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-rw-r--r--gfx/skia/skia/src/gpu/vk/GrVkPipeline.cpp546
1 files changed, 546 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/vk/GrVkPipeline.cpp b/gfx/skia/skia/src/gpu/vk/GrVkPipeline.cpp
new file mode 100644
index 000000000..910398183
--- /dev/null
+++ b/gfx/skia/skia/src/gpu/vk/GrVkPipeline.cpp
@@ -0,0 +1,546 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkPipeline.h"
+
+#include "GrGeometryProcessor.h"
+#include "GrPipeline.h"
+#include "GrVkCommandBuffer.h"
+#include "GrVkGpu.h"
+#include "GrVkRenderTarget.h"
+#include "GrVkUtil.h"
+
+static inline const VkFormat& attrib_type_to_vkformat(GrVertexAttribType type) {
+ SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
+ static const VkFormat kFormats[kGrVertexAttribTypeCount] = {
+ VK_FORMAT_R32_SFLOAT, // kFloat_GrVertexAttribType
+ VK_FORMAT_R32G32_SFLOAT, // kVec2f_GrVertexAttribType
+ VK_FORMAT_R32G32B32_SFLOAT, // kVec3f_GrVertexAttribType
+ VK_FORMAT_R32G32B32A32_SFLOAT, // kVec4f_GrVertexAttribType
+ VK_FORMAT_R8_UNORM, // kUByte_GrVertexAttribType
+ VK_FORMAT_R8G8B8A8_UNORM, // kVec4ub_GrVertexAttribType
+ VK_FORMAT_R16G16_UNORM, // kVec2us_GrVertexAttribType
+ };
+ GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
+ GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
+ GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
+ GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
+ GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
+ GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
+ GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFormats) == kGrVertexAttribTypeCount);
+ return kFormats[type];
+}
+
+static void setup_vertex_input_state(const GrPrimitiveProcessor& primProc,
+ VkPipelineVertexInputStateCreateInfo* vertexInputInfo,
+ VkVertexInputBindingDescription* bindingDesc,
+ int maxBindingDescCount,
+ VkVertexInputAttributeDescription* attributeDesc) {
+ // for now we have only one vertex buffer and one binding
+ memset(bindingDesc, 0, sizeof(VkVertexInputBindingDescription));
+ bindingDesc->binding = 0;
+ bindingDesc->stride = (uint32_t)primProc.getVertexStride();
+ bindingDesc->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
+
+ // setup attribute descriptions
+ int vaCount = primProc.numAttribs();
+ if (vaCount > 0) {
+ size_t offset = 0;
+ for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
+ const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex);
+ GrVertexAttribType attribType = attrib.fType;
+
+ VkVertexInputAttributeDescription& vkAttrib = attributeDesc[attribIndex];
+ vkAttrib.location = attribIndex; // for now assume location = attribIndex
+ vkAttrib.binding = 0; // for now only one vertex buffer & binding
+ vkAttrib.format = attrib_type_to_vkformat(attribType);
+ vkAttrib.offset = static_cast<uint32_t>(offset);
+ offset += attrib.fOffset;
+ }
+ }
+
+ memset(vertexInputInfo, 0, sizeof(VkPipelineVertexInputStateCreateInfo));
+ vertexInputInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+ vertexInputInfo->pNext = nullptr;
+ vertexInputInfo->flags = 0;
+ vertexInputInfo->vertexBindingDescriptionCount = 1;
+ vertexInputInfo->pVertexBindingDescriptions = bindingDesc;
+ vertexInputInfo->vertexAttributeDescriptionCount = vaCount;
+ vertexInputInfo->pVertexAttributeDescriptions = attributeDesc;
+}
+
+
+static void setup_input_assembly_state(GrPrimitiveType primitiveType,
+ VkPipelineInputAssemblyStateCreateInfo* inputAssemblyInfo) {
+ static const VkPrimitiveTopology gPrimitiveType2VkTopology[] = {
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
+ };
+
+ memset(inputAssemblyInfo, 0, sizeof(VkPipelineInputAssemblyStateCreateInfo));
+ inputAssemblyInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+ inputAssemblyInfo->pNext = nullptr;
