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+// The ray tracer code in this file is written by Adam Burmister. It
+// is available in its original form from:
+//
+// http://labs.flog.nz.co/raytracer/
+//
+// It has been modified slightly by Google to work as a standalone
+// benchmark, but the all the computational code remains
+// untouched. This file also contains a copy of parts of the Prototype
+// JavaScript framework which is used by the ray tracer.
+
+var RayTrace = new BenchmarkSuite('RayTrace', [739989], [
+ new Benchmark('RayTrace', true, false, 600, renderScene)
+]);
+
+
+// Variable used to hold a number that can be used to verify that
+// the scene was ray traced correctly.
+var checkNumber;
+
+
+// ------------------------------------------------------------------------
+// ------------------------------------------------------------------------
+
+// The following is a copy of parts of the Prototype JavaScript library:
+
+// Prototype JavaScript framework, version 1.5.0
+// (c) 2005-2007 Sam Stephenson
+//
+// Prototype is freely distributable under the terms of an MIT-style license.
+// For details, see the Prototype web site: http://prototype.conio.net/
+
+
+var Class = {
+ create: function() {
+ return function() {
+ this.initialize.apply(this, arguments);
+ }
+ }
+};
+
+
+Object.extend = function(destination, source) {
+ for (var property in source) {
+ destination[property] = source[property];
+ }
+ return destination;
+};
+
+
+// ------------------------------------------------------------------------
+// ------------------------------------------------------------------------
+
+// The rest of this file is the actual ray tracer written by Adam
+// Burmister. It's a concatenation of the following files:
+//
+// flog/color.js
+// flog/light.js
+// flog/vector.js
+// flog/ray.js
+// flog/scene.js
+// flog/material/basematerial.js
+// flog/material/solid.js
+// flog/material/chessboard.js
+// flog/shape/baseshape.js
+// flog/shape/sphere.js
+// flog/shape/plane.js
+// flog/intersectioninfo.js
+// flog/camera.js
+// flog/background.js
+// flog/engine.js
+
+
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Color = Class.create();
+
+Flog.RayTracer.Color.prototype = {
+ red : 0.0,
+ green : 0.0,
+ blue : 0.0,
+
+ initialize : function(r, g, b) {
+ if(!r) r = 0.0;
+ if(!g) g = 0.0;
+ if(!b) b = 0.0;
+
+ this.red = r;
+ this.green = g;
+ this.blue = b;
+ },
+
+ add : function(c1, c2){
+ var result = new Flog.RayTracer.Color(0,0,0);
+
+ result.red = c1.red + c2.red;
+ result.green = c1.green + c2.green;
+ result.blue = c1.blue + c2.blue;
+
+ return result;
+ },
+
+ addScalar: function(c1, s){
+ var result = new Flog.RayTracer.Color(0,0,0);
+
+ result.red = c1.red + s;
+ result.green = c1.green + s;
+ result.blue = c1.blue + s;
+
+ result.limit();
+
+ return result;
+ },
+
+ subtract: function(c1, c2){
+ var result = new Flog.RayTracer.Color(0,0,0);
+
+ result.red = c1.red - c2.red;
+ result.green = c1.green - c2.green;
+ result.blue = c1.blue - c2.blue;
+
+ return result;
+ },
+
+ multiply : function(c1, c2) {
+ var result = new Flog.RayTracer.Color(0,0,0);
+
+ result.red = c1.red * c2.red;
+ result.green = c1.green * c2.green;
+ result.blue = c1.blue * c2.blue;
+
+ return result;
+ },
+
+ multiplyScalar : function(c1, f) {
+ var result = new Flog.RayTracer.Color(0,0,0);
+
+ result.red = c1.red * f;
+ result.green = c1.green * f;
+ result.blue = c1.blue * f;
+
+ return result;
+ },
+
+ divideFactor : function(c1, f) {
+ var result = new Flog.RayTracer.Color(0,0,0);
+
+ result.red = c1.red / f;
+ result.green = c1.green / f;
+ result.blue = c1.blue / f;
+
+ return result;
+ },
+
+ limit: function(){
+ this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
+ this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
+ this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
+ },
+
+ distance : function(color) {
+ var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
+ return d;
+ },
+
+ blend: function(c1, c2, w){
+ var result = new Flog.RayTracer.Color(0,0,0);
+ result = Flog.RayTracer.Color.prototype.add(
+ Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
+ Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
+ );
+ return result;
+ },
+
+ brightness : function() {
+ var r = Math.floor(this.red*255);
+ var g = Math.floor(this.green*255);
+ var b = Math.floor(this.blue*255);
+ return (r * 77 + g * 150 + b * 29) >> 8;
+ },
+
+ toString : function () {
+ var r = Math.floor(this.red*255);
+ var g = Math.floor(this.green*255);
+ var b = Math.floor(this.blue*255);
+
+ return "rgb("+ r +","+ g +","+ b +")";
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Light = Class.create();
+
+Flog.RayTracer.Light.prototype = {
+ position: null,
+ color: null,
+ intensity: 10.0,
