diff options
Diffstat (limited to 'ipc/chromium/src/base/message_pump_glib.cc')
-rw-r--r-- | ipc/chromium/src/base/message_pump_glib.cc | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/ipc/chromium/src/base/message_pump_glib.cc b/ipc/chromium/src/base/message_pump_glib.cc new file mode 100644 index 000000000..36ebfdd69 --- /dev/null +++ b/ipc/chromium/src/base/message_pump_glib.cc @@ -0,0 +1,341 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +// Copyright (c) 2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "base/message_pump_glib.h" + +#include <fcntl.h> +#include <math.h> + +#include <gtk/gtk.h> +#include <glib.h> + +#include "base/eintr_wrapper.h" +#include "base/logging.h" +#include "base/platform_thread.h" + +namespace { + +// Return a timeout suitable for the glib loop, -1 to block forever, +// 0 to return right away, or a timeout in milliseconds from now. +int GetTimeIntervalMilliseconds(const base::TimeTicks& from) { + if (from.is_null()) + return -1; + + // Be careful here. TimeDelta has a precision of microseconds, but we want a + // value in milliseconds. If there are 5.5ms left, should the delay be 5 or + // 6? It should be 6 to avoid executing delayed work too early. + int delay = static_cast<int>( + ceil((from - base::TimeTicks::Now()).InMillisecondsF())); + + // If this value is negative, then we need to run delayed work soon. + return delay < 0 ? 0 : delay; +} + +// A brief refresher on GLib: +// GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize. +// On each iteration of the GLib pump, it calls each source's Prepare function. +// This function should return TRUE if it wants GLib to call its Dispatch, and +// FALSE otherwise. It can also set a timeout in this case for the next time +// Prepare should be called again (it may be called sooner). +// After the Prepare calls, GLib does a poll to check for events from the +// system. File descriptors can be attached to the sources. The poll may block +// if none of the Prepare calls returned TRUE. It will block indefinitely, or +// by the minimum time returned by a source in Prepare. +// After the poll, GLib calls Check for each source that returned FALSE +// from Prepare. The return value of Check has the same meaning as for Prepare, +// making Check a second chance to tell GLib we are ready for Dispatch. +// Finally, GLib calls Dispatch for each source that is ready. If Dispatch +// returns FALSE, GLib will destroy the source. Dispatch calls may be recursive +// (i.e., you can call Run from them), but Prepare and Check cannot. +// Finalize is called when the source is destroyed. +// NOTE: It is common for subsytems to want to process pending events while +// doing intensive work, for example the flash plugin. They usually use the +// following pattern (recommended by the GTK docs): +// while (gtk_events_pending()) { +// gtk_main_iteration(); +// } +// +// gtk_events_pending just calls g_main_context_pending, which does the +// following: +// - Call prepare on all the sources. +// - Do the poll with a timeout of 0 (not blocking). +// - Call check on all the sources. +// - *Does not* call dispatch on the sources. +// - Return true if any of prepare() or check() returned true. +// +// gtk_main_iteration just calls g_main_context_iteration, which does the whole +// thing, respecting the timeout for the poll (and block, although it is +// expected not to if gtk_events_pending returned true), and call dispatch. +// +// Thus it is important to only return true from prepare or check if we +// actually have events or work to do. We also need to make sure we keep +// internal state consistent so that if prepare/check return true when called +// from gtk_events_pending, they will still return true when called right +// after, from gtk_main_iteration. +// +// For the GLib pump we try to follow the Windows UI pump model: +// - Whenever we receive a wakeup event or the timer for delayed work expires, +// we run DoWork and/or DoDelayedWork. That part will also run in the other +// event pumps. +// - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main +// loop, around event handling. + +struct WorkSource : public GSource { + base::MessagePumpForUI* pump; +}; + +gboolean WorkSourcePrepare(GSource* source, + gint* timeout_ms) { + *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare(); + // We always return FALSE, so that our timeout is honored. If we were + // to return TRUE, the timeout would be considered to be 0 and the poll + // would never block. Once the poll is finished, Check will be called. + return FALSE; +} + +gboolean WorkSourceCheck(GSource* source) { + // Only return TRUE if Dispatch should be called. + return static_cast<WorkSource*>(source)->pump->HandleCheck(); +} + +gboolean WorkSourceDispatch(GSource* source, + GSourceFunc unused_func, + gpointer unused_data) { + + static_cast<WorkSource*>(source)->pump->HandleDispatch(); + // Always return TRUE so our source stays registered. + return TRUE; +} + +// I wish these could be const, but g_source_new wants non-const. +GSourceFuncs WorkSourceFuncs = { + WorkSourcePrepare, + WorkSourceCheck, + WorkSourceDispatch, + NULL +}; + +} // namespace + + +namespace base { + +MessagePumpForUI::MessagePumpForUI() + : state_(NULL), + context_(g_main_context_default()), + wakeup_gpollfd_(new GPollFD), + pipe_full_(false) { + // Create our wakeup pipe, which is used to flag when work was scheduled. + int fds[2]; + CHECK(pipe(fds) == 0); + wakeup_pipe_read_ = fds[0]; + wakeup_pipe_write_ = fds[1]; + wakeup_gpollfd_->fd = wakeup_pipe_read_; + wakeup_gpollfd_->events = G_IO_IN; + + work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); + static_cast<WorkSource*>(work_source_)->pump = this; + g_source_add_poll(work_source_, wakeup_gpollfd_.get()); + // Use a low priority so that we let other events in the queue go first. + g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE); + // This is needed to allow Run calls inside Dispatch. + g_source_set_can_recurse(work_source_, TRUE); + g_source_attach(work_source_, context_); + gdk_event_handler_set(&EventDispatcher, this, NULL); +} + +MessagePumpForUI::~MessagePumpForUI() { + gdk_event_handler_set(reinterpret_cast<GdkEventFunc>(gtk_main_do_event), + this, NULL); + g_source_destroy(work_source_); + g_source_unref(work_source_); + close(wakeup_pipe_read_); + close(wakeup_pipe_write_); +} + +void MessagePumpForUI::RunWithDispatcher(Delegate* delegate, + Dispatcher* dispatcher) { +#ifndef NDEBUG + // Make sure we only run this on one thread. GTK only has one message pump + // so we can only have one UI loop per process. + static PlatformThreadId thread_id = PlatformThread::CurrentId(); + DCHECK(thread_id == PlatformThread::CurrentId()) << + "Running MessagePumpForUI on two different threads; " + "this is unsupported by GLib!"; +#endif + + RunState state; + state.delegate = delegate; + state.dispatcher = dispatcher; + state.should_quit = false; + state.run_depth = state_ ? state_->run_depth + 1 : 1; + state.has_work = false; + + RunState* previous_state = state_; + state_ = &state; + + // We really only do a single task for each iteration of the loop. If we + // have done something, assume there is likely something more to do. This + // will mean that we don't block on the message pump until there was nothing + // more to do. We also set this to true to make sure not to block on the + // first iteration of the loop, so RunAllPending() works correctly. + bool more_work_is_plausible = true; + + // We run our own loop instead of using g_main_loop_quit in one of the + // callbacks. This is so we only quit our own loops, and we don't quit + // nested loops run by others. TODO(deanm): Is this what we want? + for (;;) { + // Don't block if we think we have more work to do. + bool block = !more_work_is_plausible; + + // g_main_context_iteration returns true if events have been dispatched. + more_work_is_plausible = g_main_context_iteration(context_, block); + if (state_->should_quit) + break; + + more_work_is_plausible |= state_->delegate->DoWork(); + if (state_->should_quit) + break; + + more_work_is_plausible |= + state_->delegate->DoDelayedWork(&delayed_work_time_); + if (state_->should_quit) + break; + + if (more_work_is_plausible) + continue; + + more_work_is_plausible = state_->delegate->DoIdleWork(); + if (state_->should_quit) + break; + } + + state_ = previous_state; +} + +// Return the timeout we want passed to poll. +int MessagePumpForUI::HandlePrepare() { + // We know we have work, but we haven't called HandleDispatch yet. Don't let + // the pump block so that we can do some processing. + if (state_ && // state_ may be null during tests. + state_->has_work) + return 0; + + // We don't think we have work to do, but make sure not to block + // longer than the next time we need to run delayed work. + return GetTimeIntervalMilliseconds(delayed_work_time_); +} + +bool MessagePumpForUI::HandleCheck() { + if (!state_) // state_ may be null during tests. + return false; + + // We should only ever have a single message on the wakeup pipe since we only + // write to the pipe when pipe_full_ is false. The glib poll will tell us + // whether there was data, so this read shouldn't block. + if (wakeup_gpollfd_->revents & G_IO_IN) { + pipe_full_ = false; + + char msg; + if (HANDLE_EINTR(read(wakeup_pipe_read_, &msg, 1)) != 1 || msg != '!') { + NOTREACHED() << "Error reading from the wakeup pipe."; + } + // Since we ate the message, we need to record that we have more work, + // because HandleCheck() may be called without HandleDispatch being called + // afterwards. + state_->has_work = true; + } + + if (state_->has_work) + return true; + + if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) { + // The timer has expired. That condition will stay true until we process + // that delayed work, so we don't need to record this differently. + return true; + } + + return false; +} + +void MessagePumpForUI::HandleDispatch() { + state_->has_work = false; + if (state_->delegate->DoWork()) { + // NOTE: on Windows at this point we would call ScheduleWork (see + // MessagePumpForUI::HandleWorkMessage in message_pump_win.cc). But here, + // instead of posting a message on the wakeup pipe, we can avoid the + // syscalls and just signal that we have more work. + state_->has_work = true; + } + + if (state_->should_quit) + return; + + state_->delegate->DoDelayedWork(&delayed_work_time_); +} + +void MessagePumpForUI::AddObserver(Observer* observer) { + observers_.AddObserver(observer); +} + +void MessagePumpForUI::RemoveObserver(Observer* observer) { + observers_.RemoveObserver(observer); +} + +void MessagePumpForUI::WillProcessEvent(GdkEvent* event) { + FOR_EACH_OBSERVER(Observer, observers_, WillProcessEvent(event)); +} + +void MessagePumpForUI::DidProcessEvent(GdkEvent* event) { + FOR_EACH_OBSERVER(Observer, observers_, DidProcessEvent(event)); +} + +void MessagePumpForUI::Quit() { + if (state_) { + state_->should_quit = true; + } else { + NOTREACHED() << "Quit called outside Run!"; + } +} + +void MessagePumpForUI::ScheduleWork() { + bool was_full = pipe_full_.exchange(true); + if (was_full) { + return; + } + + // This can be called on any thread, so we don't want to touch any state + // variables as we would then need locks all over. This ensures that if + // we are sleeping in a poll that we will wake up. + char msg = '!'; + if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) { + NOTREACHED() << "Could not write to the UI message loop wakeup pipe!"; + } +} + +void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { + // We need to wake up the loop in case the poll timeout needs to be + // adjusted. This will cause us to try to do work, but that's ok. + delayed_work_time_ = delayed_work_time; + ScheduleWork(); +} + +// static +void MessagePumpForUI::EventDispatcher(GdkEvent* event, gpointer data) { + MessagePumpForUI* message_pump = reinterpret_cast<MessagePumpForUI*>(data); + + message_pump->WillProcessEvent(event); + if (message_pump->state_ && // state_ may be null during tests. + message_pump->state_->dispatcher) { + if (!message_pump->state_->dispatcher->Dispatch(event)) + message_pump->state_->should_quit = true; + } else { + gtk_main_do_event(event); + } + message_pump->DidProcessEvent(event); +} + +} // namespace base |