+ inputAssemblyInfo->flags = 0;
+ inputAssemblyInfo->primitiveRestartEnable = false;
+ inputAssemblyInfo->topology = gPrimitiveType2VkTopology[primitiveType];
+}
+
+
+static VkStencilOp stencil_op_to_vk_stencil_op(GrStencilOp op) {
+ static const VkStencilOp gTable[] = {
+ VK_STENCIL_OP_KEEP, // kKeep
+ VK_STENCIL_OP_ZERO, // kZero
+ VK_STENCIL_OP_REPLACE, // kReplace
+ VK_STENCIL_OP_INVERT, // kInvert
+ VK_STENCIL_OP_INCREMENT_AND_WRAP, // kIncWrap
+ VK_STENCIL_OP_DECREMENT_AND_WRAP, // kDecWrap
+ VK_STENCIL_OP_INCREMENT_AND_CLAMP, // kIncClamp
+ VK_STENCIL_OP_DECREMENT_AND_CLAMP, // kDecClamp
+ };
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kGrStencilOpCount);
+ GR_STATIC_ASSERT(0 == (int)GrStencilOp::kKeep);
+ GR_STATIC_ASSERT(1 == (int)GrStencilOp::kZero);
+ GR_STATIC_ASSERT(2 == (int)GrStencilOp::kReplace);
+ GR_STATIC_ASSERT(3 == (int)GrStencilOp::kInvert);
+ GR_STATIC_ASSERT(4 == (int)GrStencilOp::kIncWrap);
+ GR_STATIC_ASSERT(5 == (int)GrStencilOp::kDecWrap);
+ GR_STATIC_ASSERT(6 == (int)GrStencilOp::kIncClamp);
+ GR_STATIC_ASSERT(7 == (int)GrStencilOp::kDecClamp);
+ SkASSERT(op < (GrStencilOp)kGrStencilOpCount);
+ return gTable[(int)op];
+}
+
+static VkCompareOp stencil_func_to_vk_compare_op(GrStencilTest test) {
+ static const VkCompareOp gTable[] = {
+ VK_COMPARE_OP_ALWAYS, // kAlways
+ VK_COMPARE_OP_NEVER, // kNever
+ VK_COMPARE_OP_GREATER, // kGreater
+ VK_COMPARE_OP_GREATER_OR_EQUAL, // kGEqual
+ VK_COMPARE_OP_LESS, // kLess
+ VK_COMPARE_OP_LESS_OR_EQUAL, // kLEqual
+ VK_COMPARE_OP_EQUAL, // kEqual
+ VK_COMPARE_OP_NOT_EQUAL, // kNotEqual
+ };
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kGrStencilTestCount);
+ GR_STATIC_ASSERT(0 == (int)GrStencilTest::kAlways);
+ GR_STATIC_ASSERT(1 == (int)GrStencilTest::kNever);
+ GR_STATIC_ASSERT(2 == (int)GrStencilTest::kGreater);
+ GR_STATIC_ASSERT(3 == (int)GrStencilTest::kGEqual);
+ GR_STATIC_ASSERT(4 == (int)GrStencilTest::kLess);
+ GR_STATIC_ASSERT(5 == (int)GrStencilTest::kLEqual);
+ GR_STATIC_ASSERT(6 == (int)GrStencilTest::kEqual);
+ GR_STATIC_ASSERT(7 == (int)GrStencilTest::kNotEqual);
+ SkASSERT(test < (GrStencilTest)kGrStencilTestCount);
+
+ return gTable[(int)test];
+}
+
+static void setup_depth_stencil_state(const GrStencilSettings& stencilSettings,
+ VkPipelineDepthStencilStateCreateInfo* stencilInfo) {
+ memset(stencilInfo, 0, sizeof(VkPipelineDepthStencilStateCreateInfo));
+ stencilInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+ stencilInfo->pNext = nullptr;
+ stencilInfo->flags = 0;
+ // set depth testing defaults
+ stencilInfo->depthTestEnable = VK_FALSE;
+ stencilInfo->depthWriteEnable = VK_FALSE;
+ stencilInfo->depthCompareOp = VK_COMPARE_OP_ALWAYS;
+ stencilInfo->depthBoundsTestEnable = VK_FALSE;
+ stencilInfo->stencilTestEnable = !stencilSettings.isDisabled();
+ if (!stencilSettings.isDisabled()) {
+ // Set front face
+ const GrStencilSettings::Face& front = stencilSettings.front();
+ stencilInfo->front.failOp = stencil_op_to_vk_stencil_op(front.fFailOp);
+ stencilInfo->front.passOp = stencil_op_to_vk_stencil_op(front.fPassOp);
+ stencilInfo->front.depthFailOp = stencilInfo->front.failOp;
+ stencilInfo->front.compareOp = stencil_func_to_vk_compare_op(front.fTest);
+ stencilInfo->front.compareMask = front.fTestMask;
+ stencilInfo->front.writeMask = front.fWriteMask;
+ stencilInfo->front.reference = front.fRef;
+
+ // Set back face
+ if (!stencilSettings.isTwoSided()) {
+ stencilInfo->back = stencilInfo->front;
+ } else {
+ const GrStencilSettings::Face& back = stencilSettings.back();
+ stencilInfo->back.failOp = stencil_op_to_vk_stencil_op(back.fFailOp);
+ stencilInfo->back.passOp = stencil_op_to_vk_stencil_op(back.fPassOp);
