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-rw-r--r--image/decoders/nsGIFDecoder2.cpp25
1 files changed, 16 insertions, 9 deletions
diff --git a/image/decoders/nsGIFDecoder2.cpp b/image/decoders/nsGIFDecoder2.cpp
index 7955438e4..efa145144 100644
--- a/image/decoders/nsGIFDecoder2.cpp
+++ b/image/decoders/nsGIFDecoder2.cpp
@@ -187,6 +187,14 @@ nsGIFDecoder2::BeginImageFrame(const IntRect& aFrameRect,
// Make sure there's no animation if we're downscaling.
MOZ_ASSERT_IF(Size() != OutputSize(), !GetImageMetadata().HasAnimation());
+ AnimationParams animParams {
+ aFrameRect,
+ FrameTimeout::FromRawMilliseconds(mGIFStruct.delay_time),
+ uint32_t(mGIFStruct.images_decoded),
+ BlendMethod::OVER,
+ DisposalMethod(mGIFStruct.disposal_method)
+ };
+
SurfacePipeFlags pipeFlags = aIsInterlaced
? SurfacePipeFlags::DEINTERLACE
: SurfacePipeFlags();
@@ -198,17 +206,18 @@ nsGIFDecoder2::BeginImageFrame(const IntRect& aFrameRect,
// The first frame is always decoded into an RGB surface.
pipe =
- SurfacePipeFactory::CreateSurfacePipe(this, mGIFStruct.images_decoded,
- Size(), OutputSize(),
- aFrameRect, format, pipeFlags);
+ SurfacePipeFactory::CreateSurfacePipe(this, Size(), OutputSize(),
+ aFrameRect, format,
+ Some(animParams), pipeFlags);
} else {
// This is an animation frame (and not the first). To minimize the memory
// usage of animations, the image data is stored in paletted form.
MOZ_ASSERT(Size() == OutputSize());
pipe =
- SurfacePipeFactory::CreatePalettedSurfacePipe(this, mGIFStruct.images_decoded,
- Size(), aFrameRect, format,
- aDepth, pipeFlags);
+ SurfacePipeFactory::CreatePalettedSurfacePipe(this, Size(), aFrameRect,
+ format,
+ aDepth, Some(animParams),
+ pipeFlags);
}
mCurrentFrameIndex = mGIFStruct.images_decoded;
@@ -249,9 +258,7 @@ nsGIFDecoder2::EndImageFrame()
mGIFStruct.images_decoded++;
// Tell the superclass we finished a frame
- PostFrameStop(opacity,
- DisposalMethod(mGIFStruct.disposal_method),
- FrameTimeout::FromRawMilliseconds(mGIFStruct.delay_time));
+ PostFrameStop(opacity);
// Reset the transparent pixel
if (mOldColor) {