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Diffstat (limited to 'intl/icu/source/common/rbbisetb.cpp')
-rw-r--r-- | intl/icu/source/common/rbbisetb.cpp | 697 |
1 files changed, 697 insertions, 0 deletions
diff --git a/intl/icu/source/common/rbbisetb.cpp b/intl/icu/source/common/rbbisetb.cpp new file mode 100644 index 000000000..ebdf8b7fb --- /dev/null +++ b/intl/icu/source/common/rbbisetb.cpp @@ -0,0 +1,697 @@ +// Copyright (C) 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +// +// rbbisetb.cpp +// +/* +*************************************************************************** +* Copyright (C) 2002-2008 International Business Machines Corporation * +* and others. All rights reserved. * +*************************************************************************** +*/ +// +// RBBISetBuilder Handles processing of Unicode Sets from RBBI rules +// (part of the rule building process.) +// +// Starting with the rules parse tree from the scanner, +// +// - Enumerate the set of UnicodeSets that are referenced +// by the RBBI rules. +// - compute a set of non-overlapping character ranges +// with all characters within a range belonging to the same +// set of input uniocde sets. +// - Derive a set of non-overlapping UnicodeSet (like things) +// that will correspond to columns in the state table for +// the RBBI execution engine. All characters within one +// of these sets belong to the same set of the original +// UnicodeSets from the user's rules. +// - construct the trie table that maps input characters +// to the index of the matching non-overlapping set of set from +// the previous step. +// + +#include "unicode/utypes.h" + +#if !UCONFIG_NO_BREAK_ITERATION + +#include "unicode/uniset.h" +#include "utrie.h" +#include "uvector.h" +#include "uassert.h" +#include "cmemory.h" +#include "cstring.h" + +#include "rbbisetb.h" +#include "rbbinode.h" + + +//------------------------------------------------------------------------ +// +// getFoldedRBBIValue Call-back function used during building of Trie table. +// Folding value: just store the offset (16 bits) +// if there is any non-0 entry. +// (It'd really be nice if the Trie builder would provide a +// simple default, so this function could go away from here.) +// +//------------------------------------------------------------------------ +/* folding value: just store the offset (16 bits) if there is any non-0 entry */ +U_CDECL_BEGIN +static uint32_t U_CALLCONV +getFoldedRBBIValue(UNewTrie *trie, UChar32 start, int32_t offset) { + uint32_t value; + UChar32 limit; + UBool inBlockZero; + + limit=start+0x400; + while(start<limit) { + value=utrie_get32(trie, start, &inBlockZero); + if(inBlockZero) { + start+=UTRIE_DATA_BLOCK_LENGTH; + } else if(value!=0) { + return (uint32_t)(offset|0x8000); + } else { + ++start; + } + } + return 0; +} + + +U_CDECL_END + + + +U_NAMESPACE_BEGIN + +//------------------------------------------------------------------------ +// +// Constructor +// +//------------------------------------------------------------------------ +RBBISetBuilder::RBBISetBuilder(RBBIRuleBuilder *rb) +{ + fRB = rb; + fStatus = rb->fStatus; + fRangeList = 0; + fTrie = 0; + fTrieSize = 0; + fGroupCount = 0; + fSawBOF = FALSE; +} + + +//------------------------------------------------------------------------ +// +// Destructor +// +//------------------------------------------------------------------------ +RBBISetBuilder::~RBBISetBuilder() +{ + RangeDescriptor *nextRangeDesc; + + // Walk through & delete the linked list of RangeDescriptors + for (nextRangeDesc = fRangeList; nextRangeDesc!=NULL;) { + RangeDescriptor *r = nextRangeDesc; + nextRangeDesc = r->fNext; + delete r; + } + + utrie_close(fTrie); +} + + + + +//------------------------------------------------------------------------ +// +// build Build the list of non-overlapping character ranges +// from the Unicode Sets. +// +//------------------------------------------------------------------------ +void RBBISetBuilder::build() { + RBBINode *usetNode; + RangeDescriptor *rlRange; + + if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "usets")) {printSets();} + + // + // Initialize the process by creating a single range encompassing all characters + // that is