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Diffstat (limited to 'image/RasterImage.h')
-rw-r--r-- | image/RasterImage.h | 514 |
1 files changed, 514 insertions, 0 deletions
diff --git a/image/RasterImage.h b/image/RasterImage.h new file mode 100644 index 000000000..d664471dd --- /dev/null +++ b/image/RasterImage.h @@ -0,0 +1,514 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/** @file + * This file declares the RasterImage class, which + * handles static and animated rasterized images. + * + * @author Stuart Parmenter <pavlov@netscape.com> + * @author Chris Saari <saari@netscape.com> + * @author Arron Mogge <paper@animecity.nu> + * @author Andrew Smith <asmith15@learn.senecac.on.ca> + */ + +#ifndef mozilla_image_RasterImage_h +#define mozilla_image_RasterImage_h + +#include "Image.h" +#include "nsCOMPtr.h" +#include "imgIContainer.h" +#include "nsIProperties.h" +#include "nsTArray.h" +#include "LookupResult.h" +#include "nsThreadUtils.h" +#include "DecodePool.h" +#include "DecoderFactory.h" +#include "FrameAnimator.h" +#include "ImageMetadata.h" +#include "ISurfaceProvider.h" +#include "Orientation.h" +#include "nsIObserver.h" +#include "mozilla/Attributes.h" +#include "mozilla/Maybe.h" +#include "mozilla/MemoryReporting.h" +#include "mozilla/NotNull.h" +#include "mozilla/Pair.h" +#include "mozilla/TimeStamp.h" +#include "mozilla/WeakPtr.h" +#include "mozilla/UniquePtr.h" +#include "ImageContainer.h" +#include "PlaybackType.h" +#ifdef DEBUG + #include "imgIContainerDebug.h" +#endif + +class nsIInputStream; +class nsIRequest; + +#define NS_RASTERIMAGE_CID \ +{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \ + 0x376ff2c1, \ + 0x9bf6, \ + 0x418a, \ + {0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \ +} + +/** + * Handles static and animated image containers. + * + * + * @par A Quick Walk Through + * The decoder initializes this class and calls AppendFrame() to add a frame. + * Once RasterImage detects more than one frame, it starts the animation + * with StartAnimation(). Note that the invalidation events for RasterImage are + * generated automatically using nsRefreshDriver. + * + * @par + * StartAnimation() initializes the animation helper object and sets the time + * the first frame was displayed to the current clock time. + * + * @par + * When the refresh driver corresponding to the imgIContainer that this image is + * a part of notifies the RasterImage that it's time to invalidate, + * RequestRefresh() is called with a given TimeStamp to advance to. As long as + * the timeout of the given frame (the frame's "delay") plus the time that frame + * was first displayed is less than or equal to the TimeStamp given, + * RequestRefresh() calls AdvanceFrame(). + * + * @par + * AdvanceFrame() is responsible for advancing a single frame of the animation. + * It can return true, meaning that the frame advanced, or false, meaning that + * the frame failed to advance (usually because the next frame hasn't been + * decoded yet). It is also responsible for performing the final animation stop + * procedure if the final frame of a non-looping animation is reached. + * + * @par + * Each frame can have a different method of removing itself. These are + * listed as imgIContainer::cDispose... constants. Notify() calls + * DoComposite() to handle any special frame destruction. + * + * @par + * The basic path through DoComposite() is: + * 1) Calculate Area that needs updating, which is at least the area of + * aNextFrame. + * 2) Dispose of previous frame. + * 3) Draw new image onto compositingFrame. + * See comments in DoComposite() for more information and optimizations. + * + * @par + * The rest of the RasterImage specific functions are used by DoComposite to + * destroy the old frame and build the new one. + * + * @note + * <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in + * respects to RasterImage. + * + * @par + * <li> GIFs never have more than a 1 bit alpha. + * <li> APNGs may have a full alpha channel. + * + * @par + * <li> Background color specified in GIF is ignored by web browsers. + * + * @par + * <li> If Frame 3 wants to dispose by restoring previous, what it wants is to + * restore the composition up to and including Frame 2, as well as Frame 2s + * disposal. So, in the middle of DoComposite when composing Frame 3, right + * after destroying Frame 2's area, we copy compositingFrame to + * prevCompositingFrame. When