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-rw-r--r--js/src/gc/Allocator.cpp628
1 files changed, 628 insertions, 0 deletions
diff --git a/js/src/gc/Allocator.cpp b/js/src/gc/Allocator.cpp
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+++ b/js/src/gc/Allocator.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: set ts=8 sts=4 et sw=4 tw=99:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "gc/Allocator.h"
+
+#include "jscntxt.h"
+
+#include "gc/GCInternals.h"
+#include "gc/GCTrace.h"
+#include "gc/Nursery.h"
+#include "jit/JitCompartment.h"
+#include "vm/Runtime.h"
+#include "vm/String.h"
+
+#include "jsobjinlines.h"
+
+#include "gc/Heap-inl.h"
+
+using namespace js;
+using namespace gc;
+
+template <typename T, AllowGC allowGC /* = CanGC */>
+JSObject*
+js::Allocate(ExclusiveContext* cx, AllocKind kind, size_t nDynamicSlots, InitialHeap heap,
+ const Class* clasp)
+{
+ static_assert(mozilla::IsConvertible<T*, JSObject*>::value, "must be JSObject derived");
+ MOZ_ASSERT(IsObjectAllocKind(kind));
+ size_t thingSize = Arena::thingSize(kind);
+
+ MOZ_ASSERT(thingSize == Arena::thingSize(kind));
+ MOZ_ASSERT(thingSize >= sizeof(JSObject_Slots0));
+ static_assert(sizeof(JSObject_Slots0) >= CellSize,
+ "All allocations must be at least the allocator-imposed minimum size.");
+
+ MOZ_ASSERT_IF(nDynamicSlots != 0, clasp->isNative() || clasp->isProxy());
+
+ // Off-main-thread alloc cannot trigger GC or make runtime assertions.
+ if (!cx->isJSContext())
+ return GCRuntime::tryNewTenuredObject<NoGC>(cx, kind, thingSize, nDynamicSlots);
+
+ JSContext* ncx = cx->asJSContext();
+ JSRuntime* rt = ncx->runtime();
+ if (!rt->gc.checkAllocatorState<allowGC>(ncx, kind))
+ return nullptr;
+
+ if (ncx->nursery().isEnabled() && heap != TenuredHeap) {
+ JSObject* obj = rt->gc.tryNewNurseryObject<allowGC>(ncx, thingSize, nDynamicSlots, clasp);
+ if (obj)
+ return obj;
+
+ // Our most common non-jit allocation path is NoGC; thus, if we fail the
+ // alloc and cannot GC, we *must* return nullptr here so that the caller
+ // will do a CanGC allocation to clear the nursery. Failing to do so will
+ // cause all allocations on this path to land in Tenured, and we will not
+ // get the benefit of the nursery.
+ if (!allowGC)
+ return nullptr;
+ }
+
+ return GCRuntime::tryNewTenuredObject<allowGC>(cx, kind, thingSize, nDynamicSlots);
+}
+template JSObject* js::Allocate<JSObject, NoGC>(ExclusiveContext* cx, gc::AllocKind kind,
+ size_t nDynamicSlots, gc::InitialHeap heap,
+ const Class* clasp);
+template JSObject* js::Allocate<JSObject, CanGC>(ExclusiveContext* cx, gc::AllocKind kind,
+ size_t nDynamicSlots, gc::InitialHeap heap,
+ const Class* clasp);
+
+// Attempt to allocate a new GC thing out of the nursery. If there is not enough
+// room in the nursery or there is an OOM, this method will return nullptr.
+template <AllowGC allowGC>
+JSObject*
+GCRuntime::tryNewNurseryObject(JSContext* cx, size_t thingSize, size_t nDynamicSlots, const Class* clasp)
+{
+ MOZ_ASSERT(isNurseryAllocAllowed());
+ MOZ_ASSERT(!cx->zone()->usedByExclusiveThread);
+ MOZ_ASSERT(!IsAtomsCompartment(cx->compartment()));
+ JSObject* obj = nursery.allocateObject(cx, thingSize, nDynamicSlots, clasp);
+ if (obj)
+ return obj;
+
+ if (allowGC && !rt->mainThread.suppressGC) {
+ minorGC(JS::gcreason::OUT_OF_NURSERY);
+
+ // Exceeding gcMaxBytes while tenuring can disable the Nursery.
