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diff --git a/gfx/skia/skia/src/gpu/GrProgramDesc.h b/gfx/skia/skia/src/gpu/GrProgramDesc.h
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+++ b/gfx/skia/skia/src/gpu/GrProgramDesc.h
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrProgramDesc_DEFINED
+#define GrProgramDesc_DEFINED
+
+#include "GrColor.h"
+#include "GrTypesPriv.h"
+#include "SkOpts.h"
+#include "SkTArray.h"
+
+class GrGLSLCaps;
+class GrPipeline;
+class GrPrimitiveProcessor;
+
+/** This class describes a program to generate. It also serves as a program cache key */
+class GrProgramDesc {
+public:
+ // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc()
+ GrProgramDesc() {}
+
+ /**
+ * Builds a program descriptor. Before the descriptor can be used, the client must call finalize
+ * on the returned GrProgramDesc.
+ *
+ * @param GrPrimitiveProcessor The geometry
+ * @param hasPointSize Controls whether the shader will output a point size.
+ * @param GrPipeline The optimized drawstate. The descriptor will represent a program
+ * which this optstate can use to draw with. The optstate contains
+ * general draw information, as well as the specific color, geometry,
+ * and coverage stages which will be used to generate the GL Program for
+ * this optstate.
+ * @param GrGLSLCaps Capabilities of the GLSL backend.
+ * @param GrProgramDesc The built and finalized descriptor
+ **/
+ static bool Build(GrProgramDesc*,
+ const GrPrimitiveProcessor&,
+ bool hasPointSize,
+ const GrPipeline&,
+ const GrGLSLCaps&);
+
+ // Returns this as a uint32_t array to be used as a key in the program cache.
+ const uint32_t* asKey() const {
+ return reinterpret_cast<const uint32_t*>(fKey.begin());
+ }
+
+ // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
+ // keys the size of either key can be used with memcmp() since the lengths themselves begin the
+ // keys and thus the memcmp will exit early if the keys are of different lengths.
+ uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
+
+ // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
+ uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
+
+ GrProgramDesc& operator= (const GrProgramDesc& other) {
+ uint32_t keyLength = other.keyLength();
+ fKey.reset(SkToInt(keyLength));
+ memcpy(fKey.begin(), other.fKey.begin(), keyLength);
+ return *this;
+ }
+
+ bool operator== (const GrProgramDesc& that) const {
+ SkASSERT(SkIsAlign4(this->keyLength()));
+ int l = this->keyLength() >> 2;
+ const uint32_t* aKey = this->asKey();
+ const uint32_t* bKey = that.asKey();
+ for (int i = 0; i < l; ++i) {
+ if (aKey[i] != bKey[i]) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ bool operator!= (const GrProgramDesc& other) const {
+ return !(*this == other);
+ }
+
+ static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) {
+ SkASSERT(SkIsAlign4(a.keyLength()));
+ int l = a.keyLength() >> 2;
+ const uint32_t* aKey = a.asKey();
+ const uint32_t* bKey = b.asKey();
+ for (int i = 0; i < l; ++i) {
+ if (aKey[i] != bKey[i]) {
+ return aKey[i] < bKey[i] ? true : false;
+ }
+ }
+ return false;
+ }
+
+ struct KeyHeader {
+ // Set to uniquely identify the sample pattern, or 0 if the shader doesn't use sample
+ // locations.
+ uint8_t fSamplePatternKey;
+ // Set to uniquely idenitify any swizzling of the shader's output color(s).
+ uint8_t fOutputSwizzle;
+ uint8_t fColorFragmentProcessorCnt : 4;
+ uint8_t fCoverageFragmentProcessorCnt : 4;
+ // Set to uniquely identify the rt's origin, or 0 if the shader does not require this info.
+ uint8_t fSurfaceOriginKey : 2;
+ uint8_t fIgnoresCoverage : 1;
+ uint8_t fSnapVerticesToPixelCenters : 1;
+ uint8_t fHasPointSize : 1;
+ uint8_t fPad : 3;
+ };
+ GR_STATIC_ASSERT(sizeof(KeyHeader) == 4);
+
+ // This should really only be used internally, base classes should return their own headers
+ const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
+
+ void finalize() {
+ int keyLength = fKey.count();
+ SkASSERT(0 == (keyLength % 4));
+ *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength);
+
+ uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>();
+ *checksum = 0; // We'll hash through these bytes, so make sure they're initialized.
+ *checksum = SkOpts::hash(fKey.begin(), keyLength);
+ }
+
+protected:
+ template<typename T, size_t OFFSET> T* atOffset() {
+ return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
+ }
+
+ template<typename T, size_t OFFSET> const T* atOffset() const {
+ return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
+ }
+
+ // The key, stored in fKey, is composed of four parts:
+ // 1. uint32_t for total key length.
+ // 2. uint32_t for a checksum.
+ // 3. Header struct defined above.
+ // 4. A Backend specific payload which includes the per-processor keys.
+ enum KeyOffsets {
+ // Part 1.
+ kLengthOffset = 0,
+ // Part 2.
+ kChecksumOffset = kLengthOffset + sizeof(uint32_t),
+ // Part 3.
+ kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
+ kHeaderSize = SkAlign4(sizeof(KeyHeader)),
+ // Part 4.
+ // This is the offset into the backenend specific part of the key, which includes
+ // per-processor keys.
+ kProcessorKeysOffset = kHeaderOffset + kHeaderSize,
+ };
+
+ enum {
+ kMaxPreallocProcessors = 8,
+ kIntsPerProcessor = 4, // This is an overestimate of the average effect key size.
+ kPreAllocSize = kHeaderOffset + kHeaderSize +
+ kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor,
+ };
+
+ SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; }
+ const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; }
+
+private:
+ SkSTArray<kPreAllocSize, uint8_t, true> fKey;
+};
+
+#endif