocument* document = presShell->GetDocument(); + + if (!root) { + layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder); + return nullptr; + } + // Root is being scaled up by the X/Y resolution. Scale it back down. + root->SetPostScale(1.0f/containerParameters.mXScale, + 1.0f/containerParameters.mYScale); + root->SetScaleToResolution(presShell->ScaleToResolution(), + containerParameters.mXScale); + if (aBuilder->IsBuildingLayerEventRegions() && + nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(presShell)) { + root->SetEventRegionsOverride(EventRegionsOverride::ForceDispatchToContent); + } else { + root->SetEventRegionsOverride(EventRegionsOverride::NoOverride); + } + + // If we're using containerless scrolling, there is still one case where we + // want the root container layer to have metrics. If the parent process is + // using XUL windows, there is no root scrollframe, and without explicitly + // creating metrics there will be no guaranteed top-level APZC. + bool addMetrics = gfxPrefs::LayoutUseContainersForRootFrames() || + (XRE_IsParentProcess() && !presShell->GetRootScrollFrame()); + + // Add metrics if there are none in the layer tree with the id (create an id + // if there isn't one already) of the root scroll frame/root content. + bool ensureMetricsForRootId = + nsLayoutUtils::AsyncPanZoomEnabled(frame) && + !gfxPrefs::LayoutUseContainersForRootFrames() && + aBuilder->IsPaintingToWindow() && + !presContext->GetParentPresContext(); + + nsIContent* content = nullptr; + nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame(); + if (rootScrollFrame) { + content = rootScrollFrame->GetContent(); + } else { + // If there is no root scroll frame, pick the document element instead. + // The only case we don't want to do this is in non-APZ fennec, where + // we want the root xul document to get a null scroll id so that the root + // content document gets the first non-null scroll id. + content = document->GetDocumentElement(); + } + + + if (ensureMetricsForRootId && content) { + ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(content); + if (nsLayoutUtils::ContainsMetricsWithId(root, scrollId)) { + ensureMetricsForRootId = false; + } + } + + if (addMetrics || ensureMetricsForRootId) { + bool isRootContent = presContext->IsRootContentDocument(); + + nsRect viewport(aBuilder->ToReferenceFrame(frame), frame->GetSize()); + + root->SetScrollMetadata( + nsLayoutUtils::ComputeScrollMetadata(frame, + rootScrollFrame, content, + aBuilder->FindReferenceFrameFor(frame), + root, FrameMetrics::NULL_SCROLL_ID, viewport, Nothing(), + isRootContent, containerParameters)); + } + + // NS_WARNING is debug-only, so don't even bother checking the conditions in + // a release build. +#ifdef DEBUG + bool usingDisplayport = false; + if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) { + nsIContent* content = rootScrollFrame->GetContent(); + if (content) { + usingDisplayport = nsLayoutUtils::HasDisplayPort(content); + } + } + if (usingDisplayport && + !(root->GetContentFlags() & Layer::CONTENT_OPAQUE) && + SpammyLayoutWarningsEnabled()) { + // See bug 693938, attachment 567017 + NS_WARNING("Transparent content with displayports can be expensive."); + } +#endif + + layerManager->SetRoot(root); + layerBuilder->WillEndTransaction(); + + if (widgetTransaction || + // SVG-as-an-image docs don't paint as part of the retained layer tree, + // but they still need the invalidation state bits cleared in order for + // invalidation for CSS/SMIL animation to work properly. + (document && document->IsBeingUsedAsImage())) { + frame->ClearInvalidationStateBits(); + } + + bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap()); + LayerManager::EndTransactionFlags flags = LayerManager::END_DEFAULT; + if (layerManager->NeedsWidgetInvalidation()) { + if (aFlags & PAINT_NO_COMPOSITE) { + flags = LayerManager::END_NO_COMPOSITE; + } + } else { + // Client layer managers never composite directly, so + // we don't need to worry about END_NO_COMPOSITE. + if (aBuilder->WillComputePluginGeometry()) { + flags = LayerManager::END_NO_REMOTE_COMPOSITE; + } + } + + // If this is the content process, we ship plugin geometry updates over with layer + // updates, so calculate that now before we call EndTransaction. + if (rootPresContext && XRE_IsContentProcess()) { + if (aBuilder->WillComputePluginGeometry()) { + rootPresContext->ComputePluginGeometryUpdates(aBuilder->RootReferenceFrame(), aBuilder, this); + } + // The layer system caches plugin configuration information for forwarding + // with layer updates which needs to get set during reflow. This must be + // called even if there are no windowed plugins in the page. + rootPresContext->CollectPluginGeometryUpdates(layerManager); + } + + MaybeSetupTransactionIdAllocator(layerManager, view); + + layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, + aBuilder, flags); + aBuilder->SetIsCompositingCheap(temp); + layerBuilder->DidEndTransaction(); + + if (document && widgetTransaction) { + TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime()); + } + + nsIntRegion invalid; + if (props) { + invalid = props->ComputeDifferences(root, computeInvalidFunc); + } else if (widgetTransaction) { + LayerProperties::ClearInvalidations(root); + } + + bool shouldInvalidate = layerManager->NeedsWidgetInvalidation(); + if (view) { + if (props) { + if (!invalid.IsEmpty()) { + nsIntRect bounds = invalid.GetBounds(); + nsRect rect(presContext->DevPixelsToAppUnits(bounds.x), + presContext->DevPixelsToAppUnits(bounds.y), + presContext->DevPixelsToAppUnits(bounds.width), + presContext->DevPixelsToAppUnits(bounds.height)); + if (shouldInvalidate) { + view->GetViewManager()->InvalidateViewNoSuppression(view, rect); + } + presContext->NotifyInvalidation(bounds, 0); + } + } else if (shouldInvalidate) { + view->GetViewManager()->InvalidateView(view); + } + } + + layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder); + return layerManager.forget(); +} + +uint32_t nsDisplayList::Count() const { + uint32_t count = 0; + for (nsDisplayItem* i = GetBottom(); i; i = i->GetAbove()) { + ++count; + } + return count; +} + +nsDisplayItem* nsDisplayList::RemoveBottom() { + nsDisplayItem* item = mSentinel.mAbove; + if (!item) + return nullptr; + mSentinel.mAbove = item->mAbove; + if (item == mTop) { + // must have been the only item + mTop = &mSentinel; + } + item->mAbove = nullptr; + return item; +} + +void nsDisplayList::DeleteAll() { + nsDisplayItem* item; + while ((item = RemoveBottom()) != nullptr) { + item->~nsDisplayItem(); + } +} + +static bool +GetMouseThrough(const nsIFrame* aFrame) +{ + if (!aFrame->IsXULBoxFrame()) + return false; + + const nsIFrame* frame = aFrame; + while (frame) { + if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) { + return true; + } else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) { + return false; + } + frame = nsBox::GetParentXULBox(frame); + } + return false; +} + +static bool +IsFrameReceivingPointerEvents(nsIFrame* aFrame) +{ + return NS_STYLE_POINTER_EVENTS_NONE != + aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame); +} + +// A list of frames, and their z depth. Used for sorting +// the results of hit testing. +struct FramesWithDepth +{ + explicit FramesWithDepth(float aDepth) : + mDepth(aDepth) + {} + + bool operator<(const FramesWithDepth& aOther) const { + if (!FuzzyEqual(mDepth, aOther.mDepth, 0.1f)) { + // We want to sort so that the shallowest item (highest depth value) is first + return mDepth > aOther.mDepth; + } + return this < &aOther; + } + bool operator==(const FramesWithDepth& aOther) const { + return this == &aOther; + } + + float mDepth; + nsTArray<nsIFrame*> mFrames; +}; + +// Sort the frames by depth and then moves all the contained frames to the destination +void FlushFramesArray(nsTArray<FramesWithDepth>& aSource, nsTArray<nsIFrame*>* aDest) +{ + if (aSource.IsEmpty()) { + return; + } + aSource.Sort(); + uint32_t length = aSource.Length(); + for (uint32_t i = 0; i < length; i++) { + aDest->AppendElements(Move(aSource[i].mFrames)); + } + aSource.Clear(); +} + +void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + nsDisplayItem::HitTestState* aState, + nsTArray<nsIFrame*> *aOutFrames) const { + nsDisplayItem* item; + + if (aState->mInPreserves3D) { + // Collect leaves of the current 3D rendering context. + for (item = GetBottom(); item; item = item->GetAbove()) { + auto itemType = item->GetType(); + if (itemType != nsDisplayItem::TYPE_TRANSFORM || + !static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) { + item->HitTest(aBuilder, aRect, aState, aOutFrames); + } else { + // One of leaves in the current 3D rendering context. + aState->mItemBuffer.AppendElement(item); + } + } + return; + } + + int32_t itemBufferStart = aState->mItemBuffer.Length(); + for (item = GetBottom(); item; item = item->GetAbove()) { + aState->mItemBuffer.AppendElement(item); + } + + AutoTArray<FramesWithDepth, 16> temp; + for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) { + // Pop element off the end of the buffer. We want to shorten the buffer + // so that recursive calls to HitTest have more buffer space. + item = aState->mItemBuffer[i]; + aState->mItemBuffer.SetLength(i); + + bool snap; + nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect); + auto itemType = item->GetType(); + bool same3DContext = + (itemType == nsDisplayItem::TYPE_TRANSFORM && + static_cast<nsDisplayTransform*>(item)->IsParticipating3DContext()) || + (itemType == nsDisplayItem::TYPE_PERSPECTIVE && + item->Frame()->Extend3DContext()); + if (same3DContext && + (itemType != nsDisplayItem::TYPE_TRANSFORM || + !static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext())) { + if (!item->GetClip().MayIntersect(aRect)) { + continue; + } + AutoTArray<nsIFrame*, 1> neverUsed; + // Start gethering leaves of the 3D rendering context, and + // append leaves at the end of mItemBuffer. Leaves are + // processed at following iterations. + aState->mInPreserves3D = true; + item->HitTest(aBuilder, aRect, aState, &neverUsed); + aState->mInPreserves3D = false; + i = aState->mItemBuffer.Length(); + continue; + } + if (same3DContext || item->GetClip().MayIntersect(r)) { + AutoTArray<nsIFrame*, 16> outFrames; + item->HitTest(aBuilder, aRect, aState, &outFrames); + + // For 3d transforms with preserve-3d we add hit frames into the temp list + // so we can sort them later, otherwise we add them directly to the output list. + nsTArray<nsIFrame*> *writeFrames = aOutFrames; + if (item->GetType() == nsDisplayItem::TYPE_TRANSFORM && + static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) { + if (outFrames.Length()) { + nsDisplayTransform *transform = static_cast<nsDisplayTransform*>(item); + nsPoint point = aRect.TopLeft(); + // A 1x1 rect means a point, otherwise use the center of the rect + if (aRect.width != 1 || aRect.height != 1) { + point = aRect.Center(); + } + temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point))); + writeFrames = &temp[temp.Length() - 1].mFrames; + } + } else { + // We may have just finished a run of consecutive preserve-3d transforms, + // so flush these into the destination array before processing our frame list. + FlushFramesArray(temp, aOutFrames); + } + + for (uint32_t j = 0; j < outFrames.Length(); j++) { + nsIFrame *f = outFrames.ElementAt(j); + // Handle the XUL 'mousethrough' feature and 'pointer-events'. + if (!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f)) { + writeFrames->AppendElement(f); + } + } + } + } + // Clear any remaining preserve-3d transforms. + FlushFramesArray(temp, aOutFrames); + NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart), + "How did we forget to pop some elements?"); +} + +static void Sort(nsDisplayList* aList, int32_t aCount, nsDisplayList::SortLEQ aCmp, + void* aClosure) { + if (aCount < 2) + return; + + nsDisplayList list1; + nsDisplayList list2; + int i; + int32_t half = aCount/2; + bool sorted = true; + nsDisplayItem* prev = nullptr; + for (i = 0; i < aCount; ++i) { + nsDisplayItem* item = aList->RemoveBottom(); + (i < half ? &list1 : &list2)->AppendToTop(item); + if (sorted && prev && !aCmp(prev, item, aClosure)) { + sorted = false; + } + prev = item; + } + if (sorted) { + aList->AppendToTop(&list1); + aList->AppendToTop(&list2); + return; + } + + Sort(&list1, half, aCmp, aClosure); + Sort(&list2, aCount - half, aCmp, aClosure); + + for (i = 0; i < aCount; ++i) { + if (list1.GetBottom() && + (!list2.GetBottom() || + aCmp(list1.GetBottom(), list2.GetBottom(), aClosure))) { + aList->AppendToTop(list1.RemoveBottom()); + } else { + aList->AppendToTop(list2.RemoveBottom()); + } + } +} + +static nsIContent* FindContentInDocument(nsDisplayItem* aItem, nsIDocument* aDoc) { + nsIFrame* f = aItem->Frame(); + while (f) { + nsPresContext* pc = f->PresContext(); + if (pc->Document() == aDoc) { + return f->GetContent(); + } + f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame()); + } + return nullptr; +} + +static bool IsContentLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2, + void* aClosure) { + nsIContent* commonAncestor = static_cast<nsIContent*>(aClosure); + // It's possible that the nsIContent for aItem1 or aItem2 is in a subdocument + // of commonAncestor, because display items for subdocuments have been + // mixed into the same list. Ensure that we're looking at content + // in commonAncestor's document. + nsIDocument* commonAncestorDoc = commonAncestor->OwnerDoc(); + nsIContent* content1 = FindContentInDocument(aItem1, commonAncestorDoc); + nsIContent* content2 = FindContentInDocument(aItem2, commonAncestorDoc); + if (!content1 || !content2) { + NS_ERROR("Document trees are mixed up!"); + // Something weird going on + return true; + } + return nsLayoutUtils::CompareTreePosition(content1, content2, commonAncestor) <= 0; +} + +static bool IsZOrderLEQ(nsDisplayItem* aItem1, nsDisplayItem* aItem2, + void* aClosure) { + // Note that we can't just take the difference of the two + // z-indices here, because that might overflow a 32-bit int. + return aItem1->ZIndex() <= aItem2->ZIndex(); +} + +void nsDisplayList::SortByZOrder() { + Sort(IsZOrderLEQ, nullptr); +} + +void nsDisplayList::SortByContentOrder(nsIContent* aCommonAncestor) { + Sort(IsContentLEQ, aCommonAncestor); +} + +void nsDisplayList::Sort(SortLEQ aCmp, void* aClosure) { + ::Sort(this, Count(), aCmp, aClosure); +} + +nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsDisplayItem(aBuilder, aFrame, aBuilder->ClipState().GetCurrentInnermostScrollClip()) +{} + +nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const DisplayItemScrollClip* aScrollClip) + : mFrame(aFrame) + , mClip(aBuilder->ClipState().GetCurrentCombinedClip(aBuilder)) + , mScrollClip(aScrollClip) + , mAnimatedGeometryRoot(nullptr) + , mForceNotVisible(aBuilder->IsBuildingInvisibleItems()) +#ifdef MOZ_DUMP_PAINTING + , mPainted(false) +#endif +{ + mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame); + // This can return the wrong result if the item override ShouldFixToViewport(), + // the item needs to set it again in its constructor. + mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(aFrame); + MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(aBuilder->RootReferenceFrame(), + *mAnimatedGeometryRoot), "Bad"); + NS_ASSERTION(aBuilder->GetDirtyRect().width >= 0 || + !aBuilder->IsForPainting(), "dirty rect not set"); + // The dirty rect is for mCurrentFrame, so we have to use + // mCurrentOffsetToReferenceFrame + mVisibleRect = aBuilder->GetDirtyRect() + + aBuilder->GetCurrentFrameOffsetToReferenceFrame(); +} + +/* static */ bool +nsDisplayItem::ForceActiveLayers() +{ + static bool sForce = false; + static bool sForceCached = false; + + if (!sForceCached) { + Preferences::AddBoolVarCache(&sForce, "layers.force-active", false); + sForceCached = true; + } + + return sForce; +} + +static int32_t ZIndexForFrame(nsIFrame* aFrame) +{ + if (!aFrame->IsAbsPosContainingBlock() && !aFrame->IsFlexOrGridItem()) + return 0; + + const nsStylePosition* position = aFrame->StylePosition(); + if (position->mZIndex.GetUnit() == eStyleUnit_Integer) + return position->mZIndex.GetIntValue(); + + // sort the auto and 0 elements together + return 0; +} + +int32_t +nsDisplayItem::ZIndex() const +{ + return ZIndexForFrame(mFrame); +} + +bool +nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) +{ + return !mVisibleRect.IsEmpty() && + !IsInvisibleInRect(aVisibleRegion->GetBounds()); +} + +bool +nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) { + if (mForceNotVisible && !GetSameCoordinateSystemChildren()) { + // mForceNotVisible wants to ensure that this display item doesn't render + // anything itself. If this item has contents, then we obviously want to + // render those, so we don't need this check in that case. + NS_ASSERTION(mVisibleRect.IsEmpty(), + "invisible items without children should have empty vis rect"); + } else { + nsRect bounds = GetClippedBounds(aBuilder); + + nsRegion itemVisible; + itemVisible.And(*aVisibleRegion, bounds); + mVisibleRect = itemVisible.GetBounds(); + } + + // When we recompute visibility within layers we don't need to + // expand the visible region for content behind plugins (the plugin + // is not in the layer). + if (!ComputeVisibility(aBuilder, aVisibleRegion)) { + mVisibleRect = nsRect(); + return false; + } + + nsRegion opaque = TreatAsOpaque(this, aBuilder); + aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque); + return true; +} + +nsRect +nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder) +{ + bool snap; + nsRect r = GetBounds(aBuilder, &snap); + return GetClip().ApplyNonRoundedIntersection(r); +} + +nsRect +nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + *aSnap = true; + return mBounds; +} + +void +nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + DrawTarget* drawTarget = aCtx->GetDrawTarget(); + Rect rect = + NSRectToSnappedRect(mVisibleRect, appUnitsPerDevPixel, *drawTarget); + drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(mColor))); +} + +void +nsDisplaySolidColor::WriteDebugInfo(std::stringstream& aStream) +{ + aStream << " (rgba " + << (int)NS_GET_R(mColor) << "," + << (int)NS_GET_G(mColor) << "," + << (int)NS_GET_B(mColor) << "," + << (int)NS_GET_A(mColor) << ")"; +} + +nsRect +nsDisplaySolidColorRegion::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + *aSnap = true; + return mRegion.GetBounds(); +} + +void +nsDisplaySolidColorRegion::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + DrawTarget* drawTarget = aCtx->GetDrawTarget(); + ColorPattern color(mColor); + for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) { + Rect rect = + NSRectToSnappedRect(iter.Get(), appUnitsPerDevPixel, *drawTarget); + drawTarget->FillRect(rect, color); + } +} + +void +nsDisplaySolidColorRegion::WriteDebugInfo(std::stringstream& aStream) +{ + aStream << " (rgba " + << int(mColor.r * 255) << "," + << int(mColor.g * 255) << "," + << int(mColor.b * 255) << "," + << mColor.a << ")"; +} + +static void +RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsITheme::ThemeGeometryType aType) +{ + if (aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) { + nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame); + nsPoint offset = aBuilder->IsInSubdocument() ? aBuilder->ToReferenceFrame(aFrame) + : aFrame->GetOffsetTo(displayRoot); + nsRect borderBox = nsRect(offset, aFrame->GetSize()); + aBuilder->RegisterThemeGeometry(aType, + LayoutDeviceIntRect::FromUnknownRect( + borderBox.ToNearestPixels( + aFrame->PresContext()->AppUnitsPerDevPixel()))); + } +} + +// Return the bounds of the viewport relative to |aFrame|'s reference frame. +// Returns Nothing() if transforming into |aFrame|'s coordinate space fails. +static Maybe<nsRect> +GetViewportRectRelativeToReferenceFrame(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame) +{ + nsIFrame* rootFrame = aFrame->PresContext()->PresShell()->GetRootFrame(); + nsRect rootRect = rootFrame->GetRectRelativeToSelf(); + if (nsLayoutUtils::TransformRect(rootFrame, aFrame, rootRect) == nsLayoutUtils::TRANSFORM_SUCCEEDED) { + return Some(rootRect + aBuilder->ToReferenceFrame(aFrame)); + } + return Nothing(); +} + +nsDisplayBackgroundImage::nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + uint32_t aLayer, + const nsRect& aBackgroundRect, + const nsStyleBackground* aBackgroundStyle) + : nsDisplayImageContainer(aBuilder, aFrame) + , mBackgroundStyle(aBackgroundStyle) + , mBackgroundRect(aBackgroundRect) + , mLayer(aLayer) + , mIsRasterImage(false) +{ + MOZ_COUNT_CTOR(nsDisplayBackgroundImage); + + nsPresContext* presContext = mFrame->PresContext(); + uint32_t flags = aBuilder->GetBackgroundPaintFlags(); + const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer]; + + bool isTransformedFixed; + nsBackgroundLayerState state = + nsCSSRendering::PrepareImageLayer(presContext, mFrame, flags, + mBackgroundRect, mBackgroundRect, layer, + &isTransformedFixed); + mShouldTreatAsFixed = ComputeShouldTreatAsFixed(isTransformedFixed); + + mBounds = GetBoundsInternal(aBuilder); + if (ShouldFixToViewport(aBuilder)) { + mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this); + + // Expand the item's visible rect to cover the entire bounds, limited to the + // viewport rect. This is necessary because the background's clip can move + // asynchronously. + if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aBuilder, mFrame)) { + mVisibleRect = mBounds.Intersect(*viewportRect); + } + } + + mFillRect = state.mFillArea; + mDestRect = state.mDestArea; + + nsImageRenderer* imageRenderer = &state.mImageRenderer; + // We only care about images here, not gradients. + if (imageRenderer->IsRasterImage()) { + mIsRasterImage = true; + mImage = imageRenderer->GetImage(); + } +} + +nsDisplayBackgroundImage::~nsDisplayBackgroundImage() +{ +#ifdef NS_BUILD_REFCNT_LOGGING + MOZ_COUNT_DTOR(nsDisplayBackgroundImage); +#endif +} + +static nsStyleContext* GetBackgroundStyleContext(nsIFrame* aFrame) +{ + nsStyleContext *sc; + if (!nsCSSRendering::FindBackground(aFrame, &sc)) { + // We don't want to bail out if moz-appearance is set on a root + // node. If it has a parent content node, bail because it's not + // a root, other wise keep going in order to let the theme stuff + // draw the background. The canvas really should be drawing the + // bg, but there's no way to hook that up via css. + if (!aFrame->StyleDisplay()->mAppearance) { + return nullptr; + } + + nsIContent* content = aFrame->GetContent(); + if (!content || content->GetParent()) { + return nullptr; + } + + sc = aFrame->StyleContext(); + } + return sc; +} + +/* static */ void +SetBackgroundClipRegion(DisplayListClipState::AutoSaveRestore& aClipState, + nsIFrame* aFrame, const nsPoint& aToReferenceFrame, + const nsStyleImageLayers::Layer& aLayer, + const nsRect& aBackgroundRect, + bool aWillPaintBorder) +{ + nsCSSRendering::ImageLayerClipState clip; + nsCSSRendering::GetImageLayerClip(aLayer, aFrame, *aFrame->StyleBorder(), + aBackgroundRect, aBackgroundRect, aWillPaintBorder, + aFrame->PresContext()->AppUnitsPerDevPixel(), + &clip); + + if (clip.mHasAdditionalBGClipArea) { + aClipState.ClipContentDescendants(clip.mAdditionalBGClipArea, clip.mBGClipArea, + clip.mHasRoundedCorners ? clip.mRadii : nullptr); + } else { + aClipState.ClipContentDescendants(clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr); + } +} + +/** + * This is used for the find bar highlighter overlay. It's only accessible + * through the AnonymousContent API, so it's not exposed to general web pages. + */ +static bool +SpecialCutoutRegionCase(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + const nsRect& aBackgroundRect, + nsDisplayList* aList, + nscolor aColor) +{ + nsIContent* content = aFrame->GetContent(); + if (!content) { + return false; + } + + void* cutoutRegion = content->GetProperty(nsGkAtoms::cutoutregion); + if (!cutoutRegion) { + return false; + } + + if (NS_GET_A(aColor) == 0) { + return true; + } + + nsRegion region; + region.Sub(aBackgroundRect, *static_cast<nsRegion*>(cutoutRegion)); + region.MoveBy(aBuilder->ToReferenceFrame(aFrame)); + aList->AppendNewToTop( + new (aBuilder) nsDisplaySolidColorRegion(aBuilder, aFrame, region, aColor)); + + return true; +} + + +/*static*/ bool +nsDisplayBackgroundImage::AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + const nsRect& aBackgroundRect, + nsDisplayList* aList, + bool aAllowWillPaintBorderOptimization, + nsStyleContext* aStyleContext) +{ + nsStyleContext* bgSC = aStyleContext; + const nsStyleBackground* bg = nullptr; + nsRect bgRect = aBackgroundRect + aBuilder->ToReferenceFrame(aFrame); + nsPresContext* presContext = aFrame->PresContext(); + bool isThemed = aFrame->IsThemed(); + if (!isThemed) { + if (!bgSC) { + bgSC = GetBackgroundStyleContext(aFrame); + } + if (bgSC) { + bg = bgSC->StyleBackground(); + } + } + + bool drawBackgroundColor = false; + // Dummy initialisation to keep Valgrind/Memcheck happy. + // See bug 1122375 comment 1. + nscolor color = NS_RGBA(0,0,0,0); + if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) { + bool drawBackgroundImage; + color = + nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, aFrame, + drawBackgroundImage, drawBackgroundColor); + } + + if (SpecialCutoutRegionCase(aBuilder, aFrame, aBackgroundRect, aList, color)) { + return false; + } + + const nsStyleBorder* borderStyle = aFrame->StyleBorder(); + const nsStyleEffects* effectsStyle = aFrame->StyleEffects(); + bool hasInsetShadow = effectsStyle->mBoxShadow && + effectsStyle->mBoxShadow->HasShadowWithInset(true); + bool willPaintBorder = aAllowWillPaintBorderOptimization && + !isThemed && !hasInsetShadow && + borderStyle->HasBorder(); + + nsPoint toRef = aBuilder->ToReferenceFrame(aFrame); + + // An auxiliary list is necessary in case we have background blending; if that + // is the case, background items need to be wrapped by a blend container to + // isolate blending to the background + nsDisplayList bgItemList; + // Even if we don't actually have a background color to paint, we may still need + // to create an item for hit testing. + if ((drawBackgroundColor && color != NS_RGBA(0,0,0,0)) || + aBuilder->IsForEventDelivery()) { + DisplayListClipState::AutoSaveRestore clipState(aBuilder); + if (bg && !aBuilder->IsForEventDelivery()) { + // Disable the will-paint-border optimization for background + // colors with no border-radius. Enabling it for background colors + // doesn't help much (there are no tiling issues) and clipping the + // background breaks detection of the element's border-box being + // opaque. For nonzero border-radius we still need it because we + // want to inset the background if possible to avoid antialiasing + // artifacts along the rounded corners. + bool useWillPaintBorderOptimization = willPaintBorder && + nsLayoutUtils::HasNonZeroCorner(borderStyle->mBorderRadius); + SetBackgroundClipRegion(clipState, aFrame, toRef, + bg->BottomLayer(), bgRect, + useWillPaintBorderOptimization); + } + bgItemList.AppendNewToTop( + new (aBuilder) nsDisplayBackgroundColor(aBuilder, aFrame, bgRect, bg, + drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0))); + } + + if (isThemed) { + nsITheme* theme = presContext->GetTheme(); + if (theme->NeedToClearBackgroundBehindWidget(aFrame, aFrame->StyleDisplay()->mAppearance) && + aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) { + bgItemList.AppendNewToTop( + new (aBuilder) nsDisplayClearBackground(aBuilder, aFrame)); + } + nsDisplayThemedBackground* bgItem = + new (aBuilder) nsDisplayThemedBackground(aBuilder, aFrame, bgRect); + bgItemList.AppendNewToTop(bgItem); + aList->AppendToTop(&bgItemList); + return true; + } + + if (!bg) { + aList->AppendToTop(&bgItemList); + return false; + } + + const DisplayItemScrollClip* scrollClip = + aBuilder->ClipState().GetCurrentInnermostScrollClip(); + + bool needBlendContainer = false; + + // Passing bg == nullptr in this macro will result in one iteration with + // i = 0. + NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, bg->mImage) { + if (bg->mImage.mLayers[i].mImage.IsEmpty()) { + continue; + } + + if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) { + needBlendContainer = true; + } + + DisplayListClipState::AutoSaveRestore clipState(aBuilder); + if (!aBuilder->IsForEventDelivery()) { + const nsStyleImageLayers::Layer& layer = bg->mImage.mLayers[i]; + SetBackgroundClipRegion(clipState, aFrame, toRef, + layer, bgRect, willPaintBorder); + } + + nsDisplayList thisItemList; + nsDisplayBackgroundImage* bgItem = + new (aBuilder) nsDisplayBackgroundImage(aBuilder, aFrame, i, bgRect, bg); + + if (bgItem->ShouldFixToViewport(aBuilder)) { + thisItemList.AppendNewToTop( + nsDisplayFixedPosition::CreateForFixedBackground(aBuilder, aFrame, bgItem, i)); + } else { + thisItemList.AppendNewToTop(bgItem); + } + + if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) { + thisItemList.AppendNewToTop( + new (aBuilder) nsDisplayBlendMode(aBuilder, aFrame, &thisItemList, + bg->mImage.mLayers[i].mBlendMode, + scrollClip, i + 1)); + } + bgItemList.AppendToTop(&thisItemList); + } + + if (needBlendContainer) { + bgItemList.AppendNewToTop( + nsDisplayBlendContainer::CreateForBackgroundBlendMode(aBuilder, aFrame, &bgItemList, scrollClip)); + } + + aList->AppendToTop(&bgItemList); + return false; +} + +// Check that the rounded border of aFrame, added to aToReferenceFrame, +// intersects aRect. Assumes that the unrounded border has already +// been checked for intersection. +static bool +RoundedBorderIntersectsRect(nsIFrame* aFrame, + const nsPoint& aFrameToReferenceFrame, + const nsRect& aTestRect) +{ + if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect)) + return false; + + nscoord radii[8]; + return !aFrame->GetBorderRadii(radii) || + nsLayoutUtils::RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame, + aFrame->GetSize()), + radii, aTestRect); +} + +// Returns TRUE if aContainedRect is guaranteed to be contained in +// the rounded rect defined by aRoundedRect and aRadii. Complex cases are +// handled conservatively by returning FALSE in some situations where +// a more thorough analysis could return TRUE. +// +// See also RoundedRectIntersectsRect. +static bool RoundedRectContainsRect(const nsRect& aRoundedRect, + const nscoord aRadii[8], + const nsRect& aContainedRect) { + nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect); + return rgn.Contains(aContainedRect); +} + +bool +nsDisplayBackgroundImage::ShouldTreatAsFixed() const +{ + return mShouldTreatAsFixed; +} + +bool +nsDisplayBackgroundImage::ComputeShouldTreatAsFixed(bool isTransformedFixed) const +{ + if (!mBackgroundStyle) + return false; + + const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer]; + if (layer.mAttachment != NS_STYLE_IMAGELAYER_ATTACHMENT_FIXED) + return false; + + // background-attachment:fixed is treated as background-attachment:scroll + // if it's affected by a transform. + // See https://www.w3.org/Bugs/Public/show_bug.cgi?id=17521. + return !isTransformedFixed; +} + +bool +nsDisplayBackgroundImage::IsNonEmptyFixedImage() const +{ + return ShouldTreatAsFixed() && + !mBackgroundStyle->mImage.mLayers[mLayer].mImage.IsEmpty(); +} + +bool +nsDisplayBackgroundImage::ShouldFixToViewport(nsDisplayListBuilder* aBuilder) +{ + // APZ needs background-attachment:fixed images layerized for correctness. + RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager(); + if (!nsLayoutUtils::UsesAsyncScrolling(mFrame) && + layerManager && layerManager->ShouldAvoidComponentAlphaLayers()) { + return false; + } + + // Put background-attachment:fixed background images in their own + // compositing layer. + return IsNonEmptyFixedImage(); +} + +bool +nsDisplayBackgroundImage::CanOptimizeToImageLayer(LayerManager* aManager, + nsDisplayListBuilder* aBuilder) +{ + if (!mBackgroundStyle) { + return false; + } + + // We currently can't handle tiled backgrounds. + if (!mDestRect.Contains(mFillRect)) { + return false; + } + + // For 'contain' and 'cover', we allow any pixel of the image to be sampled + // because there isn't going to be any spriting/atlasing going on. + const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer]; + bool allowPartialImages = + (layer.mSize.mWidthType == nsStyleImageLayers::Size::eContain || + layer.mSize.mWidthType == nsStyleImageLayers::Size::eCover); + if (!allowPartialImages && !mFillRect.Contains(mDestRect)) { + return false; + } + + return nsDisplayImageContainer::CanOptimizeToImageLayer(aManager, aBuilder); +} + +nsRect +nsDisplayBackgroundImage::GetDestRect() +{ + return mDestRect; +} + +already_AddRefed<imgIContainer> +nsDisplayBackgroundImage::GetImage() +{ + nsCOMPtr<imgIContainer> image = mImage; + return image.forget(); +} + +nsDisplayBackgroundImage::ImageLayerization +nsDisplayBackgroundImage::ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager) +{ + nsIFrame* backgroundStyleFrame = nsCSSRendering::FindBackgroundStyleFrame(mFrame); + if (ActiveLayerTracker::IsBackgroundPositionAnimated(aBuilder, + backgroundStyleFrame)) { + return WHENEVER_POSSIBLE; + } + + if (nsLayoutUtils::AnimatedImageLayersEnabled() && mBackgroundStyle) { + const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer]; + const nsStyleImage* image = &layer.mImage; + if (image->GetType() == eStyleImageType_Image) { + imgIRequest* imgreq = image->GetImageData(); + nsCOMPtr<imgIContainer> image; + if (imgreq && + NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) && + image) { + bool animated = false; + if (NS_SUCCEEDED(image->GetAnimated(&animated)) && animated) { + return WHENEVER_POSSIBLE; + } + } + } + } + + if (nsLayoutUtils::GPUImageScalingEnabled() && + aManager->IsCompositingCheap()) { + return ONLY_FOR_SCALING; + } + + return NO_LAYER_NEEDED; +} + +LayerState +nsDisplayBackgroundImage::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + ImageLayerization shouldLayerize = ShouldCreateOwnLayer(aBuilder, aManager); + if (shouldLayerize == NO_LAYER_NEEDED) { + // We can skip the call to CanOptimizeToImageLayer if we don't want a + // layer anyway. + return LAYER_NONE; + } + + if (CanOptimizeToImageLayer(aManager, aBuilder)) { + if (shouldLayerize == WHENEVER_POSSIBLE) { + return LAYER_ACTIVE; + } + + MOZ_ASSERT(shouldLayerize == ONLY_FOR_SCALING, "unhandled ImageLayerization value?"); + + MOZ_ASSERT(mImage); + int32_t imageWidth; + int32_t imageHeight; + mImage->GetWidth(&imageWidth); + mImage->GetHeight(&imageHeight); + NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!"); + + int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(GetDestRect(), appUnitsPerDevPixel); + + const LayerRect destLayerRect = destRect * aParameters.Scale(); + + // Calculate the scaling factor for the frame. + const gfxSize scale = gfxSize(destLayerRect.width / imageWidth, + destLayerRect.height / imageHeight); + + if ((scale.width != 1.0f || scale.height != 1.0f) && + (destLayerRect.width * destLayerRect.height >= 64 * 64)) { + // Separate this image into a layer. + // There's no point in doing this if we are not scaling at all or if the + // target size is pretty small. + return LAYER_ACTIVE; + } + } + + return LAYER_NONE; +} + +already_AddRefed<Layer> +nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + RefPtr<ImageLayer> layer = static_cast<ImageLayer*> + (aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this)); + if (!layer) { + layer = aManager->CreateImageLayer(); + if (!layer) + return nullptr; + } + RefPtr<ImageContainer> imageContainer = GetContainer(aManager, aBuilder); + layer->SetContainer(imageContainer); + ConfigureLayer(layer, aParameters); + return layer.forget(); +} + +void +nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder, + const nsRect& aRect, + HitTestState* aState, + nsTArray<nsIFrame*> *aOutFrames) +{ + if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { + aOutFrames->AppendElement(mFrame); + } +} + +bool +nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) +{ + if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) { + return false; + } + + // Return false if the background was propagated away from this + // frame. We don't want this display item to show up and confuse + // anything. + return mBackgroundStyle; +} + +/* static */ nsRegion +nsDisplayBackgroundImage::GetInsideClipRegion(nsDisplayItem* aItem, + uint8_t aClip, + const nsRect& aRect, + const nsRect& aBackgroundRect) +{ + nsRegion result; + if (aRect.IsEmpty()) + return result; + + nsIFrame *frame = aItem->Frame(); + + nsRect clipRect = aBackgroundRect; + if (frame->GetType() == nsGkAtoms::canvasFrame) { + nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame); + clipRect = canvasFrame->CanvasArea() + aItem->ToReferenceFrame(); + } else if (aClip == NS_STYLE_IMAGELAYER_CLIP_PADDING || + aClip == NS_STYLE_IMAGELAYER_CLIP_CONTENT) { + nsMargin border = frame->GetUsedBorder(); + if (aClip == NS_STYLE_IMAGELAYER_CLIP_CONTENT) { + border += frame->GetUsedPadding(); + } + border.ApplySkipSides(frame->GetSkipSides()); + clipRect.Deflate(border); + } + + return clipRect.Intersect(aRect); +} + +nsRegion +nsDisplayBackgroundImage::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) { + nsRegion result; + *aSnap = false; + + if (!mBackgroundStyle) + return result; + + *aSnap = true; + + // For StyleBoxDecorationBreak::Slice, don't try to optimize here, since + // this could easily lead to O(N^2) behavior inside InlineBackgroundData, + // which expects frames to be sent to it in content order, not reverse + // content order which we'll produce here. + // Of course, if there's only one frame in the flow, it doesn't matter. + if (mFrame->StyleBorder()->mBoxDecorationBreak == + StyleBoxDecorationBreak::Clone || + (!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) { + const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer]; + if (layer.mImage.IsOpaque() && layer.mBlendMode == NS_STYLE_BLEND_NORMAL && + layer.mRepeat.mXRepeat != NS_STYLE_IMAGELAYER_REPEAT_SPACE && + layer.mRepeat.mYRepeat != NS_STYLE_IMAGELAYER_REPEAT_SPACE && + layer.mClip != NS_STYLE_IMAGELAYER_CLIP_TEXT) { + result = GetInsideClipRegion(this, layer.mClip, mBounds, mBackgroundRect); + } + } + + return result; +} + +Maybe<nscolor> +nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder) { + if (!mBackgroundStyle) { + return Some(NS_RGBA(0,0,0,0)); + } + return Nothing(); +} + +nsRect +nsDisplayBackgroundImage::GetPositioningArea() +{ + if (!mBackgroundStyle) { + return nsRect(); + } + nsIFrame* attachedToFrame; + bool transformedFixed; + return nsCSSRendering::ComputeImageLayerPositioningArea( + mFrame->PresContext(), mFrame, + mBackgroundRect, + mBackgroundStyle->mImage.mLayers[mLayer], + &attachedToFrame, + &transformedFixed) + ToReferenceFrame(); +} + +bool +nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange() +{ + if (!mBackgroundStyle) + return false; + + nscoord radii[8]; + if (mFrame->GetBorderRadii(radii)) { + // A change in the size of the positioning area might change the position + // of the rounded corners. + return true; + } + + const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer]; + if (layer.RenderingMightDependOnPositioningAreaSizeChange()) { + return true; + } + return false; +} + +static void CheckForBorderItem(nsDisplayItem *aItem, uint32_t& aFlags) +{ + nsDisplayItem* nextItem = aItem->GetAbove(); + while (nextItem && nextItem->GetType() == nsDisplayItem::TYPE_BACKGROUND) { + nextItem = nextItem->GetAbove(); + } + if (nextItem && + nextItem->Frame() == aItem->Frame() && + nextItem->GetType() == nsDisplayItem::TYPE_BORDER) { + aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER; + } +} + +void +nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) { + PaintInternal(aBuilder, aCtx, mVisibleRect, &mBounds); +} + +void +nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx, const nsRect& aBounds, + nsRect* aClipRect) { + uint32_t flags = aBuilder->GetBackgroundPaintFlags(); + CheckForBorderItem(this, flags); + + gfxContext* ctx = aCtx->ThebesContext(); + uint8_t clip = mBackgroundStyle->mImage.mLayers[mLayer].mClip; + + if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) { + if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) { + return; + } + } + + nsCSSRendering::PaintBGParams params = + nsCSSRendering::PaintBGParams::ForSingleLayer(*mFrame->PresContext(), + *aCtx, + aBounds, mBackgroundRect, + mFrame, flags, mLayer, + CompositionOp::OP_OVER); + params.bgClipRect = aClipRect; + image::DrawResult result = + nsCSSRendering::PaintBackground(params); + + if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) { + ctx->PopGroupAndBlend(); + } + + nsDisplayBackgroundGeometry::UpdateDrawResult(this, result); +} + +void nsDisplayBackgroundImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + if (!mBackgroundStyle) { + return; + } + + const nsDisplayBackgroundGeometry* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry); + + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + nsRect positioningArea = GetPositioningArea(); + if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() || + (positioningArea.Size() != geometry->mPositioningArea.Size() && + RenderingMightDependOnPositioningAreaSizeChange())) { + // Positioning area changed in a way that could cause everything to change, + // so invalidate everything (both old and new painting areas). + aInvalidRegion->Or(bounds, geometry->mBounds); + + if (positioningArea.Size() != geometry->mPositioningArea.Size()) { + NotifyRenderingChanged(); + } + return; + } + if (!mDestRect.IsEqualInterior(geometry->mDestRect)) { + // Dest area changed in a way that could cause everything to change, + // so invalidate everything (both old and new painting areas). + aInvalidRegion->Or(bounds, geometry->mBounds); + NotifyRenderingChanged(); + return; + } + if (aBuilder->ShouldSyncDecodeImages()) { + const nsStyleImage& image = mBackgroundStyle->mImage.mLayers[mLayer].mImage; + if (image.GetType() == eStyleImageType_Image && + geometry->ShouldInvalidateToSyncDecodeImages()) { + aInvalidRegion->Or(*aInvalidRegion, bounds); + + NotifyRenderingChanged(); + } + } + if (!bounds.IsEqualInterior(geometry->mBounds)) { + // Positioning area is unchanged, so invalidate just the change in the + // painting area. + aInvalidRegion->Xor(bounds, geometry->mBounds); + + NotifyRenderingChanged(); + } +} + +nsRect +nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { + *aSnap = true; + return mBounds; +} + +nsRect +nsDisplayBackgroundImage::GetBoundsInternal(nsDisplayListBuilder* aBuilder) { + nsPresContext* presContext = mFrame->PresContext(); + + if (!mBackgroundStyle) { + return nsRect(); + } + + nsRect clipRect = mBackgroundRect; + if (mFrame->GetType() == nsGkAtoms::canvasFrame) { + nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame); + clipRect = frame->CanvasArea() + ToReferenceFrame(); + } else if (nsLayoutUtils::UsesAsyncScrolling(mFrame) && IsNonEmptyFixedImage()) { + // If this is a background-attachment:fixed image, and APZ is enabled, + // async scrolling could reveal additional areas of the image, so don't + // clip it beyond clipping to the document's viewport. + if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aBuilder, mFrame)) { + clipRect = clipRect.Union(*viewportRect); + } + } + const nsStyleImageLayers::Layer& layer = mBackgroundStyle->mImage.mLayers[mLayer]; + return nsCSSRendering::GetBackgroundLayerRect(presContext, mFrame, + mBackgroundRect, clipRect, layer, + aBuilder->GetBackgroundPaintFlags()); +} + +uint32_t +nsDisplayBackgroundImage::GetPerFrameKey() +{ + return (mLayer << nsDisplayItem::TYPE_BITS) | + nsDisplayItem::GetPerFrameKey(); +} + +nsDisplayThemedBackground::nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + const nsRect& aBackgroundRect) + : nsDisplayItem(aBuilder, aFrame) + , mBackgroundRect(aBackgroundRect) +{ + MOZ_COUNT_CTOR(nsDisplayThemedBackground); + + const nsStyleDisplay* disp = mFrame->StyleDisplay(); + mAppearance = disp->mAppearance; + mFrame->IsThemed(disp, &mThemeTransparency); + + // Perform necessary RegisterThemeGeometry + nsITheme* theme = mFrame->PresContext()->GetTheme(); + nsITheme::ThemeGeometryType type = + theme->ThemeGeometryTypeForWidget(mFrame, disp->mAppearance); + if (type != nsITheme::eThemeGeometryTypeUnknown) { + RegisterThemeGeometry(aBuilder, aFrame, type); + } + + if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS || + disp->mAppearance == NS_THEME_WIN_GLASS) { + aBuilder->SetGlassDisplayItem(this); + } + + mBounds = GetBoundsInternal(); +} + +nsDisplayThemedBackground::~nsDisplayThemedBackground() +{ +#ifdef NS_BUILD_REFCNT_LOGGING + MOZ_COUNT_DTOR(nsDisplayThemedBackground); +#endif +} + +void +nsDisplayThemedBackground::WriteDebugInfo(std::stringstream& aStream) +{ + aStream << " (themed, appearance:" << (int)mAppearance << ")"; +} + +void +nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder, + const