diff options
Diffstat (limited to 'intl/icu/source/i18n/rbt_set.cpp')
-rw-r--r-- | intl/icu/source/i18n/rbt_set.cpp | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/intl/icu/source/i18n/rbt_set.cpp b/intl/icu/source/i18n/rbt_set.cpp new file mode 100644 index 000000000..0385766c1 --- /dev/null +++ b/intl/icu/source/i18n/rbt_set.cpp @@ -0,0 +1,469 @@ +// Copyright (C) 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +/* + ********************************************************************** + * Copyright (C) 1999-2011, International Business Machines + * Corporation and others. All Rights Reserved. + ********************************************************************** + * Date Name Description + * 11/17/99 aliu Creation. + ********************************************************************** + */ + +#include "unicode/utypes.h" + +#if !UCONFIG_NO_TRANSLITERATION + +#include "unicode/unistr.h" +#include "unicode/uniset.h" +#include "unicode/utf16.h" +#include "rbt_set.h" +#include "rbt_rule.h" +#include "cmemory.h" +#include "putilimp.h" + +U_CDECL_BEGIN +static void U_CALLCONV _deleteRule(void *rule) { + delete (icu::TransliterationRule *)rule; +} +U_CDECL_END + +//---------------------------------------------------------------------- +// BEGIN Debugging support +//---------------------------------------------------------------------- + +// #define DEBUG_RBT + +#ifdef DEBUG_RBT +#include <stdio.h> +#include "charstr.h" + +/** + * @param appendTo result is appended to this param. + * @param input the string being transliterated + * @param pos the index struct + */ +static UnicodeString& _formatInput(UnicodeString &appendTo, + const UnicodeString& input, + const UTransPosition& pos) { + // Output a string of the form aaa{bbb|ccc|ddd}eee, where + // the {} indicate the context start and limit, and the || + // indicate the start and limit. + if (0 <= pos.contextStart && + pos.contextStart <= pos.start && + pos.start <= pos.limit && + pos.limit <= pos.contextLimit && + pos.contextLimit <= input.length()) { + + UnicodeString a, b, c, d, e; + input.extractBetween(0, pos.contextStart, a); + input.extractBetween(pos.contextStart, pos.start, b); + input.extractBetween(pos.start, pos.limit, c); + input.extractBetween(pos.limit, pos.contextLimit, d); + input.extractBetween(pos.contextLimit, input.length(), e); + appendTo.append(a).append((UChar)123/*{*/).append(b). + append((UChar)124/*|*/).append(c).append((UChar)124/*|*/).append(d). + append((UChar)125/*}*/).append(e); + } else { + appendTo.append("INVALID UTransPosition"); + //appendTo.append((UnicodeString)"INVALID UTransPosition {cs=" + + // pos.contextStart + ", s=" + pos.start + ", l=" + + // pos.limit + ", cl=" + pos.contextLimit + "} on " + + // input); + } + return appendTo; +} + +// Append a hex string to the target +UnicodeString& _appendHex(uint32_t number, + int32_t digits, + UnicodeString& target) { + static const UChar digitString[] = { + 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, + 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0 + }; + while (digits--) { + target += digitString[(number >> (digits*4)) & 0xF]; + } + return target; +} + +// Replace nonprintable characters with unicode escapes +UnicodeString& _escape(const UnicodeString &source, + UnicodeString &target) { + for (int32_t i = 0; i < source.length(); ) { + UChar32 ch = source.char32At(i); + i += U16_LENGTH(ch); + if (ch < 0x09 || (ch > 0x0A && ch < 0x20)|| ch > 0x7E) { + if (ch <= 0xFFFF) { + target += "\\u"; + _appendHex(ch, 4, target); + } else { + target += "\\U"; + _appendHex(ch, 8, target); + } + } else { + target += ch; + } + } + return target; +} + +inline void _debugOut(const char* msg, TransliterationRule* rule, + const Replaceable& theText, UTransPosition& pos) { + UnicodeString buf(msg, ""); + if (rule) { + UnicodeString r; + rule->toRule(r, TRUE); + buf.append((UChar)32).append(r); + } + buf.append(UnicodeString(" => ", "")); + UnicodeString* text = (UnicodeString*)&theText; + _formatInput(buf, *text, pos); + UnicodeString esc; + _escape(buf, esc); + CharString cbuf(esc); + printf("%s\n", (const char*) cbuf); +} + +#else +#define _debugOut(msg, rule, theText, pos) +#endif + +//---------------------------------------------------------------------- +// END Debugging support +//---------------------------------------------------------------------- + +// Fill the precontext and postcontext with the patterns of the rules +// that are masking one another. +static void maskingError(const icu::TransliterationRule& rule1, + const icu::TransliterationRule& rule2, + UParseError& parseError) { + icu::UnicodeString r; + int32_t len; + + parseError.line = parseError.offset = -1; + + // for pre-context + rule1.toRule(r, FALSE); + len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1); + r.extract(0, len, parseError.preContext); + parseError.preContext[len] = 0; + + //for post-context + r.truncate(0); + rule2.toRule(r, FALSE); + len = uprv_min(r.length(), U_PARSE_CONTEXT_LEN-1); + r.extract(0, len, parseError.postContext); + parseError.postContext[len] = 0; +} + +U_NAMESPACE_BEGIN + +/** + * Construct a new empty rule set. + */ +TransliterationRuleSet::TransliterationRuleSet(UErrorCode& status) : UMemory() { + ruleVector = new UVector(&_deleteRule, NULL, status); + if (U_FAILURE(status)) { + return; + } + if (ruleVector == NULL) { + status = U_MEMORY_ALLOCATION_ERROR; + } + rules = NULL; + maxContextLength = 0; +} + +/** + * Copy constructor. + */ +TransliterationRuleSet::TransliterationRuleSet(const TransliterationRuleSet& other) : + UMemory(other), + ruleVector(0), + rules(0), + maxContextLength(other.maxContextLength) { + + int32_t i, len; + uprv_memcpy(index, other.index, sizeof(index)); + UErrorCode status = U_ZERO_ERROR; + ruleVector = new UVector(&_deleteRule, NULL, status); + if (other.ruleVector != 0 && ruleVector != 0 && U_SUCCESS(status)) { + len = other.ruleVector->size(); + for (i=0; i<len && U_SUCCESS(status); ++i) { + TransliterationRule *tempTranslitRule = new TransliterationRule(*(TransliterationRule*)other.ruleVector->elementAt(i)); + // Null pointer test + if (tempTranslitRule == NULL) { + status = U_MEMORY_ALLOCATION_ERROR; + break; + } + ruleVector->addElement(tempTranslitRule, status); + if (U_FAILURE(status)) { + break; + } + } + } + if (other.rules != 0 && U_SUCCESS(status)) { + UParseError p; + freeze(p, status); + } +} + +/** + * Destructor. + */ +TransliterationRuleSet::~TransliterationRuleSet() { + delete ruleVector; // This deletes the contained rules + uprv_free(rules); +} + +void TransliterationRuleSet::setData(const TransliterationRuleData* d) { + /** + * We assume that the ruleset has already been frozen. + */ + int32_t len = index[256]; // see freeze() + for (int32_t i=0; i<len; ++i) { + rules[i]->setData(d); + } +} + +/** + * Return the maximum context length. + * @return the length of the longest preceding context. + */ +int32_t TransliterationRuleSet::getMaximumContextLength(void) const { + return maxContextLength; +} + +/** + * Add a rule to this set. Rules are added in order, and order is + * significant. The last call to this method must be followed by + * a call to <code>freeze()</code> before the rule set is used. + * + * <p>If freeze() has already been called, calling addRule() + * unfreezes the rules, and freeze() must be called again. + * + * @param adoptedRule the rule to add + */ +void TransliterationRuleSet::addRule(TransliterationRule* adoptedRule, + UErrorCode& status) { + if (U_FAILURE(status)) { + delete adoptedRule; + return; + } + ruleVector->addElement(adoptedRule, status); + + int32_t len; + if ((len = adoptedRule->getContextLength()) > maxContextLength) { + maxContextLength = len; + } + + uprv_free(rules); + rules = 0; +} + +/** + * Check this for masked rules and index it to optimize performance. + * The sequence of operations is: (1) add rules to a set using + * <code>addRule()</code>; (2) freeze the set using + * <code>freeze()</code>; (3) use the rule set. If + * <code>addRule()</code> is called after calling this method, it + * invalidates this object, and this method must be called again. + * That is, <code>freeze()</code> may be called multiple times, + * although for optimal performance it shouldn't be. + */ +void TransliterationRuleSet::freeze(UParseError& parseError,UErrorCode& status) { + /* Construct the rule array and index table. We reorder the + * rules by sorting them into 256 bins. Each bin contains all + * rules matching the index value for that bin. A rule + * matches an index value if string whose first key character + * has a low byte equal to the index value can match the rule. + * + * Each bin contains zero or more rules, in the same order + * they were found originally. However, the total rules in + * the bins may exceed the number in the original vector, + * since rules that have a variable as their first key + * character will generally fall into more than one bin. + * + * That is, each bin contains all rules that either have that + * first index value as their first key character, or have + * a set containing the index value as their first character. + */ + int32_t n = ruleVector->size(); + int32_t j; + int16_t x; + UVector v(2*n, status); // heuristic; adjust as needed + + if (U_FAILURE(status)) { + return; + } + + /* Precompute the index values. This saves a LOT of time. + * Be careful not to call malloc(0). + */ + int16_t* indexValue = (int16_t*) uprv_malloc( sizeof(int16_t) * (n > 0 ? n : 