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-rw-r--r--intl/icu/source/common/uvector.cpp567
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diff --git a/intl/icu/source/common/uvector.cpp b/intl/icu/source/common/uvector.cpp
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+// Copyright (C) 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+******************************************************************************
+* Copyright (C) 1999-2013, International Business Machines Corporation and
+* others. All Rights Reserved.
+******************************************************************************
+* Date Name Description
+* 10/22/99 alan Creation.
+**********************************************************************
+*/
+
+#include "uvector.h"
+#include "cmemory.h"
+#include "uarrsort.h"
+#include "uelement.h"
+
+U_NAMESPACE_BEGIN
+
+#define DEFAULT_CAPACITY 8
+
+/*
+ * Constants for hinting whether a key is an integer
+ * or a pointer. If a hint bit is zero, then the associated
+ * token is assumed to be an integer. This is needed for iSeries
+ */
+#define HINT_KEY_POINTER (1)
+#define HINT_KEY_INTEGER (0)
+
+UOBJECT_DEFINE_RTTI_IMPLEMENTATION(UVector)
+
+UVector::UVector(UErrorCode &status) :
+ count(0),
+ capacity(0),
+ elements(0),
+ deleter(0),
+ comparer(0)
+{
+ _init(DEFAULT_CAPACITY, status);
+}
+
+UVector::UVector(int32_t initialCapacity, UErrorCode &status) :
+ count(0),
+ capacity(0),
+ elements(0),
+ deleter(0),
+ comparer(0)
+{
+ _init(initialCapacity, status);
+}
+
+UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status) :
+ count(0),
+ capacity(0),
+ elements(0),
+ deleter(d),
+ comparer(c)
+{
+ _init(DEFAULT_CAPACITY, status);
+}
+
+UVector::UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status) :
+ count(0),
+ capacity(0),
+ elements(0),
+ deleter(d),
+ comparer(c)
+{
+ _init(initialCapacity, status);
+}
+
+void UVector::_init(int32_t initialCapacity, UErrorCode &status) {
+ if (U_FAILURE(status)) {
+ return;
+ }
+ // Fix bogus initialCapacity values; avoid malloc(0) and integer overflow
+ if ((initialCapacity < 1) || (initialCapacity > (int32_t)(INT32_MAX / sizeof(UElement)))) {
+ initialCapacity = DEFAULT_CAPACITY;
+ }
+ elements = (UElement *)uprv_malloc(sizeof(UElement)*initialCapacity);
+ if (elements == 0) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ } else {
+ capacity = initialCapacity;
+ }
+}
+
+UVector::~UVector() {
+ removeAllElements();
+ uprv_free(elements);
+ elements = 0;
+}
+
+/**
+ * Assign this object to another (make this a copy of 'other').
+ * Use the 'assign' function to assign each element.
+ */
+void UVector::assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec) {
+ if (ensureCapacity(other.count, ec)) {
+ setSize(other.count, ec);
+ if (U_SUCCESS(ec)) {
+ for (int32_t i=0; i<other.count; ++i) {
+ if (elements[i].pointer != 0 && deleter != 0) {
+ (*deleter)(elements[i].pointer);
+ }
+ (*assign)(&elements[i], &other.elements[i]);
+ }
+ }
+ }
+}
+
+// This only does something sensible if this object has a non-null comparer
+UBool UVector::operator==(const UVector& other) {
+ int32_t i;
+ if (count != other.count) return FALSE;
+ if (comparer != NULL) {
+ // Compare using this object's comparer
+ for (i=0; i<count; ++i) {
+ if (!(*comparer)(elements[i], other.elements[i])) {
+ return FALSE;
+ }
+ }
+ }
+ return TRUE;
+}
+
+void UVector::addElement(void* obj, UErrorCode &status) {
+ if (ensureCapacity(count + 1, status)) {
+ elements[count++].pointer = obj;
+ }
+}
+
+void UVector::addElement(int32_t elem, UErrorCode &status) {
+ if (ensureCapacity(count + 1, status)) {
+ elements[count].pointer = NULL; // Pointers may be bigger than ints.
