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-rw-r--r--gfx/skia/skia/src/gpu/GrReducedClip.cpp849
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diff --git a/gfx/skia/skia/src/gpu/GrReducedClip.cpp b/gfx/skia/skia/src/gpu/GrReducedClip.cpp
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+++ b/gfx/skia/skia/src/gpu/GrReducedClip.cpp
@@ -0,0 +1,849 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrReducedClip.h"
+
+#include "GrAppliedClip.h"
+#include "GrClip.h"
+#include "GrColor.h"
+#include "GrContextPriv.h"
+#include "GrDrawContext.h"
+#include "GrDrawContextPriv.h"
+#include "GrDrawingManager.h"
+#include "GrFixedClip.h"
+#include "GrPathRenderer.h"
+#include "GrStyle.h"
+#include "GrUserStencilSettings.h"
+
+typedef SkClipStack::Element Element;
+
+/**
+ * There are plenty of optimizations that could be added here. Maybe flips could be folded into
+ * earlier operations. Or would inserting flips and reversing earlier ops ever be a win? Perhaps
+ * for the case where the bounds are kInsideOut_BoundsType. We could restrict earlier operations
+ * based on later intersect operations, and perhaps remove intersect-rects. We could optionally
+ * take a rect in case the caller knows a bound on what is to be drawn through this clip.
+ */
+GrReducedClip::GrReducedClip(const SkClipStack& stack, const SkRect& queryBounds,
+ int maxWindowRectangles) {
+ SkASSERT(!queryBounds.isEmpty());
+ fHasIBounds = false;
+
+ if (stack.isWideOpen()) {
+ fInitialState = InitialState::kAllIn;
+ return;
+ }
+
+ SkClipStack::BoundsType stackBoundsType;
+ SkRect stackBounds;
+ bool iior;
+ stack.getBounds(&stackBounds, &stackBoundsType, &iior);
+
+ if (stackBounds.isEmpty() || GrClip::IsOutsideClip(stackBounds, queryBounds)) {
+ bool insideOut = SkClipStack::kInsideOut_BoundsType == stackBoundsType;
+ fInitialState = insideOut ? InitialState::kAllIn : InitialState::kAllOut;
+ return;
+ }
+
+ if (iior) {
+ // "Is intersection of rects" means the clip is a single rect indicated by the stack bounds.
+ // This should only be true if aa/non-aa status matches among all elements.
+ SkASSERT(SkClipStack::kNormal_BoundsType == stackBoundsType);
+ SkClipStack::Iter iter(stack, SkClipStack::Iter::kTop_IterStart);
+ if (!iter.prev()->isAA() || GrClip::IsPixelAligned(stackBounds)) {
+ // The clip is a non-aa rect. This is the one spot where we can actually implement the
+ // clip (using fIBounds) rather than just telling the caller what it should be.
+ stackBounds.round(&fIBounds);
+ fHasIBounds = true;
+ fInitialState = fIBounds.isEmpty() ? InitialState::kAllOut : InitialState::kAllIn;
+ return;
+ }
+ if (GrClip::IsInsideClip(stackBounds, queryBounds)) {
+ fInitialState = InitialState::kAllIn;
+ return;
+ }
+
+ SkRect tightBounds;
+ SkAssertResult(tightBounds.intersect(stackBounds, queryBounds));
+ fIBounds = GrClip::GetPixelIBounds(tightBounds);
+ SkASSERT(!fIBounds.isEmpty()); // Empty should have been blocked by IsOutsideClip above.
+ fHasIBounds = true;
+
+ // Implement the clip with an AA rect element.
+ fElements.addToHead(stackBounds, SkCanvas::kReplace_Op, true/*doAA*/);
+ fElementsGenID = stack.getTopmostGenID();
+ fRequiresAA = true;
+
+ fInitialState = InitialState::kAllOut;
+ return;
+ }
+
+ SkRect tighterQuery = queryBounds;
+ if (SkClipStack::kNormal_BoundsType == stackBoundsType) {
+ // Tighten the query by introducing a new clip at the stack's pixel boundaries. (This new
+ // clip will be enforced by the scissor through fIBounds.)
