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-rw-r--r--gfx/skia/skia/src/gpu/vk/GrVkRenderTarget.h150
1 files changed, 150 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/vk/GrVkRenderTarget.h b/gfx/skia/skia/src/gpu/vk/GrVkRenderTarget.h
new file mode 100644
index 000000000..e3ebefba5
--- /dev/null
+++ b/gfx/skia/skia/src/gpu/vk/GrVkRenderTarget.h
@@ -0,0 +1,150 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrVkRenderTarget_DEFINED
+#define GrVkRenderTarget_DEFINED
+
+#include "GrVkImage.h"
+#include "GrRenderTarget.h"
+
+#include "GrVkRenderPass.h"
+#include "GrVkResourceProvider.h"
+
+class GrVkCommandBuffer;
+class GrVkFramebuffer;
+class GrVkGpu;
+class GrVkImageView;
+class GrVkStencilAttachment;
+
+struct GrVkImageInfo;
+
+#ifdef SK_BUILD_FOR_WIN
+// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
+#pragma warning(push)
+#pragma warning(disable: 4250)
+#endif
+
+class GrVkRenderTarget: public GrRenderTarget, public virtual GrVkImage {
+public:
+ static GrVkRenderTarget* CreateNewRenderTarget(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&,
+ const GrVkImage::ImageDesc&);
+
+ static GrVkRenderTarget* CreateWrappedRenderTarget(GrVkGpu*, const GrSurfaceDesc&,
+ GrWrapOwnership,
+ const GrVkImageInfo*);
+
+ ~GrVkRenderTarget() override;
+
+ const GrVkFramebuffer* framebuffer() const { return fFramebuffer; }
+ const GrVkImageView* colorAttachmentView() const { return fColorAttachmentView; }
+ const GrVkResource* msaaImageResource() const {
+ if (fMSAAImage) {
+ return fMSAAImage->fResource;
+ }
+ return nullptr;
+ }
+ GrVkImage* msaaImage() { return fMSAAImage; }
+ const GrVkImageView* resolveAttachmentView() const { return fResolveAttachmentView; }
+ const GrVkResource* stencilImageResource() const;
+ const GrVkImageView* stencilAttachmentView() const;
+
+ const GrVkRenderPass* simpleRenderPass() const { return fCachedSimpleRenderPass; }
+ GrVkResourceProvider::CompatibleRPHandle compatibleRenderPassHandle() const {
+ return fCompatibleRPHandle;
+ }
+
+ // override of GrRenderTarget
+ ResolveType getResolveType() const override {
+ if (this->numColorSamples() > 1) {
+ return kCanResolve_ResolveType;
+ }
+ return kAutoResolves_ResolveType;
+ }
+
+ bool canAttemptStencilAttachment() const override {
+ return true;
+ }
+
+ GrBackendObject getRenderTargetHandle() const override;
+
+ void getAttachmentsDescriptor(GrVkRenderPass::AttachmentsDescriptor* desc,
+ GrVkRenderPass::AttachmentFlags* flags) const;
+
+ void addResources(GrVkCommandBuffer& commandBuffer) const;
+
+protected:
+ GrVkRenderTarget(GrVkGpu* gpu,
+ const GrSurfaceDesc& desc,
+ const GrVkImageInfo& info,
+ const GrVkImageInfo& msaaInfo,
+ const GrVkImageView* colorAttachmentView,
+ const GrVkImageView* resolveAttachmentView,
+ GrVkImage::Wrapped wrapped);
+
+ GrVkRenderTarget(GrVkGpu* gpu,
+ const GrSurfaceDesc& desc,
+ const GrVkImageInfo& info,
+ const GrVkImageView* colorAttachmentView,
+ GrVkImage::Wrapped wrapped);
+
+ GrVkGpu* getVkGpu() const;
+
+ void onAbandon() override;
+ void onRelease() override;
+
+ // This accounts for the texture's memory and any MSAA renderbuffer's memory.
+ size_t onGpuMemorySize() const override {
+ SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig);
+ SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig));
+ size_t colorBytes = GrBytesPerPixel(fDesc.fConfig);
+ SkASSERT(colorBytes > 0);
+ return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes;
+ }
+
+ void createFramebuffer(GrVkGpu* gpu);
+
+ const GrVkImageView* fColorAttachmentView;
+ GrVkImage* fMSAAImage;
+ const GrVkImageView* fResolveAttachmentView;
+
+private:
+ GrVkRenderTarget(GrVkGpu* gpu,
+ SkBudgeted,
+ const GrSurfaceDesc& desc,
+ const GrVkImageInfo& info,
+ const GrVkImageInfo& msaaInfo,
+ const GrVkImageView* colorAttachmentView,
+ const GrVkImageView* resolveAttachmentView,
+ GrVkImage::Wrapped wrapped);
+
+ GrVkRenderTarget(GrVkGpu* gpu,
+ SkBudgeted,
+ const GrSurfaceDesc& desc,
+ const GrVkImageInfo& info,
+ const GrVkImageView* colorAttachmentView,
+ GrVkImage::Wrapped wrapped);
+
+ static GrVkRenderTarget* Create(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&,
+ const GrVkImageInfo&, GrVkImage::Wrapped wrapped);
+
+ bool completeStencilAttachment() override;
+
+ void releaseInternalObjects();
+ void abandonInternalObjects();
+
+ const GrVkFramebuffer* fFramebuffer;
+ int fColorValuesPerPixel;
+
+ // This is a cached pointer to a simple render pass. The render target should unref it
+ // once it is done with it.
+ const GrVkRenderPass* fCachedSimpleRenderPass;
+ // This is a handle to be used to quickly get compatible GrVkRenderPasses for this render target
+ GrVkResourceProvider::CompatibleRPHandle fCompatibleRPHandle;
+};
+
+#endif