DoComposite gets called to do Frame 4, we + * copy prevCompositingFrame back, and then draw Frame 4 on top. + * + * @par + * The mAnim structure has members only needed for animated images, so + * it's not allocated until the second frame is added. + */ + +namespace mozilla { + +namespace layers { +class ImageContainer; +class Image; +} // namespace layers + +namespace image { + +class Decoder; +struct DecoderFinalStatus; +struct DecoderTelemetry; +class ImageMetadata; +class SourceBuffer; + +class RasterImage final : public ImageResource + , public nsIProperties + , public SupportsWeakPtr<RasterImage> +#ifdef DEBUG + , public imgIContainerDebug +#endif +{ + // (no public constructor - use ImageFactory) + virtual ~RasterImage(); + +public: + MOZ_DECLARE_WEAKREFERENCE_TYPENAME(RasterImage) + NS_DECL_THREADSAFE_ISUPPORTS + NS_DECL_NSIPROPERTIES + NS_DECL_IMGICONTAINER +#ifdef DEBUG + NS_DECL_IMGICONTAINERDEBUG +#endif + + virtual nsresult StartAnimation() override; + virtual nsresult StopAnimation() override; + + // Methods inherited from Image + virtual void OnSurfaceDiscarded() override; + + virtual size_t SizeOfSourceWithComputedFallback(MallocSizeOf aMallocSizeOf) + const override; + virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters, + MallocSizeOf aMallocSizeOf) const override; + + /* Triggers discarding. */ + void Discard(); + + + ////////////////////////////////////////////////////////////////////////////// + // Decoder callbacks. + ////////////////////////////////////////////////////////////////////////////// + + /** + * Sends the provided progress notifications to ProgressTracker. + * + * Main-thread only. + * + * @param aProgress The progress notifications to send. + * @param aInvalidRect An invalidation rect to send. + * @param aFrameCount If Some(), an updated count of the number of frames of + * animation the decoder has finished decoding so far. This + * is a lower bound for the total number of animation + * frames this image has. + * @param aDecoderFlags The decoder flags used by the decoder that generated + * these notifications, or DefaultDecoderFlags() if the + * notifications don't come from a decoder. + * @param aSurfaceFlags The surface flags used by the decoder that generated + * these notifications, or DefaultSurfaceFlags() if the + * notifications don't come from a decoder. + */ + void NotifyProgress(Progress aProgress, + const gfx::IntRect& aInvalidRect = nsIntRect(), + const Maybe<uint32_t>& aFrameCount = Nothing(), + DecoderFlags aDecoderFlags = DefaultDecoderFlags(), + SurfaceFlags aSurfaceFlags = DefaultSurfaceFlags()); + + /** + * Records decoding results, sends out any final notifications, updates the + * state of this image, and records telemetry. + * + * Main-thread only. + * + * @param aStatus Final status information about the decoder. (Whether it + * encountered an error, etc.) + * @param aMetadata Metadata about this image that the decoder gathered. + * @param aTelemetry Telemetry data about the decoder. + * @param aProgress Any final progress notifications to send. + * @param aInvalidRect Any final invalidation rect to send. + * @param aFrameCount If Some(), a final updated count of the number of frames + * of animation the decoder has finished decoding so far. + * This is a lower bound for the total number of animation + * frames this image has. + * @param aDecoderFlags The decoder flags used by the decoder. + * @param aSurfaceFlags The surface flags used by the decoder. + */ + void NotifyDecodeComplete(const DecoderFinalStatus& aStatus, + const ImageMetadata& aMetadata, + const DecoderTelemetry& aTelemetry, + Progress aProgress, + const gfx::IntRect& aInvalidRect, + const Maybe<uint32_t>& aFrameCount, + DecoderFlags aDecoderFlags, + SurfaceFlags aSurfaceFlags); + + // Helper method for NotifyDecodeComplete. + void ReportDecoderError(); + + + ////////////////////////////////////////////////////////////////////////////// + // Network callbacks. + ////////////////////////////////////////////////////////////////////////////// + + virtual nsresult OnImageDataAvailable(nsIRequest* aRequest, + nsISupports* aContext, + nsIInputStream* aInStr, + uint64_t aSourceOffset, + uint32_t aCount) override; + virtual nsresult OnImageDataComplete(nsIRequest* aRequest, + nsISupports* aContext, + nsresult aStatus, + bool aLastPart) override; + + void NotifyForLoadEvent(Progress