+ if (nursery.isEnabled()) {
+ JSObject* obj = nursery.allocateObject(cx, thingSize, nDynamicSlots, clasp);
+ MOZ_ASSERT(obj);
+ return obj;
+ }
+ }
+ return nullptr;
+}
+
+template <AllowGC allowGC>
+JSObject*
+GCRuntime::tryNewTenuredObject(ExclusiveContext* cx, AllocKind kind, size_t thingSize,
+ size_t nDynamicSlots)
+{
+ HeapSlot* slots = nullptr;
+ if (nDynamicSlots) {
+ slots = cx->zone()->pod_malloc<HeapSlot>(nDynamicSlots);
+ if (MOZ_UNLIKELY(!slots)) {
+ if (allowGC)
+ ReportOutOfMemory(cx);
+ return nullptr;
+ }
+ Debug_SetSlotRangeToCrashOnTouch(slots, nDynamicSlots);
+ }
+
+ JSObject* obj = tryNewTenuredThing<JSObject, allowGC>(cx, kind, thingSize);
+
+ if (obj)
+ obj->setInitialSlotsMaybeNonNative(slots);
+ else
+ js_free(slots);
+
+ return obj;
+}
+
+template <typename T, AllowGC allowGC /* = CanGC */>
+T*
+js::Allocate(ExclusiveContext* cx)
+{
+ static_assert(!mozilla::IsConvertible<T*, JSObject*>::value, "must not be JSObject derived");
+ static_assert(sizeof(T) >= CellSize,
+ "All allocations must be at least the allocator-imposed minimum size.");
+
+ AllocKind kind = MapTypeToFinalizeKind<T>::kind;
+ size_t thingSize = sizeof(T);
+ MOZ_ASSERT(thingSize == Arena::thingSize(kind));
+
+ if (cx->isJSContext()) {
+ JSContext* ncx = cx->asJSContext();
+ if (!ncx->runtime()->gc.checkAllocatorState<allowGC>(ncx, kind))
+ return nullptr;
+ }
+
+ return GCRuntime::tryNewTenuredThing<T, allowGC>(cx, kind, thingSize);
+}
+
+#define DECL_ALLOCATOR_INSTANCES(allocKind, traceKind, type, sizedType) \
+ template type* js::Allocate<type, NoGC>(ExclusiveContext* cx);\
+ template type* js::Allocate<type, CanGC>(ExclusiveContext* cx);
+FOR_EACH_NONOBJECT_ALLOCKIND(DECL_ALLOCATOR_INSTANCES)
+#undef DECL_ALLOCATOR_INSTANCES
+
+template <typename T, AllowGC allowGC>
+/* static */ T*
+GCRuntime::tryNewTenuredThing(ExclusiveContext* cx, AllocKind kind, size_t thingSize)
+{
+ // Bump allocate in the arena's current free-list span.
+ T* t = reinterpret_cast<T*>(cx->arenas()->allocateFromFreeList(kind, thingSize));
+ if (MOZ_UNLIKELY(!t)) {
+ // Get the next available free list and allocate out of it. This may
+ // acquire a new arena, which will lock the chunk list. If there are no
+ // chunks available it may also allocate new memory directly.
+ t = reinterpret_cast<T*>(refillFreeListFromAnyThread(cx, kind, thingSize));
+
+ if (MOZ_UNLIKELY(!t && allowGC && cx->isJSContext())) {
+ // We have no memory available for a new chunk; perform an
+ // all-compartments, non-incremental, shrinking GC and wait for
+ // sweeping to finish.