+ SkAssertResult(tighterQuery.intersect(GrClip::GetPixelBounds(stackBounds)));
+ }
+
+ fIBounds = GrClip::GetPixelIBounds(tighterQuery);
+ SkASSERT(!fIBounds.isEmpty()); // Empty should have been blocked by IsOutsideClip above.
+ fHasIBounds = true;
+
+ // Now that we have determined the bounds to use and filtered out the trivial cases, call the
+ // helper that actually walks the stack.
+ this->walkStack(stack, tighterQuery, maxWindowRectangles);
+
+ if (fWindowRects.count() < maxWindowRectangles) {
+ this->addInteriorWindowRectangles(maxWindowRectangles);
+ }
+}
+
+void GrReducedClip::walkStack(const SkClipStack& stack, const SkRect& queryBounds,
+ int maxWindowRectangles) {
+ // walk backwards until we get to:
+ // a) the beginning
+ // b) an operation that is known to make the bounds all inside/outside
+ // c) a replace operation
+
+ enum class InitialTriState {
+ kUnknown = -1,
+ kAllIn = (int)GrReducedClip::InitialState::kAllIn,
+ kAllOut = (int)GrReducedClip::InitialState::kAllOut
+ } initialTriState = InitialTriState::kUnknown;
+
+ // During our backwards walk, track whether we've seen ops that either grow or shrink the clip.
+ // TODO: track these per saved clip so that we can consider them on the forward pass.
+ bool embiggens = false;
+ bool emsmallens = false;
+
+ // We use a slightly relaxed set of query bounds for element containment tests. This is to
+ // account for floating point rounding error that may have occurred during coord transforms.
+ SkRect relaxedQueryBounds = queryBounds.makeInset(GrClip::kBoundsTolerance,
+ GrClip::kBoundsTolerance);
+
+ SkClipStack::Iter iter(stack, SkClipStack::Iter::kTop_IterStart);
+ int numAAElements = 0;
+ while (InitialTriState::kUnknown == initialTriState) {
+ const Element* element = iter.prev();
+ if (nullptr == element) {
+ initialTriState = InitialTriState::kAllIn;
+ break;
+ }
+ if (SkClipStack::kEmptyGenID == element->getGenID()) {
+ initialTriState = InitialTriState::kAllOut;
+ break;
+ }
+ if (SkClipStack::kWideOpenGenID == element->getGenID()) {
+ initialTriState = InitialTriState::kAllIn;
+ break;
+ }
+
+ bool skippable = false;
+ bool isFlip = false; // does this op just flip the in/out state of every point in the bounds
+
+ switch (element->getOp()) {
+ case SkCanvas::kDifference_Op:
+ // check if the shape subtracted either contains the entire bounds (and makes
+ // the clip empty) or is outside the bounds and therefore can be skipped.
+ if (element->isInverseFilled()) {
+ if (element->contains(relaxedQueryBounds)) {
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ }
+ } else {
+ if (element->contains(relaxedQueryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ skippable = true;
+ } else if (fWindowRects.count() < maxWindowRectangles && !embiggens &&
+ !element->isAA() && Element::kRect_Type == element->getType()) {
+ this->addWindowRectangle(element->getRect(), false);
+ skippable = true;
+ }
+ }
+ if (!skippable) {
+ emsmallens = true;
+ }
+ break;
+ case SkCanvas::kIntersect_Op:
+ // check if the shape intersected contains the entire bounds and therefore can
+ // be skipped or it is outside the entire bounds and therefore makes the clip
+ // empty.
+ if (element->isInverseFilled()) {
+ if (element->contains(relaxedQueryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ skippable = true;
+ }
+ } else {
+ if (element->contains(relaxedQueryBounds)) {
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ } else if (!embiggens && !element->isAA() &&
+ Element::kRect_Type == element->getType()) {
+ // fIBounds and queryBounds have already acccounted for this element via
+ // clip stack bounds; here we just apply the non-aa rounding effect.