aProgress); + + /** + * A hint of the number of bytes of source data that the image contains. If + * called early on, this can help reduce copying and reallocations by + * appropriately preallocating the source data buffer. + * + * We take this approach rather than having the source data management code do + * something more complicated (like chunklisting) because HTTP is by far the + * dominant source of images, and the Content-Length header is quite reliable. + * Thus, pre-allocation simplifies code and reduces the total number of + * allocations. + */ + nsresult SetSourceSizeHint(uint32_t aSizeHint); + + /* Provide a hint for the requested dimension of the resulting image. */ + void SetRequestedSampleSize(int requestedSampleSize) { + mRequestedSampleSize = requestedSampleSize; + } + + nsCString GetURIString() { + nsCString spec; + if (GetURI()) { + GetURI()->GetSpec(spec); + } + return spec; + } + +private: + nsresult Init(const char* aMimeType, uint32_t aFlags); + + /** + * Tries to retrieve a surface for this image with size @aSize, surface flags + * matching @aFlags, and a playback type of @aPlaybackType. + * + * If @aFlags specifies FLAG_SYNC_DECODE and we already have all the image + * data, we'll attempt a sync decode if no matching surface is found. If + * FLAG_SYNC_DECODE was not specified and no matching surface was found, we'll + * kick off an async decode so that the surface is (hopefully) available next + * time it's requested. + * + * @return a drawable surface, which may be empty if the requested surface + * could not be found. + */ + DrawableSurface LookupFrame(const gfx::IntSize& aSize, + uint32_t aFlags, + PlaybackType aPlaybackType); + + /// Helper method for LookupFrame(). + LookupResult LookupFrameInternal(const gfx::IntSize& aSize, + uint32_t aFlags, + PlaybackType aPlaybackType); + + DrawResult DrawInternal(DrawableSurface&& aFrameRef, + gfxContext* aContext, + const nsIntSize& aSize, + const ImageRegion& aRegion, + gfx::SamplingFilter aSamplingFilter, + uint32_t aFlags); + + Pair<DrawResult, RefPtr<gfx::SourceSurface>> + GetFrameInternal(const gfx::IntSize& aSize, + uint32_t aWhichFrame, + uint32_t aFlags); + + Pair<DrawResult, RefPtr<layers::Image>> + GetCurrentImage(layers::ImageContainer* aContainer, uint32_t aFlags); + + void UpdateImageContainer(); + + // We would like to just check if we have a zero lock count, but we can't do + // that for animated images because in EnsureAnimExists we lock the image and + // never unlock so that animated images always have their lock count >= 1. In + // that case we use our animation consumers count as a proxy for lock count. + bool IsUnlocked() { + return (mLockCount == 0 || (mAnimationState && mAnimationConsumers == 0)); + } + + + ////////////////////////////////////////////////////////////////////////////// + // Decoding. + ////////////////////////////////////////////////////////////////////////////// + + /** + * Creates and runs a decoder, either synchronously or asynchronously + * according to @aFlags. Decodes at the provided target size @aSize, using + * decode flags @aFlags. Performs a single-frame decode of this image unless + * we know the image is animated *and* @aPlaybackType is + * PlaybackType::eAnimated. + * + * It's an error to call Decode() before this image's intrinsic size is + * available. A metadata decode must successfully complete first. + */ + NS_IMETHOD Decode(const gfx::IntSize& aSize, + uint32_t aFlags, + PlaybackType aPlaybackType); + + /** + * Creates and runs a metadata decoder, either synchronously or + * asynchronously according to @aFlags. + */ + NS_IMETHOD DecodeMetadata(uint32_t aFlags); + + /** + * Sets the size, inherent orientation, animation metadata, and other + * information about the image gathered during decoding. + * + * This function may be called multiple times, but will throw an error if + * subsequent calls do not match the first. + * + * @param aMetadata The metadata to set on this image. + * @param aFromMetadataDecode True if this metadata came from a metadata + * decode; false if it came from a full decode. + * @return |true| unless a catastrophic failure was discovered. If |false| is + * returned, it indicates that the image is corrupt in a way that requires all + * surfaces to be discarded to recover. + */ + bool SetMetadata(const ImageMetadata& aMetadata, bool aFromMetadataDecode); + + /** + * In catastrophic circumstances