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-rw-r--r--gfx/skia/skia/src/effects/gradients/SkSweepGradient.cpp276
1 files changed, 276 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/effects/gradients/SkSweepGradient.cpp b/gfx/skia/skia/src/effects/gradients/SkSweepGradient.cpp
new file mode 100644
index 000000000..d1fe269b9
--- /dev/null
+++ b/gfx/skia/skia/src/effects/gradients/SkSweepGradient.cpp
@@ -0,0 +1,276 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkSweepGradient.h"
+
+static SkMatrix translate(SkScalar dx, SkScalar dy) {
+ SkMatrix matrix;
+ matrix.setTranslate(dx, dy);
+ return matrix;
+}
+
+SkSweepGradient::SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor& desc)
+ : SkGradientShaderBase(desc, translate(-cx, -cy))
+ , fCenter(SkPoint::Make(cx, cy))
+{
+ // overwrite the tilemode to a canonical value (since sweep ignores it)
+ fTileMode = SkShader::kClamp_TileMode;
+}
+
+SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const {
+ if (info) {
+ commonAsAGradient(info);
+ info->fPoint[0] = fCenter;
+ }
+ return kSweep_GradientType;
+}
+
+sk_sp<SkFlattenable> SkSweepGradient::CreateProc(SkReadBuffer& buffer) {
+ DescriptorScope desc;
+ if (!desc.unflatten(buffer)) {
+ return nullptr;
+ }
+ const SkPoint center = buffer.readPoint();
+ return SkGradientShader::MakeSweep(center.x(), center.y(), desc.fColors,
+ std::move(desc.fColorSpace), desc.fPos, desc.fCount,
+ desc.fGradFlags, desc.fLocalMatrix);
+}
+
+void SkSweepGradient::flatten(SkWriteBuffer& buffer) const {
+ this->INHERITED::flatten(buffer);
+ buffer.writePoint(fCenter);
+}
+
+size_t SkSweepGradient::onContextSize(const ContextRec&) const {
+ return sizeof(SweepGradientContext);
+}
+
+SkShader::Context* SkSweepGradient::onCreateContext(const ContextRec& rec, void* storage) const {
+ return CheckedCreateContext<SweepGradientContext>(storage, *this, rec);
+}
+
+SkSweepGradient::SweepGradientContext::SweepGradientContext(
+ const SkSweepGradient& shader, const ContextRec& rec)
+ : INHERITED(shader, rec) {}
+
+// returns angle in a circle [0..2PI) -> [0..255]
+static unsigned SkATan2_255(float y, float x) {
+ // static const float g255Over2PI = 255 / (2 * SK_ScalarPI);
+ static const float g255Over2PI = 40.584510488433314f;
+
+ float result = sk_float_atan2(y, x);
+ if (!SkScalarIsFinite(result)) {
+ return 0;
+ }
+ if (result < 0) {
+ result += 2 * SK_ScalarPI;
+ }
+ SkASSERT(result >= 0);
+ // since our value is always >= 0, we can cast to int, which is faster than
+ // calling floorf()
+ int ir = (int)(result * g255Over2PI);
+ SkASSERT(ir >= 0 && ir <= 255);
+ return ir;
+}
+
+void SkSweepGradient::SweepGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
+ int count) {
+ SkMatrix::MapXYProc proc = fDstToIndexProc;
+ const SkMatrix& matrix = fDstToIndex;
+ const SkPMColor* SK_RESTRICT cache = fCache->getCache32();
+ int toggle = init_dither_toggle(x, y);
+ SkPoint srcPt;
+
+ if (fDstToIndexClass != kPerspective_MatrixClass) {
+ proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+ SkScalar dx, fx = srcPt.fX;
+ SkScalar dy, fy = srcPt.fY;
+
+ if (fDstToIndexClass == kFixedStepInX_MatrixClass) {
+ const auto step = matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf);
+ dx = step.fX;
+ dy = step.fY;
+ } else {
+ SkASSERT(fDstToIndexClass == kLinear_MatrixClass);
+ dx = matrix.getScaleX();
+ dy = matrix.getSkewY();
+ }
+
+ for (; count > 0; --count) {
+ *dstC++ = cache[toggle + SkATan2_255(fy, fx)];
+ fx += dx;
+ fy += dy;
+ toggle = next_dither_toggle(toggle);
+ }
+ } else { // perspective case
+ for (int stop = x + count; x < stop; x++) {
+ proc(matrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+ *dstC++ = cache[toggle + SkATan2_255(srcPt.fY, srcPt.fX)];
+ toggle = next_dither_toggle(toggle);
+ }
+ }
+}
+
+/////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
+#include "SkGr.h"
+#include "gl/GrGLContext.h"
+#include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+
+class GrSweepGradient : public GrGradientEffect {
+public:
+ class GLSLSweepProcessor;
+
+ static sk_sp<GrFragmentProcessor> Make(const CreateArgs& args) {
+ return sk_sp<GrFragmentProcessor>(new GrSweepGradient(args));
+ }
+ virtual ~GrSweepGradient() { }
+
+ const char* name() const override { return "Sweep Gradient"; }
+
+private:
+ GrSweepGradient(const CreateArgs& args)
