summaryrefslogtreecommitdiffstats
path: root/gfx/skia/skia/src/gpu/vk/GrVkRenderPass.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/skia/skia/src/gpu/vk/GrVkRenderPass.h')
-rw-r--r--gfx/skia/skia/src/gpu/vk/GrVkRenderPass.h146
1 files changed, 146 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/vk/GrVkRenderPass.h b/gfx/skia/skia/src/gpu/vk/GrVkRenderPass.h
new file mode 100644
index 000000000..d59b5fa1d
--- /dev/null
+++ b/gfx/skia/skia/src/gpu/vk/GrVkRenderPass.h
@@ -0,0 +1,146 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkRenderPass_DEFINED
+#define GrVkRenderPass_DEFINED
+
+#include "GrTypes.h"
+
+#include "GrVkResource.h"
+
+#include "vk/GrVkDefines.h"
+
+class GrProcessorKeyBuilder;
+class GrVkGpu;
+class GrVkRenderTarget;
+
+class GrVkRenderPass : public GrVkResource {
+public:
+ GrVkRenderPass() : INHERITED(), fRenderPass(VK_NULL_HANDLE) {}
+
+ struct LoadStoreOps {
+ VkAttachmentLoadOp fLoadOp;
+ VkAttachmentStoreOp fStoreOp;
+
+ LoadStoreOps(VkAttachmentLoadOp loadOp, VkAttachmentStoreOp storeOp)
+ : fLoadOp(loadOp)
+ , fStoreOp(storeOp) {}
+
+ bool operator==(const LoadStoreOps& right) const {
+ return fLoadOp == right.fLoadOp && fStoreOp == right.fStoreOp;
+ }
+
+ bool operator!=(const LoadStoreOps& right) const {
+ return !(*this == right);
+ }
+ };
+
+ void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target);
+ void init(const GrVkGpu* gpu,
+ const GrVkRenderTarget& target,
+ const LoadStoreOps& colorOp,
+ const LoadStoreOps& stencilOp);
+
+ void init(const GrVkGpu* gpu,
+ const GrVkRenderPass& compatibleRenderPass,
+ const LoadStoreOps& colorOp,
+ const LoadStoreOps& stencilOp);
+
+ struct AttachmentsDescriptor {
+ struct AttachmentDesc {
+ VkFormat fFormat;
+ int fSamples;
+ LoadStoreOps fLoadStoreOps;
+
+ AttachmentDesc()
+ : fFormat(VK_FORMAT_UNDEFINED)
+ , fSamples(0)
+ , fLoadStoreOps(VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE) {}
+ bool operator==(const AttachmentDesc& right) const {
+ return (fFormat == right.fFormat &&
+ fSamples == right.fSamples &&
+ fLoadStoreOps == right.fLoadStoreOps);
+ }
+ bool operator!=(const AttachmentDesc& right) const {
+ return !(*this == right);
+ }
+ bool isCompatible(const AttachmentDesc& desc) const {
+ return (fFormat == desc.fFormat && fSamples == desc.fSamples);
+ }
+ };
+ AttachmentDesc fColor;
+ AttachmentDesc fStencil;
+ uint32_t fAttachmentCount;
+ };
+
+ enum AttachmentFlags {
+ kColor_AttachmentFlag = 0x1,
+ kStencil_AttachmentFlag = 0x2,
+ };
+ GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags);
+
+ // The following return the index of the render pass attachment array for the given attachment.
+ // If the render pass does not have the given attachment it will return false and not set the
+ // index value.
+ bool colorAttachmentIndex(uint32_t* index) const;
+ bool stencilAttachmentIndex(uint32_t* index) const;
+
+ // Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a render pass.
+ // TODO: In the future I expect this function will also take an optional render area instead of
+ // defaulting to the entire render target.
+ // TODO: Figure out if load clear values should be passed into this function or should be stored
+ // on the GrVkRenderPass at create time since we'll know at that point if we want to do a load
+ // clear.
+ void getBeginInfo(const GrVkRenderTarget& target,
+ VkRenderPassBeginInfo* beginInfo,
+ VkSubpassContents* contents) const;
+
+ // Returns whether or not the structure of a RenderTarget matches that of the VkRenderPass in
+ // this object. Specifically this compares that the number of attachments, format of
+ // attachments, and sample counts are all the same. This function is used in the creation of
+ // basic RenderPasses that can be used when creating a VkFrameBuffer object.
+ bool isCompatible(const GrVkRenderTarget& target) const;
+
+ bool isCompatible(const GrVkRenderPass& renderPass) const;
+
+ bool equalLoadStoreOps(const LoadStoreOps& colorOps,
+ const LoadStoreOps& stencilOps) const;
+
+ VkRenderPass vkRenderPass() const { return fRenderPass; }
+
+ const VkExtent2D& granularity() const { return fGranularity; }
+
+ void genKey(GrProcessorKeyBuilder* b) const;
+
+#ifdef SK_TRACE_VK_RESOURCES
+ void dumpInfo() const override {
+ SkDebugf("GrVkRenderPass: %d (%d refs)\n", fRenderPass, this->getRefCnt());
+ }
+#endif
+
+private:
+ GrVkRenderPass(const GrVkRenderPass&);
+
+ void init(const GrVkGpu* gpu,
+ const LoadStoreOps& colorOps,
+ const LoadStoreOps& stencilOps);
+
+ bool isCompatible(const AttachmentsDescriptor&, const AttachmentFlags&) const;
+
+ void freeGPUData(const GrVkGpu* gpu) const override;
+
+ VkRenderPass fRenderPass;
+ AttachmentFlags fAttachmentFlags;
+ AttachmentsDescriptor fAttachmentsDescriptor;
+ VkExtent2D fGranularity;
+
+ typedef GrVkResource INHERITED;
+};
+
+GR_MAKE_BITFIELD_OPS(GrVkRenderPass::AttachmentFlags);
+
+#endif