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Diffstat (limited to 'image/SourceBuffer.h')
-rw-r--r-- | image/SourceBuffer.h | 459 |
1 files changed, 459 insertions, 0 deletions
diff --git a/image/SourceBuffer.h b/image/SourceBuffer.h new file mode 100644 index 000000000..64727e65e --- /dev/null +++ b/image/SourceBuffer.h @@ -0,0 +1,459 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/** + * SourceBuffer is a single producer, multiple consumer data structure used for + * storing image source (compressed) data. + */ + +#ifndef mozilla_image_sourcebuffer_h +#define mozilla_image_sourcebuffer_h + +#include <algorithm> +#include "mozilla/Maybe.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/Mutex.h" +#include "mozilla/Move.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/RefPtr.h" +#include "mozilla/RefCounted.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/RefPtr.h" +#include "nsTArray.h" + +class nsIInputStream; + +namespace mozilla { +namespace image { + +class SourceBuffer; + +/** + * IResumable is an interface for classes that can schedule themselves to resume + * their work later. An implementation of IResumable generally should post a + * runnable to some event target which continues the work of the task. + */ +struct IResumable +{ + MOZ_DECLARE_REFCOUNTED_TYPENAME(IResumable) + + // Subclasses may or may not be XPCOM classes, so we just require that they + // implement AddRef and Release. + NS_IMETHOD_(MozExternalRefCountType) AddRef(void) = 0; + NS_IMETHOD_(MozExternalRefCountType) Release(void) = 0; + + virtual void Resume() = 0; + +protected: + virtual ~IResumable() { } +}; + +/** + * SourceBufferIterator is a class that allows consumers of image source data to + * read the contents of a SourceBuffer sequentially. + * + * Consumers can advance through the SourceBuffer by calling + * AdvanceOrScheduleResume() repeatedly. After every advance, they should call + * check the return value, which will tell them the iterator's new state. + * + * If WAITING is returned, AdvanceOrScheduleResume() has arranged + * to call the consumer's Resume() method later, so the consumer should save its + * state if needed and stop running. + * + * If the iterator's new state is READY, then the consumer can call Data() and + * Length() to read new data from the SourceBuffer. + * + * Finally, in the COMPLETE state the consumer can call CompletionStatus() to + * get the status passed to SourceBuffer::Complete(). + */ +class SourceBufferIterator final +{ +public: + enum State { + START, // The iterator is at the beginning of the buffer. + READY, // The iterator is pointing to new data. + WAITING, // The iterator is blocked and the caller must yield. + COMPLETE // The iterator is pointing to the end of the buffer. + }; + + explicit SourceBufferIterator(SourceBuffer* aOwner) + : mOwner(aOwner) + , mState(START) + , mChunkCount(0) + , mByteCount(0) + { + MOZ_ASSERT(aOwner); + mData.mIterating.mChunk = 0; + mData.mIterating.mData = nullptr; + mData.mIterating.mOffset = 0; + mData.mIterating.mAvailableLength = 0; + mData.mIterating.mNextReadLength = 0; + } + + SourceBufferIterator(SourceBufferIterator&& aOther) + : mOwner(Move(aOther.mOwner)) + , mState(aOther.mState) + , mData(aOther.mData) + , mChunkCount(aOther.mChunkCount) + , mByteCount(aOther.mByteCount) + { } + + ~SourceBufferIterator(); + + SourceBufferIterator& operator=(SourceBufferIterator&& aOther); + + /** + * Returns true if there are no more than @aBytes remaining in the + * SourceBuffer. If the SourceBuffer is not yet complete, returns false. + */ + bool RemainingBytesIsNoMoreThan(size_t aBytes) const; + + /** + * Advances the iterator through the SourceBuffer if possible. Advances no + * more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as + * possible.) + * + * This is a wrapper around AdvanceOrScheduleResume() that makes it clearer at + * the callsite when the no resuming is intended. + * + * @return State::READY if the iterator was successfully advanced. + * State::WAITING if the iterator could not be advanced because it's + * at the end of the underlying SourceBuffer, but the SourceBuffer + * may still receive additional data. + * State::COMPLETE if the iterator could not be advanced because it's + * at the end of the underlying SourceBuffer and the SourceBuffer is + * marked complete (i.e., it will never receive any additional + * data). + */ + State Advance(size_t aRequestedBytes) + { + return AdvanceOrScheduleResume(aRequestedBytes, nullptr); + } + + /** + * Advances the iterator through the SourceBuffer if possible. Advances no + * more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as + * possible.) If advancing is not possible and @aConsumer is not null, + * arranges to call the @aConsumer's Resume() method when more data is + * available. + * + * @return State::READY if the iterator was successfully advanced. + * State::WAITING if the iterator could not be