+ JS::PrepareForFullGC(cx->asJSContext());
+ AutoKeepAtoms keepAtoms(cx->perThreadData);
+ cx->asJSContext()->gc.gc(GC_SHRINK, JS::gcreason::LAST_DITCH);
+ cx->asJSContext()->gc.waitBackgroundSweepOrAllocEnd();
+
+ t = tryNewTenuredThing<T, NoGC>(cx, kind, thingSize);
+ if (!t)
+ ReportOutOfMemory(cx);
+ }
+ }
+
+ checkIncrementalZoneState(cx, t);
+ TraceTenuredAlloc(t, kind);
+ return t;
+}
+
+template <AllowGC allowGC>
+bool
+GCRuntime::checkAllocatorState(JSContext* cx, AllocKind kind)
+{
+ if (allowGC) {
+ if (!gcIfNeededPerAllocation(cx))
+ return false;
+ }
+
+#if defined(JS_GC_ZEAL) || defined(DEBUG)
+ MOZ_ASSERT_IF(cx->compartment()->isAtomsCompartment(),
+ kind == AllocKind::ATOM ||
+ kind == AllocKind::FAT_INLINE_ATOM ||
+ kind == AllocKind::SYMBOL ||
+ kind == AllocKind::JITCODE ||
+ kind == AllocKind::SCOPE);
+ MOZ_ASSERT_IF(!cx->compartment()->isAtomsCompartment(),
+ kind != AllocKind::ATOM &&
+ kind != AllocKind::FAT_INLINE_ATOM);
+ MOZ_ASSERT(!rt->isHeapBusy());
+ MOZ_ASSERT(isAllocAllowed());
+#endif
+
+ // Crash if we perform a GC action when it is not safe.
+ if (allowGC && !rt->mainThread.suppressGC)
+ rt->gc.verifyIsSafeToGC();
+
+ // For testing out of memory conditions
+ if (js::oom::ShouldFailWithOOM()) {
+ // If we are doing a fallible allocation, percolate up the OOM
+ // instead of reporting it.
+ if (allowGC)
+ ReportOutOfMemory(cx);
+ return false;
+ }
+
+ return true;
+}
+
+bool
+GCRuntime::gcIfNeededPerAllocation(JSContext* cx)
+{
+#ifdef JS_GC_ZEAL
+ if (needZealousGC())
+ runDebugGC();
+#endif
+
+ // Invoking the interrupt callback can fail and we can't usefully
+ // handle that here. Just check in case we need to collect instead.
+ if (rt->hasPendingInterrupt())
+ gcIfRequested();
+
+ // If we have grown past our GC heap threshold while in the middle of
+ // an incremental GC, we're growing faster than we're GCing, so stop
+ // the world and do a full, non-incremental GC right now, if possible.
+ if (isIncrementalGCInProgress() &&
+ cx->zone()->usage.gcBytes() > cx->zone()->threshold.gcTriggerBytes())
+ {
+ PrepareZoneForGC(cx->zone());
+ AutoKeepAtoms keepAtoms(cx->perThreadData);
+ gc(GC_NORMAL, JS::gcreason::INCREMENTAL_TOO_SLOW);
+ }
+
+ return true;
+}
+
+template <typename T>
+/* static */ void
+GCRuntime::checkIncrementalZoneState(ExclusiveContext* cx, T* t)
+{
+#ifdef DEBUG
+ if (!cx->isJSContext())
+ return;
+
+ Zone* zone = cx->asJSContext()->zone();
+ MOZ_ASSERT_IF(t && zone->wasGCStarted() && (zone->isGCMarking() || zone->isGCSweeping()),
+ t->asTenured().arena()->allocatedDuringIncremental);
+#endif
+}
+
+
+// /////////// Arena -> Thing Allocator //////////////////////////////////////
+
+void
+GCRuntime::startBackgroundAllocTaskIfIdle()
+{
+ AutoLockHelperThreadState helperLock;
+ if (allocTask.isRunningWithLockHeld(helperLock))
+ return;
+
+ // Join the previous invocation of the task. This will return immediately
+ // if the thread has never been started.
+ allocTask.joinWithLockHeld(helperLock);
+ allocTask.startWithLockHeld(helperLock);
+}
+
+/* static */ TenuredCell*
+GCRuntime::refillFreeListFromAnyThread(ExclusiveContext* cx, AllocKind thingKind, size_t thingSize)
+{
+ cx->arenas()->checkEmptyFreeList(thingKind);
+
+ if (cx->isJSContext())
+ return refillFreeListFromMainThread(cx->asJSContext(), thingKind, thingSize);
+
+ return refillFreeListOffMainThread(cx, thingKind);
+}
+
+/* static */ TenuredCell*
+GCRuntime::refillFreeListFromMainThread(JSContext* cx, AllocKind thingKind, size_t thingSize)
+{
+ // It should not be possible to allocate on the main thread while we are
+ // inside a GC.
