diff options
Diffstat (limited to 'js/src/jsgc.cpp')
-rw-r--r-- | js/src/jsgc.cpp | 27 |
1 files changed, 1 insertions, 26 deletions
diff --git a/js/src/jsgc.cpp b/js/src/jsgc.cpp index 52a8c9f71..039d8f2b0 100644 --- a/js/src/jsgc.cpp +++ b/js/src/jsgc.cpp @@ -5359,21 +5359,9 @@ GCRuntime::incrementalCollectSlice(SliceBudget& budget, JS::gcreason::Reason rea gc::State initialState = incrementalState; - bool useZeal = false; - MOZ_ASSERT_IF(isIncrementalGCInProgress(), isIncremental); isIncremental = !budget.isUnlimited(); - if (useZeal && (hasZealMode(ZealMode::IncrementalRootsThenFinish) || - hasZealMode(ZealMode::IncrementalMarkAllThenFinish))) - { - /* - * Yields between slices occurs at predetermined points in these modes; - * the budget is not used. - */ - budget.makeUnlimited(); - } - switch (incrementalState) { case State::NotActive: initialReason = reason; @@ -5396,9 +5384,6 @@ GCRuntime::incrementalCollectSlice(SliceBudget& budget, JS::gcreason::Reason rea incrementalState = State::Mark; - if (isIncremental && useZeal && hasZealMode(ZealMode::IncrementalRootsThenFinish)) - break; - MOZ_FALLTHROUGH; case State::Mark: @@ -5427,10 +5412,7 @@ GCRuntime::incrementalCollectSlice(SliceBudget& budget, JS::gcreason::Reason rea * We will need to mark anything new on the stack when we resume, so * we stay in Mark state. */ - if (!lastMarkSlice && isIncremental && - ((initialState == State::Mark && - !(useZeal && hasZealMode(ZealMode::IncrementalRootsThenFinish))) || - (useZeal && hasZealMode(ZealMode::IncrementalMarkAllThenFinish)))) + if (!lastMarkSlice && isIncremental && initialState == State::Mark) { lastMarkSlice = true; break; @@ -5446,13 +5428,6 @@ GCRuntime::incrementalCollectSlice(SliceBudget& budget, JS::gcreason::Reason rea if (budget.isOverBudget()) break; - /* - * Always yield here when running in incremental multi-slice zeal - * mode, so RunDebugGC can reset the slice buget. - */ - if (isIncremental && useZeal && hasZealMode(ZealMode::IncrementalMultipleSlices)) - break; - MOZ_FALLTHROUGH; case State::Sweep: |