nsRect& aRect, + HitTestState* aState, + nsTArray<nsIFrame*> *aOutFrames) +{ + // Assume that any point in our background rect is a hit. + if (mBackgroundRect.Intersects(aRect)) { + aOutFrames->AppendElement(mFrame); + } +} + +nsRegion +nsDisplayThemedBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) { + nsRegion result; + *aSnap = false; + + if (mThemeTransparency == nsITheme::eOpaque) { + result = mBackgroundRect; + } + return result; +} + +Maybe<nscolor> +nsDisplayThemedBackground::IsUniform(nsDisplayListBuilder* aBuilder) { + if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS || + mAppearance == NS_THEME_WIN_GLASS) { + return Some(NS_RGBA(0,0,0,0)); + } + return Nothing(); +} + +bool +nsDisplayThemedBackground::ProvidesFontSmoothingBackgroundColor(nscolor* aColor) +{ + nsITheme* theme = mFrame->PresContext()->GetTheme(); + return theme->WidgetProvidesFontSmoothingBackgroundColor(mFrame, mAppearance, aColor); +} + +nsRect +nsDisplayThemedBackground::GetPositioningArea() +{ + return mBackgroundRect; +} + +void +nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + PaintInternal(aBuilder, aCtx, mVisibleRect, nullptr); +} + + +void +nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx, const nsRect& aBounds, + nsRect* aClipRect) +{ + // XXXzw this ignores aClipRect. + nsPresContext* presContext = mFrame->PresContext(); + nsITheme *theme = presContext->GetTheme(); + nsRect drawing(mBackgroundRect); + theme->GetWidgetOverflow(presContext->DeviceContext(), mFrame, mAppearance, + &drawing); + drawing.IntersectRect(drawing, aBounds); + theme->DrawWidgetBackground(aCtx, mFrame, mAppearance, mBackgroundRect, drawing); +} + +bool nsDisplayThemedBackground::IsWindowActive() +{ + EventStates docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState(); + return !docState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE); +} + +void nsDisplayThemedBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + const nsDisplayThemedBackgroundGeometry* geometry = static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry); + + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + nsRect positioningArea = GetPositioningArea(); + if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) { + // Invalidate everything (both old and new painting areas). + aInvalidRegion->Or(bounds, geometry->mBounds); + return; + } + if (!bounds.IsEqualInterior(geometry->mBounds)) { + // Positioning area is unchanged, so invalidate just the change in the + // painting area. + aInvalidRegion->Xor(bounds, geometry->mBounds); + } + nsITheme* theme = mFrame->PresContext()->GetTheme(); + if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) && + IsWindowActive() != geometry->mWindowIsActive) { + aInvalidRegion->Or(*aInvalidRegion, bounds); + } +} + +nsRect +nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { + *aSnap = true; + return mBounds; +} + +nsRect +nsDisplayThemedBackground::GetBoundsInternal() { + nsPresContext* presContext = mFrame->PresContext(); + + nsRect r = mBackgroundRect - ToReferenceFrame(); + presContext->GetTheme()-> + GetWidgetOverflow(presContext->DeviceContext(), mFrame, + mFrame->StyleDisplay()->mAppearance, &r); + return r + ToReferenceFrame(); +} + +void +nsDisplayImageContainer::ConfigureLayer(ImageLayer* aLayer, + const ContainerLayerParameters& aParameters) +{ + aLayer->SetSamplingFilter(nsLayoutUtils::GetSamplingFilterForFrame(mFrame)); + + nsCOMPtr<imgIContainer> image = GetImage(); + MOZ_ASSERT(image); + int32_t imageWidth; + int32_t imageHeight; + image->GetWidth(&imageWidth); + image->GetHeight(&imageHeight); + NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!"); + + if (imageWidth > 0 && imageHeight > 0) { + // We're actually using the ImageContainer. Let our frame know that it + // should consider itself to have painted successfully. + nsDisplayBackgroundGeometry::UpdateDrawResult(this, + image::DrawResult::SUCCESS); + } + + // XXX(seth): Right now we ignore aParameters.Scale() and + // aParameters.Offset(), because FrameLayerBuilder already applies + // aParameters.Scale() via the layer's post-transform, and + // aParameters.Offset() is always zero. + MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0)); + + // It's possible (for example, due to downscale-during-decode) that the + // ImageContainer this ImageLayer is holding has a different size from the + // intrinsic size of the image. For this reason we compute the transform using + // the ImageContainer's size rather than the image's intrinsic size. + // XXX(seth): In reality, since the size of the ImageContainer may change + // asynchronously, this is not enough. Bug 1183378 will provide a more + // complete fix, but this solution is safe in more cases than simply relying + // on the intrinsic size. + IntSize containerSize = aLayer->GetContainer() + ? aLayer->GetContainer()->GetCurrentSize() + : IntSize(imageWidth, imageHeight); + + const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel(); + const LayoutDeviceRect destRect = + LayoutDeviceRect::FromAppUnits(GetDestRect(), factor); + + const LayoutDevicePoint p = destRect.TopLeft(); + Matrix transform = Matrix::Translation(p.x, p.y); + transform.PreScale(destRect.width / containerSize.width, + destRect.height / containerSize.height); + aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform)); +} + +already_AddRefed<ImageContainer> +nsDisplayImageContainer::GetContainer(LayerManager* aManager, + nsDisplayListBuilder *aBuilder) +{ + nsCOMPtr<imgIContainer> image = GetImage(); + if (!image) { + MOZ_ASSERT_UNREACHABLE("Must call CanOptimizeToImage() and get true " + "before calling GetContainer()"); + return nullptr; + } + + uint32_t flags = aBuilder->ShouldSyncDecodeImages() + ? imgIContainer::FLAG_SYNC_DECODE + : imgIContainer::FLAG_NONE; + + return image->GetImageContainer(aManager, flags); +} + +bool +nsDisplayImageContainer::CanOptimizeToImageLayer(LayerManager* aManager, + nsDisplayListBuilder* aBuilder) +{ + uint32_t flags = aBuilder->ShouldSyncDecodeImages() + ? imgIContainer::FLAG_SYNC_DECODE + : imgIContainer::FLAG_NONE; + + nsCOMPtr<imgIContainer> image = GetImage(); + if (!image) { + return false; + } + + if (!image->IsImageContainerAvailable(aManager, flags)) { + return false; + } + + int32_t imageWidth; + int32_t imageHeight; + image->GetWidth(&imageWidth); + image->GetHeight(&imageHeight); + + if (imageWidth == 0 || imageHeight == 0) { + NS_ASSERTION(false, "invalid image size"); + return false; + } + + const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel(); + const LayoutDeviceRect destRect = + LayoutDeviceRect::FromAppUnits(GetDestRect(), factor); + + // Calculate the scaling factor for the frame. + const gfxSize scale = gfxSize(destRect.width / imageWidth, + destRect.height / imageHeight); + + if (scale.width < 0.34 || scale.height < 0.34) { + // This would look awful as long as we can't use high-quality downscaling + // for image layers (bug 803703), so don't turn this into an image layer. + return false; + } + + return true; +} + +void +nsDisplayBackgroundColor::ApplyOpacity(nsDisplayListBuilder* aBuilder, + float aOpacity, + const DisplayItemClip* aClip) +{ + NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed"); + mColor.a = mColor.a * aOpacity; + if (aClip) { + IntersectClip(aBuilder, *aClip); + } +} + +bool +nsDisplayBackgroundColor::CanApplyOpacity() const +{ + return true; +} + +void +nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + if (mColor == Color()) { + return; + } + +#if 0 + // See https://bugzilla.mozilla.org/show_bug.cgi?id=1148418#c21 for why this + // results in a precision induced rounding issue that makes the rect one + // pixel shorter in rare cases. Disabled in favor of the old code for now. + // Note that the pref layout.css.devPixelsPerPx needs to be set to 1 to + // reproduce the bug. + // + // TODO: + // This new path does not include support for background-clip:text; need to + // be fixed if/when we switch to this new code path. + + DrawTarget& aDrawTarget = *aCtx->GetDrawTarget(); + + Rect rect = NSRectToSnappedRect(mBackgroundRect, + mFrame->PresContext()->AppUnitsPerDevPixel(), + aDrawTarget); + ColorPattern color(ToDeviceColor(mColor)); + aDrawTarget.FillRect(rect, color); +#else + gfxContext* ctx = aCtx->ThebesContext(); + gfxRect bounds = + nsLayoutUtils::RectToGfxRect(mBackgroundRect, + mFrame->PresContext()->AppUnitsPerDevPixel()); + + uint8_t clip = mBackgroundStyle->mImage.mLayers[0].mClip; + if (clip == NS_STYLE_IMAGELAYER_CLIP_TEXT) { + if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) { + return; + } + + ctx->SetColor(mColor); + ctx->Rectangle(bounds, true); + ctx->Fill(); + ctx->PopGroupAndBlend(); + return; + } + + ctx->SetColor(mColor); + ctx->NewPath(); + ctx->Rectangle(bounds, true); + ctx->Fill(); +#endif +} + +nsRegion +nsDisplayBackgroundColor::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) +{ + *aSnap = false; + + if (mColor.a != 1) { + return nsRegion(); + } + + if (!mBackgroundStyle) + return nsRegion(); + + + const nsStyleImageLayers::Layer& bottomLayer = mBackgroundStyle->BottomLayer(); + if (bottomLayer.mClip == NS_STYLE_IMAGELAYER_CLIP_TEXT) { + return nsRegion(); + } + + *aSnap = true; + return nsDisplayBackgroundImage::GetInsideClipRegion(this, bottomLayer.mClip, + mBackgroundRect, mBackgroundRect); +} + +Maybe<nscolor> +nsDisplayBackgroundColor::IsUniform(nsDisplayListBuilder* aBuilder) +{ + return Some(mColor.ToABGR()); +} + +void +nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder, + const nsRect& aRect, + HitTestState* aState, + nsTArray<nsIFrame*> *aOutFrames) +{ + if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { + // aRect doesn't intersect our border-radius curve. + return; + } + + aOutFrames->AppendElement(mFrame); +} + +void +nsDisplayBackgroundColor::WriteDebugInfo(std::stringstream& aStream) +{ + aStream << " (rgba " << mColor.r << "," << mColor.g << "," + << mColor.b << "," << mColor.a << ")"; +} + +already_AddRefed<Layer> +nsDisplayClearBackground::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + RefPtr<ColorLayer> layer = static_cast<ColorLayer*> + (aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this)); + if (!layer) { + layer = aManager->CreateColorLayer(); + if (!layer) + return nullptr; + } + layer->SetColor(Color()); + layer->SetMixBlendMode(gfx::CompositionOp::OP_SOURCE); + + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + layer->SetBounds(bounds.ToNearestPixels(appUnitsPerDevPixel)); // XXX Do we need to respect the parent layer's scale here? + + return layer.forget(); +} + +nsRect +nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { + *aSnap = false; + return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame(); +} + +void +nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) { + // TODO join outlines together + nsPoint offset = ToReferenceFrame(); + nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame, + mVisibleRect, + nsRect(offset, mFrame->GetSize()), + mFrame->StyleContext()); +} + +bool +nsDisplayOutline::IsInvisibleInRect(const nsRect& aRect) +{ + const nsStyleOutline* outline = mFrame->StyleOutline(); + nsRect borderBox(ToReferenceFrame(), mFrame->GetSize()); + if (borderBox.Contains(aRect) && + !nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) { + if (outline->mOutlineOffset >= 0) { + // aRect is entirely inside the border-rect, and the outline isn't + // rendered inside the border-rect, so the outline is not visible. + return true; + } + } + + return false; +} + +void +nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder, + const nsRect& aRect, + HitTestState* aState, + nsTArray<nsIFrame*> *aOutFrames) +{ + if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) { + // aRect doesn't intersect our border-radius curve. + return; + } + + aOutFrames->AppendElement(mFrame); +} + +void +nsDisplayLayerEventRegions::AddFrame(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame) +{ + NS_ASSERTION(aBuilder->FindReferenceFrameFor(aFrame) == aBuilder->FindReferenceFrameFor(mFrame), + "Reference frame mismatch"); + if (aBuilder->IsInsidePointerEventsNoneDoc()) { + // Somewhere up the parent document chain is a subdocument with pointer- + // events:none set on it. + return; + } + if (!aFrame->GetParent()) { + MOZ_ASSERT(aFrame->GetType() == nsGkAtoms::viewportFrame); + // Viewport frames are never event targets, other frames, like canvas frames, + // are the event targets for any regions viewport frames may cover. + return; + } + + uint8_t pointerEvents = + aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame); + if (pointerEvents == NS_STYLE_POINTER_EVENTS_NONE) { + return; + } + bool simpleRegions = aFrame->HasAnyStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS); + if (!simpleRegions) { + if (!aFrame->StyleVisibility()->IsVisible()) { + return; + } + } + // XXX handle other pointerEvents values for SVG + + // XXX Do something clever here for the common case where the border box + // is obviously entirely inside mHitRegion. + nsRect borderBox; + if (nsLayoutUtils::GetScrollableFrameFor(aFrame)) { + // If the frame is content of a scrollframe, then we need to pick up the + // area corresponding to the overflow rect as well. Otherwise the parts of + // the overflow that are not occupied by descendants get skipped and the + // APZ code sends touch events to the content underneath instead. + // See https://bugzilla.mozilla.org/show_bug.cgi?id=1127773#c15. + borderBox = aFrame->GetScrollableOverflowRect(); + } else { + borderBox = nsRect(nsPoint(0, 0), aFrame->GetSize()); + } + borderBox += aBuilder->ToReferenceFrame(aFrame); + + bool borderBoxHasRoundedCorners = false; + if (!simpleRegions) { + if (nsLayoutUtils::HasNonZeroCorner(aFrame->StyleBorder()->mBorderRadius)) { + borderBoxHasRoundedCorners = true; + } else { + aFrame->AddStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS); + } + } + + const DisplayItemClip* clip = aBuilder->ClipState().GetCurrentCombinedClip(aBuilder); + if (clip) { + borderBox = clip->ApplyNonRoundedIntersection(borderBox); + if (clip->GetRoundedRectCount() > 0) { + borderBoxHasRoundedCorners = true; + } + } + + if (borderBoxHasRoundedCorners || + (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) { + mMaybeHitRegion.Or(mMaybeHitRegion, borderBox); + + // Avoid quadratic performance as a result of the region growing to include + // an arbitrarily large number of rects, which can happen on some pages. + mMaybeHitRegion.SimplifyOutward(8); + } else { + mHitRegion.Or(mHitRegion, borderBox); + } + + if (aBuilder->IsBuildingNonLayerizedScrollbar() || + aBuilder->GetAncestorHasApzAwareEventHandler()) + { + // Scrollbars may be painted into a layer below the actual layer they will + // scroll, and therefore wheel events may be dispatched to the outer frame + // instead of the intended scrollframe. To address this, we force a d-t-c + // region on scrollbar frames that won't be placed in their own layer. See + // bug 1213324 for details. + mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, borderBox); + } else if (aFrame->GetType() == nsGkAtoms::objectFrame) { + // If the frame is a plugin frame and wants to handle wheel events as + // default action, we should add the frame to dispatch-to-content region. + nsPluginFrame* pluginFrame = do_QueryFrame(aFrame); + if (pluginFrame && pluginFrame->WantsToHandleWheelEventAsDefaultAction()) { + mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, borderBox); + } + } + + // Touch action region + + nsIFrame* touchActionFrame = aFrame; + nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetScrollableFrameFor(aFrame); + if (scrollFrame) { + touchActionFrame = do_QueryFrame(scrollFrame); + } + uint32_t touchAction = nsLayoutUtils::GetTouchActionFromFrame(touchActionFrame); + if (touchAction != NS_STYLE_TOUCH_ACTION_AUTO) { + // If this frame has touch-action areas, and there were already + // touch-action areas from some other element on this same event regions, + // then all we know is that there are multiple elements with touch-action + // properties. In particular, we don't know what the relationship is + // between those elements in terms of DOM ancestry, and so we don't know + // how to combine the regions properly. Instead, we just add all the areas + // to the dispatch-to-content region, so that the APZ knows to check with + // the main thread. XXX we need to come up with a better way to do this, + // see bug 1287829. + bool alreadyHadRegions = !mNoActionRegion.IsEmpty() || + !mHorizontalPanRegion.IsEmpty() || + !mVerticalPanRegion.IsEmpty(); + if (touchAction & NS_STYLE_TOUCH_ACTION_NONE) { + mNoActionRegion.OrWith(borderBox); + } else { + if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_X)) { + mHorizontalPanRegion.OrWith(borderBox); + } + if ((touchAction & NS_STYLE_TOUCH_ACTION_PAN_Y)) { + mVerticalPanRegion.OrWith(borderBox); + } + } + if (alreadyHadRegions) { + mDispatchToContentHitRegion.OrWith(CombinedTouchActionRegion()); + } + } +} + +void +nsDisplayLayerEventRegions::AddInactiveScrollPort(const nsRect& aRect) +{ + mHitRegion.Or(mHitRegion, aRect); + mDispatchToContentHitRegion.Or(mDispatchToContentHitRegion, aRect); +} + +bool +nsDisplayLayerEventRegions::IsEmpty() const +{ + // If the hit region and maybe-hit region are empty, then the rest + // must be empty too. + if (mHitRegion.IsEmpty() && mMaybeHitRegion.IsEmpty()) { + MOZ_ASSERT(mDispatchToContentHitRegion.IsEmpty()); + MOZ_ASSERT(mNoActionRegion.IsEmpty()); + MOZ_ASSERT(mHorizontalPanRegion.IsEmpty()); + MOZ_ASSERT(mVerticalPanRegion.IsEmpty()); + return true; + } + return false; +} + +nsRegion +nsDisplayLayerEventRegions::CombinedTouchActionRegion() +{ + nsRegion result; + result.Or(mHorizontalPanRegion, mVerticalPanRegion); + result.OrWith(mNoActionRegion); + return result; +} + +int32_t +nsDisplayLayerEventRegions::ZIndex() const +{ + return mOverrideZIndex ? *mOverrideZIndex : nsDisplayItem::ZIndex(); +} + +void +nsDisplayLayerEventRegions::SetOverrideZIndex(int32_t aZIndex) +{ + mOverrideZIndex = Some(aZIndex); +} + +void +nsDisplayLayerEventRegions::WriteDebugInfo(std::stringstream& aStream) +{ + if (!mHitRegion.IsEmpty()) { + AppendToString(aStream, mHitRegion, " (hitRegion ", ")"); + } + if (!mMaybeHitRegion.IsEmpty()) { + AppendToString(aStream, mMaybeHitRegion, " (maybeHitRegion ", ")"); + } + if (!mDispatchToContentHitRegion.IsEmpty()) { + AppendToString(aStream, mDispatchToContentHitRegion, " (dispatchToContentRegion ", ")"); + } + if (!mNoActionRegion.IsEmpty()) { + AppendToString(aStream, mNoActionRegion, " (noActionRegion ", ")"); + } + if (!mHorizontalPanRegion.IsEmpty()) { + AppendToString(aStream, mHorizontalPanRegion, " (horizPanRegion ", ")"); + } + if (!mVerticalPanRegion.IsEmpty()) { + AppendToString(aStream, mVerticalPanRegion, " (vertPanRegion ", ")"); + } +} + +nsDisplayCaret::nsDisplayCaret(nsDisplayListBuilder* aBuilder, + nsIFrame* aCaretFrame) + : nsDisplayItem(aBuilder, aCaretFrame) + , mCaret(aBuilder->GetCaret()) + , mBounds(aBuilder->GetCaretRect() + ToReferenceFrame()) +{ + MOZ_COUNT_CTOR(nsDisplayCaret); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayCaret::~nsDisplayCaret() +{ + MOZ_COUNT_DTOR(nsDisplayCaret); +} +#endif + +nsRect +nsDisplayCaret::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + *aSnap = true; + // The caret returns a rect in the coordinates of mFrame. + return mBounds; +} + +void +nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) { + // Note: Because we exist, we know that the caret is visible, so we don't + // need to check for the caret's visibility. + mCaret->PaintCaret(*aCtx->GetDrawTarget(), mFrame, ToReferenceFrame()); +} + +nsDisplayBorder::nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) + : nsDisplayItem(aBuilder, aFrame) +{ + MOZ_COUNT_CTOR(nsDisplayBorder); + + mBounds = CalculateBounds(*mFrame->StyleBorder()); +} + +bool +nsDisplayBorder::IsInvisibleInRect(const nsRect& aRect) +{ + nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() + + ToReferenceFrame(); + const nsStyleBorder *styleBorder; + if (paddingRect.Contains(aRect) && + !