+ Zone *zone = cx->zone();
+ MOZ_ASSERT(!cx->runtime()->isHeapBusy(), "allocating while under GC");
+
+ AutoMaybeStartBackgroundAllocation maybeStartBGAlloc;
+ return cx->arenas()->allocateFromArena(zone, thingKind, CheckThresholds, maybeStartBGAlloc);
+}
+
+/* static */ TenuredCell*
+GCRuntime::refillFreeListOffMainThread(ExclusiveContext* cx, AllocKind thingKind)
+{
+ // A GC may be happening on the main thread, but zones used by exclusive
+ // contexts are never collected.
+ Zone* zone = cx->zone();
+ MOZ_ASSERT(!zone->wasGCStarted());
+
+ AutoMaybeStartBackgroundAllocation maybeStartBGAlloc;
+ return cx->arenas()->allocateFromArena(zone, thingKind, CheckThresholds, maybeStartBGAlloc);
+}
+
+/* static */ TenuredCell*
+GCRuntime::refillFreeListInGC(Zone* zone, AllocKind thingKind)
+{
+ /*
+ * Called by compacting GC to refill a free list while we are in a GC.
+ */
+
+ zone->arenas.checkEmptyFreeList(thingKind);
+ mozilla::DebugOnly<JSRuntime*> rt = zone->runtimeFromMainThread();
+ MOZ_ASSERT(rt->isHeapCollecting());
+ MOZ_ASSERT_IF(!rt->isHeapMinorCollecting(), !rt->gc.isBackgroundSweeping());
+
+ AutoMaybeStartBackgroundAllocation maybeStartBackgroundAllocation;
+ return zone->arenas.allocateFromArena(zone, thingKind, DontCheckThresholds,
+ maybeStartBackgroundAllocation);
+}
+
+TenuredCell*
+ArenaLists::allocateFromArena(JS::Zone* zone, AllocKind thingKind,
+ ShouldCheckThresholds checkThresholds,
+ AutoMaybeStartBackgroundAllocation& maybeStartBGAlloc)
+{
+ JSRuntime* rt = zone->runtimeFromAnyThread();
+
+ mozilla::Maybe<AutoLockGC> maybeLock;
+
+ // See if we can proceed without taking the GC lock.
+ if (backgroundFinalizeState[thingKind] != BFS_DONE)
+ maybeLock.emplace(rt);
+
+ ArenaList& al = arenaLists[thingKind];
+ Arena* arena = al.takeNextArena();
+ if (arena) {
+ // Empty arenas should be immediately freed.
+ MOZ_ASSERT(!arena->isEmpty());
+
+ return allocateFromArenaInner(zone, arena, thingKind);
+ }
+
+ // Parallel threads have their own ArenaLists, but chunks are shared;
+ // if we haven't already, take the GC lock now to avoid racing.
+ if (maybeLock.isNothing())
+ maybeLock.emplace(rt);
+
+ Chunk* chunk = rt->gc.pickChunk(maybeLock.ref(), maybeStartBGAlloc);
+ if (!chunk)
+ return nullptr;
+
+ // Although our chunk should definitely have enough space for another arena,
+ // there are other valid reasons why Chunk::allocateArena() may fail.
+ arena = rt->gc.allocateArena(chunk, zone, thingKind, checkThresholds, maybeLock.ref());
+ if (!arena)
+ return nullptr;
+
+ MOZ_ASSERT(al.isCursorAtEnd());
+ al.insertBeforeCursor(arena);
+
+ return allocateFromArenaInner(zone, arena, thingKind);
+}
+
+inline TenuredCell*
+ArenaLists::allocateFromArenaInner(JS::Zone* zone, Arena* arena, AllocKind kind)
+{
+ size_t thingSize = Arena::thingSize(kind);
+
+ freeLists[kind] = arena->getFirstFreeSpan();
+
+ if (MOZ_UNLIKELY(zone->wasGCStarted()))
+ zone->runtimeFromAnyThread()->gc.arenaAllocatedDuringGC(zone, arena);
+ TenuredCell* thing = freeLists[kind]->allocate(thingSize);
+ MOZ_ASSERT(thing); // This allocation is infallible.