advanced because it's + * at the end of the underlying SourceBuffer, but the SourceBuffer + * may still receive additional data. @aConsumer's Resume() method + * will be called when additional data is available. + * State::COMPLETE if the iterator could not be advanced because it's + * at the end of the underlying SourceBuffer and the SourceBuffer is + * marked complete (i.e., it will never receive any additional + * data). + */ + State AdvanceOrScheduleResume(size_t aRequestedBytes, IResumable* aConsumer); + + /// If at the end, returns the status passed to SourceBuffer::Complete(). + nsresult CompletionStatus() const + { + MOZ_ASSERT(mState == COMPLETE, + "Calling CompletionStatus() in the wrong state"); + return mState == COMPLETE ? mData.mAtEnd.mStatus : NS_OK; + } + + /// If we're ready to read, returns a pointer to the new data. + const char* Data() const + { + MOZ_ASSERT(mState == READY, "Calling Data() in the wrong state"); + return mState == READY ? mData.mIterating.mData + mData.mIterating.mOffset + : nullptr; + } + + /// If we're ready to read, returns the length of the new data. + size_t Length() const + { + MOZ_ASSERT(mState == READY, "Calling Length() in the wrong state"); + return mState == READY ? mData.mIterating.mNextReadLength : 0; + } + + /// @return a count of the chunks we've advanced through. + uint32_t ChunkCount() const { return mChunkCount; } + + /// @return a count of the bytes in all chunks we've advanced through. + size_t ByteCount() const { return mByteCount; } + +private: + friend class SourceBuffer; + + SourceBufferIterator(const SourceBufferIterator&) = delete; + SourceBufferIterator& operator=(const SourceBufferIterator&) = delete; + + bool HasMore() const { return mState != COMPLETE; } + + State AdvanceFromLocalBuffer(size_t aRequestedBytes) + { + MOZ_ASSERT(mState == READY, "Advancing in the wrong state"); + MOZ_ASSERT(mData.mIterating.mAvailableLength > 0, + "The local buffer shouldn't be empty"); + MOZ_ASSERT(mData.mIterating.mNextReadLength == 0, + "Advancing without consuming previous data"); + + mData.mIterating.mNextReadLength = + std::min(mData.mIterating.mAvailableLength, aRequestedBytes); + + return READY; + } + + State SetReady(uint32_t aChunk, const char* aData, + size_t aOffset, size_t aAvailableLength, + size_t aRequestedBytes) + { + MOZ_ASSERT(mState != COMPLETE); + mState = READY; + + // Update state. + mData.mIterating.mChunk = aChunk; + mData.mIterating.mData = aData; + mData.mIterating.mOffset = aOffset; + mData.mIterating.mAvailableLength = aAvailableLength; + + // Update metrics. + mChunkCount++; + mByteCount += aAvailableLength; + + // Attempt to advance by the requested number of bytes. + return AdvanceFromLocalBuffer(aRequestedBytes); + } + + State SetWaiting() + { + MOZ_ASSERT(mState != COMPLETE); + MOZ_ASSERT(mState != WAITING, "Did we get a spurious wakeup somehow?"); + return mState = WAITING; + } + + State SetComplete(nsresult aStatus) + { + mData.mAtEnd.mStatus = aStatus; + return mState = COMPLETE; + } + + RefPtr<SourceBuffer> mOwner; + + State mState; + + /** + * This union contains our iteration state if we're still iterating (for + * states START, READY, and WAITING) and the status the SourceBuffer was + * completed with if we're in state COMPLETE. + */ + union { + struct { + uint32_t mChunk; + const char* mData; + size_t mOffset; + size_t mAvailableLength; + size_t mNextReadLength; + } mIterating; + struct { + nsresult mStatus; + } mAtEnd; + } mData; + + uint32_t mChunkCount; // Count of chunks we've advanced through. + size_t mByteCount; // Count of bytes in all chunks we've advanced through. +}; + +/** + * SourceBuffer is a parallel data structure used for storing image source + * (compressed) data. + * + * SourceBuffer is a single producer, multiple consumer data structure. The + * single producer calls Append() to append data to the buffer. In parallel, + * multiple consumers can call Iterator(), which returns a SourceBufferIterator + * that they can use to iterate through the buffer. The SourceBufferIterator + * returns a series of pointers which remain stable for lifetime of the + * SourceBuffer, and the data they point to is immutable, ensuring that the + * producer never interferes with the consumers. + * + * In order to avoid blocking, SourceBuffer works with SourceBufferIterator to + * keep a list of consumers which are waiting for new data, and to resume them + * when the producer appends more. All consumers must implement the IResumable + * interface to make this possible. + */ +class SourceBuffer final +{ +public: + MOZ_DECLARE_REFCOUNTED_TYPENAME(image::SourceBuffer) + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(image::SourceBuffer) + + SourceBuffer(); + + ////////////////////////////////////////////////////////////////////////////// + // Producer methods. + ////////////////////////////////////////////////////////////////////////////// + + /** + * If the producer knows