(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() && + !nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) { + // aRect is entirely inside the content rect, and no part + // of the border is rendered inside the content rect, so we are not + // visible + // Skip this if there's a border-image (which draws a background + // too) or if there is a border-radius (which makes the border draw + // further in). + return true; + } + + return false; +} + +nsDisplayItemGeometry* +nsDisplayBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder) +{ + return new nsDisplayBorderGeometry(this, aBuilder); +} + +void +nsDisplayBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + const nsDisplayBorderGeometry* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry); + bool snap; + + if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) || + !geometry->mContentRect.IsEqualInterior(GetContentRect())) { + // We can probably get away with only invalidating the difference + // between the border and padding rects, but the XUL ui at least + // is apparently painting a background with this? + aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds); + } + + if (aBuilder->ShouldSyncDecodeImages() && + geometry->ShouldInvalidateToSyncDecodeImages()) { + aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap)); + } +} + +void +nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) { + nsPoint offset = ToReferenceFrame(); + + PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages() + ? PaintBorderFlags::SYNC_DECODE_IMAGES + : PaintBorderFlags(); + + image::DrawResult result = + nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame, + mVisibleRect, + nsRect(offset, mFrame->GetSize()), + mFrame->StyleContext(), + flags, + mFrame->GetSkipSides()); + + nsDisplayBorderGeometry::UpdateDrawResult(this, result); +} + +nsRect +nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + *aSnap = true; + return mBounds; +} + +nsRect +nsDisplayBorder::CalculateBounds(const nsStyleBorder& aStyleBorder) +{ + nsRect borderBounds(ToReferenceFrame(), mFrame->GetSize()); + if (aStyleBorder.IsBorderImageLoaded()) { + borderBounds.Inflate(aStyleBorder.GetImageOutset()); + return borderBounds; + } else { + nsMargin border = aStyleBorder.GetComputedBorder(); + nsRect result; + if (border.top > 0) { + result = nsRect(borderBounds.X(), borderBounds.Y(), borderBounds.Width(), border.top); + } + if (border.right > 0) { + result.UnionRect(result, nsRect(borderBounds.XMost() - border.right, borderBounds.Y(), border.right, borderBounds.Height())); + } + if (border.bottom > 0) { + result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.YMost() - border.bottom, borderBounds.Width(), border.bottom)); + } + if (border.left > 0) { + result.UnionRect(result, nsRect(borderBounds.X(), borderBounds.Y(), border.left, borderBounds.Height())); + } + + nscoord radii[8]; + if (mFrame->GetBorderRadii(radii)) { + if (border.left > 0 || border.top > 0) { + nsSize cornerSize(radii[NS_CORNER_TOP_LEFT_X], radii[NS_CORNER_TOP_LEFT_Y]); + result.UnionRect(result, nsRect(borderBounds.TopLeft(), cornerSize)); + } + if (border.top > 0 || border.right > 0) { + nsSize cornerSize(radii[NS_CORNER_TOP_RIGHT_X], radii[NS_CORNER_TOP_RIGHT_Y]); + result.UnionRect(result, nsRect(borderBounds.TopRight() - nsPoint(cornerSize.width, 0), cornerSize)); + } + if (border.right > 0 || border.bottom > 0) { + nsSize cornerSize(radii[NS_CORNER_BOTTOM_RIGHT_X], radii[NS_CORNER_BOTTOM_RIGHT_Y]); + result.UnionRect(result, nsRect(borderBounds.BottomRight() - nsPoint(cornerSize.width, cornerSize.height), cornerSize)); + } + if (border.bottom > 0 || border.left > 0) { + nsSize cornerSize(radii[NS_CORNER_BOTTOM_LEFT_X], radii[NS_CORNER_BOTTOM_LEFT_Y]); + result.UnionRect(result, nsRect(borderBounds.BottomLeft() - nsPoint(0, cornerSize.height), cornerSize)); + } + } + + return result; + } +} + +// Given a region, compute a conservative approximation to it as a list +// of rectangles that aren't vertically adjacent (i.e., vertically +// adjacent or overlapping rectangles are combined). +// Right now this is only approximate, some vertically overlapping rectangles +// aren't guaranteed to be combined. +static void +ComputeDisjointRectangles(const nsRegion& aRegion, + nsTArray<nsRect>* aRects) { + nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25); + nsRect accumulated; + + for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) { + const nsRect& r = iter.Get(); + if (accumulated.IsEmpty()) { + accumulated = r; + continue; + } + + if (accumulated.YMost() >= r.y - accumulationMargin) { + accumulated.UnionRect(accumulated, r); + } else { + aRects->AppendElement(accumulated); + accumulated = r; + } + } + + // Finish the in-flight rectangle, if there is one. + if (!accumulated.IsEmpty()) { + aRects->AppendElement(accumulated); + } +} + +void +nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) { + nsPoint offset = ToReferenceFrame(); + nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset; + nsPresContext* presContext = mFrame->PresContext(); + AutoTArray<nsRect,10> rects; + ComputeDisjointRectangles(mVisibleRegion, &rects); + + PROFILER_LABEL("nsDisplayBoxShadowOuter", "Paint", + js::ProfileEntry::Category::GRAPHICS); + + for (uint32_t i = 0; i < rects.Length(); ++i) { + nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame, + borderRect, rects[i], mOpacity); + } +} + +nsRect +nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { + *aSnap = false; + return mBounds; +} + +nsRect +nsDisplayBoxShadowOuter::GetBoundsInternal() { + return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) + + ToReferenceFrame(); +} + +bool +nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect) +{ + nsPoint origin = ToReferenceFrame(); + nsRect frameRect(origin, mFrame->GetSize()); + if (!frameRect.Contains(aRect)) + return false; + + // the visible region is entirely inside the border-rect, and box shadows + // never render within the border-rect (unless there's a border radius). + nscoord twipsRadii[8]; + bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii); + if (!hasBorderRadii) + return true; + + return RoundedRectContainsRect(frameRect, twipsRadii, aRect); +} + +bool +nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) { + if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) { + return false; + } + + // Store the actual visible region + mVisibleRegion.And(*aVisibleRegion, mVisibleRect); + return true; +} + +void +nsDisplayBoxShadowOuter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + const nsDisplayBoxShadowOuterGeometry* geometry = + static_cast<const nsDisplayBoxShadowOuterGeometry*>(aGeometry); + bool snap; + if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) || + !geometry->mBorderRect.IsEqualInterior(GetBorderRect()) || + mOpacity != geometry->mOpacity) { + nsRegion oldShadow, newShadow; + nscoord dontCare[8]; + bool hasBorderRadius = mFrame->GetBorderRadii(dontCare); + if (hasBorderRadius) { + // If we have rounded corners then we need to invalidate the frame area + // too since we paint into it. + oldShadow = geometry->mBounds; + newShadow = GetBounds(aBuilder, &snap); + } else { + oldShadow.Sub(geometry->mBounds, geometry->mBorderRect); + newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect()); + } + aInvalidRegion->Or(oldShadow, newShadow); + } +} + + +void +nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) { + nsPoint offset = ToReferenceFrame(); + nsRect borderRect = nsRect(offset, mFrame->GetSize()); + nsPresContext* presContext = mFrame->PresContext(); + AutoTArray<nsRect,10> rects; + ComputeDisjointRectangles(mVisibleRegion, &rects); + + PROFILER_LABEL("nsDisplayBoxShadowInner", "Paint", + js::ProfileEntry::Category::GRAPHICS); + + DrawTarget* drawTarget = aCtx->GetDrawTarget(); + gfxContext* gfx = aCtx->ThebesContext(); + int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + + for (uint32_t i = 0; i < rects.Length(); ++i) { + gfx->Save(); + gfx->Clip(NSRectToSnappedRect(rects[i], appUnitsPerDevPixel, *drawTarget)); + nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect); + gfx->Restore(); + } +} + +bool +nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) { + if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) { + return false; + } + + // Store the actual visible region + mVisibleRegion.And(*aVisibleRegion, mVisibleRect); + return true; +} + +nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList) + : nsDisplayWrapList(aBuilder, aFrame, aList, + aBuilder->ClipState().GetCurrentInnermostScrollClip()) +{} + +nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + const DisplayItemScrollClip* aScrollClip) + : nsDisplayItem(aBuilder, aFrame, aScrollClip) + , mOverrideZIndex(0) + , mHasZIndexOverride(false) +{ + MOZ_COUNT_CTOR(nsDisplayWrapList); + + mBaseVisibleRect = mVisibleRect; + + mList.AppendToTop(aList); + UpdateBounds(aBuilder); + + if (!aFrame || !aFrame->IsTransformed()) { + return; + } + + // If we're a transformed frame, then we need to find out if we're inside + // the nsDisplayTransform or outside of it. Frames inside the transform + // need mReferenceFrame == mFrame, outside needs the next ancestor + // reference frame. + // If we're inside the transform, then the nsDisplayItem constructor + // will have done the right thing. + // If we're outside the transform, then we should have only one child + // (since nsDisplayTransform wraps all actual content), and that child + // will have the correct reference frame set (since nsDisplayTransform + // handles this explictly). + nsDisplayItem *i = mList.GetBottom(); + if (i && (!i->GetAbove() || i->GetType() == TYPE_TRANSFORM) && + i->Frame() == mFrame) { + mReferenceFrame = i->ReferenceFrame(); + mToReferenceFrame = i->ToReferenceFrame(); + } + mVisibleRect = aBuilder->GetDirtyRect() + + aBuilder->GetCurrentFrameOffsetToReferenceFrame(); +} + +nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayItem* aItem) + : nsDisplayItem(aBuilder, aFrame) + , mOverrideZIndex(0) + , mHasZIndexOverride(false) +{ + MOZ_COUNT_CTOR(nsDisplayWrapList); + + mBaseVisibleRect = mVisibleRect; + + mList.AppendToTop(aItem); + UpdateBounds(aBuilder); + + if (!aFrame || !aFrame->IsTransformed()) { + return; + } + + // See the previous nsDisplayWrapList constructor + if (aItem->Frame() == aFrame) { + mReferenceFrame = aItem->ReferenceFrame(); + mToReferenceFrame = aItem->ToReferenceFrame(); + } + mVisibleRect = aBuilder->GetDirtyRect() + + aBuilder->GetCurrentFrameOffsetToReferenceFrame(); +} + +nsDisplayWrapList::~nsDisplayWrapList() { + mList.DeleteAll(); + + MOZ_COUNT_DTOR(nsDisplayWrapList); +} + +void +nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) { + mList.HitTest(aBuilder, aRect, aState, aOutFrames); +} + +nsRect +nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) { + *aSnap = false; + return mBounds; +} + +bool +nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) { + // Convert the passed in visible region to our appunits. + nsRegion visibleRegion; + // mVisibleRect has been clipped to GetClippedBounds + visibleRegion.And(*aVisibleRegion, mVisibleRect); + nsRegion originalVisibleRegion = visibleRegion; + + bool retval = + mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion, mVisibleRect); + + nsRegion removed; + // removed = originalVisibleRegion - visibleRegion + removed.Sub(originalVisibleRegion, visibleRegion); + // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications + // SubtractFromVisibleRegion does) + aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed); + + return retval; +} + +nsRegion +nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) { + *aSnap = false; + nsRegion result; + if (mList.IsOpaque()) { + // Everything within GetBounds that's visible is opaque. + result = GetBounds(aBuilder, aSnap); + } + return result; +} + +Maybe<nscolor> +nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) { + // We could try to do something but let's conservatively just return Nothing. + return Nothing(); +} + +void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) { + NS_ERROR("nsDisplayWrapList should have been flattened away for painting"); +} + +/** + * Returns true if all descendant display items can be placed in the same + * PaintedLayer --- GetLayerState returns LAYER_INACTIVE or LAYER_NONE, + * and they all have the expected animated geometry root. + */ +static LayerState +RequiredLayerStateForChildren(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters, + const nsDisplayList& aList, + AnimatedGeometryRoot* aExpectedAnimatedGeometryRootForChildren) +{ + LayerState result = LAYER_INACTIVE; + for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) { + if (result == LAYER_INACTIVE && + i->GetAnimatedGeometryRoot() != aExpectedAnimatedGeometryRootForChildren) { + result = LAYER_ACTIVE; + } + + LayerState state = i->GetLayerState(aBuilder, aManager, aParameters); + if (state == LAYER_ACTIVE && i->GetType() == nsDisplayItem::TYPE_BLEND_MODE) { + // nsDisplayBlendMode always returns LAYER_ACTIVE to ensure that the + // blending operation happens in the intermediate surface of its parent + // display item (usually an nsDisplayBlendContainer). But this does not + // mean that it needs all its ancestor display items to become active. + // So we ignore its layer state and look at its children instead. + state = RequiredLayerStateForChildren(aBuilder, aManager, aParameters, + *i->GetSameCoordinateSystemChildren(), i->GetAnimatedGeometryRoot()); + } + if ((state == LAYER_ACTIVE || state == LAYER_ACTIVE_FORCE) && + state > result) { + result = state; + } + if (state == LAYER_ACTIVE_EMPTY && state > result) { + result = LAYER_ACTIVE_FORCE; + } + if (state == LAYER_NONE) { + nsDisplayList* list = i->GetSameCoordinateSystemChildren(); + if (list) { + LayerState childState = + RequiredLayerStateForChildren(aBuilder, aManager, aParameters, *list, + aExpectedAnimatedGeometryRootForChildren); + if (childState > result) { + result = childState; + } + } + } + } + return result; +} + +nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) +{ + nsRect bounds; + for (nsDisplayItem* i = mList.GetBottom(); i; i = i->GetAbove()) { + bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder)); + } + return bounds; +} + +void +nsDisplayWrapList::SetVisibleRect(const nsRect& aRect) +{ + mVisibleRect = aRect; +} + +void +nsDisplayWrapList::SetReferenceFrame(const nsIFrame* aFrame) +{ + mReferenceFrame = aFrame; + mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame); +} + +static nsresult +WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsDisplayList* aList, nsDisplayWrapper* aWrapper) { + if (!aList->GetTop()) + return NS_OK; + nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList); + if (!item) + return NS_ERROR_OUT_OF_MEMORY; + // aList was emptied + aList->AppendToTop(item); + return NS_OK; +} + +static nsresult +WrapEachDisplayItem(nsDisplayListBuilder* aBuilder, + nsDisplayList* aList, nsDisplayWrapper* aWrapper) { + nsDisplayList newList; + nsDisplayItem* item; + while ((item = aList->RemoveBottom())) { + item = aWrapper->WrapItem(aBuilder, item); + if (!item) + return NS_ERROR_OUT_OF_MEMORY; + newList.AppendToTop(item); + } + // aList was emptied + aList->AppendToTop(&newList); + return NS_OK; +} + +nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut) +{ + nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn); + NS_ENSURE_SUCCESS(rv, rv); + + if (&aOut == &aIn) + return NS_OK; + aOut.BorderBackground()->AppendToTop(aIn.BorderBackground()); + aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds()); + aOut.Floats()->AppendToTop(aIn.Floats()); + aOut.Content()->AppendToTop(aIn.Content()); + aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants()); + aOut.Outlines()->AppendToTop(aIn.Outlines()); + return NS_OK; +} + +nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, const nsDisplayListSet& aLists) +{ + nsresult rv; + if (WrapBorderBackground()) { + // Our border-backgrounds are in-flow + rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this); + NS_ENSURE_SUCCESS(rv, rv); + } + // Our block border-backgrounds are in-flow + rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this); + NS_ENSURE_SUCCESS(rv, rv); + // The floats are not in flow + rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this); + NS_ENSURE_SUCCESS(rv, rv); + // Our child content is in flow + rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this); + NS_ENSURE_SUCCESS(rv, rv); + // The positioned descendants may not be in-flow + rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this); + NS_ENSURE_SUCCESS(rv, rv); + // The outlines may not be in-flow + return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this); +} + +nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + const DisplayItemScrollClip* aScrollClip, + bool aForEventsAndPluginsOnly) + : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip) + , mOpacity(aFrame->StyleEffects()->mOpacity) + , mForEventsAndPluginsOnly(aForEventsAndPluginsOnly) +{ + MOZ_COUNT_CTOR(nsDisplayOpacity); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayOpacity::~nsDisplayOpacity() { + MOZ_COUNT_DTOR(nsDisplayOpacity); +} +#endif + +nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) { + *aSnap = false; + // The only time where mOpacity == 1.0 should be when we have will-change. + // We could report this as opaque then but when the will-change value starts + // animating the element would become non opaque and could cause repaints. + return nsRegion(); +} + +// nsDisplayOpacity uses layers for rendering +already_AddRefed<Layer> +nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) { + ContainerLayerParameters params = aContainerParameters; + params.mForEventsAndPluginsOnly = mForEventsAndPluginsOnly; + RefPtr<Layer> container = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList, + params, nullptr, + FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR); + if (!container) + return nullptr; + + container->SetOpacity(mOpacity); + nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder, + this, mFrame, + eCSSProperty_opacity); + return container.forget(); +} + +/** + * This doesn't take into account layer scaling --- the layer may be + * rendered at a higher (or lower) resolution, affecting the retained layer + * size --- but this should be good enough. + */ +static bool +IsItemTooSmallForActiveLayer(nsIFrame* aFrame) +{ + nsIntRect visibleDevPixels = aFrame->GetVisualOverflowRectRelativeToSelf().ToOutsidePixels( + aFrame->PresContext()->AppUnitsPerDevPixel()); + static const int MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS = 16; + return visibleDevPixels.Size() < + nsIntSize(MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS, MIN_ACTIVE_LAYER_SIZE_DEV_PIXELS); +} + +static void +SetAnimationPerformanceWarningForTooSmallItem(nsIFrame* aFrame, + nsCSSPropertyID aProperty) +{ + // We use ToNearestPixels() here since ToOutsidePixels causes some sort of + // errors. See https://bugzilla.mozilla.org/show_bug.cgi?id=1258904#c19 + nsIntRect visibleDevPixels = aFrame->GetVisualOverflowRectRelativeToSelf().ToNearestPixels( + aFrame->PresContext()->AppUnitsPerDevPixel()); + + // Set performance warning only if the visible dev pixels is not empty + // because dev pixels is empty if the frame has 'preserve-3d' style. + if (visibleDevPixels.IsEmpty()) { + return; + } + + EffectCompositor::SetPerformanceWarning(aFrame, aProperty, + AnimationPerformanceWarning( + AnimationPerformanceWarning::Type::ContentTooSmall, + { visibleDevPixels.Width(), visibleDevPixels.Height() })); +} + +/* static */ bool +nsDisplayOpacity::NeedsActiveLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) +{ + if (ActiveLayerTracker::IsStyleAnimated(aBuilder, aFrame, + eCSSProperty_opacity) || + EffectCompositor::HasAnimationsForCompositor(aFrame, + eCSSProperty_opacity)) { + if (!IsItemTooSmallForActiveLayer(aFrame)) { + return true; + } + SetAnimationPerformanceWarningForTooSmallItem(aFrame, eCSSProperty_opacity); + } + return false; +} + +void +nsDisplayOpacity::ApplyOpacity(nsDisplayListBuilder* aBuilder, + float aOpacity, + const DisplayItemClip* aClip) +{ + NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed"); + mOpacity = mOpacity * aOpacity; + if (aClip) { + IntersectClip(aBuilder, *aClip); + } +} + +bool +nsDisplayOpacity::CanApplyOpacity() const +{ + return true; +} + +bool +nsDisplayOpacity::ShouldFlattenAway(nsDisplayListBuilder* aBuilder) +{ + if (NeedsActiveLayer(aBuilder, mFrame) || mOpacity == 0.0) { + // If our opacity is zero then we'll discard all descendant display items + // except for layer event regions, so there's no point in doing this + // optimization (and if we do do it, then invalidations of those descendants + // might trigger repainting). + return false; + } + + nsDisplayItem* child = mList.GetBottom(); + // Only try folding our opacity down if we have at most three children + // that don't overlap and can all apply the opacity to themselves. + if (!child) { + return false; + } + struct { + nsDisplayItem* item; + nsRect bounds; + } children[3]; + bool snap; + uint32_t numChildren = 0; + for (; numChildren < ArrayLength(children) && child; numChildren++, child = child->GetAbove()) { + if (child->GetType() == nsDisplayItem::TYPE_LAYER_EVENT_REGIONS) { + numChildren--; + continue; + } + if (!child->CanApplyOpacity()) { + return false; + } + children[numChildren].item = child; + children[numChildren].bounds = child->GetBounds(aBuilder, &snap); + } + if (child) { + // we have a fourth (or more) child + return false; + } + + for (uint32_t i = 0; i < numChildren; i++) { + for (uint32_t j = i+1; j < numChildren; j++) { + if (children[i].bounds.Intersects(children[j].bounds)) { + return false; + } + } + } + + for (uint32_t i = 0; i < numChildren; i++) { + children[i].item->ApplyOpacity(aBuilder, mOpacity, mClip); + } + return true; +} + +nsDisplayItem::LayerState +nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) { + // If we only created this item so that we'd get correct nsDisplayEventRegions for child + // frames, then force us to inactive to avoid unnecessary layerization changes for content + // that won't ever be painted. + if (mForEventsAndPluginsOnly) { + MOZ_ASSERT(mOpacity == 0); + return LAYER_INACTIVE; + } + + if (NeedsActiveLayer(aBuilder, mFrame)) { + // Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async + // animations. + return LAYER_ACTIVE_FORCE; + } + + return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot()); +} + +bool +nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) { + // Our children are translucent so we should not allow them to subtract + // area from aVisibleRegion. We do need to find out what is visible under + // our children in the temporary compositing buffer, because if our children + // paint our entire bounds opaquely then we don't need an alpha channel in + // the temporary compositing buffer. + nsRect bounds = GetClippedBounds(aBuilder); + nsRegion visibleUnderChildren; + visibleUnderChildren.And(*aVisibleRegion, bounds); + return + nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren); +} + +bool nsDisplayOpacity::TryMerge(nsDisplayItem* aItem) { + if (aItem->GetType() != TYPE_OPACITY) + return false; + // items for the same content element should be merged into a single + // compositing group + // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity + if (aItem->Frame()->GetContent() != mFrame->GetContent()) + return false; + if (aItem->GetClip() != GetClip()) + return false; + if (aItem->ScrollClip() != ScrollClip()) + return false; + MergeFromTrackingMergedFrames(static_cast<nsDisplayOpacity*>(aItem)); + return true; +} + +void +nsDisplayOpacity::WriteDebugInfo(std::stringstream& aStream) +{ + aStream << " (opacity " << mOpacity << ")"; +} + +nsDisplayBlendMode::nsDisplayBlendMode(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + uint8_t aBlendMode, + const DisplayItemScrollClip* aScrollClip, + uint32_t aIndex) + : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip) + , mBlendMode(aBlendMode) + , mIndex(aIndex) +{ + MOZ_COUNT_CTOR(nsDisplayBlendMode); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayBlendMode::~nsDisplayBlendMode() { + MOZ_COUNT_DTOR(nsDisplayBlendMode); +} +#endif + +nsRegion nsDisplayBlendMode::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) { + *aSnap = false; + // We are never considered opaque + return nsRegion(); +} + +LayerState +nsDisplayBlendMode::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + return LAYER_ACTIVE; +} + +// nsDisplayBlendMode uses layers for rendering +already_AddRefed<Layer> +nsDisplayBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) { + ContainerLayerParameters newContainerParameters = aContainerParameters; + newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true; + + RefPtr<Layer> container = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList, + newContainerParameters, nullptr); + if (!container) { + return nullptr; + } + + container->SetMixBlendMode(nsCSSRendering::GetGFXBlendMode(mBlendMode)); + + return container.forget(); +} + +bool nsDisplayBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) { + // Our children are need their backdrop so we should not allow them to subtract + // area from aVisibleRegion. We do need to find out what is visible under + // our children in the temporary compositing buffer, because if our children + // paint our entire bounds opaquely then we don't need an alpha channel in + // the temporary compositing buffer. + nsRect bounds = GetClippedBounds(aBuilder); + nsRegion visibleUnderChildren; + visibleUnderChildren.And(*aVisibleRegion, bounds); + return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren); +} + +bool nsDisplayBlendMode::TryMerge(nsDisplayItem* aItem) { + if (aItem->GetType() != TYPE_BLEND_MODE) + return false; + nsDisplayBlendMode* item = static_cast<nsDisplayBlendMode*>(aItem); + // items for the same content element should be merged into a single + // compositing group + if (item->Frame()->GetContent() != mFrame->GetContent()) + return false; + if (item->mIndex != 0 || mIndex != 0) + return false; // don't merge background-blend-mode items + if (item->GetClip() != GetClip()) + return false; + if (item->ScrollClip() != ScrollClip()) + return false; + MergeFromTrackingMergedFrames(item); + return true; +} + +/* static */ nsDisplayBlendContainer* +nsDisplayBlendContainer::CreateForMixBlendMode(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + const DisplayItemScrollClip* aScrollClip) +{ + return new (aBuilder) nsDisplayBlendContainer(aBuilder, aFrame, aList, aScrollClip, false); +} + +/* static */ nsDisplayBlendContainer* +nsDisplayBlendContainer::CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + const DisplayItemScrollClip* aScrollClip) +{ + return new (aBuilder) nsDisplayBlendContainer(aBuilder, aFrame, aList, aScrollClip, true); +} + +nsDisplayBlendContainer::nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + const DisplayItemScrollClip* aScrollClip, + bool aIsForBackground) + : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip) + , mIsForBackground(aIsForBackground) +{ + MOZ_COUNT_CTOR(nsDisplayBlendContainer); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayBlendContainer::~nsDisplayBlendContainer() { + MOZ_COUNT_DTOR(nsDisplayBlendContainer); +} +#endif + +// nsDisplayBlendContainer uses layers for rendering +already_AddRefed<Layer> +nsDisplayBlendContainer::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) { + // turn off anti-aliasing in the parent stacking context because it changes + // how the group is initialized. + ContainerLayerParameters newContainerParameters = aContainerParameters; + newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true; + + RefPtr<Layer> container = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList, + newContainerParameters, nullptr); + if (!container) { + return nullptr; + } + + container->SetForceIsolatedGroup(true); + return container.forget(); +} + +LayerState +nsDisplayBlendContainer::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot()); +} + +bool nsDisplayBlendContainer::TryMerge(nsDisplayItem* aItem) { + if (aItem->GetType() != TYPE_BLEND_CONTAINER) + return false; + // items for the same content element should be merged into a single + // compositing group + // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplayOpacity + if (aItem->Frame()->GetContent() != mFrame->GetContent()) + return false; + if (aItem->GetClip() != GetClip()) + return false; + if (aItem->ScrollClip() != ScrollClip()) + return false; + MergeFromTrackingMergedFrames(static_cast<nsDisplayBlendContainer*>(aItem)); + return true; +} + +nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + uint32_t aFlags, ViewID aScrollTarget, + float aScrollbarThumbRatio, + bool aForceActive) + : nsDisplayWrapList(aBuilder, aFrame, aList) + , mFlags(aFlags) + , mScrollTarget(aScrollTarget) + , mScrollbarThumbRatio(aScrollbarThumbRatio) + , mForceActive(aForceActive) +{ + MOZ_COUNT_CTOR(nsDisplayOwnLayer); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayOwnLayer::~nsDisplayOwnLayer() { + MOZ_COUNT_DTOR(nsDisplayOwnLayer); +} +#endif + +LayerState +nsDisplayOwnLayer::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + if (mForceActive) { + return mozilla::LAYER_ACTIVE_FORCE; + } + + return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, mAnimatedGeometryRoot); +} + +// nsDisplayOpacity uses layers for rendering +already_AddRefed<Layer> +nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) +{ + RefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList, + aContainerParameters, nullptr, + FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR); + if (mFlags & VERTICAL_SCROLLBAR) { + layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::VERTICAL, mScrollbarThumbRatio); + } + if (mFlags & HORIZONTAL_SCROLLBAR) { + layer->SetScrollbarData(mScrollTarget, Layer::ScrollDirection::HORIZONTAL, mScrollbarThumbRatio); + } + if (mFlags & SCROLLBAR_CONTAINER) { + layer->SetIsScrollbarContainer(); + } + + if (mFlags & GENERATE_SUBDOC_INVALIDATIONS) { + mFrame->PresContext()->SetNotifySubDocInvalidationData(layer); + } + return layer.forget(); +} + +nsDisplaySubDocument::nsDisplaySubDocument(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + uint32_t aFlags) + : nsDisplayOwnLayer(aBuilder, aFrame, aList, aFlags) + , mScrollParentId(aBuilder->GetCurrentScrollParentId()) +{ + MOZ_COUNT_CTOR(nsDisplaySubDocument); + mForceDispatchToContentRegion = + aBuilder->IsBuildingLayerEventRegions() && + nsLayoutUtils::HasDocumentLevelListenersForApzAwareEvents(aFrame->PresContext()->PresShell()); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplaySubDocument::~nsDisplaySubDocument() { + MOZ_COUNT_DTOR(nsDisplaySubDocument); +} +#endif + +already_AddRefed<Layer> +nsDisplaySubDocument::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) { + nsPresContext* presContext = mFrame->PresContext(); + nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame(); + ContainerLayerParameters params = aContainerParameters; + if ((mFlags & GENERATE_SCROLLABLE_LAYER) && + rootScrollFrame->GetContent() && + nsLayoutUtils::HasCriticalDisplayPort(rootScrollFrame->GetContent())) { + params.mInLowPrecisionDisplayPort = true; + } + + RefPtr<Layer> layer = nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, params); + layer->AsContainerLayer()->SetEventRegionsOverride(mForceDispatchToContentRegion + ? EventRegionsOverride::ForceDispatchToContent + : EventRegionsOverride::NoOverride); + return layer.forget(); +} + +UniquePtr<ScrollMetadata> +nsDisplaySubDocument::ComputeScrollMetadata(Layer* aLayer, + const ContainerLayerParameters& aContainerParameters) +{ + if (!(mFlags & GENERATE_SCROLLABLE_LAYER)) { + return UniquePtr<ScrollMetadata>(nullptr); + } + + nsPresContext* presContext = mFrame->PresContext(); + nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame(); + bool isRootContentDocument = presContext->IsRootContentDocument(); + nsIPresShell* presShell = presContext->PresShell(); + ContainerLayerParameters params( + aContainerParameters.mXScale * presShell->GetResolution(), + aContainerParameters.mYScale * presShell->GetResolution(), + nsIntPoint(), aContainerParameters); + if ((mFlags & GENERATE_SCROLLABLE_LAYER) && + rootScrollFrame->GetContent() && + nsLayoutUtils::HasCriticalDisplayPort(rootScrollFrame->GetContent())) { + params.mInLowPrecisionDisplayPort = true; + } + + nsRect viewport = mFrame->GetRect() - + mFrame->GetPosition() + + mFrame->GetOffsetToCrossDoc(ReferenceFrame()); + + return MakeUnique<ScrollMetadata>( + nsLayoutUtils::ComputeScrollMetadata( + mFrame, rootScrollFrame, rootScrollFrame->GetContent(), ReferenceFrame(), + aLayer, mScrollParentId, viewport, Nothing(), + isRootContentDocument, params)); +} + +static bool +UseDisplayPortForViewport(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) +{ + return aBuilder->IsPaintingToWindow() && + nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext()); +} + +nsRect +nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame); + + if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) { + *aSnap = false; + return mFrame->GetRect() + aBuilder->ToReferenceFrame(mFrame); + } + + return nsDisplayOwnLayer::GetBounds(aBuilder, aSnap); +} + +bool +nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) +{ + bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame); + + if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) { + return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion); + } + + nsRect displayport; + nsIFrame* rootScrollFrame = mFrame->PresContext()->PresShell()->GetRootScrollFrame(); + MOZ_ASSERT(rootScrollFrame); + Unused << nsLayoutUtils::GetDisplayPort(rootScrollFrame->GetContent(), &displayport, + RelativeTo::ScrollFrame); + + nsRegion childVisibleRegion; + // The visible region for the children may be much bigger than the hole we + // are viewing the children from, so that the compositor process has enough + // content to asynchronously pan while content is being refreshed. + childVisibleRegion = displayport + mFrame->GetOffsetToCrossDoc(ReferenceFrame()); + + nsRect boundedRect = + childVisibleRegion.GetBounds().Intersect(mList.GetBounds(aBuilder)); + bool visible = mList.ComputeVisibilityForSublist( + aBuilder, &childVisibleRegion, boundedRect); + + // If APZ is enabled then don't allow this computation to influence + // aVisibleRegion, on the assumption that the layer can be asynchronously + // scrolled so we'll definitely need all the content under it. + if (!nsLayoutUtils::UsesAsyncScrolling(mFrame)) { + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + nsRegion removed; + removed.Sub(bounds, childVisibleRegion); + + aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed); + } + + return visible; +} + +bool +nsDisplaySubDocument::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) +{ + bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame); + + if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) { + return true; + } + + return nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(aBuilder); +} + +nsRegion +nsDisplaySubDocument::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame); + + if ((mFlags & GENERATE_SCROLLABLE_LAYER) && usingDisplayPort) { + *aSnap = false; + return nsRegion(); + } + + return nsDisplayOwnLayer::GetOpaqueRegion(aBuilder, aSnap); +} + +nsDisplayResolution::nsDisplayResolution(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + uint32_t aFlags) + : nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags) { + MOZ_COUNT_CTOR(nsDisplayResolution); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayResolution::~nsDisplayResolution() { + MOZ_COUNT_DTOR(nsDisplayResolution); +} +#endif + +void +nsDisplayResolution::HitTest(nsDisplayListBuilder* aBuilder, + const nsRect& aRect, + HitTestState* aState, + nsTArray<nsIFrame*> *aOutFrames) +{ + nsIPresShell* presShell = mFrame->PresContext()->PresShell(); + nsRect rect = aRect.RemoveResolution(presShell->ScaleToResolution() ? presShell->GetResolution () : 1.0f); + mList.HitTest(aBuilder, rect, aState, aOutFrames); +} + +already_AddRefed<Layer> +nsDisplayResolution::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) { + nsIPresShell* presShell = mFrame->PresContext()->PresShell(); + ContainerLayerParameters containerParameters( + presShell->GetResolution(), presShell->GetResolution(), nsIntPoint(), + aContainerParameters); + + RefPtr<Layer> layer = nsDisplaySubDocument::BuildLayer( + aBuilder, aManager, containerParameters); + layer->SetPostScale(1.0f / presShell->GetResolution(), + 1.0f / presShell->GetResolution()); + layer->AsContainerLayer()->SetScaleToResolution( + presShell->ScaleToResolution(), presShell->GetResolution()); + return layer.forget(); +} + +nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + nsDisplayList* aList) + : nsDisplayOwnLayer(aBuilder, aFrame, aList) + , mIndex(0) + , mIsFixedBackground(false) +{ + MOZ_COUNT_CTOR(nsDisplayFixedPosition); + Init(aBuilder); +} + +nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + nsDisplayList* aList, + uint32_t aIndex) + : nsDisplayOwnLayer(aBuilder, aFrame, aList) + , mIndex(aIndex) + , mIsFixedBackground(true) +{ + MOZ_COUNT_CTOR(nsDisplayFixedPosition); + Init(aBuilder); +} + +void +nsDisplayFixedPosition::Init(nsDisplayListBuilder* aBuilder) +{ + mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot; + if (ShouldFixToViewport(aBuilder)) { + mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this); + } +} + +/* static */ nsDisplayFixedPosition* +nsDisplayFixedPosition::CreateForFixedBackground(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + nsDisplayBackgroundImage* aImage, + uint32_t aIndex) +{ + // Clear clipping on the child item, since we will apply it to the + // fixed position item as well. + aImage->SetClip(aBuilder, DisplayItemClip()); + aImage->SetScrollClip(nullptr); + + nsDisplayList temp; + temp.AppendToTop(aImage); + + return new (aBuilder) nsDisplayFixedPosition(aBuilder, aFrame, &temp, aIndex + 1); +} + + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayFixedPosition::~nsDisplayFixedPosition() { + MOZ_COUNT_DTOR(nsDisplayFixedPosition); +} +#endif + +already_AddRefed<Layer> +nsDisplayFixedPosition::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) { + RefPtr<Layer> layer = + nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters); + + layer->SetIsFixedPosition(true); + + nsPresContext* presContext = mFrame->PresContext(); + nsIFrame* fixedFrame = mIsFixedBackground ? presContext->PresShell()->GetRootFrame() : mFrame; + + const nsIFrame* viewportFrame = fixedFrame->GetParent(); + // anchorRect will be in the container's coordinate system (aLayer's parent layer). + // This is the same as the display items' reference frame. + nsRect anchorRect; + if (viewportFrame) { + // Fixed position frames are reflowed into the scroll-port size if one has + // been set. + if (presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) { + anchorRect.SizeTo(presContext->PresShell()->GetScrollPositionClampingScrollPortSize()); + } else { + anchorRect.SizeTo(viewportFrame->GetSize()); + } + } else { + // A display item directly attached to the viewport. + // For background-attachment:fixed items, the anchor point is always the + // top-left of the viewport currently. + viewportFrame = fixedFrame; + } + // The anchorRect top-left is always the viewport top-left. + anchorRect.MoveTo(viewportFrame->GetOffsetToCrossDoc(ReferenceFrame())); + + nsLayoutUtils::SetFixedPositionLayerData(layer, + viewportFrame, anchorRect, fixedFrame, presContext, aContainerParameters); + + return layer.forget(); +} + +bool nsDisplayFixedPosition::TryMerge(nsDisplayItem* aItem) { + if (aItem->GetType() != TYPE_FIXED_POSITION) + return false; + // Items with the same fixed position frame can be merged. + nsDisplayFixedPosition* other = static_cast<nsDisplayFixedPosition*>(aItem); + if (other->mFrame != mFrame) + return false; + if (aItem->GetClip() != GetClip()) + return false; + MergeFromTrackingMergedFrames(other); + return true; +} + +nsDisplayStickyPosition::nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, + nsDisplayList* aList) + : nsDisplayOwnLayer(aBuilder, aFrame, aList) +{ + MOZ_COUNT_CTOR(nsDisplayStickyPosition); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayStickyPosition::~nsDisplayStickyPosition() { + MOZ_COUNT_DTOR(nsDisplayStickyPosition); +} +#endif + +already_AddRefed<Layer> +nsDisplayStickyPosition::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) { + RefPtr<Layer> layer = + nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters); + + StickyScrollContainer* stickyScrollContainer = StickyScrollContainer:: + GetStickyScrollContainerForFrame(mFrame); + if (!stickyScrollContainer) { + return layer.forget(); + } + + nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame()); + nsPresContext* presContext = scrollFrame->PresContext(); + + // Sticky position frames whose scroll frame is the root scroll frame are + // reflowed into the scroll-port size if one has been set. + nsSize scrollFrameSize = scrollFrame->GetSize(); + if (scrollFrame == presContext->PresShell()->GetRootScrollFrame() && + presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) { + scrollFrameSize = presContext->PresShell()-> + GetScrollPositionClampingScrollPortSize(); + } + + nsLayoutUtils::SetFixedPositionLayerData(layer, scrollFrame, + nsRect(scrollFrame->GetOffsetToCrossDoc(ReferenceFrame()), scrollFrameSize), + mFrame, presContext, aContainerParameters); + + ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor( + stickyScrollContainer->ScrollFrame()->GetScrolledFrame()->GetContent()); + + float factor = presContext->AppUnitsPerDevPixel(); + nsRect outer; + nsRect inner; + stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner); + LayerRect stickyOuter(NSAppUnitsToFloatPixels(outer.x, factor) * + aContainerParameters.mXScale, + NSAppUnitsToFloatPixels(outer.y, factor) * + aContainerParameters.mYScale, + NSAppUnitsToFloatPixels(outer.width, factor) * + aContainerParameters.mXScale, + NSAppUnitsToFloatPixels(outer.height, factor) * + aContainerParameters.mYScale); + LayerRect stickyInner(NSAppUnitsToFloatPixels(inner.x, factor) * + aContainerParameters.mXScale, + NSAppUnitsToFloatPixels(inner.y, factor) * + aContainerParameters.mYScale, + NSAppUnitsToFloatPixels(inner.width, factor) * + aContainerParameters.mXScale, + NSAppUnitsToFloatPixels(inner.height, factor) * + aContainerParameters.mYScale); + layer->SetStickyPositionData(scrollId, stickyOuter, stickyInner); + + return layer.forget(); +} + +bool nsDisplayStickyPosition::TryMerge(nsDisplayItem* aItem) { + if (aItem->GetType() != TYPE_STICKY_POSITION) + return false; + // Items with the same fixed position frame can be merged. + nsDisplayStickyPosition* other = static_cast<nsDisplayStickyPosition*>(aItem); + if (other->mFrame != mFrame) + return false; + if (aItem->GetClip() != GetClip()) + return false; + if (aItem->ScrollClip() != ScrollClip()) + return false; + MergeFromTrackingMergedFrames(other); + return true; +} + +nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer( + nsDisplayListBuilder* aBuilder, + nsIFrame* aScrolledFrame, + nsIFrame* aScrollFrame) + : nsDisplayWrapList(aBuilder, aScrollFrame) + , mScrollFrame(aScrollFrame) + , mScrolledFrame(aScrolledFrame) + , mScrollParentId(aBuilder->GetCurrentScrollParentId()) +{ +#ifdef NS_BUILD_REFCNT_LOGGING + MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer); +#endif +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer() +{ + MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer); +} +#endif + +already_AddRefed<Layer> +nsDisplayScrollInfoLayer::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) +{ + // In general for APZ with event-regions we no longer have a need for + // scrollinfo layers. However, in some cases, there might be content that + // cannot be layerized, and so needs to scroll synchronously. To handle those + // cases, we still want to generate scrollinfo layers. + + ContainerLayerParameters params = aContainerParameters; + if (mScrolledFrame->GetContent() && + nsLayoutUtils::HasCriticalDisplayPort(mScrolledFrame->GetContent())) { + params.mInLowPrecisionDisplayPort = true; + } + + return aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList, + params, nullptr, + FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR); +} + +LayerState +nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + return LAYER_ACTIVE_EMPTY; +} + +UniquePtr<ScrollMetadata> +nsDisplayScrollInfoLayer::ComputeScrollMetadata(Layer* aLayer, + const ContainerLayerParameters& aContainerParameters) +{ + ContainerLayerParameters params = aContainerParameters; + if (mScrolledFrame->GetContent() && + nsLayoutUtils::HasCriticalDisplayPort(mScrolledFrame->GetContent())) { + params.mInLowPrecisionDisplayPort = true; + } + + nsRect viewport = mScrollFrame->GetRect() - + mScrollFrame->GetPosition() + + mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame()); + + ScrollMetadata metadata = nsLayoutUtils::ComputeScrollMetadata( + mScrolledFrame, mScrollFrame, mScrollFrame->GetContent(), + ReferenceFrame(), aLayer, + mScrollParentId, viewport, Nothing(), false, params); + metadata.GetMetrics().SetIsScrollInfoLayer(true); + + return UniquePtr<ScrollMetadata>(new ScrollMetadata(metadata)); +} + + + +void +nsDisplayScrollInfoLayer::WriteDebugInfo(std::stringstream& aStream) +{ + aStream << " (scrollframe " << mScrollFrame + << " scrolledFrame " << mScrolledFrame << ")"; +} + +nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + int32_t aAPD, int32_t aParentAPD, + uint32_t aFlags) + : nsDisplaySubDocument(aBuilder, aFrame, aList, aFlags) + , mAPD(aAPD), mParentAPD(aParentAPD) { + MOZ_COUNT_CTOR(nsDisplayZoom); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayZoom::~nsDisplayZoom() { + MOZ_COUNT_DTOR(nsDisplayZoom); +} +#endif + +nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + nsRect bounds = nsDisplaySubDocument::GetBounds(aBuilder, aSnap); + *aSnap = false; + return bounds.ScaleToOtherAppUnitsRoundOut(mAPD, mParentAPD); +} + +void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder, + const nsRect& aRect, + HitTestState *aState, + nsTArray<nsIFrame*> *aOutFrames) +{ + nsRect rect; + // A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1 + // rect as well instead of possibly rounding the width or height to zero. + if (aRect.width == 1 && aRect.height == 1) { + rect.MoveTo(aRect.TopLeft().ScaleToOtherAppUnits(mParentAPD, mAPD)); + rect.width = rect.height = 1; + } else { + rect = aRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD); + } + mList.HitTest(aBuilder, rect, aState, aOutFrames); +} + +bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder, + nsRegion *aVisibleRegion) +{ + // Convert the passed in visible region to our appunits. + nsRegion visibleRegion; + // mVisibleRect has been clipped to GetClippedBounds + visibleRegion.And(*aVisibleRegion, mVisibleRect); + visibleRegion = visibleRegion.