+ elements[count].integer = elem;
+ count++;
+ }
+}
+
+void UVector::setElementAt(void* obj, int32_t index) {
+ if (0 <= index && index < count) {
+ if (elements[index].pointer != 0 && deleter != 0) {
+ (*deleter)(elements[index].pointer);
+ }
+ elements[index].pointer = obj;
+ }
+ /* else index out of range */
+}
+
+void UVector::setElementAt(int32_t elem, int32_t index) {
+ if (0 <= index && index < count) {
+ if (elements[index].pointer != 0 && deleter != 0) {
+ // TODO: this should be an error. mixing up ints and pointers.
+ (*deleter)(elements[index].pointer);
+ }
+ elements[index].pointer = NULL;
+ elements[index].integer = elem;
+ }
+ /* else index out of range */
+}
+
+void UVector::insertElementAt(void* obj, int32_t index, UErrorCode &status) {
+ // must have 0 <= index <= count
+ if (0 <= index && index <= count && ensureCapacity(count + 1, status)) {
+ for (int32_t i=count; i>index; --i) {
+ elements[i] = elements[i-1];
+ }
+ elements[index].pointer = obj;
+ ++count;
+ }
+ /* else index out of range */
+}
+
+void UVector::insertElementAt(int32_t elem, int32_t index, UErrorCode &status) {
+ // must have 0 <= index <= count
+ if (0 <= index && index <= count && ensureCapacity(count + 1, status)) {
+ for (int32_t i=count; i>index; --i) {
+ elements[i] = elements[i-1];
+ }
+ elements[index].pointer = NULL;
+ elements[index].integer = elem;
+ ++count;
+ }
+ /* else index out of range */
+}
+
+void* UVector::elementAt(int32_t index) const {
+ return (0 <= index && index < count) ? elements[index].pointer : 0;
+}
+
+int32_t UVector::elementAti(int32_t index) const {
+ return (0 <= index && index < count) ? elements[index].integer : 0;
+}
+
+UBool UVector::containsAll(const UVector& other) const {
+ for (int32_t i=0; i<other.size(); ++i) {
+ if (indexOf(other.elements[i]) < 0) {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+UBool UVector::containsNone(const UVector& other) const {
+ for (int32_t i=0; i<other.size(); ++i) {
+ if (indexOf(other.elements[i]) >= 0) {
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+UBool UVector::removeAll(const UVector& other) {
+ UBool changed = FALSE;
+ for (int32_t i=0; i<other.size(); ++i) {
+ int32_t j = indexOf(other.elements[i]);
+ if (j >= 0) {
+ removeElementAt(j);
+ changed = TRUE;
+ }
+ }
+ return changed;
+}
+
+UBool UVector::retainAll(const UVector& other) {
+ UBool changed = FALSE;
+ for (int32_t j=size()-1; j>=0; --j) {
+ int32_t i = other.indexOf(elements[j]);
+ if (i < 0) {
+ removeElementAt(j);
+ changed = TRUE;
+ }
+ }
+ return changed;
+}
+
+void UVector::removeElementAt(int32_t index) {
+ void* e = orphanElementAt(index);
+ if (e != 0 && deleter != 0) {
+ (*deleter)(e);
+ }
+}
+
+UBool UVector::removeElement(void* obj) {
+ int32_t i = indexOf(obj);
+ if (i >= 0) {
+ removeElementAt(i);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void UVector::removeAllElements(void) {
+ if (deleter != 0) {
+ for (int32_t i=0; i<count; ++i) {
+ if (elements[i].pointer != 0) {
+ (*deleter)(elements[i].pointer);
+ }
+ }
+ }
+ count = 0;
+}
+
+UBool UVector::equals(const UVector &other) const {
+ int i;
+
+ if (this->count != other.count) {
+ return FALSE;
+ }
+ if (comparer == 0) {
+ for (i=0; i<count; i++) {
+ if (elements[i].pointer != other.elements[i].pointer) {
+ return FALSE;
+ }
+ }
+ } else {
+ UElement key;
+ for (i=0; i<count; i++) {
+ key.pointer = &other.elements[i];
+ if (!(*comparer)(key, elements[i])) {
+ return FALSE;
+ }
+ }
+ }
+ return TRUE;
+}
+
+
+
+int32_t UVector::indexOf(void* obj, int32_t startIndex) const {
+ UElement key;
+ key.pointer = obj;
+ return indexOf(key, startIndex, HINT_KEY_POINTER);
+}
+
+int32_t UVector::indexOf(int32_t obj, int32_t startIndex) const {
+ UElement key;
+ key.integer = obj;