+ return thing;
+}
+
+void
+GCRuntime::arenaAllocatedDuringGC(JS::Zone* zone, Arena* arena)
+{
+ if (zone->needsIncrementalBarrier()) {
+ arena->allocatedDuringIncremental = true;
+ marker.delayMarkingArena(arena);
+ } else if (zone->isGCSweeping()) {
+ arena->setNextAllocDuringSweep(arenasAllocatedDuringSweep);
+ arenasAllocatedDuringSweep = arena;
+ }
+}
+
+
+// /////////// Chunk -> Arena Allocator //////////////////////////////////////
+
+bool
+GCRuntime::wantBackgroundAllocation(const AutoLockGC& lock) const
+{
+ // To minimize memory waste, we do not want to run the background chunk
+ // allocation if we already have some empty chunks or when the runtime has
+ // a small heap size (and therefore likely has a small growth rate).
+ return allocTask.enabled() &&
+ emptyChunks(lock).count() < tunables.minEmptyChunkCount(lock) &&
+ (fullChunks(lock).count() + availableChunks(lock).count()) >= 4;
+}
+
+Arena*
+GCRuntime::allocateArena(Chunk* chunk, Zone* zone, AllocKind thingKind,
+ ShouldCheckThresholds checkThresholds, const AutoLockGC& lock)
+{
+ MOZ_ASSERT(chunk->hasAvailableArenas());
+
+ // Fail the allocation if we are over our heap size limits.
+ if (checkThresholds && usage.gcBytes() >= tunables.gcMaxBytes())
+ return nullptr;
+
+ Arena* arena = chunk->allocateArena(rt, zone, thingKind, lock);
+ zone->usage.addGCArena();
+
+ // Trigger an incremental slice if needed.
+ if (checkThresholds)
+ maybeAllocTriggerZoneGC(zone, lock);
+
+ return arena;
+}
+
+Arena*
+Chunk::allocateArena(JSRuntime* rt, Zone* zone, AllocKind thingKind, const AutoLockGC& lock)
+{
+ Arena* arena = info.numArenasFreeCommitted > 0
+ ? fetchNextFreeArena(rt)
+ : fetchNextDecommittedArena();
+ arena->init(zone, thingKind);
+ updateChunkListAfterAlloc(rt, lock);
+ return arena;
+}
+
+inline void
+GCRuntime::updateOnFreeArenaAlloc(const ChunkInfo& info)
+{
+ MOZ_ASSERT(info.numArenasFreeCommitted <= numArenasFreeCommitted);
+ --numArenasFreeCommitted;
+}
+
+Arena*
+Chunk::fetchNextFreeArena(JSRuntime* rt)
+{
+ MOZ_ASSERT(info.numArenasFreeCommitted > 0);
+ MOZ_ASSERT(info.numArenasFreeCommitted <= info.numArenasFree);
+
+ Arena* arena = info.freeArenasHead;
+ info.freeArenasHead = arena->next;
+ --info.numArenasFreeCommitted;
+ --info.numArenasFree;
+ rt->gc.updateOnFreeArenaAlloc(info);
+
+ return arena;
+}
+
+Arena*
+Chunk::fetchNextDecommittedArena()
+{
+ MOZ_ASSERT(info.numArenasFreeCommitted == 0);
+ MOZ_ASSERT(info.numArenasFree > 0);
+
+ unsigned offset = findDecommittedArenaOffset();
+ info.lastDecommittedArenaOffset = offset + 1;
+ --info.numArenasFree;
+ decommittedArenas.unset(offset);
+
+ Arena* arena = &arenas[offset];
+ MarkPagesInUse(arena, ArenaSize);
+ arena->setAsNotAllocated();
+
+ return arena;
+}
+
+/*
+ * Search for and return the next decommitted Arena. Our goal is to keep
+ * lastDecommittedArenaOffset "close" to a free arena. We do this by setting
+ * it to the most recently freed arena when we free, and forcing it to
+ * the last alloc + 1 when we allocate.