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD); + nsRegion originalVisibleRegion = visibleRegion; + + nsRect transformedVisibleRect = + mVisibleRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD); + bool retval; + // If we are to generate a scrollable layer we call + // nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments + // for ComputeVisibility, it does all it's calculations in the child APD. + bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame); + if (!(mFlags & GENERATE_SCROLLABLE_LAYER) || !usingDisplayPort) { + retval = + mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion, + transformedVisibleRect); + } else { + retval = + nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion); + } + + nsRegion removed; + // removed = originalVisibleRegion - visibleRegion + removed.Sub(originalVisibleRegion, visibleRegion); + // Convert removed region to parent appunits. + removed = removed.ScaleToOtherAppUnitsRoundIn(mAPD, mParentAPD); + // aVisibleRegion = aVisibleRegion - removed (modulo any simplifications + // SubtractFromVisibleRegion does) + aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed); + + return retval; +} + +/////////////////////////////////////////////////// +// nsDisplayTransform Implementation +// + +// Write #define UNIFIED_CONTINUATIONS here and in +// TransformReferenceBox::Initialize to have the transform property try +// to transform content with continuations as one unified block instead of +// several smaller ones. This is currently disabled because it doesn't work +// correctly, since when the frames are initially being reflowed, their +// continuations all compute their bounding rects independently of each other +// and consequently get the wrong value. Write #define DEBUG_HIT here to have +// the nsDisplayTransform class dump out a bunch of information about hit +// detection. +#undef UNIFIED_CONTINUATIONS +#undef DEBUG_HIT + +nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, + nsIFrame *aFrame, nsDisplayList *aList, + const nsRect& aChildrenVisibleRect, + ComputeTransformFunction aTransformGetter, + uint32_t aIndex) + : nsDisplayItem(aBuilder, aFrame) + , mStoredList(aBuilder, aFrame, aList) + , mTransformGetter(aTransformGetter) + , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot) + , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot) + , mChildrenVisibleRect(aChildrenVisibleRect) + , mIndex(aIndex) + , mNoExtendContext(false) + , mIsTransformSeparator(false) + , mTransformPreserves3DInited(false) + , mIsFullyVisible(false) +{ + MOZ_COUNT_CTOR(nsDisplayTransform); + MOZ_ASSERT(aFrame, "Must have a frame!"); + Init(aBuilder); +} + +void +nsDisplayTransform::SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder) +{ + if (mFrame == aBuilder->RootReferenceFrame()) { + return; + } + nsIFrame *outerFrame = nsLayoutUtils::GetCrossDocParentFrame(mFrame); + mReferenceFrame = + aBuilder->FindReferenceFrameFor(outerFrame); + mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame); + if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(mFrame)) { + // This is an odd special case. If we are both IsFixedPosFrameInDisplayPort + // and transformed that we are our own AGR parent. + // We want our frame to be our AGR because FrameLayerBuilder uses our AGR to + // determine if we are inside a fixed pos subtree. If we use the outer AGR + // from outside the fixed pos subtree FLB can't tell that we are fixed pos. + mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren; + } else if (mFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY && + IsStickyFrameActive(aBuilder, mFrame, nullptr)) { + // Similar to the IsFixedPosFrameInDisplayPort case we are our own AGR. + // We are inside the sticky position, so our AGR is the sticky positioned + // frame, which is our AGR, not the parent AGR. + mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren; + } else if (mAnimatedGeometryRoot->mParentAGR) { + mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot->mParentAGR; + if (!MayBeAnimated(aBuilder)) { + // If we're an animated transform then we want the same AGR as our children + // so that FrameLayerBuilder knows that this layer moves with the transform + // and won't compute occlusions. If we're not animated then use our parent + // AGR so that inactive transform layers can go in the same PaintedLayer as + // surrounding content. + mAnimatedGeometryRoot = mAnimatedGeometryRoot->mParentAGR; + } + } + mVisibleRect = aBuilder->GetDirtyRect() + mToReferenceFrame; +} + +void +nsDisplayTransform::Init(nsDisplayListBuilder* aBuilder) +{ + mHasBounds = false; + mStoredList.SetClip(aBuilder, DisplayItemClip::NoClip()); + mStoredList.SetVisibleRect(mChildrenVisibleRect); +} + +nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, + nsIFrame *aFrame, nsDisplayList *aList, + const nsRect& aChildrenVisibleRect, + uint32_t aIndex, + bool aIsFullyVisible) + : nsDisplayItem(aBuilder, aFrame) + , mStoredList(aBuilder, aFrame, aList) + , mTransformGetter(nullptr) + , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot) + , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot) + , mChildrenVisibleRect(aChildrenVisibleRect) + , mIndex(aIndex) + , mNoExtendContext(false) + , mIsTransformSeparator(false) + , mTransformPreserves3DInited(false) + , mIsFullyVisible(aIsFullyVisible) +{ + MOZ_COUNT_CTOR(nsDisplayTransform); + MOZ_ASSERT(aFrame, "Must have a frame!"); + SetReferenceFrameToAncestor(aBuilder); + Init(aBuilder); + UpdateBoundsFor3D(aBuilder); +} + +nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, + nsIFrame *aFrame, nsDisplayItem *aItem, + const nsRect& aChildrenVisibleRect, + uint32_t aIndex) + : nsDisplayItem(aBuilder, aFrame) + , mStoredList(aBuilder, aFrame, aItem) + , mTransformGetter(nullptr) + , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot) + , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot) + , mChildrenVisibleRect(aChildrenVisibleRect) + , mIndex(aIndex) + , mNoExtendContext(false) + , mIsTransformSeparator(false) + , mTransformPreserves3DInited(false) + , mIsFullyVisible(false) +{ + MOZ_COUNT_CTOR(nsDisplayTransform); + MOZ_ASSERT(aFrame, "Must have a frame!"); + SetReferenceFrameToAncestor(aBuilder); + Init(aBuilder); +} + +nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder, + nsIFrame *aFrame, nsDisplayList *aList, + const nsRect& aChildrenVisibleRect, + const Matrix4x4& aTransform, + uint32_t aIndex) + : nsDisplayItem(aBuilder, aFrame) + , mStoredList(aBuilder, aFrame, aList) + , mTransform(aTransform) + , mTransformGetter(nullptr) + , mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot) + , mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot) + , mChildrenVisibleRect(aChildrenVisibleRect) + , mIndex(aIndex) + , mNoExtendContext(false) + , mIsTransformSeparator(true) + , mTransformPreserves3DInited(false) + , mIsFullyVisible(false) +{ + MOZ_COUNT_CTOR(nsDisplayTransform); + MOZ_ASSERT(aFrame, "Must have a frame!"); + Init(aBuilder); + UpdateBoundsFor3D(aBuilder); +} + +/* Returns the delta specified by the transform-origin property. + * This is a positive delta, meaning that it indicates the direction to move + * to get from (0, 0) of the frame to the transform origin. This function is + * called off the main thread. + */ +/* static */ Point3D +nsDisplayTransform::GetDeltaToTransformOrigin(const nsIFrame* aFrame, + float aAppUnitsPerPixel, + const nsRect* aBoundsOverride) +{ + NS_PRECONDITION(aFrame, "Can't get delta for a null frame!"); + NS_PRECONDITION(aFrame->IsTransformed() || + aFrame->BackfaceIsHidden() || + aFrame->Combines3DTransformWithAncestors(), + "Shouldn't get a delta for an untransformed frame!"); + + if (!aFrame->IsTransformed()) { + return Point3D(); + } + + /* For both of the coordinates, if the value of transform is a + * percentage, it's relative to the size of the frame. Otherwise, if it's + * a distance, it's already computed for us! + */ + const nsStyleDisplay* display = aFrame->StyleDisplay(); + // We don't use aBoundsOverride for SVG since we need to account for + // refBox.X/Y(). This happens to work because ReflowSVG sets the frame's + // mRect before calling FinishAndStoreOverflow so we don't need the override. + TransformReferenceBox refBox; + if (aBoundsOverride && + !(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) { + refBox.Init(aBoundsOverride->Size()); + } else { + refBox.Init(aFrame); + } + + /* Allows us to access dimension getters by index. */ + float coords[2]; + TransformReferenceBox::DimensionGetter dimensionGetter[] = + { &TransformReferenceBox::Width, &TransformReferenceBox::Height }; + TransformReferenceBox::DimensionGetter offsetGetter[] = + { &TransformReferenceBox::X, &TransformReferenceBox::Y }; + + for (uint8_t index = 0; index < 2; ++index) { + /* If the transform-origin specifies a percentage, take the percentage + * of the size of the box. + */ + const nsStyleCoord &coord = display->mTransformOrigin[index]; + if (coord.GetUnit() == eStyleUnit_Calc) { + const nsStyleCoord::Calc *calc = coord.GetCalcValue(); + coords[index] = + NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) * + calc->mPercent + + NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel); + } else if (coord.GetUnit() == eStyleUnit_Percent) { + coords[index] = + NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) * + coord.GetPercentValue(); + } else { + MOZ_ASSERT(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit"); + coords[index] = + NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel); + } + + if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) { + // SVG frames (unlike other frames) have a reference box that can be (and + // typically is) offset from the TopLeft() of the frame. We need to + // account for that here. + coords[index] += + NSAppUnitsToFloatPixels((refBox.*offsetGetter[index])(), aAppUnitsPerPixel); + } + } + + return Point3D(coords[0], coords[1], + NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(), + aAppUnitsPerPixel)); +} + +/* static */ bool +nsDisplayTransform::ComputePerspectiveMatrix(const nsIFrame* aFrame, + float aAppUnitsPerPixel, + Matrix4x4& aOutMatrix) +{ + NS_PRECONDITION(aFrame, "Can't get delta for a null frame!"); + NS_PRECONDITION(aFrame->IsTransformed() || + aFrame->BackfaceIsHidden() || + aFrame->Combines3DTransformWithAncestors(), + "Shouldn't get a delta for an untransformed frame!"); + NS_PRECONDITION(aOutMatrix.IsIdentity(), "Must have a blank output matrix"); + + if (!aFrame->IsTransformed()) { + return false; + } + + /* Find our containing block, which is the element that provides the + * value for perspective we need to use + */ + + //TODO: Is it possible that the cbFrame's bounds haven't been set correctly yet + // (similar to the aBoundsOverride case for GetResultingTransformMatrix)? + nsIFrame* cbFrame = aFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME); + if (!cbFrame) { + return false; + } + + /* Grab the values for perspective and perspective-origin (if present) */ + + const nsStyleDisplay* cbDisplay = cbFrame->StyleDisplay(); + if (cbDisplay->mChildPerspective.GetUnit() != eStyleUnit_Coord) { + return false; + } + nscoord perspective = cbDisplay->mChildPerspective.GetCoordValue(); + if (perspective < 0) { + return true; + } + + TransformReferenceBox refBox(cbFrame); + + /* Allows us to access named variables by index. */ + Point3D perspectiveOrigin; + gfx::Float* coords[2] = {&perspectiveOrigin.x, &perspectiveOrigin.y}; + TransformReferenceBox::DimensionGetter dimensionGetter[] = + { &TransformReferenceBox::Width, &TransformReferenceBox::Height }; + + /* For both of the coordinates, if the value of perspective-origin is a + * percentage, it's relative to the size of the frame. Otherwise, if it's + * a distance, it's already computed for us! + */ + for (uint8_t index = 0; index < 2; ++index) { + /* If the -transform-origin specifies a percentage, take the percentage + * of the size of the box. + */ + const nsStyleCoord &coord = cbDisplay->mPerspectiveOrigin[index]; + if (coord.GetUnit() == eStyleUnit_Calc) { + const nsStyleCoord::Calc *calc = coord.GetCalcValue(); + *coords[index] = + NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) * + calc->mPercent + + NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel); + } else if (coord.GetUnit() == eStyleUnit_Percent) { + *coords[index] = + NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) * + coord.GetPercentValue(); + } else { + MOZ_ASSERT(coord.GetUnit() == eStyleUnit_Coord, "unexpected unit"); + *coords[index] = + NSAppUnitsToFloatPixels(coord.GetCoordValue(), aAppUnitsPerPixel); + } + } + + /* GetOffsetTo computes the offset required to move from 0,0 in cbFrame to 0,0 + * in aFrame. Although we actually want the inverse of this, it's faster to + * compute this way. + */ + nsPoint frameToCbOffset = -aFrame->GetOffsetTo(cbFrame); + Point3D frameToCbGfxOffset( + NSAppUnitsToFloatPixels(frameToCbOffset.x, aAppUnitsPerPixel), + NSAppUnitsToFloatPixels(frameToCbOffset.y, aAppUnitsPerPixel), + 0.0f); + + /* Move the perspective origin to be relative to aFrame, instead of relative + * to the containing block which is how it was specified in the style system. + */ + perspectiveOrigin += frameToCbGfxOffset; + + Float perspectivePx = std::max(NSAppUnitsToFloatPixels(perspective, + aAppUnitsPerPixel), + std::numeric_limits<Float>::epsilon()); + aOutMatrix._34 = -1.0 / perspectivePx; + aOutMatrix.ChangeBasis(perspectiveOrigin); + return true; +} + +nsDisplayTransform::FrameTransformProperties::FrameTransformProperties(const nsIFrame* aFrame, + float aAppUnitsPerPixel, + const nsRect* aBoundsOverride) + : mFrame(aFrame) + , mTransformList(aFrame->StyleDisplay()->mSpecifiedTransform) + , mToTransformOrigin(GetDeltaToTransformOrigin(aFrame, aAppUnitsPerPixel, aBoundsOverride)) +{ +} + +/* Wraps up the transform matrix in a change-of-basis matrix pair that + * translates from local coordinate space to transform coordinate space, then + * hands it back. + */ +Matrix4x4 +nsDisplayTransform::GetResultingTransformMatrix(const FrameTransformProperties& aProperties, + const nsPoint& aOrigin, + float aAppUnitsPerPixel, + uint32_t aFlags, + const nsRect* aBoundsOverride) +{ + return GetResultingTransformMatrixInternal(aProperties, aOrigin, aAppUnitsPerPixel, + aFlags, aBoundsOverride); +} + +Matrix4x4 +nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame, + const nsPoint& aOrigin, + float aAppUnitsPerPixel, + uint32_t aFlags, + const nsRect* aBoundsOverride) +{ + FrameTransformProperties props(aFrame, + aAppUnitsPerPixel, + aBoundsOverride); + + return GetResultingTransformMatrixInternal(props, aOrigin, aAppUnitsPerPixel, + aFlags, aBoundsOverride); +} + +Matrix4x4 +nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties, + const nsPoint& aOrigin, + float aAppUnitsPerPixel, + uint32_t aFlags, + const nsRect* aBoundsOverride) +{ + const nsIFrame *frame = aProperties.mFrame; + NS_ASSERTION(frame || !(aFlags & INCLUDE_PERSPECTIVE), "Must have a frame to compute perspective!"); + + // Get the underlying transform matrix: + + // We don't use aBoundsOverride for SVG since we need to account for + // refBox.X/Y(). This happens to work because ReflowSVG sets the frame's + // mRect before calling FinishAndStoreOverflow so we don't need the override. + TransformReferenceBox refBox; + if (aBoundsOverride && + (!frame || !(frame->GetStateBits() & NS_FRAME_SVG_LAYOUT))) { + refBox.Init(aBoundsOverride->Size()); + } else { + refBox.Init(frame); + } + + /* Get the matrix, then change its basis to factor in the origin. */ + RuleNodeCacheConditions dummy; + bool dummyBool; + Matrix4x4 result; + // Call IsSVGTransformed() regardless of the value of + // disp->mSpecifiedTransform, since we still need any transformFromSVGParent. + Matrix svgTransform, transformFromSVGParent; + bool hasSVGTransforms = + frame && frame->IsSVGTransformed(&svgTransform, &transformFromSVGParent); + bool hasTransformFromSVGParent = + hasSVGTransforms && !transformFromSVGParent.IsIdentity(); + /* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */ + if (aProperties.mTransformList) { + result = nsStyleTransformMatrix::ReadTransforms(aProperties.mTransformList->mHead, + frame ? frame->StyleContext() : nullptr, + frame ? frame->PresContext() : nullptr, + dummy, refBox, aAppUnitsPerPixel, + &dummyBool); + } else if (hasSVGTransforms) { + // Correct the translation components for zoom: + float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() / + aAppUnitsPerPixel; + svgTransform._31 *= pixelsPerCSSPx; + svgTransform._32 *= pixelsPerCSSPx; + result = Matrix4x4::From2D(svgTransform); + } + + + Matrix4x4 perspectiveMatrix; + bool hasPerspective = aFlags & INCLUDE_PERSPECTIVE; + if (hasPerspective) { + hasPerspective = ComputePerspectiveMatrix(frame, aAppUnitsPerPixel, + perspectiveMatrix); + } + + if (!hasSVGTransforms || !hasTransformFromSVGParent) { + // This is a simplification of the following |else| block, the + // simplification being possible because we don't need to apply + // mToTransformOrigin between two transforms. + result.ChangeBasis(aProperties.mToTransformOrigin); + } else { + Point3D refBoxOffset(NSAppUnitsToFloatPixels(refBox.X(), aAppUnitsPerPixel), + NSAppUnitsToFloatPixels(refBox.Y(), aAppUnitsPerPixel), + 0); + // We have both a transform and children-only transform. The + // 'transform-origin' must apply between the two, so we need to apply it + // now before we apply transformFromSVGParent. Since mToTransformOrigin is + // relative to the frame's TopLeft(), we need to convert it to SVG user + // space by subtracting refBoxOffset. (Then after applying + // transformFromSVGParent we have to reapply refBoxOffset below.) + result.ChangeBasis(aProperties.mToTransformOrigin - refBoxOffset); + + // Now apply the children-only transforms, converting the translation + // components to device pixels: + float pixelsPerCSSPx = + frame->PresContext()->AppUnitsPerCSSPixel() / aAppUnitsPerPixel; + transformFromSVGParent._31 *= pixelsPerCSSPx; + transformFromSVGParent._32 *= pixelsPerCSSPx; + result = result * Matrix4x4::From2D(transformFromSVGParent); + + // Similar to the code in the |if| block above, but since we've accounted + // for mToTransformOrigin so we don't include that. We also need to reapply + // refBoxOffset. + result.ChangeBasis(refBoxOffset); + } + + if (hasPerspective) { + result = result * perspectiveMatrix; + } + + if ((aFlags & INCLUDE_PRESERVE3D_ANCESTORS) && + frame && frame->Combines3DTransformWithAncestors()) { + // Include the transform set on our parent + NS_ASSERTION(frame->GetParent() && + frame->GetParent()->IsTransformed() && + frame->GetParent()->Extend3DContext(), + "Preserve3D mismatch!"); + FrameTransformProperties props(frame->GetParent(), + aAppUnitsPerPixel, + nullptr); + + uint32_t flags = aFlags & (INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE); + + // If this frame isn't transformed (but we exist for backface-visibility), + // then we're not a reference frame so no offset to origin will be added. + // Otherwise we need to manually translate into our parent's coordinate + // space. + if (frame->IsTransformed()) { + nsLayoutUtils::PostTranslate(result, frame->GetPosition(), aAppUnitsPerPixel, !hasSVGTransforms); + } + Matrix4x4 parent = + GetResultingTransformMatrixInternal(props, + nsPoint(0, 0), + aAppUnitsPerPixel, flags, + nullptr); + result = result * parent; + } + + if (aFlags & OFFSET_BY_ORIGIN) { + nsLayoutUtils::PostTranslate(result, aOrigin, aAppUnitsPerPixel, !hasSVGTransforms); + } + + return result; +} + +bool +nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) +{ + if (ActiveLayerTracker::IsStyleAnimated(aBuilder, mFrame, eCSSProperty_opacity)) { + return true; + } + + EffectCompositor::SetPerformanceWarning( + mFrame, eCSSProperty_opacity, + AnimationPerformanceWarning( + AnimationPerformanceWarning::Type::OpacityFrameInactive)); + + return false; +} + +bool +nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder) +{ + return mIsFullyVisible; +} + +/* static */ bool +nsDisplayTransform::ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame) +{ + // Elements whose transform has been modified recently, or which + // have a compositor-animated transform, can be prerendered. An element + // might have only just had its transform animated in which case + // the ActiveLayerManager may not have been notified yet. + if (!ActiveLayerTracker::IsStyleMaybeAnimated(aFrame, eCSSProperty_transform) && + !EffectCompositor::HasAnimationsForCompositor(aFrame, + eCSSProperty_transform)) { + EffectCompositor::SetPerformanceWarning( + aFrame, eCSSProperty_transform, + AnimationPerformanceWarning( + AnimationPerformanceWarning::Type::TransformFrameInactive)); + + return false; + } + + nsSize refSize = aBuilder->RootReferenceFrame()->GetSize(); + // Only prerender if the transformed frame's size is <= the + // reference frame size (~viewport), allowing a 1/8th fuzz factor + // for shadows, borders, etc. + refSize += nsSize(refSize.width / 8, refSize.height / 8); + gfxSize scale = nsLayoutUtils::GetTransformToAncestorScale(aFrame); + nsSize frameSize = nsSize( + aFrame->GetVisualOverflowRectRelativeToSelf().Size().width * scale.width, + aFrame->GetVisualOverflowRectRelativeToSelf().Size().height * scale.height); + nscoord maxInAppUnits = nscoord_MAX; + if (frameSize <= refSize) { + maxInAppUnits = aFrame->PresContext()->DevPixelsToAppUnits(4096); + if (frameSize <= nsSize(maxInAppUnits, maxInAppUnits)) { + return true; + } + } + + nsRect visual = aFrame->GetVisualOverflowRect(); + + + EffectCompositor::SetPerformanceWarning( + aFrame, eCSSProperty_transform, + AnimationPerformanceWarning( + AnimationPerformanceWarning::Type::ContentTooLarge, + { + nsPresContext::AppUnitsToIntCSSPixels(frameSize.width), + nsPresContext::AppUnitsToIntCSSPixels(frameSize.height), + nsPresContext::AppUnitsToIntCSSPixels(refSize.width), + nsPresContext::AppUnitsToIntCSSPixels(refSize.height), + nsPresContext::AppUnitsToIntCSSPixels(visual.width), + nsPresContext::AppUnitsToIntCSSPixels(visual.height), + nsPresContext::AppUnitsToIntCSSPixels(maxInAppUnits) + })); + return false; +} + +/* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */ +static bool IsFrameVisible(nsIFrame* aFrame, const Matrix4x4& aMatrix) +{ + if (aMatrix.IsSingular()) { + return false; + } + if (aFrame->BackfaceIsHidden() && aMatrix.IsBackfaceVisible()) { + return false; + } + return true; +} + +const Matrix4x4& +nsDisplayTransform::GetTransform() +{ + if (mTransform.IsIdentity()) { + float