+ SkIRect nonaaRect;
+ element->getRect().round(&nonaaRect);
+ if (!this->intersectIBounds(nonaaRect)) {
+ return;
+ }
+ skippable = true;
+ }
+ }
+ if (!skippable) {
+ emsmallens = true;
+ }
+ break;
+ case SkCanvas::kUnion_Op:
+ // If the union-ed shape contains the entire bounds then after this element
+ // the bounds is entirely inside the clip. If the union-ed shape is outside the
+ // bounds then this op can be skipped.
+ if (element->isInverseFilled()) {
+ if (element->contains(relaxedQueryBounds)) {
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ initialTriState = InitialTriState::kAllIn;
+ skippable = true;
+ }
+ } else {
+ if (element->contains(relaxedQueryBounds)) {
+ initialTriState = InitialTriState::kAllIn;
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ skippable = true;
+ }
+ }
+ if (!skippable) {
+ embiggens = true;
+ }
+ break;
+ case SkCanvas::kXOR_Op:
+ // If the bounds is entirely inside the shape being xor-ed then the effect is
+ // to flip the inside/outside state of every point in the bounds. We may be
+ // able to take advantage of this in the forward pass. If the xor-ed shape
+ // doesn't intersect the bounds then it can be skipped.
+ if (element->isInverseFilled()) {
+ if (element->contains(relaxedQueryBounds)) {
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ isFlip = true;
+ }
+ } else {
+ if (element->contains(relaxedQueryBounds)) {
+ isFlip = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ skippable = true;
+ }
+ }
+ if (!skippable) {
+ emsmallens = embiggens = true;
+ }
+ break;
+ case SkCanvas::kReverseDifference_Op:
+ // When the bounds is entirely within the rev-diff shape then this behaves like xor
+ // and reverses every point inside the bounds. If the shape is completely outside
+ // the bounds then we know after this element is applied that the bounds will be
+ // all outside the current clip.B
+ if (element->isInverseFilled()) {
+ if (element->contains(relaxedQueryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ isFlip = true;
+ }
+ } else {
+ if (element->contains(relaxedQueryBounds)) {
+ isFlip = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ }
+ }
+ if (!skippable) {
+ emsmallens = embiggens = true;
+ }
+ break;
+
+ case SkCanvas::kReplace_Op:
+ // Replace will always terminate our walk. We will either begin the forward walk
+ // at the replace op or detect here than the shape is either completely inside
+ // or completely outside the bounds. In this latter case it can be skipped by
+ // setting the correct value for initialTriState.
+ if (element->isInverseFilled()) {
+ if (element->contains(relaxedQueryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ initialTriState = InitialTriState::kAllIn;
+ skippable = true;
+ }
+ } else {
+ if (element->contains(relaxedQueryBounds)) {
+ initialTriState = InitialTriState::kAllIn;
+ skippable = true;
+ } else if (GrClip::IsOutsideClip(element->getBounds(), queryBounds)) {
+ initialTriState = InitialTriState::kAllOut;
+ skippable = true;
+ } else if (!embiggens && !element->isAA() &&
+ Element::kRect_Type == element->getType()) {
+ // fIBounds and queryBounds have already acccounted for this element via
+ // clip stack bounds; here we just apply the non-aa rounding effect.
+ SkIRect nonaaRect;
+ element->getRect().round(&nonaaRect);
+ if (!this->intersectIBounds(nonaaRect)) {
+ return;
+ }
+ initialTriState = InitialTriState::kAllIn;
+ skippable = true;
+ }
+ }
+ if (!skippable) {
+ initialTriState = InitialTriState::kAllOut;
+ embiggens = emsmallens = true;
+ }
+ break;
+ default:
+ SkDEBUGFAIL("Unexpected op.");
+ break;
+ }
+ if (!skippable) {
+ if (0 == fElements.count()) {
+ // This will be the last element. Record the stricter genID.
+ fElementsGenID = element->getGenID();
+ }
+
+ // if it is a flip, change it to a bounds-filling rect
+ if (isFlip) {
+ SkASSERT(SkCanvas::kXOR_Op == element->getOp() ||
+ SkCanvas::kReverseDifference_Op == element->getOp());
+ fElements.addToHead(SkRect::Make(fIBounds), SkCanvas::kReverseDifference_Op, false);
+ } else {
+ Element* newElement = fElements.addToHead(*element);
+ if (newElement->isAA()) {
+ ++numAAElements;
+ }
+ // Intersecting an inverse shape is the same as differencing the non-inverse shape.