+ */
+uint32_t
+Chunk::findDecommittedArenaOffset()
+{
+ /* Note: lastFreeArenaOffset can be past the end of the list. */
+ for (unsigned i = info.lastDecommittedArenaOffset; i < ArenasPerChunk; i++) {
+ if (decommittedArenas.get(i))
+ return i;
+ }
+ for (unsigned i = 0; i < info.lastDecommittedArenaOffset; i++) {
+ if (decommittedArenas.get(i))
+ return i;
+ }
+ MOZ_CRASH("No decommitted arenas found.");
+}
+
+
+// /////////// System -> Chunk Allocator /////////////////////////////////////
+
+Chunk*
+GCRuntime::getOrAllocChunk(const AutoLockGC& lock,
+ AutoMaybeStartBackgroundAllocation& maybeStartBackgroundAllocation)
+{
+ Chunk* chunk = emptyChunks(lock).pop();
+ if (!chunk) {
+ chunk = Chunk::allocate(rt);
+ if (!chunk)
+ return nullptr;
+ MOZ_ASSERT(chunk->info.numArenasFreeCommitted == 0);
+ }
+
+ if (wantBackgroundAllocation(lock))
+ maybeStartBackgroundAllocation.tryToStartBackgroundAllocation(rt->gc);
+
+ return chunk;
+}
+
+void
+GCRuntime::recycleChunk(Chunk* chunk, const AutoLockGC& lock)
+{
+ emptyChunks(lock).push(chunk);
+}
+
+Chunk*
+GCRuntime::pickChunk(const AutoLockGC& lock,
+ AutoMaybeStartBackgroundAllocation& maybeStartBackgroundAllocation)
+{
+ if (availableChunks(lock).count())
+ return availableChunks(lock).head();
+
+ Chunk* chunk = getOrAllocChunk(lock, maybeStartBackgroundAllocation);
+ if (!chunk)
+ return nullptr;
+
+ chunk->init(rt);
+ MOZ_ASSERT(chunk->info.numArenasFreeCommitted == 0);
+ MOZ_ASSERT(chunk->unused());
+ MOZ_ASSERT(!fullChunks(lock).contains(chunk));
+ MOZ_ASSERT(!availableChunks(lock).contains(chunk));
+
+ chunkAllocationSinceLastGC = true;
+
+ availableChunks(lock).push(chunk);
+
+ return chunk;
+}
+
+BackgroundAllocTask::BackgroundAllocTask(JSRuntime* rt, ChunkPool& pool)
+ : runtime(rt),
+ chunkPool_(pool),
+ enabled_(CanUseExtraThreads() && GetCPUCount() >= 2)
+{
+}
+
+/* virtual */ void
+BackgroundAllocTask::run()
+{
+ TraceLoggerThread* logger = TraceLoggerForCurrentThread();
+ AutoTraceLog logAllocation(logger, TraceLogger_GCAllocation);
+
+ AutoLockGC lock(runtime);
+ while (!cancel_ && runtime->gc.wantBackgroundAllocation(lock)) {
+ Chunk* chunk;
+ {
+ AutoUnlockGC unlock(lock);
+ chunk = Chunk::allocate(runtime);
+ if (!chunk)
+ break;
+ chunk->init(runtime);
+ }
+ chunkPool_.push(chunk);
+ }
+}
+
+/* static */ Chunk*
+Chunk::allocate(JSRuntime* rt)
+{
+ Chunk* chunk = static_cast<Chunk*>(MapAlignedPages(ChunkSize, ChunkSize));
+ if (!chunk)
+ return nullptr;
+ rt->gc.stats.count(gcstats::STAT_NEW_CHUNK);
+ return chunk;
+}
+
+void
+Chunk::init(JSRuntime* rt)
+{
+ JS_POISON(this, JS_FRESH_TENURED_PATTERN, ChunkSize);
+
+ /*
+ * We clear the bitmap to guard against JS::GCThingIsMarkedGray being called
+ * on uninitialized data, which would happen before the first GC cycle.
+ */
+ bitmap.clear();
+
+ /*
+ * Decommit the arenas. We do this after poisoning so that if the OS does
+ * not have to recycle the pages, we still get the benefit of poisoning.
+ */
+ decommitAllArenas(rt);
+
+ /* Initialize the chunk info. */
+ info.init();
+ new (&trailer) ChunkTrailer(rt);
+
+ /* The rest of info fields are initialized in pickChunk. */
+}
+
+void Chunk::decommitAllArenas(JSRuntime* rt)
+{
+ decommittedArenas.clear(true);
+ MarkPagesUnused(&arenas[0], ArenasPerChunk * ArenaSize);
+
+ info.freeArenasHead = nullptr;
+ info.lastDecommittedArenaOffset = 0;
+ info.numArenasFree = ArenasPerChunk;
+ info.numArenasFreeCommitted = 0;
+}