+ : INHERITED(args) {
+ this->initClassID<GrSweepGradient>();
+ }
+
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
+
+ virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const override;
+
+ GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
+
+ typedef GrGradientEffect INHERITED;
+};
+
+/////////////////////////////////////////////////////////////////////
+
+class GrSweepGradient::GLSLSweepProcessor : public GrGradientEffect::GLSLProcessor {
+public:
+ GLSLSweepProcessor(const GrProcessor&) {}
+ virtual ~GLSLSweepProcessor() { }
+
+ virtual void emitCode(EmitArgs&) override;
+
+ static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
+ b->add32(GenBaseGradientKey(processor));
+ }
+
+private:
+ typedef GrGradientEffect::GLSLProcessor INHERITED;
+
+};
+
+/////////////////////////////////////////////////////////////////////
+
+GrGLSLFragmentProcessor* GrSweepGradient::onCreateGLSLInstance() const {
+ return new GrSweepGradient::GLSLSweepProcessor(*this);
+}
+
+void GrSweepGradient::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ GrProcessorKeyBuilder* b) const {
+ GrSweepGradient::GLSLSweepProcessor::GenKey(*this, caps, b);
+}
+
+
+/////////////////////////////////////////////////////////////////////
+
+GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSweepGradient);
+
+sk_sp<GrFragmentProcessor> GrSweepGradient::TestCreate(GrProcessorTestData* d) {
+ SkPoint center = {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()};
+
+ SkColor colors[kMaxRandomGradientColors];
+ SkScalar stopsArray[kMaxRandomGradientColors];
+ SkScalar* stops = stopsArray;
+ SkShader::TileMode tmIgnored;
+ int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tmIgnored);
+ sk_sp<SkShader> shader(SkGradientShader::MakeSweep(center.fX, center.fY, colors, stops,
+ colorCount));
+ SkMatrix viewMatrix = GrTest::TestMatrix(d->fRandom);
+ auto dstColorSpace = GrTest::TestColorSpace(d->fRandom);
+ sk_sp<GrFragmentProcessor> fp = shader->asFragmentProcessor(SkShader::AsFPArgs(
+ d->fContext, &viewMatrix, NULL, kNone_SkFilterQuality, dstColorSpace.get(),
+ SkSourceGammaTreatment::kRespect));
+ GrAlwaysAssert(fp);
+ return fp;
+}
+
+/////////////////////////////////////////////////////////////////////
+
+void GrSweepGradient::GLSLSweepProcessor::emitCode(EmitArgs& args) {
+ const GrSweepGradient& ge = args.fFp.cast<GrSweepGradient>();
+ this->emitUniforms(args.fUniformHandler, ge);
+ SkString coords2D = args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
+ SkString t;
+ // 0.1591549430918 is 1/(2*pi), used since atan returns values [-pi, pi]
+ // On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int
+ // thus must us -1.0 * %s.x to work correctly
+ if (args.fGLSLCaps->mustForceNegatedAtanParamToFloat()){
+ t.printf("(atan(- %s.y, -1.0 * %s.x) * 0.1591549430918 + 0.5)",
+ coords2D.c_str(), coords2D.c_str());
+ } else {
+ t.printf("(atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5)",
+ coords2D.c_str(), coords2D.c_str());
+ }
+ this->emitColor(args.fFragBuilder,
+ args.fUniformHandler,
+ args.fGLSLCaps,
+ ge, t.c_str(),
+ args.fOutputColor,
+ args.fInputColor,
+ args.fTexSamplers);
+}
+
+/////////////////////////////////////////////////////////////////////
+
+sk_sp<GrFragmentProcessor> SkSweepGradient::asFragmentProcessor(const AsFPArgs& args) const {
+
+ SkMatrix matrix;
+ if (!this->getLocalMatrix().invert(&matrix)) {
+ return nullptr;
+ }
+ if (args.fLocalMatrix) {
+ SkMatrix inv;
+ if (!args.fLocalMatrix->invert(&inv)) {
+ return nullptr;
+ }
+ matrix.postConcat(inv);
+ }
+ matrix.postConcat(fPtsToUnit);
+
+ sk_sp<GrColorSpaceXform> colorSpaceXform = GrColorSpaceXform::Make(fColorSpace.get(),
+ args.fDstColorSpace);
+ sk_sp<GrFragmentProcessor> inner(GrSweepGradient::Make(
+ GrGradientEffect::CreateArgs(args.fContext, this, &matrix, SkShader::kClamp_TileMode,
+ std::move(colorSpaceXform), SkToBool(args.fDstColorSpace))));
+ return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
+}
+
+#endif
+
+#ifndef SK_IGNORE_TO_STRING
+void SkSweepGradient::toString(SkString* str) const {
+ str->append("SkSweepGradient: (");
+
+ str->append("center: (");
+ str->appendScalar(fCenter.fX);
+ str->append(", ");
+ str->appendScalar(fCenter.fY);
+ str->append(") ");
+
+ this->INHERITED::toString(str);
+
+ str->append(")");
+}
+#endif