+
+ initialize : function(pos, color, intensity) {
+ this.position = pos;
+ this.color = color;
+ this.intensity = (intensity ? intensity : 10.0);
+ },
+
+ toString : function () {
+ return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Vector = Class.create();
+
+Flog.RayTracer.Vector.prototype = {
+ x : 0.0,
+ y : 0.0,
+ z : 0.0,
+
+ initialize : function(x, y, z) {
+ this.x = (x ? x : 0);
+ this.y = (y ? y : 0);
+ this.z = (z ? z : 0);
+ },
+
+ copy: function(vector){
+ this.x = vector.x;
+ this.y = vector.y;
+ this.z = vector.z;
+ },
+
+ normalize : function() {
+ var m = this.magnitude();
+ return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
+ },
+
+ magnitude : function() {
+ return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
+ },
+
+ cross : function(w) {
+ return new Flog.RayTracer.Vector(
+ -this.z * w.y + this.y * w.z,
+ this.z * w.x - this.x * w.z,
+ -this.y * w.x + this.x * w.y);
+ },
+
+ dot : function(w) {
+ return this.x * w.x + this.y * w.y + this.z * w.z;
+ },
+
+ add : function(v, w) {
+ return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
+ },
+
+ subtract : function(v, w) {
+ if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
+ return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
+ },
+
+ multiplyVector : function(v, w) {
+ return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
+ },
+
+ multiplyScalar : function(v, w) {
+ return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
+ },
+
+ toString : function () {
+ return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Ray = Class.create();
+
+Flog.RayTracer.Ray.prototype = {
+ position : null,
+ direction : null,
+ initialize : function(pos, dir) {
+ this.position = pos;
+ this.direction = dir;
+ },
+
+ toString : function () {
+ return 'Ray [' + this.position + ',' + this.direction + ']';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Scene = Class.create();
+
+Flog.RayTracer.Scene.prototype = {
+ camera : null,
+ shapes : [],
+ lights : [],
+ background : null,
+
+ initialize : function() {
+ this.camera = new Flog.RayTracer.Camera(
+ new Flog.RayTracer.Vector(0,0,-5),
+ new Flog.RayTracer.Vector(0,0,1),
+ new Flog.RayTracer.Vector(0,1,0)
+ );
+ this.shapes = new Array();
+ this.lights = new Array();
+ this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
+
+Flog.RayTracer.Material.BaseMaterial = Class.create();
+
+Flog.RayTracer.Material.BaseMaterial.prototype = {
+
+ gloss: 2.0, // [0...infinity] 0 = matt
+ transparency: 0.0, // 0=opaque
+ reflection: 0.0, // [0...infinity] 0 = no reflection
+ refraction: 0.50,
+ hasTexture: false,
+
+ initialize : function() {
+
+ },
+
+ getColor: function(u, v){
+
+ },
+
+ wrapUp: function(t){
+ t = t % 2.0;
+ if(t < -1) t += 2.0;
+ if(t >= 1) t -= 2.0;
+ return t;
+ },
+
+ toString : function () {
+ return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Material.Solid = Class.create();
+
+Flog.RayTracer.Material.Solid.prototype = Object.extend(
+ new Flog.RayTracer.Material.BaseMaterial(), {
+ initialize : function(color, reflection, refraction, transparency, gloss) {
+ this.color = color;
+ this.reflection = reflection;
+ this.transparency = transparency;
+ this.gloss = gloss;
+ this.hasTexture = false;
+ },
+
+ getColor: function(u, v){
+ return this.color;
+ },
+
+ toString : function () {
+ return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
+ }
+ }
+);
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Material.Chessboard = Class.create();
+
+Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
+ new Flog.RayTracer.Material.BaseMaterial(), {
+ colorEven: null,
+ colorOdd: null,
+ density: 0.5,
+
+ initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
+ this.colorEven = colorEven;
+ this.colorOdd = colorOdd;
+ this.reflection = reflection;
+ this.transparency = transparency;
+ this.gloss = gloss;
+ this.density = density;
+ this.hasTexture = true;
+ },
+
+ getColor: function(u, v){
+ var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
+
+ if(t < 0.0)
+ return this.colorEven;
+ else
+ return this.colorOdd;
+ },
+
+ toString : function () {
+ return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
+ }
+ }
+);
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
+
+Flog.RayTracer.Shape.Sphere = Class.create();
+
+Flog.RayTracer.Shape.Sphere.prototype = {
+ initialize : function(pos, radius, material) {
+ this.radius = radius;
+ this.position = pos;
+ this.material = material;
+ },
+
+ intersect: function(ray){
+ var info = new Flog.RayTracer.IntersectionInfo();
+ info.shape = this;
+
+ var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
+
+ var B = dst.dot(ray.direction);
+ var C = dst.dot(dst) - (this.radius * this.radius);
+ var D = (B * B) - C;
+
+ if(D > 0){ // intersection!