in no sets. + // + fRangeList = new RangeDescriptor(*fStatus); // will check for status here + if (fRangeList == NULL) { + *fStatus = U_MEMORY_ALLOCATION_ERROR; + return; + } + fRangeList->fStartChar = 0; + fRangeList->fEndChar = 0x10ffff; + + if (U_FAILURE(*fStatus)) { + return; + } + + // + // Find the set of non-overlapping ranges of characters + // + int ni; + for (ni=0; ; ni++) { // Loop over each of the UnicodeSets encountered in the input rules + usetNode = (RBBINode *)this->fRB->fUSetNodes->elementAt(ni); + if (usetNode==NULL) { + break; + } + + UnicodeSet *inputSet = usetNode->fInputSet; + int32_t inputSetRangeCount = inputSet->getRangeCount(); + int inputSetRangeIndex = 0; + rlRange = fRangeList; + + for (;;) { + if (inputSetRangeIndex >= inputSetRangeCount) { + break; + } + UChar32 inputSetRangeBegin = inputSet->getRangeStart(inputSetRangeIndex); + UChar32 inputSetRangeEnd = inputSet->getRangeEnd(inputSetRangeIndex); + + // skip over ranges from the range list that are completely + // below the current range from the input unicode set. + while (rlRange->fEndChar < inputSetRangeBegin) { + rlRange = rlRange->fNext; + } + + // If the start of the range from the range list is before with + // the start of the range from the unicode set, split the range list range + // in two, with one part being before (wholly outside of) the unicode set + // and the other containing the rest. + // Then continue the loop; the post-split current range will then be skipped + // over + if (rlRange->fStartChar < inputSetRangeBegin) { + rlRange->split(inputSetRangeBegin, *fStatus); + if (U_FAILURE(*fStatus)) { + return; + } + continue; + } + + // Same thing at the end of the ranges... + // If the end of the range from the range list doesn't coincide with + // the end of the range from the unicode set, split the range list + // range in two. The first part of the split range will be + // wholly inside the Unicode set. + if (rlRange->fEndChar > inputSetRangeEnd) { + rlRange->split(inputSetRangeEnd+1, *fStatus); + if (U_FAILURE(*fStatus)) { + return; + } + } + + // The current rlRange is now entirely within the UnicodeSet range. + // Add this unicode set to the list of sets for this rlRange + if (rlRange->fIncludesSets->indexOf(usetNode) == -1) { + rlRange->fIncludesSets->addElement(usetNode, *fStatus); + if (U_FAILURE(*fStatus)) { + return; + } + } + + // Advance over ranges that we are finished with. + if (inputSetRangeEnd == rlRange->fEndChar) { + inputSetRangeIndex++; + } + rlRange = rlRange->fNext; + } + } + + if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "range")) { printRanges();} + + // + // Group the above ranges, with each group consisting of one or more + // ranges that are in exactly the same set of original UnicodeSets. + // The groups are numbered, and these group numbers are the set of + // input symbols recognized by the run-time state machine. + // + // Numbering: # 0 (state table column 0) is unused. + // # 1 is reserved - table column 1 is for end-of-input + // # 2 is reserved - table column 2 is for beginning-in-input + // # 3 is the first range list. + // + RangeDescriptor *rlSearchRange; + for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) { + for (rlSearchRange=fRangeList; rlSearchRange != rlRange; rlSearchRange=rlSearchRange->fNext) { + if (rlRange->fIncludesSets->equals(*rlSearchRange->fIncludesSets)) { + rlRange->fNum = rlSearchRange->fNum; + break; + } + } + if (rlRange->fNum == 0) { + fGroupCount ++; + rlRange->fNum = fGroupCount+2; + rlRange->setDictionaryFlag(); + addValToSets(rlRange->fIncludesSets, fGroupCount+2); + } + } + + // Handle input sets that contain the special string {eof}. + // Column 1 of the state table is reserved for EOF on input. + // Column 2 is reserved for before-the-start-input. + // (This column can be optimized away later if there are no rule + // references to {bof}.) + // Add this column value (1 or 2) to the equivalent expression + // subtree for each UnicodeSet that contains the string {eof} + // Because {bof} and {eof} are not a characters in the normal sense, + // they doesn't affect the computation of ranges or TRIE. + static const UChar eofUString[] = {0x65, 0x6f, 0x66, 0}; + static const UChar bofUString[] = {0x62, 