diff options
Diffstat (limited to 'gfx/skia/skia/src/gpu/glsl/GrGLSLVarying.cpp')
-rw-r--r-- | gfx/skia/skia/src/gpu/glsl/GrGLSLVarying.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/glsl/GrGLSLVarying.cpp b/gfx/skia/skia/src/gpu/glsl/GrGLSLVarying.cpp new file mode 100644 index 000000000..f3b0405ff --- /dev/null +++ b/gfx/skia/skia/src/gpu/glsl/GrGLSLVarying.cpp @@ -0,0 +1,159 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "glsl/GrGLSLVarying.h" + +#include "glsl/GrGLSLProgramBuilder.h" + +void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute* input, + const char* output, GrSLPrecision precision) { + GrSLType type = GrVertexAttribTypeToSLType(input->fType); + GrGLSLVertToFrag v(type); + this->addVarying(input->fName, &v, precision); + this->writePassThroughAttribute(input, output, v); +} + +void GrGLSLVaryingHandler::addFlatPassThroughAttribute(const GrGeometryProcessor::Attribute* input, + const char* output, + GrSLPrecision precision) { + GrSLType type = GrVertexAttribTypeToSLType(input->fType); + GrGLSLVertToFrag v(type); + this->addFlatVarying(input->fName, &v, precision); + this->writePassThroughAttribute(input, output, v); +} + +void GrGLSLVaryingHandler::writePassThroughAttribute(const GrGeometryProcessor::Attribute* input, + const char* output, const GrGLSLVarying& v) { + fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); + + if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { + fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); + } + + fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); +} + +void GrGLSLVaryingHandler::internalAddVarying(const char* name, + GrGLSLVarying* varying, + GrSLPrecision precision, + bool flat) { + bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); + VaryingInfo& v = fVaryings.push_back(); + + SkASSERT(varying); + v.fType = varying->fType; + v.fPrecision = precision; + v.fIsFlat = flat; + fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); + v.fVisibility = kNone_GrShaderFlags; + if (varying->vsVarying()) { + varying->fVsOut = v.fVsOut.c_str(); + v.fVisibility |= kVertex_GrShaderFlag; + } + if (willUseGeoShader) { + fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); + varying->fGsIn = v.fVsOut.c_str(); + varying->fGsOut = v.fGsOut.c_str(); + v.fVisibility |= kGeometry_GrShaderFlag; + } + if (varying->fsVarying()) { + varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); + v.fVisibility |= kFragment_GrShaderFlag; + } +} + +void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { + int vaCount = gp.numAttribs(); + for (int i = 0; i < vaCount; i++) { + const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i); + this->addAttribute(GrShaderVar(attr.fName, + GrVertexAttribTypeToSLType(attr.fType), + GrShaderVar::kAttribute_TypeModifier, + GrShaderVar::kNonArray, + attr.fPrecision)); + } +} + +void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { + SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); + for (int j = 0; j < fVertexInputs.count(); ++j) { + const GrGLSLShaderVar& attr = fVertexInputs[j]; + // if attribute already added, don't add it again + if (attr.getName().equals(var.getName())) { + return; + } + } + fVertexInputs.push_back(var); +} + +void GrGLSLVaryingHandler::setNoPerspective() { + const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); + if (!caps.noperspectiveInterpolationSupport()) { + return; + } + if (const char* extension = caps.noperspectiveInterpolationExtensionString()) { + int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature; + fProgramBuilder->fVS.addFeature(bit, extension); + if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { + fProgramBuilder->fGS.addFeature(bit, extension); + } + fProgramBuilder->fFS.addFeature(bit, extension); + } + fDefaultInterpolationModifier = "noperspective"; +} + +void GrGLSLVaryingHandler::finalize() { + for (int i = 0; i < fVaryings.count(); ++i) { + const VaryingInfo& v = this->fVaryings[i]; + const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifier; + if (v.fVisibility & kVertex_GrShaderFlag) { + fVertexOutputs.push_back().set(v.fType, GrShaderVar::kVaryingOut_TypeModifier, v.fVsOut, + v.fPrecision, nullptr, modifier); + if (v.fVisibility & kGeometry_GrShaderFlag) { + fGeomInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_TypeModifier, v.fVsOut, + GrShaderVar::kUnsizedArray, v.fPrecision, nullptr, + modifier); + } + } + if (v.fVisibility & kFragment_GrShaderFlag) { + const char* fsIn = v.fVsOut.c_str(); + if (v.fVisibility & kGeometry_GrShaderFlag) { + fGeomOutputs.push_back().set(v.fType, GrGLSLShaderVar::kVaryingOut_TypeModifier, + v.fGsOut, v.fPrecision, nullptr, modifier); + fsIn = v.fGsOut.c_str(); + } + fFragInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_TypeModifier, fsIn, + v.fPrecision, nullptr, modifier); + } + } + this->onFinalize(); +} + +void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const { + for (int i = 0; i < vars.count(); ++i) { + vars[i].appendDecl(fProgramBuilder->glslCaps(), out); + out->append(";"); + } +} + +void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const { + this->appendDecls(fVertexInputs, inputDecls); + this->appendDecls(fVertexOutputs, outputDecls); +} + +void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const { + this->appendDecls(fGeomInputs, inputDecls); + this->appendDecls(fGeomOutputs, outputDecls); +} + +void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const { + // We should not have any outputs in the fragment shader when using version 1.10 + SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation() || + fFragOutputs.empty()); + this->appendDecls(fFragInputs, inputDecls); + this->appendDecls(fFragOutputs, outputDecls); +} |