+ info.isHit = true;
+ info.distance = (-B) - Math.sqrt(D);
+ info.position = Flog.RayTracer.Vector.prototype.add(
+ ray.position,
+ Flog.RayTracer.Vector.prototype.multiplyScalar(
+ ray.direction,
+ info.distance
+ )
+ );
+ info.normal = Flog.RayTracer.Vector.prototype.subtract(
+ info.position,
+ this.position
+ ).normalize();
+
+ info.color = this.material.getColor(0,0);
+ } else {
+ info.isHit = false;
+ }
+ return info;
+ },
+
+ toString : function () {
+ return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
+
+Flog.RayTracer.Shape.Plane = Class.create();
+
+Flog.RayTracer.Shape.Plane.prototype = {
+ d: 0.0,
+
+ initialize : function(pos, d, material) {
+ this.position = pos;
+ this.d = d;
+ this.material = material;
+ },
+
+ intersect: function(ray){
+ var info = new Flog.RayTracer.IntersectionInfo();
+
+ var Vd = this.position.dot(ray.direction);
+ if(Vd == 0) return info; // no intersection
+
+ var t = -(this.position.dot(ray.position) + this.d) / Vd;
+ if(t <= 0) return info;
+
+ info.shape = this;
+ info.isHit = true;
+ info.position = Flog.RayTracer.Vector.prototype.add(
+ ray.position,
+ Flog.RayTracer.Vector.prototype.multiplyScalar(
+ ray.direction,
+ t
+ )
+ );
+ info.normal = this.position;
+ info.distance = t;
+
+ if(this.material.hasTexture){
+ var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
+ var vV = vU.cross(this.position);
+ var u = info.position.dot(vU);
+ var v = info.position.dot(vV);
+ info.color = this.material.getColor(u,v);
+ } else {
+ info.color = this.material.getColor(0,0);
+ }
+
+ return info;
+ },
+
+ toString : function () {
+ return 'Plane [' + this.position + ', d=' + this.d + ']';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.IntersectionInfo = Class.create();
+
+Flog.RayTracer.IntersectionInfo.prototype = {
+ isHit: false,
+ hitCount: 0,
+ shape: null,
+ position: null,
+ normal: null,
+ color: null,
+ distance: null,
+
+ initialize : function() {
+ this.color = new Flog.RayTracer.Color(0,0,0);
+ },
+
+ toString : function () {
+ return 'Intersection [' + this.position + ']';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Camera = Class.create();
+
+Flog.RayTracer.Camera.prototype = {
+ position: null,
+ lookAt: null,
+ equator: null,
+ up: null,
+ screen: null,
+
+ initialize : function(pos, lookAt, up) {
+ this.position = pos;
+ this.lookAt = lookAt;
+ this.up = up;
+ this.equator = lookAt.normalize().cross(this.up);
+ this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
+ },
+
+ getRay: function(vx, vy){
+ var pos = Flog.RayTracer.Vector.prototype.subtract(
+ this.screen,
+ Flog.RayTracer.Vector.prototype.subtract(
+ Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
+ Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
+ )
+ );
+ pos.y = pos.y * -1;
+ var dir = Flog.RayTracer.Vector.prototype.subtract(
+ pos,
+ this.position
+ );
+
+ var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
+
+ return ray;
+ },
+
+ toString : function () {
+ return 'Ray []';
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Background = Class.create();
+
+Flog.RayTracer.Background.prototype = {
+ color : null,
+ ambience : 0.0,
+
+ initialize : function(color, ambience) {
+ this.color = color;
+ this.ambience = ambience;
+ }
+}
+/* Fake a Flog.* namespace */
+if(typeof(Flog) == 'undefined') var Flog = {};
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+
+Flog.RayTracer.Engine = Class.create();
+
+Flog.RayTracer.Engine.prototype = {
+ canvas: null, /* 2d context we can render to */
+
+ initialize: function(options){