+ // Replacing with an inverse shape is the same as setting initialState=kAllIn and
+ // differencing the non-inverse shape.
+ bool isReplace = SkCanvas::kReplace_Op == newElement->getOp();
+ if (newElement->isInverseFilled() &&
+ (SkCanvas::kIntersect_Op == newElement->getOp() || isReplace)) {
+ newElement->invertShapeFillType();
+ newElement->setOp(SkCanvas::kDifference_Op);
+ if (isReplace) {
+ SkASSERT(InitialTriState::kAllOut == initialTriState);
+ initialTriState = InitialTriState::kAllIn;
+ }
+ }
+ }
+ }
+ }
+
+ if ((InitialTriState::kAllOut == initialTriState && !embiggens) ||
+ (InitialTriState::kAllIn == initialTriState && !emsmallens)) {
+ fElements.reset();
+ numAAElements = 0;
+ } else {
+ Element* element = fElements.headIter().get();
+ while (element) {
+ bool skippable = false;
+ switch (element->getOp()) {
+ case SkCanvas::kDifference_Op:
+ // subtracting from the empty set yields the empty set.
+ skippable = InitialTriState::kAllOut == initialTriState;
+ break;
+ case SkCanvas::kIntersect_Op:
+ // intersecting with the empty set yields the empty set
+ if (InitialTriState::kAllOut == initialTriState) {
+ skippable = true;
+ } else {
+ // We can clear to zero and then simply draw the clip element.
+ initialTriState = InitialTriState::kAllOut;
+ element->setOp(SkCanvas::kReplace_Op);
+ }
+ break;
+ case SkCanvas::kUnion_Op:
+ if (InitialTriState::kAllIn == initialTriState) {
+ // unioning the infinite plane with anything is a no-op.
+ skippable = true;
+ } else {
+ // unioning the empty set with a shape is the shape.
+ element->setOp(SkCanvas::kReplace_Op);
+ }
+ break;
+ case SkCanvas::kXOR_Op:
+ if (InitialTriState::kAllOut == initialTriState) {
+ // xor could be changed to diff in the kAllIn case, not sure it's a win.
+ element->setOp(SkCanvas::kReplace_Op);
+ }
+ break;
+ case SkCanvas::kReverseDifference_Op:
+ if (InitialTriState::kAllIn == initialTriState) {
+ // subtracting the whole plane will yield the empty set.
+ skippable = true;
+ initialTriState = InitialTriState::kAllOut;
+ } else {
+ // this picks up flips inserted in the backwards pass.
+ skippable = element->isInverseFilled() ?
+ GrClip::IsOutsideClip(element->getBounds(), queryBounds) :
+ element->contains(relaxedQueryBounds);
+ if (skippable) {
+ initialTriState = InitialTriState::kAllIn;
+ } else {
+ element->setOp(SkCanvas::kReplace_Op);
+ }
+ }
+ break;
+ case SkCanvas::kReplace_Op:
+ skippable = false; // we would have skipped it in the backwards walk if we
+ // could've.
+ break;
+ default:
+ SkDEBUGFAIL("Unexpected op.");
+ break;
+ }
+ if (!skippable) {
+ break;
+ } else {
+ if (element->isAA()) {
+ --numAAElements;
+ }
+ fElements.popHead();
+ element = fElements.headIter().get();
+ }
+ }
+ }
+ fRequiresAA = numAAElements > 0;
+
+ SkASSERT(InitialTriState::kUnknown != initialTriState);
+ fInitialState = static_cast<GrReducedClip::InitialState>(initialTriState);
+}
+
+static bool element_is_pure_subtract(SkCanvas::ClipOp op) {
+ SkASSERT(op >= 0);
+ return op <= SkCanvas::kIntersect_Op;
+
+ GR_STATIC_ASSERT(0 == SkCanvas::kDifference_Op);
+ GR_STATIC_ASSERT(1 == SkCanvas::kIntersect_Op);
+}
+
+void GrReducedClip::addInteriorWindowRectangles(int maxWindowRectangles) {
+ SkASSERT(fWindowRects.count() < maxWindowRectangles);
+ // Walk backwards through the element list and add window rectangles to the interiors of
+ // "difference" elements. Quit if we encounter an element that may grow the clip.