how long the source data will be, it should call + * ExpectLength, which enables SourceBuffer to preallocate its buffer. + */ + nsresult ExpectLength(size_t aExpectedLength); + + /// Append the provided data to the buffer. + nsresult Append(const char* aData, size_t aLength); + + /// Append the data available on the provided nsIInputStream to the buffer. + nsresult AppendFromInputStream(nsIInputStream* aInputStream, uint32_t aCount); + + /** + * Mark the buffer complete, with a status that will be available to + * consumers. Further calls to Append() are forbidden after Complete(). + */ + void Complete(nsresult aStatus); + + /// Returns true if the buffer is complete. + bool IsComplete(); + + /// Memory reporting. + size_t SizeOfIncludingThisWithComputedFallback(MallocSizeOf) const; + + + ////////////////////////////////////////////////////////////////////////////// + // Consumer methods. + ////////////////////////////////////////////////////////////////////////////// + + /// Returns an iterator to this SourceBuffer. + SourceBufferIterator Iterator(); + + + ////////////////////////////////////////////////////////////////////////////// + // Consumer methods. + ////////////////////////////////////////////////////////////////////////////// + + /** + * The minimum chunk capacity we'll allocate, if we don't know the correct + * capacity (which would happen because ExpectLength() wasn't called or gave + * us the wrong value). This is only exposed for use by tests; if normal code + * is using this, it's doing something wrong. + */ + static const size_t MIN_CHUNK_CAPACITY = 4096; + +private: + friend class SourceBufferIterator; + + ~SourceBuffer(); + + ////////////////////////////////////////////////////////////////////////////// + // Chunk type and chunk-related methods. + ////////////////////////////////////////////////////////////////////////////// + + class Chunk + { + public: + explicit Chunk(size_t aCapacity) + : mCapacity(aCapacity) + , mLength(0) + { + MOZ_ASSERT(aCapacity > 0, "Creating zero-capacity chunk"); + mData.reset(new (fallible) char[mCapacity]); + } + + Chunk(Chunk&& aOther) + : mCapacity(aOther.mCapacity) + , mLength(aOther.mLength) + , mData(Move(aOther.mData)) + { + aOther.mCapacity = aOther.mLength = 0; + aOther.mData = nullptr; + } + + Chunk& operator=(Chunk&& aOther) + { + mCapacity = aOther.mCapacity; + mLength = aOther.mLength; + mData = Move(aOther.mData); + aOther.mCapacity = aOther.mLength = 0; + aOther.mData = nullptr; + return *this; + } + + bool AllocationFailed() const { return !mData; } + size_t Capacity() const { return mCapacity; } + size_t Length() const { return mLength; } + + char* Data() const + { + MOZ_ASSERT(mData, "Allocation failed but nobody checked for it"); + return mData.get(); + } + + void AddLength(size_t aAdditionalLength) + { + MOZ_ASSERT(mLength + aAdditionalLength <= mCapacity); + mLength += aAdditionalLength; + } + + private: + Chunk(const Chunk&) = delete; + Chunk& operator=(const Chunk&) = delete; + + size_t mCapacity; + size_t mLength; + UniquePtr<char[]> mData; + }; + + nsresult AppendChunk(Maybe<Chunk>&& aChunk); + Maybe<Chunk> CreateChunk(size_t aCapacity, bool aRoundUp = true); + nsresult Compact(); + static size_t RoundedUpCapacity(size_t aCapacity); + size_t FibonacciCapacityWithMinimum(size_t aMinCapacity); + + + ////////////////////////////////////////////////////////////////////////////// + // Iterator / consumer methods. + ////////////////////////////////////////////////////////////////////////////// + + void AddWaitingConsumer(IResumable* aConsumer); + void ResumeWaitingConsumers(); + + typedef SourceBufferIterator::State State; + + State AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator, + size_t aRequestedBytes, + IResumable* aConsumer); + bool RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator, + size_t aBytes) const; + + void OnIteratorRelease(); + + ////////////////////////////////////////////////////////////////////////////// + // Helper methods. + ////////////////////////////////////////////////////////////////////////////// + + nsresult HandleError(nsresult aError); + bool IsEmpty(); + bool IsLastChunk(uint32_t aChunk); + + + ////////////////////////////////////////////////////////////////////////////// + // Member variables. + ////////////////////////////////////////////////////////////////////////////// + + /// All private members are protected by mMutex. + mutable Mutex mMutex; + + /// The data in this SourceBuffer, stored as a series of Chunks. + FallibleTArray<Chunk> mChunks; + + /// Consumers which are waiting to be notified when new data is available. + nsTArray<RefPtr<IResumable>> mWaitingConsumers; + + /// If present, marks this SourceBuffer complete with the given final status. + Maybe<nsresult> mStatus; + + /// Count of active consumers. + uint32_t mConsumerCount; +}; + +} // namespace image +} // namespace mozilla + +#endif // mozilla_image_sourcebuffer_h |