+ this.options = Object.extend({
+ canvasHeight: 100,
+ canvasWidth: 100,
+ pixelWidth: 2,
+ pixelHeight: 2,
+ renderDiffuse: false,
+ renderShadows: false,
+ renderHighlights: false,
+ renderReflections: false,
+ rayDepth: 2
+ }, options || {});
+
+ this.options.canvasHeight /= this.options.pixelHeight;
+ this.options.canvasWidth /= this.options.pixelWidth;
+
+ /* TODO: dynamically include other scripts */
+ },
+
+ setPixel: function(x, y, color){
+ var pxW, pxH;
+ pxW = this.options.pixelWidth;
+ pxH = this.options.pixelHeight;
+
+ if (this.canvas) {
+ this.canvas.fillStyle = color.toString();
+ this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
+ } else {
+ if (x === y) {
+ checkNumber += color.brightness();
+ }
+ // print(x * pxW, y * pxH, pxW, pxH);
+ }
+ },
+
+ renderScene: function(scene, canvas){
+ checkNumber = 0;
+ /* Get canvas */
+ if (canvas) {
+ this.canvas = canvas.getContext("2d");
+ } else {
+ this.canvas = null;
+ }
+
+ var canvasHeight = this.options.canvasHeight;
+ var canvasWidth = this.options.canvasWidth;
+
+ for(var y=0; y < canvasHeight; y++){
+ for(var x=0; x < canvasWidth; x++){
+ var yp = y * 1.0 / canvasHeight * 2 - 1;
+ var xp = x * 1.0 / canvasWidth * 2 - 1;
+
+ var ray = scene.camera.getRay(xp, yp);
+
+ var color = this.getPixelColor(ray, scene);
+
+ this.setPixel(x, y, color);
+ }
+ }
+ if (checkNumber !== 2321) {
+ throw new Error("Scene rendered incorrectly");
+ }
+ },
+
+ getPixelColor: function(ray, scene){
+ var info = this.testIntersection(ray, scene, null);
+ if(info.isHit){
+ var color = this.rayTrace(info, ray, scene, 0);
+ return color;
+ }
+ return scene.background.color;
+ },
+
+ testIntersection: function(ray, scene, exclude){
+ var hits = 0;
+ var best = new Flog.RayTracer.IntersectionInfo();
+ best.distance = 2000;
+
+ for(var i=0; i<scene.shapes.length; i++){
+ var shape = scene.shapes[i];
+
+ if(shape != exclude){
+ var info = shape.intersect(ray);
+ if(info.isHit && info.distance >= 0 && info.distance < best.distance){
+ best = info;
+ hits++;
+ }
+ }
+ }
+ best.hitCount = hits;
+ return best;
+ },
+
+ getReflectionRay: function(P,N,V){
+ var c1 = -N.dot(V);
+ var R1 = Flog.RayTracer.Vector.prototype.add(
+ Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
+ V
+ );
+ return new Flog.RayTracer.Ray(P, R1);
+ },
+
+ rayTrace: function(info, ray, scene, depth){
+ // Calc ambient
+ var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
+ var oldColor = color;
+ var shininess = Math.pow(10, info.shape.material.gloss + 1);
+
+ for(var i=0; i<scene.lights.length; i++){
+ var light = scene.lights[i];
+
+ // Calc diffuse lighting
+ var v = Flog.RayTracer.Vector.prototype.subtract(
+ light.position,
+ info.position
+ ).normalize();
+
+ if(this.options.renderDiffuse){
+ var L = v.dot(info.normal);
+ if(L > 0.0){
+ color = Flog.RayTracer.Color.prototype.add(
+ color,
+ Flog.RayTracer.Color.prototype.multiply(
+ info.color,
+ Flog.RayTracer.Color.prototype.multiplyScalar(
+ light.color,
+ L
+ )
+ )
+ );
+ }
+ }
+
+ // The greater the depth the more accurate the colours, but
+ // this is exponentially (!) expensive
+ if(depth <= this.options.rayDepth){
+ // calculate reflection ray
+ if(this.options.renderReflections && info.shape.material.reflection > 0)
+ {
+ var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
+ var refl = this.testIntersection(reflectionRay, scene, info.shape);
+
+ if (refl.isHit && refl.distance > 0){
+ refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
+ } else {
+ refl.color = scene.background.color;