scale = mFrame->PresContext()->AppUnitsPerDevPixel(); + Point3D newOrigin = + Point3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale), + NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale), + 0.0f); + if (mTransformGetter) { + mTransform = mTransformGetter(mFrame, scale); + mTransform.ChangeBasis(newOrigin.x, newOrigin.y, newOrigin.z); + } else if (!mIsTransformSeparator) { + DebugOnly<bool> isReference = + mFrame->IsTransformed() || + mFrame->Combines3DTransformWithAncestors() || mFrame->Extend3DContext(); + MOZ_ASSERT(isReference); + mTransform = + GetResultingTransformMatrix(mFrame, ToReferenceFrame(), + scale, INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN); + } + } + return mTransform; +} + +Matrix4x4 +nsDisplayTransform::GetTransformForRendering() +{ + if (!mFrame->HasPerspective() || mTransformGetter || mIsTransformSeparator) { + return GetTransform(); + } + MOZ_ASSERT(!mTransformGetter); + + float scale = mFrame->PresContext()->AppUnitsPerDevPixel(); + // Don't include perspective transform, or the offset to origin, since + // nsDisplayPerspective will handle both of those. + return GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale, 0); +} + +const Matrix4x4& +nsDisplayTransform::GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder) +{ + MOZ_ASSERT(!mFrame->Extend3DContext() || IsLeafOf3DContext()); + // XXX: should go back to fix mTransformGetter. + if (!mTransformPreserves3DInited) { + mTransformPreserves3DInited = true; + if (!IsLeafOf3DContext()) { + mTransformPreserves3D = GetTransform(); + return mTransformPreserves3D; + } + + const nsIFrame* establisher; // Establisher of the 3D rendering context. + for (establisher = mFrame; + establisher && establisher->Combines3DTransformWithAncestors(); + establisher = nsLayoutUtils::GetCrossDocParentFrame(establisher)) { + } + const nsIFrame* establisherReference = + aBuilder->FindReferenceFrameFor(nsLayoutUtils::GetCrossDocParentFrame(establisher)); + + nsPoint offset = establisher->GetOffsetToCrossDoc(establisherReference); + float scale = mFrame->PresContext()->AppUnitsPerDevPixel(); + uint32_t flags = INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN; + mTransformPreserves3D = + GetResultingTransformMatrix(mFrame, offset, scale, flags); + } + return mTransformPreserves3D; +} + +bool +nsDisplayTransform::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) +{ + // The visible rect of a Preserves-3D frame is just an intermediate + // result. It should always build a layer to make sure it is + // rendering correctly. + return MayBeAnimated(aBuilder) || mFrame->Combines3DTransformWithAncestors(); +} + +already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder, + LayerManager *aManager, + const ContainerLayerParameters& aContainerParameters) +{ + // While generating a glyph mask, the transform vector of the root frame had + // been applied into the target context, so stop applying it again here. + const bool shouldSkipTransform = + (aBuilder->RootReferenceFrame() == mFrame) && + (aBuilder->IsForGenerateGlyphMask() || aBuilder->IsForPaintingSelectionBG()); + + /* For frames without transform, it would not be removed for + * backface hidden here. But, it would be removed by the init + * function of nsDisplayTransform. + */ + const Matrix4x4& newTransformMatrix = + shouldSkipTransform ? Matrix4x4(): GetTransformForRendering(); + + uint32_t flags = FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR; + RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mStoredList.GetChildren(), + aContainerParameters, &newTransformMatrix, flags); + + if (!container) { + return nullptr; + } + + // Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags, + // so we never need to explicitely unset this flag. + if (mFrame->Extend3DContext() && !mNoExtendContext) { + container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT); + } else { + container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_EXTEND_3D_CONTEXT); + } + + nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder, + this, mFrame, + eCSSProperty_transform); + if (mIsFullyVisible && MayBeAnimated(aBuilder)) { + // Only allow async updates to the transform if we're an animated layer, since that's what + // triggers us to set the correct AGR in the constructor and makes sure FrameLayerBuilder + // won't compute occlusions for this layer. + container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(), + /*the value is irrelevant*/nullptr); + container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_MAY_CHANGE_TRANSFORM); + } else { + container->RemoveUserData(nsIFrame::LayerIsPrerenderedDataKey()); + container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_MAY_CHANGE_TRANSFORM); + } + return container.forget(); +} + +bool +nsDisplayTransform::MayBeAnimated(nsDisplayListBuilder* aBuilder) +{ + // Here we check if the *post-transform* bounds of this item are big enough + // to justify an active layer. + if (ActiveLayerTracker::IsStyleAnimated(aBuilder, + mFrame, + eCSSProperty_transform) || + EffectCompositor::HasAnimationsForCompositor(mFrame, + eCSSProperty_transform)) { + if (!IsItemTooSmallForActiveLayer(mFrame)) { + return true; + } + SetAnimationPerformanceWarningForTooSmallItem(mFrame, eCSSProperty_transform); + } + return false; +} + +nsDisplayItem::LayerState +nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) { + // If the transform is 3d, the layer takes part in preserve-3d + // sorting, or the layer is a separator then we *always* want this + // to be an active layer. + if (!GetTransform().Is2D() || mFrame->Combines3DTransformWithAncestors() || + mIsTransformSeparator) { + return LAYER_ACTIVE_FORCE; + } + + if (MayBeAnimated(aBuilder)) { + // Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async + // animations. + return LAYER_ACTIVE_FORCE; + } + + // Expect the child display items to have this frame as their animated + // geometry root (since it will be their reference frame). If they have a + // different animated geometry root, we'll make this an active layer so the + // animation can be accelerated. + return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, + *mStoredList.GetChildren(), mAnimatedGeometryRootForChildren); +} + +bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder, + nsRegion *aVisibleRegion) +{ + /* As we do this, we need to be sure to + * untransform the visible rect, since we want everything that's painting to + * think that it's painting in its original rectangular coordinate space. + * If we can't untransform, take the entire overflow rect */ + nsRect untransformedVisibleRect; + if (!UntransformVisibleRect(aBuilder, &untransformedVisibleRect)) + { + untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf(); + } + nsRegion untransformedVisible = untransformedVisibleRect; + // Call RecomputeVisiblity instead of ComputeVisibility since + // nsDisplayItem::ComputeVisibility should only be called from + // nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item) + mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible); + return true; +} + +#ifdef DEBUG_HIT +#include <time.h> +#endif + +/* HitTest does some fun stuff with matrix transforms to obtain the answer. */ +void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder, + const nsRect& aRect, + HitTestState *aState, + nsTArray<nsIFrame*> *aOutFrames) +{ + if (aState->mInPreserves3D) { + mStoredList.HitTest(aBuilder, aRect, aState, aOutFrames); + return; + } + + /* Here's how this works: + * 1. Get the matrix. If it's singular, abort (clearly we didn't hit + * anything). + * 2. Invert the matrix. + * 3. Use it to transform the rect into the correct space. + * 4. Pass that rect down through to the list's version of HitTest. + */ + // GetTransform always operates in dev pixels. + float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); + Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); + + if (!IsFrameVisible(mFrame, matrix)) { + return; + } + + /* We want to go from transformed-space to regular space. + * Thus we have to invert the matrix, which normally does + * the reverse operation (e.g. regular->transformed) + */ + + /* Now, apply the transform and pass it down the channel. */ + matrix.Invert(); + nsRect resultingRect; + if (aRect.width == 1 && aRect.height == 1) { + // Magic width/height indicating we're hit testing a point, not a rect + Point4D point = matrix.ProjectPoint(Point(NSAppUnitsToFloatPixels(aRect.x, factor), + NSAppUnitsToFloatPixels(aRect.y, factor))); + if (!point.HasPositiveWCoord()) { + return; + } + + Point point2d = point.As2DPoint(); + + resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point2d.x), factor), + NSFloatPixelsToAppUnits(float(point2d.y), factor), + 1, 1); + + } else { + Rect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor), + NSAppUnitsToFloatPixels(aRect.y, factor), + NSAppUnitsToFloatPixels(aRect.width, factor), + NSAppUnitsToFloatPixels(aRect.height, factor)); + + + bool snap; + nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap); + Rect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor), + NSAppUnitsToFloatPixels(childBounds.y, factor), + NSAppUnitsToFloatPixels(childBounds.width, factor), + NSAppUnitsToFloatPixels(childBounds.height, factor)); + + Rect rect = matrix.ProjectRectBounds(originalRect, childGfxBounds); + + resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor), + NSFloatPixelsToAppUnits(float(rect.Y()), factor), + NSFloatPixelsToAppUnits(float(rect.Width()), factor), + NSFloatPixelsToAppUnits(float(rect.Height()), factor)); + } + + if (resultingRect.IsEmpty()) { + return; + } + + +#ifdef DEBUG_HIT + printf("Frame: %p\n", dynamic_cast<void *>(mFrame)); + printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y()); + uint32_t originalFrameCount = aOutFrames.Length(); +#endif + + mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames); + +#ifdef DEBUG_HIT + if (originalFrameCount != aOutFrames.Length()) + printf(" Hit! Time: %f, first frame: %p\n", static_cast<double>(clock()), + dynamic_cast<void *>(aOutFrames.ElementAt(0))); + printf("=== end of hit test ===\n"); +#endif + +} + +float +nsDisplayTransform::GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint) +{ + // GetTransform always operates in dev pixels. + float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); + Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder); + + NS_ASSERTION(IsFrameVisible(mFrame, matrix), + "We can't have hit a frame that isn't visible!"); + + Matrix4x4 inverse = matrix; + inverse.Invert(); + Point4D point = inverse.ProjectPoint(Point(NSAppUnitsToFloatPixels(aPoint.x, factor), + NSAppUnitsToFloatPixels(aPoint.y, factor))); + + Point point2d = point.As2DPoint(); + + Point3D transformed = matrix.TransformPoint(Point3D(point2d.x, point2d.y, 0)); + return transformed.z; +} + +/* The bounding rectangle for the object is the overflow rectangle translated + * by the reference point. + */ +nsRect +nsDisplayTransform::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) +{ + *aSnap = false; + + if (mHasBounds) { + return mBounds; + } + + if (mFrame->Extend3DContext() && !mIsTransformSeparator) { + return nsRect(); + } + + nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, aSnap); + // GetTransform always operates in dev pixels. + float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); + mBounds = nsLayoutUtils::MatrixTransformRect(untransformedBounds, + GetTransform(), + factor); + mHasBounds = true; + return mBounds; +} + +void +nsDisplayTransform::ComputeBounds(nsDisplayListBuilder* aBuilder) +{ + MOZ_ASSERT(mFrame->Extend3DContext() || IsLeafOf3DContext()); + + /* For some cases, the transform would make an empty bounds, but it + * may be turned back again to get a non-empty bounds. We should + * not depend on transforming bounds level by level. + * + * Here, it applies accumulated transforms on the leaf frames of the + * 3d rendering context, and track and accmulate bounds at + * nsDisplayListBuilder. + */ + nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder); + + accTransform.Accumulate(GetTransform()); + + if (!IsLeafOf3DContext()) { + // Do not dive into another 3D context. + mStoredList.DoUpdateBoundsPreserves3D(aBuilder); + } + + /* For Preserves3D, it is bounds of only children as leaf frames. + * For non-leaf frames, their bounds are accumulated and kept at + * nsDisplayListBuilder. + */ + bool snap; + nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, &snap); + // GetTransform always operates in dev pixels. + float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); + nsRect rect = + nsLayoutUtils::MatrixTransformRect(untransformedBounds, + accTransform.GetCurrentTransform(), + factor); + + aBuilder->AccumulateRect(rect); +} + +/* The transform is opaque iff the transform consists solely of scales and + * translations and if the underlying content is opaque. Thus if the transform + * is of the form + * + * |a c e| + * |b d f| + * |0 0 1| + * + * We need b and c to be zero. + * + * We also need to check whether the underlying opaque content completely fills + * our visible rect. We use UntransformRect which expands to the axis-aligned + * bounding rect, but that's OK since if + * mStoredList.GetVisibleRect().Contains(untransformedVisible), then it + * certainly contains the actual (non-axis-aligned) untransformed rect. + */ +nsRegion nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder, + bool* aSnap) +{ + *aSnap = false; + nsRect untransformedVisible; + if (!UntransformVisibleRect(aBuilder, &untransformedVisible)) { + return nsRegion(); + } + + const Matrix4x4& matrix = GetTransform(); + + nsRegion result; + Matrix matrix2d; + bool tmpSnap; + if (matrix.Is2D(&matrix2d) && + matrix2d.PreservesAxisAlignedRectangles() && + mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) { + result = mVisibleRect.Intersect(GetBounds(aBuilder, &tmpSnap)); + } + return result; +} + +/* The transform is uniform if it fills the entire bounding rect and the + * wrapped list is uniform. See GetOpaqueRegion for discussion of why this + * works. + */ +Maybe<nscolor> +nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder) +{ + nsRect untransformedVisible; + if (!UntransformVisibleRect(aBuilder, &untransformedVisible)) { + return Nothing(); + } + const Matrix4x4& matrix = GetTransform(); + + Matrix matrix2d; + if (matrix.Is2D(&matrix2d) && + matrix2d.PreservesAxisAlignedRectangles() && + mStoredList.GetVisibleRect().Contains(untransformedVisible)) { + return mStoredList.IsUniform(aBuilder); + } + + return Nothing(); +} + +/* If UNIFIED_CONTINUATIONS is defined, we can merge two display lists that + * share the same underlying content. Otherwise, doing so results in graphical + * glitches. + */ +#ifndef UNIFIED_CONTINUATIONS + +bool +nsDisplayTransform::TryMerge(nsDisplayItem *aItem) +{ + return false; +} + +#else + +bool +nsDisplayTransform::TryMerge(nsDisplayItem *aItem) +{ + NS_PRECONDITION(aItem, "Why did you try merging with a null item?"); + + /* Make sure that we're dealing with two transforms. */ + if (aItem->GetType() != TYPE_TRANSFORM) + return false; + + /* Check to see that both frames are part of the same content. */ + if (aItem->Frame()->GetContent() != mFrame->GetContent()) + return false; + + if (aItem->GetClip() != GetClip()) + return false; + + if (aItem->ScrollClip() != ScrollClip()) + return false; + + /* Now, move everything over to this frame and signal that + * we merged things! + */ + mStoredList.MergeFromTrackingMergedFrames(&static_cast<nsDisplayTransform*>(aItem)->mStoredList); + return true; +} + +#endif + +/* TransformRect takes in as parameters a rectangle (in app space) and returns + * the smallest rectangle (in app space) containing the transformed image of + * that rectangle. That is, it takes the four corners of the rectangle, + * transforms them according to the matrix associated with the specified frame, + * then returns the smallest rectangle containing the four transformed points. + * + * @param aUntransformedBounds The rectangle (in app units) to transform. + * @param aFrame The frame whose transformation should be applied. + * @param aOrigin The delta from the frame origin to the coordinate space origin + * @param aBoundsOverride (optional) Force the frame bounds to be the + * specified bounds. + * @return The smallest rectangle containing the image of the transformed + * rectangle. + */ +nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds, + const nsIFrame* aFrame, + const nsRect* aBoundsOverride) +{ + NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); + + float factor = aFrame->PresContext()->AppUnitsPerDevPixel(); + + uint32_t flags = INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN|INCLUDE_PRESERVE3D_ANCESTORS; + return nsLayoutUtils::MatrixTransformRect + (aUntransformedBounds, + GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags, aBoundsOverride), + factor); +} + +bool nsDisplayTransform::UntransformRect(const nsRect &aTransformedBounds, + const nsRect &aChildBounds, + const nsIFrame* aFrame, + nsRect *aOutRect) +{ + NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!"); + + float factor = aFrame->PresContext()->AppUnitsPerDevPixel(); + + uint32_t flags = INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN|INCLUDE_PRESERVE3D_ANCESTORS; + + Matrix4x4 transform = GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags); + if (transform.IsSingular()) { + return false; + } + + RectDouble result(NSAppUnitsToFloatPixels(aTransformedBounds.x, factor), + NSAppUnitsToFloatPixels(aTransformedBounds.y, factor), + NSAppUnitsToFloatPixels(aTransformedBounds.width, factor), + NSAppUnitsToFloatPixels(aTransformedBounds.height, factor)); + + RectDouble childGfxBounds(NSAppUnitsToFloatPixels(aChildBounds.x, factor), + NSAppUnitsToFloatPixels(aChildBounds.y, factor), + NSAppUnitsToFloatPixels(aChildBounds.width, factor), + NSAppUnitsToFloatPixels(aChildBounds.height, factor)); + + result = transform.Inverse().ProjectRectBounds(result, childGfxBounds); + *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor); + return true; +} + +bool nsDisplayTransform::UntransformVisibleRect(nsDisplayListBuilder* aBuilder, + nsRect *aOutRect) +{ + const Matrix4x4& matrix = GetTransform(); + if (matrix.IsSingular()) + return false; + + // GetTransform always operates in dev pixels. + float factor = mFrame->PresContext()->AppUnitsPerDevPixel(); + RectDouble result(NSAppUnitsToFloatPixels(mVisibleRect.x, factor), + NSAppUnitsToFloatPixels(mVisibleRect.y, factor), + NSAppUnitsToFloatPixels(mVisibleRect.width, factor), + NSAppUnitsToFloatPixels(mVisibleRect.height, factor)); + + bool snap; + nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap); + RectDouble childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor), + NSAppUnitsToFloatPixels(childBounds.y, factor), + NSAppUnitsToFloatPixels(childBounds.width, factor), + NSAppUnitsToFloatPixels(childBounds.height, factor)); + + /* We want to untransform the matrix, so invert the transformation first! */ + result = matrix.Inverse().ProjectRectBounds(result, childGfxBounds); + + *aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor); + + return true; +} + +void +nsDisplayTransform::WriteDebugInfo(std::stringstream& aStream) +{ + AppendToString(aStream, GetTransform()); + if (IsTransformSeparator()) { + aStream << " transform-separator"; + } + if (IsLeafOf3DContext()) { + aStream << " 3d-context-leaf"; + } + if (mFrame->Extend3DContext()) { + aStream << " extends-3d-context"; + } + if (mFrame->Combines3DTransformWithAncestors()) { + aStream << " combines-3d-with-ancestors"; + } +} + +nsDisplayPerspective::nsDisplayPerspective(nsDisplayListBuilder* aBuilder, + nsIFrame* aTransformFrame, + nsIFrame* aPerspectiveFrame, + nsDisplayList* aList) + : nsDisplayItem(aBuilder, aPerspectiveFrame) + , mList(aBuilder, aPerspectiveFrame, aList) + , mTransformFrame(aTransformFrame) + , mIndex(aBuilder->AllocatePerspectiveItemIndex()) +{ + MOZ_ASSERT(mList.GetChildren()->Count() == 1); + MOZ_ASSERT(mList.GetChildren()->GetTop()->GetType() == TYPE_TRANSFORM); +} + +already_AddRefed<Layer> +nsDisplayPerspective::BuildLayer(nsDisplayListBuilder *aBuilder, + LayerManager *aManager, + const ContainerLayerParameters& aContainerParameters) +{ + float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + + Matrix4x4 perspectiveMatrix; + DebugOnly<bool> hasPerspective = + nsDisplayTransform::ComputePerspectiveMatrix(mTransformFrame, appUnitsPerPixel, + perspectiveMatrix); + MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?"); + + /* + * ClipListToRange can remove our child after we were created. + */ + if (!mList.GetChildren()->GetTop()) { + return nullptr; + } + + /* + * The resulting matrix is still in the coordinate space of the transformed + * frame. Append a translation to the reference frame coordinates. + */ + nsDisplayTransform* transform = + static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop()); + + Point3D newOrigin = + Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x, appUnitsPerPixel), + NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y, appUnitsPerPixel), + 0.0f); + Point3D roundedOrigin(NS_round(newOrigin.x), + NS_round(newOrigin.y), + 0); + + perspectiveMatrix.PostTranslate(roundedOrigin); + + RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList.GetChildren(), + aContainerParameters, &perspectiveMatrix, 0); + + if (!container) { + return nullptr; + } + + // Sort of a lie, but we want to pretend that the perspective layer extends a 3d context + // so that it gets its transform combined with children. Might need a better name that reflects + // this use case and isn't specific to preserve-3d. + container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT); + container->SetTransformIsPerspective(true); + + return container.forget(); +} + +LayerState +nsDisplayPerspective::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + return LAYER_ACTIVE_FORCE; +} + +int32_t +nsDisplayPerspective::ZIndex() const +{ + return ZIndexForFrame(mTransformFrame); +} + +nsDisplayItemGeometry* +nsCharClipDisplayItem::AllocateGeometry(nsDisplayListBuilder* aBuilder) +{ + return new nsCharClipGeometry(this, aBuilder); +} + +void +nsCharClipDisplayItem::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + const nsCharClipGeometry* geometry = static_cast<const nsCharClipGeometry*>(aGeometry); + + bool