+ ElementList::Iter iter(fElements, ElementList::Iter::kTail_IterStart);
+ for (; iter.get() && element_is_pure_subtract(iter.get()->getOp()); iter.prev()) {
+ const Element* element = iter.get();
+ if (SkCanvas::kDifference_Op != element->getOp()) {
+ continue;
+ }
+
+ if (Element::kRect_Type == element->getType()) {
+ SkASSERT(element->isAA());
+ this->addWindowRectangle(element->getRect(), true);
+ if (fWindowRects.count() >= maxWindowRectangles) {
+ return;
+ }
+ continue;
+ }
+
+ if (Element::kRRect_Type == element->getType()) {
+ // For round rects we add two overlapping windows in the shape of a plus.
+ const SkRRect& clipRRect = element->getRRect();
+ SkVector insetTL = clipRRect.radii(SkRRect::kUpperLeft_Corner);
+ SkVector insetBR = clipRRect.radii(SkRRect::kLowerRight_Corner);
+ if (SkRRect::kComplex_Type == clipRRect.getType()) {
+ const SkVector& insetTR = clipRRect.radii(SkRRect::kUpperRight_Corner);
+ const SkVector& insetBL = clipRRect.radii(SkRRect::kLowerLeft_Corner);
+ insetTL.fX = SkTMax(insetTL.x(), insetBL.x());
+ insetTL.fY = SkTMax(insetTL.y(), insetTR.y());
+ insetBR.fX = SkTMax(insetBR.x(), insetTR.x());
+ insetBR.fY = SkTMax(insetBR.y(), insetBL.y());
+ }
+ const SkRect& bounds = clipRRect.getBounds();
+ if (insetTL.x() + insetBR.x() >= bounds.width() ||
+ insetTL.y() + insetBR.y() >= bounds.height()) {
+ continue; // The interior "plus" is empty.
+ }
+
+ SkRect horzRect = SkRect::MakeLTRB(bounds.left(), bounds.top() + insetTL.y(),
+ bounds.right(), bounds.bottom() - insetBR.y());
+ this->addWindowRectangle(horzRect, element->isAA());
+ if (fWindowRects.count() >= maxWindowRectangles) {
+ return;
+ }
+
+ SkRect vertRect = SkRect::MakeLTRB(bounds.left() + insetTL.x(), bounds.top(),
+ bounds.right() - insetBR.x(), bounds.bottom());
+ this->addWindowRectangle(vertRect, element->isAA());
+ if (fWindowRects.count() >= maxWindowRectangles) {
+ return;
+ }
+ continue;
+ }
+ }
+}
+
+inline void GrReducedClip::addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA) {
+ SkIRect window;
+ if (!elementIsAA) {
+ elementInteriorRect.round(&window);
+ } else {
+ elementInteriorRect.roundIn(&window);
+ }
+ if (!window.isEmpty()) { // Skip very thin windows that round to zero or negative dimensions.
+ fWindowRects.addWindow(window);
+ }
+}
+
+inline bool GrReducedClip::intersectIBounds(const SkIRect& irect) {
+ SkASSERT(fHasIBounds);
+ if (!fIBounds.intersect(irect)) {
+ fHasIBounds = false;
+ fWindowRects.reset();
+ fElements.reset();
+ fRequiresAA = false;
+ fInitialState = InitialState::kAllOut;
+ return false;
+ }
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Create a 8-bit clip mask in alpha
+
+static bool stencil_element(GrDrawContext* dc,
+ const GrFixedClip& clip,
+ const GrUserStencilSettings* ss,
+ const SkMatrix& viewMatrix,
+ const SkClipStack::Element* element) {
+
+ // TODO: Draw rrects directly here.