+ return indexOf(key, startIndex, HINT_KEY_INTEGER);
+}
+
+// This only works if this object has a non-null comparer
+int32_t UVector::indexOf(UElement key, int32_t startIndex, int8_t hint) const {
+ int32_t i;
+ if (comparer != 0) {
+ for (i=startIndex; i<count; ++i) {
+ if ((*comparer)(key, elements[i])) {
+ return i;
+ }
+ }
+ } else {
+ for (i=startIndex; i<count; ++i) {
+ /* Pointers are not always the same size as ints so to perform
+ * a valid comparision we need to know whether we are being
+ * provided an int or a pointer. */
+ if (hint & HINT_KEY_POINTER) {
+ if (key.pointer == elements[i].pointer) {
+ return i;
+ }
+ } else {
+ if (key.integer == elements[i].integer) {
+ return i;
+ }
+ }
+ }
+ }
+ return -1;
+}
+
+UBool UVector::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
+ if (minimumCapacity < 0) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return FALSE;
+ }
+ if (capacity < minimumCapacity) {
+ if (capacity > (INT32_MAX - 1) / 2) { // integer overflow check
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return FALSE;
+ }
+ int32_t newCap = capacity * 2;
+ if (newCap < minimumCapacity) {
+ newCap = minimumCapacity;
+ }
+ if (newCap > (int32_t)(INT32_MAX / sizeof(UElement))) { // integer overflow check
+ // We keep the original memory contents on bad minimumCapacity.
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ return FALSE;
+ }
+ UElement* newElems = (UElement *)uprv_realloc(elements, sizeof(UElement)*newCap);
+ if (newElems == NULL) {
+ // We keep the original contents on the memory failure on realloc or bad minimumCapacity.
+ status = U_MEMORY_ALLOCATION_ERROR;
+ return FALSE;
+ }
+ elements = newElems;
+ capacity = newCap;
+ }
+ return TRUE;
+}
+
+/**
+ * Change the size of this vector as follows: If newSize is smaller,
+ * then truncate the array, possibly deleting held elements for i >=
+ * newSize. If newSize is larger, grow the array, filling in new
+ * slots with NULL.
+ */
+void UVector::setSize(int32_t newSize, UErrorCode &status) {
+ int32_t i;
+ if (newSize < 0) {
+ return;
+ }
+ if (newSize > count) {
+ if (!ensureCapacity(newSize, status)) {
+ return;
+ }
+ UElement empty;
+ empty.pointer = NULL;
+ empty.integer = 0;
+ for (i=count; i<newSize; ++i) {
+ elements[i] = empty;
+ }
+ } else {
+ /* Most efficient to count down */
+ for (i=count-1; i>=newSize; --i) {
+ removeElementAt(i);
+ }
+ }
+ count = newSize;
+}
+
+/**
+ * Fill in the given array with all elements of this vector.
+ */
+void** UVector::toArray(void** result) const {
+ void** a = result;
+ for (int i=0; i<count; ++i) {
+ *a++ = elements[i].pointer;
+ }
+ return result;
+}
+
+UObjectDeleter *UVector::setDeleter(UObjectDeleter *d) {
+ UObjectDeleter *old = deleter;
+ deleter = d;
+ return old;
+}
+
+UElementsAreEqual *UVector::setComparer(UElementsAreEqual *d) {
+ UElementsAreEqual *old = comparer;
+ comparer = d;
+ return old;
+}
+
+/**
+ * Removes the element at the given index from this vector and
+ * transfer ownership of it to the caller. After this call, the
+ * caller owns the result and must delete it and the vector entry
+ * at 'index' is removed, shifting all subsequent entries back by
+ * one index and shortening the size of the vector by one. If the
+ * index is out of range or if there is no item at the given index
+ * then 0 is returned and the vector is unchanged.
+ */
+void* UVector::orphanElementAt(int32_t index) {
+ void* e = 0;
+ if (0 <= index && index < count) {
+ e = elements[index].pointer;
+ for (int32_t i=index; i<count-1; ++i) {
+ elements[i] = elements[i+1];
+ }
+ --count;
+ }
+ /* else index out of range */
+ return e;
+}
+
+/**
+ * Insert the given object into this vector at its sorted position
+ * as defined by 'compare'. The current elements are assumed to
+ * be sorted already.