+ stencilInfo->back.depthFailOp = stencilInfo->front.failOp;
+ stencilInfo->back.compareOp = stencil_func_to_vk_compare_op(back.fTest);
+ stencilInfo->back.compareMask = back.fTestMask;
+ stencilInfo->back.writeMask = back.fWriteMask;
+ stencilInfo->back.reference = back.fRef;
+ }
+ }
+ stencilInfo->minDepthBounds = 0.0f;
+ stencilInfo->maxDepthBounds = 1.0f;
+}
+
+static void setup_viewport_scissor_state(VkPipelineViewportStateCreateInfo* viewportInfo) {
+ memset(viewportInfo, 0, sizeof(VkPipelineViewportStateCreateInfo));
+ viewportInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+ viewportInfo->pNext = nullptr;
+ viewportInfo->flags = 0;
+
+ viewportInfo->viewportCount = 1;
+ viewportInfo->pViewports = nullptr; // This is set dynamically
+
+ viewportInfo->scissorCount = 1;
+ viewportInfo->pScissors = nullptr; // This is set dynamically
+
+ SkASSERT(viewportInfo->viewportCount == viewportInfo->scissorCount);
+}
+
+static void setup_multisample_state(const GrPipeline& pipeline,
+ const GrPrimitiveProcessor& primProc,
+ const GrCaps* caps,
+ VkPipelineMultisampleStateCreateInfo* multisampleInfo) {
+ memset(multisampleInfo, 0, sizeof(VkPipelineMultisampleStateCreateInfo));
+ multisampleInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+ multisampleInfo->pNext = nullptr;
+ multisampleInfo->flags = 0;
+ int numSamples = pipeline.getRenderTarget()->numColorSamples();
+ SkAssertResult(GrSampleCountToVkSampleCount(numSamples,
+ &multisampleInfo->rasterizationSamples));
+ float sampleShading = primProc.getSampleShading();
+ SkASSERT(sampleShading == 0.0f || caps->sampleShadingSupport());
+ multisampleInfo->sampleShadingEnable = sampleShading > 0.0f;
+ multisampleInfo->minSampleShading = sampleShading;
+ multisampleInfo->pSampleMask = nullptr;
+ multisampleInfo->alphaToCoverageEnable = VK_FALSE;
+ multisampleInfo->alphaToOneEnable = VK_FALSE;
+}
+
+static VkBlendFactor blend_coeff_to_vk_blend(GrBlendCoeff coeff) {
+ static const VkBlendFactor gTable[] = {
+ VK_BLEND_FACTOR_ZERO, // kZero_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE, // kOne_GrBlendCoeff
+ VK_BLEND_FACTOR_SRC_COLOR, // kSC_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, // kISC_GrBlendCoeff
+ VK_BLEND_FACTOR_DST_COLOR, // kDC_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, // kIDC_GrBlendCoeff
+ VK_BLEND_FACTOR_SRC_ALPHA, // kSA_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, // kISA_GrBlendCoeff
+ VK_BLEND_FACTOR_DST_ALPHA, // kDA_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, // kIDA_GrBlendCoeff
+ VK_BLEND_FACTOR_CONSTANT_COLOR, // kConstC_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, // kIConstC_GrBlendCoeff
+ VK_BLEND_FACTOR_CONSTANT_ALPHA, // kConstA_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, // kIConstA_GrBlendCoeff
+ VK_BLEND_FACTOR_SRC1_COLOR, // kS2C_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, // kIS2C_GrBlendCoeff
+ VK_BLEND_FACTOR_SRC1_ALPHA, // kS2A_GrBlendCoeff
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, // kIS2A_GrBlendCoeff
+
+ };
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kGrBlendCoeffCnt);
+ GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
+ GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
+ GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
+ GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
+ GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
+ GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
+ GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
+ GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
+ GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
+ GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
+ GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
+ GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
+ GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
+ GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
+ GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
+ GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
+ GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
+ GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
+
+ SkASSERT((unsigned)coeff < kGrBlendCoeffCnt);
+ return gTable[coeff];
+}
+
+
+static VkBlendOp blend_equation_to_vk_blend_op(GrBlendEquation equation) {
+ static const VkBlendOp gTable[] = {
+ VK_BLEND_OP_ADD, // kAdd_GrBlendEquation
+ VK_BLEND_OP_SUBTRACT, // kSubtract_GrBlendEquation
+ VK_BLEND_OP_REVERSE_SUBTRACT, // kReverseSubtract_GrBlendEquation
+ };
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kFirstAdvancedGrBlendEquation);
+ GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation);
+ GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation);
+ GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation);
+
+ SkASSERT((unsigned)equation < kGrBlendCoeffCnt);
+ return gTable[equation];
+}
+
+static bool blend_coeff_refs_constant(GrBlendCoeff coeff) {
+ static const bool gCoeffReferencesBlendConst[] = {
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ true,
+ true,
+ true,
+ true,
+
+ // extended blend coeffs
+ false,
+ false,
+ false,
+ false,
+ };
+ return gCoeffReferencesBlendConst[coeff];
+ GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
+ // Individual enum asserts already made in blend_coeff_to_vk_blend
+}
+
+static void setup_color_blend_state(const GrPipeline& pipeline,
+ VkPipelineColorBlendStateCreateInfo* colorBlendInfo,
+ VkPipelineColorBlendAttachmentState* attachmentState) {
+ GrXferProcessor::BlendInfo blendInfo;
+ pipeline.getXferProcessor().getBlendInfo(&blendInfo);
+
+ GrBlendEquation equation = blendInfo.fEquation;
+ GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
+ GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
+ bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) &&
+ kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
+
+ memset(attachmentState, 0, sizeof(VkPipelineColorBlendAttachmentState));
+ attachmentState->blendEnable = !blendOff;
+ if (!blendOff) {
+ attachmentState->srcColorBlendFactor = blend_coeff_to_vk_blend(srcCoeff);
+ attachmentState->dstColorBlendFactor = blend_coeff_to_vk_blend(dstCoeff);
+ attachmentState->colorBlendOp = blend_equation_to_vk_blend_op(equation);
+ attachmentState->srcAlphaBlendFactor = blend_coeff_to_vk_blend(srcCoeff);
+ attachmentState->dstAlphaBlendFactor = blend_coeff_to_vk_blend(dstCoeff);
+ attachmentState->alphaBlendOp = blend_equation_to_vk_blend_op(equation);
+ }
+
+ if (!blendInfo.fWriteColor) {
+ attachmentState->colorWriteMask = 0;
+ } else {
+ attachmentState->colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+ VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+ }
+
+ memset(colorBlendInfo, 0, sizeof(VkPipelineColorBlendStateCreateInfo));
+ colorBlendInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+ colorBlendInfo->pNext = nullptr;
+ colorBlendInfo->flags = 0;
+ colorBlendInfo->logicOpEnable = VK_FALSE;
+ colorBlendInfo->attachmentCount = 1;
+ colorBlendInfo->pAttachments = attachmentState;
+ // colorBlendInfo->blendConstants is set dynamically
+}
+
+static VkCullModeFlags draw_face_to_vk_cull_mode(GrDrawFace drawFace) {
+ // Assumes that we've set the front face to be ccw
+ static const VkCullModeFlags gTable[] = {
+ VK_CULL_MODE_NONE, // kBoth_DrawFace
+ VK_CULL_MODE_BACK_BIT, // kCCW_DrawFace, cull back face
+ VK_CULL_MODE_FRONT_BIT, // kCW_DrawFace, cull front face
+ };
+ GR_STATIC_ASSERT(0 == (int)GrDrawFace::kBoth);