+ switch (element->getType()) {
+ case Element::kEmpty_Type:
+ SkDEBUGFAIL("Should never get here with an empty element.");
+ break;
+ case Element::kRect_Type:
+ return dc->drawContextPriv().drawAndStencilRect(clip, ss,
+ (SkRegion::Op)element->getOp(),
+ element->isInverseFilled(),
+ element->isAA(),
+ viewMatrix, element->getRect());
+ break;
+ default: {
+ SkPath path;
+ element->asPath(&path);
+ if (path.isInverseFillType()) {
+ path.toggleInverseFillType();
+ }
+
+ return dc->drawContextPriv().drawAndStencilPath(clip, ss,
+ (SkRegion::Op)element->getOp(),
+ element->isInverseFilled(),
+ element->isAA(), viewMatrix, path);
+ break;
+ }
+ }
+
+ return false;
+}
+
+static void draw_element(GrDrawContext* dc,
+ const GrClip& clip, // TODO: can this just always be WideOpen?
+ const GrPaint &paint,
+ const SkMatrix& viewMatrix,
+ const SkClipStack::Element* element) {
+
+ // TODO: Draw rrects directly here.
+ switch (element->getType()) {
+ case Element::kEmpty_Type:
+ SkDEBUGFAIL("Should never get here with an empty element.");
+ break;
+ case Element::kRect_Type:
+ dc->drawRect(clip, paint, viewMatrix, element->getRect());
+ break;
+ default: {
+ SkPath path;
+ element->asPath(&path);
+ if (path.isInverseFillType()) {
+ path.toggleInverseFillType();
+ }
+
+ dc->drawPath(clip, paint, viewMatrix, path, GrStyle::SimpleFill());
+ break;
+ }
+ }
+}
+
+bool GrReducedClip::drawAlphaClipMask(GrDrawContext* dc) const {
+ // The texture may be larger than necessary, this rect represents the part of the texture
+ // we populate with a rasterization of the clip.
+ GrFixedClip clip(SkIRect::MakeWH(fIBounds.width(), fIBounds.height()));
+
+ if (!fWindowRects.empty()) {
+ clip.setWindowRectangles(fWindowRects, {fIBounds.left(), fIBounds.top()},
+ GrWindowRectsState::Mode::kExclusive);
+ }
+
+ // The scratch texture that we are drawing into can be substantially larger than the mask. Only
+ // clear the part that we care about.
+ GrColor initialCoverage = InitialState::kAllIn == this->initialState() ? -1 : 0;
+ dc->drawContextPriv().clear(clip, initialCoverage, true);
+
+ // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
+ SkMatrix translate;
+ translate.setTranslate(SkIntToScalar(-fIBounds.left()), SkIntToScalar(-fIBounds.top()));
+
+ // walk through each clip element and perform its set op
+ for (ElementList::Iter iter(fElements); iter.get(); iter.next()) {
+ const Element* element = iter.get();
+ SkRegion::Op op = (SkRegion::Op)element->getOp();
+ bool invert = element->isInverseFilled();
+ if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
+ // draw directly into the result with the stencil set to make the pixels affected
+ // by the clip shape be non-zero.
+ static constexpr GrUserStencilSettings kStencilInElement(
+ GrUserStencilSettings::StaticInit<
+ 0xffff,
+ GrUserStencilTest::kAlways,
+ 0xffff,
+ GrUserStencilOp::kReplace,
+ GrUserStencilOp::kReplace,
+ 0xffff>()
+ );
+ if (!stencil_element(dc, clip, &kStencilInElement, translate, element)) {
+ return false;
+ }
+
+ // Draw to the exterior pixels (those with a zero stencil value).
+ static constexpr GrUserStencilSettings kDrawOutsideElement(
+ GrUserStencilSettings::StaticInit<
+ 0x0000,
+ GrUserStencilTest::kEqual,
+ 0xffff,
+ GrUserStencilOp::kZero,
+ GrUserStencilOp::kZero,
+ 0xffff>()
+ );
+ if (!dc->drawContextPriv().drawAndStencilRect(clip, &kDrawOutsideElement,
+ op, !invert, false,
+ translate,
+ SkRect::Make(fIBounds))) {
+ return false;
+ }
+ } else {
+ // all the remaining ops can just be directly draw into the accumulation buffer
+ GrPaint paint;
+ paint.setAntiAlias(element->isAA());
+ paint.setCoverageSetOpXPFactory(op, false);
+
+ draw_element(dc, clip, paint, translate, element);
+ }
+ }
+
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Create a 1-bit clip mask in the stencil buffer.
