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Diffstat (limited to 'gfx/src/TiledRegion.h')
-rw-r--r-- | gfx/src/TiledRegion.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/gfx/src/TiledRegion.h b/gfx/src/TiledRegion.h new file mode 100644 index 000000000..051773241 --- /dev/null +++ b/gfx/src/TiledRegion.h @@ -0,0 +1,208 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TILEDREGION_H_ +#define MOZILLA_GFX_TILEDREGION_H_ + +#include "mozilla/ArrayView.h" +#include "mozilla/gfx/Rect.h" +#include "mozilla/Move.h" +#include "nsRegion.h" +#include "pixman.h" + +namespace mozilla { +namespace gfx { + +// See TiledRegion.cpp for documentation on TiledRegionImpl. +class TiledRegionImpl { +public: + void Clear() { mRects.Clear(); } + bool AddRect(const pixman_box32_t& aRect); + bool Intersects(const pixman_box32_t& aRect) const; + bool Contains(const pixman_box32_t& aRect) const; + operator ArrayView<pixman_box32_t>() const { return ArrayView<pixman_box32_t>(mRects); } + +private: + nsTArray<pixman_box32_t> mRects; +}; + +/** + * A auto-simplifying region type that supports one rectangle per tile. + * The virtual tile grid is anchored at (0, 0) and has quadratic tiles whose + * size is hard-coded as kTileSize in TiledRegion.cpp. + * A TiledRegion starts out empty. You can add rectangles or (regular) regions + * into it by calling Add(). Add() is a mutating union operation (similar to + * OrWith on nsRegion) that's *not* exact, because it will enlarge the region as + * necessary to satisfy the "one rectangle per tile" requirement. + * Tiled regions convert implicitly to the underlying regular region type. + * The only way to remove parts from a TiledRegion is by calling SetEmpty(). + */ +template<typename RegionT> +class TiledRegion { +public: + typedef typename RegionT::RectType RectT; + + TiledRegion() + : mCoversBounds(false) + {} + + TiledRegion(const TiledRegion& aOther) + : mBounds(aOther.mBounds) + , mImpl(aOther.mImpl) + , mCoversBounds(false) + {} + + TiledRegion(TiledRegion&& aOther) + : mBounds(aOther.mBounds) + , mImpl(Move(aOther.mImpl)) + , mCoversBounds(false) + {} + + RegionT GetRegion() const + { + if (mBounds.IsEmpty()) { + return RegionT(); + } + if (mCoversBounds) { + // Rect limit hit or allocation failed, treat as 1 rect. + return RegionT(mBounds); + } + return RegionT(mImpl); + } + + TiledRegion& operator=(const TiledRegion& aOther) + { + if (&aOther != this) { + mBounds = aOther.mBounds; + mImpl = aOther.mImpl; + mCoversBounds = aOther.mCoversBounds; + } + return *this; + } + + void Add(const RectT& aRect) + { + if (aRect.IsEmpty()) { + return; + } + + Maybe<RectT> newBounds = mBounds.SafeUnion(aRect); + if (!newBounds) { + return; + } + mBounds = newBounds.value(); + MOZ_ASSERT(!mBounds.Overflows()); + + if (mCoversBounds) { + return; + } + + if (!mImpl.AddRect(RectToBox(aRect))) { + FallBackToBounds(); + } + } + + void Add(const RegionT& aRegion) + { + Maybe<RectT> newBounds = mBounds.SafeUnion(aRegion.GetBounds()); + if (!newBounds) { + return; + } + mBounds = newBounds.value(); + MOZ_ASSERT(!mBounds.Overflows()); + + if (mCoversBounds) { + return; + } + + for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) { + RectT r = iter.Get(); + if (r.IsEmpty() || r.Overflows()) { + // This can happen if e.g. a negative-width rect was wrapped into a + // region. Treat it the same as we would if such a rect was passed to + // the Add(const RectT&) function. + continue; + } + if (!mImpl.AddRect(RectToBox(r))) { + FallBackToBounds(); + return; + } + } + } + + bool IsEmpty() const { return mBounds.IsEmpty(); } + + void SetEmpty() + { + mBounds.SetEmpty(); + mImpl.Clear(); + mCoversBounds = false; + } + + RectT GetBounds() const { return mBounds; } + bool CoversBounds() const { return mCoversBounds; } + + bool Intersects(const RectT& aRect) const + { + if (aRect.IsEmpty()) { + return true; + } + if (aRect.Overflows() || !mBounds.Intersects(aRect)) { + return false; + } + if (mCoversBounds) { + return true; + } + + return mImpl.Intersects(RectToBox(aRect)); + } + + bool Contains(const RectT& aRect) const + { + if (aRect.IsEmpty()) { + return true; + } + if (aRect.Overflows() || !mBounds.Contains(aRect)) { + return false; + } + if (mCoversBounds) { + return true; + } + return mImpl.Contains(RectToBox(aRect)); + } + +private: + + void FallBackToBounds() + { + mCoversBounds = true; + mImpl.Clear(); + } + + static pixman_box32_t RectToBox(const RectT& aRect) + { + MOZ_ASSERT(!aRect.IsEmpty()); + MOZ_ASSERT(!aRect.Overflows()); + return { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() }; + } + + RectT mBounds; + TiledRegionImpl mImpl; + + // mCoversBounds is true if we bailed out due to a large number of tiles. + // mCoversBounds being true means that this TiledRegion is just a simple + // rectangle (our mBounds). + // Once set to true, the TiledRegion will stay in this state until SetEmpty + // is called. + bool mCoversBounds; +}; + +typedef TiledRegion<IntRegion> TiledIntRegion; + +} // namespace gfx +} // namespace mozilla + +#endif /* MOZILLA_GFX_TILEDREGION_H_ */ |