0x6f, 0x66, 0}; + + UnicodeString eofString(eofUString); + UnicodeString bofString(bofUString); + for (ni=0; ; ni++) { // Loop over each of the UnicodeSets encountered in the input rules + usetNode = (RBBINode *)this->fRB->fUSetNodes->elementAt(ni); + if (usetNode==NULL) { + break; + } + UnicodeSet *inputSet = usetNode->fInputSet; + if (inputSet->contains(eofString)) { + addValToSet(usetNode, 1); + } + if (inputSet->contains(bofString)) { + addValToSet(usetNode, 2); + fSawBOF = TRUE; + } + } + + + if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "rgroup")) {printRangeGroups();} + if (fRB->fDebugEnv && uprv_strstr(fRB->fDebugEnv, "esets")) {printSets();} + + // + // Build the Trie table for mapping UChar32 values to the corresponding + // range group number + // + fTrie = utrie_open(NULL, // Pre-existing trie to be filled in + NULL, // Data array (utrie will allocate one) + 100000, // Max Data Length + 0, // Initial value for all code points + 0, // Lead surrogate unit value + TRUE); // Keep Latin 1 in separately + + + for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) { + utrie_setRange32(fTrie, rlRange->fStartChar, rlRange->fEndChar+1, rlRange->fNum, TRUE); + } +} + + + +//----------------------------------------------------------------------------------- +// +// getTrieSize() Return the size that will be required to serialize the Trie. +// +//----------------------------------------------------------------------------------- +int32_t RBBISetBuilder::getTrieSize() /*const*/ { + fTrieSize = utrie_serialize(fTrie, + NULL, // Buffer + 0, // Capacity + getFoldedRBBIValue, + TRUE, // Reduce to 16 bits + fStatus); + // RBBIDebugPrintf("Trie table size is %d\n", trieSize); + return fTrieSize; +} + + +//----------------------------------------------------------------------------------- +// +// serializeTrie() Put the serialized trie at the specified address. +// Trust the caller to have given us enough memory. +// getTrieSize() MUST be called first. +// +//----------------------------------------------------------------------------------- +void RBBISetBuilder::serializeTrie(uint8_t *where) { + utrie_serialize(fTrie, + where, // Buffer + fTrieSize, // Capacity + getFoldedRBBIValue, + TRUE, // Reduce to 16 bits + fStatus); +} + +//------------------------------------------------------------------------ +// +// addValToSets Add a runtime-mapped input value to each uset from a +// list of uset nodes. (val corresponds to a state table column.) +// For each of the original Unicode sets - which correspond +// directly to uset nodes - a logically equivalent expression +// is constructed in terms of the remapped runtime input +// symbol set. This function adds one runtime input symbol to +// a list of sets. +// +// The "logically equivalent expression" is the tree for an +// or-ing together of all of the symbols that go into the set. +// +//------------------------------------------------------------------------ +void RBBISetBuilder::addValToSets(UVector *sets, uint32_t val) { + int32_t ix; + + for (ix=0; ix<sets->size(); ix++) { + RBBINode *usetNode = (RBBINode *)sets->elementAt(ix); + addValToSet(usetNode, val); + } +} + +void RBBISetBuilder::addValToSet(RBBINode *usetNode, uint32_t val) { + RBBINode *leafNode = new RBBINode(RBBINode::leafChar); + if (leafNode == NULL) { + *fStatus = U_MEMORY_ALLOCATION_ERROR; + return; + } + leafNode->fVal = (unsigned short)val; + if (usetNode->fLeftChild == NULL) { + usetNode->fLeftChild = leafNode; + leafNode->fParent = usetNode; + } else { + // There are already input symbols present for this set. + // Set up an OR node, with the previous stuff as the left child + // and the new value as the right child. + RBBINode *orNode = new RBBINode(RBBINode::opOr); + if (orNode == NULL) { + *fStatus = U_MEMORY_ALLOCATION_ERROR; + return; + } + orNode->fLeftChild = usetNode->fLeftChild; + orNode->fRightChild = leafNode; + orNode->fLeftChild->fParent = orNode; + orNode->fRightChild->fParent = orNode; + usetNode->fLeftChild = orNode; + orNode->fParent = usetNode; + } +} + + +//------------------------------------------------------------------------ +// +// getNumCharCategories +// +//------------------------------------------------------------------------ +int32_t RBBISetBuilder::getNumCharCategories() const { + return fGroupCount + 3; +} + + +//------------------------------------------------------------------------ +// +// sawBOF +// +//------------------------------------------------------------------------ +UBool RBBISetBuilder::sawBOF() const { + return fSawBOF; +} + + +//------------------------------------------------------------------------ +// +// getFirstChar Given a runtime RBBI character category, find +// the first UChar32 that is in the set of chars +// in the category. +//------------------------------------------------------------------------ +UChar32 RBBISetBuilder::getFirstChar(int32_t category) const { + RangeDescriptor *rlRange; + UChar32 retVal = (UChar32)-1; + for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) { + if (rlRange->fNum == category) { + retVal = rlRange->fStartChar; + break; + } + } + return retVal; +} + + + +//------------------------------------------------------------------------ +// +// printRanges A debugging function. +// dump out all of the range definitions. +// +//------------------------------------------------------------------------ +#ifdef RBBI_DEBUG +void RBBISetBuilder::printRanges() { + RangeDescriptor *rlRange; + int i; + + RBBIDebugPrintf("\n\n Nonoverlapping Ranges ...\n"); + for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) { + RBBIDebugPrintf("%2i %4x-%4x ", rlRange->fNum, rlRange->fStartChar, rlRange->fEndChar); + + for (i=0; i<rlRange->fIncludesSets->size(); i++) { + RBBINode *usetNode = (RBBINode *)rlRange->fIncludesSets->elementAt(i); + UnicodeString setName = UNICODE_STRING("anon", 4); + RBBINode *setRef = usetNode->fParent; + if (setRef != NULL) { + RBBINode *varRef = setRef->fParent; + if (varRef != NULL && varRef->fType == RBBINode::varRef) { + setName = varRef->fText; + } + } + RBBI_DEBUG_printUnicodeString(setName); RBBIDebugPrintf(" "); + } + RBBIDebugPrintf("\n"); + } +} +#endif + + +//------------------------------------------------------------------------ +// +// printRangeGroups A debugging function. +// dump out all of the range groups. +// +//------------------------------------------------------------------------ +#ifdef RBBI_DEBUG +void RBBISetBuilder::printRangeGroups() { + RangeDescriptor *rlRange; + RangeDescriptor *tRange; + int i; + int lastPrintedGroupNum = 0; + + RBBIDebugPrintf("\nRanges grouped by Unicode Set Membership...\n"); + for (rlRange = fRangeList; rlRange!=0; rlRange=rlRange->fNext) { + int groupNum = rlRange->fNum & 0xbfff; + if (groupNum > lastPrintedGroupNum) { + lastPrintedGroupNum = groupNum; + RBBIDebugPrintf("%2i ", groupNum); + + if (rlRange->fNum & 0x4000) { RBBIDebugPrintf(" <DICT> ");} + + for (i=0; i<rlRange->fIncludesSets->size(); i++) { + RBBINode *usetNode = (RBBINode *)rlRange->fIncludesSets->elementAt(i); + UnicodeString setName = UNICODE_STRING("anon", 4); + RBBINode *setRef = usetNode->fParent; + if (setRef != NULL) { + RBBINode *varRef = setRef->fParent; + if (varRef != NULL && varRef->fType == RBBINode::varRef) { + setName = varRef->fText; + } + } + RBBI_DEBUG_printUnicodeString(setName); RBBIDebugPrintf(" "); + } + + i = 0; + for (tRange = rlRange; tRange != 0; tRange = tRange->fNext) { + if (tRange->fNum == rlRange->fNum) { + if (i++ % 5 == 0) { + RBBIDebugPrintf("\n "); + } + RBBIDebugPrintf(" %05x-%05x", tRange->fStartChar, tRange->fEndChar); + } + } + RBBIDebugPrintf("\n"); + } + } + RBBIDebugPrintf("\n"); +} +#endif + + +//------------------------------------------------------------------------ +// +// printSets A debugging function. +// dump out all of the set definitions. +// +//------------------------------------------------------------------------ +#ifdef RBBI_DEBUG +void RBBISetBuilder::printSets() { + int i; + + RBBIDebugPrintf("\n\nUnicode Sets List\n------------------\n"); + for (i=0; ; i++) { + RBBINode *usetNode; + RBBINode *setRef; + RBBINode *varRef; + UnicodeString setName; + + usetNode = (RBBINode *)fRB->fUSetNodes->elementAt(i); + if (usetNode == NULL) { + break; + } + + RBBIDebugPrintf("%3d ", i); + setName = UNICODE_STRING("anonymous", 9); + setRef = usetNode->fParent; + if (setRef != NULL) { + varRef = setRef->fParent; + if (varRef != NULL && varRef->fType == RBBINode::varRef) { + setName = varRef->fText; + } + } + RBBI_DEBUG_printUnicodeString(setName); + RBBIDebugPrintf(" "); + RBBI_DEBUG_printUnicodeString(usetNode->fText); + RBBIDebugPrintf("\n"); + if (usetNode->fLeftChild != NULL) { + RBBINode::printTree(usetNode->fLeftChild, TRUE); + } + } + RBBIDebugPrintf("\n"); +} +#endif + + + +//------------------------------------------------------------------------------------- +// +// RangeDescriptor copy constructor +// +//------------------------------------------------------------------------------------- + +RangeDescriptor::RangeDescriptor(const RangeDescriptor &other, UErrorCode &status) { + int i; + + this->fStartChar = other.fStartChar; + this->fEndChar = other.fEndChar; + this->fNum = other.fNum; + this->fNext = NULL; + UErrorCode oldstatus = status; + this->fIncludesSets = new UVector(status); + if (U_FAILURE(oldstatus)) { + status = oldstatus; + } + if (U_FAILURE(status)) { + return; + } + /* test for NULL */ + if (this->fIncludesSets == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + + for (i=0; i<other.fIncludesSets->size(); i++) { + this->fIncludesSets->addElement(other.fIncludesSets->elementAt(i), status); + } +} + + +//------------------------------------------------------------------------------------- +// +// RangeDesriptor default constructor +// +//------------------------------------------------------------------------------------- +RangeDescriptor::RangeDescriptor(UErrorCode &status) { + this->fStartChar = 0; + this->fEndChar = 0; + this->fNum = 0; + this->fNext = NULL; + UErrorCode oldstatus = status; + this->fIncludesSets = new UVector(status); + if (U_FAILURE(oldstatus)) { + status = oldstatus; + } + if (U_FAILURE(status)) { + return; + } + /* test for NULL */ + if(this->fIncludesSets == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + +} + + +//------------------------------------------------------------------------------------- +// +// RangeDesriptor Destructor +// +//------------------------------------------------------------------------------------- +RangeDescriptor::~RangeDescriptor() { + delete fIncludesSets; + fIncludesSets = NULL; +} + +//------------------------------------------------------------------------------------- +// +// RangeDesriptor::split() +// +//------------------------------------------------------------------------------------- +void RangeDescriptor::split(UChar32 where, UErrorCode &status) { + U_ASSERT(where>fStartChar && where<=fEndChar); + RangeDescriptor *nr = new RangeDescriptor(*this, status); + if(nr == 0) { + status = U_MEMORY_ALLOCATION_ERROR; + return; + } + if (U_FAILURE(status)) { + delete nr; + return; + } + // RangeDescriptor copy constructor copies all fields. + // Only need to update those that are different after the split. + nr->fStartChar = where; + this->fEndChar = where-1; + nr->fNext = this->fNext; + this->fNext = nr; +} + + +//------------------------------------------------------------------------------------- +// +// RangeDescriptor::setDictionaryFlag +// +// Character Category Numbers that include characters from +// the original Unicode Set named "dictionary" have bit 14 +// set to 1. The RBBI runtime engine uses this to trigger +// use of the word dictionary. +// +// This function looks through the Unicode Sets that it +// (the range) includes, and sets the bit in fNum when +// "dictionary" is among them. +// +// TODO: a faster way would be to find the set node for +// "dictionary" just once, rather than looking it +// up by name every time. +// +//------------------------------------------------------------------------------------- +void RangeDescriptor::setDictionaryFlag() { + int i; + + for (i=0; i<this->fIncludesSets->size(); i++) { + RBBINode *usetNode = (RBBINode *)fIncludesSets->elementAt(i); + UnicodeString setName; + RBBINode *setRef = usetNode->fParent; + if (setRef != NULL) { + RBBINode *varRef = setRef->fParent; + if (varRef != NULL && varRef->fType == RBBINode::varRef) { + setName = varRef->fText; + } + } + if (setName.compare(UNICODE_STRING("dictionary", 10)) == 0) { // TODO: no string literals. + this->fNum |= 0x4000; + break; + } + } +} + + + +U_NAMESPACE_END + +#endif /* #if !UCONFIG_NO_BREAK_ITERATION */ |