+ }
+
+ color = Flog.RayTracer.Color.prototype.blend(
+ color,
+ refl.color,
+ info.shape.material.reflection
+ );
+ }
+
+ // Refraction
+ /* TODO */
+ }
+
+ /* Render shadows and highlights */
+
+ var shadowInfo = new Flog.RayTracer.IntersectionInfo();
+
+ if(this.options.renderShadows){
+ var shadowRay = new Flog.RayTracer.Ray(info.position, v);
+
+ shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
+ if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
+ var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
+ var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
+ color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
+ }
+ }
+
+ // Phong specular highlights
+ if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
+ var Lv = Flog.RayTracer.Vector.prototype.subtract(
+ info.shape.position,
+ light.position
+ ).normalize();
+
+ var E = Flog.RayTracer.Vector.prototype.subtract(
+ scene.camera.position,
+ info.shape.position
+ ).normalize();
+
+ var H = Flog.RayTracer.Vector.prototype.subtract(
+ E,
+ Lv
+ ).normalize();
+
+ var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
+ color = Flog.RayTracer.Color.prototype.add(
+ Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
+ color
+ );
+ }
+ }
+ color.limit();
+ return color;
+ }
+};
+
+
+function renderScene(){
+ var scene = new Flog.RayTracer.Scene();
+
+ scene.camera = new Flog.RayTracer.Camera(
+ new Flog.RayTracer.Vector(0, 0, -15),
+ new Flog.RayTracer.Vector(-0.2, 0, 5),
+ new Flog.RayTracer.Vector(0, 1, 0)
+ );
+
+ scene.background = new Flog.RayTracer.Background(
+ new Flog.RayTracer.Color(0.5, 0.5, 0.5),
+ 0.4
+ );
+
+ var sphere = new Flog.RayTracer.Shape.Sphere(
+ new Flog.RayTracer.Vector(-1.5, 1.5, 2),
+ 1.5,
+ new Flog.RayTracer.Material.Solid(
+ new Flog.RayTracer.Color(0,0.5,0.5),
+ 0.3,
+ 0.0,
+ 0.0,
+ 2.0
+ )
+ );
+
+ var sphere1 = new Flog.RayTracer.Shape.Sphere(
+ new Flog.RayTracer.Vector(1, 0.25, 1),
+ 0.5,
+ new Flog.RayTracer.Material.Solid(
+ new Flog.RayTracer.Color(0.9,0.9,0.9),
+ 0.1,
+ 0.0,
+ 0.0,
+ 1.5
+ )
+ );
+
+ var plane = new Flog.RayTracer.Shape.Plane(
+ new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
+ 1.2,
+ new Flog.RayTracer.Material.Chessboard(
+ new Flog.RayTracer.Color(1,1,1),
+ new Flog.RayTracer.Color(0,0,0),
+ 0.2,
+ 0.0,
+ 1.0,
+ 0.7
+ )
+ );
+
+ scene.shapes.push(plane);
+ scene.shapes.push(sphere);
+ scene.shapes.push(sphere1);
+
+ var light = new Flog.RayTracer.Light(
+ new Flog.RayTracer.Vector(5, 10, -1),
+ new Flog.RayTracer.Color(0.8, 0.8, 0.8)
+ );
+
+ var light1 = new Flog.RayTracer.Light(
+ new Flog.RayTracer.Vector(-3, 5, -15),
+ new Flog.RayTracer.Color(0.8, 0.8, 0.8),
+ 100
+ );
+
+ scene.lights.push(light);
+ scene.lights.push(light1);
+
+ var imageWidth = 100; // $F('imageWidth');
+ var imageHeight = 100; // $F('imageHeight');
+ var pixelSize = "5,5".split(','); // $F('pixelSize').split(',');
+ var renderDiffuse = true; // $F('renderDiffuse');
+ var renderShadows = true; // $F('renderShadows');
+ var renderHighlights = true; // $F('renderHighlights');
+ var renderReflections = true; // $F('renderReflections');
+ var rayDepth = 2;//$F('rayDepth');
+
+ var raytracer = new Flog.RayTracer.Engine(
+ {
+ canvasWidth: imageWidth,
+ canvasHeight: imageHeight,
+ pixelWidth: pixelSize[0],
+ pixelHeight: pixelSize[1],
+ "renderDiffuse": renderDiffuse,
+ "renderHighlights": renderHighlights,
+ "renderShadows": renderShadows,
+ "renderReflections": renderReflections,
+ "rayDepth": rayDepth
+ }
+ );
+
+ raytracer.renderScene(scene, null, 0);
+}