+ GR_STATIC_ASSERT(1 == (int)GrDrawFace::kCCW);
+ GR_STATIC_ASSERT(2 == (int)GrDrawFace::kCW);
+ SkASSERT(-1 < (int)drawFace && (int)drawFace <= 2);
+
+ return gTable[(int)drawFace];
+}
+
+static void setup_raster_state(const GrPipeline& pipeline,
+ VkPipelineRasterizationStateCreateInfo* rasterInfo) {
+ memset(rasterInfo, 0, sizeof(VkPipelineRasterizationStateCreateInfo));
+ rasterInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+ rasterInfo->pNext = nullptr;
+ rasterInfo->flags = 0;
+ rasterInfo->depthClampEnable = VK_FALSE;
+ rasterInfo->rasterizerDiscardEnable = VK_FALSE;
+ rasterInfo->polygonMode = VK_POLYGON_MODE_FILL;
+ rasterInfo->cullMode = draw_face_to_vk_cull_mode(pipeline.getDrawFace());
+ rasterInfo->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+ rasterInfo->depthBiasEnable = VK_FALSE;
+ rasterInfo->depthBiasConstantFactor = 0.0f;
+ rasterInfo->depthBiasClamp = 0.0f;
+ rasterInfo->depthBiasSlopeFactor = 0.0f;
+ rasterInfo->lineWidth = 1.0f;
+}
+
+static void setup_dynamic_state(VkPipelineDynamicStateCreateInfo* dynamicInfo,
+ VkDynamicState* dynamicStates) {
+ memset(dynamicInfo, 0, sizeof(VkPipelineDynamicStateCreateInfo));
+ dynamicInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+ dynamicInfo->pNext = VK_NULL_HANDLE;
+ dynamicInfo->flags = 0;
+ dynamicStates[0] = VK_DYNAMIC_STATE_VIEWPORT;
+ dynamicStates[1] = VK_DYNAMIC_STATE_SCISSOR;
+ dynamicStates[2] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
+ dynamicInfo->dynamicStateCount = 3;
+ dynamicInfo->pDynamicStates = dynamicStates;
+}
+
+GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, const GrPipeline& pipeline,
+ const GrPrimitiveProcessor& primProc,
+ VkPipelineShaderStageCreateInfo* shaderStageInfo,
+ int shaderStageCount,
+ GrPrimitiveType primitiveType,
+ const GrVkRenderPass& renderPass,
+ VkPipelineLayout layout,
+ VkPipelineCache cache) {
+ VkPipelineVertexInputStateCreateInfo vertexInputInfo;
+ VkVertexInputBindingDescription bindingDesc;
+ SkSTArray<16, VkVertexInputAttributeDescription> attributeDesc;
+ SkASSERT(primProc.numAttribs() <= gpu->vkCaps().maxVertexAttributes());
+ VkVertexInputAttributeDescription* pAttribs = attributeDesc.push_back_n(primProc.numAttribs());
+ setup_vertex_input_state(primProc, &vertexInputInfo, &bindingDesc, 1, pAttribs);
+
+ VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
+ setup_input_assembly_state(primitiveType, &inputAssemblyInfo);
+
+ VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
+ setup_depth_stencil_state(pipeline.getStencil(), &depthStencilInfo);
+
+ VkPipelineViewportStateCreateInfo viewportInfo;
+ setup_viewport_scissor_state(&viewportInfo);
+
+ VkPipelineMultisampleStateCreateInfo multisampleInfo;
+ setup_multisample_state(pipeline, primProc, gpu->caps(), &multisampleInfo);
+
+ // We will only have one color attachment per pipeline.
+ VkPipelineColorBlendAttachmentState attachmentStates[1];
+ VkPipelineColorBlendStateCreateInfo colorBlendInfo;
+ setup_color_blend_state(pipeline, &colorBlendInfo, attachmentStates);
+
+ VkPipelineRasterizationStateCreateInfo rasterInfo;
+ setup_raster_state(pipeline, &rasterInfo);
+
+ VkDynamicState dynamicStates[3];
+ VkPipelineDynamicStateCreateInfo dynamicInfo;
+ setup_dynamic_state(&dynamicInfo, dynamicStates);
+
+ VkGraphicsPipelineCreateInfo pipelineCreateInfo;
+ memset(&pipelineCreateInfo, 0, sizeof(VkGraphicsPipelineCreateInfo));
+ pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+ pipelineCreateInfo.pNext = nullptr;
+ pipelineCreateInfo.flags = 0;
+ pipelineCreateInfo.stageCount = shaderStageCount;
+ pipelineCreateInfo.pStages = shaderStageInfo;
+ pipelineCreateInfo.pVertexInputState = &vertexInputInfo;
+ pipelineCreateInfo.pInputAssemblyState = &inputAssemblyInfo;