like a GPU driver crash, the contents of our + * frames may become invalid. If the information we gathered during the + * metadata decode proves to be wrong due to image corruption, the frames we + * have may violate this class's invariants. Either way, we need to + * immediately discard the invalid frames and redecode so that callers don't + * perceive that we've entered an invalid state. + * + * RecoverFromInvalidFrames discards all existing frames and redecodes using + * the provided @aSize and @aFlags. + */ + void RecoverFromInvalidFrames(const nsIntSize& aSize, uint32_t aFlags); + +private: // data + nsIntSize mSize; + Orientation mOrientation; + + /// If this has a value, we're waiting for SetSize() to send the load event. + Maybe<Progress> mLoadProgress; + + nsCOMPtr<nsIProperties> mProperties; + + /// If this image is animated, a FrameAnimator which manages its animation. + UniquePtr<FrameAnimator> mFrameAnimator; + + /// Animation timeline and other state for animation images. + Maybe<AnimationState> mAnimationState; + + // Image locking. + uint32_t mLockCount; + + // The type of decoder this image needs. Computed from the MIME type in Init(). + DecoderType mDecoderType; + + // How many times we've decoded this image. + // This is currently only used for statistics + int32_t mDecodeCount; + + // A hint for image decoder that directly scale the image to smaller buffer + int mRequestedSampleSize; + + // A weak pointer to our ImageContainer, which stays alive only as long as + // the layer system needs it. + WeakPtr<layers::ImageContainer> mImageContainer; + + layers::ImageContainer::ProducerID mImageProducerID; + layers::ImageContainer::FrameID mLastFrameID; + + // If mImageContainer is non-null, this contains the DrawResult we obtained + // the last time we updated it. + DrawResult mLastImageContainerDrawResult; + +#ifdef DEBUG + uint32_t mFramesNotified; +#endif + + // The source data for this image. + NotNull<RefPtr<SourceBuffer>> mSourceBuffer; + + // Boolean flags (clustered together to conserve space): + bool mHasSize:1; // Has SetSize() been called? + bool mTransient:1; // Is the image short-lived? + bool mSyncLoad:1; // Are we loading synchronously? + bool mDiscardable:1; // Is container discardable? + bool mHasSourceData:1; // Do we have source data? + bool mHasBeenDecoded:1; // Decoded at least once? + + // Whether we're waiting to start animation. If we get a StartAnimation() call + // but we don't yet have more than one frame, mPendingAnimation is set so that + // we know to start animation later if/when we have more frames. + bool mPendingAnimation:1; + + // Whether the animation can stop, due to running out + // of frames, or no more owning request + bool mAnimationFinished:1; + + // Whether, once we are done doing a metadata decode, we should immediately + // kick off a full decode. + bool mWantFullDecode:1; + + TimeStamp mDrawStartTime; + + + ////////////////////////////////////////////////////////////////////////////// + // Scaling. + ////////////////////////////////////////////////////////////////////////////// + + // Determines whether we can downscale during decode with the given + // parameters. + bool CanDownscaleDuringDecode(const nsIntSize& aSize, uint32_t aFlags); + + + // Error handling. + void DoError(); + + class HandleErrorWorker : public Runnable + { + public: + /** + * Called from decoder threads when DoError() is called, since errors can't + * be handled safely off-main-thread. Dispatches an event which reinvokes + * DoError on the main thread if there isn't one already pending. + */ + static void DispatchIfNeeded(RasterImage* aImage); + + NS_IMETHOD Run(); + + private: + explicit HandleErrorWorker(RasterImage* aImage); + + RefPtr<RasterImage> mImage; + }; + + // Helpers + bool CanDiscard(); + + bool IsOpaque(); + +protected: + explicit RasterImage(ImageURL* aURI = nullptr); + + bool ShouldAnimate() override; + + friend class ImageFactory; +}; + +inline NS_IMETHODIMP +RasterImage::GetAnimationMode(uint16_t* aAnimationMode) { + return GetAnimationModeInternal(aAnimationMode); +} + +} // namespace image +} // namespace mozilla + +/** + * Casting RasterImage to nsISupports is ambiguous. This method handles that. + */ +inline nsISupports* +ToSupports(mozilla::image::RasterImage* p) +{ + return NS_ISUPPORTS_CAST(mozilla::image::ImageResource*, p); +} + +#endif /* mozilla_image_RasterImage_h */ |