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-rw-r--r--gfx/skia/skia/src/gpu/effects/GrConfigConversionEffect.h75
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diff --git a/gfx/skia/skia/src/gpu/effects/GrConfigConversionEffect.h b/gfx/skia/skia/src/gpu/effects/GrConfigConversionEffect.h
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+++ b/gfx/skia/skia/src/gpu/effects/GrConfigConversionEffect.h
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+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrConfigConversionEffect_DEFINED
+#define GrConfigConversionEffect_DEFINED
+
+#include "GrSingleTextureEffect.h"
+#include "GrSwizzle.h"
+
+class GrInvariantOutput;
+
+/**
+ * This class is used to perform config conversions. Clients may want to read/write data that is
+ * unpremultiplied. Additionally, the channels may also be swizzled for optimal readback/upload
+ * performance.
+ */
+class GrConfigConversionEffect : public GrSingleTextureEffect {
+public:
+ /**
+ * The PM->UPM or UPM->PM conversions to apply.
+ */
+ enum PMConversion {
+ kNone_PMConversion = 0,
+ kMulByAlpha_RoundUp_PMConversion,
+ kMulByAlpha_RoundDown_PMConversion,
+ kDivByAlpha_RoundUp_PMConversion,
+ kDivByAlpha_RoundDown_PMConversion,
+
+ kPMConversionCnt
+ };
+
+ static sk_sp<GrFragmentProcessor> Make(GrTexture*, const GrSwizzle&, PMConversion,
+ const SkMatrix&);
+
+ const char* name() const override { return "Config Conversion"; }
+
+ const GrSwizzle& swizzle() const { return fSwizzle; }
+ PMConversion pmConversion() const { return fPMConversion; }
+
+ // This function determines whether it is possible to choose PM->UPM and UPM->PM conversions
+ // for which in any PM->UPM->PM->UPM sequence the two UPM values are the same. This means that
+ // if pixels are read back to a UPM buffer, written back to PM to the GPU, and read back again
+ // both reads will produce the same result. This test is quite expensive and should not be run
+ // multiple times for a given context.
+ static void TestForPreservingPMConversions(GrContext* context,
+ PMConversion* PMToUPMRule,
+ PMConversion* UPMToPMRule);
+
+private:
+ GrConfigConversionEffect(GrTexture*,
+ const GrSwizzle&,
+ PMConversion pmConversion,
+ const SkMatrix& matrix);
+
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
+
+ void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override;
+
+ bool onIsEqual(const GrFragmentProcessor&) const override;
+
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override;
+
+ GrSwizzle fSwizzle;
+ PMConversion fPMConversion;
+
+ GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
+
+ typedef GrSingleTextureEffect INHERITED;
+};
+
+#endif