+ pipelineCreateInfo.pTessellationState = nullptr;
+ pipelineCreateInfo.pViewportState = &viewportInfo;
+ pipelineCreateInfo.pRasterizationState = &rasterInfo;
+ pipelineCreateInfo.pMultisampleState = &multisampleInfo;
+ pipelineCreateInfo.pDepthStencilState = &depthStencilInfo;
+ pipelineCreateInfo.pColorBlendState = &colorBlendInfo;
+ pipelineCreateInfo.pDynamicState = &dynamicInfo;
+ pipelineCreateInfo.layout = layout;
+ pipelineCreateInfo.renderPass = renderPass.vkRenderPass();
+ pipelineCreateInfo.subpass = 0;
+ pipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
+ pipelineCreateInfo.basePipelineIndex = -1;
+
+ VkPipeline vkPipeline;
+ VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateGraphicsPipelines(gpu->device(),
+ cache, 1,
+ &pipelineCreateInfo,
+ nullptr, &vkPipeline));
+ if (err) {
+ return nullptr;
+ }
+
+ return new GrVkPipeline(vkPipeline);
+}
+
+void GrVkPipeline::freeGPUData(const GrVkGpu* gpu) const {
+ GR_VK_CALL(gpu->vkInterface(), DestroyPipeline(gpu->device(), fPipeline, nullptr));
+}
+
+static void set_dynamic_scissor_state(GrVkGpu* gpu,
+ GrVkCommandBuffer* cmdBuffer,
+ const GrPipeline& pipeline,
+ const GrRenderTarget& target) {
+ // We always use one scissor and if it is disabled we just make it the size of the RT
+ const GrScissorState& scissorState = pipeline.getScissorState();
+ VkRect2D scissor;
+ if (scissorState.enabled() &&
+ !scissorState.rect().contains(0, 0, target.width(), target.height())) {
+ // This all assumes the scissorState has previously been clipped to the device space render
+ // target.
+ scissor.offset.x = SkTMax(scissorState.rect().fLeft, 0);
+ scissor.extent.width = scissorState.rect().width();
+ if (kTopLeft_GrSurfaceOrigin == target.origin()) {
+ scissor.offset.y = scissorState.rect().fTop;
+ } else {
+ SkASSERT(kBottomLeft_GrSurfaceOrigin == target.origin());
+ scissor.offset.y = target.height() - scissorState.rect().fBottom;
+ }
+ scissor.offset.y = SkTMax(scissor.offset.y, 0);
+ scissor.extent.height = scissorState.rect().height();
+
+ SkASSERT(scissor.offset.x >= 0);
+ SkASSERT(scissor.offset.y >= 0);
+ } else {
+ scissor.extent.width = target.width();
+ scissor.extent.height = target.height();
+ scissor.offset.x = 0;
+ scissor.offset.y = 0;
+ }
+ cmdBuffer->setScissor(gpu, 0, 1, &scissor);
+}
+
+static void set_dynamic_viewport_state(GrVkGpu* gpu,
+ GrVkCommandBuffer* cmdBuffer,
+ const GrRenderTarget& target) {
+ // We always use one viewport the size of the RT
+ VkViewport viewport;
+ viewport.x = 0.0f;
+ viewport.y = 0.0f;
+ viewport.width = SkIntToScalar(target.width());
+ viewport.height = SkIntToScalar(target.height());
+ viewport.minDepth = 0.0f;
+ viewport.maxDepth = 1.0f;
+ cmdBuffer->setViewport(gpu, 0, 1, &viewport);
+}
+
+static void set_dynamic_blend_constant_state(GrVkGpu* gpu,
+ GrVkCommandBuffer* cmdBuffer,
+ const GrPipeline& pipeline) {
+ GrXferProcessor::BlendInfo blendInfo;
+ pipeline.getXferProcessor().getBlendInfo(&blendInfo);
+ GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
+ GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
+ float floatColors[4];
+ if (blend_coeff_refs_constant(srcCoeff) || blend_coeff_refs_constant(dstCoeff)) {
+ GrColorToRGBAFloat(blendInfo.fBlendConstant, floatColors);
+ } else {
+ memset(floatColors, 0, 4 * sizeof(float));
+ }
+ cmdBuffer->setBlendConstants(gpu, floatColors);
+}
+
+void GrVkPipeline::SetDynamicState(GrVkGpu* gpu,
+ GrVkCommandBuffer* cmdBuffer,
+ const GrPipeline& pipeline) {
+ const GrRenderTarget& target = *pipeline.getRenderTarget();
+ set_dynamic_scissor_state(gpu, cmdBuffer, pipeline, target);
+ set_dynamic_viewport_state(gpu, cmdBuffer, target);
+ set_dynamic_blend_constant_state(gpu, cmdBuffer, pipeline);
+}