snap; + nsRect newRect = geometry->mBounds; + nsRect oldRect = GetBounds(aBuilder, &snap); + if (mVisIStartEdge != geometry->mVisIStartEdge || + mVisIEndEdge != geometry->mVisIEndEdge || + !oldRect.IsEqualInterior(newRect) || + !geometry->mBorderRect.IsEqualInterior(GetBorderRect())) { + aInvalidRegion->Or(oldRect, newRect); + } +} + +nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + bool aHandleOpacity, + const DisplayItemScrollClip* aScrollClip) + : nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip) + , mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf()) + , mHandleOpacity(aHandleOpacity) +{ + MOZ_COUNT_CTOR(nsDisplaySVGEffects); +} + +nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + bool aHandleOpacity) + : nsDisplayWrapList(aBuilder, aFrame, aList) + , mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf()) + , mHandleOpacity(aHandleOpacity) +{ + MOZ_COUNT_CTOR(nsDisplaySVGEffects); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplaySVGEffects::~nsDisplaySVGEffects() +{ + MOZ_COUNT_DTOR(nsDisplaySVGEffects); +} +#endif + +nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder, + bool* aSnap) +{ + *aSnap = false; + return nsRegion(); +} + +void +nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, + HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) +{ + nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2); + if (nsSVGIntegrationUtils::HitTestFrameForEffects(mFrame, + rectCenter - ToReferenceFrame())) { + mList.HitTest(aBuilder, aRect, aState, aOutFrames); + } +} + +gfxRect +nsDisplaySVGEffects::BBoxInUserSpace() const +{ + return nsSVGUtils::GetBBox(mFrame); +} + +gfxPoint +nsDisplaySVGEffects::UserSpaceOffset() const +{ + return nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mFrame); +} + +void +nsDisplaySVGEffects::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + const nsDisplaySVGEffectGeometry* geometry = + static_cast<const nsDisplaySVGEffectGeometry*>(aGeometry); + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + if (geometry->mFrameOffsetToReferenceFrame != ToReferenceFrame() || + geometry->mUserSpaceOffset != UserSpaceOffset() || + !geometry->mBBox.IsEqualInterior(BBoxInUserSpace())) { + // Filter and mask output can depend on the location of the frame's user + // space and on the frame's BBox. We need to invalidate if either of these + // change relative to the reference frame. + // Invalidations from our inactive layer manager are not enough to catch + // some of these cases because filters can produce output even if there's + // nothing in the filter input. + aInvalidRegion->Or(bounds, geometry->mBounds); + } +} + +bool nsDisplaySVGEffects::ValidateSVGFrame() +{ + const nsIContent* content = mFrame->GetContent(); + bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT); + if (hasSVGLayout) { + nsISVGChildFrame *svgChildFrame = do_QueryFrame(mFrame); + if (!svgChildFrame || !mFrame->GetContent()->IsSVGElement()) { + NS_ASSERTION(false, "why?"); + return false; + } + if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) { + return false; // The SVG spec says not to draw filters for this + } + } + + return true; +} + +static IntRect +ComputeClipExtsInDeviceSpace(gfxContext& aCtx) +{ + gfxContextMatrixAutoSaveRestore matRestore(&aCtx); + + // Get the clip extents in device space. + aCtx.SetMatrix(gfxMatrix()); + gfxRect clippedFrameSurfaceRect = aCtx.GetClipExtents(); + clippedFrameSurfaceRect.RoundOut(); + + IntRect result; + ToRect(clippedFrameSurfaceRect).ToIntRect(&result); + return mozilla::gfx::Factory::CheckSurfaceSize(result.Size()) ? result + : IntRect(); +} + +typedef nsSVGIntegrationUtils::PaintFramesParams PaintFramesParams; + +static nsPoint +ComputeOffsetToUserSpace(const PaintFramesParams& aParams) +{ + nsIFrame* frame = aParams.frame; + nsPoint offsetToBoundingBox = aParams.builder->ToReferenceFrame(frame) - + nsSVGIntegrationUtils::GetOffsetToBoundingBox(frame); + if (!frame->IsFrameOfType(nsIFrame::eSVG)) { + // Snap the offset if the reference frame is not a SVG frame, since other + // frames will be snapped to pixel when rendering. + offsetToBoundingBox = nsPoint( + frame->PresContext()->RoundAppUnitsToNearestDevPixels(offsetToBoundingBox.x), + frame->PresContext()->RoundAppUnitsToNearestDevPixels(offsetToBoundingBox.y)); + } + + // After applying only "offsetToBoundingBox", aParams.ctx would have its + // origin at the top left corner of frame's bounding box (over all + // continuations). + // However, SVG painting needs the origin to be located at the origin of the + // SVG frame's "user space", i.e. the space in which, for example, the + // frame's BBox lives. + // SVG geometry frames and foreignObject frames apply their own offsets, so + // their position is relative to their user space. So for these frame types, + // if we want aCtx to be in user space, we first need to subtract the + // frame's position so that SVG painting can later add it again and the + // frame is painted in the right place. + gfxPoint toUserSpaceGfx = nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(frame); + nsPoint toUserSpace = + nsPoint(nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.x)), + nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.y))); + + return (offsetToBoundingBox - toUserSpace); +} + +static void +ComputeMaskGeometry(PaintFramesParams& aParams) +{ + // Properties are added lazily and may have been removed by a restyle, so + // make sure all applicable ones are set again. + nsIFrame* firstFrame = + nsLayoutUtils::FirstContinuationOrIBSplitSibling(aParams.frame); + + const nsStyleSVGReset *svgReset = firstFrame->StyleSVGReset(); + + nsSVGEffects::EffectProperties effectProperties = + nsSVGEffects::GetEffectProperties(firstFrame); + nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames(); + + if (maskFrames.Length() == 0) { + return; + } + + gfxContext& ctx = aParams.ctx; + nsIFrame* frame = aParams.frame; + + nsPoint offsetToUserSpace = ComputeOffsetToUserSpace(aParams); + gfxPoint devPixelOffsetToUserSpace = + nsLayoutUtils::PointToGfxPoint(offsetToUserSpace, + frame->PresContext()->AppUnitsPerDevPixel()); + + gfxContextMatrixAutoSaveRestore matSR(&ctx); + ctx.SetMatrix(ctx.CurrentMatrix().Translate(devPixelOffsetToUserSpace)); + + // Convert boaderArea and dirtyRect to user space. + int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel(); + nsRect userSpaceBorderArea = aParams.borderArea - offsetToUserSpace; + nsRect userSpaceDirtyRect = aParams.dirtyRect - offsetToUserSpace; + + // Union all mask layer rectangles in user space. + gfxRect maskInUserSpace; + for (size_t i = 0; i < maskFrames.Length() ; i++) { + nsSVGMaskFrame* maskFrame = maskFrames[i]; + gfxRect currentMaskSurfaceRect; + + if (maskFrame) { + currentMaskSurfaceRect = maskFrame->GetMaskArea(aParams.frame); + } else { + nsCSSRendering::ImageLayerClipState clipState; + nsCSSRendering::GetImageLayerClip(svgReset->mMask.mLayers[i], + frame, + *frame->StyleBorder(), + userSpaceBorderArea, + userSpaceDirtyRect, + false, /* aWillPaintBorder */ + appUnitsPerDevPixel, + &clipState); + currentMaskSurfaceRect = clipState.mDirtyRectGfx; + } + + maskInUserSpace = maskInUserSpace.Union(currentMaskSurfaceRect); + } + + ctx.Save(); + + if (!maskInUserSpace.IsEmpty()) { + ctx.Clip(maskInUserSpace); + } + + IntRect result = ComputeClipExtsInDeviceSpace(ctx); + ctx.Restore(); + + aParams.maskRect = result; +} + +nsDisplayMask::nsDisplayMask(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + bool aHandleOpacity, + const DisplayItemScrollClip* aScrollClip) + : nsDisplaySVGEffects(aBuilder, aFrame, aList, aHandleOpacity, aScrollClip) +{ + MOZ_COUNT_CTOR(nsDisplayMask); + + nsPresContext* presContext = mFrame->PresContext(); + uint32_t flags = aBuilder->GetBackgroundPaintFlags() | + nsCSSRendering::PAINTBG_MASK_IMAGE; + const nsStyleSVGReset *svgReset = aFrame->StyleSVGReset(); + NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) { + bool isTransformedFixed; + nsBackgroundLayerState state = + nsCSSRendering::PrepareImageLayer(presContext, aFrame, flags, + mFrame->GetRectRelativeToSelf(), + mFrame->GetRectRelativeToSelf(), + svgReset->mMask.mLayers[i], + &isTransformedFixed); + mDestRects.AppendElement(state.mDestArea); + } +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayMask::~nsDisplayMask() +{ + MOZ_COUNT_DTOR(nsDisplayMask); +} +#endif + +bool nsDisplayMask::TryMerge(nsDisplayItem* aItem) +{ + if (aItem->GetType() != TYPE_MASK) + return false; + + // items for the same content element should be merged into a single + // compositing group + // aItem->GetUnderlyingFrame() returns non-null because it's nsDisplaySVGEffects + if (aItem->Frame()->GetContent() != mFrame->GetContent()) { + return false; + } + if (aItem->GetClip() != GetClip()) { + return false; + } + if (aItem->ScrollClip() != ScrollClip()) { + return false; + } + + // Do not merge if mFrame has mask. Continuation frames should apply mask + // independently(just like nsDisplayBackgroundImage). + const nsStyleSVGReset *style = mFrame->StyleSVGReset(); + if (style->mMask.HasLayerWithImage()) { + return false; + } + + nsDisplayMask* other = static_cast<nsDisplayMask*>(aItem); + MergeFromTrackingMergedFrames(other); + mEffectsBounds.UnionRect(mEffectsBounds, + other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame)); + + return true; +} + +already_AddRefed<Layer> +nsDisplayMask::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) +{ + if (!ValidateSVGFrame()) { + return nullptr; + } + + if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) { + return nullptr; + } + + nsIFrame* firstFrame = + nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); + nsSVGEffects::EffectProperties effectProperties = + nsSVGEffects::GetEffectProperties(firstFrame); + + bool isOK = effectProperties.HasNoFilterOrHasValidFilter(); + effectProperties.GetClipPathFrame(&isOK); + + if (!isOK) { + return nullptr; + } + + RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList, + aContainerParameters, nullptr); + + return container.forget(); +} + +bool +nsDisplayMask::PaintMask(nsDisplayListBuilder* aBuilder, + gfxContext* aMaskContext) +{ + MOZ_ASSERT(aMaskContext->GetDrawTarget()->GetFormat() == SurfaceFormat::A8); + + nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize()); + nsSVGIntegrationUtils::PaintFramesParams params(*aMaskContext, + mFrame, mVisibleRect, + borderArea, aBuilder, + nullptr, + mHandleOpacity); + ComputeMaskGeometry(params); + image::DrawResult result = nsSVGIntegrationUtils::PaintMask(params); + + nsDisplayMaskGeometry::UpdateDrawResult(this, result); + return (result == image::DrawResult::SUCCESS) ? true : false; +} + +LayerState +nsDisplayMask::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + if (ShouldPaintOnMaskLayer(aManager)) { + return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, + mList, GetAnimatedGeometryRoot()); + } + + return LAYER_SVG_EFFECTS; +} + +bool nsDisplayMask::ShouldPaintOnMaskLayer(LayerManager* aManager) +{ + if (!aManager->IsCompositingCheap()) { + return false; + } + + nsSVGUtils::MaskUsage maskUsage; + nsSVGUtils::DetermineMaskUsage(mFrame, mHandleOpacity, maskUsage); + + if (!maskUsage.shouldGenerateMaskLayer || + maskUsage.opacity != 1.0 || maskUsage.shouldApplyClipPath || + maskUsage.shouldApplyBasicShape || + maskUsage.shouldGenerateClipMaskLayer) { + return false; + } + + if (!nsSVGIntegrationUtils::IsMaskResourceReady(mFrame)) { + return false; + } + + // XXX temporary disable drawing SVG mask onto mask layer before bug 1313877 + // been fixed. + nsIFrame* firstFrame = + nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); + nsSVGEffects::EffectProperties effectProperties = + nsSVGEffects::GetEffectProperties(firstFrame); + nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames(); + for (size_t i = 0; i < maskFrames.Length() ; i++) { + nsSVGMaskFrame *maskFrame = maskFrames[i]; + if (maskFrame) { + return false; // Found SVG mask. + } + } + + if (gfxPrefs::DrawMaskLayer()) { + return false; + } + + return true; +} + +bool nsDisplayMask::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) +{ + // Our children may be made translucent or arbitrarily deformed so we should + // not allow them to subtract area from aVisibleRegion. + nsRegion childrenVisible(mVisibleRect); + nsRect r = mVisibleRect.Intersect(mList.GetBounds(aBuilder)); + mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r); + return true; +} + +void +nsDisplayMask::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + nsDisplaySVGEffects::ComputeInvalidationRegion(aBuilder, aGeometry, + aInvalidRegion); + + const nsDisplayMaskGeometry* geometry = + static_cast<const nsDisplayMaskGeometry*>(aGeometry); + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + + if (mDestRects.Length() != geometry->mDestRects.Length()) { + aInvalidRegion->Or(bounds, geometry->mBounds); + } else { + for (size_t i = 0; i < mDestRects.Length(); i++) { + if (!mDestRects[i].IsEqualInterior(geometry->mDestRects[i])) { + aInvalidRegion->Or(bounds, geometry->mBounds); + break; + } + } + } + + if (aBuilder->ShouldSyncDecodeImages() && + geometry->ShouldInvalidateToSyncDecodeImages()) { + const nsStyleSVGReset *svgReset = mFrame->StyleSVGReset(); + NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) { + const nsStyleImage& image = svgReset->mMask.mLayers[i].mImage; + if (image.GetType() == eStyleImageType_Image ) { + aInvalidRegion->Or(*aInvalidRegion, bounds); + break; + } + } + } +} + +void +nsDisplayMask::PaintAsLayer(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx, + LayerManager* aManager) +{ + MOZ_ASSERT(!ShouldPaintOnMaskLayer(aManager)); + + nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize()); + nsSVGIntegrationUtils::PaintFramesParams params(*aCtx->ThebesContext(), + mFrame, mVisibleRect, + borderArea, aBuilder, + aManager, + mHandleOpacity); + + // Clip the drawing target by mVisibleRect, which contains the visible + // region of the target frame and its out-of-flow and inflow descendants. + gfxContext* context = aCtx->ThebesContext(); + + Rect bounds = + NSRectToRect(mVisibleRect, mFrame->PresContext()->AppUnitsPerDevPixel()); + bounds.RoundOut(); + context->Clip(bounds); + + ComputeMaskGeometry(params); + + image::DrawResult result = + nsSVGIntegrationUtils::PaintMaskAndClipPath(params); + + context->PopClip(); + + nsDisplayMaskGeometry::UpdateDrawResult(this, result); +} + +#ifdef MOZ_DUMP_PAINTING +void +nsDisplayMask::PrintEffects(nsACString& aTo) +{ + nsIFrame* firstFrame = + nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); + nsSVGEffects::EffectProperties effectProperties = + nsSVGEffects::GetEffectProperties(firstFrame); + bool isOK = true; + nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK); + bool first = true; + aTo += " effects=("; + if (mFrame->StyleEffects()->mOpacity != 1.0f && mHandleOpacity) { + first = false; + aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity); + } + if (clipPathFrame) { + if (!first) { + aTo += ", "; + } + aTo += nsPrintfCString("clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial"); + first = false; + } + const nsStyleSVGReset *style = mFrame->StyleSVGReset(); + if (style->HasClipPath() && !clipPathFrame) { + if (!first) { + aTo += ", "; + } + aTo += "clip(basic-shape)"; + first = false; + } + + if (effectProperties.GetFirstMaskFrame()) { + if (!first) { + aTo += ", "; + } + aTo += "mask"; + } + aTo += ")"; +} +#endif + +nsDisplayFilter::nsDisplayFilter(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + bool aHandleOpacity) + : nsDisplaySVGEffects(aBuilder, aFrame, aList, aHandleOpacity) +{ + MOZ_COUNT_CTOR(nsDisplayFilter); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsDisplayFilter::~nsDisplayFilter() +{ + MOZ_COUNT_DTOR(nsDisplayFilter); +} +#endif + +already_AddRefed<Layer> +nsDisplayFilter::BuildLayer(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aContainerParameters) +{ + if (!ValidateSVGFrame()) { + return nullptr; + } + + if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) { + return nullptr; + } + + nsIFrame* firstFrame = + nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); + nsSVGEffects::EffectProperties effectProperties = + nsSVGEffects::GetEffectProperties(firstFrame); + + ContainerLayerParameters newContainerParameters = aContainerParameters; + if (effectProperties.HasValidFilter()) { + newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true; + } + + RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()-> + BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList, + newContainerParameters, nullptr); + + return container.forget(); +} + +bool nsDisplayFilter::TryMerge(nsDisplayItem* aItem) +{ + if (aItem->GetType() != TYPE_FILTER) { + return false; + } + + // items for the same content element should be merged into a single + // compositing group. + // aItem->Frame() returns non-null because it's nsDisplayFilter + if (aItem->Frame()->GetContent() != mFrame->GetContent()) { + return false; + } + if (aItem->GetClip() != GetClip()) { + return false; + } + if (aItem->ScrollClip() != ScrollClip()) { + return false; + } + + nsDisplayFilter* other = static_cast<nsDisplayFilter*>(aItem); + MergeFromTrackingMergedFrames(other); + mEffectsBounds.UnionRect(mEffectsBounds, + other->mEffectsBounds + other->mFrame->GetOffsetTo(mFrame)); + + return true; +} + +LayerState +nsDisplayFilter::GetLayerState(nsDisplayListBuilder* aBuilder, + LayerManager* aManager, + const ContainerLayerParameters& aParameters) +{ + return LAYER_SVG_EFFECTS; +} + +bool nsDisplayFilter::ComputeVisibility(nsDisplayListBuilder* aBuilder, + nsRegion* aVisibleRegion) +{ + nsPoint offset = ToReferenceFrame(); + nsRect dirtyRect = + nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame, + mVisibleRect - offset) + + offset; + + // Our children may be made translucent or arbitrarily deformed so we should + // not allow them to subtract area from aVisibleRegion. + nsRegion childrenVisible(dirtyRect); + nsRect r = dirtyRect.Intersect(mList.GetBounds(aBuilder)); + mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r); + return true; +} + +void +nsDisplayFilter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, + const nsDisplayItemGeometry* aGeometry, + nsRegion* aInvalidRegion) +{ + nsDisplaySVGEffects::ComputeInvalidationRegion(aBuilder, aGeometry, + aInvalidRegion); + + const nsDisplayFilterGeometry* geometry = + static_cast<const nsDisplayFilterGeometry*>(aGeometry); + + if (aBuilder->ShouldSyncDecodeImages() && + geometry->ShouldInvalidateToSyncDecodeImages()) { + bool snap; + nsRect bounds = GetBounds(aBuilder, &snap); + aInvalidRegion->Or(*aInvalidRegion, bounds); + } +} + +void +nsDisplayFilter::PaintAsLayer(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx, + LayerManager* aManager) +{ + nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize()); + nsSVGIntegrationUtils::PaintFramesParams params(*aCtx->ThebesContext(), + mFrame, mVisibleRect, + borderArea, aBuilder, + aManager, + mHandleOpacity); + + image::DrawResult result = nsSVGIntegrationUtils::PaintFilter(params); + nsDisplayFilterGeometry::UpdateDrawResult(this, result); +} + +#ifdef MOZ_DUMP_PAINTING +void +nsDisplayFilter::PrintEffects(nsACString& aTo) +{ + nsIFrame* firstFrame = + nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame); + nsSVGEffects::EffectProperties effectProperties = + nsSVGEffects::GetEffectProperties(firstFrame); + bool first = true; + aTo += " effects=("; + if (mFrame->StyleEffects()->mOpacity != 1.0f && mHandleOpacity) { + first = false; + aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity); + } + if (effectProperties.HasValidFilter()) { + if (!first) { + aTo += ", "; + } + aTo += "filter"; + } + aTo += ")"; +} +#endif + +namespace mozilla { + +uint32_t PaintTelemetry::sPaintLevel = 0; +uint32_t PaintTelemetry::sMetricLevel = 0; +EnumeratedArray<PaintTelemetry::Metric, + PaintTelemetry::Metric::COUNT, + double> PaintTelemetry::sMetrics; + +PaintTelemetry::AutoRecordPaint::AutoRecordPaint() +{ + // Don't record nested paints. + if (sPaintLevel++ > 0) { + return; + } + + // Reset metrics for a new paint. + for (auto& metric : sMetrics) { + metric = 0.0; + } + mStart = TimeStamp::Now(); +} + +PaintTelemetry::AutoRecordPaint::~AutoRecordPaint() +{ + MOZ_ASSERT(sPaintLevel != 0); + if (--sPaintLevel > 0) { + return; + } + + // If we're in multi-process mode, don't include paint times for the parent + // process. + if (gfxVars::BrowserTabsRemoteAutostart() && XRE_IsParentProcess()) { + return; + } + + double totalMs = (TimeStamp::Now() - mStart).ToMilliseconds(); + + // Record the total time. + Telemetry::Accumulate(Telemetry::CONTENT_PAINT_TIME, static_cast<uint32_t>(totalMs)); + + // If the total time was >= 16ms, then it's likely we missed a frame due to + // painting. In this case we'll gather some detailed metrics below. + if (totalMs <= 16.0) { + return; + } + + auto record = [=](const char* aKey, double aDurationMs) -> void { + MOZ_ASSERT(aDurationMs <= totalMs); + + uint32_t amount = static_cast<int32_t>((aDurationMs / totalMs) * 100.0); + + nsDependentCString key(aKey); + Telemetry::Accumulate(Telemetry::CONTENT_LARGE_PAINT_PHASE_WEIGHT, key, amount); + }; + + double dlMs = sMetrics[Metric::DisplayList]; + double flbMs = sMetrics[Metric::Layerization]; + double rMs = sMetrics[Metric::Rasterization]; + + // Record all permutations since aggregation makes it difficult to + // correlate. For example we can't derive "flb+r" from "dl" because we + // don't know the total time associated with a bucket entry. So we just + // play it safe and include everything. We can however derive "other" time + // from the final permutation. + record("dl", dlMs); + record("flb", flbMs); + record("r", rMs); + record("dl,flb", dlMs + flbMs); + record("dl,r", dlMs + rMs); + record("flb,r", flbMs + rMs); + record("dl,flb,r", dlMs + flbMs + rMs); +} + +PaintTelemetry::AutoRecord::AutoRecord(Metric aMetric) + : mMetric(aMetric) +{ + // Don't double-record anything nested. + if (sMetricLevel++ > 0) { + return; + } + + // Don't record inside nested paints, or outside of paints. + if (sPaintLevel != 1) { + return; + } + + mStart = TimeStamp::Now(); +} + +PaintTelemetry::AutoRecord::~AutoRecord() +{ + MOZ_ASSERT(sMetricLevel != 0); + + sMetricLevel--; + if (mStart.IsNull()) { + return; + } + + sMetrics[mMetric] += (TimeStamp::Now() - mStart).ToMilliseconds(); +} + +} // namespace mozilla |