+
+class StencilClip final : public GrClip {
+public:
+ StencilClip(const SkIRect& scissorRect) : fFixedClip(scissorRect) {}
+ const GrFixedClip& fixedClip() const { return fFixedClip; }
+
+ void setWindowRectangles(const GrWindowRectangles& windows, const SkIPoint& origin,
+ GrWindowRectsState::Mode mode) {
+ fFixedClip.setWindowRectangles(windows, origin, mode);
+ }
+
+private:
+ bool quickContains(const SkRect&) const override {
+ return false;
+ }
+ void getConservativeBounds(int width, int height, SkIRect* bounds, bool* iior) const override {
+ fFixedClip.getConservativeBounds(width, height, bounds, iior);
+ }
+ bool isRRect(const SkRect& rtBounds, SkRRect* rr, bool* aa) const override {
+ return false;
+ }
+ bool apply(GrContext* context, GrDrawContext* drawContext, bool useHWAA,
+ bool hasUserStencilSettings, GrAppliedClip* out) const override {
+ if (!fFixedClip.apply(context, drawContext, useHWAA, hasUserStencilSettings, out)) {
+ return false;
+ }
+ out->addStencilClip();
+ return true;
+ }
+
+ GrFixedClip fFixedClip;
+
+ typedef GrClip INHERITED;
+};
+
+bool GrReducedClip::drawStencilClipMask(GrContext* context,
+ GrDrawContext* drawContext,
+ const SkIPoint& clipOrigin) const {
+ // We set the current clip to the bounds so that our recursive draws are scissored to them.
+ StencilClip stencilClip(fIBounds.makeOffset(-clipOrigin.x(), -clipOrigin.y()));
+
+ if (!fWindowRects.empty()) {
+ stencilClip.setWindowRectangles(fWindowRects, clipOrigin,
+ GrWindowRectsState::Mode::kExclusive);
+ }
+
+ bool initialState = InitialState::kAllIn == this->initialState();
+ drawContext->drawContextPriv().clearStencilClip(stencilClip.fixedClip(), initialState);
+
+ // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
+ SkMatrix viewMatrix;
+ viewMatrix.setTranslate(SkIntToScalar(-clipOrigin.x()), SkIntToScalar(-clipOrigin.y()));
+
+ // walk through each clip element and perform its set op
+ // with the existing clip.
+ for (ElementList::Iter iter(fElements); iter.get(); iter.next()) {
+ const Element* element = iter.get();
+ bool useHWAA = element->isAA() && drawContext->isStencilBufferMultisampled();
+
+ bool fillInverted = false;
+
+ // This will be used to determine whether the clip shape can be rendered into the
+ // stencil with arbitrary stencil settings.
+ GrPathRenderer::StencilSupport stencilSupport;
+
+ SkRegion::Op op = (SkRegion::Op)element->getOp();
+
+ GrPathRenderer* pr = nullptr;
+ SkPath clipPath;
+ if (Element::kRect_Type == element->getType()) {
+ stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
+ fillInverted = false;
+ } else {
+ element->asPath(&clipPath);
+ fillInverted = clipPath.isInverseFillType();
+ if (fillInverted) {
+ clipPath.toggleInverseFillType();
+ }
+
+ GrShape shape(clipPath, GrStyle::SimpleFill());
+ GrPathRenderer::CanDrawPathArgs canDrawArgs;
+ canDrawArgs.fShaderCaps = context->caps()->shaderCaps();
+ canDrawArgs.fViewMatrix = &viewMatrix;
+ canDrawArgs.fShape = &shape;
+ canDrawArgs.fAntiAlias = false;
+ canDrawArgs.fHasUserStencilSettings = false;
+ canDrawArgs.fIsStencilBufferMSAA = drawContext->isStencilBufferMultisampled();
+
+ GrDrawingManager* dm = context->contextPriv().drawingManager();
+ pr = dm->getPathRenderer(canDrawArgs, false,
+ GrPathRendererChain::kStencilOnly_DrawType,
+ &stencilSupport);
+ if (!pr) {
+ return false;
+ }
+ }
+
+ bool canRenderDirectToStencil =
+ GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
+ bool drawDirectToClip; // Given the renderer, the element,
+ // fill rule, and set operation should
+ // we render the element directly to
+ // stencil bit used for clipping.