1) ); + /* test for NULL */ + if (indexValue == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + for (j=0; j<n; ++j) { + TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j); + indexValue[j] = r->getIndexValue(); + } + for (x=0; x<256; ++x) { + index[x] = v.size(); + for (j=0; j<n; ++j) { + if (indexValue[j] >= 0) { + if (indexValue[j] == x) { + v.addElement(ruleVector->elementAt(j), status); + } + } else { + // If the indexValue is < 0, then the first key character is + // a set, and we must use the more time-consuming + // matchesIndexValue check. In practice this happens + // rarely, so we seldom tread this code path. + TransliterationRule* r = (TransliterationRule*) ruleVector->elementAt(j); + if (r->matchesIndexValue((uint8_t)x)) { + v.addElement(r, status); + } + } + } + } + uprv_free(indexValue); + index[256] = v.size(); + + /* Freeze things into an array. + */ + uprv_free(rules); // Contains alias pointers + + /* You can't do malloc(0)! */ + if (v.size() == 0) { + rules = NULL; + return; + } + rules = (TransliterationRule **)uprv_malloc(v.size() * sizeof(TransliterationRule *)); + /* test for NULL */ + if (rules == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + for (j=0; j<v.size(); ++j) { + rules[j] = (TransliterationRule*) v.elementAt(j); + } + + // TODO Add error reporting that indicates the rules that + // are being masked. + //UnicodeString errors; + + /* Check for masking. This is MUCH faster than our old check, + * which was each rule against each following rule, since we + * only have to check for masking within each bin now. It's + * 256*O(n2^2) instead of O(n1^2), where n1 is the total rule + * count, and n2 is the per-bin rule count. But n2<<n1, so + * it's a big win. + */ + for (x=0; x<256; ++x) { + for (j=index[x]; j<index[x+1]-1; ++j) { + TransliterationRule* r1 = rules[j]; + for (int32_t k=j+1; k<index[x+1]; ++k) { + TransliterationRule* r2 = rules[k]; + if (r1->masks(*r2)) { +//| if (errors == null) { +//| errors = new StringBuffer(); +//| } else { +//| errors.append("\n"); +//| } +//| errors.append("Rule " + r1 + " masks " + r2); + status = U_RULE_MASK_ERROR; + maskingError(*r1, *r2, parseError); + return; + } + } + } + } + + //if (errors != null) { + // throw new IllegalArgumentException(errors.toString()); + //} +} + +/** + * Transliterate the given text with the given UTransPosition + * indices. Return TRUE if the transliteration should continue + * or FALSE if it should halt (because of a U_PARTIAL_MATCH match). + * Note that FALSE is only ever returned if isIncremental is TRUE. + * @param text the text to be transliterated + * @param pos the position indices, which will be updated + * @param incremental if TRUE, assume new text may be inserted + * at index.limit, and return FALSE if thre is a partial match. + * @return TRUE unless a U_PARTIAL_MATCH has been obtained, + * indicating that transliteration should stop until more text + * arrives. + */ +UBool TransliterationRuleSet::transliterate(Replaceable& text, + UTransPosition& pos, + UBool incremental) { + int16_t indexByte = (int16_t) (text.char32At(pos.start) & 0xFF); + for (int32_t i=index[indexByte]; i<index[indexByte+1]; ++i) { + UMatchDegree m = rules[i]->matchAndReplace(text, pos, incremental); + switch (m) { + case U_MATCH: + _debugOut("match", rules[i], text, pos); + return TRUE; + case U_PARTIAL_MATCH: + _debugOut("partial match", rules[i], text, pos); + return FALSE; + default: /* Ram: added default to make GCC happy */ + break; + } + } + // No match or partial match from any rule + pos.start += U16_LENGTH(text.char32At(pos.start)); + _debugOut("no match", NULL, text, pos); + return TRUE; +} + +/** + * Create rule strings that represents this rule set. + */ +UnicodeString& TransliterationRuleSet::toRules(UnicodeString& ruleSource, + UBool escapeUnprintable) const { + int32_t i; + int32_t count = ruleVector->size(); + ruleSource.truncate(0); + for (i=0; i<count; ++i) { + if (i != 0) { + ruleSource.append((UChar) 0x000A /*\n*/); + } + TransliterationRule *r = + (TransliterationRule*) ruleVector->elementAt(i); + r->toRule(ruleSource, escapeUnprintable); + } + return ruleSource; +} + +/** + * Return the set of all characters that may be modified + * (getTarget=false) or emitted (getTarget=true) by this set. + */ +UnicodeSet& TransliterationRuleSet::getSourceTargetSet(UnicodeSet& result, + UBool getTarget) const +{ + result.clear(); + int32_t count = ruleVector->size(); + for (int32_t i=0; i<count; ++i) { + TransliterationRule* r = + (TransliterationRule*) ruleVector->elementAt(i); + if (getTarget) { + r->addTargetSetTo(result); + } else { + r->addSourceSetTo(result); + } + } + return result; +} + +U_NAMESPACE_END + +#endif /* #if !UCONFIG_NO_TRANSLITERATION */ |