diff options
Diffstat (limited to 'gfx/skia/skia/src/gpu/GrProgramDesc.h')
-rw-r--r-- | gfx/skia/skia/src/gpu/GrProgramDesc.h | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/gpu/GrProgramDesc.h b/gfx/skia/skia/src/gpu/GrProgramDesc.h new file mode 100644 index 000000000..f304ec53e --- /dev/null +++ b/gfx/skia/skia/src/gpu/GrProgramDesc.h @@ -0,0 +1,168 @@ +/* + * Copyright 2014 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrProgramDesc_DEFINED +#define GrProgramDesc_DEFINED + +#include "GrColor.h" +#include "GrTypesPriv.h" +#include "SkOpts.h" +#include "SkTArray.h" + +class GrGLSLCaps; +class GrPipeline; +class GrPrimitiveProcessor; + +/** This class describes a program to generate. It also serves as a program cache key */ +class GrProgramDesc { +public: + // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc() + GrProgramDesc() {} + + /** + * Builds a program descriptor. Before the descriptor can be used, the client must call finalize + * on the returned GrProgramDesc. + * + * @param GrPrimitiveProcessor The geometry + * @param hasPointSize Controls whether the shader will output a point size. + * @param GrPipeline The optimized drawstate. The descriptor will represent a program + * which this optstate can use to draw with. The optstate contains + * general draw information, as well as the specific color, geometry, + * and coverage stages which will be used to generate the GL Program for + * this optstate. + * @param GrGLSLCaps Capabilities of the GLSL backend. + * @param GrProgramDesc The built and finalized descriptor + **/ + static bool Build(GrProgramDesc*, + const GrPrimitiveProcessor&, + bool hasPointSize, + const GrPipeline&, + const GrGLSLCaps&); + + // Returns this as a uint32_t array to be used as a key in the program cache. + const uint32_t* asKey() const { + return reinterpret_cast<const uint32_t*>(fKey.begin()); + } + + // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two + // keys the size of either key can be used with memcmp() since the lengths themselves begin the + // keys and thus the memcmp will exit early if the keys are of different lengths. + uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } + + // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. + uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } + + GrProgramDesc& operator= (const GrProgramDesc& other) { + uint32_t keyLength = other.keyLength(); + fKey.reset(SkToInt(keyLength)); + memcpy(fKey.begin(), other.fKey.begin(), keyLength); + return *this; + } + + bool operator== (const GrProgramDesc& that) const { + SkASSERT(SkIsAlign4(this->keyLength())); + int l = this->keyLength() >> 2; + const uint32_t* aKey = this->asKey(); + const uint32_t* bKey = that.asKey(); + for (int i = 0; i < l; ++i) { + if (aKey[i] != bKey[i]) { + return false; + } + } + return true; + } + + bool operator!= (const GrProgramDesc& other) const { + return !(*this == other); + } + + static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) { + SkASSERT(SkIsAlign4(a.keyLength())); + int l = a.keyLength() >> 2; + const uint32_t* aKey = a.asKey(); + const uint32_t* bKey = b.asKey(); + for (int i = 0; i < l; ++i) { + if (aKey[i] != bKey[i]) { + return aKey[i] < bKey[i] ? true : false; + } + } + return false; + } + + struct KeyHeader { + // Set to uniquely identify the sample pattern, or 0 if the shader doesn't use sample + // locations. + uint8_t fSamplePatternKey; + // Set to uniquely idenitify any swizzling of the shader's output color(s). + uint8_t fOutputSwizzle; + uint8_t fColorFragmentProcessorCnt : 4; + uint8_t fCoverageFragmentProcessorCnt : 4; + // Set to uniquely identify the rt's origin, or 0 if the shader does not require this info. + uint8_t fSurfaceOriginKey : 2; + uint8_t fIgnoresCoverage : 1; + uint8_t fSnapVerticesToPixelCenters : 1; + uint8_t fHasPointSize : 1; + uint8_t fPad : 3; + }; + GR_STATIC_ASSERT(sizeof(KeyHeader) == 4); + + // This should really only be used internally, base classes should return their own headers + const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } + + void finalize() { + int keyLength = fKey.count(); + SkASSERT(0 == (keyLength % 4)); + *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength); + + uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>(); + *checksum = 0; // We'll hash through these bytes, so make sure they're initialized. + *checksum = SkOpts::hash(fKey.begin(), keyLength); + } + +protected: + template<typename T, size_t OFFSET> T* atOffset() { + return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); + } + + template<typename T, size_t OFFSET> const T* atOffset() const { + return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); + } + + // The key, stored in fKey, is composed of four parts: + // 1. uint32_t for total key length. + // 2. uint32_t for a checksum. + // 3. Header struct defined above. + // 4. A Backend specific payload which includes the per-processor keys. + enum KeyOffsets { + // Part 1. + kLengthOffset = 0, + // Part 2. + kChecksumOffset = kLengthOffset + sizeof(uint32_t), + // Part 3. + kHeaderOffset = kChecksumOffset + sizeof(uint32_t), + kHeaderSize = SkAlign4(sizeof(KeyHeader)), + // Part 4. + // This is the offset into the backenend specific part of the key, which includes + // per-processor keys. + kProcessorKeysOffset = kHeaderOffset + kHeaderSize, + }; + + enum { + kMaxPreallocProcessors = 8, + kIntsPerProcessor = 4, // This is an overestimate of the average effect key size. + kPreAllocSize = kHeaderOffset + kHeaderSize + + kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor, + }; + + SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; } + const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; } + +private: + SkSTArray<kPreAllocSize, uint8_t, true> fKey; +}; + +#endif |