+ GrUserStencilSettings const* const* stencilPasses =
+ GrStencilSettings::GetClipPasses(op, canRenderDirectToStencil, fillInverted,
+ &drawDirectToClip);
+
+ // draw the element to the client stencil bits if necessary
+ if (!drawDirectToClip) {
+ static constexpr GrUserStencilSettings kDrawToStencil(
+ GrUserStencilSettings::StaticInit<
+ 0x0000,
+ GrUserStencilTest::kAlways,
+ 0xffff,
+ GrUserStencilOp::kIncMaybeClamp,
+ GrUserStencilOp::kIncMaybeClamp,
+ 0xffff>()
+ );
+ if (Element::kRect_Type == element->getType()) {
+ drawContext->drawContextPriv().stencilRect(stencilClip.fixedClip(),
+ &kDrawToStencil, useHWAA,
+ viewMatrix, element->getRect());
+ } else {
+ if (!clipPath.isEmpty()) {
+ GrShape shape(clipPath, GrStyle::SimpleFill());
+ if (canRenderDirectToStencil) {
+ GrPaint paint;
+ paint.setXPFactory(GrDisableColorXPFactory::Make());
+ paint.setAntiAlias(element->isAA());
+
+ GrPathRenderer::DrawPathArgs args;
+ args.fResourceProvider = context->resourceProvider();
+ args.fPaint = &paint;
+ args.fUserStencilSettings = &kDrawToStencil;
+ args.fDrawContext = drawContext;
+ args.fClip = &stencilClip.fixedClip();
+ args.fViewMatrix = &viewMatrix;
+ args.fShape = &shape;
+ args.fAntiAlias = false;
+ args.fGammaCorrect = false;
+ pr->drawPath(args);
+ } else {
+ GrPathRenderer::StencilPathArgs args;
+ args.fResourceProvider = context->resourceProvider();
+ args.fDrawContext = drawContext;
+ args.fClip = &stencilClip.fixedClip();
+ args.fViewMatrix = &viewMatrix;
+ args.fIsAA = element->isAA();
+ args.fShape = &shape;
+ pr->stencilPath(args);
+ }
+ }
+ }
+ }
+
+ // now we modify the clip bit by rendering either the clip
+ // element directly or a bounding rect of the entire clip.
+ for (GrUserStencilSettings const* const* pass = stencilPasses; *pass; ++pass) {
+ if (drawDirectToClip) {
+ if (Element::kRect_Type == element->getType()) {
+ drawContext->drawContextPriv().stencilRect(stencilClip, *pass, useHWAA,
+ viewMatrix, element->getRect());
+ } else {
+ GrShape shape(clipPath, GrStyle::SimpleFill());
+ GrPaint paint;
+ paint.setXPFactory(GrDisableColorXPFactory::Make());
+ paint.setAntiAlias(element->isAA());
+ GrPathRenderer::DrawPathArgs args;
+ args.fResourceProvider = context->resourceProvider();
+ args.fPaint = &paint;
+ args.fUserStencilSettings = *pass;
+ args.fDrawContext = drawContext;
+ args.fClip = &stencilClip;
+ args.fViewMatrix = &viewMatrix;
+ args.fShape = &shape;
+ args.fAntiAlias = false;
+ args.fGammaCorrect = false;
+ pr->drawPath(args);
+ }
+ } else {
+ // The view matrix is setup to do clip space -> stencil space translation, so
+ // draw rect in clip space.
+ drawContext->drawContextPriv().stencilRect(stencilClip, *pass,
+ false, viewMatrix,
+ SkRect::Make(fIBounds));
+ }
+ }
+ }
+ return true;
+}