+ */
+void UVector::sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec) {
+ UElement e;
+ e.pointer = obj;
+ sortedInsert(e, compare, ec);
+}
+
+/**
+ * Insert the given integer into this vector at its sorted position
+ * as defined by 'compare'. The current elements are assumed to
+ * be sorted already.
+ */
+void UVector::sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec) {
+ UElement e;
+ e.integer = obj;
+ sortedInsert(e, compare, ec);
+}
+
+// ASSUME elements[] IS CURRENTLY SORTED
+void UVector::sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec) {
+ // Perform a binary search for the location to insert tok at. Tok
+ // will be inserted between two elements a and b such that a <=
+ // tok && tok < b, where there is a 'virtual' elements[-1] always
+ // less than tok and a 'virtual' elements[count] always greater
+ // than tok.
+ int32_t min = 0, max = count;
+ while (min != max) {
+ int32_t probe = (min + max) / 2;
+ int8_t c = (*compare)(elements[probe], e);
+ if (c > 0) {
+ max = probe;
+ } else {
+ // assert(c <= 0);
+ min = probe + 1;
+ }
+ }
+ if (ensureCapacity(count + 1, ec)) {
+ for (int32_t i=count; i>min; --i) {
+ elements[i] = elements[i-1];
+ }
+ elements[min] = e;
+ ++count;
+ }
+}
+
+/**
+ * Array sort comparator function.
+ * Used from UVector::sort()
+ * Conforms to function signature required for uprv_sortArray().
+ * This function is essentially just a wrapper, to make a
+ * UVector style comparator function usable with uprv_sortArray().
+ *
+ * The context pointer to this function is a pointer back
+ * (with some extra indirection) to the user supplied comparator.
+ *
+ */
+static int32_t U_CALLCONV
+sortComparator(const void *context, const void *left, const void *right) {
+ UElementComparator *compare = *static_cast<UElementComparator * const *>(context);
+ UElement e1 = *static_cast<const UElement *>(left);
+ UElement e2 = *static_cast<const UElement *>(right);
+ int32_t result = (*compare)(e1, e2);
+ return result;
+}
+
+
+/**
+ * Array sort comparison function for use from UVector::sorti()
+ * Compares int32_t vector elements.
+ */
+static int32_t U_CALLCONV
+sortiComparator(const void * /*context */, const void *left, const void *right) {
+ const UElement *e1 = static_cast<const UElement *>(left);
+ const UElement *e2 = static_cast<const UElement *>(right);
+ int32_t result = e1->integer < e2->integer? -1 :
+ e1->integer == e2->integer? 0 : 1;
+ return result;
+}
+
+/**
+ * Sort the vector, assuming it constains ints.
+ * (A more general sort would take a comparison function, but it's
+ * not clear whether UVector's UElementComparator or
+ * UComparator from uprv_sortAray would be more appropriate.)
+ */
+void UVector::sorti(UErrorCode &ec) {
+ if (U_SUCCESS(ec)) {
+ uprv_sortArray(elements, count, sizeof(UElement),
+ sortiComparator, NULL, FALSE, &ec);
+ }
+}
+
+
+/**
+ * Sort with a user supplied comparator.
+ *
+ * The comparator function handling is confusing because the function type
+ * for UVector (as defined for sortedInsert()) is different from the signature
+ * required by uprv_sortArray(). This is handled by passing the
+ * the UVector sort function pointer via the context pointer to a
+ * sortArray() comparator function, which can then call back to
+ * the original user functtion.
+ *
+ * An additional twist is that it's not safe to pass a pointer-to-function
+ * as a (void *) data pointer, so instead we pass a (data) pointer to a
+ * pointer-to-function variable.
+ */
+void UVector::sort(UElementComparator *compare, UErrorCode &ec) {
+ if (U_SUCCESS(ec)) {
+ uprv_sortArray(elements, count, sizeof(UElement),
+ sortComparator, &compare, FALSE, &ec);
+ }
+}
+
+
+/**
+ * Stable sort with a user supplied comparator of type UComparator.
+ */
+void UVector::sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec) {
+ if (U_SUCCESS(ec)) {
+ uprv_sortArray(elements, count, sizeof(UElement),
+ compare, context, TRUE, &ec);
+ }
+}
+
+U_NAMESPACE_END
+